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Qߧ~|\&y`v/_Æ<&=:<`]d*$y&2H "M.p pc iQrp`+]F"pYР58p(hRTgH"шBP@#٨UpN&ǽ  _pKt8Q05IWk_=;Or:#ˢMl,ІV cmw}6b":ʓQ0 ؎hLcApib )^gyZ!y|'~C]S [ @kK|4?iRntrzXN`ȸ98ve}J?›Z Fvp$ pV+(i?7$%a3"DSOdI-$'' B|>_$Wy-\0Gkn(`!XU}Tz+(Ԇv9dž֦_iʦ 3ӧ"dT*z'Q|x MiE>a5ճ @ҕpgj#ERGoG.`85Kp_P!{_{Wϩg <hptщQ )'ybva-|́ )K\N=.I;FI?ꍤ=NzH[f0yò4i̯dѐtbŠÚC-Mg?=C >f?M%.,O 8aӂ Aqul8C@2/(1þa-wa;CJAqp4xQ<pX l Ɨ)QxK~U@# !{G>f?=\#SI)jG:_TF ! dQt>|E;V9lڻ8)$ IUЃ U~YU^kά9i>>q{,bq!W:"\)w5>/^6%+3hn"[xH## ͖~bJ [ V OI!8OS:Zµ!TÄx $%,c {PJuW3uxD$#X t^sغ ɫ@ r%l %E4 4*<,( ` >qz;4N@@8"^\.;::} eg<ͧZƁ( ^ (K_G?|STATIONS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General ~~~~~~~ Pause...................P Return to Menus..ESC Mission Orders......F7 Sound on/off...........I Engine sound on/off..O Aircraft Controls (Flight Control mode for keyboard-only users) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pitch down..............up arrow Roll righ'0Оt...................right arrow Roll left....................left arrow Pitch up...........down arrow Increase Power........+(keyboard "plus" sign) Decrease Power.........-(keyboard "minus" sign) Autopilot(DAFCS)...A TAC on/off............C Increase TAC limit....V Decrease TAC limit....X Batteries on/off......U Flaps........F Gear.......G Taxi/Land Ratio.......T | Parking Brake.........B Air Brake (airborne)...B Interphone ~~~~~~~~~~ Pilot Station.....F1 Copilot Station.....F2 Navigator Station...F3 EW Station....F4 OW Station....F5 External Camer...F6 Clock ~~~~~ GMT.....D ETA....E START....S RESET...R Radar Monitors (Pilot, Copilot, Ew, Ow) ~~~~~~~~~~~~~~~~~~~~~~~~~!Q~~~~~~~~~~~~~~ Zoom in......<(less than) Zoom out.....<(greater than) STV Camera mode (Nav, OW) ~~~~~~~~~~~~~~~~~~~~~~~~~ Z.....zero camera Launch ~~~~~~ Airmine....L Flare....;(semi-colon) Chaff..."(quote) Current Missile....Enter Select Next Missile...\(backslash) Time Compression ~~~~~~~~~~~~~~~~ Normal.....1 2x normal speed. ..2 3x normal speed...3 4x normal speed...4 5x normal speed...5 Thanks for choosing USA-Dox! Navigator Station...F3 EW Station....F4 OW Station....F5 External Camer...F6 Clock ~~~~~ GMT.....D ETA....E START....S RESET...R Radar Monitors (Pilot, Copilot, Ew, Ow) ~~~~~~~~~~~~~~~~~~~~~~~~~6pP@@Ge$EaxИ DDc7<>P5Z~r КuY#GCj; vzhQn3{L kf%Vy| {<"9@E (e#+P\1=OwDUDat G09~g,yp 3Vv_Qx6zo vʅTE/Tm8 uAlӢ†5 m00L$uod6+$Cnab@Q¸{aѡAgrL2^_gAL]2|`e&C;W6cXA'Sx\ᔗDH(BPp8+| أ!1V/<2=&(C!-ܼ-S!*FfE4 m6Bj}A9ZPs~P`!Ck?%^?x3t0i3#wӨ =fOz؎m+ pњ,o3X@w&U2/̚[;Xˍ||{ 6dᕯd#y/Yep&C(52x_H󥭃 Pq xb *O!X<^ B֋Ƭ F@eHz6czW[t˳'A_Yl`>XP224LKpAHYIhĝ,9 miXlh]0D(,-.' "/I'""*"/'#nu;ᗂz M=oi7 ֘/ Oj5R<ӚQN@Ӌ4ʊa۶9jEn[I}ND7Ht ދ;ZxȂJDK雡4,XG.KE!zaZLr@Ǐk@GW7o&` 6x 5!8,?oy`.&S/e \\y(Dt'#U/}9iQ Ecʌyy mDE :)wC1-x*f~0BeiyS(!r!u{(.y_߁#9\jj ė%9 Z. hhYs ;/u8*{a;3l6?>:D8b(1_i{|~[FNRÈn7=/alo gQYBi&?{Jc$0g _"y^| hb0!xP%!=P_.(ba>FcdQQu* Ng \_`]+x8 (/0w=!NF5ICIv'Po!Q[* | t,sɎ G睏J*(&Ԃc.cVzVLxhy[C0Á8࣓6O|iraP=BA`nTs8 \r2__D/$Y̓XZ\"LkpXmKno(¸Y?_(\;[Aojv߄0֮UWp?CtϦ` ї H[`!mͣ@łyv$27oZ=J #^*nhbDOV.=M쥝|*O\򱾙&kS5:FgߠA*?Q`/D(D we/x>8/8"7pJG>7{{!ǒ/ 0]oߤz~//M0C.!?7$Xo?æ@t y`/pk-`&(1f[1@!*4RbfrjI1x&/`~,P *(RB^ ߖs, and to maneuver the aircraft: Mode 1: Selection ~~~~~~~~~~~~~~~~~ To select an item: 1) Position the pointer over a selector (selectors can be buttons or lights on a panel, or works on a station monitor) as follows: A) Use the up and down arrow (panel selector) keys to move the game pointer from panel to panel within a screen. B) Use the left and right arrow or Tab ands Shift-Tab (object selector) keys to move from selector to selector within a panel. 2) Tap the space bar. For example, since the REGISTER panel is the only panel on its screen, only the left and right arrow keys will work, moving the pointer within the panel from object to object. Mode 2: Flight Control ~~~~~~~~~~~~~~~~~~~~~~ 1) Tap the ALT key. The pointer will change into a small P airplane symbol, indicating that the arrow keys can now be used to make the aircraft turn or climb and descent. 2) Tap the Alt key again to return the arrow keys to the selection mode. Function Keys ~~~~~~~~~~~~~ Three function keys (F8, F9, and F10) are used to cycle through and select objects on the CRT monitors at various stations, as follows: Pilot, Copilot, EW, J]*and OW Stations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F10............. With the monitors at any of these stations set to RADAR, tap F10 to cycle through the targets currently displayed. Navigator Station ~~~~~~~~~~~~~~~~~ MAP mode, with the WAYPOINT selector turned off: F10................ Tap F10 to cycle through the type of information currently selected in th b^e small monitor (borders, cities, and highways in CIV mode; radars, missiles, and bases in MIL mode) MAP mode, with the INS selector switched to EDIT: F10..........Tap F10 to move the pointer to the currently selected waypoint on the large monitor, or, if the pointer is already on the map, tap F10 to move the currently selected waypoint DOWNWARD. Shift-F10.......If the pointer is already on the map, hold down the S TEhift key and tap F10 to move the currently selected waypoint UPWARD. F9..............If the pointer is already on the map, tap F9 to move the currently selected waypoint to the RIGHT. Shift-F9.................If the pointer is already on the map, hold down the Shift key and tap F9 to move the currently selected waypoint to the LEFT. F8.........If the pointer is already on the map, tap F* to move the pointer to  "the next waypoint. Shift-F8.........If the pointer is already on the map, hold down the Shift key and tap F8 to move the pointer to the previous waypoint. The up and down arrow (panel selector) keys move the pointer off of the map to a new panel. RADAR mode (to set a temporary waypoint) F10..............Tap F10 to move the pointer to the radar screen and change it to the temporary waypoint cursor, [ F or, if the cursor is already on the screen, tap F10 to move it UPWARD. Shift F10........Hold down the Shift key and tap F10 to move the temporary waypoint cursor DOWNWARD. F9..........If the temporary waypoint curson is on the radar screen, tap F9 to move it to the RIGHT. Shift-F9....If the temporary waypoint cursor is on the radar screen, hold down the shift key and tap F9 to move it to the LEFT.  