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<root>­/­demos­/­groups­/­black_sun/bls-blackedgesdc.zip

File size:
53 570 554 bytes (51.09M)
File date:
2019-05-14 15:32:32
Download count:
all-time: 160

Preview

  • BLS-BlackEdgesDC/ dir
  • BLS-BlackEdgesDC/AntTweakBar.dll 572.50K
  • BLS-BlackEdgesDC/bass.dll 98.05K
  • BLS-BlackEdgesDC/BlackEdgesDC.exe 5.50M
  • BLS-BlackEdgesDC/glew32.dll 324.00K
  • BLS-BlackEdgesDC/Half.dll 341.50K
  • BLS-BlackEdgesDC/Iex.dll 109.50K
  • BLS-BlackEdgesDC/IlmImf.dll 1.40M
  • BLS-BlackEdgesDC/IlmThread.dll 93.00K
  • BLS-BlackEdgesDC/Imath.dll 181.00K
  • BLS-BlackEdgesDC/kernels/ dir
  • BLS-BlackEdgesDC/kernels/affectors.cl 4.62K
  • BLS-BlackEdgesDC/kernels/affectors.clb 107.54K
  • BLS-BlackEdgesDC/kernels/affectors.clh 4B
  • BLS-BlackEdgesDC/kernels/applyCurl.cl 1.45K
  • BLS-BlackEdgesDC/kernels/applyCurl.clb 26.63K
  • BLS-BlackEdgesDC/kernels/applyCurl.clh 4B
  • BLS-BlackEdgesDC/kernels/emitFromCone.cl 15.47K
  • BLS-BlackEdgesDC/kernels/emitFromCone.clb 309.54K
  • BLS-BlackEdgesDC/kernels/emitFromCone.clh 4B
  • BLS-BlackEdgesDC/kernels/seedStreams.cl 12.15K
  • BLS-BlackEdgesDC/kernels/seedStreams.clb 86.35K
  • BLS-BlackEdgesDC/kernels/seedStreams.clh 4B
  • BLS-BlackEdgesDC/kernels/simplexNoise.cl 2.99K
  • BLS-BlackEdgesDC/kernels/simplexNoise.clb 107.96K
  • BLS-BlackEdgesDC/kernels/simplexNoise.clh 4B
  • BLS-BlackEdgesDC/kernels/updateParticles.cl 2.18K
  • BLS-BlackEdgesDC/kernels/updateParticles.clb 72.16K
  • BLS-BlackEdgesDC/kernels/updateParticles.clh 4B
  • BLS-BlackEdgesDC/kernels/updateParticlesTrails.cl 2.31K
  • BLS-BlackEdgesDC/kernels/updateParticlesTrails.clb 73.46K
  • BLS-BlackEdgesDC/kernels/updateParticlesTrails.clh 4B
  • BLS-BlackEdgesDC/log.txt 38.47K
  • BLS-BlackEdgesDC/materials/ dir
  • BLS-BlackEdgesDC/materials/.material 0B
  • BLS-BlackEdgesDC/materials/.overlay 0B
  • BLS-BlackEdgesDC/materials/arm.material 57B
  • BLS-BlackEdgesDC/materials/arms.material 57B
  • BLS-BlackEdgesDC/materials/arms_1.material 56B
  • BLS-BlackEdgesDC/materials/background.overlay 20B
  • BLS-BlackEdgesDC/materials/BERETTA.material 56B
  • BLS-BlackEdgesDC/materials/bud0.material 56B
  • BLS-BlackEdgesDC/materials/bud1.material 56B
  • BLS-BlackEdgesDC/materials/bud1_00.material 57B
  • BLS-BlackEdgesDC/materials/bud1_01.material 57B
  • BLS-BlackEdgesDC/materials/bud1_02.material 57B
  • BLS-BlackEdgesDC/materials/bud1_03.material 57B
  • BLS-BlackEdgesDC/materials/bud2_00.material 57B
  • BLS-BlackEdgesDC/materials/bud2_01.material 57B
  • BLS-BlackEdgesDC/materials/bud2_02.material 57B
  • BLS-BlackEdgesDC/materials/bud2_03.material 57B
  • BLS-BlackEdgesDC/materials/bud2_04.material 57B
  • BLS-BlackEdgesDC/materials/bud2_05.material 57B
  • BLS-BlackEdgesDC/materials/bud2_06.material 57B
  • BLS-BlackEdgesDC/materials/bud2_07.material 57B
  • BLS-BlackEdgesDC/materials/bud2_08.material 57B
  • BLS-BlackEdgesDC/materials/bud2_09.material 57B
  • BLS-BlackEdgesDC/materials/bud2_10.material 0B
  • BLS-BlackEdgesDC/materials/bud3_00.material 57B
  • BLS-BlackEdgesDC/materials/bud3_01.material 57B
  • BLS-BlackEdgesDC/materials/bud3_02.material 57B
  • BLS-BlackEdgesDC/materials/bud3_03.material 57B
  • BLS-BlackEdgesDC/materials/bud3_04.material 57B
  • BLS-BlackEdgesDC/materials/bud3_05.material 57B
  • BLS-BlackEdgesDC/materials/bud3_06.material 57B
  • BLS-BlackEdgesDC/materials/bud3_07.material 57B
  • BLS-BlackEdgesDC/materials/bud3_08.material 57B
  • BLS-BlackEdgesDC/materials/bud3_09.material 57B
  • BLS-BlackEdgesDC/materials/bud3_10.material 57B
  • BLS-BlackEdgesDC/materials/bud3_11.material 57B
