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R&8V`nsA J`b0Os~} S?'=i3y%IA^ACLvyT>.1F2<!|$Wdd<ɪM00l&EXbӓ6J]^;m> 3CIt!dt@>rU@fK"^>G'+;$=fBR=J#HC|cA hin Play OF to Pull - When this option is selected, your centerfielder will play in the hole between him and the other outfielders, depending on which side of the plate the batter lines up on. For a right-handed batter, the center fielder will line up in the left center field alley. Likewise, for a left-handed batter, he will line up in the right center field alley. The advantage is that this option decreases the chances for a double if the batter pulls the ball. However, if?iX+ the ball is hit to the opposite field, the chance for an extra base hit is increased. Play OF Aggressively - This option will cause all of your outfielders to try for the fly ball, or gun down a runner trying to take an extra base during the play. This option may cause the outfielders to make fielding or throwing errors, giving up extra bases, as they attempt the "play of the game". Once you have given the outfielders their instructions, go back to the Pitching Optio@jw+n menu by pressing [7]. Selecting a Pitching Strategy You have six pitching strategies to pick from. These strategies are listed in the top half of the Pitching Options menu. Pick Off - The pitcher will try to throw out the runner at first base. You may get the first baserunner out, however, you could throw it past the first baseman and the runner may take extra bases. This also increases the chance of a walk because the pitcher's concentration is broken. Pitch Ak sOut - The pitcher will pitch far outside the plate so the catcher can throw out a stealing baserunner. This option will decrease the chances of a stolen base, however, it the runner is not attempting to steal, the chances for a walk are increased. Intentional Walk - Use this strategy when first base is open and a good batter is up to try for a force play. This option can also be used to allow for the chance to pitch to a weak on-deck batter. Pitch Around - When a gBl<3ood hitter is at the plate you do not want to give him a good pitch. This option decreases the chances for a strike out and an extra base hit, but increases the chances for a walk and a hit. Pitch Aggressively - The pitcher will "go right at the batter" by throwing the ball over the plate. This option will decrease the chances for a walk or a single, and increases the chances for a strike out or an extra base hit. Pitch - This is a normal pitch. Full Count You Cm$ahave the ability to go to a full count three times per side, per game. This is only an option when you are in your defensive menu. The full count gives you a chance to face the batter on a pitch by pitch basis. Balls and strikes will be called by the umpire and can be seen in a small gray window just below the box score. When you are in the full count mode, your menus will stay the same as before. You will have to select the way you want to throw to a batter and the pitch DX_ you want to throw. There will now be one more menu from which you can make a selection. You will be selecting the location where you want to throw the pitch. If you are the batter, you too will have to make your regular throwing selections, and then select the location where you think the pitcher will be throwing the pitch. The possible selections for the pitch location menu (for both batter and pitcher) are as follows: 1 Inside Low 2 Low 3 Outside Low/oHv_s used to neutralize the opponents pitcher by placing lefty batters against righty pitchers and vice versa. Also taken into consideration are the players' batting averages. The computer will choose the default lineup based on the platooning technique. Changing a Players Position The current lineup remains on the right-hand side of the screen for reference. The initials in the upper-right-hand corner correspond to the 9 positions on the field, along with Pinch Hitter, Pinc0pMh Runner, and Designated Hitter. To change the position of the current player (the one whose stats are on the screen), just press the letter corresponding to the new position. Changing a player's position will affect his fielding range. To keep these effects at a minimum, try to keep players within their normal fielding area (i.e. keep the infielders in the infield). Substituting a Player To substitute a player into the lineup, select the player on the left side that will 1qS~be substituted. When the Statistics screen appears, press the letter corresponding to the player he is replacing. If the position needs to be changed, press the appropriate letter as explained above. The player that was replaced will now appear on the list of available players. After you have arranged the lineup, press [F9]. Once both teams' lineups have been decided, the national anthem will play, and the players will take the field. NOTE: It is important that you hav2r#۱e a player in every position or you cannot advance