X F8..............If the temporary waypoint cursor is on the radar screen, tap F8 to set the temporary waypoint and return the pointer to the radar panel. OW Station ~~~~~~~~~~ SCAN OR ATTACK mode: F10............Tap F10 to cycle through the missiles listed to the right of the monitor (representing the currently selected bar or pylon)ӊ. CONTROL mode: F10...........Tap F10 to cycle through the missiles listed to the right of the monitor (representing the currently selected bay or pylon). F9............For any missiles that operate in more than one mode (for example, the AGM-88A), tap F9 to cycle through the modes. CAMERA mode: F10.......... Tap the F10 to cycle through the missiles l>isted to the right of the monitor (representing the currently selected bar or pylon). F8..........Use the 4-way camera switch to maneuver the camera until the target is centered under the green aiming cursor, and then tap F8 to lock the missile guidance system onto the target (a red box will appear if the lock-on is successful). Tap F8 a second time to release the lock. HOT KEYS (AVAILABLE AT ALL Xare many funny situations, so check'em out, you should talk to Skorls, Luthern, Gwyn, Eilaine, Ultar, Morkus, Gereint and Grub.. When you got bored, walk to CASTLE WALL, so you'll turn to DIERMOT again. Now... TALK TO GOEWNIE, you can find her in APOTHECARY WORKSHOP. Go to BLACKFRIARS ROW and LOOK AT NOTE. Find MALLIN and TALK TO him. He'll give you a book, now go to MONKS LODGE and TALK TO TOBY. GIVE BOOK TO  TOBY, he'll tell you how to fight SELENA.. Remeber the INGREDIENTS he'll tell you. Now leave and go to APTH WORKSHOP. TALK TO GOEWIN, tell her it's for a dragon, but she won't have COWBANE, leave... And now you have two ways to do it. You can go and find COWBANE yourself, or TELL RATPOUCH TO GO TO THE FORGE, AND THEN ASK CATRIONE FOR COWBANE, AND THEN GO TO SMITHY STREET AND THEN GET COWBANE, FINISH. He'll be back so ASK RATPOUCH FOR COWBANE, now you got it, so GIVE COWBANE  ܽTO GOEWIN. TALK TO GOEWIN, so she'll give you the potion. Now TALK TO GOEWIN again, leave and go to SEVERED ARMS, TALK TO ULTAR, go to WEREGATE, TALK TO GORGOYLES, go to APTH WORKSHOP and TALK TO GOEWIN, she'll meet you at the gate.. TALK TO GOEWIN. Go inside and play around with the skulls, you can TELL her to PULL or PUSH skulls. You'll get to the room with no skulls so save the game before you go ahead.. Now fight to that asshole, hope you beat him up... The trick is to poi 5nt your mouse on DIERMOT and then.. You'll figure it out after few times.. Well, you'll see the monster.. USE POTION ON DRAGON, and then TALK TO DRAGON, commend him to help you, so you'll get an eye.. Now let him sleep, leave the caves... TALK TO GOEWIN.. Go to THE FORGE and TALK TO LUTHERN, then TALK TO MELLIN, he'll tell you about the SKORL.. Go to the MARKET PLACE and when you see Skorl going to VILLAGE SHOP, LOOK THROUGH THE WINDOW, you'll hear the conversation, Skorl le jŭ[aves then, TALK TO SKORL, he'll tell you about the barrel, go to VILLAGE SHOP, TALK TO EWAN... At this moment the game will ask you for DISK C... Too bad CRYSTAL's and FAIRLIGHT's versions are fucked up, or there was no released DISK C... If you have dwlded LURE1.DMS LURE2.DMS LURE3.DMS the save option will not work... If you got Lureboot.dms Lure_A.dms Lure_B.dms the save option will work.. But the thing is both versions ask for DISK C.. This  a~.$is why it's only A HALF SOLUTION... We're waiting for 100% release... Typed and Played by Deluxe.. 8-JUL-92 Brooklyn, NY / File downloaded from Trash City Trash City ICS WHQ BBS (718) 318-8315 Date and time it was U/Led: Sunday 12-Jul-92 21:07:51 -----------------e---------------------------------------------------- YA LEECHED THIS FILE FROM.... _____ _____ __ ______ __ _____ | __|| ___|| | |_ _|| || __| | |__ | _|_ | |_ | | | || |__ |_____||_____||____| |__| |__||_____| _____ _____ ______ __ __ SYSOP:]DARKSTAR | _ \| _ ||_ _|| | | | __/| | | | | | COSYS:SPIRIT |__| |__|__| |__| |__|__| BBS OLI ;y K ICEMAN/INC D I A L +4 9 - ( 0 ) 2 0 1 / 5 5 7 6 8 8 D I A L +4 9 - ( 0 ) 2 0 1 / 5 5 0 3 0 5 D I A L +4 9 - ( 0 ) 2 0 1 / 5 5 7 7 6 3 D I A L +4 9 - ( 0 ) 2 0 1 / 5 5 8 5 2 2 --------------------------------------------------------------------- Q BBS (718) 318-8315 Date and time it was U/Led: Sunday 12-Jul-92 21:07:51 -----------------w~~~~~~ Mouse Play (Limited Keyboard) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is highly recommended that a mouse be used to operate Megafortress. When the mouse is chosen as the prime selection tool during startup, all selections in the game can be made by moving the pointer to an item and clicking on it with the left mouse button. Selectable items can be buttons, switches, objects on radar screens, objects on camera view sc' reens, or works on station monitor screens. The right mouse button is used to cycle through information supplied to database displays associated with maps in the mission assignment screens, and the Navigator's MAP mode screen. In addition, the "hot key" keyboard commands are available to the player from any station. KEYBOARD PLAY (NO MOUSE) ~~~~~~~~~~~~~~~~~~~~~~~~ A determined player can play the game !k'w/o a mouse, using only the keyboard. This is NOT recommended, as the game often requires quick reactions that may be hindered by strictly keyboard-centered control--but it can be done. Keyboard play is accomplished by using the arrow keys and space bar, three function keys, and the "hot" keys listed at the end of this guide. ARROW KEYS ~~~~~~~~~~ The arrow keys operate in two modes to select item} force of the throw is being adjusted, the player will be able to select the wicket to be aimed at. When the Space(FIRE) is released, or the force indicator reaches the maximum, the ball will be thrown. If the ball is over-thrown and ends up in another pitch quarter then the action transfers to that quarter. You may, at any time during the game, move your fielders as a tactical ploy. Unlike a real match, we have not restricted the number of players allowed to the outer field.Wk Simply press F8 to move the fielders with the mouse or keyboard. For your convenienve we have included 5 default fielding positions depending on the type of bowling selected. On screen indicators in this screen include a flashing hand symbol indicating that the fielder has the ball in his hand. 3.5 Bowler/Wickerkeeper The computer will activate both these players if the fielder has accurately thrown the ball to them. They will catch the ball just as long as they are nearu enough. Otherwise it will be necessary for another fielder to retrieve the ball thereby losing runs. Although, if very accurate, the fielder can runout the batsman, it is also possible for the wicketkeeper and bowler to do so. Simply press Space(FIRE) when the ball is caught. 3.6 Batsman Having hit the ball out of the split-screen, the batsmen will run if commanded. To make another run, on reaching the crease, the batsman will again wait until they are commanded to start [ . The batsman may turn back during the run if he sees the he is not going to reach the other side in time. The batsman`s running speed is incresed by consecutively pressing the batsman`s power keys. If a rhythm is not kept up, the batsman will slow down. They may throw themselves headlong to get to the crease in a tight situation, but if they miss they may lose even more time by having to pick themselves up. Should only be used as a last resort! -----> W!6(5ATCH OUT FOR FORTHCOMING RELEASES OF T.O.C. !! <----- ielder to retrieve the ball thereby losing runs. Although, if very accurate, the fielder can runout the batsman, it is also possible for the wicketkeeper and bowler to do so. Simply press Space(FIRE) when the ball is caught. 