scene.org File Archive

File download

<root>­/­parties­/­2024­/­evoke24­/­demo/spontz_-_we_are_not_back.zip

File size:
47 321 547 bytes (45.13M)
File date:
2024-08-19 14:04:55
Download count:
all-time: 43

Screenshot (by pouët.net)

Screenshot

Preview

  • assimp-vc143-mt.dll 5.18M
  • avcodec-60.dll 12.24M
  • avformat-60.dll 2.15M
  • avutil-58.dll 869.00K
  • data/ dir
  • data/000016_drawSceneMatrix.spo 2.31K
  • data/000017_cameraFPS.spo 0.98K
  • data/000018_drawSceneMatrix.spo 2.30K
  • data/000021_fboBind.spo 393B
  • data/000022_fboUnbind.spo 241B
  • data/000023_drawQuad.spo 858B
  • data/000025_drawEmitterScene.spo 1.93K
  • data/000026_efxBloom.spo 937B
  • data/000027_fboBind.spo 394B
  • data/000028_fboUnbind.spo 242B
  • data/000046_fboUnbind.spo 243B
  • data/000047_drawFbo.spo 519B
  • data/000049_efxAccum.spo 660B
  • data/000050_sound.spo 147B
  • data/000051_fboBind.spo 395B
  • data/000054_efxFader.spo 652B
  • data/000056_efxFader.spo 673B
  • data/000057_cameraFPS.spo 959B
  • data/000058_drawScene.spo 1.42K
  • data/000059_drawScene.spo 1.41K
  • data/000060_fboBind.spo 396B
  • data/000061_efxFader.spo 629B
  • data/000062_fboUnbind.spo 244B
  • data/000063_efxBloom.spo 943B
  • data/000065_cameraTarget.spo 1.07K
  • data/000066_drawParticles.spo 1.30K
  • data/000067_efxFader.spo 673B
  • data/000068_efxFader.spo 674B
  • data/000069_efxFader.spo 670B
  • data/000070_efxFader.spo 675B
  • data/000071_efxAccum.spo 679B
  • data/000072_fboBind.spo 393B
  • data/000073_fboUnbind.spo 238B
  • data/000075_fboBind.spo 393B
  • data/000076_fboUnbind.spo 238B
  • data/000079_drawVideo.spo 988B
  • data/000080_cameraTarget.spo 1.04K
  • data/000085_fboBind.spo 393B
  • data/000086_fboUnbind.spo 241B
  • data/000088_drawQuad.spo 813B
  • data/000093_drawQuad.spo 813B
  • data/000097_drawQuad.spo 745B
  • data/000099_fboUnbind.spo 240B
  • data/000104_efxFader.spo 659B
  • data/000105_efxFader.spo 659B
  • data/000110_sound.spo 156B
  • data/000111_fboUnbind.spo 240B
  • data/000112_cameraFPS.spo 989B
  • data/000113_drawSkybox.spo 592B
  • data/000114_fboBind.spo 392B
  • data/000115_fboBind.spo 392B
  • data/000116_drawFbo.spo 516B
  • data/000117_drawScene.spo 1.38K
  • data/000118_fboUnbind.spo 241B
  • data/000119_drawFbo.spo 522B
  • data/000120_drawScene.spo 1.43K
  • data/000121_drawScene.spo 1.44K
  • data/000122_drawScene.spo 1.44K
  • data/000123_drawScene.spo 1.41K
  • data/000124_drawScene.spo 1.29K
  • data/000125_drawScene.spo 1.25K
  • data/000126_drawScene.spo 1.28K
  • data/000127_drawScene.spo 1.27K
  • data/000128_drawQuad.spo 900B
  • data/000129_efxFader.spo 651B
  • data/000130_efxFader.spo 652B
  • data/000131_efxFader.spo 647B
  • data/000146_cameraFPS.spo 0.98K
  • data/000147_fboBind.spo 396B
  • data/000148_drawSkybox.spo 607B
  • data/000149_fboUnbind.spo 244B
  • data/000150_fboBind.spo 396B
  • data/000151_drawScene.spo 1.21K
  • data/000152_fboUnbind.spo 244B
  • data/000153_fboBind.spo 396B
  • data/000154_efxAccum.spo 635B
  • data/000155_drawScene.spo 1.23K
  • data/000156_fboUnbind.spo 244B
  • data/000157_fboBind.spo 397B
  • data/000158_drawFbo.spo 519B
  • data/000159_drawFbo.spo 519B
  • data/000160_fboUnbind.spo 240B
  • data/000161_drawQuad.spo 550B
  • data/000162_efxFader.spo 674B
  • data/000163_fboBind.spo 395B
  • data/000164_cameraFPS.spo 964B
  • data/000165_setVariable.spo 430B
  • data/000166_drawImage.spo 1.00K
  • data/000167_drawScene.spo 1.17K
  • data/000168_drawScene.spo 1.44K
  • data/000169_fboUnbind.spo 244B
  • data/000170_fboBind.spo 393B
  • data/000171_drawQuad.spo 937B
  • data/000172_fboUnbind.spo 241B
  • data/000173_efxBloom.spo 935B
  • data/000174_setVariable.spo 290B
  • data/000175_cameraFPS.spo 0.98K
  • data/000176_setVariable.spo 358B
  • data/000177_cameraFPS.spo 1.35K
  • data/000178_drawScene.spo 1.17K
  • data/000179_drawQuad.spo 692B
  • data/000180_drawScene.spo 1.17K
  • data/000181_drawScene.spo 1.17K
  • data/000182_efxFader.spo 674B
  • data/000183_efxFader.spo 674B
  • data/000184_efxFader.spo 674B
  • data/000185_fboBind.spo 397B
  • data/000186_fboUnbind.spo 244B
  • data/000187_drawSkybox.spo 622B
  • data/000188_efxFader.spo 674B
  • data/000189_efxFader.spo 674B
  • data/000190_drawSceneMatrix.spo 2.29K
  • data/000191_drawSceneMatrix.spo 2.30K
  • data/000192_drawQuad.spo 771B
  • data/000194_drawSkybox.spo 624B
  • data/000195_drawScene.spo 1.48K
  • data/000196_drawScene.spo 1.42K
  • data/000197_drawScene.spo 1.42K
  • data/000198_drawScene.spo 1.42K
  • data/000199_drawScene.spo 1.44K
  • data/000200_drawScene.spo 1.17K
  • data/000203_drawScene.spo 1.41K
