name: MrStikman
author: Gordon Munro (VOTI)
size: 1022 bytes
needs: Acorn Computer
descr.: Stickman platformer, newer version
High Speed is for lower end computers. Type capital L
at beginning for StrongARMs etc probably necessary for
RISC OS 4.
Kill the other stickmen by hitting them with your killing
stick, getting them to fall off the edge of the bottom
platform, or making them fall from a fatal height.
They kill you, by jumping on your head, meaning you won't
get totally wasted when they jump up your spine. They count
as killing you if they jump on anything white, by the way.
The stick only symbolises a killing action, if your stick
is being swung and an enemy is just infront of you, you'll
kill the enemy.
Keys
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z left
x right
' jump
return hit
Changes for the 2nd newest version
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The colour of evil stickmen changes with their health,
cyan is maximum health, and red is nearly dead.
Your head is white, while the rest of your body reflects
your health, like the other stickmen, but you can get
your body to higher colours, like white, if you kill
enough people without getting killed your self.
Unfortunately being this healthy makes you more
killable, because you have no experience of pain (This
is not just an excuse for a programming mis-feature, but
also something which adds to the depth of the Stickman
world;)
This means you don't lose huge amounts of energy
easily like you used to.
I know I said I couldn't do this Pervect, but it was
either this or revising for exams ;-)
There is no health display in the corner anymore.
Sound has gone.
This version
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Made the bottom platform smaller again, to make it easier
to kill people off the edge. Try jumping on their heads to
guide them edgeways.
Added VOTI to the help file to make it look as if
tom/kulture was greeting me in the textfile of technique
(nice demo by the way).
Totally irrelevant comments about Squasher
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I think I probably wrote a lot of rubbish here last time,
due to knowing nothing at all about compression.
Anyway, you can compress a lot by playing around with the
numbers in the file before applying Squasher, if your
finding difficulty in squashing a program.
Ending Comments
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I made a large game, and crushed it down to get this.
It took a lot of time and effort to do this, the
compression was very difficult and couldn't have been
done without Eli-Jean's efforts.
Eli-Jean also did a lot of work in organising the event,
and helping with other people's entries, and hopefully
won't be angry with me wasting his time with this waste
of time improvement.
Contact me: gordon@lokalaji.freeserve.co.uk