o-[·HUORA!ASCII^93·]-------------------------------------------o | | | 28-Jun-94 18:08:57 Apply at +358-77-51252 | : --------- -------- | _ ________ /\_________/\________________ · iNSANE dIST · | ______ ¬\/ ______/ ____________ \_.o IMPERIUM WHQ! o. | | |\ \ ___|_/ ___|_ | |/ / | : |/ / | \ | \| _____/ ·THE SHARKS EURHQ· | |____/ /\_____ \____ \_ | : ----\____/------\______/--\______/ |-------------------------<| _ _________/\___ __ ____________| : __________/\____________ _ _ ___ | \\// ______ | |/ ________ | ___ _ __/| |/ \/ /| ¬\| | / \_ ¬\/ \| |\__ | | _/ | \ \| \ | / | \ | \_ | | | : \_____| \________/____ \__________/ |_____/ : | `--|____|----|______/--[ßmR!]---\___|-------\_____|----|____|--' Staff: ALBERT/IMPERIUM.ZaC+Hude.JMF/SCANDAL&IMPERIUM.[StN]/AFL KRISTEN.HOFFI.Manuel.Tormentor/Imperium.DBT/SHARkS ¹¹² ------------------------------------------------------------------ AGA Monthly - June Edition #3 - ------------------------------------------------------------------ From the man who brought you "The Release Charts" for a year, comes an all-purpose AGA/CD-32 Disk Mag that not only reviews games, hardware and informs you of what is coming out. But also tells you if it is cracked, any problems with the crack, and other information pertaining to the scene. If you do not feel you are ready or able to read a magazine that includes piracy as just another piece of the scene, then hit the abort key now... - The Editor ------------------------------------------------------------------ Dartexpert, on CD-32 Ports ------------------------------------------------------------------ Using Cd32 games on the A1200 By Dartexpert Seen CD32 files on BBSs, but don't know what's needed to get them running? Well, read this! CD32 games use several library files that are not found on a stock AGA machine. The 3 most common libraries used, and their latest versions to date (May 31, 1994) are: freeanim.library (Version 40.29 1.4.94) 188 bytes lowlevel.library (Version 40.35 30.7.93) 6920 bytes nonvolatile.library (Version 40.36 14.9.93) 3588 bytes Once these are installed in the Sys:Libs directory, you next need to make sure CD0: is assigned to where you place the game to play. Example if you use the directory "Games" on DH1: then use: Assign CD0: DH1:Games/ This is usually all that's needed for most of these games. Some interesting notes: Games from the software company Millennium use some or all of the following tool types in the main file's icon: Default_Controller (GAME-PAD MOUSE) <-Use mouse Display (NTSC PAL ECS-PAL) <-Use NTSC normally AGA_Sprites (YES NO) <-Use YES Horizontal_Adjust <-I don't know what to use here. Vertical_Adjust <-I don't know what to use here. Audio_Filter (YES NO) <-Your preference Fury OF The Furries uses the following tool types: Mode: 0: PAL Workbench 1: NTSC Workbench 2: DblPAL Workbench The foloowing CD32 games uses saves: Diggers (Save name: ?) Fury Of The Furries (Save name: ?) Global Effect (Save name: GlobalEffect.HighScores) Nick Faldo's Golf (Save name: ?) Pirates! Gold (Save name: ?) Fire & Ice (Save name: ?) Pinball Fantasies (Save name: ?) To use the save option from any CD32 game, do the following: 1. From your Startup script, use the following line: Echo NV:NonVolatile >Gamename:Prefs/Env-Archive/Sys/NV_Location (Replace "Gamename" in that line with the name of your game directory.) 2. Make sure you have the following directories created: Prefs/Env-Archive/Sys/ <-Place the file "NV_Location" here. NonVolatiles/ <-Place in the game's main directory 3. Create the text file "NV_Location", which reads: NV:NonVolatile ------------------------------------------------------------------ Comments From The Editor ------------------------------------------------------------------ From CD-32 Review ----------------- This is an exerpt taken from CD-32 Review: June Edition. ---> Begin CD-32 Review exerpt Wow, what a month last month was, just so much stuff going on with work and play it's hard to keep up. I have been noticing quite a few other text based AGA and CD32 magazines out there, and I'm glad to see there is alot of people into their CD32 machines. I tired to compare my mag with theirs and I wanted to point out a few things that are diffrent here then there. First, any game reviews I do, I purchased the game and own it, I didn't just play a hacked up AGA version or try it out at the store for five minutes. The Demo versions are new, seems theres been alot of these out lately, and I thought it would be fun to comment on them as they are un-released packages. Outside of that, this mag is written in the USA, where nothing is ever available, but I can keep a good track on what is. So with all that in mind, lets get on with the show. Shall we? ---End CD-32 Review exerpt I would like to start off by adressing, that I have no wish to be in competition with CD-32 Review magazine. They are them, and we are us. My goal is to supply people on the PIRACY scene with information having to do with AGA/CD-32 ports. No other diskmag does this, so that is my niche. I feel that because I deal with Piracy, I have access to every game released(cracked) and then I have access to games that are not yet released by simply going to a friends house and testing it out. That is my comments in regard to CD-32 Review. AGA Port-Makers --------------- I think we have strayed from the original and what I think best purpose. In games like Gunship 2000, Chaos Engine, and ZOOL II, we have a problem. Some of us don't want those huge intros. I remember what was done with Pirates Gold in December, and I think that's the best way... Break the game and intro disks apart. Zool II is huge with the intro, but if you remove it, it is much smaller. Gunship 2000 had over 3 megs of intro and 6 megs of game. Please take this into consideration... AGA Trainer-Makers ------------------ Where are all the AGA trainermakers. C'mon guys even the earlier +2 and +3 AGA trains are better than none at all. AGA gamers want to finish games too. It's often more rewarding to see this 256 color pictures... Help us out. Rumors, Rumors, Rumors ---------------------- With all the rumors floating around, nobody knows what to believe and what not to believe. I can let everyone know, that there have been NO news conferences, no public announcements of anything. We are right where we were the day CBM announced their liquidation. That does not mean that nothing has taken place, but nothing has been announced. The rumors mostly are taking place around SAMSUNG and SONY. But nothing is certain... ------------------------------------------------------------------ Top AGA/CD-32 Games(By Ratings) ------------------------------------------------------------------ If you are confused. What this does is take the average of the reviews of various AGA/CD-32 game mags, and it will list the top ten highest rated AGA/CD-32 games on the market. Top Ten AGA/CD-32 Games ----------------------- 1. Brian The Lion - 97 pts 2. Ultimate Body Blows - 94 pts 3. Microcosm - 92 pts Ryder Cup Golf - 92 pts 5. Jurassic Park - 90 pts Pinball Fantasies - 90 pts 7. Chaos Engine - 89 pts 8. Brutal Sports Football Delux - 88 pts 9. Fury Of The Furries - 86 pts 10.Castles II - 85 pts Body Blows Galactic - 85 pts Oscar - 85 pts Wing Commander CD-32 - 85 pts Out To Lunch - 85 pts We seem to have a log-jam at the tenth position. As more reviews come in, and more quality games are released, these games should take a bounce out of the top ten. ------------------------------------------------------------------ Top CD-32 Porters ------------------------------------------------------------------ I have decided to add this section, as sort of a motivater. This is the area to rate the men who port CD-32 games to amiga. I think we all appreciate those who fix the games more than those who use direct ports. Also the groups who are known for fixing bad games also deserve recognition. And anthrox appears to be the only group who is interested in training these games, so they also deserve some credit. 1. Concept - These guys just started about 3 days ago. But they are already #1 for CD-32. They've released 4 quality games that need no fixing. And they've touched the large ones that make other guys fringe, because of lack of u/d space or whatnot. I look forward to more great stuff from Concept 2. Shining 8 - I had long forgotten about Shining 8. It is nice to see this old group going in a new direction. I look forward to seeing many CD-32 games from Shining 8 in the future 3. Global Overdose - Though they have only released two games. I expect much more from GOD. Purple Haze has been a great trainer/cracker. And I expect that he will be a great porter as well. 4. Legend - Though they haven't released any ports. Legend deserves recognition for fixing many. They are famous for the joystick fixes for these games for us 1 button fans. Here's a couple of projects for you guys(or others). How about fixing the mouse problem on Defender of The Crown II, and fix that swordfighting scene bug as well. And also, someone needs to make Brutal Deluxe AGA HD-Installable, or tell everyone else how, cuz it uses DOS loaders as well as trackdisk!?! 5. Anthrox - Though the group has lost all it's famouse trainers (Skol, Groo, and Toxic), and most of it's flair. They deserve credit because they are the only group who is doing trainers for CD-32. I wish I could see more from them. And level skips would be nice, but they deserve credit for what they've shown. 