File download
<root>/parties/2011/evoke11/wild/earworm.zip
- File size:
- 16 598 627 bytes (15.83M)
- File date:
- 2011-08-14 23:03:04
- Download count:
- all-time: 1 226
Download:
- Automatic (recommended)
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- ftp.scene.org
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- http.jp.scene.org
- http.jp.scene.org (https)
- ftp.area536.com
- ftp.no.scene.org
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- ftp.pl.scene.org
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- sceneorg.retropc.se (ftp)
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- http.us.scene.org
Screenshot (by pouët.net)

Preview
- bass.dll 90.05K
- data.dat 223.88K
- earworm.exe 168.50K
- earworm.ini 151B
- earworm.jpg 383.52K
- Irrlicht.dll 2.55M
- readme.txt 2.66K
- screenshots/ dir
- screenshots/192bpm.jpg 277.08K
- screenshots/explosion.jpg 242.81K
- screenshots/gameover.jpg 276.02K
- screenshots/offsync.jpg 249.55K
- screenshots/perfect.jpg 238.62K
- screenshots/snakish.jpg 255.46K
- screenshots/superlong.jpg 333.17K
- screenshots/titlescreen2.jpg 252.20K
- snd/ dir
- snd/menu/ dir
- snd/menu/menu_end_64.ogg 130.57K
- snd/menu/menu_loop_32.ogg 115.93K
- snd/song1/ dir
- snd/song1/sng1_bd_64.ogg 140.97K
- snd/song1/sng1_down_64.ogg 224.75K
- snd/song1/sng1_end_32.ogg 78.74K
- snd/song1/sng1_gameover_48.ogg 105.29K
- snd/song1/sng1_intro2_16.ogg 31.24K
- snd/song1/sng1_intro_64.ogg 221.77K
- snd/song1/sng1_left_64.ogg 234.83K
- snd/song1/sng1_offsync.ogg 39.95K
- snd/song1/sng1_right_64.ogg 231.18K
- snd/song1/sng1_tension_64.ogg 185.14K
- snd/song1/sng1_turn.ogg 30.79K
- snd/song1/sng1_turn1.ogg 35.14K
- snd/song1/sng1_turn2.ogg 35.34K
- snd/song1/sng1_turn3.ogg 35.37K
- snd/song1/sng1_turn4.ogg 35.54K
- snd/song1/sng1_up_64.ogg 227.26K
- snd/song1/sng1b_down_64.ogg 200.50K
- snd/song1/sng1b_intro_64.ogg 145.16K
- snd/song1/sng1b_left_64.ogg 237.03K
- snd/song1/sng1b_right_64.ogg 206.79K
- snd/song1/sng1b_turn1.ogg 36.12K
- snd/song1/sng1b_turn2.ogg 36.79K
- snd/song1/sng1b_turn3.ogg 36.06K
- snd/song1/sng1b_turn4.ogg 37.44K
- snd/song1/sng1b_up_64.ogg 214.51K
- snd/song2/ dir
- snd/song2/sng2_bs1.ogg 203.45K
- snd/song2/sng2_bs2.ogg 204.13K
- snd/song2/sng2_bs3.ogg 199.30K
- snd/song2/sng2_bs4.ogg 200.24K
- snd/song2/sng2_end.ogg 59.79K
- snd/song2/sng2_end2.ogg 25.75K
- snd/song2/sng2_extra1.ogg 47.79K
- snd/song2/sng2_extra2.ogg 28.15K
- snd/song2/sng2_extra3.ogg 18.86K
- snd/song2/sng2_extra4.ogg 19.61K
- snd/song2/sng2_fundament.ogg 173.67K
- snd/song2/sng2_offsync.ogg 29.08K
- snd/song2/sng2_perc.ogg 180.23K
- snd/song2/sng2_tension.ogg 162.85K
- snd/song2/sng2_tension2.ogg 121.10K
- snd/song2/sng2_turn1.ogg 33.92K
- snd/song2/sng2_turn2.ogg 34.84K
- snd/song3/ dir
- snd/song3/sng3_end.ogg 67.94K
- snd/song3/sng3_fundament.ogg 143.73K
- snd/song3/sng3_gameover.ogg 109.40K
- snd/song3/sng3_melody.ogg 437.72K
- snd/song3/sng3_perc.ogg 155.37K
- snd/song3/sng3_tension.ogg 107.10K
- snd/song3/sng3_turn1.ogg 74.05K
- snd/song3/sng3_turn1b.ogg 70.30K
- snd/song3/sng3_turn2.ogg 56.15K
- snd/song3/sng3_turn2b.ogg 47.28K
- snd/song3/sng3_turn3.ogg 67.56K
- snd/song3/sng3_turn3b.ogg 70.38K
- snd/song3/sng3_turn4.ogg 88.26K
- snd/song3/sng3_turn4b.ogg 68.33K
- snd/song4/ dir
- snd/song4/sng4_alert.ogg 151.34K
- snd/song4/sng4_dh.ogg 119.94K
- snd/song4/sng4_dhmainloop.ogg 180.97K
- snd/song4/sng4_end.ogg 57.16K
- snd/song4/sng4_fundament.ogg 114.29K
- snd/song4/sng4_mainloop.ogg 219.31K
- snd/song4/sng4_offsync.ogg 24.62K
- snd/song4/sng4_tension.ogg 91.02K
- snd/song4/sng4_turn1.ogg 41.32K
- snd/song4/sng4_turn2.ogg 47.37K
- snd/song4/sng4_turn3.ogg 44.35K
- snd/song4/sng4_turn4.ogg 41.32K
- snd/song4/sng4_turnloop.ogg 169.32K
- snd/song5/ dir
- snd/song5/sng5_bassloop.ogg 62.61K
- snd/song5/sng5_bd.ogg 130.60K
- snd/song5/sng5_d1.ogg 187.85K