  • data/000204_drawScene.spo 1.42K
  • data/000205_drawScene.spo 1.42K
  • data/000206_drawScene.spo 1.42K
  • data/000207_drawScene.spo 1.42K
  • data/000208_drawScene.spo 1.40K
  • data/000209_drawScene.spo 1.13K
  • data/000210_drawParticlesImage.spo 1.42K
  • data/000212_cameraFPS.spo 960B
  • data/000213_drawImage.spo 1.01K
  • data/000214_drawImage.spo 0.98K
  • data/000215_drawImage.spo 1.01K
  • data/000216_drawImage.spo 1.01K
  • data/000218_drawScene.spo 1.41K
  • data/000219_drawScene.spo 1.42K
  • data/000220_drawScene.spo 1.42K
  • data/000221_drawScene.spo 1.42K
  • data/000222_drawScene.spo 1.42K
  • data/000223_drawScene.spo 1.40K
  • data/000224_drawScene.spo 1.13K
  • data/000225_cameraFPS.spo 0.98K
  • data/000227_setVariable.spo 429B
  • data/000228_drawImage.spo 0.99K
  • data/000230_drawScene.spo 1.41K
  • data/000231_drawScene.spo 1.42K
  • data/000232_drawScene.spo 1.42K
  • data/000233_drawScene.spo 1.42K
  • data/000234_drawScene.spo 1.42K
  • data/000235_drawScene.spo 1.40K
  • data/000236_drawScene.spo 1.13K
  • data/000237_drawScene.spo 1.40K
  • data/000238_drawScene.spo 1.39K
  • data/000239_fboBind.spo 393B
  • data/000240_drawScene.spo 1.13K
  • data/000242_fboBind.spo 397B
  • data/000243_fboUnbind.spo 245B
  • data/000244_drawImage.spo 1.04K
  • data/000245_drawImage.spo 1.01K
  • data/000246_drawImage.spo 1.04K
  • data/000247_drawImage.spo 994B
  • data/000252_drawScene.spo 1.44K
  • data/000253_drawSceneMatrix.spo 2.01K
  • data/000254_drawScene.spo 1.36K
  • data/000255_cameraFPS.spo 997B
  • data/000256_drawScene.spo 1.17K
  • data/000258_drawScene.spo 1.04K
  • data/000261_drawScene.spo 1.04K
  • data/000262_setVariable.spo 338B
  • data/000263_drawScene.spo 1.04K
  • data/000264_drawScene.spo 1.05K
  • data/000270_drawScene.spo 1.06K
  • data/000271_drawScene.spo 1.04K
  • data/000272_drawScene.spo 1.06K
  • data/000273_drawScene.spo 1.05K
  • data/000274_drawScene.spo 1.06K
  • data/000275_drawScene.spo 1.06K
  • data/000276_drawSceneMatrix.spo 2.01K
  • data/000278_drawSkybox.spo 602B
  • data/000281_efxBloom.spo 919B
  • data/000282_fboBind.spo 392B
  • data/000283_fboUnbind.spo 239B
  • data/000284_drawParticlesImage.spo 1.39K
  • data/000285_cameraFPS.spo 961B
  • data/000288_drawImage.spo 1.02K
  • data/000290_efxFader.spo 645B
  • data/000292_drawParticlesImage.spo 1.39K
  • data/000293_drawParticlesImage.spo 1.40K
  • data/000294_cameraFPS.spo 962B
  • data/000295_fboBind.spo 394B
  • data/000296_fboUnbind.spo 242B
  • data/000297_drawImage.spo 1.02K
  • data/000298_efxFader.spo 648B
  • data/000299_efxAccum.spo 659B
  • data/000300_drawParticlesImage.spo 1.40K
  • data/000301_drawParticlesImage.spo 1.38K
  • data/000302_cameraFPS.spo 959B
  • data/000305_drawImage.spo 1.01K
  • data/000306_efxFader.spo 645B
  • data/000308_drawParticlesImage.spo 1.39K
  • data/000309_fboBind.spo 395B
  • data/000310_fboUnbind.spo 242B
  • data/000322_fboBind.spo 391B
  • data/000325_setVariable.spo 337B
  • data/000326_drawScene.spo 1.41K
  • data/000327_drawScene.spo 1.42K
  • data/000328_drawScene.spo 1.42K
  • data/000329_drawScene.spo 1.42K
  • data/000330_drawScene.spo 1.42K
  • data/000331_drawScene.spo 1.40K
  • data/000332_drawScene.spo 1.13K
  • data/000333_cameraFPS.spo 0.98K
  • data/000334_setVariable.spo 427B
  • data/000335_drawScene.spo 1.18K
  • data/000336_fboBind.spo 395B
  • data/000337_fboUnbind.spo 243B
  • data/000338_drawImage.spo 1.04K
  • data/000339_drawImage.spo 1.01K
  • data/000340_drawImage.spo 1.04K
  • data/000341_drawImage.spo 994B
  • data/000342_fboBind.spo 396B
  • data/000343_drawScene.spo 1.12K
  • data/000344_cameraFPS.spo 972B
  • data/000345_cameraFPS.spo 972B
  • data/000347_drawScene.spo 1.41K
  • data/000348_drawScene.spo 1.42K
  • data/000349_drawScene.spo 1.42K
  • data/000350_drawScene.spo 1.42K
  • data/000351_drawScene.spo 1.42K
  • data/000352_drawScene.spo 1.40K
  • data/000353_drawScene.spo 1.13K
  • data/000354_cameraFPS.spo 998B
  • data/000355_setVariable.spo 427B
  • data/000356_drawScene.spo 1.18K
  • data/000357_fboBind.spo 392B
  • data/000358_drawImage.spo 1.00K
  • data/000359_drawScene.spo 1.44K
  • data/000360_drawSceneMatrix.spo 1.86K
  • data/000370_drawQuad.spo 882B
  • data/000373_drawVideo.spo 1.01K
  • data/000374_cameraTarget.spo 1.05K
  • data/000375_fboBind.spo 395B
  • data/000376_efxBloom.spo 933B
  • data/000378_drawScene.spo 1.20K
  • data/000379_cameraFPS.spo 984B
  • data/000380_drawVideo.spo 1.00K
  • data/000381_drawScene.spo 1.40K
  • data/000382_cameraFPS.spo 975B
  • data/000384_drawQuad.spo 816B
  • data/000385_drawSkybox.spo 607B
