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  • 1BitBallWall.gba 4.00K
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file_id.diz

  ----------------
  - 1BitBallWall -
  ----------------

> What is this game?

  On this game, you control a racket and you must avoid at all cost's for the ball hit the ground.
  To complete a stage, you must destroy all blocks on the screen with a ball.

> How to play?

  When you run the game, the Title screen will be show...to play, wait for "PRESS START" to flash
   and press START and release it after a while.
  After that, you will start playing after music stop, on game:
   Left/Right - Control the racket left and right.
   Start - Pause the game.
  If you destroy all blocks on current stage, you will pass to the next stage...you have a
   total of 6 stages to play...Have Fun!!

  Controls on Title:
   START  - Start Game

  Controls on middle of game:
   LEFT   - Racket Left
   RIGHT  - Racket Right
   START  - Pause game

> Game Notes

  This game may look crappy...and it is!! lol ;P
  To win, you need to learn some tricks:

  Stage's difficult:
    Stage 1 - Easy
    Stage 2 - Easy
    Stage 3 - Normal
    Stage 4 - Normal
    Stage 5 - Hard
    Stage 6 - Hard

  On-game objects colors:
    There are normal type of blocks: Red, Green, Blue, Yellow, Pink, Aqua and White.
    There are special 2x blocks    : Light Red, Light Green, Light Blue.
    There are special 3x blocks    : Lighter Red, Lighter Green, Lighter Blue.
    Wall                           : Grey (Look different from Blocks)

  Racket:

    While you are playing, you need to defend with your racket for the ball to not hit the ground.
    Sometimes, a feedback effect on the ball may help easy to defeat a stage, let's learn how
    to do it:

  Ball Offset:

  Left   Keep   Right
   ________________
  / 0 |   1    | 2 \
  \___|________|___/

    For example:
      If the ball go to right and hit point 2, it still go to right.
      If the ball go to right and hit point 1, it still go to right.
      If the ball go to right and hit point 0, it will go to left.
      If the ball go to left and hit point 2, it will go to right.
      If the ball go to left and hit point 1, it still go to left.
      If the ball go to left and hit point 0, it still go to left.

    Feedback effect:
      Sometimes, the ball hit a block and go to a reverse direction, place your racket and
      try to invert the direction again (Look at Ball Offset). Doing this can help alot to
      destroy special blocks like: 2xBlock and 3xBlock.
      But be carefull to not make the ball fall/hit the ground.

  "Lost a live" note:
  If you loose a live, you will restart with the default racket and ball position...but the
   blocks destroyed will not revive again ;P
  You have 3 Lives...the "LV" indicate the ball's you have, not the ball's remain.
  After all lives lost, a "GAME OVER" text will appear.

> Cheats

  Even this game have only 4096 Bytes...it doesn't mean that he don't have cheats ;), But:

  Muhahahaha...i will not give it to you...
  ...well, at least i can give you the RESET Cheat.

  RESET Cheat:
    On middle of the game, "pause" and after music stop press: A + B + Select

  There are more 2 hidden...i only tell-it if this game be 1st place on 4kgba Competition...
  ...hehehehe, j/k.

> Credits

  This game was made with pure ASM Code for ARM processor using GoldARM...
  Sound, Graphics and Code: JustBurn
  Thank's to...
    Foolsgold: For his GoldARM and for ASM support.
    Costis   : For saying "lol" a million times ;P
               And for nice chat's we had on 4kgba channel.
    Guyfawkes: For the nice 4kgba Competition Chat channel...
    BlackFrog: Rabbit... ;P , for my 4kgba Competition scripts host and
               for nice chat's we had on 4kgba channel, aso he have a nice
               ASM Tutorial for ARM CPU homepage....pretty nice =)
    Dovoto   : For his GBA tutorials, helped me alot :D, exept sound...lol
    JustBurn : Without me, this crappy game was never born...hehe
  And someone i forgot...

  Have fun playing-it like i had developing-it... :D