- snd/song5/sng5_d2.ogg 187.79K
- snd/song5/sng5_d3.ogg 185.05K
- snd/song5/sng5_d4.ogg 194.14K
- snd/song5/sng5_end.ogg 129.99K
- snd/song5/sng5_fundament.ogg 219.46K
- snd/song5/sng5_gameover.ogg 66.61K
- snd/song5/sng5_hhloop1.ogg 72.27K
- snd/song5/sng5_hhloop2.ogg 70.73K
- snd/song5/sng5_hhloop3.ogg 89.80K
- snd/song5/sng5_hhloop4.ogg 54.35K
- snd/song5/sng5_lead.ogg 205.20K
- snd/song5/sng5_mainloop2.ogg 208.02K
- snd/song5/sng5_tension.ogg 43.00K
- snd/song5/sng5_turn.ogg 69.44K
- snd/song5/sng5_turn2.ogg 10.25K
- snd/song6/ dir
- snd/song6/sng6_bdbig.ogg 169.90K
- snd/song6/sng6_bdsmall.ogg 160.01K
- snd/song6/sng6_crash.ogg 64.90K
- snd/song6/sng6_gameover1.ogg 60.67K
- snd/song6/sng6_gameover2.ogg 52.68K
- snd/song6/sng6_hh.ogg 25.94K
- snd/song6/sng6_lead1.ogg 136.56K
- snd/song6/sng6_lead2.ogg 135.73K
- snd/song6/sng6_lead3.ogg 137.63K
- snd/song6/sng6_lead4.ogg 139.51K
- snd/song6/sng6_pad1.ogg 204.99K
- snd/song6/sng6_pad2.ogg 190.43K
- snd/song6/sng6_pad3.ogg 202.84K
- snd/song6/sng6_pad4.ogg 204.85K
- snd/song6/sng6_superpad.ogg 193.98K
- snd/song6/sng6_tension1.ogg 36.43K
- snd/song6/sng6_tension2.ogg 35.91K
- snd/song6/sng6_turn.ogg 21.14K
- snd/song6/sng6_turn140.ogg 21.34K
file_id.diz
Earworm An innovative Game for Windows. You make the soundtrack: All music is arranged in realtime based on your game-actions. Can you find the supersecret Keycombo for starting the game in the supersecret HappyHardcore-Mode? To run the game in fullscreen-mode, set "fullscreen = 1" in earworm ini. Resolution and quality settings are there too. THE GAME IS OPTIMIZED FOR 16:9 ASPECT RATIOS AND HD RESOLUTIONS! But 16:10 will most likely also work. Credits: Code, music, everything: Jan C. Obergfell (jco) / 2011 www.jco.de | www.aurevis.com contact: jco@jco.de Uses Bass and Irrlicht Libraries Written in C++ - with love. System requirements: - Tested on a fast PC running Windows XP - Tested on an even faster PC running Windows 7 - GFX Card supporting Direct3D 9, Pixelshader 2.0b if you want bloom. - A computer keyboard with cursor keys or a joystick Troubleshooting / ini settings "Sound stuttering/broken" -> try increasing "buffer multiplier" in earworm.ini. causes nasty audio latency though. "Sound still stuttering/broken" -> buy a faster PC "Low FPS" -> deactivate bloom and/or antialiasing and/or vsync "The stencilshadows look broken when activated and make everything run slow" -> Leave it off "WTF stencilshadows!" -> Leave it off Greetings fly out to: - demoscene <3 - cool people - people who are not so cool but might become cool in the future - the future THIS SOFTWARE COMES WITH ABSOLUTELY NO WARRANTY WHATSOEVER. USE AT YOUR OWN RISK. Some personal techy sidenote: The game features a realtime sample-playing and sequencer-engine which recombinates samples and loops based on musical criteria, completely controlled by the game. It even features dynamic processing and turntable-like control of playback speed. The idea was to write a game music synthesizer with a simple API like - play a song - change to another part of that song at the earliest possible opportunity - react appropriately to fuzzy dramaturgic measurements like "amount of danger" - smoothly change tempo - play stuff in parallel Of course, the result has to - always sound good, "musical" and "fitting" - stay always in sync with the game - never stop So I hacked a lot of assumptions about the structure of music into the controller engine, and came up with a manageable system of describing "songs". The possibilities and permutations are without limit, I will most likely further explore the area of realtime interactive music and visualisation systems. Follow me at twitter: twitter.com/jcomusic (Sorry for the aliasing during pitch-changes ;) No time left before Evoke to implement some sort of oversampling.) -jco / 11/08/12