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6 800 bytes (6.64K)
File date:
2018-07-17 12:00:36
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all-time: 179

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  • Checker.txt 513B
  • Checker_FastFPU.ASM 5.89K
  • Checker_FastFPU.com 248B
  • Checker_SlowFPU.ASM 6.03K
  • Checker_SlowFPU.com 254B

file_id.diz

My very first 256 bytes FX, that was fun!

- Simple ray vs plane algorithm
- Each pixel is raytraced, a lot of data could be precalculated
- The height of the plane is modulated on each pixel with the length of the vector from the eye to the plane
- The plane's texture is generated with the classical X xor Y pattern

The Slow FPU version features a X symetry, which involves no more X scolling


Programmed by Frederic Condolo, ex- Soundy / NGC (Amiga) / MCS  (Atari ST)
Contact: fcondolo@yahoo.com