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File size:
13 485 bytes (13.17K)
File date:
2019-08-26 10:36:00
Download count:
all-time: 263

Preview

  • space_invaders_2012_512bytes/bullet_version.gif 1.84K
  • space_invaders_2012_512bytes/fire_version.gif 1.03K
  • space_invaders_2012_512bytes/invaders_cosmos_512bytes_asm_Z80_source.asm 6.37K
  • space_invaders_2012_512bytes/invaders_fire_512bytes_asm_Z80_source.asm 6.56K
  • space_invaders_2012_512bytes/poxoft_invaders_2012_512b_bullet_hole.tap 665B
  • space_invaders_2012_512bytes/poxoft_invaders_2012_512b_fire.tap 665B
  • space_invaders_2012_512bytes/poxoft_invaders_512_info.txt 1.00K

file_id.diz

Short: SPACE INVADERS Variations in 512 bytes
Description: classic old game
Platform: ZX Spectrum - 48k/128k mode
Files: start basic + 512 bytes main code (100% assembler)
Author: POXOFT/uZeroNiq 2012


Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2,
code not crunched, donĀ“t use ROM memory.

Runable on all (?) ZX Spectrum emulators - set 48k or 128k


Control keys: "O" - left, "P" - right, "E" - fire
Bonus points: No



Features: 

1, easy game, two variations, no lives
2, 512 bytes of code, gfx & 48k sfx :-)
3, extracting bytes to other memory
4, short code, but relatively fast
5, main loop as 3 timing frames with one "halt" for start (fire)
6, only for ZX Spectrum :-)
7, one known very sometimes bug in redrawing (collision checking)


How to:

1, Insert TAP file
2, Type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)
3, Press any key ...
4, Shoot, shoot, shoot ...
5, Enjoy :-)


Presented at the demoscene party ... None