  • BLS-BlackEdgesDC/materials/bud3_12.material 57B
  • BLS-BlackEdgesDC/materials/bud4_00.material 57B
  • BLS-BlackEdgesDC/materials/bud4_01.material 57B
  • BLS-BlackEdgesDC/materials/bud4_02.material 57B
  • BLS-BlackEdgesDC/materials/bud4_03.material 57B
  • BLS-BlackEdgesDC/materials/bud4_04.material 57B
  • BLS-BlackEdgesDC/materials/bud4_05.material 57B
  • BLS-BlackEdgesDC/materials/bud4_06.material 57B
  • BLS-BlackEdgesDC/materials/bud5_00.material 57B
  • BLS-BlackEdgesDC/materials/bud5_01.material 57B
  • BLS-BlackEdgesDC/materials/bud5_02.material 58B
  • BLS-BlackEdgesDC/materials/bud5_03.material 57B
  • BLS-BlackEdgesDC/materials/bud5_04.material 57B
  • BLS-BlackEdgesDC/materials/bud5_05.material 58B
  • BLS-BlackEdgesDC/materials/bud5_06.material 57B
  • BLS-BlackEdgesDC/materials/bud5_07.material 57B
  • BLS-BlackEdgesDC/materials/bud5_08.material 58B
  • BLS-BlackEdgesDC/materials/bud5_09.material 57B
  • BLS-BlackEdgesDC/materials/bud6_00.material 57B
  • BLS-BlackEdgesDC/materials/bud6_01.material 58B
  • BLS-BlackEdgesDC/materials/bud6_02.material 57B
  • BLS-BlackEdgesDC/materials/bud6_03.material 57B
  • BLS-BlackEdgesDC/materials/bud6_04.material 58B
  • BLS-BlackEdgesDC/materials/bud6_05.material 57B
  • BLS-BlackEdgesDC/materials/bud6_06.material 57B
  • BLS-BlackEdgesDC/materials/bud7_00.material 58B
  • BLS-BlackEdgesDC/materials/bud7_01.material 57B
  • BLS-BlackEdgesDC/materials/bud7_02.material 57B
  • BLS-BlackEdgesDC/materials/bud7_03.material 58B
  • BLS-BlackEdgesDC/materials/bud7_04.material 57B
  • BLS-BlackEdgesDC/materials/bud7_05.material 57B
  • BLS-BlackEdgesDC/materials/bud7_06.material 58B
  • BLS-BlackEdgesDC/materials/bud8_00.material 57B
  • BLS-BlackEdgesDC/materials/bud8_01.material 57B
  • BLS-BlackEdgesDC/materials/bud8_02.material 57B
  • BLS-BlackEdgesDC/materials/bud8_03.material 57B
  • BLS-BlackEdgesDC/materials/bud8_04.material 57B
  • BLS-BlackEdgesDC/materials/bud8_05.material 57B
  • BLS-BlackEdgesDC/materials/bud8_06.material 57B
  • BLS-BlackEdgesDC/materials/bud_1.material 57B
  • BLS-BlackEdgesDC/materials/bud_1_1.material 57B
  • BLS-BlackEdgesDC/materials/bud_2_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_3_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_4_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_5_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_6_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_7_(1).material 56B
  • BLS-BlackEdgesDC/materials/bud_8_(1).material 57B
  • BLS-BlackEdgesDC/materials/building.material 57B
  • BLS-BlackEdgesDC/materials/building_1.material 56B
  • BLS-BlackEdgesDC/materials/building_glow.material 56B
  • BLS-BlackEdgesDC/materials/cityGround.material 57B
  • BLS-BlackEdgesDC/materials/cityGround_3.material 57B
  • BLS-BlackEdgesDC/materials/code.material 49B
  • BLS-BlackEdgesDC/materials/dummy_(1).material 49B
  • BLS-BlackEdgesDC/materials/DW-Hexikes.material 57B
  • BLS-BlackEdgesDC/materials/flash_front.material 57B
  • BLS-BlackEdgesDC/materials/flash_left.material 57B
  • BLS-BlackEdgesDC/materials/fn57.material 1.45K
  • BLS-BlackEdgesDC/materials/foreground.overlay 40B
  • BLS-BlackEdgesDC/materials/greet1.material 57B
  • BLS-BlackEdgesDC/materials/greet2.material 57B
  • BLS-BlackEdgesDC/materials/greet3.material 57B
  • BLS-BlackEdgesDC/materials/greet4.material 57B
  • BLS-BlackEdgesDC/materials/greet5.material 57B
  • BLS-BlackEdgesDC/materials/greet6.material 57B
  • BLS-BlackEdgesDC/materials/greet7.material 57B
  • BLS-BlackEdgesDC/materials/greet8.material 57B
  • BLS-BlackEdgesDC/materials/greets_1.material 56B
