Exporter Report

Begin reading config file "C:\3dsmax7\scenes\cutteroldrunko4purje.cfg".
Always export node: "MountPoint"
Always export node: "MuzzlePoint"
Always export node: "CamPoint"
Always export node: "Mount0"
Always export node: "EyePoint"
Always export node: "eye"
Always export node: "cam"
Always export node: "mount0"
Always export node: "mount1"
Always export node: "mount2"
Always export node: "mount3"
Always export node: "mount4"
Always export node: "mount5"
Always export node: "mount6"
Always export node: "mount7"
Always export node: "mount8"
Always export node: "mount9"
Always export node: "mount10"
Always export node: "mount11"
Always export node: "mount12"
Always export node: "mount13"
Always export node: "mount14"
Always export node: "mount15"
End reading config file.
First pass:  enumerate scene...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node SORT::purje2 with parent start01
Processing Node mountpoint with parent start01
Processing Node detail2 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node "base01".
Adding node "start01" with parent "base01" to subtree rooted on node "base01".
Adding node "SORT::purje2" with parent "start01" to subtree rooted on node "base01".
Attaching object to node.
Adding object named "purje".
Adding mesh of size 2 to object "purje".
Adding node "mountpoint" with parent "start01" to subtree rooted on node "base01".

Third pass:  Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"

Add default object states...

Adding object state to 1 detail level(s) of mesh "purje".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=-0.10434, y=0.15953, z=-0.10512, w=0.97602
    translation:      x=0.00000, y=-0.00000, z=-0.00000
    actual rotation:  x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
---------------------------------

Add default node states...

Adding node rotation at time 0.000000 for node "SORT::purje2".
  rotation:     x=0.09230, y=0.70106, z=0.70106, w=0.09230
---------------------------------
Adding node translation at time 0.000000 for node "SORT::purje2".
  translation:     x=-0.01495, y=-0.05579, z=10.25015
---------------------------------
Adding node rotation at time 0.000000 for node "mountpoint".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "mountpoint".
  translation:     x=-0.10904, y=-1.28341, z=0.87787
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "purje" detail level 2.
136 verts before joining verts
136 verts after joining verts
140 faces, 136 vertices before sorting
136 verts before joining verts
136 verts after joining verts
11 faces, 136 vertices after sorting

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         purje2 --> Object purje with following details:  2
         mountpoint

   Sequences:

   Material list:
   material #0: "purjeb".  Translucent.
Warnings:
No warnings.

Errors:
No errors.