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<root>­/­demos­/­groups­/­insanity/enforce_demo02.lha

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902 771 bytes (881.61K)
File date:
2024-08-25 21:21:27
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all-time: 14

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  • Enforce0.2\Engine 180.48K
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  • Enforce0.2\Scripting\Script infos 2.77K
  • Enforce0.2\Scripting\Script.txt 10.34K

file_id.diz

::::::::
Enforce0.2/Scripting/Script.txt
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//=================================================================
//		MESSAGE FILES
//=================================================================

	msgfile("text/enforce.msg" ,lang)

//=================================================================
//		PROGRAMS
//=================================================================

//-----------------------------------------------------------------
//	PROTOTYPES FOR ENGINE API
//-----------------------------------------------------------------
	proto void Print(void var)
	proto void Println(void var)
	proto void PlayMap(string name)
	proto void PlayAnim(string name)
//	proto void ShowPicture(string name)
//	proto void PlayMusic(string name)
//	proto void StopMusic()
//	proto void PlayTrack(int num)
//	proto void Say(string text)
	proto int Rand()

	// Light functions
	proto void ChangeLight(int num,int intens)
	//proto int AddDynamicLight(vector origin,int intens,int delay)

	// Sound functions
	proto void InitSounds(int ambients)
	proto void SetAmbient(string name,int idx)
	proto void AddSound(string name,int pri,int flags,thing source)

	//cache object
	proto void CacheObject(string name)

	//things
	proto vector GetOrigin(thing th)
	proto void SetOrigin(thing th,vector orig)
	proto vector GetVelocity(thing th)
	proto void SetVelocity(thing th,vector vel)
	proto void SetFlags(thing th,int flag)
	proto void ClearFlags(thing th,int flag)
	proto int GetFlags(thing th)

	proto int CallTargetClients(thing th,thing actor)
	proto int AddTriggerInsider(thing th,thing actor)

	//tobject
	proto void SetFrameGroup(thing th,int n)

	//AI
	proto void Walk(thing th)
	proto void WalkTo(thing th,vector final)

//-----------------------------------------------------------------
//	Internal things
//-----------------------------------------------------------------
class door
	constant tkind  KIND_FUNC
	
	begin void Exception()
		eventmask(%0000000010110000010)
		door_i()
	end

end

//-----------------------------------------------------------------
class secretdoor
	constant tkind KIND_FUNC

	begin void Exception()
		eventmask(%0000000000110000010)
//		secretdoor_i()
	end

end

//-----------------------------------------------------------------
class lift
	constant tkind KIND_FUNC

	begin void Exception()
		eventmask(%0000000010111000000)
		lift_i()
	end

end

//-----------------------------------------------------------------
class button
	constant tkind KIND_FUNC

	begin void Exception()
		eventmask(%0000000010010000010)
		button_i()
	end

end

//-----------------------------------------------------------------
class portalsource
	constant tkind KIND_TRIGGER

	begin void Exception()
		eventmask(%0000000000001000010)
		//call all things connected to this portal
		CallTargetClients(this,other)
	end

end

//-----------------------------------------------------------------
class portaldest
	constant tkind KIND_NULL

	begin void Exception()
		eventmask(%0000000000100000000)
		//someone was sent thru portal
		GetOrigin(this)
		SetOrigin(other,GetOrigin)
		
		AddSound("sound/r_tele4.wav",20,SF_ONCE,this)
	end

end

//-----------------------------------------------------------------
class waypoint
	constant tkind KIND_TRIGGER

	begin void Exception()
		eventmask(%0000000000001000010)
//		waypoint_i()
	end

end

//-----------------------------------------------------------------
class wall
	constant tkind KIND_FUNC

	begin void Exception()
		eventmask(%0000000000110000010)
//		wall_i()
	end

end

//-----------------------------------------------------------------
class switch1
	constant tkind KIND_TRIGGER

	begin void Exception()
		eventmask(%0000000000001000010)
		if event & EV_TOUCH
			AddTriggerInsider(this,other)
			if AddTriggerInsider = TRUE
				AddSound("sound/switch02.wav",10,SF_ONCE,this);
			endif