  • BLS-BlackEdgesDC/materials/ground.material 57B
  • BLS-BlackEdgesDC/materials/gunBackground.overlay 20B
  • BLS-BlackEdgesDC/materials/icosahedron.material 49B
  • BLS-BlackEdgesDC/materials/julia 0B
  • BLS-BlackEdgesDC/materials/kartki.material 229B
  • BLS-BlackEdgesDC/materials/kartki1.material 58B
  • BLS-BlackEdgesDC/materials/kartki10.material 58B
  • BLS-BlackEdgesDC/materials/kartki11.material 58B
  • BLS-BlackEdgesDC/materials/kartki12.material 58B
  • BLS-BlackEdgesDC/materials/kartki13.material 58B
  • BLS-BlackEdgesDC/materials/kartki14.material 58B
  • BLS-BlackEdgesDC/materials/kartki15.material 58B
  • BLS-BlackEdgesDC/materials/kartki16.material 58B
  • BLS-BlackEdgesDC/materials/kartki17.material 58B
  • BLS-BlackEdgesDC/materials/kartki18.material 58B
  • BLS-BlackEdgesDC/materials/kartki19.material 58B
  • BLS-BlackEdgesDC/materials/kartki2.material 58B
  • BLS-BlackEdgesDC/materials/kartki20.material 58B
  • BLS-BlackEdgesDC/materials/kartki21.material 58B
  • BLS-BlackEdgesDC/materials/kartki22.material 58B
  • BLS-BlackEdgesDC/materials/kartki23.material 58B
  • BLS-BlackEdgesDC/materials/kartki3.material 58B
  • BLS-BlackEdgesDC/materials/kartki4.material 58B
  • BLS-BlackEdgesDC/materials/kartki5.material 58B
  • BLS-BlackEdgesDC/materials/kartki6.material 58B
  • BLS-BlackEdgesDC/materials/kartki7.material 58B
  • BLS-BlackEdgesDC/materials/kartki8.material 58B
  • BLS-BlackEdgesDC/materials/kartki9.material 58B
  • BLS-BlackEdgesDC/materials/koncowka.material 57B
  • BLS-BlackEdgesDC/materials/koncowkaTwo.material 57B
  • BLS-BlackEdgesDC/materials/ksywa1.material 56B
  • BLS-BlackEdgesDC/materials/ksywa2.material 58B
  • BLS-BlackEdgesDC/materials/ksywa3.material 58B
  • BLS-BlackEdgesDC/materials/ksywa4.material 58B
  • BLS-BlackEdgesDC/materials/logo.material 57B
  • BLS-BlackEdgesDC/materials/missile.material 399B
  • BLS-BlackEdgesDC/materials/missile_(1).material 399B
  • BLS-BlackEdgesDC/materials/muzzleOne.material 57B
  • BLS-BlackEdgesDC/materials/muzzleThree.material 57B
  • BLS-BlackEdgesDC/materials/muzzleTwo.material 57B
  • BLS-BlackEdgesDC/materials/plug.material 57B
  • BLS-BlackEdgesDC/materials/podloze.material 57B
  • BLS-BlackEdgesDC/materials/puff1.material 57B
  • BLS-BlackEdgesDC/materials/rakieta.material 57B
  • BLS-BlackEdgesDC/materials/rakieta_(1).material 57B
  • BLS-BlackEdgesDC/materials/rakieta_(2).material 57B
  • BLS-BlackEdgesDC/materials/rakieta_(3).material 57B
  • BLS-BlackEdgesDC/materials/rakieta_(4).material 57B
  • BLS-BlackEdgesDC/materials/rakieta_(5).material 57B
  • BLS-BlackEdgesDC/materials/ring.material 57B
  • BLS-BlackEdgesDC/materials/ring_1.material 56B
  • BLS-BlackEdgesDC/materials/Robot_Warrior.material 399B
  • BLS-BlackEdgesDC/materials/skydome.material 57B
  • BLS-BlackEdgesDC/materials/skydome_1.material 57B
  • BLS-BlackEdgesDC/materials/slug.material 57B
  • BLS-BlackEdgesDC/materials/table.material 57B
  • BLS-BlackEdgesDC/readme.txt 3.20K
  • BLS-BlackEdgesDC/scenes/ dir
  • BLS-BlackEdgesDC/scenes/particles.fbx 171.16K
  • BLS-BlackEdgesDC/scenes/scene1u.fbx 2.78M
  • BLS-BlackEdgesDC/scenes/scene2.fbx 7.81M
  • BLS-BlackEdgesDC/scenes/scene2b.fbx 5.34M
  • BLS-BlackEdgesDC/scenes/scene3.fbx 748.86K
  • BLS-BlackEdgesDC/scenes/scene4.fbx 1.46M
  • BLS-BlackEdgesDC/scenes/scene5.fbx 2.44M
  • BLS-BlackEdgesDC/shaders/ dir
  • BLS-BlackEdgesDC/shaders/celShading.frag 1.18K
  • BLS-BlackEdgesDC/shaders/celShading.vert 546B
  • BLS-BlackEdgesDC/shaders/celShadingLightmap.frag 883B
  • BLS-BlackEdgesDC/shaders/celShadingLightmap.vert 435B
