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file_id.diz
4K Othello Submission for the 4.1875KB gameboy Advance Game Compatition
Created by Kristopher Smith (Dalbin Blue Dragon)
E-mail: smithkm@wilkes.edu
My entry is an incredibly small implementation of othello for the gameboy
advance. If you are unfamiliar with the rules of othello (or reversi, as
it is also called) here is a run down. The goal of the game is to have
more of your pieces on the board than your opponent at the end of the
game. During your turn, you must capture an opponents piece by placing
one of your own pieces on an unoccupied space that causes any number of
your opponents pieces to be sandwiched between any of your pieces and the
piece you played.all of your opponents pieces sandwiched like this are
changed to your color. Here is an example move:
abcdefgh abcdefgh
1........ 1........
2........ 2........
3BW.B.... 3BW.B....
4.WBWB... -> Black plays at d6 -> 4.BBBB...
5..WWW... 5..BBW...
6........ 6...B....
7........ 7........
8........ 8........
If you cannot capture any of your opponents pieces you forfit your turn.
The game ends when all spaces are occupied, one player captures all of his
opponents pieces, or neither player can play.
This is a rather poorly written set of instructions, for a much more
detailed set of rules and some strategy in the game, go to the following
website:
http://www.vogclub.com/rules.phtml?sid=5>ype=1
The controls are simple. Use select and start to select the type of game
you wish to play on the menu, and use the arrow keys and a to play the game.
The cursor will change to a colored disk if that space can be played, or
a red "X" if it is not a legal move. Note: the AI may take some to play.