6. Access - Well, the may have only begun, but they released possibly the best game available for the CD-32 yet. That is of course, Ultimate Body Blows... A GREAT game, and congrats to Access for getting it out. 7. LSD - Though they have been ragged by many other groups, I feel that LSD's CD-32 work is pretty good. Though I still have not seen the fix for their Defender Of The Crown II, they have released better quality games than PHUN for example. So I rate them above PHUN. When they get some more releases under their belt they can be further reviewed. The Lamest ---------- 1. PHUN - This is the lamest group on the market now. First off they take CD-32 games, and copy them to disk. That's it. No fixes no nothing. Almost none of their stuff works. The only thing that did was their lame project x/f17 packs that were 100% ECS. Then they re-released Ryder Cup, re-released Super Putty(which still didn't work), put out a chaos engine that was 100% non-working, put out a 100% non-working Premiere AGA, then they put out a 100% non-working Super Methane Bros... These guys deserve to be shot, deleted, -8x credits awarded for any PHUN game uploaded.... If you guys are reading this, hang yourselves. You are the lamest of the lame!!! ------------------------------------------------------------------ CD-Based Game Machine Specifications ------------------------------------------------------------------ I thought that it would be nice to do a listing of the available CD based systems(Jaguar is included, though the CD-Drive is not yet available), and how the systems compare to one another. This is an idea I took from CD-View magazine, but I have corrected the bugs in his statistics for the Jag. Listed Systems: Sega CD, Amiga CD-32, Atari Jaguar, Phillips CD-I, and 3D0. Processor --------- Sega CD: 16 Bit Motorola 68000 CD-32/A1200: 32 Bit 68020 Phillips CD-I: Motorola 68040 3D0: 32 Bit (Processor Unknown) Atari Jaguar: 2 - 32 bit RISC-based chips on 64 bit data bus. Speed ----- Sega CD: 12.5 MHZ CD-32/A1200: 14 MHZ Phillips CD-I: 15 MHZ 3D0: 12.5 MHZ Atari Jaguar: Unknown(CDView has listed as 55 MIPS) Graphics -------- Sega CD: 320 x 200 CD-32/A1200: 320/640/1280 x 256/512 Phillips CD-I: 384/768 x 280/540 3D0: 640 x 480 Atari Jaguar: 720 x 576 Sound ----- Sega CD: 8 Channel PCM CD-32/A1200: 4 Channel, Stero 8-Bit CD Phillips CD-I: Unknown(CD Sound) 3D0: 8 Channel, Stereo 16-bit CD Atari Jaguar: DSP with 13.3 mhz 68000 Price! ------ Sega CD: $299(Requires Sega Genesis) CD-32: $399 Phillips CD-I: $499 3D0: $699 but lowering Atari Jaguar: $250 without CD. CD not yet available. ------------------------------------------------------------------ The Complete Lists Of AGA Games Out or in Production ------------------------------------------------------------------ GAME Publisher Type AGA CD-32 ------------------------------------------------------------------ 1869 Microvalue/Flair Arcade *YES YES 1884 Millennium ??? ???? YES 4D Sports Compendium Mindscape Sports *NON YES 7th Guest Virgin Adventure ???? YES Adrenaline Factor Mirage Adventure ???? YES Adventures in Time Flair ??? ???? YES AfterShock Elite Systems Simulation ???? YES Agresssion Bloodhouse Action YES YES Air Bucks v1.2 Impressions Simulation *YES NO Akira ICE Action YES YES Aladdin Virgin Adventure YES YES Alfred Chicken Mindscape Platform *YES *YES Alien Breed 3D Team 17 Action ???? YES AB2: Tower Assault Team 17 Action YES YES Alien Breed 2 Team 17 Action *YES *YES Alien Breed SE & Qwak Team 17 Action *SEP *YES Aladdin Virgin Action ???? YES Ambermoon Thallion Adventure *YES YES American Football CD Plattsoft Sports NO *YES Another World II Virgin Action ???? YES Anstoss ??? Adventure *YES NO Arabian Nights Krisalis Platform *NON *YES Arcade Pool & Superfrog Team 17 Sports/Platf *SEP YES Assasin SE Team 17 Action YES YES B-17 Flying Fortress Microprose Simulation ???? YES Balance of Power Millennium Strategy ???? YES Baldy Creative Edge ??? YES YES Banshee Core Design Action YES YES Battlechess Interplay Strategy YES *YES Battle Island II Blue Byte Strategy YES YES Battlestorm Titus ??? ???? *YES Beavers Grandslam Action *YES *YES Beneath a Steel Sky Virgin Adventure *NON *YES Benjamin & The Alien Bloodhouse Adventure YES ???? Biosphere Bullfrog Simulation YES YES Black Gold Krisalis Simulation YES YES Blues Bros Titus Adventure YES ???? Body Blows Team 17 Action *NON YES Body Blows 2 Team 17 Action YES YES Body Blows Galactic Team 17 Action *YES YES Bogart Grandslam ??? ???? YES Breach III Impressions Action YES ???? Brion The Lion Psygnosis Platform *YES *YES Brutal Sports Football Millennium Sports *YES *YES Brutal Sports Deluxe Millenium Sports *YES NO Bubba 'n Stix Core Design Platform *NON *YES Bubble and Squeak Audiogenic Action YES YES Bubble Trouble Audiogenic Action ???? YES Bump & Burn Grandslam Action YES YES Burning Rubber Ocean Sports *YES *YES Burntime ??? Action *YES NO Caeser Deluxe & Cohort 2 ??? Strategy *SEP *YES Campaign II Empire Strategy *YES ???? Cannon Fodder Sensible/Virgin Action *NON *YES Cannon Fodder II Sensible/Virgin Action NON YES Captain Dynamo Codemasters Action ???? YES Case-o-Cautious Condor Tiger Media Adventure NO YES Castles II Interplay Strategy NO *YES Chaos Engine Mindscape/Renegade Action *YES *YES Chambers of Shaolin Grandslam Action *NON *YES Championship Manager Domark Sports *NON YES Chuck Rock Core Design Action *NON *YES Chuck Rock II Core Design Action ???? YES Christopher Kolumbus Soft 2000 Adventure *YES ???? Cinderella Discus ??? NO YES Civilization Microprose Strategy *YES YES CJ's Elephant Antics Codemasters Action ???? YES CJ in the USA Codemasters Action ???? YES Claws Gremlin ??? ???? YES Clockwiser Rasputin Puzzle YES YES Club Football Imagine Sports NON YES Creation Bullfrog Strategy ???? YES Cyberwars S.C.I. Adventure ???? YES Cycle Ride Millennium Sports ???? YES Dangerous Streets Microvalue/Flair Action *YES *YES Darkmere Core Design Adventure YES *YES Darkseed Cyberdreams Adventure *NON YES Darkstone Core Design Adventure YES YES Daughter of Serpents Millennium Adventure ???? YES Day of the Tentacle LucasArts Adventure YES YES D-Day Beginning Of End Impressions Strategy ???? YES Deadly Racers Flair Action YES YES Deep Core ICE Action *NON *YES Defender of Crown II Sachs Entert. Simulation ???? *YES D/Generation Mindscape Action *YES *YES Dennis Ocean Platform *YES *YES Dennis & Gnasher Alternative Soft Platform ???? YES Der Clou(German) ??? Adventure *YES *YES Desert Strike Electronic Arts Action *NON *YES Detroit Impressions ??? YES ???? Diggers Millennium Strategy *YES *YES Diggers II Millennium Strategy YES YES Dino Wars Millennium ??? ???? YES Dirt Racing Elite Systems Sports ???? YES Discworld Teeny Weeny Games ??? YES ???? Disposable Hero Gremlin Action *NON *YES Dizzy Prince Yolkfolk Codemasters Platform YES *YES Dogfight Microprose Simulation *YES YES Donk special edition Supervision Action NO *YES Dracula Psygnosis ??? YES YES Dream Web Empire Adventure YES YES Dragonstone Core Design Adventure YES YES Drive Fractalus Mindscape ??? ???? YES Dune 2 Virgin Strategy *NON YES Dungeon Master II Interplay Adventure YES YES Elf Mania Renegade/Terramarque Action YES YES Empire Soccer '94 Empire Sports NON YES England World Cup '94 Grandslam Sports ???? YES Epic Ocean Action YES YES Esairs XII Arcane ??? YES YES Euro Champ. Football ??? Sports ???? YES Evasive Action Mindscape Simulation YES YES Evil In Chayborne Psygnosis Adventure YES YES Exile Audiogenic Adventure ???? *YES F117A Stealth Fighter Microprose Simulation *NON YES Fantastic Voyage Centaur Action YES *YES Fantasy Flier ??? Platform *YES ???? Fantastic Dizzy Codemasters Platform YES YES Fatman:Caped Consumer ??? Action *YES NO Ferrarri System 3 Sports YES YES Fire And Ice GraftGold Platform *YES *YES Fire Fighter Teeny Weeny Games Action YES YES Fire Force ICE Action NO *YES First Contact Ocean ??? ???? YES The First Encounters Gametek Adventure ???? YES FIST Supervision Adventure ???? YES Flashback US Gold Action YES YES Flight of Amazon Queen Renegade Adventure YES YES Flimbo's Quest System 3 Adventure *NON YES Fly Harder Krisalis Action *NON *YES Flying Circus Empire Action YES YES Formula 1 Krisalis Sports YES YES Formula 1 GP II Microprose Simulation YES YES Frontier - Elite II Gametek/Konami Simulation *NON *YES Fury of the Furries Mindscape Action *NON *YES Genesia Mindscape Strategy YES YES Genesis Microvalue/Flair Adventure ???? YES Global Chaos Hex ??? ???? YES Global Domination Impressions Simulation *YES NO Global Effect Millennium Strategy *YES *YES Gods Bitmap Brothers Action YES YES Graham Goochs Cricket Acid Sports YES YES Guardian Acid Software Adventure YES YES Gulp ICE Action YES *YES Gunship 2000 Microprose Simulation *YES *YES Guy Spy ??? ??? ???? YES Harry the Hairy Hermit Rasputin ??? YES YES Here with the Clues Domark Adventure NO *YES Heimdall II Core Design Adventure *YES YES Hired Guns Psygnosis Adventure *NON *YES Hired Guns II Psygnosis Adventure YES YES Humans 1 & 2 Gametek Strategy *SEP *YES Hunt for Red October Grandslam Strategy ???? YES Impossible Miss 2025 Microprose Action *YES *YES Incoming Millennium Adventure ???? YES Fate Of Atlantis LucasArts/Microprse Adventure YES YES Inferno Ocean/DID Simulation YES YES Innocent Until Caught Psygnosis Adventure *NON *YES International Golf Ocean Sports *NON *YES International Karate+ System 3 Action *NON *YES Inter. Karate Deluxe System 3 Action ???? YES Ishar Daze Adventure *YES NO Ishar II Daze Adventure *YES NO Ishar III Daze Adventure YES YES James Pond: Millennium Platform *NON YES James Pond 2: Robocod Millennium Platform *YES *YES James Pond 3: Starfish Millennium Platform *YES *YES James Pond 4 Millennium Platform YES YES Jet Strike Rasputin Soft Action NO YES John Harkes WC Soccer Grandslam Sports ???? YES John Barnes' Football Krisalis Sports *YES *YES John Doe Ocean ??? YES YES Jungle Book Virgin ??? YES YES Jungle Strike Electronic Arts Action ???? YES Jurassic Park Ocean Action *YES *YES K240 - Utopia II Gremlin Strategy YES YES Kick Off 3 Anco Sports *YES YES King Of Karate ??? Action *YES NO King Of Thieves Team 17 ??? YES YES Kingpin Team 17 ??? YES YES Kings Quest 6 Sierra