to the next screen. THE PLAYING FIELD Playing Screen Scoreboard The scoreboard displays the teams playing (visiting team first), current inning, the number of outs in the inning, and the total number of runs, hits and errors in the game. An Asterisk (*) will mark the team at bat. To see a complete boxscore during the game press [B]. You will go to the Game Final screen and have to select [F1] to see the complete 3s$lboxscore. Pitcher's Window This window is located on the pitching teams side of the field. It shows to current pitcher's name. Batter's / On-Deck Batter's Window This window is located on the batting teams side of the field. It shows the current batter's name. When deciding how to pitch to the current batter, it is sometimes helpful to know who the on-deck batter is. A window located below the Batter's Window shows the name of the batter on- deck. Play-by-Play Wind4tWow TMC has a text announcer who will call plays as they happen. The play by play will appear on the top of the screen, where the scoreboard usually appears. Replay Window Pressing [L] after the play is done will give you a text summary of the last play. Selection Windows - These windows appear in the upper corners of the screen. The options on these menus are fully described in the following section. PLAY BALL! Making Selections Each player will build a strategy b5uEWased on their selections from the following option menus. The only call you must make to set a play in motion is the style and type of the pitch (or swing). Once the pitch and swing are chosen, the play animation will begin. Pitching Selections Before the pitching team selects the pitch it would like to throw, a number of fielding strategies may be used. A series of menus contains all of the defensive options. It is either located in the upper right or left-hand corner,6vz> depending on which team is pitching. Defensive Coach For some winning teams, a robust offense can overcome the most glaring deficiencies in the field or on the mound. To be successful, major league managers and MicroLeague managers must observe and evaluate ever-changing factors before they set their defense. Is the baserunner a threat to steal? Is the batter a pull-hitter who can go all the way? Defensive Coach Menu Positioning the Infield To position the infield pl7w(Bayers, select [7], Defensive Coach from the Pitching Options menu. The next menu that appears is the Defensive Coach menu. Select [5], Position Infield from this menu. Infield In - This brings all the infielders in as the pitch is thrown. This strategy increases the chance that the runner will "hold" or could be thrown out at the plate on a ground ball. On the other hand, this increases the chance that a sharp grounder will get through for a single, since the infield i8x ds playing in. Nevertheless, this is a useful strategy late in the game if your team needs to keep a run from scoring on a ground ball. In at the Corners - This brings the third and first basemen in, moving as the pitch is thrown. this cuts down on the chance for a successful surprise or sacrifice bunt, and may hold a runner on third base. However, this increases the chance that a ground ball if hit to third or first might get through for a hit. Guard Lines - The f9c[Pirst and third basemen will move closer to their respective lines. This option will decrease the chance of an extra base hit if the ball is hit down the line. If the ball is hit in the hole, the chance for a base hit is increased. Play to Pull - The shortstop or second baseman (depending on which side of the plate the batter lines up on) will move to the hole to guard against a pulled ball. The advantage is if the hit is a grounder to the pull side, the chance of an ou$z xclosely. Pitcher's Condition The Pitcher Management screen is broken into two parts. On the left side is the list of available pitchers. The only information you are given is the pitcher's name and which arm he pitches with. The starting pitcher's name and condition are listed on the right-hand side. Any pitcher who is warming up is also listed on the right. The condition may be cold, warm, O.K., or tired, and will affect his pitching. Be sure to rotate the starting p%{itchers; you can't expect your best pitcher to pitch a 100+ game season! Available Pitchers Pressing the letter that is next to any available pitchers' name will bring up a screen that contains his pitching statistics. The following statistics and ratings will be listed for each pitcher. Each one is an important variable when deciding on strategy. Pitcher Stats W - Number of times pitcher has recorded a win. L - Number of times pitcher has recorded a loss. ERA &|` - Earned Run Average. (earned runs) x (9) / innings pitched CG - The number of complete games for the pitcher. SV - For a relief pitcher, the number of times he has "saved" the starting pitcher, winning the game. IP - Total number of innings a pitcher has pitched. TF - Tiring Factor. This rating suggests how long a pitcher can continue to pitch effectively. Hitting Rating Rating of the pitchers hitting ability. 