  • BLS-BlackEdgesDC/shaders/celShadingSilhouetteScreen.frag 901B
  • BLS-BlackEdgesDC/shaders/celShadingSilhouetteScreen.geom 3.67K
  • BLS-BlackEdgesDC/shaders/celShadingSilhouetteScreen.vert 195B
  • BLS-BlackEdgesDC/shaders/celSprite.frag 877B
  • BLS-BlackEdgesDC/shaders/celSprite.geom 1.21K
  • BLS-BlackEdgesDC/shaders/celSprite.vert 404B
  • BLS-BlackEdgesDC/shaders/colorGrade.frag 3.03K
  • BLS-BlackEdgesDC/shaders/colorGrade1D.frag 511B
  • BLS-BlackEdgesDC/shaders/colorOnly.frag 176B
  • BLS-BlackEdgesDC/shaders/colorOnly.vert 285B
  • BLS-BlackEdgesDC/shaders/creditsShader.frag 1.62K
  • BLS-BlackEdgesDC/shaders/creditsShader.vert 546B
  • BLS-BlackEdgesDC/shaders/diffuse.frag 892B
  • BLS-BlackEdgesDC/shaders/diffuse.vert 546B
  • BLS-BlackEdgesDC/shaders/edgesScreen.frag 856B
  • BLS-BlackEdgesDC/shaders/edgesScreen.geom 4.87K
  • BLS-BlackEdgesDC/shaders/edgesScreen.vert 195B
  • BLS-BlackEdgesDC/shaders/edgesScreenOne.frag 871B
  • BLS-BlackEdgesDC/shaders/edgesScreenOne.geom 3.71K
  • BLS-BlackEdgesDC/shaders/edgesScreenOne.vert 195B
  • BLS-BlackEdgesDC/shaders/edgesScreenThree.frag 871B
  • BLS-BlackEdgesDC/shaders/edgesScreenThree.geom 3.71K
  • BLS-BlackEdgesDC/shaders/edgesScreenThree.vert 195B
  • BLS-BlackEdgesDC/shaders/edgesScreenTwo.frag 871B
  • BLS-BlackEdgesDC/shaders/edgesScreenTwo.geom 3.62K
  • BLS-BlackEdgesDC/shaders/edgesScreenTwo.vert 195B
  • BLS-BlackEdgesDC/shaders/glow.frag 635B
  • BLS-BlackEdgesDC/shaders/glowBlur.frag 1.30K
  • BLS-BlackEdgesDC/shaders/glowCombine.frag 342B
  • BLS-BlackEdgesDC/shaders/greetShading.frag 1.14K
  • BLS-BlackEdgesDC/shaders/greetShading.vert 546B
  • BLS-BlackEdgesDC/shaders/outputLogLuminance.frag 327B
  • BLS-BlackEdgesDC/shaders/overlay.frag 583B
  • BLS-BlackEdgesDC/shaders/overlay.vert 231B
  • BLS-BlackEdgesDC/shaders/particleGen.frag 585B
  • BLS-BlackEdgesDC/shaders/particleGen.vert 396B
  • BLS-BlackEdgesDC/shaders/passThrough.frag 183B
  • BLS-BlackEdgesDC/shaders/postProcess.vert 231B
  • BLS-BlackEdgesDC/shaders/ppTest.frag 364B
  • BLS-BlackEdgesDC/shaders/sprite.frag 309B
  • BLS-BlackEdgesDC/shaders/sprite.geom 796B
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  • BLS-BlackEdgesDC/shaders/spriteI.frag 440B
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  • BLS-BlackEdgesDC/shaders/spriteThree.frag 392B
  • BLS-BlackEdgesDC/shaders/spriteThree.geom 2.19K
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  • BLS-BlackEdgesDC/shaders/spriteTwo.frag 346B
  • BLS-BlackEdgesDC/shaders/spriteTwo.geom 796B
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  • BLS-BlackEdgesDC/shaders/textureOnly.frag 275B
  • BLS-BlackEdgesDC/shaders/textureOnly.vert 356B
  • BLS-BlackEdgesDC/shaders/toneMaping.frag 830B
  • BLS-BlackEdgesDC/shaders/zPass.frag 230B
  • BLS-BlackEdgesDC/shaders/zPass.vert 396B
  • BLS-BlackEdgesDC/snd.mp3 4.26M
  • BLS-BlackEdgesDC/sync/ dir
  • BLS-BlackEdgesDC/sync/sync_aeA.track 13B
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  • BLS-BlackEdgesDC/sync/sync_curCam.track 697B
  • BLS-BlackEdgesDC/sync/sync_dEight.track 22B
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  • BLS-BlackEdgesDC/sync/sync_Exposure.track 319B
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  • BLS-BlackEdgesDC/sync/sync_flashoNo.track 4B
  • BLS-BlackEdgesDC/sync/sync_foregroundA.track 49B
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  • BLS-BlackEdgesDC/sync/sync_miscFadeThree.track 22B
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  • BLS-BlackEdgesDC/sync/sync_Missile1_eA.track 40B
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file_id.diz