  • data/000387_drawSkybox.spo 606B
  • data/000388_drawScene.spo 1.41K
  • data/000389_cameraFPS.spo 995B
  • data/000390_drawEmitterScene.spo 1.89K
  • data/000391_drawSkybox.spo 605B
  • data/000393_drawScene.spo 1.42K
  • data/000394_cameraFPS.spo 0.98K
  • data/000395_drawEmitterScene.spo 1.89K
  • data/000396_drawScene.spo 1.38K
  • data/000398_drawScene.spo 1.40K
  • data/000399_drawScene.spo 1.13K
  • data/000403_drawSkybox.spo 603B
  • data/000405_drawScene.spo 1.41K
  • data/000407_drawEmitterScene.spo 1.93K
  • data/000408_drawImage.spo 1.00K
  • data/000409_fboUnbind.spo 241B
  • data/000411_drawScene.spo 1.03K
  • data/000424_fboBind.spo 394B
  • data/000425_fboUnbind.spo 242B
  • data/000426_drawQuad.spo 746B
  • data/000427_efxFader.spo 658B
  • data/000428_drawQuad.spo 746B
  • data/000429_drawQuad.spo 746B
  • data/000433_drawQuad.spo 766B
  • data/000434_cameraTarget.spo 1.03K
  • data/000438_efxFader.spo 657B
  • data/000445_efxFader.spo 656B
  • data/000446_cameraFPS.spo 960B
  • data/000447_fboBind.spo 396B
  • data/000448_drawQuad.spo 819B
  • data/000450_drawScene.spo 1.46K
  • data/000451_drawScene.spo 1.48K
  • data/000452_drawScene.spo 1.42K
  • data/000453_drawScene.spo 1.42K
  • data/000454_drawScene.spo 1.42K
  • data/000455_drawScene.spo 1.44K
  • data/000456_drawScene.spo 1.17K
  • data/000457_drawScene.spo 1.44K
  • data/000458_drawSceneMatrix.spo 2.01K
  • data/000459_drawScene.spo 1.36K
  • data/000460_drawScene.spo 1.17K
  • data/000461_drawSkybox.spo 606B
  • data/000462_cameraFPS.spo 0.98K
  • data/000463_drawScene.spo 1.39K
  • data/000464_drawScene.spo 1.41K
  • data/000465_cameraFPS.spo 0.98K
  • data/000466_drawFbo2.spo 889B
  • data/000467_drawParticlesFbo.spo 1.46K
  • data/000468_cameraFPS.spo 954B
  • data/000469_fboBind.spo 391B
  • data/000470_cameraFPS.spo 955B
  • data/000471_drawParticlesFbo.spo 1.45K
  • data/000472_efxFader.spo 653B
  • data/000473_drawSkybox.spo 640B
  • data/000474_drawScene.spo 1.39K
  • data/000475_drawSkybox.spo 606B
  • data/000476_drawScene.spo 1.42K
  • data/000477_cameraFPS.spo 996B
  • data/000478_drawEmitterScene.spo 1.90K
  • data/000479_drawScene.spo 1.40K
  • data/000480_drawScene.spo 1.14K
  • data/000481_drawScene.spo 1.39K
  • data/000482_efxFader.spo 657B
  • data/000483_drawSceneMatrix.spo 2.01K
  • data/000484_drawImage.spo 1.18K
  • data/000485_drawImage.spo 1.18K
  • data/000486_drawImage.spo 1.18K
  • data/000487_drawImage.spo 1.18K
  • data/000488_drawImage.spo 1.18K
  • data/000489_drawImage.spo 1.18K
  • data/000490_drawImage.spo 1.01K
  • data/000491_drawImage.spo 1.01K
  • data/000492_drawImage.spo 1.01K
  • data/000493_drawImage.spo 1.01K
  • data/000494_drawImage.spo 1.01K
  • data/000495_drawImage.spo 1.19K
  • data/000496_drawImage.spo 1.19K
  • data/000497_cameraFPS.spo 961B
  • data/000498_drawImage.spo 1.19K
  • data/000499_drawImage.spo 1.20K
  • data/000500_drawImage.spo 1.19K
  • data/000501_drawImage.spo 1.19K
  • data/000503_drawImage.spo 1.18K
  • data/000504_drawImage.spo 1.17K
  • data/000505_drawImage.spo 1.17K
  • data/000506_cameraFPS.spo 959B
  • data/000507_drawImage.spo 1.01K
  • data/000508_drawImage.spo 1.01K
  • data/000509_drawImage.spo 1.01K
  • data/000510_drawImage.spo 1.01K
  • data/000511_drawImage.spo 1.01K
  • data/000512_drawImage.spo 1.01K
  • data/000513_drawImage.spo 1.01K
  • data/000514_drawImage.spo 1.01K
  • data/000515_drawImage.spo 1.01K
  • data/000516_efxFader.spo 655B
  • data/000517_efxFader.spo 655B
  • data/000518_drawImage.spo 1.17K
  • data/000519_drawImage.spo 1.21K
  • data/000520_drawImage.spo 0.99K
  • data/000521_cameraFPS.spo 954B
  • data/000522_cameraFPS.spo 976B
  • data/000523_cameraFPS.spo 977B
  • data/000527_drawImage.spo 0.99K
  • data/000528_cameraFPS.spo 977B
  • data/000529_cameraFPS.spo 977B
  • data/000530_drawImage.spo 1.21K
  • data/000531_cameraFPS.spo 956B
  • data/000532_drawImage.spo 0.99K
  • data/000533_cameraFPS.spo 976B
  • data/000534_cameraFPS.spo 977B
  • data/000535_drawImage.spo 0.99K
  • data/000536_cameraFPS.spo 977B
  • data/000537_cameraFPS.spo 977B
  • data/000538_drawImage.spo 0.99K
  • data/000539_cameraFPS.spo 977B
  • data/000540_cameraFPS.spo 977B
  • data/000541_drawParticlesImage.spo 1.42K
  • data/000542_drawParticlesImage.spo 1.42K
  • data/000543_drawImage.spo 0.98K
  • data/000544_drawImage.spo 0.98K
  • data/000545_drawImage.spo 1.01K
  • data/000546_drawImage.spo 1.01K
  • data/000547_drawImage.spo 1.02K
  • data/000548_drawImage.spo 1.02K
  • data/000549_drawScene.spo 1.42K
  • data/config/ dir
  • data/config/control.spo 113B
  • data/config/graphics.spo 2.22K
