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31 283 bytes (30.55K)

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  • compoversion/ dir
  • compoversion/lns-sult_compo_1280x720.obfuscated 3.99K
  • extract.bat 249B
  • lns-sult.txt 1.30K
  • lns-sult_1280x1024.obfuscated 3.96K
  • lns-sult_1280x720.obfuscated 3.97K
  • lns-sult_1600x1200.obfuscated 3.96K
  • lns-sult_1680x1050.obfuscated 3.97K
  • lns-sult_640x480.obfuscated 3.96K
  • lns-sult_800x600.obfuscated 3.98K
  • MZ 2B

file_id.diz

     __._        _.____   _.____   _.____   _.__    ____._    ____._
   _/  |/________\|_   \__\|_   \__\|_   \__\|__)__/  _ |/___/  __|/____
  _)   _/      /   /    /   /    /   /    /      (_   __|  (_____      (_
  \    \      /        /        /   /     \       /         /   /       /
  /_____\_____\________\________\___\______\______\_________\___________\
 - -diP--------------------------------------------------------------uP!- -

                                  Sult
                         3rd at Break Point 2009
                            4kb intro compo
	
Credits
=======
Code:      Psycho
Direction: Maytz
Synth:     Blueberry
Music:     Booster

Compatibility
=============
OpenGL, long shader. Probably requiring PS4.0 hardware.
Tested working on Geforce 8600 and Radeon 4850, XP/Vista.
Be aware that the music will take 30-60 seconds to calculate.

Info
====
Ray marching / Sphere Tracing used for all rendering. 
Music done in our new FM synth. 

Tools Used
==========
RenderMonkey
MSVC8
Nasm
Renoise
Crinkler
(own GLSL compactor/obfuscator)

Updates
=======
-Music was played without the echo/reverb filter, fixed.
-Improved a few cameras
-Swapped 2 parts
-Changed the end part
-Windows 7 compatibility


Additional info
===============
www.loonies.dk