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<root>­/­demos­/­compos­/­gbdev_2014/and-btc.zip

File size:
740 870 bytes (723.51K)
File date:
2018-04-02 00:21:34
Download count:
all-time: 94

Preview

  • back-to-color-1.0/ dir
  • back-to-color-1.0/back_to_color_dmg_screenshot.png 6.40K
  • back-to-color-1.0/back_to_color_screenshots.png 70.59K
  • back-to-color-1.0/demo.gbc 128.00K
  • back-to-color-1.0/lut_gens_tools/ dir
  • back-to-color-1.0/lut_gens_tools/blobs_lut_gen/ dir
  • back-to-color-1.0/lut_gens_tools/blobs_lut_gen/main.c 1.30K
  • back-to-color-1.0/lut_gens_tools/blobs_lut_gen/mod2gbt.cbp 776B
  • back-to-color-1.0/lut_gens_tools/blobs_palette_gen/ dir
  • back-to-color-1.0/lut_gens_tools/blobs_palette_gen/main.c 11.04K
  • back-to-color-1.0/lut_gens_tools/blobs_palette_gen/pal_gen.cbp 950B
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/ dir
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/bump-map-rough - copia.bmp 4.54K
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/bump-map-rough.bmp 4.54K
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/bump-map-rough.psd 308.91K
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/bump-map-smooth.bmp 4.54K
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/bump_map.cbp 950B
  • back-to-color-1.0/lut_gens_tools/bump_map_lut_gen/main.c 9.64K
  • back-to-color-1.0/lut_gens_tools/fake3d_lut_gen/ dir
  • back-to-color-1.0/lut_gens_tools/fake3d_lut_gen/main.c 2.65K
  • back-to-color-1.0/lut_gens_tools/fake3d_lut_gen/mod2gbt.cbp 776B
  • back-to-color-1.0/lut_gens_tools/fire_palette_gen/ dir
  • back-to-color-1.0/lut_gens_tools/fire_palette_gen/main.c 11.00K
  • back-to-color-1.0/lut_gens_tools/fire_palette_gen/pal_gen.cbp 950B
  • back-to-color-1.0/lut_gens_tools/matrix_palette_gen/ dir
  • back-to-color-1.0/lut_gens_tools/matrix_palette_gen/main.c 10.90K
  • back-to-color-1.0/lut_gens_tools/matrix_palette_gen/pal_gen.cbp 950B
  • back-to-color-1.0/lut_gens_tools/mod2gbt.c 29.16K
  • back-to-color-1.0/lut_gens_tools/tunnel_lut_gen/ dir
  • back-to-color-1.0/lut_gens_tools/tunnel_lut_gen/main.c 2.75K
  • back-to-color-1.0/lut_gens_tools/tunnel_lut_gen/mod2gbt.cbp 776B
  • back-to-color-1.0/Makefile 1.50K
  • back-to-color-1.0/media/ dir
  • back-to-color-1.0/media/bird_sprite.gbm 1.55K
  • back-to-color-1.0/media/bird_sprite_3pos.gbr 9.83K
  • back-to-color-1.0/media/blobs_sprites.gbr 10.35K
  • back-to-color-1.0/media/blobs_sprites.png 441B
  • back-to-color-1.0/media/bouncing_balls.gbr 9.83K
  • back-to-color-1.0/media/credits.mod 69.23K
  • back-to-color-1.0/media/face_0.gbm 1.55K
  • back-to-color-1.0/media/face_0.gbr 9.83K
  • back-to-color-1.0/media/fake3d_map.gbm 1.87K
  • back-to-color-1.0/media/fake3d_tiles.gbr 9.83K
  • back-to-color-1.0/media/fire.mod 74.23K
  • back-to-color-1.0/media/fire_sprites.gbr 10.63K
  • back-to-color-1.0/media/fire_sprites.png 322B
  • back-to-color-1.0/media/fire_tiles.gbr 9.83K
  • back-to-color-1.0/media/horizontal_bar.gbr 9.83K
  • back-to-color-1.0/media/horizontal_bars_font.gbr 9.83K
  • back-to-color-1.0/media/jordi_city.gbm 2.37K
  • back-to-color-1.0/media/jordi_city.gbr 18.83K
  • back-to-color-1.0/media/jordi_city_original.gbr 18.83K
  • back-to-color-1.0/media/jordi_train.gbm 9.21K
  • back-to-color-1.0/media/jordi_train.gbr 33.59K
  • back-to-color-1.0/media/jordi_train.jpg 37.98K
  • back-to-color-1.0/media/jordi_train_old.gbm 9.21K
  • back-to-color-1.0/media/jordi_train_old.gbr 9.83K