  • data/config/loader.spo 309B
  • data/pool/ dir
  • data/pool/cameras/ dir
  • data/pool/cameras/camera_fps.cam 193B
  • data/pool/cameras/moving_far.cam 296B
  • data/pool/cubemaps/ dir
  • data/pool/cubemaps/afterglow/ dir
  • data/pool/cubemaps/afterglow/nx.jpg 1.16M
  • data/pool/cubemaps/afterglow/ny.jpg 1.44M
  • data/pool/cubemaps/afterglow/nz.jpg 1.11M
  • data/pool/cubemaps/afterglow/px.jpg 1.01M
  • data/pool/cubemaps/afterglow/py.jpg 678.14K
  • data/pool/cubemaps/afterglow/pz.jpg 0.97M
  • data/pool/cubemaps/blueclouds/ dir
  • data/pool/cubemaps/blueclouds/back.jpg 25.85K
  • data/pool/cubemaps/blueclouds/back.png 171.91K
  • data/pool/cubemaps/blueclouds/bottom.jpg 25.26K
  • data/pool/cubemaps/blueclouds/bottom.png 170.49K
  • data/pool/cubemaps/blueclouds/front.jpg 25.66K
  • data/pool/cubemaps/blueclouds/front.png 173.72K
  • data/pool/cubemaps/blueclouds/left.jpg 28.28K
  • data/pool/cubemaps/blueclouds/left.png 197.61K
  • data/pool/cubemaps/blueclouds/right.jpg 24.16K
  • data/pool/cubemaps/blueclouds/right.png 196.36K
  • data/pool/cubemaps/blueclouds/top.jpg 24.64K
  • data/pool/cubemaps/blueclouds/top.png 175.80K
  • data/pool/models/ dir
  • data/pool/models/20th/ dir
  • data/pool/models/20th/20th.glsl 4.07K
  • data/pool/models/20th/20th.mtl 327B
  • data/pool/models/20th/20th.obj 412.39K
  • data/pool/models/20th/light/ dir
  • data/pool/models/20th/light/light.glsl 3.44K
  • data/pool/models/20th/light/light.mtl 215B
  • data/pool/models/20th/light/light.obj 4.91K
  • data/pool/models/20th/spot/ dir
  • data/pool/models/20th/spot/spot.glsl 1.86K
  • data/pool/models/20th/spot/spot.mtl 667B
  • data/pool/models/20th/spot/spot.obj 33.73K
  • data/pool/models/cube/ dir
  • data/pool/models/cube/black.glsl 406B
  • data/pool/models/cube/cube.lwo 474B
  • data/pool/models/cube/flatRed.glsl 1.21K
  • data/pool/models/cube/flatReflectionRed.glsl 2.23K
  • data/pool/models/cube/phongRed.glsl 1.18K
  • data/pool/models/cubering/ dir
  • data/pool/models/cubering/cubering.lwo 10.31K
  • data/pool/models/escama/ dir
  • data/pool/models/escama/escama.lwo 23.22K
  • data/pool/models/logo/ dir
  • data/pool/models/logo/flatReflectionRed.glsl 2.23K
  • data/pool/models/logo/frame.fbx 333.51K
  • data/pool/models/logo/highlight.jpg 899B
  • data/pool/models/logo/logo.cam 300B
  • data/pool/models/logo/logo.jpg 19.34K
  • data/pool/models/logo/s.fbx 303.45K
  • data/pool/paths/ dir
  • data/pool/paths/decadence.spline 61.43K
  • data/pool/paths/default.pth 167B
  • data/pool/sections/ dir
  • data/pool/sections/20th/ dir
  • data/pool/sections/20th/lensflare.glsl 3.57K
  • data/pool/sections/20th/main.cam 302B
  • data/pool/sections/blink/ dir
  • data/pool/sections/blink/blink.mp4 7.70M
  • data/pool/sections/circles/ dir
  • data/pool/sections/circles/drawEmitterScene/ dir
  • data/pool/sections/circles/drawEmitterScene/billboard.glsl 1.99K
  • data/pool/sections/circles/drawEmitterScene/update.glsl 3.20K
  • data/pool/sections/circles/drawParticles.glsl 2.38K
  • data/pool/sections/circles/drawParticles2.glsl 2.42K
  • data/pool/sections/city/ dir
  • data/pool/sections/city/beforeCrash.cam 200B
  • data/pool/sections/city/camera_fps_citySky.cam 696B
  • data/pool/sections/city/camera_fps_citySky2.cam 802B
  • data/pool/sections/city/camera_fps_cityStreet.cam 433B
  • data/pool/sections/city/cameraThrough.cam 304B
  • data/pool/sections/city/city2.3ds 1.08M
  • data/pool/sections/city/cuadricula.png 1.42M
  • data/pool/sections/city/cube.lwo 474B
  • data/pool/sections/city/debug_color.glsl 495B
  • data/pool/sections/city/drawParticlesScene.glsl 3.02K
  • data/pool/sections/city/edgesBasic.glsl 1.17K
  • data/pool/sections/city/edgesWithHighPass.glsl 8.45K
  • data/pool/sections/city/flat_shading.glsl 1.33K
  • data/pool/sections/city/metro01.JPG 14.43K
  • data/pool/sections/city/metro02.JPG 14.57K
  • data/pool/sections/city/metro03.JPG 13.84K
  • data/pool/sections/city/metro04.JPG 23.95K
  • data/pool/sections/city/metro05.JPG 13.34K
  • data/pool/sections/city/metro06.JPG 13.36K
  • data/pool/sections/city/metro07.JPG 5.47K
  • data/pool/sections/city/metro08.JPG 5.00K
  • data/pool/sections/city/metro09.JPG 5.49K
  • data/pool/sections/city/metro10.JPG 5.86K
  • data/pool/sections/city/metro11.JPG 5.55K
  • data/pool/sections/city/metro12.JPG 5.86K
  • data/pool/sections/city/planeSubdividedCut2.fbx 31.11K
  • data/pool/sections/city/singleComplex.fbx 550.34K
  • data/pool/sections/city/singleSimple.fbx 77.56K
  • data/pool/sections/city/synthwaveSun.glsl 1.16K
  • data/pool/sections/city/tetra.lwo 306B
  • data/pool/sections/city/textured.glsl 531B
