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<root>­/­demos­/­artists­/­omb/omb-720s.zip

File size:
15 381 bytes (15.02K)
File date:
2016-06-29 05:45:01
Download count:
all-time: 67

Preview

  • 720spr.gb 32.00K
  • 720spr.map 1.40K
  • 720spr.sym 739B
  • 720Sprites.asm 14.87K
  • Hardware.inc 24.26K
  • LinkFile 48B
  • Makefile.mak 3.31K
  • ReadMe.txt 932B
  • StarDataTest.asm 7.62K

file_id.diz

Hi...

Thanks for taking the time to download this little demo. I'm warning you
now...it's -> VERY <- boring to watch...this is a 'source code' demo. :)

It's a very simple piece of code that illustrates how to display 720 OAM
sprites on-screen simultaneously.

This was one of the first things I did on the GameBoy, and the code shows it.
The code has been untouched for nearly a year, so please keep that in mind
when looking through it. It has been collecting (virtual) dust on my hard
drive since then and I won't ever go back to it, so I'm releasing it to the
public for all to laugh at. :)

The code works with no$ (with _all_ exceptions on, I might add ;) and on a
real GameBoy Color. I believe it is possible to get 1440 sprites displayed,
but I leave fixing that as an exercise for the reader.

-- Bob
bob@onemanband.com

Other examples and references can be downloaded at http://www.onemanband.com