1-4, with 4 being a good hi'}Gtter. The next set of statistics lists the pitcher's numbers vs. right and left- handed batters. This statistic will be the same for both RHB and LHB for teams prior to 1982. BF - Number of batters the pitcher has faced. H - Number of hits against the pitcher. GBFB - The ratio of ground balls to fly balls. 2B - Doubles hit against the pitcher. 3B - Triples hit against the pitcher. HR - Home runs hit against the pitcher. SO - Number of strike outs. BB - (~A"Number of walks. As a manager you must keep in mind that the actual statistics and subjective ratings will affect the outcome of the play and should be taken into consideration. The ratings and statistics will remain constant unless you choose to update them with the Microleague GM/O Disk (or if you use the Compile Stats option with a league you've created). At the bottom of the statistics screen, you have three choices: o Press [F1] to put him in the game. o Press [F)UDa2] to warm him up. o Press [F9] to return to the list of pitchers. If you choose to put the pitcher in the game, his name will appear on the right side of the Pitcher Management screen listed under Pitching. If you have selected him to warm up, he will be listed as "warming up". Pressing [F1] will show the statistics for the current pitcher. On the statistics screen, two options are listed: o Press [F1] to remove the pitcher. o Press [F9] to return to the previous*qeW menu. When you are happy with your adjustments, press [F9] to move onto the home team's Pitching Management menu. Lineup Management After you have selected the pitchers for the visiting and home teams, you will choose the starting lineup for first the visiting team, then the home team. This section will allow you to improve your managerial talent or test the knowledge of the game you have developed over time. It is a good idea to print out your team roster before mak+ wing any decisions. The print out will give you some sense of your team's abilities and tendencies, both weak and strong. Lineup Management Screen The Lineup Management screen is divided into two parts. On the left-hand side is a listing of the available substitutes. Their batting hand is listed (S stands for switch-hitter) as well as their starting position. On the right-hand side is a listing of the current lineup. Again, each player is listed along with their starti,7X?ng position. To see the stats of any player, press the number/letter corresponding to that player's name. A screen will appear with the statistics of that player. To view your entire rosters stats at once press [F1]. You will be able to make your choice a little faster when you have all of your players' information in front of you. You are able to use this function at any time. Player Stat Screen Players Stats POS - The batters starting position. B - His batting -:hand. T - Throwing ability: 1-4, where 1 is the lowest. RBI - Number of runs the batter has driven in. F% - This relates to the batters fielding percentage. SB - Stolen bases CS - Caught stealing a base. R - Base running ability. Rating from 1-6. B - Bunting ability. Rating from 1-6. S - Sacrifice ability. Rating from 1-6. P - Pull hitter = 0, Spray = 1, Opposite Field = 2 W - Power (1-4) 1 being weak, 4 a HR hitter F - Fielding rating range (1-9) Th.nF&e following statistics are listed for a batter versus a left-handed and right-handed pitcher. Remember, teams before 1982 didn't track righty/ lefty stats. BAVG - Batting average AB - Number of times a batter appeared at the plate, excluding walks, hit by pitch(es), and sacrifices. H - Number of hits. 2B - Doubles hit. 3B - Triples hit. HR - Home runs hit. SO - Number of times batter was struck out. BB - Number of walks. Platooning Platooning iction menu will appear. To select a team press the letter or number to the left of the team name. Once you have selected a team you will go back to the Game Options screen and the team name will appear in the box below Visitor or Home. Repeat this process for the other team, if you would like a change to be made. Stadium Selection To choose a stadium to play in press [S] and a pop-up menu will appear on the screen listing the available stadiums. If you have a stadium d-isk type the letter of the drive it is in and those choices will appear on the screen. If all of your information is on your hard disk type [C] and your available choices will appear. Select the number of the stadium you want and you will return to the "Game Options" screen. If no choice is made from this screen, you will automatically play at Yankee Stadium. Remember, the stadium you choose does effect the outcome of the game. A ball hit off the wall at Dodger Stadium ma<1y be a home run at Yankee Stadium. Manager Selection Under the visiting and home team