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                             - JUMPING JIM 1.0 -
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CODE & GFX : alekmaul (adapted from ZX Spectrum Jumping Jack game)
SOUND      : "Music" (well, if we could said :D ) adapted from ZX Spectrum
             Engine ADPCM by Damian Yerrick (http://www.pineight.com/gba/)
             Special thanks to Brunni, Nes and Nrx for contribution ;-)

To join me, send a mail here : portablenint@free.fr

Jumping Jim Updates and GBA & NDS Stuff/Game about developpment can be found in 
PORTABLENINT CODING ZONE: http://portablenint.free.fr/

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Jumping Jim is a platform game, originally on the Sinclair ZX Spectrum named 
Jumping Jack game in 1983.

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Instructions:  

Using the keys and A, the idea is to reach the top of the screen. Each screen 
consists of 6 floors, and Jim has to jump throught the (moving) holes in these 
floors to progress. If Jim falls down one of these holes, he is momentarily 
stunned, and loses a life if he falls through the bottom floor. Things are made 
more difficult on later levels with the addition of nasties that walk along the 
floors, and also need avoiding. The number of nasties present depends on the 
level Jim is on.

After each level is completed, the line from a poem, THE BALLAD OF JUMPING JIM, 
is revealed.
The game consists of 20 levels, which revealed one line of the poem each time.

The ballad of Jumping Jim is as follows:

THE BALLAD OF JUMPING JIM

A daring explorer named Jim
Once found a peculiar track
There were dangers galore
Even holes in the floor
So he kept falling flat on his back

Quite soon he got used to the place
He could jump to escape from the chase
But without careful thought
His leaps came to nought
And he left with a much wider face

Things seemed just as bad as could be
Hostile faces were all Jim could see
He tried to stay calm
And to come to no harm
But more often got squashed like a flea

By now Jim was in a great flap
He felt like a rat in a trap
If only he'd guessed
That he could soon rest
After jumping the very last gap - WELL DONE

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How to play :

START        : Pause and play level
A            : Jump
LEFT & RIGHT : Well, move left and right ;-)

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A special thanks to playeradvance (http://www.playeradvance.org), for help and 
 informations on GBA and DS !
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[-HISTORY-]
[05 July 2005] - Jumping Jim initial release -

Alekmaul