			ClearFlags(this,TFL_ACTIVE)
		endif
	end

end

//-----------------------------------------------------------------
class switch2
	constant tkind KIND_TRIGGER

	begin void Exception()
		eventmask(%0000000000001000010)
		if event & EV_TOUCH
			AddTriggerInsider(this,other)
			if AddTriggerInsider = TRUE
				AddSound("sound/switch02.wav",10,SF_ONCE,this);
			endif
		endif
	end

end

//-----------------------------------------------------------------
	class secret
		constant tkind KIND_TRIGGER

		begin void Exception()
			eventmask(%0000000000001000010)
	//		secret_i()
		end

	end

//-----------------------------------------------------------------
	class changemap
		constant tkind KIND_TRIGGER

		begin void Exception()
			eventmask(%0000000000001000010)
	//		changemap_i()
		end

	end

//-----------------------------------------------------------------
	class wind
		constant tkind KIND_TRIGGER

		begin void Exception()
			eventmask(%0000000000001000010)
	//		wind_i()
		end

	end

//-----------------------------------------------------------------
	class earthquake
		constant tkind KIND_TRIGGER

		begin void Exception()
			eventmask(%0000000000001000010)
	//		earthquake_i()
		end

	end

//-----------------------------------------------------------------
	class light
		constant tkind KIND_NULL

		begin void Exception()
			eventmask(%0000000000100000000)
			light_i()
		end

	end

//-----------------------------------------------------------------
	class world
		constant tkind KIND_WORLD

		begin void Exception()
			eventmask(%0000000000000000000)
		end
	end

//-----------------------------------------------------------------
	class player
//accept all events
	constant tkind KIND_ACTOR

	object("obj/player.obj")

		framegrp(1)
			frame("Wait_1" ,80 ,0)
			frame("Wait_2" ,80 ,0)
	
		framegrp(2)
			frame("Wait_2" ,100 ,0)
			frame("Wait_2" ,30 ,0)
			frame("Wait_3" ,30 ,0)
			frame("Wait_4" ,30 ,0)
			frame("Wait_5" ,100 ,0)
			frame("Wait_5" ,30 ,0)
			frame("Wait_4" ,30 ,0)
			frame("Wait_3" ,30 ,0)
			frame("Wait_1" ,30 ,0)

		framegrp(3)
			frame("Walk_1" ,50 ,0)
			frame("Walk_2" ,50 ,0)
			frame("Walk_3" ,50 ,0)
			frame("Walk_4" ,50 ,0)
			frame("Walk_5" ,50 ,0)
			frame("Walk_6" ,50 ,0)
			frame("Walk_7" ,50 ,0)
			frame("Walk_8" ,50 ,0)

		begin void Exception()
			if event & EV_KEY
				AddSound("sound/sgun1.wav",20,SF_ONCE,this);
				return
			endif

//	if event & EV_
//		player_i()
		end

	end

//-----------------------------------------------------------------
	class monst_civil
		constant tkind KIND_PERSON

		object("obj/civil.obj")

			framegrp(1)
				frame("Wait_1" ,80 ,0)
				frame("Wait_2" ,80 ,0)
	
			framegrp(2)
				frame("Wait_2" ,100 ,0)
				frame("Wait_2" ,30 ,0)
				frame("Wait_3" ,30 ,0)
				frame("Wait_4" ,30 ,0)
				frame("Wait_5" ,100 ,0)
				frame("Wait_5" ,30 ,0)
				frame("Wait_4" ,30 ,0)
				frame("Wait_3" ,30 ,0)
				frame("Wait_1" ,30 ,0)

			framegrp(3)
				frame("Walk_1" ,50 ,0)
				frame("Walk_2" ,50 ,0)
				frame("Walk_3" ,50 ,0)
				frame("Walk_4" ,50 ,0)
				frame("Walk_5" ,50 ,0)
				frame("Walk_6" ,50 ,0)
				frame("Walk_7" ,50 ,0)
				frame("Walk_8" ,50 ,0)

		begin void Exception()
	//		civil_i()
		end

	end

//-----------------------------------------------------------------
	//global variables for light anims
	declare int Time10
	declare int Light10
	declare int Inc02
	declare int Light02