3.6 Batsman Having hit the ball out of the split-screen, the batsmen will run if commanded. To make another run, on reaching the crease, the batsman will again wait until they are commanded to start / \ ___ / / \ \/ / \ \/ _ \ / \/ \ / /\ \ / _ \ \ \ \ / / / ___ \/ /\__/\ \/ /__\ \/ ___ \ \_\ \/ /_/\/ \/\/ \/_______/\/ \/ * THE WORLD OF FANTASY EMOTIONS * SysOp - EaSy RiDeR Phone no. ++48-22-367443 USRobotics 14400/HST/V42.bis Everyday from 20:00 to 8:00 0-1 days warez !!!! > > KATHARSIS HQM < < File downloaded from Trash City Trash City ICS WHQ BBS (718) 318-8315 Date and time it was U/Led: Sunday 12-Jul-92 21:07:51 LURE OF THE TEMPTREES A HALF SOLUTION As soon as you find yourself in THE CELL you have to... PULL TORCH, and move closer to the door, so when the guard goes in, you leave immeditely. When you leave.. CLOSE DOOR͢ and then LOCK DOOR, so that asshole won't hurt you. TALK TO PRISONER, and he'll ask you for water, go to GUARD ROOM, GET KNIFE, GET BOTTLE, LOOK AT BARREL, USE TAP ON BOTTLE, USE KNIFE ON SACK LOOK AT SACK, and then go right to TORTURE ROOM, you'll see the guy... USE KNIFE ON LEATHER CORD, it's fixed to his feet... From now on he'll follow you wherever you go. Go back to THE OUTER CELL, and GIVE BOTTLE TO PRISONER, he'll tell you 'bout the way of escape. TELL RATPOUCH TO PUSH BR#ICKS, when he leaves go after him... You are now in the SEWER OUTLET.. Go to THE FORGE, GET TINDERBOX , TALK TO LUTHERN, leave and go to SEVERED ARMS, TALK TO EILEAIN, leave and talk to MALLIN , he'll give you METAL BAR, go with it to VILLAGE SHOP, and GIVE IT TO EWAN, he'll give you some money and GEM. Go to MAGPIE TAVERN, TALK TO MARKUS, BRIBE MARKUS, TALK TO MARKUS once again, then TALK TO MALLIN, go to TH{AoE FORGE, TALK TO LUTHERN, go back to MAGPIE COURTYARD and TALK TO GRUB, the guy lying on the ground. Ask him 'bout the BLACK GOAT. Now TALK TO LUTHERN, , go to SEVERED ARMS and TALK TO EILEAIN, she'll give you the DIARY, EXAMIN DIARY, go back to MAGPIE TAWERN and GIVE GEM TO NELLIE. She'll give you a FLASK. DRINK FLASK.. See blacksmith, GIVE FLASK TO LUTHERN, so he'll empty it for you. Nice going. Now go to MARKET PLACE, GIVE LOCKPICK TO RATPOUCH... And at this moment you should save the game, because you don't know what will happen next.. LOOK AT DOOR, you'll see a lock. TELL RATPOUCH TO USE LOCKPICK ON LOCK. Now you're in the TAIDGH'S HOUSE... LOOK AT APARATUS, USE OIL BURNER WITH TINDERBOX, USE FLASK ON TAP .. Go to MIDDLE STREET, and DRINK FLASK.. Enter THE DOOR, and TALK TO SKORLS.. You'll set the girl free.. Now you can go and talk to anyone you want, there t three levels to test your skill, Professional, Amateur and Novice. Professional is obviously the most difficult level. By choosing these levels you are affecting the amount the wind will effect the bowling, the speed and spin of the ball and the response of the batsmen. Additionally, when playing against the computer, the choice of level affects the team the computer wil˷bl assemble against you. OVERS Select the amount of overs you want to play. The default is 55 and you may decrease this amount in 5 over steps to a minimum of 5 3. PLAYING THE GAME 3.1 Fielding Side The game is divided into two sections which we call the "split screen" and "full screen". The split screen has been designed to allow the players as much detail as possible and, therefore, increase playability. SPLIT SCREEN 3.ȿ2 Bowling Side In the top left of the screen you will see a graphic of the ball in the bowler`s hand. By pressing the appopriate keys, you can move this ball in the bowler`s hand. This will determine spin for the slow bowlers or whether the ball will land in the seam for faster bowlers. On the right hand side of teh screen you can see a weather vane giving an indication of wind direction and speed. At the beginning of the game and, thereafter, at the end of every over, you wiL`ll be given the chance to choose your bowler. Simply place the box around the desired bowler and the press space bar (default). You can keep track of your bowlers by observing the on-screen statistics under each bowler. To start the bowler press the space bar (defautl) and allow the bowler to run to the bowling crease. Press the space bar again when you want the bowler to start this bowling action. This action will also produce the bowling "Power Bar" which will determine the T,Dnangle at which the ball will travel. When depressing the space-bar you will see the Power Bar simulate the bowler`s arm in the bowling action. The sooner you release the space-bar the further down the wicket the ball will travel. The longer you hold down the space-bar. the shorter the ball will travel down the wicket. In this manner it is possible to bowl "yorkers" (where the ball bounces at the base of the bat) or bouncers (where the ball bounces mid-way down the wicket and eJXnds up going well over the batsman`s head). You need to ensure that you start this process at just the right time. If the bowler exceeds the crease then a "no-ball" will be called and the opposition will get one run. The same applies to starting the bowling action too soon. A similar fate awaits. At the same time, you will need to line up the direction of the ball. At the bottom of the right hand screen you will see a directional arrow. Simply line this up to achieve as acccuexrate a direction as possible. The ball will react differently in different conditions. Therefore note should be made of the pitch and weather conditions. For example, if the weather is dry and the pitch is hard then the ball will respond differently to soft and humid conditions. Part of the fun of playing CRICKET is the discovery of how these conditions affect play. Other onscreen indicators include a running runs/wickets total. 