Looking for the perfect hit (visual instrument)
2006
Visual instrument for the NEC PC-Engine.
Performed both for a video entered (and not qualified) in the video
competition at Breakpoint'06 and also during the TPOLM - Lazy Sunday
Video (200603) broadcast.
http://www.tpolm.com/archive/lsv200603/
http://pouet.net/prod.php?which=24526
mailto: knos@free.fr
Controls:
This instrument uses two joypads at the same time.
J1 / J2 : joypad 1 or 2
B1 / B2 : button 1 or 2
J1.SELECT -- cycle through the displayed text
J1.RIGHT -- "crawling" effect
J1.RUN + J1.UP -- initiate vertical scrolling
J1.RUN + J1.LEFT -- initiate horizontal scrolling
J1.RUN + J1.B2 -- flash the screen
J1.RUN -- stop scrolling
J1.B1 -- step to the next event in the current "event track" (see J2)
J2.SELECT -- switch the current "event track" between two alternate
tracks: "confrontation", which toggles vertical retrace on/off, then
change the text then performs the "crawl" effect or "civility" which
crawls and flashes alternatively.
crawl is a DMA-based tile copying effect which "glitches-up" the
screen. It may not work as intended on an emulator (the DMA must be
able to run in less than instantaneous time)