File download
- File size:
- 8 476 687 bytes (8.08M)
- File date:
- 2009-08-02 23:11:57
- Download count:
- all-time: 2 706
Preview
- compo_entry.exe 3.99K
- compopiccy.jpg 684.56K
- D3DX9_41.dll 3.98M
- gimmiks/ dir
- gimmiks/flyer/ dir
- gimmiks/flyer/02_salvation_main.cpp 25.03K
- gimmiks/flyer/st06d_salvation_flyer.exe 4.00K
- gimmiks/flyer/st06d_salvation_flyer_uncomp.exe 24.00K
- gimmiks/pic_jpg_1680x1050/ dir
- gimmiks/pic_jpg_1680x1050/01_transitions.jpg 851.59K
- gimmiks/pic_jpg_1680x1050/02_salvation.jpg 684.56K
- gimmiks/pic_jpg_1680x1050/03_skysle.jpg 774.32K
- gimmiks/pic_jpg_1680x1050/04_futurists.jpg 976.27K
- gimmiks/pic_jpg_1680x1050/05_seoul.jpg 641.63K
- gimmiks/pic_jpg_1680x1050/06_instition.jpg 643.70K
- gimmiks/pic_jpg_1680x1050/07_physar.jpg 192.56K
- gimmiks/prg_exe_1680x1050/ dir
- gimmiks/prg_exe_1680x1050/01_transitions.exe 3.92K
- gimmiks/prg_exe_1680x1050/02_salvation.exe 3.96K
- gimmiks/prg_exe_1680x1050/03_skysle.exe 3.73K
- gimmiks/prg_exe_1680x1050/04_futurists.exe 3.81K
- gimmiks/prg_exe_1680x1050/05_seoul.exe 3.97K
- gimmiks/prg_exe_1680x1050/06_instition.exe 3.82K
- gimmiks/prg_exe_1680x1050/07_physar.exe 3.89K
- gimmiks/prg_exe_1920x1080_windowed/ dir
- gimmiks/prg_exe_1920x1080_windowed/01_transitions_1920x1080.exe 3.94K
- gimmiks/prg_exe_1920x1080_windowed/02_salvation_1920x1080.exe 3.97K
- gimmiks/prg_exe_1920x1080_windowed/03_skysle_1920x1080.exe 3.74K
- gimmiks/prg_exe_1920x1080_windowed/04_futurists_1920x1080.exe 3.80K
- gimmiks/prg_exe_1920x1080_windowed/05_seoul_1920x1080.exe 3.98K
- gimmiks/prg_exe_1920x1080_windowed/06_instition_1920x1080.exe 3.82K
- gimmiks/src_main/ dir
- gimmiks/src_main/01_transitions_main.cpp 25.36K
- gimmiks/src_main/02_salvation_main.cpp 25.36K
- gimmiks/src_main/02_salvation_main_old.cpp 25.55K
- gimmiks/src_main/03_skysle_main.cpp 24.11K
- gimmiks/src_main/04_futurists_main.cpp 25.04K
- gimmiks/src_main/05_seoul_main.cpp 24.30K
- gimmiks/src_main/06_instition_main.cpp 22.43K
- gimmiks/src_main/07_physar_zip.zip 13.08K
- gimmiks/src_main/prj/ dir
- gimmiks/src_main/prj/k4.sln 1.06K
- gimmiks/src_main/prj/k4.vcproj 7.29K
- gimmiks/src_main/prj/voxel_bukkake_w32.sln 1.07K
- gimmiks/src_main/prj/voxel_bukkake_w32.vcproj 5.41K
- gimmiks/still_salvation_1680x1050.exe 3.96K
- gimmiks/still_salvation_1680x1050.jpg 684.56K
- gimmiks/still_salvation_1920x1080.exe 3.97K
- pouet.jpg 113.75K
- readme.txt 5.59K
- st06d_salvation_1280x720.exe 4.00K
file_id.diz
__ __________________________ __
:_)__ _ _ __(_:
|._) (_.|
<>\ () /<>
|| T || L ||
|| S :: L ||
|· _____ ·|
: / /\ :
_______ ___. /____/ \ ___ ___
___ _/ _ \ _/ |__ \ \ / _/ \ _/ \ ___
/\ \ \\ |____\\_ ___/___\\____\/-\\ | \\ | / /\
/ \__\ |______ | | | | /____| /____ /__/ \
\ / / : |/ _ | _ _ _ _// \ \ /
\/__/ _| / \_ \_ \_ \_ |_ \__\/
\\_________//__________// |/_________//_______//
- ----------------------/ |-©d----------------- -
: / | :
|. / : .|
|| ||
|| ||
|| ._ .__ __ __ __ .__ _._ __ ||
|| |_)| ((_/__) (_/_| ) |__)__) ||
|| | ||
|| ||
<> <>
S A L V A T I O N S
>> Animated
Some camera flights where added and the "performance" increased
about 20times. Its still not at todays standards.. and if you
have a monster gfx card, sorry for the non existing speed. But.