  • back-to-color-1.0/media/jordi_train_old_old.gbm 23.59K
  • back-to-color-1.0/media/jordi_train_old_old.gbr 27.90K
  • back-to-color-1.0/media/matrix.png 1.06K
  • back-to-color-1.0/media/matrix_chars.gbr 18.83K
  • back-to-color-1.0/media/matrix_font.png 2.54K
  • back-to-color-1.0/media/matrix_sprites.gbr 9.83K
  • back-to-color-1.0/media/pentagon.mod 68.23K
  • back-to-color-1.0/media/pentagon_1.png 1.99K
  • back-to-color-1.0/media/pentagon_2.png 2.34K
  • back-to-color-1.0/media/pentagon_map_big.gbm 2.02K
  • back-to-color-1.0/media/pentagon_map_small.gbm 1.45K
  • back-to-color-1.0/media/pentagon_tiles.gbr 27.90K
  • back-to-color-1.0/media/plasma.gbr 9.83K
  • back-to-color-1.0/media/plasma.old.gbr 9.83K
  • back-to-color-1.0/media/plasma_lines_font.gbr 9.83K
  • back-to-color-1.0/media/plasma_sprites.gbm 1.46K
  • back-to-color-1.0/media/plasma_sprites.gbr 10.63K
  • back-to-color-1.0/media/plasma_sprites.png 520B
  • back-to-color-1.0/media/rgb_scroller.gbm 47.05K
  • back-to-color-1.0/media/rgb_scroller.gbr 9.83K
  • back-to-color-1.0/media/round_and_round.gbm 1.70K
  • back-to-color-1.0/media/round_and_round.gbr 9.83K
  • back-to-color-1.0/media/round_and_round.png 648B
  • back-to-color-1.0/media/second.mod 73.23K
  • back-to-color-1.0/media/start.mod 78.23K
  • back-to-color-1.0/media/text_bar.gbr 9.83K
  • back-to-color-1.0/media/third.mod 77.23K
  • back-to-color-1.0/media/tunnel.gbr 26.96K
  • back-to-color-1.0/media/tunnel.png 423B
  • back-to-color-1.0/media/tunnel_sprites.gbr 9.83K
  • back-to-color-1.0/media/tunnel_texture_map.gbm 4.29K
  • back-to-color-1.0/media/tunnel_texture_tiles.gbr 9.83K
  • back-to-color-1.0/media/zoom.mod 68.23K
  • back-to-color-1.0/README.md 3.53K
  • back-to-color-1.0/source/ dir
  • back-to-color-1.0/source/gbt_player.asm 8.78K
  • back-to-color-1.0/source/gbt_player.inc 2.54K
  • back-to-color-1.0/source/gbt_player_bank1.asm 20.68K
  • back-to-color-1.0/source/hardware.inc 15.23K
  • back-to-color-1.0/source/header.inc 13.33K
  • back-to-color-1.0/source/init.asm 9.43K
  • back-to-color-1.0/source/luts.asm 5.81K
  • back-to-color-1.0/source/main.asm 8.77K
  • back-to-color-1.0/source/scene_blobs.asm 16.92K
  • back-to-color-1.0/source/scene_bouncing_balls.asm 20.61K
  • back-to-color-1.0/source/scene_bump.asm 74.63K
  • back-to-color-1.0/source/scene_credits.asm 33.03K
  • back-to-color-1.0/source/scene_fake3d.asm 78.71K
  • back-to-color-1.0/source/scene_fire.asm 22.07K
  • back-to-color-1.0/source/scene_horizontal_bars.asm 16.90K
  • back-to-color-1.0/source/scene_matrix.asm 26.90K
  • back-to-color-1.0/source/scene_pentagon.asm 30.15K
  • back-to-color-1.0/source/scene_plasma_lines.asm 22.39K
  • back-to-color-1.0/source/scene_rgb_scroller.asm 24.64K
  • back-to-color-1.0/source/scene_sine_plasma.asm 13.27K
  • back-to-color-1.0/source/scene_train.asm 61.87K
  • back-to-color-1.0/source/scene_tunnel.asm 56.10K
  • back-to-color-1.0/source/scene_zoom_bar.asm 5.54K
  • back-to-color-1.0/source/sfx_pentagon.asm 1.99K
  • back-to-color-1.0/source/sfx_zoom.asm 1.93K
  • back-to-color-1.0/source/song_credits.asm 3.64K
  • back-to-color-1.0/source/song_fire.asm 12.99K
  • back-to-color-1.0/source/song_second.asm 12.76K
  • back-to-color-1.0/source/song_start.asm 20.90K
  • back-to-color-1.0/source/song_third.asm 17.47K
  • back-to-color-1.0/source/utilities.asm 12.29K
  • back-to-color-1.0/source/video.asm 11.36K
  • back-to-color-1.0/template.pnproj 1.35K

