______ __ ______ ______ _______
/ ____// /\ / ____// ____//___ /\
/ /__ \/ / / / /__ \/ /___\/\__/ / /
/ ___/\/ / / / ___/\/ ___/\ / / /
/ / __\/ /___ / /___\/ /___\/ / / /
/_/ / /_____//_____//_____/\ /_/ /
\_\/ \_____\\_____\\_____\/ \_\/
INTRO FOR ASSEMBLY 93 INTRO COMPETITION
WARNING
ÍÍÍÍÍÍÍÍÍ This intro was designed and produced with machines
of greater power than 386dx/25mhz. If you haven't
got 25MHZ+ then select NO MUSIC.
If some part is sluggish it is due to the music-player,
select NO MUSIC or lower MIX-rate.
And remember to use a boot without QEMM or alike !
Members:
ÍÍÍÍÍÍÍÍÍÍ
Shogun - Coder
Judge - Coder
Intro information:
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
This intro was coded in a few weeks after we decided to
release something at the Assembly'93. There are mainly coding
effects, no fancy music or graphics, but after all, what can
you expect when one has to squeeze all code and other stuff
into 100kb... Despite this limitation we are quite satisfied
with our product [was that a surprise ? =], so we hope that
you will like it as much as we do ! Some details about some
parts will follow:
'Setup' : Tired of all the 'normal'-demo setups
in text-mode I wrote this.
Hope you like it..
Code: Judge
'Picture' : We liked this picture so...
'Regular 3D': Simply all the usual 3D stuff that you
normally run into when watching demos
and intros. I didn't want to diappoint
you =]...
Code: Shogun
'3D Trigometric Bobs': Some nice pixel based effects, if you
don't like the colors, then you should
remember that I could have used delays
or depth shading, yugh !
Code: Shogun
'Fractal Landscape': It is actually a fractal landscape, not
so nice of course, but it works... If you
don't believe me, then check the documents
of FractInt for more details... Its creation
is completely parameter defined, thus I
could have used a greater surface sub-division
level to get an awesome quality, but
I wanted that people with 386/33 MHz could
enjoy this intro too =[... If I only could
have used a couple of more KBs for more
optimizing =]...
Code: Shogun
'World Vector': 3D World Vectors [Have you ever seen a 4D world
vector ? =] aren't so uncommon these days, but
despite the fact I decided to add my share...
Code: Shogun
'Moviescroll' : This is a very used effect on the PC but
still I like it. Of course 3D stars on the
background.
Code: Judge
'The-End' : This fast ending is in text-mode...
Code: Judge
Judge also coded the MODule packer and other system-code.
All fonts by Pizza
All parts were coded using Borland C++ 3.1 and Turbo Assembler 3.0.
Personal Greets :
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Judge greets :
Rex/Hysteria,Crystallizer/Apocalypse,Genesis/Ice Euro/FOFT,
Rubber Duck/Extreme, Shocker/Apocalypse,Hammerhead/Extreme,
Erroll/BUD, Kristen/Alpha Flight
Shogun thanx :
The members of Triton, Future Crew and Renaissance
for making the best demos so far...
System requirements:
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
- 386+ processor [preferably at least 386/33 MHz]
- Vga graphics card
- Little memory
Contact address [Shogun]:
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
Tuomo Lampinen
Kirpitsankatu 5B
24100 Salo
Finland
Europe
Contact via internet / BBS
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
BBS :
High Impact
Node 1 : 358-0-6947834 14400
Node 2 : 358-0-6947845 2400
Running 24H service
To contact via Internet sen mail to
Sasu.Tarkoma@Compart.Fi
NOTE!: Contact us _only_ if you are interested in
- our group [joining/supporting/informing/... us]
- exchanging coding techniques [mainly graphics & music stuff]
- informing us about the bugs in this intro...
Send us a disk and an envelope with your address and
some stamps and we will send you a bug-fixed version
[hopefully =]...
And finally, DON'T be disappointed if you don't get a reply,
it's a cruel world, you know...