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283 091 bytes (276.46K)
File date:
2015-12-05 05:45:01
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all-time: 381

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  • ReBoy_v1.1a/ dir
  • ReBoy_v1.1a/ReBoy.template.bin 87.84K
  • ReBoy_v1.1a/ReBoy_v1.1a.txt 2.71K
  • ReBoy_v1.1a/samples/ dir
  • ReBoy_v1.1a/samples/01-HT-hightom.WAV 28.06K
  • ReBoy_v1.1a/samples/02-LT-lowtom.WAV 40.31K
  • ReBoy_v1.1a/samples/03-MT-midtom.WAV 27.18K
  • ReBoy_v1.1a/samples/04-OH-open_hihat_rb338.WAV 39.55K
  • ReBoy_v1.1a/samples/05-SNAR-snare_rb338.WAV 24.53K
  • ReBoy_v1.1a/samples/06-SIN-sinewave.wav 16.04K
  • ReBoy_v1.1a/screenshot.png 2.01K
  • ReBoy_v1.1a/wav.exe 48.00K
  • ReBoy_v1.1a/wav.source/ dir
  • ReBoy_v1.1a/wav.source/_conio.c 63B
  • ReBoy_v1.1a/wav.source/_conio.h 18B
  • ReBoy_v1.1a/wav.source/datatypes.h 178B
  • ReBoy_v1.1a/wav.source/filestuff.c 791B
  • ReBoy_v1.1a/wav.source/filestuff.h 206B
  • ReBoy_v1.1a/wav.source/readdir.c 3.29K
  • ReBoy_v1.1a/wav.source/readdir.h 690B
  • ReBoy_v1.1a/wav.source/samples/ dir
  • ReBoy_v1.1a/wav.source/samples/01-HT-hightom.WAV 28.06K
  • ReBoy_v1.1a/wav.source/samples/02-LT-lowtom.WAV 40.31K
  • ReBoy_v1.1a/wav.source/samples/03-MT-midtom.WAV 27.18K
  • ReBoy_v1.1a/wav.source/samples/04-OH-open_hihat_rb338.WAV 39.55K
  • ReBoy_v1.1a/wav.source/samples/05-SNAR-snare_rb338.WAV 24.53K
  • ReBoy_v1.1a/wav.source/samples/06-SIN-sinewave.wav 16.04K
  • ReBoy_v1.1a/wav.source/wav.c 8.26K
  • ReBoy_v1.1a/wav.source/wav.dsp 4.78K
  • ReBoy_v1.1a/wav.source/wav.dsw 559B
  • ReBoy_v1.1a/wav.source/wav.h 695B
  • ReBoy_v1.1a/wav.source/wav_struct.h 1.03K

file_id.diz

ReBoy v1.1 alpha
~~~~~~~~~~~~~~~~

What?
ReBoy is a 7 channels 16 steps sample based sequencer for
the GameBoy Advance.

You need a Gameboy Advance (not tested with Nintendo DS)
and a flash-cartridge (I suggest www.flashlinker-shop.de)
to flash the program on the cart.
As an alternative you can use a GBA-emulator on PC, f.e.
VisualBoyAdvance.

tech. specs:
sample-rate: 20 KHz
resolution:  8 bit


This program is freeware - have fun & send some feedback
to lsl AT quantentunnel DOT de

http://checkpoint.atari.org


----------------------------------------------------------

New in version 1.1a
---------------------
B ........ select previous edit item

A+B ...... set attack fields according to frequency field
           (if frequency set -> set attack field)

mute mute/unmute channel
           will be triggered at the first pattern position

vibrato effect

accurate BPM setting, but you can still set the value
faster by holding the A button


*************************
*** USING OWN SAMPLES ***
*************************

Now there's also the possibility to use own samples,
just create a directory named "samples" and place your
samples (WAV-format, 8 bit or 16 bit, mono or stereo)
in this folder.
The size of one sample is limited to app. 3:29 minutes.
The samples should be at a sample-rate of 20 KHz.

I suggest to name the files like in this example:

01-HT-hightom.WAV
-- --
|   \-sample characters like they appear in ReBoy,
|     max. chars is 4  
|
sample number

Place ReBoy.template.bin & wav.exe in the parent directory.

Run wav.exe, and if all works ok, ReBoy.bin with your
samples is created.
Use that binary to work with.


----------------------------------------------------------


keys in the sequencer:
A ........ select next edit item
B ........ select previous edit item
A+B ...... set attack fields according to frequency field
           (if frequency set -> set attack field)
L ........ decrease edit field/set unset edit field
R ........ increase edit field/set unset edit field
SELECT ... load/save/set bpm menu
START .... restart at position 1

edit fields:
------------
freq frequency of the sample
attk start sample
cuto cutoff frequency
reso resonance
vol  volume
pann panning 0..left 100..center 200..right
dstp delay step
dfac delay factor
bitc bitcrunch 0..no crunch 7..max crunch
spl  sample to be played on channel
loop loop sample
mute mute/unmute channel (triggered at first pattern
                          position)
vspd vibrato speed
vamp vibrato amplitude


To be done for the next version:
- MIDI-IN interface for external knobs (hopefully)


Contact:
http://checkpoint.atari.org
lsl AT quantentunnel DOT de