  • data/pool/sections/city/wireframe.glsl 495B
  • data/pool/sections/cliff/ dir
  • data/pool/sections/cliff/cliff.cam 317B
  • data/pool/sections/cliff/cliff_low.fbx 2.59M
  • data/pool/sections/cliff/panorama.cam 309B
  • data/pool/sections/cliff/panorama2.cam 926B
  • data/pool/sections/cobra/ dir
  • data/pool/sections/cobra/back.3ds 3.29K
  • data/pool/sections/cobra/camera_fps_crash.cam 310B
  • data/pool/sections/cobra/camera_fps_insideCobra.cam 305B
  • data/pool/sections/cobra/camera_fps_ousideCobra.cam 311B
  • data/pool/sections/cobra/carFront.cam 144B
  • data/pool/sections/cobra/chassis.fbx 578.84K
  • data/pool/sections/cobra/cityScroll.cam 232B
  • data/pool/sections/cobra/cobra_dash.fbx 11.46K
  • data/pool/sections/cobra/dashboard/ dir
  • data/pool/sections/cobra/dashboard/Dash.png 187.59K
  • data/pool/sections/cobra/dashboard/dashcam.cam 188B
  • data/pool/sections/cobra/dashboard/Gauge.png 40.47K
  • data/pool/sections/cobra/dashboard/paintDashboard.glsl 719B
  • data/pool/sections/cobra/engine.3ds 31.60K
  • data/pool/sections/cobra/flat_shading.glsl 1.34K
  • data/pool/sections/cobra/front.3ds 7.75K
  • data/pool/sections/cobra/inside.cam 139B
  • data/pool/sections/cobra/wheel.3ds 56.13K
  • data/pool/sections/cobra/wheels.3ds 222.04K
  • data/pool/sections/cobra/white.glsl 415B
  • data/pool/sections/crash/ dir
  • data/pool/sections/crash/driver.cam 305B
  • data/pool/sections/crash/driver.mp4 2.46M
  • data/pool/sections/crash/inside.cam 307B
  • data/pool/sections/crash/mask.mp4 1.07M
  • data/pool/sections/crash/rotate.cam 310B
  • data/pool/sections/credits-new/ dir
  • data/pool/sections/credits-new/drawImage.glsl 1.73K
  • data/pool/sections/credits-new/drawParticlesImage.glsl 3.95K
  • data/pool/sections/credits-new/rgba.jpg 65.09K
  • data/pool/sections/credits/ dir
  • data/pool/sections/credits/Additional/ dir
  • data/pool/sections/credits/Additional/Additional3D.png 1.48K
  • data/pool/sections/credits/Additional/AdditionalCode.png 1.65K
  • data/pool/sections/credits/Additional/AdditionalDesign.png 1.92K
  • data/pool/sections/credits/Additional/antron.png 1.02K
  • data/pool/sections/credits/Additional/isaac2.png 960B
  • data/pool/sections/credits/Additional/madgoblin.png 1.23K
  • data/pool/sections/credits/After12Years.png 2.60K
  • data/pool/sections/credits/Best.png 847B
  • data/pool/sections/credits/BestShadow.png 7.53K
  • data/pool/sections/credits/But.png 757B
  • data/pool/sections/credits/drawParticlesImage.glsl 2.45K
  • data/pool/sections/credits/Effects.png 1.06K
  • data/pool/sections/credits/EffectsShadow.png 9.84K
  • data/pool/sections/credits/Final/ dir
  • data/pool/sections/credits/Final/Evoke2024.png 1.47K
  • data/pool/sections/credits/Final/PresentedAt.png 1.53K
  • data/pool/sections/credits/Final/Spontzs.png 1.28K
  • data/pool/sections/credits/khrome.cam 185B
  • data/pool/sections/credits/khrome/ dir
  • data/pool/sections/credits/khrome/khromeLow.png 104.16K
  • data/pool/sections/credits/khrome/pass1.glsl 2.36K
  • data/pool/sections/credits/khrome/pass2.glsl 2.34K
  • data/pool/sections/credits/merlucin.cam 185B
  • data/pool/sections/credits/merlucin/ dir
  • data/pool/sections/credits/merlucin/guy.jpg 120.23K
  • data/pool/sections/credits/merlucin/guyLow.png 83.93K
  • data/pool/sections/credits/merlucin/merlucinLow.png 103.08K
  • data/pool/sections/credits/merlucin/pass1.glsl 2.35K
  • data/pool/sections/credits/merlucin/pass2.glsl 2.35K
  • data/pool/sections/credits/Our.png 794B
  • data/pool/sections/credits/OurShadow.png 6.01K
  • data/pool/sections/credits/Remixed.png 1.20K
  • data/pool/sections/credits/RemixedShadow.png 11.68K
  • data/pool/sections/credits/square.png 1.13K
  • data/pool/sections/credits/We are not back/ dir
  • data/pool/sections/credits/We are not back/BACK.png 957B
  • data/pool/sections/credits/We are not back/NOT.png 801B
  • data/pool/sections/credits/We are not back/WERE.png 940B
  • data/pool/sections/credits/We bring you.png 1.52K
  • data/pool/sections/credits/WeAreNotBack1.png 1.89K
  • data/pool/sections/credits/WeAreNotBack2.png 1.86K
  • data/pool/sections/credits/xphere.cam 185B
  • data/pool/sections/credits/xphere/ dir
  • data/pool/sections/credits/xphere/pass1.glsl 2.49K
  • data/pool/sections/credits/xphere/pass2.glsl 2.35K
  • data/pool/sections/credits/xphere/xphereLow.png 83.82K
  • data/pool/sections/dragons/ dir
  • data/pool/sections/dragons/crt.glsl 2.03K
  • data/pool/sections/dragons/dragonEye.cam 240B
  • data/pool/sections/dragons/dragonEye2.cam 557B
  • data/pool/sections/dragons/dragons.fbx 176.36K