names you will see windows for your manager selection. If no choice is made both managers will be "Player Managers" rather than "Computer Managers". For the Visitors to have a "Computer Manager", select [F1]. The message in the window will read "Computer MAN". To change the Home team to a computer manager select [F2] and the appropriate change will be made. These changes will be perman\xent until you change them or exit the game. Designated Hitter Option You have the choice of using a DH with any team. The game starts off without the DH. To select the DH option press [D]. The message in the window will now say "Use DH Rule." The DH will be the tenth man on your roster and he will bat in the ninth spot for the pitcher. Switching Graphics On/Off You will be able to play TMC with graphic animation or without it. The advantage of having the graphics ofYԭf speeds up game play. The disadvantage is that you do not see the play, only the result. To play with the animations, look to the lower left portion of your Game Options screen. Next to the letter [A] you will see "Animate Plays" or "Animation Off". The letter [A] is like a switch. If you hit it once the message will change, if you hit it again it will return to the original message. For example, if the message is "animation off" press the letter [A] and the message willP change to "Animate Plays." You can use this option in Expert as well as Normal Play. It cannot be used, however, in the Play Quick mode. Load Game To use this option you must have a saved game. To save the game you are currently playing you need to access the boxscore. To do this press [B]. Once you are there, select [F2], Save and Quit Game and the program will ask you to input a name to save your file under (You can use any name you wish). To play the game later, s4elect [L], Load Game from the Game Options screen and then select the filename for your game. The game will pick up exactly where you left off. Expert / Normal Play To switch between these two modes of play, which will be discussed shortly, press [X] when you are in the Game Options screen. When you start the game the computer will automatically select normal mode. Once you have chosen expert mode it will stay that way until you change it or quit the game. Normal Play  - This lets you play the game with all of your menus visible on the screen. You will see all of your possible selections in the upper left or right hand corner of the screen during your selection process. This is where you should start, until you become familiar with all the features of the game. Expert Play - This selection enables you to play the game without cycling through all of the menus that appear on the screen during the game. The available selections are the sam!FWGe in the expert mode as they are in the normal mode of play, however, all you will have to do is enter a series of codes and the play will commence. You will have to refer to a quick reference card to be sure that you are inputting the correct keystrokes for the options you desire. The advantage of this method of play is your selections will not be seen by your opponent. Series Play - This feature is a must for league members. You will have the ability to play each team i"ނ>n your division or in your league for a total of either 12 or 18 games. After each game is played you will be able to see and printout the complete boxscore. It's a great way to play an entire season in a short amount of time. Next you will move on to the Pitcher Management Screen. Pitcher Management Screen Pitcher Management First, you will make decisions concerning the pitchers for the visiting team. The same methods are used to manage the pitchers on the home team.#y͇ When deciding how to manage your pitching lineup, pitching rotation, and relief pitchers, you will be able to access several different ratings and statistics. First, you may print out the complete team roster and examine each player's statistics as they performed on that team in that year (or in your league). This will help determine which pitcher you would like to play. When you have reviewed the current pitching lineup, you may examine each pitcher's statistics more )jlenge. MicroLeague Baseball, The Manager's Challenge is better than ever. From our exclusive, MicroLeague Action 3-D graphics to expanded stats and rosters, it includes these new features: Before the game: When you select the batting order you can check the player's stats vs. left-handed and right-handed pitchers. Select the batting order and starting pitcher. During the game: Tell a batter to bunt, hit away, or take a pitch. Pitch aggressively and call for a fastfball, slider, or curve. In key game situations, go to a full count. Pitch around the hitter or issue an intentional walk. Bring your infield in to guard against a bunt. After the game: Print out a complete box score. The Stat Compiler lets you accumulate season stats for your team, track