//-----------------------------------------------------------------
	begin void newframe()

		declare int light
		declare int rnd
		declare int inc

	//anim lights

		Rand()

		let rnd = Rand & 255

		//style 10
		let Time10 = Time10 - time
		if Time10 < 0
			if rnd > 127
				let Light10 = 255 - Light10
				ChangeLight(10,Light10)
			endif
			let Time10 = 15
		endif
		
		//style 1
		let light = rnd & 63
		let light = light + 192

		if light < 200
			let light = 200
		endif

		ChangeLight(1,light)

		//style 2 & 5
		let inc = Inc02 * time
		let Light02 = Light02 + inc
		
		if Light02 < 0
			let Light02 = 0
			let Inc02 = 0 - Inc02
		endif

		if Light02 > 255
			let Light02 = 255
			let Inc02 = 0 - Inc02
		endif

		ChangeLight(2,Light02)
		ChangeLight(5,Light02)

		newframe_i()
	end

//-----------------------------------------------------------------
	begin void postframe()
		postframe_i()
	end

//-----------------------------------------------------------------
	begin void initmap()
		initmap_i()
	end

//-----------------------------------------------------------------
	begin int Pokus(int parm1 ,int parm2)
		declare int ret

		let ret = parm1 + parm2

		return(ret)
	end

//-----------------------------------------------------------------
	begin string Test(string name)
	
		PlayMap(name)

		return(name)
	end


//-----------------------------------------------------------------
	class Trida
		declare int member1
		
	//constructor
		begin void Trida()
			let member1 = 666
		end

	//destructor
		begin void ~Trida()
			let member1 = 0
			Println("Ooooh no, I'm dead :-(")
		end

		begin int pfunc()
			Println(member1)
		end
	end

//-----------------------------------------------------------------
class Map
	declare string path

	begin void Map()
		let path = ""
	end

	begin void ~Map()
	end

	begin void Play(string map)
		declare string name

		Println(path)
		Println(map)

		let name = path + map

		Println(name)
		PlayMap(name)
	end

end

//-----------------------------------------------------------------
//	Main function
//-----------------------------------------------------------------
	begin void main()

	declare string mpath
	declare string map
	declare string apath
	declare string anim
	
	declare string pokus
	declare string star

	declare int res
	declare int p1
	declare int p2
	declare float p3
	declare vector v

	declare Trida obj

	declare Map test

	let v = "1 1 1"

	// init light anims
	let Time10 = 0
	let Light10 = 0
	let Inc02 = 4
	let Light02 = 0

	// init paths
	let mpath = "maps/"
	let apath = "anims/"

	CacheObject("sound/pain1.wav")

	InitSounds(2)

// First map
	SetAmbient("sound/wind2.wav",1)
	SetAmbient("sound/comp1.wav",0)

	let map = mpath + "pokus.map"
	PlayMap(map)

	let map = mpath + "base.map"
	PlayMap(map)

	return




	let test = new Map

	let test.path = "maps/"

	InitSounds(2)

// First map
	SetAmbient("sound/wind2.wav",1)
	SetAmbient("sound/comp1.wav",0)
	test.Play("pokus.map")
	delete test

	let obj = new Trida

	obj.pfunc()
	Println(obj.member1)
	let obj.member1 = 0

	obj.pfunc()

	delete obj

	return


	let p1 = 2
	let p2 = 3

	Pokus(p1 ,p2)

	let p1 = Pokus

	Println(p1)

	let p1 = 1
	let star = "*"

	tag loop
		if p1 = 10
			goto out
		endif
		Println(star)
		let star = star + "*"
		let p1 = p1 + 1
	goto loop

	tag out

	end
//-----------------------------------------------------------------