  • data/pool/sections/dragons/efxAccum.glsl 625B
  • data/pool/sections/dragons/environment.jpg 78.20K
  • data/pool/sections/dragons/red.glsl 641B
  • data/pool/sections/dragons/skybox/ dir
  • data/pool/sections/dragons/skybox/back.jpg 82.14K
  • data/pool/sections/dragons/skybox/bottom.jpg 85.12K
  • data/pool/sections/dragons/skybox/front.jpg 84.77K
  • data/pool/sections/dragons/skybox/left.jpg 87.13K
  • data/pool/sections/dragons/skybox/right.jpg 78.65K
  • data/pool/sections/dragons/skybox/top.jpg 84.52K
  • data/pool/sections/dragons/texturedWithEnv.glsl 840B
  • data/pool/sections/fall/ dir
  • data/pool/sections/fall/car.cam 188B
  • data/pool/sections/fall/front.cam 307B
  • data/pool/sections/fall/front2.cam 308B
  • data/pool/sections/fall/front3.cam 301B
  • data/pool/sections/fall/update.glsl 3.16K
  • data/pool/sections/gears/ dir
  • data/pool/sections/gears/ball.3ds 56.55K
  • data/pool/sections/gears/caleidoscope.glsl 1.57K
  • data/pool/sections/gears/deform.glsl 1.15K
  • data/pool/sections/gears/gear.glsl 3.23K
  • data/pool/sections/gears/gear1.3ds 22.10K
  • data/pool/sections/gears/gear2.3ds 6.70K
  • data/pool/sections/gears/gear3.3ds 2.84K
  • data/pool/sections/gears/gearLightEnv.glsl 4.88K
  • data/pool/sections/gears/gears.cam 301B
  • data/pool/sections/intersection/ dir
  • data/pool/sections/intersection/camera.cam 916B
  • data/pool/sections/intersection/camera2.cam 310B
  • data/pool/sections/intersection/cobra_3wheels_noS.fbx 584.29K
  • data/pool/sections/intersection/update.glsl 3.49K
  • data/pool/sections/intro/ dir
  • data/pool/sections/intro/drawParticlesFbo-engrave.glsl 3.29K
  • data/pool/sections/intro/drawParticlesFbo-engrave2.glsl 3.28K
  • data/pool/sections/intro/drawParticlesFbo.glsl 2.26K
  • data/pool/sections/intro/sky.cam 304B
  • data/pool/sections/intro/star.png 5.71K
  • data/pool/sections/texts/ dir
  • data/pool/sections/texts/credits/ dir
  • data/pool/sections/texts/credits/code.png 672B
  • data/pool/sections/texts/credits/Direction.png 1.73K
  • data/pool/sections/texts/credits/EngineCode.png 1.41K
  • data/pool/sections/texts/credits/khrome.png 0.99K
  • data/pool/sections/texts/credits/merlucin.png 1.17K
  • data/pool/sections/texts/credits/music.png 848B
  • data/pool/sections/texts/credits/progression.glsl 1.73K
  • data/pool/sections/texts/credits/xphere.png 0.99K
  • data/pool/shaders/ dir
  • data/pool/shaders/accum/ dir
  • data/pool/shaders/accum/myEfxAccum.glsl 814B
  • data/pool/shaders/ascii/ dir
  • data/pool/shaders/ascii/ascii.glsl 1.57K
  • data/pool/shaders/basic/ dir
  • data/pool/shaders/basic/basic.glsl 531B
  • data/pool/shaders/colors/ dir
  • data/pool/shaders/colors/black.glsl 640B
  • data/pool/shaders/colors/purple.glsl 639B
  • data/pool/shaders/colors/red.glsl 640B
  • data/pool/shaders/colors/white.glsl 640B
  • data/pool/shaders/colors/whiteToTransparent.glsl 686B
  • data/pool/shaders/distortion/ dir
  • data/pool/shaders/distortion/distortion.glsl 1.31K
  • data/pool/shaders/dq-Noisemaster/ dir
  • data/pool/shaders/dq-Noisemaster/gaussblur.tga 256.04K
  • data/pool/shaders/dq-Noisemaster/noise.tga 64.04K
  • data/pool/shaders/dq-Noisemaster/noisemaster.glsl 977B
  • data/pool/shaders/dq-Noisemaster/pixels.tga 256.04K
  • data/pool/shaders/dq-raymatching/ dir
  • data/pool/shaders/dq-raymatching/raymatching.glsl 7.79K
  • data/pool/shaders/dq-raymatching/text512_tiled.jpg 48.58K
  • data/pool/shaders/dq-raymatching/text512_tiled2.jpg 101.31K
  • data/pool/shaders/drawEmitterScene/ dir
  • data/pool/shaders/drawEmitterScene/billboard.glsl 1.99K
  • data/pool/shaders/drawEmitterScene/update.glsl 3.15K
  • data/pool/shaders/drawImage/ dir
  • data/pool/shaders/drawImage/drawImage-NoAlpha.glsl 526B
  • data/pool/shaders/drawParticles/ dir
  • data/pool/shaders/drawParticles/drawParticles.glsl 2.02K
  • data/pool/shaders/drawParticlesImage/ dir
  • data/pool/shaders/drawParticlesImage/drawParticlesImage.glsl 2.26K
  • data/pool/shaders/drawParticlesScene/ dir
  • data/pool/shaders/drawParticlesScene/drawParticlesScene.glsl 2.92K
  • data/pool/shaders/drawQuad/ dir
  • data/pool/shaders/drawQuad/crt/ dir
  • data/pool/shaders/drawQuad/crt/crt.glsl 2.03K
  • data/pool/shaders/edgedetector/ dir
  • data/pool/shaders/edgedetector/edgedetector.glsl 1.23K
  • data/pool/shaders/edgedetector/edges.glsl 7.90K
  • data/pool/shaders/edgedetector/edgesWithHighPass.glsl 7.98K
  • data/pool/shaders/electrocardiogram/ dir
  • data/pool/shaders/electrocardiogram/heartPulse.glsl 1.82K
  • data/pool/shaders/fire/ dir
  • data/pool/shaders/fire/brownian/ dir
  • data/pool/shaders/fire/brownian/fire.glsl 1.72K