After rethinking that one as animated entry, i made a few
optimizations and added 16 different camera"paths".
It fits very well to all kind of ambient music, aswell as dubstep
and techmospheric, i suppose. now why did I say that.
just because there is no music at all :)..
putted the d3dx41.dll into the archive you can delete it if you
have that one already installed.. the compiled version only runs
on 1280x720 resolution so if your gfx card doesn't provide this
resolution (720p) try to emulate it in the settings, or it
wouldn't start, anyhow.. ;)
perhaps it should be recrinklered for vista and above..
>> About
These pictures where made around five months before evoke..
I thought there will be a 4k grafix competition at evoke..
Sadly there is none :(= . About two weaks ago "patter" was released
by doom.. till that moment i thought these ones are somewhat well,
but now i only want to throw them out at some party..
mad^still
the 1920x1080 versions didn't run in fullscreen at my desk,
so i implented them as windowed versions, though they have
a little delay if you press "esc".
be aware not to start the 4ks if you have a grafix card with
less performance than a geforce8 especially the big versions will
consume major gfx performance and will not be quit that well.
would be fun to see if someone increases performance/filesize
by the sources. +please use your own d3dx dlls the ones provided my
be infected (but very likely aren't)..
>> A demonstration brought to you by
MAD^BAUKNECHT >> stDOTmaderATgmxDOTde >> coding stuff
Blueberry^Loonies,Mentor^TBC >> compression technologicians
gIZMo^Farbrausch >> help for salvation.exe
Feel free to contact us.
Meet us at next Breakpoint, Assembly, Evoke, TUM
>> Greetings to:
Bonzaj ^ plastic
Sire ^ Bauknecht & Lego & Still
Stingray ^ scarab
Krill ^ Plush
Dalezy ^ Mad Wizards
Helge ^ Helgejobb
Cynic ^ Still
Pirx ^ Still
Mr.Pet ^ Einklang
Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch
Sharon, Digisnap ^ Matrix
Unreal ^ Sunflower
Gargaj ^ Conspiracy
Admiral ^ Elyssis
Alien ^ bitfellas
Tim ^ bitfilmfestival
Madstop ^ Ethic
Rames ^ Remedy
Sniper & Ray ^ Scarab
Hunta, Eric ^ Brainstorm
Muhmac ^ Speckdrumm
Minas ^ Calodox
XXX ^ Haujobb
Slack ^ Necrostudios
Gopher ^ Alctraz
Degauss ^ TEK
Sudio,Rackler,Jester,Eliptic ^ Ideology
Graham,Yazoo,Axis,Dante ^ Oxyron
Decca ^ Bauknecht & Lego
IQ ^ RGBA
Mentor ^ TBC
Blueberry ^ Loonies
Navis ^ ASD
Nero,Pixtur ^ Still
2crazy ^ VCF
>> Respect to:
Kewlers / MFX
The Black Lotus
Plastic
Conspiracy
Ephidrena
Moppi Productions
Sunflower
Tpolm
Stravaganza
Nesnausk
Adromeda Software Development
Cocoon
Mad Wizards
Portal Process
A.N.D.
Hellcore
Exceed
Bypass
Adapt
Traction
Matt Current
Visualice
The Electronic Knights
Oxyron
Resource
Camelot
Ideology
Andromeda
RGBA
Loonies
TBC
Quite
<< Suggested hardware:
hardware
>> Tested on:
no humans where harmed during the developement