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; perln256, a 256 bytetro. July, 2003
; size: 237 bytes.
;
;
; Z-Rot-Zoomer
; with procedural texture using Perlin-Noise
;
;
; Written by Carsten Koeckritz <Defjam/Checkpoint>
; http://checkpoint.atari.org
; http://defjam.atari.org
; defjam_cp@gmx.net
;
;
; tested & written on a PII/350MHz,
; might run much too fast on higher configurations.
; try a version from /speedequ/ then.
; (or replace the <fidiv word ptr[ds:n160]> by another pointer. ;)
;
;
; Files:
;
; DISCLAIMER in case something went wrong
; perln256.asm sourcecode
; perln256.com executable com-file
; perln256.png screenshot
; perln256.txt this text
; /speedequ/ 2 bytes larger version, but with definable speed.
; + sourcecode & some pre-assembled versions.
; (for faster processors)
;
;
; Sorry for the too much commented source.
; Code could be even shorter, I know.
; Thanks to Baze's 256bytetros for the inspiration making me start
; coding this little thingie.
;
; Do you recognize the ATARI(tm) Fuji(tm) like sign in the texture? :)
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