  • data/pool/shaders/fire/brownian/grayNoiseSmall.png 21.91K
  • data/pool/shaders/hatching/ dir
  • data/pool/shaders/hatching/hatching.glsl 4.31K
  • data/pool/shaders/HighPassFilter/ dir
  • data/pool/shaders/HighPassFilter/HighPassFilter.glsl 744B
  • data/pool/shaders/mix/ dir
  • data/pool/shaders/mix/mix.glsl 979B
  • data/pool/shaders/polygon/ dir
  • data/pool/shaders/polygon/gear.glsl 1.90K
  • data/pool/shaders/polygon/polygon.glsl 2.37K
  • data/pool/shaders/sinusoidal/ dir
  • data/pool/shaders/sinusoidal/1.glsl 0.99K
  • data/pool/sound/ dir
  • data/pool/sound/I see you.mp3 5.24M
  • data/pool/sound/windTransition.mp3 298.82K
  • data/pool/textures/ dir
  • data/pool/textures/environments/ dir
  • data/pool/textures/environments/highlight.jpg 899B
  • data/pool/textures/environments/mosaic_bw.jpg 157.87K
  • data/pool/textures/noise/ dir
  • data/pool/textures/noise/chess.png 1.38K
  • data/pool/textures/noise/gradient.png 42.38K
  • data/pool/textures/noise/hLines.png 1.37K
  • data/pool/textures/noise/perlin-grey.png 115.24K
  • data/pool/textures/noise/sin.png 5.19K
  • data/pool/textures/noise/sin2.png 1.43K
  • data/pool/textures/shapes/ dir
  • data/pool/textures/shapes/circle.png 30.00K
  • data/resources/ dir
  • data/resources/loading/ dir
  • data/resources/loading/loadingback.png 9.44K
  • data/resources/loading/loadingbar.jpg 671B
  • data/resources/loading/loadingfront.png 9.44K
  • data/resources/shaders/ dir
  • data/resources/shaders/basic/ dir
  • data/resources/shaders/basic/Grid.glsl 285B
  • data/resources/shaders/basic/ObjColor.glsl 355B
  • data/resources/shaders/basic/QuadDepth.glsl 907B
  • data/resources/shaders/basic/QuadTex.glsl 458B
  • data/resources/shaders/basic/QuadTexAlpha.glsl 494B
  • data/resources/shaders/basic/QuadTexModel.glsl 486B
  • data/resources/shaders/basic/QuadTexPVM.glsl 552B
  • data/resources/shaders/basic/QuadTexVFlipModel.glsl 545B
  • data/resources/shaders/edges/ dir
  • data/resources/shaders/edges/edges.glsl 7.90K
  • data/resources/shaders/lensflare/ dir
  • data/resources/shaders/lensflare/lensflare.glsl 3.70K
  • data/resources/shaders/sections/ dir
  • data/resources/shaders/sections/drawEmitterScene/ dir
  • data/resources/shaders/sections/drawEmitterScene/billboard.glsl 1.99K
  • data/resources/shaders/sections/drawEmitterScene/update.glsl 3.28K
  • data/resources/shaders/sections/drawEmitterSceneEx/ dir
  • data/resources/shaders/sections/drawEmitterSceneEx/billboard.glsl 2.00K
  • data/resources/shaders/sections/drawEmitterSceneEx/update.glsl 4.43K
  • data/resources/shaders/sections/drawEmitterSpline/ dir
  • data/resources/shaders/sections/drawEmitterSpline/billboard.glsl 2.00K
  • data/resources/shaders/sections/drawEmitterSpline/update.glsl 2.17K
  • data/resources/shaders/sections/drawFbo2-electroscopia.glsl 1.80K
  • data/resources/shaders/sections/drawFbo2.glsl 551B
  • data/resources/shaders/sections/drawImage.glsl 551B
  • data/resources/shaders/sections/drawParticles/ dir
  • data/resources/shaders/sections/drawParticles/drawParticles.glsl 2.02K
  • data/resources/shaders/sections/drawParticlesFbo/ dir
  • data/resources/shaders/sections/drawParticlesFbo/drawParticlesFbo.glsl 2.38K
  • data/resources/shaders/sections/drawParticlesImage/ dir
  • data/resources/shaders/sections/drawParticlesImage/drawParticlesImage.glsl 2.18K
  • data/resources/shaders/sections/drawParticlesScene/ dir
  • data/resources/shaders/sections/drawParticlesScene/drawParticlesScene.glsl 2.92K
  • data/resources/shaders/sections/drawQuad.glsl 431B
  • data/resources/shaders/sections/drawVideo.glsl 532B
  • data/resources/shaders/sections/efxAccum.glsl 724B
  • data/resources/shaders/sections/efxBloom_bloom.glsl 913B
  • data/resources/shaders/sections/efxBloom_blur.glsl 1.10K
  • data/resources/shaders/sections/efxBlur.glsl 1.10K
  • data/resources/shaders/sections/efxFader.glsl 353B
  • data/resources/shaders/sections/efxMotionBlur.glsl 1.02K
  • data/resources/shaders/skybox/ dir
  • data/resources/shaders/skybox/skybox.glsl 469B
  • data/resources/splines/ dir
  • data/resources/splines/random.spline 689B
  • data/resources/textures/ dir
  • data/resources/textures/dust.png 27.89K
  • data/resources/textures/flare.png 23.83K
  • data/resources/textures/tv.jpg 60.05K
  • glfw3.dll 228.50K
  • kissfft-float.dll 22.00K
  • libx264-164.dll 1.93M
  • minizip.dll 46.50K
  • OpenCL.dll 54.50K
  • poly2tri.dll 42.50K
  • pugixml.dll 201.50K
  • readme.txt 3.35K
  • Spontz - We are not Back.exe 5.03M
  • swresample-4.dll 124.00K
  • swscale-7.dll 570.00K
  • zlib1.dll 88.50K