Initializing 4-HO-MET Engine v.0.1
Initializing GLFW
Initializing GLEW
OpenGL setup complete, using OpenGL version: 3 2
Initializing OpenCL
OCL Platform
OpenCL 1.2 AMD-APP (1084.2) by Advanced Micro Devices, Inc.
Using OpenCL 1.2 AMD-APP (1084.2) by Advanced Micro Devices, Inc.
Initializing FBX SDK
FBX SDK version 2013.1 Release (184028)
0 0 3200 37190 Using glGetString in a Core context with parameter <name> and enum '0x1f03' which was removed from Core OpenGL (GL_INVALID_ENUM)
Initializing AntTweakBar
Initializing GNU Rocket
Initializing BASS
Engine initialization complete
Compiling shader: edgesScreenOne
Compiling shader: textureOnly
Compiling shader: celShading
Compiling shader: celShadingLightmap
Compiling shader: diffuse
Compiling shader: zPass
Trying to create FBO Z Pass FBO
Got FBO handle: 1
Created FBO "Z Pass FBO" with attachments:
 DEPTH 
 COLOR8 

Trying to create FBO 2X SSAA Z Pass FBO
Got FBO handle: 2
Created FBO "2X SSAA Z Pass FBO" with attachments:
 DEPTH 
 COLOR8 

Trying to create FBO Particle gen FBO
Got FBO handle: 3
Created FBO "Particle gen FBO" with attachments:
 DEPTH 
 COLOR8 
 COLOR8 

Trying to create FBO Glow Left FBO
Got FBO handle: 4
Created FBO "Glow Left FBO" with attachments:
 DEPTH 
 COLOR16 

Trying to create FBO Glow Right FBO
Got FBO handle: 5
Created FBO "Glow Right FBO" with attachments:
 DEPTH 
 COLOR16 