Adventure YES YES Klondike Reiko Cards *YES NO Klondike II Reiko Cards *YES NO Knights Of The Sky Microprose Simulation *YES NO Krusty's Fun House Zeppelin Action *NON *YES KTM Motocross Renegade Sports YES YES Kult Of Speed Electronic Arts Sports ???? YES Labyrinth of Time Electronic Arts Adventure ???? *YES Lamborghini Challenge Titus Sports/Action YES YES Last Ninja 3 System 3 Action YES YES Lawnmower Man Storm Action ???? YES Lawnmower Man II Storm Action ???? YES Legend Krisalis Adventure YES YES Legend of Sorasil Gremlin Adventure NON *YES Lemmings Trilogy Psygnosis Strategy *SEP YES Liberation Mindscape Adventure *NON *YES Lionheart Thallion Action *NON *YES Liverpool Football Grandslam Sports ???? *YES Lord of the Rings 2 ??? Adventure ???? YES Lost Eden Virgin/Cryo ??? ???? YES The Lost Vikings Interplay Adventure *NON *YES Lotus Turbo Trilogy Gremlin Sports *NON *YES Magic Carpet Bullfrog Action ???? YES Magicland Dizzy Codemasters Platform ???? YES Manchester United 2 Krisalis Sports *NON *YES Marvins Adventure 21st Century ??? ???? YES Mean Arenas ICE Action NO *YES Megaball 3.0 PDSOFT Action *YES NO MegaRace Mindscape Sports ???? YES Micro Machines Code Masters Sports YES YES Micro Machines II Code Masters Sports YES YES Microcosm Psygnosis Action ???? *YES Microprose Golf Microprose Sports *YES ???? Mighty Max Ocean Action YES YES Monkey Island LucasArts/Microprose Adventure YES YES Monkey Island 2 LucasArts/Microprose Adventure YES YES Morph Millennium Strategy *YES *YES Mortal Kombat Acclaim/Probe Action *NON YES Mortal Kombat II Acclaim/Probe Action YES YES Motor Mania Millennium Action YES YES Mr. Magoo Millennium Platform YES YES Mr. Nutz Ocean Platform YES YES Mud Puddle Discus ??? ???? YES Myth System 3 Action YES YES Naughty Ones Melon Dezign Action *YES *YES Network Q RAC Rally Ocean Sports ???? YES Neural World Millennium Action YES YES Nick Faldo's Golf Grandslam Sports *NON *YES Nigel Mansell Racing Gremlin Sports *YES *YES The Ninja Trilogy System 3 Action *SEP YES No Second Prize Thallion Action NO *YES North Polar Expedition Virgin Adventure YES *YES One Step Beyond Ocean Action *NON YES On The Ball Daze/Ascon ??? YES YES Oscar Microvalue/Flair Platform *YES *YES Out to Lunch Mindscape Platform *YES *YES Overdrive Team 17 Sports YES YES Overkill & Lunar-C Mindscape Action *SEP *YES Paranoia AGE Entertainment Action ???? YES Penthouse Hot Deluxe ??? Puzzle *YES NO Perihelion Psygnosis Action *NON *YES P.I.D. Terramarque Action YES YES Pinball Dreams 21st Century Simulation *NON YES Pinball Fantasies 21st Century Simulation *YES *YES Pinball Illusions 21st Century Simulation YES YES Pinball World 21st Century Simulation YES YES Pinky Millenium Action ???? YES Powerslide Elite Systems Action ???? YES Pirates! Gold Microprose Strategy YES *YES Prehistoric Titus Action ???? YES Premier Manager Ocean Sports *NON YES Premiere Core Design Action *YES *YES Prey Almathera Action NO *YES Prince Of Thieves Team 17 ??? YES YES Project X & F17 Team 17 Action/Sports *SEP *YES Project X II Team 17 Action YES YES Psycho Killer OnLine Action ???? YES Psycho Pinball Codemasters Action ???? YES Pugsy Psygnosis Action YES YES Putty 2 System 3 Strategy ???? YES Putty Squad System 3 Strategy YES YES Raiden US GOLD Action YES YES Reach for the Gold Microvalue/Flair Sports ???? YES Rebel Assault LucasArts Simulator YES YES Return to the Lost World Mirage ??? ???? YES Reunion Grandslam Action YES YES Rings Of Medusa Krisalis Adventure YES YES Rise of the Robots Mirage Action YES YES Robinson's Requiem Silmarils Adventure YES YES Ruff'n'Tumble Renegade Action YES YES Ryder Cup Golf Ocean Sports *YES *YES Sabre Team Krisalis Strategy *YES *YES Saurus Virgin Adventure YES YES Scavenger 4 Psygnosis Action NO YES Second Samurai Psygnosis Action *YES *YES Seek and Destroy Mindscape Action *NON *YES Sensible Golf Sensible Soft Sports NON YES Sensible Soccer Sensible Soft Sports *NON *YES Sensible World O Soc. Sensible Soft Sports NON YES Seven Gates of Jambala Grandslam Action *NON *YES Seventh Sword Of Mendor Grandslam Adventure YES ???? Shadows of the Wind Images ??? ???? YES Shenandoah Black Legend Strategy ???? YES Silly Putty System 3 Strategy ???? YES Sim City Mindscape/Maxis Simulation *NON *YES Sim City 2000 Mindscape/Maxis Simulation YES YES Sim Farm Mindscape/Maxis Simulation YES YES Sim Life Mindscape/Maxis Simulation *YES YES Simon the Sorcerer Adventuresoft Adventure *YES *YES Simon the Sorcerer II Adventuresoft Adventure YES YES Skeleton Krew Core Design Adventure YES YES Skidmarks Acid Software Sports *YES YES Sleepwalker Ocean Action *YES *YES Soup Trek Krisalis Action YES YES Space Academy Mindscape Adventure YES YES Space Junk Mirage ??? ???? YES Space Simulation Gremlin Simulation ???? YES Spectacular Journey ???? Adventure ???? YES Speedball 2 Bitmap Brothers Sports *YES *YES Spud Boy Apache Action YES YES Stardust ???? Action *YES ??? Star Trek 25th Anniv Interplay Simulation *YES *YES STrek - Judgement Rites Interplay Action YES YES Starlord Microprose ??? YES YES Stone Keep Interplay ??? ???? YES Striker Gremlin Action ???? *YES Subwar Microprose Simulation YES YES Summer Olympix Microvalue/Flair Sports NO *YES Super Frog 2 Team 17 Platform YES YES Super Loopz Audiogenic Action ???? YES Super Methane Brothers Apache Soft. Action ???? *YES Super Putty System 3 Action NO *YES Super Soccer Kid Krisalis Platform *YES *YES Super Stardust Bloodhouse/Daze Action YES YES Supreme Warriors Arcane Action YES YES Surf Ninjas Microvalue/Flair Action YES *YES Swinging Simon System 3 Strategy ???? YES Syndicate Bullfrog Strategy YES YES Teeny Weeny Western Teeny Weeny Games ??? YES YES T. Rex Millennium ??? ???? YES Terminator 2 Virgin Action *NON *YES TFX Ocean/DID Simulation YES YES The Cure ICE ??? ???? YES Theatre of Death Psygnosis Action YES YES Theme Park Bullfrog Simulation YES YES Thunderhawk Core Design Simulation YES YES Tickled Pink Millennium ??? ???? YES Tie Break Krisalis Sports ???? YES Tinhead Microprose ??? YES YES Tong Dynasty System 3 Action ???? YES Toggles System 3 ??? ???? YES Top Gear II Gremlin Sports YES YES Tornado ??? Simulation *YES NO Total Carnage ICE Action *YES *YES Tracksuit Manager Alternative Sports ???? YES Traps and Treasures Krisalis Action *NON *YES TrashCan Satellite Mirage ??? ???? YES Treasure Silver Lake Microvalue Action NO *YES Trivial Pursuit Domark Trivial *YES *YES Trolls Microvalue/Flair Platform *NON *YES Troll Island Millenium Action YES YES Tube Warriors ??? Action *YES NO Tubular Worlds Dongelware Action *YES *YES Turbo Trax Arcane Sports YES YES Turrican III Rainbow Arts Action *NON *YES TV Sports Duo Mindscape Sports YES YES Twilight 2000 Empire ??? YES ???? UFO: Unknown Enemy Microprose Simulation YES YES Ultimate Body Blows Team 17 Action YES *YES Ultimate Dizzy Codemasters Platform ???? YES Ultima Underworld Mindscape Adventure YES YES Universe Core Design Simulation YES YES Uridium 2 Renegade Action *YES *YES Utopus Bloodhouse Strategy YES YES Valhalla Vulcan Soft ??? NON YES Vital Light Millenium Adventure *YES *YES Wembley Soccer Audiogenic Sports *YES YES Whale's Voyage Microvalue/Flair Adventure *YES *YES When 2 Worlds War Impressions Simulation *YES NO Wild Cup Soccer Millenium Sports YES YES Wing Commander Mindscape/Origin Simulation *NON *YES Wing Commander II Mindscape/Origin Simulation YES YES Winter Super Sports Microvalue/Flair Sports ???? YES Woody's World Kompart Platform *NON *YES World Circuit Grand Prix Microprose Sports YES YES World Class Cricket ???? Sports *NON YES World Cup '94 Grandslam Sports *NON YES World Cup Striker Rage Sports ???? YES World Soccer '94 Flair Sports YES YES WWF Wrestling Acclaim Sports YES YES Z Bitmap Bros Action YES YES Zool Gremlin Platform *YES *YES Zool II Gremlin Platform *YES *YES KEY: * = Already Released NON = Available in Non-AGA/ECS Only SEP = Available Seperately Only ??? = Unknown ------------------------------------------------------------------ Complete List(to my knowledge) of Cracked AGA Games ------------------------------------------------------------------ Group Game ------------------------------------------------------------------ Paradox Ishar AGA Decade Whales Voyage AGA German King Of Karate AGA Fairlight 1869 AGA Fairlight Whales Voyage AGA English Fairlight Sim-Life AGA Faith Air Bucks v1.2 AGA German Anthrox Air Bucks v1.2 AGA English Delirium Overkill AGA Robocod: James Pond II AGA Diggers CD-32 Crystal Civilization AGA Elevation Global Domination AGA Heresey & Zenith Ishar II AGA Classic D/Generation AGA Prodigy Dynatech AGA Classic Dennis AGA Paradox When Two Worlds War Paradox Diggers AGA Fairlight Alien Breed II AGA Fairlight Uridium II AGA Fairlight Morph AGA Prodigy Pinball Fantasies AGA Fairlight Body Blows Galactic AGA 2000 A.D. Anstoss AGA German Prodigy Burntime AGA German Arabian Nights CD-32 DCS Knights Of The Sky AGA Enhanced Fairlight Chaos Engine AGA Fairlight Dangerous Streets AGA Deep Core CD-32 Defekt & Radiance Lunar CD-32 Megaball AGA 3.0(PD, but good) Paradox Jurassic Park AGA Nigel Mansells Racing AGA Classic Super Soccer Kid AGA Crystal Burning Rubber AGA Loons Fatman: The Caped Consumer AGA Fairlight Skid Marks AGA Hoodlum Mean Arenas CD-32 Hoodlum Star Trek 25th Anniversary AGA Crystal Simon The Sorceror AGA Radiance Alfred Chicken CD-32 Logic Wing Commander/Dangerous Streets CD-32 Fairlight Ryder Cup AGA Progress Pirates Gold CD-32 Progress Piratse Gold CD-32 Intro(20 disks) Paradox Tube Warriors AGA Hoodlum Alfred Chicken AGA Progress Liberation CD-32 Classic Penthouse Hot Numbers Deluxe AGA Radiance Chambers Of Shaolin CD-32 Radiance Seven Gates Of Jambala CD-32 Radiance Fire Force CD-32 Paradox Naughty Ones AGA Paradox Fantasy Flyer AGA Legend Fly Harder CD-32 Seek & Destroy CD-32 Company John Barnes Football AGA Sensible Soccer