3.3 Batting Side The batting team has eleve n players and each one has his turn to bat. To reflect the real game, the computer grades the abilty of your team. It is assumed that as you progress through the playing order the ability of the batsman diminishes. The opening batsman are assumed to have equal ability followed by the specialist batsmen. However, the allrounders, wicketkeeper and bowlers will all reduce in batting ability as you go through the order. There is a marked difference in ability between batsman no.1 a(sjnd batsman no.11. It is important, therefore, to make full use of your specialist batsmen. The batsman has a variety of shots to play against the bowlers. See the list of shots and control keys available. When the batsman makes contact with the resulting in it leaving the split-screen, the action will transfer to the full-screen. FULL SCREEN This is called the "full-screen" although more accurately it should be called the "quarter-screen" because it shows the field quarter tr o where the ball has been hit. 3.4 Fielfing Side FIELDERS: The players may move freely around the pitch. Depending on where you have placed your fielders, the computer will activate the player nearest to the point where the ball lands. The player must press Space(FIRE) if he reaches the ball. Depending on the shot, the fielder will either catch or stop the ball and if this action is possible, the computer will activate the run return sequence. If the player catches the ball then the batsman will be out. However, if he merely stops it he will want to return the ball to either wicketleeper or bowler as soon as possible, in an attempt to stop the batsmen running, or limit their runs. In doing so the player will be able to place himself in the best positions for throwing. On pressing Space(FIRE), the process of throwing the ball will be initiated. Once the Space(FIRE) has been pressed, a bar will appear indicating the force of the throw. While theA> using arrow keys. 1.4 JOYSTICK Same as keyboard subsituting [FIRE] for [ALT&SPACE] 1.5 SPLIT SCREEN PLAYER 1 Bowler P Left Direction of ball O Right Direction of ball Q Up Spin the ball A Down Spin the ball Space To start the run-up and, once started, control delivery speed and angle PLAYER 2 Batsman Cursor Left Left Small steps to the left Cursor Right Right Small steps to the right CursoZpbKr Up Up Nothing Cursor Down Down Defend Enter Nothing Cursor Left Alt Hit Left Cursor Right Alt Hit Right 1.6 FULL SCREEN 1. BATSMAN Left Start run left batsman Right Start run right batsman Up Power run right batsman Down Power run left batsman Up Alt Throw batsman going up headlong Down Alt Throw batsman going down headlong Left Alt Left batsman abandons run  ARight Alt Right batsman abandons run 2. FIELDER (PLAYER WITHOUT BALL) Left Move fielder to the left Right Move fielder to the right Up Move fielder up Down Move fielder down Space Catch the ball if possible 3. FIELDER (PLAYER WITH BALL) Left Move fielder to the left Right Move fielder to the right Up Move fielder up Down Move fielder down Space Prepare t Sơo throw ball 4. FIELDER (PLAYER THROWING BALL) Up Space Aim at top wicket Down Space Aim at bottom wicket Space Power of throw BOWLER/WICKET KEEPER (WITHOUT BALL) Space Catch ball BOWLER/WICKET KEEPER (WITH BALL) Space Knock down stumps 2. GAME SETUP 2.1 Opponent options: There are three types of play. 1. Computer v Computer In this mode the play is entirely computer driven and will O allow you to observe a game demo 2. Player v Computer By choosing this option you can pit your wits against the computer. The toss of the coin will decide who bats and fields first. 3. Player v Player This is the two player mode. You may use just the keyboard or combination keyboard/joystick. Remember you may exchange keyboard functions between the players by pressing F4. 2.2 Choose v your team flag and press return/left mouse button. You will then be given an opportunity to change your team if desired. When selection is made, klick on NEXT and enter your name. Continue to next screen where you will be invited to choose your bowlers. The game includes the following types of bowler: FAST This bowler is the quickest and relies on sheer pace to dismiss a batsman. Unfortunately, a very fast bowler can  ³? sometimes be a little inaccurate. So although you will have tremendous speed, you cannot expect too much accuracy. MEDIUM FAST This bowler is not as quick as the fast bowler but you can expect a greater degree of accuracy. MEDIUM SEAMER Slower then medium fast, this bowler relies more on the pre- valent conditions of the day to achieve results. The ball is more likely to move off the seam in this mode resulting in d9^ some tricky moment for the batsman. ON-SPINNER On-spinners rely entirely on spinning the ball to achieve movement. An on-spinner spins the ball in a cloclwise direction resulting the ball moving from the left to right. OFF-SPINNER An off-spinner, like the on-spinner relies on spinning the ball to achieve movement. Unlike the on-spinner, the off- spinner spins the ball anti-clockwise resulting in ball movemen˙t from right to left. As in the real on-day international game, a bowler is only permitted to bowl a maximum of one-fifth of the toal overs. Therefore, in a 55 overs match bowlers can bowl a maximum of 11 overs each. So, if you decide to play just 15 overs then each of your bowlers can bowl a maximum of 3 overs ech etc. There is nothing to stop you choosing any combination of bowlers. You may have a bowling line-up of 5 fast bowlers ! More likely though, you will probably wacnt to keep as mayn options open as possible and choose a full bowling line-up. Remember, you cannot change your bowlers after the game commences. For two player modes your playing partner will need to go through the same procedure. With regard to the computer, it cheats a little and chooses bowlers as and when it feels like it just to add a little bit more to the fun! MUSIC Turn on/off the music FX Turn on/off the sound effects PLAY This optionmxs starts the game. You will not be able to begin until you have choosen your team set-up. In the main event that you wish to return to the main menu simply exit. The word "play" will have been replaced by "continue". You are then free, by re- choosing this option, to contimue play. UP View the highest scores LEVELS Choose your playing difficulty level. The gama has $ǃO0aZE,8%*h`' 9!}Rf-{LH]2DŽ!`)B/c{s-aO Dt> l&pLΐ%FB9M\?'DZ_oFc.RC<<X5@?WP M9}La"FR.ЂSyؽoci z)L^J@y~.+L AT ax p#CV^/\ fsa3^ Pia^+y|7^C`ׅf7٘ i>rw`^NJ`+_TzO 661R曎05t , q{??$G<)>{~`@^Qlʻ(w/AV%ȉb&a{'a;LjzR龎wNwD_pY<E^iB25M>Ac,9I:Bc .MpR@QDBgk\sGر\~?omj>/Xcy~PM84VΙ|yMu 'r|G}~pXuGj^ M^\X9@?=@ݟz-~y~qKOƥTB(iQ~.‰} )^"I`5( \簰iVHp mte.l#V>@8wP >(h OqŅ%3 rpKd,_`j &nRShVv}0Z3x| 6n|sluƏF(,d]*=GnDdzLJPnNh;> uohn)onc p)psHDD6UL`ZK/\ ̏ U#T?^2=wJ/w%(m8h1 ':PР#vf6cC7{K2..jCB}=DںR {g*, F^@!}P AplS Ũ7քH xf/殌QCwdS,I5Xa)U*-:H6I(YCue1!1\`aRYU 'K7Mw@X* oi0'OcS[&ݗ'C;g3;u8AwrAd5rtQǂ8Zc jh0|׮F ZEΆ2 C''s J>_yaxAB0utm"aH :) BlӰDL 8=rl ր# 68X0A ˙~2y*)DS$BJU D**#q < o\jU9i9yu9^FSeU%QH-y G22r¢J2""J*J L ,L?rR =  1txD *?@nY+,o(sД\)tG 5F۳%\E^t`@ӋV® ;b@# 8@W u8 xG]8P~zB` J6NVZf? `'a#W^PHb!H*z j B.