Trying to create FBO Glow combined FBO
Got FBO handle: 6
Created FBO "Glow combined FBO" with attachments:
 DEPTH 
 COLOR16 

Trying to create FBO Particles FBO
Got FBO handle: 7
Created FBO "Particles FBO" with attachments:
 DEPTH 
 COLOR8 

Trying to create FBO Main HDR FBO
Got FBO handle: 8
Created FBO "Main HDR FBO" with attachments:
 DEPTH 
 COLOR16 

Trying to create FBO 2X SSAA Main HDR FBO
Got FBO handle: 9
Created FBO "2X SSAA Main HDR FBO" with attachments:
 DEPTH 
 COLOR16 

kernels/applyCurl.cl build succeeded
kernels/simplexNoise.cl build succeeded
kernels/affectors.cl build succeeded
Compiling shader: overlay
Texture: overlays/mask0 loaded successfully
Texture: overlays/mask1 loaded successfully
Compiling shader: creditsShader
Loading mesh "podloze" containing 2 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: hex loaded successfully

Loading mesh "kartki1" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki2" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki3" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki4" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki5" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
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Loading mesh "kartki6" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
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Loading mesh "kartki7" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
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Loading mesh "kartki8" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki9" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki10" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki11" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki12" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki13" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki14" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki15" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki16" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki17" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki18" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki19" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki20" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki21" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki22" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "kartki23" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: kartka loaded successfully

Loading mesh "ksywa1" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: hex loaded successfully

Texture: c1 loaded successfully
Texture: c2 loaded successfully
Texture: c3 loaded successfully
Texture: perlin loaded successfully
Loading mesh "ksywa2" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: hex loaded successfully

Texture: g1 loaded successfully
Texture: g2 loaded successfully
Texture: g3 loaded successfully
Texture: perlin loaded successfully
Loading mesh "ksywa3" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: hex loaded successfully

Texture: m1 loaded successfully
Texture: m2 loaded successfully
Texture: m3 loaded successfully
Texture: perlin loaded successfully
Loading mesh "ksywa4" containing 512 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: hex loaded successfully

Texture: mi1 loaded successfully
Texture: mi2 loaded successfully
Texture: mi3 loaded successfully
Texture: perlin loaded successfully
Loading mesh "logo" containing 6292 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Compiling shader: edgesScreen
No animation for property: SX
No animation for property: SY
No animation for property: SZ
No animation for property: SX
No animation for property: SY
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No animation for property: SX
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No animation for property: SX
No animation for property: SY
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No animation for property: SX
No animation for property: SY
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No animation for property: SX
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No animation for property: SZ
No animation for property: SX
No animation for property: SY
No animation for property: SZ
No animation for property: SX
No animation for property: SY
No animation for property: SZ
Loading mesh "rakieta_(1)" containing 574 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: red-gradient loaded successfully

No animation for property: SX
No animation for property: SY
No animation for property: SZ
Loading mesh "rakieta_(2)" containing 574 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: red-gradient loaded successfully

No animation for property: SX
No animation for property: SY
No animation for property: SZ
Loading mesh "rakieta_(3)" containing 574 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: red-gradient loaded successfully

No animation for property: SX
No animation for property: SY
No animation for property: SZ
Loading mesh "rakieta_(4)" containing 574 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: red-gradient loaded successfully

No animation for property: SX
No animation for property: SY
No animation for property: SZ
Loading mesh "rakieta_(5)" containing 574 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: red-gradient loaded successfully

No animation for property: SX
No animation for property: SY
No animation for property: SZ
Compiling shader: celSprite
Texture: particle loaded successfully
kernels/updateParticlesTrails.cl build succeeded
kernels/seedStreams.cl build succeeded
Particle buffer MissileOne created successfully
Particle buffer MissileTwo created successfully
Particle buffer MissileThree created successfully
Particle buffer MissileFour created successfully
Particle buffer MissileFive created successfully
kernels/emitFromCone.cl build succeeded
Loading mesh "bud1_00" containing 46 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud1 loaded successfully
EmissiveColorTexture: cityLightmap_45.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud1_01" containing 46 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud1 loaded successfully
EmissiveColorTexture: cityLightmap_46.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud1_02" containing 46 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud1 loaded successfully
EmissiveColorTexture: cityLightmap_47.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud1_03" containing 46 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud1 loaded successfully
EmissiveColorTexture: cityLightmap_48.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_00" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_20.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_01" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_21.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_02" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_22.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_03" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_23.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_04" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_24.exr loaded successfully