league standings, manage reserve and disabled players, copy teams from season disks, and more... In future games, you can use these stats in scouting reports to help you win. You~,a can even form your own teams for league play. Season and Team disks from MLB the Original and MLB II will be compatible with TMC. Other specialty disks such as the General Manager/Owner, Season, and Manager Philosophy disks are also available. The GM/O disk allows you to trade, draft, or release players and change your roster/stats as the season progresses. Manager Philosophy disks will give you the opportunity to test your managerial skills against other coaches like Whitey HeyPPrtzog, Sparky Anderson (based on their teams' tendencies) and more. Call for details. Stadium disks will be available representing old-time and current stadiums. These disks will further enhance the simulation by giving you the true representation of each team's playing field. The MicroLeague Field Guide and Disk published by Bantam is an in- depth look at the players on each team on the MicroLeague game disk. This book is essential for the MicroLeaguer who wants to try to take his team to the World Series. The book provides highly sought-after "scouting reports" on over 1000 players featured on the game-disk as well as an historical perspective on all 26 Major League franchises. GETTING STARTED Load the game according to the enclosed reference card. Once the program has loaded, the main menu will appear. Main Menu Options Play Game Use this option to fully test your team management skills. You will see every play shown graphically as you cծ\all it. This mode of play allows you to access all of the features of the game. You have two options when you are in the middle of the game and need to stop. You can save the game or quick play the rest of it, both of which are explained below. Play Quick - (during a game being played) To complete a game with lightning speed all you need to do is press [B] and bring up your box score screen. One of the selections on this screen will be Play Quick and it will complete the ?rest of your game so you can see the stats in seconds. Save Game - Once you begin playing a game you will have the ability to save it at any time during the game so you can come back to it later. You will need to go to your box score by pressing [B] and look for Save and Quit Game. This will be explained more in the Scoreboard sections of the manual. Expert / Normal Play - To switch between these two modes of play, which will be discussed shortly, all you need to do is prA#!ess [X] when you are in the Game Options screen. The game will automatically start in Normal mode. If expert mode is selected, game play will stay that way until you change it or quit the game. Play Quick This option lets you play games without making decisions. Using artificial intelligence, the game is played in less than a minute. At the end of the game you will see the complete box score. You could play an entire Major League Season in a few hours. Quit Press [E1?SC] to quit the game, or to go back to the previous menu. You can only use this method of back-tracking when the box with a circle in it appears in the upper-left-hand corner of the screen. If you would like to quit while a game is in progress, press [B] to see the boxscore, then select [F3] to quit. Stat Compiler The Stat Compiler, which is on a separate disk, will work with both the Play Game and the Play Quick modes. This invaluable component of TMC is hard drive comqpatible and will allow you to create your own leagues and track the players' stats as you play games. It also allows you to check and update your full 30-man roster so you can prepare for the next game. For a complete explanation of how to load it and use all of its functions, please refer to the Stat Compiler section of this manual. PLAY GAME Team Selection Screen First you will make selections from the Team Selection screen. Simply press the letter next to the name oIf the visiting team, then the home team. After your teams have been selected, you will go to the Game Options screen where you can select the various options available. If you do not want to change any of the options, select [F9] and your game will begin. All of the options, including team selection, ar explained below. Selecting Teams To select new teams, press [V] for visiting team selection or [H] for home team selection. Once you have selected [V] or [H] a team sele3fAnything referencing specific IBM hardware or software should be ignored by the Amiga user. As an example the quick reference card has various loading procedures for various graphics modes. This does not pertain to the Amiga user who will only use the standard Amiga display mode. However there are "Quick-keys" listed on the card for use in the game, and they are not to be ignored. They are available for your use during the game. Also note that the stat compiler is included i