file_id.diz

Back to Color
=============

Introduction
------------

Hello!

This time I'm here to show you my first GBC demo! Specially made for the
[2014 GBDev Game Boy Coding Compo](http://gbdev.gg8.se/forums/viewtopic.php?id=173).

I started it like four years ago, but stopped after doing 3 scenes (the first
effect, the text scroller at the end of the first song and the colorful horizontal
bars before the matrix effect). I've coded the rest in just a few weeks, in fact
I started doing new effects a few days before the GBDev compo announcement. I've
coded it and made the music, the only thing I haven't done is the train screen
graphics and the credits graphics. I'm not a very good musician, so... Oh, and it
shows a little credits screen in non-color GBs!

If you want to test it in an emulator use one of:
- [BGB](http://bgb.bircd.org/)
- [Gambatte](http://sourceforge.net/projects/gambatte/)
- [VBA-M](http://vba-m.com/)
- My [GiiBii Advance](https://github.com/AntonioND/giibiiadvance) :P

Most emulators have a "Frame Blending" option, enable it to simulate the real
Game Boy LCD. It works in real hardware, of course! I've tested it in DMG, MGB,
GBC, GBA and GBA SP. Non-color GB only show the reduced credits screen!

If you want to skip some parts, hold up/right/down/left when the demo is loading.
- Up: Go to the effect before the blobs.
- Right: Go to the pentagon effect.
- Down: Go to the fire effect.
- Left: Credits.

The demo has been made using:
- [My fork of RGBDS](https://github.com/AntonioND/rgbds) (with a few bugfixes)
- A [GBT Player](https://github.com/AntonioND/gbt-player) version modified to use
  only the first ROM bank.
- OpenMPT to make the music.
- GBTK and GBMB.
- MSPaint :P
- A bit of Photoshop

I hope you like it! :)

[GitHub repository](https://github.com/AntonioND/back-to-color)

[YouTube video](https://www.youtube.com/watch?v=eSEsd1OGA74)

Credits
-------

* Code, music, most graphics: Antonio Niño Díaz (AntonioND)
  * Emails: antonio_nd@outlook.com / antonionidi@gmail.com
  * Webpage: [http://antoniond_blog.drunkencoders.com/](http://antoniond_blog.drunkencoders.com/)
  * Old webpage: [http://antoniond.drunkencoders.com/](http://antoniond.drunkencoders.com/)
* Train and credits art: jordirafel
  * Email: jordirafel@gmail.com


License (BSD)
-------------

Copyright (c) 2014, Antonio Niño Díaz (AntonioND)
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this
  list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice,
  this list of conditions and the following disclaimer in the documentation
  and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.