File download
- File size:
- 5 004 804 bytes (4.77M)
- File date:
- 2022-01-30 05:45:03
- Download count:
- all-time: 1
Preview
- bass.dll 105.06K
- DevIL.dll 746.50K
- error_log.txt 0B
- file_id.diz 389B
- images/ dir
- images/Amiga 500 2.png 4.36K
- images/Atari ST 2.png 5.68K
- images/Commodore 64 2.png 6.50K
- images/credits.png 499B
- images/font.png 686B
- images/font2.png 7.47K
- images/Game Boy 2.png 2.09K
- images/RCM.png 7.29K
- images/seeyou.png 657B
- libgcc_s_dw2-1.dll 116.00K
- libstdc++-6.dll 957.01K
- meshes/ dir
- meshes/Amiga500.mtl 400B
- meshes/Amiga500.obj 8.39K
- meshes/AtariST.mtl 397B
- meshes/AtariST.obj 5.70K
- meshes/Commodore64.mtl 409B
- meshes/Commodore64.obj 4.26K
- meshes/GameBoy.mtl 396B
- meshes/GameBoy.obj 8.09K
- meshes/torus.obj 32.28K
- music/ dir
- music/eep2013_v5_multicomp.mp3 3.85M
- RCM.exe 202.50K
- RCM_1024x768_fullscreen.bat 25B
- RCM_1024x768_windowed.bat 25B
- RCM_1280x720_fullscreen.bat 25B
- RCM_1280x720_windowed.bat 25B
- RCM_1440x900_fullscreen.bat 25B
- RCM_1440x900_windowed.bat 25B
- RCM_1600x1200_fullscreen.bat 26B
- RCM_1600x1200_windowed.bat 26B
- RCM_1920x1080_fullscreen.bat 26B
- RCM_1920x1080_windowed.bat 26B
- RCM_800x600_fullscreen.bat 24B
- RCM_800x600_windowed.bat 24B
- SDL.dll 316.50K
- shaders/ dir
- shaders/ao_f.glsl 1.35K
- shaders/ao_v.glsl 158B
- shaders/bokeh2_f.glsl 1.17K
- shaders/bokeh2_v.glsl 158B
- shaders/bokeh_f.glsl 1.13K
- shaders/bokeh_v.glsl 158B
- shaders/composite_f.glsl 833B
- shaders/composite_v.glsl 158B
- shaders/cubes_composite_f.glsl 3.07K
- shaders/cubes_composite_v.glsl 158B
- shaders/downsample_f.glsl 448B
- shaders/downsample_v.glsl 158B
- shaders/forrest_f.glsl 2.08K
- shaders/forrest_v.glsl 822B
- shaders/game_f.glsl 216B
- shaders/game_v.glsl 208B
- shaders/gaussblur2_f.glsl 548B
- shaders/gaussblur2_v.glsl 144B
- shaders/gaussblur_f.glsl 714B
- shaders/gaussblur_v.glsl 144B
- shaders/lines_f.glsl 489B
- shaders/lines_g.glsl 1.21K
- shaders/lines_v.glsl 136B
- shaders/mesh_f.glsl 442B
- shaders/mesh_v.glsl 492B
- shaders/particles_f.glsl 547B
- shaders/particles_g.glsl 869B
- shaders/particles_v.glsl 648B
- shaders/psx_composite_f.glsl 1.96K
- shaders/psx_composite_v.glsl 158B
- shaders/psx_gaussblur2_f.glsl 548B
- shaders/psx_gaussblur2_v.glsl 144B
- shaders/psx_screen2_f.glsl 2.36K
- shaders/psx_screen2_v.glsl 158B
- shaders/psx_screen_f.glsl 1.62K
- shaders/psx_screen_v.glsl 158B
- shaders/psx_text_f.glsl 238B
- shaders/psx_text_v.glsl 208B
- shaders/screen2_f.glsl 2.26K
- shaders/screen2_v.glsl 158B
- shaders/screen_f.glsl 1.37K
- shaders/screen_v.glsl 158B
- shaders/screendisplay_f.glsl 115B
- shaders/screendisplay_v.glsl 145B
- shaders/torus_f.glsl 1.98K
- shaders/torus_v.glsl 497B
- shaders/zoomblur_f.glsl 729B
- shaders/zoomblur_v.glsl 144B
- titan-rcm2013_invitation.nfo 1.96K
- titan-rcm2013_invitationsshot.jpg 527.52K
file_id.diz
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_/ |_\|)_._\| /_\|_ |_\|_ |
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/ _| _| _/ _ _| / |
/_____)_____)______)_____\____)___\______|
<---------------------------------------diP-
titan - rcm 2013 invitation
released on the 01/10/2013
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