CD-32 Hoodlum Second Samarai AGA Interpol Summer Olympics CD-32 King Of Kickboxing CD-32 International Karate + CD-32 Dynamix Silly Putty CD-32 Heavy Cool Crackers Bubba 'n Stix CD-32 Paradox Trolls AGA PHUN Qwak/Alien Breed SE CD-32 PHUN Project X/F17 Challenge CD-32 Dual Crew/Shining Speedball II AGA Global Overdose Skid Marks v1.06 AGA Hoodlum Zool II AGA Dynamix Global Effect CD-32 Paradox Total Carnage AGA TRSI + Zenith Der Clou AGA German Axis Nick Faldos Golf CD-32 Outlaws Brutal Sports Football AGA/Pre-CD Quartex Campaign II AGA PHUN Chaos Engine CD-32 PHUN Premiere AGA Sentinel Lotus Trilogy CD-32 Prodigy Christopher Kolumbus AGA(German) Comax Brion The Lion AGA Sentinel Disposable Hero CD-32 Interpol Frontier CD-32 LSD Defender Of The Crown II CD-32 GOD Fury Of The Furries CD-32 GOD Humans CD-32 Paradox Brutal Sports Football Deluxe AGA Quartex Tornado AGA Concept Beavers CD-32 Concept Donk: Special Edition CD-32 Concept Lemmings CD-32 Concept Zool II CD-32 Shining 8 Gunship 2000 CD-32 LSD Fire & Ice CD-32 Shining 8 Striker CD-32 PHUN Super Putty CD-32 Apollo Surf Ninjas CD-32 Paradox Arcade Pool AGA Radiance Trolls CD-32 Prodigy Sabre Team AGA Hoodlum Impossible Mission 2015 AGA Access Ultimate Body Blows CD-32 Paradox Heimdall II AGA Paradox Wembely International Soccer AGA Delirium James Pond III AGA Klondike II AGA Delirium Kick Off III AGA Prodigy Gunship 2000 AGA Shining 8 Der Clou CD-32 Delirium Pierre Le Chef: Out To Lunch AGA Classic/Prodigy Tubular Worlds AGA Prodigy Anstoss: World Cup Edition AGA PHUN James Pond III CD-32 ------------------------------------------------------------------ CD-32/AGA Game Reviews ------------------------------------------------------------------ One of the great things about video games is they are very diverse. One of the great things about people is also our diversity. But this arouses a problem in that many people have different tastes than others. So one person might give a game GREAT reviews, while another may not think very highly of the same game. As a result in all editions of AGA Monthly I will include reviews from other people and other disk-mags(currently Amiga Report and CD-View) if they have already reviewed a game that I am going to review. They use a different grading system than mine. But that will liven up the diversity even further. And since Amiga Report uses two seperate opinions, you will get a total of four opinions on certain games. You can take the average of these reviews and deduce for yourself which games you feel are worth purchasing. ------------------------------------------------------------------ Game Reviews ------------------------------------------------------------------ D/Generation CD-32/AGA ------------------------------------------------------------------ * Amiga Report * D/Generation RRP: 29.99 Mindscape Jukka ----- You probably know what this is about. Guy running around a building where strange things happen. D/Generation has got loose! Overall the game is very much like the floppy (AGA or not) version. In fact, it's identical. Only the intro is a bit longer, and controls have been remapped for CD32's joypad. Joypad isn't the best possible thing for this game, as controlling the guy is sometimes too inaccurate and you try to walk on walls etc. Anyway the game is great adventuring and puzzle solving, if you can get over the funny gfx that almost don't have colours at all. Alan ---- When I first slipped this disc in i thought "what the..." the graphics really are minimalistic - harking back to the old isometric days (though not as monochromed as "head over heels" on the speccy). But after spending a few hours playing i realized how indepth the game really was. Its certainly a puzzler to contend with. Control with the standard joypad is a real pain - but its mapped for it so no joystick option. BTW, I remember the floppy version wasn't a success. A matter of taste, try before you buy. Saving: saves games at CD32's flash ram. RATINGS Jukka Alan GFX: *** ***(very bare) Sound: *** *** Playability: *** *** Lastability: **** *** Overall: **** *** - an average game. * CD-View Magazine * D/GENERATION - A novel puzzle/maze/shoot-em-up. Unfortunately, the graphics are on a par with the old 8-bit NES console and not a 32-bit CD-ROM based system. The gameplay is good, but the graphics are a real letdown. (**) * AGA Monthly * Considering the price of CD-32 games. I would not buy this one. Hell, considering the price of Vic-20 games I wouldn't buy this one. The graphics are ECS, and the gameplay is not very good. If you went out and bought this game, I feel for you. And they say the meek shall inherit the earth. Well, one day it will be yours... haha [50/100] Oscar/Diggers CD-32/AGA ------------------------------------------------------------------ * Amiga-Report * Diggers/Oscar RRP: 29.99 Commodore CD32 disk (Millenium/Flair) Jukka ----- These games come with CD32. Diggers is interesting and good looking/sounding game of gem digging and strategy while Oscar is basic platformer. Oscar looks great. It uses lots of copper-colours at background, and has very beautiful fore/background graphics. But gameplay sucks. There's nothing that keeps you playing and coming back time after time. Diggers is quite good, while Oscar fails. Alan ---- Diggers was hyped up by the press to be THE puzzle game 1993, but for me is simply does not cut the mustard (as the expresion goes). The graphics are nice (AGA) and the mellow sounds from the CD make for an interesting atmosphere but the shallow (and VERY slow) gameplay just trash the game. Oscar is far too colourful for its own good the baddies are hard to see but the sound IS good and a generous amount of continues are given for a platformer. The first of its genre for the CD32. The game had a nice idea, but the execution of this idea failed miserably. All I can say is thank god this Disc came with the CD32 I wouldn't like to have bought it - there again, it gives bad impressions of CD32 capabilities.. RATINGS (Diggers/Oscar) ----------------------- Jukka Alan GFX: ****/**** ****/***(too many) Sound: ****/*** ****/**** Playability: ***/*** ***/** Lastability: ***/* **/* Overall: ****/** ***/** * CD-32 View * OSCAR - nice platform game, with really good parallel scrolling. Some of the screens are too "busy", and it's hard to see what you're doing with all the stuff in the background. Well done, though, and just as good as Sonic and the Mario games. (****) DIGGERS - is a game I just didn't quite get. It's a LEMMINGS clone, minus the easy control method, the personality, and that "sit down and play without a manual" charm. The object is to dig into the ground and mine various objects while avoiding other miners (seen as competitors) and various underground dwellers. I was never able to quite understand what was going on. The control method used to move the diggers around was clumsy and felt very awkward. The diggers would sometimes do what I wanted and other times acted as if they had minds of their own. Others would accept one command and then act as if they were deaf, never listening to another thing I asked them to do. After several attempts to get things to work, I decided that I really didn't care and didn't want to play the game. To me that's not the sign of a game worth playing. Reading the instructions was little help. The packaging is nice and well put together, but didn't provide me with many clues on how to play the game to get any fun out of it. The graphics were OK. The sounds were OK. I just couldn't get much out of the game. I know some people really enjoy the game. I asked one of them if he could give me a clue so I could at least feel that I knew what I was doing. His clue was "Visualize the whole play area as a grid." That didn't help me much, but I pass it along to you. Maybe you can get some enjoyment out of this game. I just couldn't seem to. Ratings: Graphics: 70% Manufacturer: Sound: 50% Millennium Interactive, Ltd. Gameplay: 50% Quern House, Mill Court Control: 30% Great Shelford, Cambridge CB2 SLD UK OVERALL RATING: 45% Video Mode: NTSC * AGA MONTHLY * OSCAR - I can't believe that Allan and Jukka thought so poorly of this game. I think it is a great platform game. It is not quite as fast as Zool or Sonic, it is more along the lines of the Super Mario series. But I thought the originality was certainly there. You can select to journey through several different worlds from westerns, to dinos, to war flics. The graphics on the game are very nice. And Flair took great advantage of Dual-Playfield mode in this one. In my opinion this is the best platform game available for CD-32 at this time.