#^bhC~ HƷD~*ԀD /h021ro_xK"@ICK( K2ΑH\dxȚ2L4AaT(@ !GTp<'-|loaded -- Tue 16-Jun-92 3:34:45 AM <--- ----------------------------------------------------------------------------- ===================================================================== T H I S F I L E W A S L E E C H E D F R O M ------<> SOUTHERN COMFORT <>------ ---> THE ORGANIZED CRIME WORLDHEADQUARTERS <--- ===================================================================== _________________________Ά____________________________________________ T. O. C - THE ORGANIZED CRIME - PRESENTS: "IAN BOTHAM`S CRICKET" (CELEBRITY/MASON SOFT) COMPLETE DOCS - Typed in by MAEC on 06-16-92 - _____________________________________________________________________ T. O. C. MEMBERLIST =================== ?# DAVE - ORIGINAL SUPPLIER DECTON - CRACKER, CODER KRYPTON - GHQ SYSOP, ORIGINAL SUPPLIER MAEC - MODEMTRADER, DRIVER, FOOD SUPPLIER, SLAVE FOR EVERYTHING MST - WHQ SYSOP, MODEMTRADER, ORGANIZING + MANAGEMENT CRAZY WEATHER - USHQ SYSOP CALL OUR BOARDS WORLDWIDE: ========================= SOUTHERN COMFORT +49 89 - ELI-TE WHQ CONTROL TOWER )8th +49 21 - ELI-TE (2NODES) GHQ THE OASIS +1 206 - 747-5518 USHQ _____________________________________________________________________ 1. GAME CONTROLS You may self configure your game controls by following on-screen instructions. 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SUPPLIED BY BONNIE & CLYDE /AFL **************************************************************************** -------->>> GRUNDEINSTELLUNG CSPIELMODUS) <<<-------- BEANTWORTEN SIE BITTE ALS ERSTES DIE FRAGEN AUF DEN BILDSCHIRM. BESTAETIGEN SIE JEDE EINGABE MIT RETURN WENN SIE ALLEINE SPIELEN,WIRD DIE GEGNERISCHE FAMILIE VOM COMP UTER AUSGEWAEHLT. WENN SIE WOLLEN,KOENNEN DIE VORNAMEN VOM COMPUTER AUTOMATISCH GEWAEHLT WERDEN.BITTE BEANTWORTEN SIE DIE ENTSPRECHENDE FRAGE. EINEN TIPP-ODER RECHTSCHREIBFEHLER KOENNEN SIE MIT BACKSPACE ODER DEL LOESCHEN. -------->>> TASTATURBELEGUNG : <<<-------- FUER DAS EINZELDUELL(face-off) GELTEN FOLGENDE REAKTIONSTASTEN: EINZELDUELL GEGEN DEN COMPUTER: LINKE SHIFT-TASTE DUELL MIT ZWEI FAMILIEN: FAMILIE EINS = LINKE SHIFT-TASTE, FAMILIE ZWEI= RECH  Ì8TE SHIFT-TASTE UM DIE SPIELFRAGEN ZU BEANTWORTEN,BESTAETIGEN SIE IHRE EINGABEN MIT RETURN. FUER JEDE FALSCHE ANTWORT BEKOMMEN SIE EINEN STRAFPUNKT,GEKENNZEICHNET DURCH EIN X. BEI DREI FALSCHEN ANTWORTEN WECHSELT DAS ANTWORTRECHT ZUR GEGNERISCHEN FAMILIE. -------->>> SPIELREGELN: <<<-------- ZWEI FAMILIEN SPIELEN GEGENEINANDER,UM ALLTAEGLICHE FRAGEN ZU BEANTWORTEN. SIE VERSUCHEN DIE ANTWORT ZU ERRATEN,DIE 100 BEFRAGTE PERSONEN AM HAEUFIGSTEN GEGEBEN H ;ABEN. DIE TOP-ANTWORT ERSCHEINT AUF DER ANZEIGETAFEL AN ERSTER STELLE,GEFOLGT VON DER ZWEITEN U.S.W. MIT JEDER ANTWORT WIRD AUCH DIE ANZAHL DER PERSONEN,DIE DIESE ANTWORT GEGEBEN HABEN,ANGEZEIGT. DIESE ANZAHL IST GLEICHZEITIG DIE PUNKTZAHL. DAS SPIEL UMSST VIER RUNDEN UND EINE BONUSRUNDE FUER DEN SIEGER. JEDE RUNDE BEGINNT MIT EINEM EINZELDUELL(face-off) IM EINZELDUELL DARF DIEJENIGE FAMILIE DIE FRAGE BEANTWORTEN, DIE ALS ESRTES DIE REAKTIONSTASTE GEDRUECKT HA !sT.ENTSPRICHT DIE EINGABE NICHT DER TOP-ANTWORT,SO DARF DIE GEGNERISCHE FAMILIE ANTWORTEN. DIE FAMILIE MIT DER BESTEN ANTWORT BEKOMMT DAS SPIELRECHT. JEDES FAMILIENMITGLIED BEKOMMT NUN 20 SEKUNDEN ZEIT EINE ANTWORT ZU FORMULIEREN WURDE EINE ANTWORT EINGEGEBEN,DIE NICHT MIT DER MEINUNG DER 100 BEFRAGTEN PERSONEN UEBEREINSTIMMT, SO BEKOMMT DIE FAMILIE EINEN STRAF- PUNKT. EINEN STRAFPUNKT GIBT ES AUSSERDEM BEI DER UEBERSCHREITUNG DES 20 SEKUNDEN LIMITS. ERRA :ʡET EINE FAMILIE ALLE ANTWORTEN AUF DER TAFEL, SO BEKOMMT SIE DIE PUNKTZAHL AUF IHREM KONTO GUTGESCHRIEBEN, DIE SICH FUER JEDE ANTWORT ANGESAMMELT HAT. NACH DREI FALSCHEN EINGABEN DARF DIE GEGNERISCHE FAMILIE ANTWORTEN. IST DIESE EINGABE RICHTIG,SO ERHAELT DIE ZWEITE FAMILIE ALLE ANGEZEIGTEN PUNKTE. BEI EINER FALSCHEN ANTWORT WERDEN DIE PUNKTE DER ERSTEN FAMILIE GUTGESCHRIEBEN. IN DER DRITTEN RUNDE WERDEN DIE PUNKTE VERDOPPELT, IN DER VIERTEN VERDREIFACHT.  -------->>> BONUSRUNDE: <<<-------- DIE FAMILIE MIT DEN MEISTEN PUNKTEN BESTREITET DIE BONUSRUNDE. DER COMPUTER WAEHLT ZWEI FAMILIENMITGLIEDER AUS UND STELLT JEDEM KANDIDATEN DIE SELBEN FUENF FRAGEN. DABEI DUERFEN KEINE GLEICHEN ANTWORTEN VORKOMMEN. NUR FUER RICHTIGE ANTWORTEN BEKOMMT MAN PUNKTE JEDES FAMILIENMITGLIED BEKOMMT FUER ALLE FRAGEN INSGESAMT 60 SEKUNDEN ZEIT. DER ANDERE SPIELER WENDET SICH BITTE WAEHRENDDESSEN VON DER SPIELFLAECHE AB`,. WERDEN 200 PUNKTE ERREICHT,HAT DIE FAMILIE DIE BONUSRUNDE GEWONNEN TYPED BY BONNIE & CLYDE /AFL - : - L u C K Y S T R i K E - : - _\/___ ____ ____________/\________/\_____ ___________ ____ /\ / / / / ________/ \______/ \ / / _____ \ / / \ \ \5n / / /____ __/ /__ __/ / / / /__ \ \/ / \ \_ \/ / // //_____/ //_____/ / / ___/ \ / ____/ / \__/ / \ / \ / / \__\ /________/ \ /_______/________/ \/[SP] \/ \________\/____________/\___\ Sysops : BLaCK GHoST & STaRGRoVE Cosys: Der STuERMER/aTLaNTiS /Y\aRViN/SuPpLeX -:- 68030/882/4MB - DUAL STD. on 38.400bps - 180 MB SPacE -:- -:- Node1: ++49 (0)40 608 0289 Node2: ++49 (0)40 60LOCAL -:- -:- Supporting: AMiGA - MeGaDRiVE/GeNeSiS - SuPER NES/FaMiCoM -:- ===== ================= ================= -:- The Console Conference will open on 04-20-92 -:- Nearly All Warez -:- -:- WiLL Be AvAiLAbLe. Hope you`ll Like it ! [THE STAFF] -:- _ ____ /\ / / / / ________/ \______/ \ / / _____ \ / / \ \ \6oom mode disable/enable (while paused) Q - Quit back to title screen (while paused) GAME FEATURES: SCREEN DISPLAY: At the top of the screen are displayed a scanner showing pitch positions, scores and country flags, the game clock, and in each top corner, an identifier showing the number of the player currently under control for each team (this displays the face of your star player when he is under control) TRICK SHOTS: Euro Football |' Champ features diving headers, back heel kicks and overhead kicks (bicycle kicks). These are all activated automatically. DIVING HEADERS: They occur when the ball is kicked forward but is OFF the groundand a little way in front of the player. BACK HEELS: They occur when a player kicks the ball backwards (press fire and move joystick simultaneously) and the ball is ON the ground. BICYCLE KICKS: They occur when a player kicks the ball backwards ( zDpress fire and move joystick simultaneously) and the ball is OFF the ground. REFEREE: Euro Football Champ has a referee who insists on fair play. However, he is rather slow and clumsy, and sometimes has trouble keeping up with the action. If you commit an illegal tackle and the referee is close and sees the offence, a foul will be awarded and a yellow card will be issued to the offending player. If the same player commits a second offence in the game he wil Ql be given a red card and sent off for the remainder of the game. THROW-INS: The player must wait for the referee to arrive before selecting direction and press fire. FREE KICKS: Your player can select a direction and take a lobbed free kick. CORNERS: Select a direction for the kick and press fire. PENALTIES: Select a direction for the penalty and press fire. HALF-TIME: The game will pause, and then restart with the teams playing from the 1 other ends. ZOOM: Euro Football Champ features a unique zoom mode for special moments during the game. This feature may be switched off permanently if you prefer. Docs type by: CENOBYTES/CRYSTAL ===================================================================== -*- THIS FILE WAS DOWNLOADED FROM -*- - VALHALL +46-(0)54-566657 CHARGE SHQ - (Date Uploaded: 12-Jun-92 22:46:45) ================ 6jch===================================================== er of the game. THROW-INS: The player must wait for the referee to arrive before selecting direction and press fire. FREE KICKS: Your player can select a direction and take a lobbed free kick. CORNERS: Select a direction for the kick and press fire. PENALTIES: Select a direction for the penalty and press fire. HALF-TIME: The game will pause, and then restart with the teams playing from the,6| _____/ ______/ 68030/25MHZ SYSTEMPOWER! |/=====\/===|/==============\|\/=====|/======= -------------------------- _____/\ /\_______/| |\_____ /\___________/\ -------------------- | . \ /. |. | |. .\ // . \. _ \ OVER 210MB AVAILABLE |___ \-- \// / .|| | |: \ \\// //\__/. |_\__/ -> EUROPE FASTEST <- |. ____\ /|__:|: | __||__|\ \\. / __|: _|__ CYTAX ICE MAG CONF || | // ____/||: |_| /:\____ \\ \_/ \| |_/ .\ NODE TO NODE CHATING |:__| /___/ |_ |_______/| __| \___\______/ ______/ -------------------- |/==============\|========|/================|/[RE.]== >> NODE#0 +49-911-473757 NODE#1:+49-911-4719072 NODE#2:+49-911-4719073 << WE'RE SO FUCKiNG FAST,EVEN GOD HAS TO FiGHT TO UPLOAD HERE! |======|=======================|============================|=============| | 00 | MR. HELL | oOOo TRiTON oOOo | Upload | |------|-------------ٽx \ \____/\____/\____/ \____________/ _____ ________ __ ______ ____ / \ /rAt \ / \ / \ / \ / _ \ / ____/ / \ / _ \ / / _____/____/ \/ /__ / \ / / \/ / / / ___/ / \____\__/_______ / / \______________/ / / \__/ / / / \ \______\___________5]_____ \ \ \_______ / / \ / /\ \ \ \ \____/ \___________________/\____/ \____/ \___________/ [ + + 4 9 - ( 0 ) 4 0 - 5 2 4 4 5 1 7 ] X. - T.R.A.D.E G.E.R.M.A.N H.E.A.D.Q.U.A.R.T.E.R ! [ SYSP : AL BB ] [ CSYSP : SUBA ] [0 p ^8  _bABaTXT_ by aLI bABa![1 p __/\______/|_____/\ _____/| /\__________/\ \/ __ :| . \ /. |// \ _ \ -------------------------- \. \_|___|___ \-- \// / .|. /\__/. |_\__/ SYSTEMOPERATOR: [REAKTORS] /\____ \ |. ____\ /|__:|: / __|: _|__ COOPERATOR: [SLADE] /. |_/ ./ |: | // ____/||| \_/ \| |_/ .\ DOUBLE CREDITS FOR MAJOR'S ||_____ // ||__| /___/ |__  XWdangers that await him. Help him to find the skill and cunning nessecary to overcome the forces of evil god Loki and so earn the right to live in peace. GAME PLAY: Erik's 4 wrolds are each divided into 7 levels, the last of which contains a guardian that needs to be defeated to gain access to the next world. Each level is littered with monsters, cash, bonus items and booby traps. Cash comes in the form precious jewels and can be used in the shops, which are to be found o pn certain levels, to buy extra weapons, shields and lives. In addition, each world contains 2 secret rooms which, if found, can be entered to find extra lives and weapons not normally available from the shops. On each level there is a key which, when collected, opens the exit door and allows you to move onto the next level. But don't move on too soon. The more cash you collect, the better the weapon you can buy and the easier it will be to kill the many types of monster tha ct you will meet on your travels. However, be careful. If you lose a life, you also lose any extra weapon that you may have obtained, and that will make your task more difficult. You have been warned. The choice is yours. Choose wisely. LOADING: Commodore Amiga: On workbench prompt, insert ERIK disk. The game will load automatically. When loaded the disk can be removed. Atart ST: Insert ERIK disk and switch on computer. The  G game will automatically load. Leave the disk in drive during play. CONTROLS: UP! Use FIRE button repeatedly to use weapon held. | Pull DOWN on joystick to enter room. ESC to LEFT!--O--RIGHT! quit game. | DOWN! +-------------------------------------------------------------------------+ | THIS FILE HAS BEEN UPLOADED TO | |  !dLK *-== GRACELAND A CRYSTAL UKHQ ==-* | | +44 (0)980 53678 | | Sysop: Poacher/CSL CoSysops: Scott/CSL Mave/CSL Schizo | +-------------------------------------------------------------------------+ ompt, insert ERIK disk. The game will load automatically. When loaded the disk can be removed. Atart ST: Insert ERIK disk and switch on computer. The P*utes a legal sliding tackle DOUBLE PRESS: this executes an illegal tackle. Punch (close range) or jump kick (long range) WHEN YOUR GOALKEEPER HAS COLLECTED THE BALL: SINGLE PRESS: this executes a drop kick in the direction of the joystick DOUBLE PRESS: this executes a throw-out in the direction of the joystick KEYBOARD CONTROLS: P - Pause ON/OFF Z - Z& (competition) or a two-player game (cooperative) Press fire to select your country once the title screen is displayed. Push the joystick left or right to scroll the flag of the country you wish to represent into the white highlight at the bottom of the flag circle. For the 2-player game, player two should press fire to join in at this stage to select his team. 1-PLAYER GAME: If only one fire b"Cbutton is pressed, you will play alone against a series of computer teams of increasing skill. You must beat each of these to go to the next. 2-PLAYER COMPETITION: Ensure that the two teams selected are DIFFERENT. You will now play a series of two player games with these two countries against each other. 2-PLAYER COOPERATIVE: Pick the SAME team. You will now play a series of games, with player 1 and player 2 ON THE SAME SIDE. The computer will ˜H automatically assign control between the players as the match is played. Together you will play against a series of computer teams of gradually increasing skill. You must beat each of these to go on to the next. Press fire again to confirme the country. now the player has the opportunity to play his star player - this player has greater skill, stamina and speed than normal players. Now select the duration of the game by pressing the joysftick UP and DOWN until the desired time is displayed. Press fire to start the match. If you press fire without moving the joystick your match will automatically set for 15 minutes. CONTROLS: The player under control has a coloured arrow pointing in the direction the team is kicking and a "1P" (player 1) or "2P" (player 2) above his head. Use the 8 directions on the joystick to move our player around the pitch. The fire button is used in two  Cdifferent ways - SINGLE PRESS and DOUBE