No animation for property: TX
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Loading mesh "bud2_05" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_25.exr loaded successfully

No animation for property: TX
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Loading mesh "bud2_06" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_26.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud2_07" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_27.exr loaded successfully

Loading mesh "bud2_08" containing 771 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_28.exr loaded successfully

Loading mesh "bud2_09" containing 771 triangles
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Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud2 loaded successfully
EmissiveColorTexture: cityLightmap_30.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_00" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_2.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_01" containing 1980 triangles
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Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_3.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_02" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_4.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_03" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_5.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_04" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_6.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_05" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_7.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud3_06" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_8.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_07" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_9.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_08" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_10.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_09" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_11.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud3_10" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_12.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud3_11" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_0.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud3_12" containing 1980 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud3 loaded successfully
EmissiveColorTexture: cityLightmap_1.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_00" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_49.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_01" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_50.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_02" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_51.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_03" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_52.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_04" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_53.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_05" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_54.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud4_06" containing 982 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud4 loaded successfully
EmissiveColorTexture: cityLightmap_55.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_00" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_56.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_01" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_57.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_02" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_58.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_03" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_59.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_04" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_60.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_05" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_61.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_06" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_62.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_07" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_63.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_08" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_64.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud5_09" containing 426 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud5 loaded successfully
EmissiveColorTexture: cityLightmap_65.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud6_00" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_38.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud6_01" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_39.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud6_02" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_40.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud6_03" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_41.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud6_04" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_42.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud6_05" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_43.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud6_06" containing 1243 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud6 loaded successfully
EmissiveColorTexture: cityLightmap_44.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud7_00" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_31.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud7_01" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_32.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud7_02" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_33.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud7_03" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_34.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud7_04" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_35.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud7_05" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_36.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud7_06" containing 843 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud7 loaded successfully
EmissiveColorTexture: cityLightmap_37.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud8_00" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_13.exr loaded successfully

Loading mesh "bud8_01" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_14.exr loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "bud8_02" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_15.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud8_03" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_16.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud8_04" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_17.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud8_05" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_18.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Loading mesh "bud8_06" containing 6196 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: bud8 loaded successfully
EmissiveColorTexture: cityLightmap_19.exr loaded successfully

No animation for property: TX
No animation for property: TY
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Compiling shader: particleGen
Loading mesh "puff1" containing 320 triangles
Loaded attributes: POS  NORMAL 
Generated data:
Loaded textures: 
Loading mesh "cityGround" containing 32 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: cityGround loaded successfully
EmissiveColorTexture: cityGround.exr loaded successfully

Loading mesh "ground" containing 2 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: desert-texture loaded successfully

No animation for property: TX
No animation for property: TY
No animation for property: TZ
Loading mesh "skydome" containing 480 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: skydome loaded successfully

Texture: overlays/test0 loaded successfully
Loading mesh "puff1" containing 80 triangles
Loaded attributes: POS  UV0 
Generated data:
Loaded textures: 
Loading mesh "BERETTA" containing 5086 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: BERETTA_Color loaded successfully
Bump
Loading mesh "flash_left" containing 32 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: muzzle_flash_side.exr loaded successfully

Loading mesh "flash_front" containing 32 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: muzzle_flash_side.exr loaded successfully

Compiling shader: greetShading
Compiling shader: edgesScreenTwo
Loading mesh "greets_1" containing 1040 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: greets loaded successfully

Loading mesh "greet1" containing 1424 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: DiffuseColor
Loading mesh "greet2" containing 2504 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: DiffuseColor
Loading mesh "greet3" containing 3096 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Loading mesh "greet4" containing 1820 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Loading mesh "greet5" containing 924 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Loading mesh "greet6" containing 764 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Loading mesh "greet7" containing 2556 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Loading mesh "greet8" containing 1700 triangles
Loaded attributes: POS 
Generated data:
Loaded textures: 
Compiling shader: spriteTwo
Texture: particle loaded successfully
Particle buffer One created successfully
Particle buffer Two created successfully
Particle buffer Three created successfully
Particle buffer Four created successfully
Particle buffer Five created successfully
Particle buffer Six created successfully
Particle buffer Seven created successfully
Particle buffer Eight created successfully
Spawning particles from mesh greet1
Spawning particles from mesh greet2
Spawning particles from mesh greet3
Spawning particles from mesh greet4
Spawning particles from mesh greet5
Spawning particles from mesh greet6
Spawning particles from mesh greet7
Spawning particles from mesh greet8
Texture: overlays/partFive0 loaded successfully
Compiling shader: edgesScreenThree
Loading mesh "arms_1" containing 3800 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: arms loaded successfully
EmissiveColorTexture: sparksLightmap_4.exr loaded successfully