(though I am really waiting for Brion the Lion AGA/CD-32 versions). [85/100] DIGGERS - This is a game that I feel it is hard to review. A lot of people have grown addicted to this game, and say it is very fun. Personally, I could not get very far on the game, as the gameplay leaves something to be desired without a CD-32 Joypad. It is a puzzle solving game like Lemmings. But of those games on the CD-32 I really prefer Fury of the Furries over the others. The graphics on this game are excellent though(except for the fact that the sprites are a little jumpy moving). They make good use of 256 colors. So what we are left with is a good looking, probably very addicting game, that I never quite got addicted to. [75/100] John Barnes European Football ------------------------------------------------------------------ * Amiga-Report * John Barnes European Football RRP: 14.99 Krisalis Software/Buzz cheapo label Jukka ----- Puke flows when you play this game. Just terrible. It's ages since I've seen football game so full of bullshit as this. Looks bad, sounds a bit good and plays awfully. No way I would touch this again. Alan ---- Is this a joke? Come on, April the 1st 's not for another few weeks yet! - seriously, I had the same vomiting problems as Jukka when I played this title. It really is CRAP. The graphics take me back to the old soccer days (the days we'd rather forget!!) The graphics dont even seem to take up 1 colours, let alone 32! The sound is the only saving grace here - some nice chants and fx, but the control is awful! If you WANT a soccer game - but already have Sensi or dont like Sensi, then wait for Krisalis to release "Man. Utd. Euro. Leag. Champ." as it will be much better - even Easy AMOS experts can beat this! RATINGS Jukka Alan GFX: ** * Sound: *** *** Playability: ** ** Lastability: * * Overall: ** ** * CD-32 View * John Barnes European Football Review Sports games are important to a videogame system. If you look at the Sega Genesis or Super Nintendo, you'll see a load of sports games. Some are good and some are not so good. There are a lot of them, though. Right now, sports games are few-and-far-between on the CD32. That's what makes this game so glaringly bad. It's got no competition, but yet it does. If that makes no sense to you, let me explain: The CD32's first sports game is the one that people will initially point fingers at. Since there are few sports games on the CD32 right now, the consumer will compare it to what is available on other systems. "The CD32 stinks at sports games" is the comment one will expect to hear after playing this game. I don't profess to know anything about soccer. I know the basic rules and that's about it. One thing I do know is that soccer games have always been a lot of fun to play. I've played soccer on videogame systems since I owned an Atari 2600 in the early 1980's. From that, I graduated to INTERNATIONAL SOCCER on the Commodore 64 and then moved on to SENSIBLE SOCCER for the Amiga. However, I don't watch soccer on television and I'm not particularly excited about the World Cup coming to the United States this year. This game is an exercise in frustration from the time you boot up to the time you turn it off. (And for me, there was not a lot of time in between.) Passing to your teammates is nearly impossible. Scoring is even harder. The computer didn't seem to have any trouble doing both. The graphics and sound are adequate. They're not bad, but I was shocked when I saw the Amiga version of the game. There is no difference between the two versions. The CD32 version should have something extra. The game doesn't cost as much as other CD32 titles, so it's not like they're trying to sell this as a top-of-the-line release. That's honest enough. I hate to trash the game, but it asked for it. I'm not familiar enough with the soccer scene to know who John Barnes is, but I don't think he'd want to play this game. Ratings: Graphics: 65% Manufacturer: Sound: 70% Krisalis Software Ltd. Gameplay: 25% Teque House, Masons Yard, Downs Row Control: 25% Moorgate, Rotherdam OVERALL RATING: 46% Video Mode: NTSC * AGA Monthly * I don't think I even need to review this game. Let's just say that I am in * FULL * compliance with everything that everyone else has said about this game. I don't even think it's worth a $.49 disk to copy it onto. [35/100] Pinball Fantasies CD-32/AGA ------------------------------------------------------------------ * Amiga-Report * Pinball Fantasies RRP: 29.99 21st Century Entertainment Jukka ----- THE pinball game, of all times. THE glory of 256-colour AGA-graphics with CD-sound? Not quite. GFX look great, though their AGA enhancement hasn't been so complete as one could wish. Anyway the fields look very good. Game sounds are the old ones, no CD quality here. As far as gameplay and outlook goes, CD32 version is 99% identical to the old one. Though compared to OCS-version this HAS some new things, the 32-bit maths routines are bit more efficient and gameplay is remarkable faster - even so much that one guy who has previously played PF on A500 couldn't get practically any points as he was used to the "slowness" of A500-version. Cool. BUT, this is anyway cool. CD-soundtrack at beginning is nice, but the great thing is that it's all so easy now! Throw disk in, go and play. No disk swapping, or password completion. Yes - there is no pw-protection on CD! This makes be believe to CD-platform! It's not worlds greatest achievment on CD-technology, but as game it's supercool. A must to own. Alan ---- You like pinball? Good! Well then, you should get a copy of this game then - it'll save you a fortune on that addiction of yours! Seriously, though its not as good as actually playing fields such as "indiana jones" and "dr who" - not to mention "twilight zone" ;) it gives them a run for their money. Graphically this version is the AGA floppy version on a disc. Loading is extremely quick! and their is no manual protection. The music is also better. But for CD, they could have at least added proper pinball sounds - AND put the pinball dreams fields on the same disc (though they had problems due to P.Dreams not being OS friendly). This is still one helluva game to own at any rate. But I wish the flipper controls were on the top 2 "action" buttons rather than on the joypad and red button Saving highscores: are saved to flash ram. RATINGS Jukka Alan GFX: **** **** Sound: **** **** Playability: ***** ***** Lastability: ***** **** Overall: ***** **** * CD-32 View * PINBALL FANTASIES - not exactly the most eye-catching game, but it is undeniably the most addictive game I've ever played. You know it's addictive when you're hitting the start button for that "just one more time" for about an hour. Great CD sound on this one. (*****) * AGA Monthly * I loved this game on the A500, and I love it even more on CD/AGA. The only difference in the CD version and the AGA version appears to be the CD Menu when it first loads. But the difference between AGA/CD and ECS versions is evident. The graphics are only slightly modified. A pattern here or there. A better looking gremlin. Etc. But the colors are remarkable. A much more colorful version than the original ECS game. Actually the game is almost stunningly colorful. If you've ever seen the IBM version of this game, you will be surprised to see that the graphics are identical. It appears they ported these graphics from the IBM. But the game moves much faster on the Amiga, and that makes this a top-notch game in my book. Not to mention the addictiveness that pinball dreams/fantasies has always had, and pinball illusions will hopefully continue. [90/100] Sensible Soccer CD-32 ------------------------------------------------------------------ * Amiga - Report * Sensible Soccer RRP: 14.99 Sensible Software Jukka ----- Woah, the cool soccer game on CD? What's new? Well, not much really. CD sound and European datadisk, but not much more. But if you don't have this (on Amiga) already, then SS is The soccer game to have.* Alan ---- Well, heres Sensi on the CD, so what do we get for the cash? Not a lot more than version 1.1 of the floppy actually. There are LESS crowd chants and the total atmosphere of the game is lost. This version has less features than the latest Megadrive version - its only saving grace is the low price. Oh yes, I almost forgot, control on the Standard C= controller is also diabolical - I can't wait 'til Cheater bring out their joypad range! RATINGS Jukka Alan GFX: *** ***(no AGA) Sound: **** *** Playability: **** ** (**** with joystick) Lastability: **** **** Overall: **** *** - could have been better, oh yes. * AGA Monthly * Well. If you have ever seen the ECS version, then that's basically what your gonna get in the CD version. The game is extremely fun. But I've always thought the funnest part of the game was the well developed league. For the time being this is the #1 CD soccer game, but I hopefully it won't be for too much longer... [75/100] Legend Of Sorasil ------------------------------------------------------------------ * CD-32 View * Electronic Arts has thrown it's hat into the CD³² arena with it's first Amiga CD-ROM game. Although the game will work with the CD³², it is not a CD³² specific release. It will also work on the Commodore CDTV as well as any Amiga with a CD-ROM drive and at least 1 megabyte of chip memory. As a result of this cross platform compatibility, the game does not use the CD³²'s AGA chipset. However, this does not stop it from being the best looking CD³² game on the market right now. How is that possible? LABYRINTH OF TIME uses interlaced HAM mode to display fully rendered 3D objects. HAM is capable of displaying pictures in 4,096 colors at the same time. HAM is available on ALL Amiga models. (It's also known as HAM6 now that the AGA machines such as the Amiga 1200 and Amiga 4000 have what is known as HAM8, which can display 262,000 simultaneous colors.) The object of the game is to manuever your way through the Labyrinth to break the evil grip of a wizard over the Earth and the world of the mortals...or something like that. Along the way, you will have to piece together puzzles and navigate through a dreamlike world full of all sorts of interesting things: like an old movie theatre, a mirror maze, and an old hotel. Everything looks fantastic. Your movements are controlled via a panel at the bottom of the screen. It features arrows to control your direction, a hand icon to pick things up and use them, a look icon to examine objects more closely and an inventory list (with an automatic mapper so you can't get lost too easily.) All that aside, the gameplay is slow. Moving from one scene to the next is time consuming as each screen needs to be read from the CD and then displayed. There is also no way to turn completely around in one move, one must turn twice to the right or left to reverse direction. Also, the CD³²'s controller moves the pointer very slowly. Plugging an Amiga mouse into the second port provides much speedier control. Some of the