PRESS. Single press is just a short press and release of the fire button. Double press requires two such presses in quick succession - this requires a little practice but is soon picked up. WHEN OUR PLAYER HAS THE BALL: SINGLE PRESS: this executes a low, fast kick DOUBLE PRESS: this executes a lob kick WHEN YOUR PLAYER DOES NOT HAVE THE BALL: SINGLE PRESS: this execЈS The Motivation -------------- The Fremens will work for you only if they are motivated. If the motivation goes down, the same will happen the spice production. The Equipment ------------- Some abandoned sietchs contain some useful equipment for the extractionHe, the weapones, the ornithopters... The Worms --------- The Shai-Hulud, enorm worm living around the spice is extremly dangerous. He will attack without any procation. He is a constant threat for the spice production. He has an important role in the game particulary when you will know how to control them. Conflicts t --------- After having contacted Stilgar, you can make up an army and train it to fight against the Harkonnens. Their training is quite important for your mission. Spying ------ After the military training, you c0E~an chose to make of some of your troops some specialists in spying to locate some Harkonnens` fortresses. Only the fortresses around the sietch can be discovered. The game is over when Paul and the Fremens manage to take over the control from the Harkonnens` Palace and all the other fortresses of.. +H D U N E ! /\ /\ ____________ __________________/ \ ________/ \__ /\________ \SP \/ / / \_/ / \// / \ \ __ \ / / /\ / \\ / \ /\\ /_/ / _____/\ / //\\ __/ \\ /\ \ / \\/ \ _ / __/ ___\__ // \\/ / /\ \\_/ \\  p \ / \__/ \/\ /____/ \_/ // \_/ / / \ // / / \ \_/ // / / / // / \_____________/____________________/ \___________/ \____/| //______/ /\ |/ ___________ /\ ___________ /\ |\ ______ // \_____________________ \ \/ \ / \/ \| \\ \ \ / / / \ _ / \/ / \ \\ !s \/\\ / / / /\\ / / \ _/ / \ \\ \ \\/\ _____/ ____/ / \\ / \ / __/ \ \\ \ \/\\__ \ __/ / \\___/ /\ \_/ \ /\ \_// / / \\ \ /__/\___ / / / \ /\ \ \ // / / \\ /\_/ / \____/ \________\ / \_____/______\ //_____/\_\_____\\__/__________/ \/ \/ "ov%( * ) C R Y S T A L U S A H E A D Q U A R T E R S ( * ) * 2 1 2 - 8 8 8 - 4 7 7 3 * (Roll-Over) * 2 1 2 - 8 8 8 - 6 2 3 9 * * 2 1 2 - 8 8 8 - 6 7 4 6 * ->3<- NODES / 1.3 GIGS / 68030 40MHz [We keep all old console wares online! \ \/ \ / \/ \| \\ \ \ / / / \ _ / \/ / \ \\ "` / / | | \ /_| | / ____/_| | |_______ / /___|____| /\ / | / / | \ / \ \ \ / | \ \ | / \ / / / / | / /______ | \ \ \ \/ /_________/ \__/ | |____________/ \______________/ \ / | | / / ::::::::::::: | | Typed By '̓ \ / ::: ERIK! ::: | | BARE-KNUCKLE /_/ ::: DOX ::: |_____| * Crystal! * /\ ::::::::::::: // \ \__/ STORY: Erik is'nt your ordinary 8th Century pillaging, marauding Viking. He doesn't go around invading other countries, burning their villages, murdering their men-folk and carrying off their women. No, Erik is a friendly Viking who enjoys a quite life explo#ring old castles, building computer controlled robots, scuba diving and sitting peacefully in his garden. However, Erik's peace and quite is shattered when the reincarnation of the evil god Loki comes onto the scene. Angry at Erik's refusal to join in with the more murderous Viking pursuits, Loki casts a spell over Erik's worlds, turning his normally peaceful hobbies into a battle of life and death. Journey with Erik through each of his worlds as he confronts the terrible [H -Load Game. -Options and quit game. The Music command will play the music or not. The music can be relative to the game or played as CD style.  "V The main Characters ------------------- To talk with the characters, click on the shining commands. -DUC LETO: Your father, the family chief of the Atreids who lives in the Palace. As any good father father, he will give you some good advices when you will need them. !՘ -JESSICA: Your mother, a woman with some wonderful powers nearly as good as yours. When you will have some `visions` she will explain you their real meanings. She never leaves the Palace, so, she knows better than anybody else. -DUNCAN IDAHO: Real friend and Lieutenant of the family. He is al"..so the supervisor of the spice production and will give you some advices on the spice sendings to do. -THUFIR HAWAT: Strategist of the family. -GURNEY HALLECK: The instructor who will give you a good military training. #q -The Emperor: the Emperor Padishah Shaddam IV, chief of the great feodal empire, the most powerful of the whole game. -STILGAR: The Fremen`s chief, the man that all the Fremens respect and follow. Before joining the Fremens as a miliar, you must contact him first. $):P -KYNES: The ecologyst, Kynes, is the only man who whishes to transform DUNE, the desert, in a nice planet with woods and seas. THE FREMENS! %"! ------------ Real habitants from DUNE, people independent and fierce, who have learnt to leave in this tough planet. they live in their sietchs. Help them to eliminate the Harkonnens who use them as slaves. The Trans&90ports -------------- At the beginning of the game, your only vehicle is an ornithopter. It is a sort of helicopter with some wings who will drive you anywhere on DUNE. If you select it, a screen appears with a map and control board. The cursor on the right-bottom makes the map scroll. To select the destination, a sietch for instance, p'k ut the cursor on the entry of a sietch and then click on the left mouse button. The text above will show you the direction and the name of the siecht you are flying to. The Palace ---------- (M0 You start the game inside the Palace now occupied by your family. You can explore the Palace or to leave and explore the planet with an ornithoptere. NB: Beware of traps left by the Harkonnens in this palace they used in the past. lC THE SPICE --------- The most precious resource of the whole universe.You have extract a certain percentage of it otherwise the emperor will send his terrible troops: the SARDAUKARS. The extraction: you can use the Fremens to extract it. Those troops will appear in yellow on the map then. **K NB: There is an old Fremens prophecy which talks about a certain Mahdi (The ONe WHo Will Lead Us To Paradise) and of Lisan al-Gaib, `The Voice from Another World`, a prophet coming from another planet to free them from slavery. How to Control It! ------------------ +_& DUNE is using windows and icons. No needs of the keyboard! You can play the whole game with your mouse bit also with the arrows and Return. The Main Screen --------------- ,O The major part of the screen is seen throught the Paul`s eyes. On the bottom of the screen, you will find the main commands. On the right part of the screen, you will find the movements arrows which shows the directions you can chose at a certain moment (N,S,O,E). Inside the Palace, the little red circle will let you obtain a map of the different rooms and the other characters. Paul is a red point on the Map. -HIn the middle of the board is the command paddle which indicates the available commands possible. The shining commands are available. It is the same for the chat command which let you inquire the characters and give them orders. On the left, you find the icon BOOK which relates your story in 4 parts (politic, Paul on Dune, the spice, the Fremens), and also provides you with some basical informations. Click on the pages to turn them. Under the book, there are 3 windows, on the extrem .