Loading mesh "koncowka" containing 188 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: weld loaded successfully

Loading mesh "koncowkaTwo" containing 188 triangles
Loaded attributes: POS  UV0  NORMAL 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: weld loaded successfully

Loading mesh "Robot_Warrior" containing 3630 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: Robot_arm2_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_arm1 loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_arm2_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_leg2_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_leg1_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_head_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loaded textures: DiffuseColorTexture: Robot_helmet_d loaded successfully
EmissiveColorTexture: sparksLightmap_2.exr loaded successfully

Loading mesh "ring_1" containing 2048 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: ring loaded successfully
EmissiveColorTexture: sparksLightmap_3.exr loaded successfully

Loading mesh "building_1" containing 956 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: metalTex loaded successfully
EmissiveColorTexture: building.exr loaded successfully

Loading mesh "building_glow" containing 1216 triangles
Loaded attributes: POS  UV0  NORMAL  UV0 
Generated data: ADJ_IBO  AABB 
Loaded textures: DiffuseColorTexture: buildingGlow loaded successfully
EmissiveColorTexture: sparksLightmap_1.exr loaded successfully

Compiling shader: sprite
Texture: particle loaded successfully
Compiling shader: sprite
Texture: particle loaded successfully
Compiling shader: spriteThree
Compiling shader: spriteTwo
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Black Edges - Director's Cut
A demo from Black Sun

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Detailed Credits
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Code: Nitro

2D: Nitro
Additional 2D: Slayer
Additional 2D: XBall
Additional 2D: Web
(Skydome texture by Remus)
(Part five picture by rickkhunter)

3D: Ubik
Additional 3D: Nitro
Additional 3D: Web

Lightmaps: Nitro

Splines/Sync/Help: AceMan
Additional splines/sync: Nitro

CC Music: Bowsar - "Seekers"
https://soundcloud.com/bowsar
(Chippy edit)
http://www.facebook.com/AChippy

Moral support: Eliot
Moral support: Raum

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Tech info
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This demo shouldn't require a monster graphics card, but it requries lots of
RAM, if it crashes, then try running it in lower resolution.

This demo uses the following libraries:
-FBX SDK
-GLEW
-GLFW
-OpenCL
-BASS
-AntTweakBar
-OpenEXR
-libjpeg-turbo
-stb_image
-Vectormath
and a multi-purpose modular rocket control system: GNU Rocket

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Personal comment from Nitro for the party version
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This version contains about 50% of what was planned to be in this demo.
The code was there, the content: nope.
The amount of people, that have promissed and then failed to deliver things
other than code is enormous.
At the end of the developement I had to do the textures myself, as you can see
in the credits I was forced to learn and then to do a lot of other things
myself.
Probably 75% of my time spent on making this demo went into yelling at people,
waiting for results of their work, that finally didn't came and then doing them
myself. 
25% went into the code, and that's the part, that I'm proud of, but you can't
really see it in this party version, please wait patiently for the final :)
It was a huge relief for me to finally release this demo at tUM, now I can
start planning the next demo, which will be done with a long time, production
proven sceners. 

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Personal comment from Nitro for the final version
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I'm so happy that I've found time and energy to do the final version.
The changes are so huge, that IMO a separate release is fully justified.
It's 05:31 and a couple of more minutes, and I'll happily bang my head against
the keyboard and sleep.
Enjoy!

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Personal Greetings from Nitro
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First of enormous amount of thanks goes to D.Fox for making it possible to 
release this 'cursed' demo at tUM 2012.
I owe you one :)
Then I have a warm greetings for the NVIDIA testers of this demo: kbi, Sandra,
Inqb, maq and bonzaj.
Greetings to Zsacul - he knows the reason :)
Thanks for bonzaj, kbi and kiero for some help solving hard things that puzzled
me.
And finally greetings to all people that cheered me at the WeCan where I was
soo deluded and I belived, that I'll be able to finish this demo.


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Personal Greetings from AceMan
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Warm greetings goes to modules.pl and amiscena.org!

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Contact
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If you would like to contact us with any matter then please write to:
nitrov(at)o2.pl