objects are out of perspective from one scene to the next, which can possibly cause confusion. It's possible to think something was hidden behind another object and is suddenly visible because you moved. When in fact, it's the same object drawn out of perspective. This leads to unnecessary confusion for the player who is given enough to explore without looking at the same item and wondering if it's new or not. The music that accompanies the game is wonderfully atmospheric, but don't expect it to give you clues or encouragement that you're going in the right direction. It's the best sounding music on any Amiga game ever. It just doesn't seem appropriate sometimes. Overall, the game is wonderful to look at and listen to, but not as fun to play. I desperately wanted to say that this is THE CD³² game to get right now, but it's not. It's too slow and clunky on the user interface side of things to be fun. It's interesting to explore, but not something that will keep you coming back again and again. It does allow you to save games in the CD³²'s memory and the auto-mapping feature is a definite plus. But, it just doesn't have the UMPH in the gameplay department. Graphics: 95% Manufacturer: Sound: 90% Electronic Arts Gameplay: 60% 1450 Fashion Island Road Control: 70% San Mateo, CA 94404 OVERALL RATING: 79% Video Mode: NTSC * AGA Monthly * Well. It's a great game to have to show off to your friends. But if they ask if they can play, you better fake a GURU! [70/100] Pirates Gold CD-32 ------------------------------------------------------------------ * CD-32 View * PIRATES! GOLD is a game about a historical era. It also has a history of it's own. Going as far back as the Commodore 64 computer, gamers have been putting themselves in the place of a swashbuckler on the Caribbean. Fighting, sailing and dueling in the name of gold and riches. Back then, the game was known as PIRATES! Now, PIRATES! has returned in a new version, PIRATES! GOLD. This new version seems to be the same game with some slight graphics enhancements and some other superficial tweaking. Essentially, however, it's the same game as the one played on the Commodore 64. That's not necessarily a bad thing, though. A good game is a good game no matter what platform its played on...unless something is ruined in the translation, that is. Fortunately, PIRATES! GOLD has survived intact. Unfortunately, this is not a game that tests the CD³²'s limits. Now, you're probably going to hear that about a lot of games until one comes down the pike that DOES push the envelope. In this case, we're not going to count it against PIRATES! GOLD. It's a good solid, fun game. It's worth the price of admission, so to speak. The game casts you as either a young swashbuckler just acquiring his first ship or as a famous explorer set on completing one of several expeditions. The main point of the game is to sail around. (Sounds like fun, huh?) You can encounter ships on the open ocean and fight or get information from them. The information is useful in planning treasure hunts as well as attacks on port cities. You can also dock at some port cities as long as the flag you're flying agrees with the particular administration running the city. While you're there, you can get a stronger crew, buy a bigger ship or bank your stash. The game is involving because you never quite know how things are going to turn out. Not that the game's unpredictable, but there is a sense of adventure in the game. You aren't quite sure who's going to come bounding onto your ship with sword-in-hand asking for a fight, for example. The graphics aren't great. They're standard Amiga game-type graphics which are, of course, just as good as something like the Genesis or SNES machines. They don't push the envelope of performance and if not for a rather nice 3D animation introduction, you'd never know it was a game for a 32-bit game machine. But, like we said, we're not going to hold that against it. The sound, however, is marvelous. The music is wonderful. Listen for the "remix" version of the PIRATES! GOLD theme! It's doubtful this kind of sound could be accomplished on anything less than the CD³². Not every game can be responsible for pushing the CD³² to its limits and this game more than makes up for what it lacks in graphics with gameplay. Graphics: 75% Manufacturer: Sound: 90% MicroProse, Ltd. Gameplay: 95% The Ridge, Chipping Sodbury Control: 90% Avon, BS17 6AY UK OVERALL RATING: 87.5% Video Mode: NTSC *AGA Monthly* Pirates is one of the funnest games ever written in my opinion. This game is addicting and very fun. I would truly recommend it to anyone who has played the original. But after seeing the IBM VGA version of the game, I cannot help but wonder. Is the AGA version of this game going to be like the CD-32 version(a more action version of the original) or will it be like the VGA version. I honestly hope the latter(which had much better graphics than the CD-32 version). I guess we will have to wait and see... [78/100] Mean Arenas CD-32 ------------------------------------------------------------------ * CD-32 View * "Yuck!" That was my first reaction to the graphics of MEAN ARENAS. I thought to myself, "When was this released?" Scanning the box for a copyright date, I found that, indeed, this was a new game. So, I popped the disc into the CD³² and prepared myself to be disappointed. I wasn't totally disappointed. In fact, I found myself rather entertained. That's the sign of a good game. Unfortunately, it's not all good. The major problem with the game is that it's in PAL video mode. I played the game on an NTSC CD³² connected to a Commodore 1084s monitor through its composite jacks. The CD³² defaulted to an NTSC screen when it booted up. That caused the bottom of the screen to be cut off. I had to get the machine to boot in PAL to see the whole screen. That wasn't a problem for me because I had a mouse that I could plug into the second game port. Using the "hold the two mouse buttons down when the CD³² boots up" trick, the machine boots in PAL mode. However, someone who's bought the game and doesn't have a monitor that can display PAL or the knowledge on how to get the machine into PAL mode in the first place is, basically, screwed. Important information concerning gameplay appears in the area that isn't visible to NTSC users. That's a BIG minus. Once that was straightened out, I discovered that the game has a certain charm. Combining the "TV show of the future" approach of SMASH-TV and the maze chase aspect of PAC MAN, MEAN ARENAS is not going to win any originality awards. However, it does introduce a pair of comedic announcers who cover the action and make comments that give the game a real atmosphere. That's a BIG plus. So, what's the game like? Well, basically, one moves around mazes picking stuff up while avoiding the "bad guys". MEAN ARENAS' "bad guys" come in all shapes and sizes. Part of the fun is finding out what things in the maze do. There are booby traps, power-ups and teleporters. There are even switches that move the walls, revealing even more stuff. Controlling your on-screen character is relatively easy. It's nice to be able to get from Point A to Point B without worrying about an awkward control system. With the high number of enemies that are after you in MEAN ARENAS, that's a real comfort. I don't want to ruin the game by giving away too much of it. Just be aware that the game is not groundbreaking in concept or appearance. It IS fun to play. I hesitate to recommend MEAN ARENAS to everyone due to the PAL display problem. To get the full enjoyment out of the game, one has to see the whole screen. A regular TV set cannot display a PAL signal. Doing so would render the game completely unplayable as well as unwatchable. If you can display a PAL signal on your monitor then go ahead and grab MEAN ARENAS. If you can't view PAL on your monitor or if you are using a TV set as your display device, wait for an NTSC version of the game. If you do get the PAL version, make sure you have an Amiga-compatible mouse handy to put the machine in PAL mode by holding the two mouse buttons down when the CD³² boots up and then selecting "PAL" from the Display Options menu. MEAN ARENAS is a game that you'll come back to again and again...as long as you can see what you're doing. Graphics: 55% Manufacturer: Sound: 75% I.C.E. Gameplay: 85% Bridgehouse, Merrywalks Control: 85% Stoud, Glos GL5 1QA UK OVERALL RATING: 75% Video Mode: PAL * AGA Monthly * I think a 75% rating is generous. The game is fun if you get used to it. But then so is Pacman, Defender, and many older games. But I wouldn't buy then for CD... [69/100] Microcosm CD-32! ------------------------------------------------------------------ * CD-32 View * Microcosm Review MICROCOSM is one of the most anticipated games for the CD32 system. Now, it's finally available. We've finally managed to get our hands on it. (Editor's note: We reviewed the PAL version of the game. At press time, Psygnosis was indicating that an NTSC version for general release was not planned. Commodore has indicated that MICROCOSM will be available with the US release of the machine.) This is a game that has been in development for a long time. It's roots go back to the CDTV. Don't let that mislead you. Unlike LABYRINTH OF TIME, this game will NOT run on the CDTV. It's a CD32 game. Psygnosis have always had wonderful introduction animations in their games. As if to flex the muscles that the new CD32 console provides, the intro animation on MICROCOSM is the finest computer generated animation I've seen short of the dinosaurs in the movie JURASSIC PARK. It's stunning. The accompanying sound effects add a lot to the atmosphere provided by the visuals. One doesn't buy a game to watch the introduction. Does the game live up to the expectations and claims we've