{e left you will find the hour and the past days. A sun and a moon will in form you if it is during the day or the night. The two other little windows will show you the characters goig with you. 2 other characters maximum will follow you if you select the icon `Follow me`. The paddle command will let you check the MAP and talk with the characters in the same room.  /'Z: Other Commands -------------- P=pause Looking into the Palace room`s mirror will also pause the game and let you acceed to the Load/Save game and restart. An Auto- save is done each time you come in a new place. You may also LOAD and SAVE by clicking on the GLOBE icon of DUNE.  0τ To see the DUNE`s Map --------------------- By selecting the command See the Dune`s Map, you may see the Dune`s Map showing the known Sietchs (Fremens caverns). Use the arrows to see more. Each little characters represents the troops chief (if he does 1Qn`t move, that means that the troop has no activity). The ones drawn in stipple are the ones you`ve meet but who are not your allies. They change their color depending on the function you gave them: yellow for spice, red for army, green for ecology. For more infos,read the chapters Ecology and Conflicts of this doc. Use paddle command or click on the chief to obtain a report or to give an order. By clicking on Sietch with the left mouse button, you can see the e 2tquipment (used or not) of the place. By the way, if you haven`t visited a place yourself, only the name will appear. By clicking on the icon `Red Eagle`, you will center the map on your actual position. The commands of the paddle will allow you to `Exit the Maps`, `Give orders to Troop`,`See Spice Density`,`Take an Ornithopter`. 3C Globe of DUNE ------------- The globe of Dune shows the whole planet and let you examine any region: move the planet with the arrow keys of the icon Globe and click on the part of the planet you want to see. The paddle command offers you to: -Exit the Globe >`11 -Standard vision to see your production of spice, number of allies, the zones you control. Paul`s charism is indicated above on the top of the screen. Turn the globe to see all the zones you control (in red) and the ones from the Harkonnens (in blue). At the beginning you control 1% and the Harkonnens 21%. -Save game. 5쉆Sthe land by pressing the F5 key. DANGER: Takes a pod's worth of energy from you. Do not collect these. YIN YANG BONU: Adds 10 units to your Thunder Punch meter. MAGIC SHIELD: Makes you invicible for a short period of time. GRAPES: Small energy increase and 1000 points. APPLE: Medium energy increase and 2000 points. BANANA: Maximum energy increase and 3000 points. YIN YANG: As you kill the creatures, collect this67#B, to increase your Thunder patch meter. STAR: Minimum energy increase and 200 points. SQUARE: 1000 points. FAN: 1000 points. COIN: 100 points. LARGE YINYANG: If you walk over this, it will fall into the floor. If you lose a life on this canton, you will start again from this point. To receive a Yin Yang bonus, kick it before you touch it. SECRET ROOM: When you find this icon, you w7x2ill be transported to a secret room as described elsewhere in this manual. These are difficult to find as they are not shown unless you stand for a short while in their vicintity, thus causing them to spring from the ground. I-CHING: Collect these at every opportunity. As you collect the symbols you improve your chi. This must be at its peek if you are to successfully challenge Valrog8U#. Remember you cannot enter Valrog's castle until you have achieved 'Inner Truth'. CONTROLS -------- WALK Joystick Left and Right JUMP Joystick Up DUCK Joystick Down LOW DUCK Joystick Down and Fire MIDDLE KICK Joystick in the direction you are facing and Fire FLYING KICK Joystick Up and Fire PUNCH Fire F1 Pause game F2 Music On/Off F3 Load saved game (from menu only9KO) F5 Show map (When you have collected the map symbol) F10 Abort game The program will prompt you at the end of each section to insert a blank disc is you wish to save your current position. LOADING ------- This producthas been carefully developed and manufactured to the highest standards. Please read the following loading instructions carefully. Insert disc 1 into drive 0, normally the internal drive, and switch your machine on to load the program. If y:ї=ou have two disc drives, insert disc 2 into the second drive. Dojo Dan requires 1 megabyte of memory so ensure your extra memory board is switched on. If you do not wish to view the introduction sequence, press Fire when the first screen of the sequence appears. Documentation by : 2TUFF/CRYSTAL! Machine for : AMIGA 500,+,A1000 etc Original Design by : David Broadhurst, Haydn Dalton Programming by : David Broadhurst Graphics by : Haydn Dalton ;g Addit Graphics by : Michael Oakley, Andrew Oakley Music & SFX by : Allister Brimble & Matthew Simmons Protection by : Rob Nothern (Bastard!) Project Management : Marc Dawson Testing by : Marc Dawson, Alex Blagg, Arran Maclean Darren Ithell, Lee Fahy, Jason Dutton Lee Cocker, Darren Skirven Manual by : Marc Dawson & Alan Bunker Artwork & Typesetting : Visual Eyes Printing by : Millets,q} Leeds Box design by : Wendy Mellor, Oliver Frey, Visual Eyes THANKYOU -------- A big thankyou and keep it up, to all who voted for me as best supplier in the World Charts 7 (?) hoho. THANX again! If you can supply CALLING CARDS,DIST SITE's etc then talk to us on our bulletin boards in U.S or U.K leave mail to:- SCOTT/CRYSTAL I.B.M. 2TUFF ----- And we will get in touch FAST! Thankyou bye 5000 homies by : David Broadhurst Graphics by : Haydn Dalton =?NFINITE PERFECTION DISTRIBUTION CENTER || || || %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -*- D U N E -*- DUNE: your mission! ------------------- >zZ You are Paul Atreides, son of the Lord Leto. You`ve just arrived on the desert planet called DUNE. with your family who has the authorisa tion from the Emperor to extract the most precious substance of the whole galaxy:The Spice. In the past, only the worst enemies from the Atreides were allowed to do it: the Harkonnens. They control 1/3 of the planet. As Paul Atreides, you must convi)