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file_id.diz
This is a version of the 'Same Game'. The aim is to click on same coloured groups to get points and clear the screen.
On loading you can choose which level 1, 2 or 3 (4,5 & 6 colours respectively) using left and right on the D pad then hitting A,B Start or Select.
The main screen shows the 'marbles' you're trying to clear and a score. The cursor is a little cross. Use the D-pad to move the cursor around the screen. When the cursor is over a group that can be remove the group will be higlighted by a checkerboard effect. Hit A to remove the group. The score is incremented by (number of marbles in group - 1)^2. The marbles will then drop down and move left to keep together. Keep removing groups until the creen is clear, at which point the screen will fill again and you can get even more points. However not all games will end this way, if you reach a position where no groups of 2 or more are possible the text 'Restart ?' will appear on the screen.
At any point during play you can restart a level losing your score from that level by pressing Start, or return to the level select screen by pressing Select (losing your score completely).
There are some annoying sounds made if you do a good or a bad thing.
This is an improved version of the game I entered for the 4k competition (http://4k.gbaemu.com/ ). The original was placed 13th of 21. I've improved the graphics and fixed some bugs since then and it still comes in under 4k+header.
It was written in C (included), compiled to ARM asm (no Thumb nonsense) with an ARM compiler, patched a bit (header & loader <courtesy of Shaun Southern's 2002 Mode 7 demo> added, file included) then assembled with Goldroad (http://www.goldroad.co.uk). It uses Mode 4 and does some very simple sound stuff by chirping up or down (this doesn't sound very good, I know).
Tested on Mappy and VisualBoyAdvance.
Danny
dantherandom@hotmail.com
http://www.ee7drs.fsnet.co.uk