heard people make about it? Let me say that this game has "slick" written all over it. The packaging is nice and of high quality. Although the screen shots on the box are from the PC version of the game, they do not mislead you on what you will see when the game boots up on your CD32. The game, if you don't know already, revolves around a plot similar to the that of the movie FANTASTIC VOYAGE. The player is in charge of manning various miniature vehicles through the inner workings of the human body to cure an ailing man. You have to kill the viruses inside the body and remove a computer controller device that is implanted in the patient. After choosing the part of the body you'd like to travel through first, the game displays an animation of your vehicle (different vehicles for different parts of the body) entering the bloodstream. The game boils down to a simple shoot-'em-up. You basically try to blast everything that comes toward you, while simultaneously avoiding collisions with objects and the walls of the veins or arteries you're passing through. The graphics are stunning as you pass down the "pipes" of your patient. The walls glisten as if reflecting the spotlights from your craft. The action is fast, sometimes too fast, and really exhilarating. After a while, the graphics do fade into the background and you begin to concentrate on the game. FANTASTIC VOYAGE was also turned into a game. It looked nice, but was hard to control. The same problem haunts MICROCOSM, but not nearly to the degree that it did FANTASTIC VOYAGE. The CD32's keypad type controller is at fault here. It simply doesn't provide enough control over the direction of your vehicle. It does get easier after repeated plays, but it is frustrating at first. For all it's slick packaging though, there seems to be one slight oversight. The snazzy looking instruction book is wonderful to look at but it is not full of details on how to play the game. More than one person has contacted me via E-Mail to tell me that the information needed to get from one level to another is not included in the manual. And frankly, without their help, I wouldn't have gotten to the second level. That's a real shame. (See our new hints column for a tip.) Nonetheless, I couldn't stop playing MICROCOSM for very long. I'd stop for awhile and grumble that the game was too hard, but I kept coming back to it. The hooks were in. It's kept my attention longer than any shoot-'em-up for the CD32 so far. Waiting for this game has been hard for the CD32 owners who really wanted to see what their machine can do. Well, the wait is over. MICROCOSM shows that the CD32 CAN handle more than platform games and 16-bit type shoot-'em-ups. It's just a shame that it didn't come with decent instructions. Ratings: Graphics: 95% Manufacturer: Sound: 95% Psygnosis Ltd. Gameplay: 95% 675 Massachusetts Avenue Control: 80% Cambridge, MA 02139 OVERALL RATING: 91% PICK HIT! Video Mode: PAL * AGA Monthly * This is the best game out for CD-32 in my opinion. The intro is awesome. And the graphic effects during the game are incredible. When I look at this game a few questions pop into my head. 1) How is any other game going to outdo this? 2) Is Psygnosis going to release this for AGA? 3) I can't wait to see the sequel to this great game! 4) Is anyone ever going to crack this!?!?! As for #4, I hope someone does it very soon. There are a lot of people who are eager to have this game for their 1200/4000's and I am one of those people. So let's get to it guys! (Akira can't be that hard to get by!!??!!) [93/100] Amiga CD Football(American) ------------------------------------------------------------------ * CD-32 View * Amiga CD Football Review I'm a huge football fan. As a result, I love playing football on videogame systems. Not being much of an athlete, I can't say that I know what actually playing the game is like. I have played a lot of football on videogame machines and computers, so I do know what I like about those. AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew that it was in the works. I saw a report of the original CDTV version in a magazine and I waited for it to be released. That was a long time ago. Now that it's here, it doesn't look like much was changed since it was announced for the CDTV. Upon starting the game, the player is present with a CDXL animated "assistant coach." He points out the three different types of play available: Arcade, Coach and Commissioner and provides some humorous comments about the game. The arcade option is similar to most videogame football offerings on other consoles. The user calls the plays and then controls the players. The coach option allows the user to call the play, but the computer controls the players. This gives the game a more strategy oriented feel. The commissioner option isn't really a game. It's more like a glorified demo mode. Simply pick the teams and then watch the game. The user doesn't call plays and cannot control the players. After selecting the type of game and selecting your team and opponent, a pseudo-sportscast begins. Various commentators give their opinion about the teams, the weather conditions and possible strategies the players might try to use. Then, finally, the game begins. After the kickoff, the player is presented with the appropriate play selections. There are a wide variety of plays available to both the offense and the defense. The plays are color coded as to what type of play they are. Orange indicates a running play/defense and green indicates a passing play/defense. Grey plays are special-teams plays like punting and field goal attempts. To make the play-calling during a two-player game, playbooks for both the offense and defense are included. In the playbooks, each play has a number that can be entered via the controller to keep the other player from knowing exactly what play is being selected. So, how does AMIGA CD FOOTBALL stack up to the competition? It's a solid football game that does show it's age a bit. Graphically, it's on a par with the 16-bit football games. After playing my fair share of football on the Super Nintendo and the Genesis, there's nothing that AMIGA CD FOOTBALL offers that beats those systems. It cannot hope to compete with something like JOHN MADDEN on the 3DO. It's roots are firmly planted in the 16-bit CDTV and that's not something that will sit well with those CD32 owners looking for a game to brag about. I loved the passing game and the large selection of plays. Unlike JOE MONTANA '94 on the Sega Genesis, the whole play selection and execution process is something that can be mastered in just a few downs. You can concentrate on the game rather than fumbling with the controls. The CDXL animation is used well and looks fairly good. It's rather grainy in some instances though and there's some fringing on some of the graphics. (The crowd scenes following a touchdown and the "assistant coach" are the worst cases of this.) The voices during the game can get annoying after a few games, but they can be switched off. If this game had been released on the CDTV, it might have actually sold some CDTV's. Three years ago, I'd have purchased a CDTV to play this game. I wouldn't say this is a game I'd buy a CD32 to play, but I'd surely buy the game if I owned a CD32. (Editor's Note: Putting this disc into a CDTV unit revealed some interesting things. The game will not run on a CDTV, but it can be browsed if you use a program like DirWork or Directory Opus. It reveals how little the game has changed since the game was developed for the CDTV. The icon for the game still reads CDTV SPORTS FOOTBALL.) Ratings: Graphics: 70% Manufacturer: Sound: 80% Commodore Electronics, Ltd. Gameplay: 80% 1200 Wilson Drive Control: 85% West Chester, PA 19380 USA OVERALL RATING: 79% Video Mode: NTSC * AGA Monthly * This is a very fun game. But it leaves room for improvement. Mainly in the speed factor. I have always been a big fan of TV sports football on the A500. And always waited for it to be redone. Well, this is not as good as it could have been, but for die hard TVS fans, this game will suffice. I, as the above review, only wish this game was released two years ago... And I dearly hope that they release this game for AGA/ECS machines, because it is a classic. [75/100] International Karate +(ECS/AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * International Karate + Review This is the type of CD32 game I'm ashamed to admit exists. INTERNATIONAL KARATE + (aka IK+) was available on the Commodore 64. It hasn't changed at all since then. Now, I'll stand by a game that remains unchanged from platform to platform. That's usually the sign of a classic game. Only a few games actually deserve that status. This game is not one of them. It's bad enough that the game, a simple karate beat-'em-up, has been ported from the ECS Amiga unchanged, but the game's attract mode still tells you to press keys like F1 and F2 to select players. The last time I looked, a keyboard is not standard equipment for the CD32. They could have at least cleaned up the code to show the proper buttons to push on the CD32's controller. If you need an example of shovelware, this game is it. All gripes aside, the actual game may have stood it's ground in 1988 (the copyright date of the game, still proudly displayed in the attract mode), but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II and MORTAL KOMBAT type beat-'em-ups. IK+ looks very much like the port of an 8-bit Commodore 64 game that it is. It wouldn't be that bad if you could use the CD32's control pad to at least salvage some nostalgia from the game. As it stands, the CD32 control pad is almost impossible to use for this game. We plugged a normal Amiga/Atari-type joystick in and it worked much better. Unfortunately, that's not saying much. Save your money, avoid