file_id.diz

 ________       ________    ________      ________       _________    ________     
|\   ____\     |\   __  \  |\   __  \    |\   ___  \    |\___   ___\ |\_____  \    
\ \  \___|_    \ \  \|\  \ \ \  \|\  \   \ \  \\ \  \   \|___ \  \_|  \|___/  /|   
 \ \_____  \    \ \   ____\ \ \  \\\  \   \ \  \\ \  \       \ \  \       /  / /   
  \|____|\  \    \ \  \___|  \ \  \\\  \   \ \  \\ \  \       \ \  \     /  /_/__  
    ____\_\  \    \ \__\      \ \_______\   \ \__\\ \__\       \ \__\   |\________\
   |\_________\    \|__|       \|_______|    \|__| \|__|        \|__|    \|_______|
   \|_________|                                                                    
   
					   _ __ _ _ ___ ___ ___ _ _| |_ ___
					  | '_ \ '_/ -_|_-</ -_) ' \  _(_-<
					  | .__/_| \___/__/\___|_||_\__/__/
					  |_|                              

	 ___       __   _______           ________  ________  _______                      
	|\  \     |\  \|\  ___ \         |\   __  \|\   __  \|\  ___ \                     
	\ \  \    \ \  \ \   __/|        \ \  \|\  \ \  \|\  \ \   __/|                    
	 \ \  \  __\ \  \ \  \_|/__       \ \   __  \ \   _  _\ \  \_|/__                  
	  \ \  \|\__\_\  \ \  \_|\ \       \ \  \ \  \ \  \\  \\ \  \_|\ \                 
	   \ \____________\ \_______\       \ \__\ \__\ \__\\ _\\ \_______\                
		\|____________|\|_______|        \|__|\|__|\|__|\|__|\|_______|                

	 ________   ________  _________        ________  ________  ________  ___  __       
	|\   ___  \|\   __  \|\___   ___\     |\   __  \|\   __  \|\   ____\|\  \|\  \     
	\ \  \\ \  \ \  \|\  \|___ \  \_|     \ \  \|\ /\ \  \|\  \ \  \___|\ \  \/  /|_   
	 \ \  \\ \  \ \  \\\  \   \ \  \       \ \   __  \ \   __  \ \  \    \ \   ___  \  
	  \ \  \\ \  \ \  \\\  \   \ \  \       \ \  \|\  \ \  \ \  \ \  \____\ \  \\ \  \ 
	   \ \__\\ \__\ \_______\   \ \__\       \ \_______\ \__\ \__\ \_______\ \__\\ \__\
		\|__| \|__|\|_______|    \|__|        \|_______|\|__|\|__|\|_______|\|__| \|__|
			
                          A demo by khrome, merlucin and xphere
                  
                           twenty years     •     twenty demos
 
 We hope you enjoyed our demo!
 
 After 12 years of not releasing anything, here we are with another demo! In this demo we have
 improved a lot our editor and engine, and, far away for being perfect, this step has taken more
 than a decade.
 
 Everything started with the idea of developing a "quick one-effect demo" just as a PoC of the
 new editor + engine, but you know... you start doing effects, trying new things and so on... and
 after one year you realize that things are getting out of control. So, at the end, we come up
 with a short, but beautiful demo.

 We encourage you to check our demo, by changing anything you want, learning the process of talking
 with your GPU, and make your own production! Just edit the "control.spo" file, enable the debug mode
 and have fun!

                        Full sources of our demo available at www.spontz.org
 
 
        ########### Try to use our demo engine and understand true suffering ###########



						                      GREETINGS FOR
 
                			  ASD • Satori •  The Biomechanical Bastards • RGBA
  

  
                                    khrome   •   merlucin   •   xphere