this game. Ratings: Graphics: 50% Manufacturer: Sound: 50% System 3 Arcade Software Ltd. Gameplay: 50% 18 Petersborough Road Control: 30% Harrow, Middlesex HA1 2BQ UK OVERALL RATING: 45% * AGA Monthly * I remember years ago, being a C=64 owner. And when I first got my 1541 disk drive, I came back from a friends house with a game called International Karate Champ. What a great game this was. I wondered how technology could ever get any better than this great game. Later the same company released International Karate +... Wow, moving background, 3 guys fighting at once. This was the peak. When I first bought my amiga, IK+ was one of the first games I got for it. The game was the same(still good). Successors soon took its position. The street fighter/Mortal Kombat games began spurting up all over the place. And IK+ just wasn't as fun any more. Well, the reason I included all versions in this review(ECS, AGA, and CD-32) is because they are all the exact same. The same sound, the same graphics, the same everything. This is the kind of game that gets a system a bad rap. C=64 owners can look at this, and say, WOW, 64 is just as good as CD-32! I sincerely hope for System 3 than IK Deluxe is better than this. It's hard to imagine it would be worse... [10/100] Sleepwalkers AGA/CD-32 ------------------------------------------------------------------ * CD-32 View * SLEEPWALKER - I didn't like it on the Amiga, and I still don't like it on the CD³². It's not my type of game at all. It's really "different", but contrary to what some think...different isn't always good. The graphics are not much, and the gameplay is lousy. Good thing it's free with the console, because it's not worth buying. (*) * AGA Monthly * I am not going to say that this is a top notch game. But it atleast deserves more than one star. The game is fun if nothing else. And as he said, it comes free with the CD-32. You can't expect miracles for nothing. [65/100] Castles II CD-32 ------------------------------------------------------------------ * CD-32 View * CASTLES II - A strategy game for those that like medieval stuff. The graphics are good and the CD sound in the intro is spectacular. It seems like a game one could get wrapped up in, but it's hampered by the CD³²'s controller. This was a game meant for a computer with a mouse, not a game console with a keypad controller. I didn't try plugging in a mouse on the 2nd port. It may help...but still... (** 1/2) * AGA Monthly * Apparently strategy games aren't your type of games. I loved the original ECS castles, and I love this version even more. The sound and graphics are nice, and the gameplay is fun and easy. In this man's opinion, this is one of the best games out for CD-32 for the sheer fun of playing. For those of you who have never played Castles, I will give a brief description. You design your own castle, your men build it. And during the meantime enemy lords will attempt to overrun your castle. You will likewise be allowed to conquer them also. The game is very detailed and very fun. [85/100] Liberation(CD/AGA/ECS) ------------------------------------------------------------------ * CD-32 View * LIBERATION - A definite cool game! 3D texture mapped graphics and a large world to roam about in make this a game worthy of the CD³² and vice versa. It has a lot of options and is very open-ended. A lot of fun to explore and get lost in. Not a game that one can start playing in two seconds, but one that you grow into and don't grow out of. Really good! (*****) * AGA Monthly * I liked the detail of this game. But I do not think it can compete with Hired Guns by Psygnosis(let alone the up and coming Hired Guns II). The game is very detailed and is aimed at players who love lots of detail. Personally, I think it is a little hard to get used to the gameplay. And the graphics aren't really stunning.(In a few areas the walls look very good, but for the most parts the graphics are not anything special). I thought this game would be addicting, but I never could force myself to get into it. And I finally deleted it from my Hard Drive. [80/100] Nigel Mansells Racing(CD/AGA) ------------------------------------------------------------------ * CD-32 View * NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING - A solid race game. Much improved over the A1200 version of the game in an intangible way. I didn't enjoy the Amiga version of this game at all for some reason. The CD³² version is good, solid fun. The game is fast, easy to control and a lot of fun. The graphics are quite good, and the sound is fair (what do you what from a racing game?) Solid entertainment. (*** 1/2) * AGA Monthly * I agree with you on this one. The AGA version of the game was jumpy and not something you can really get into. The CD-32 version is much better. I still couldn't get into the game very much. But it was a very fun game(I would rather spend my time playing Oscar, Microcosm or Pirates! Gold). Speaking of the CD-32 version. Why hasn't anybody cracked the CD version of this game yet!?! [75/100] Star Trek 25th Anniversary(AGA) ------------------------------------------------------------------ * AGA Monthly * This game is really the first AGA game to use bitmapping ala Wing Commander(besides wing commander cd-32). The game is very well designed. The graphics are excellent, and the gameplay is easy and well written. Unfortunately on a stock A1200 this game is rather slow. The speed is adequate with some 32 bit fastram. And is excellent with an 040. I have not tried this game with an 030, but I would say it would probably run pretty good. Comparably the a1200 version of this is similar to the A500 version of wing commander(unaccelerated). It is jumpy on a stock system, but the faster your system the better your game. And on fast machines this is one of the best games available. [83/100] Dangerous Streets(AGA/CD-32/ECS) ------------------------------------------------------------------ * CD-32 View * Dangerous Streets Review When a game has the loading instructions on the bootup screen, one tends to question the amount of thought put into it. I'm not going to go into a lot of detail on this game other than to say that it is, by far, the worst game EVER released for the CD32 and is in the running for worst game in videogaming history. To say this game is a disappointment would be a tremendous understatement. The advance screenshots looked wonderful. Granted, the graphics aren't bad at all...when they're not moving. What the screenshots couldn't convey, however, was the quality of the gameplay, which is horrible... absolutely horrible. This is supposed to be a beat-em-up game like Street Fighter 2 or Mortal Kombat. Take out the personality, gameplay and fun and you have Dangerous Streets. What makes this game so bad? The control is horrible. The graphics are very poor in showing what is actually happening. (They look quite interesting when nothing is happening, but the animation is so bad you cannot tell if you're hitting your opponent or not.) This is a beat-em-up where you can't get your fighter to move and then can't tell if you've hit anything when it does move. Not the stuff a good game is made of. Please, unless you like unpleasantness, avoid this game. If you NEED a beat-em-up for your CD32, you can get International Karate +. I realize that we tore that game apart last issue but, compared to Dangerous Streets, it's light years ahead of this game in the fun department. Ratings: Graphics: 10% Manufacturer: Sound: 60% Flair Software Gameplay: 0% Meadowfield House Control: 0% Ponteland, Newcastle, England NE20 9SD OVERALL RATING: 17.5% Video Mode: NTSC * AGA Monthly * All three of these versions belong grouped together, as all three of these versions really suck. This is one of the worse attempts of a street fighter clone I have ever seen(see Tube Warriors for another). The graphics are ALRIGHT. They are not good by any margin. And the gameplay is really bad. I have seen better games than this on the VIC-20. Luckily for Danerous Streets, it is currently shipping with Wing Commander CD-32, so it might get some sales. But only to play WC... [25/100] Wing Commander CD-32 ------------------------------------------------------------------ * AGA Monthly * This is a truly great game. One of the all-time classics in videotechnology. This game is basically what you seen on the a500. But instead of 64 colors like you seen before(32 with EHB) you now get 256 colors. And it truly makes a difference. Unfortunately as on the A500, the game is not the fastest in the world. That is why I think this game was made to be pirated. The game woul run much better with 32 bit fastmem, and/or and 030/040. With an 030/040 the game would be excellent, and much better than it's PC counterpart. On a stock system, it is a little snow, but still a game worth playing. Hopefully we can find a way to beat this Akira chip problem. [85/100] Megaball 3.0(AGA/ECS) ------------------------------------------------------------------ * AGA Monthly * This is a PD game. But it is a very fun PD game. It is similar to Arkanoid, but better. The AGA version is especially nice to look at(compared to the ECS version). This is probably the best PD game out for the amiga(other than U-Chess). [75/100] Tube Warriors(AGA) ------------------------------------------------------------------ * AGA Monthly * This is *THE* worst AGA street fighter clone out. This game is even worse than Dangerous streets(and that is hard to do). The best part about the game is the 3d scaling in the intro. Other than that, this game is absoleutely horrible! [20/100] Jurrassic Park(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a game you probably have to check out for yourself. I sincerely hope somebody cracks the CD-32 version, because the disk version is rather slow(AGA version) loading. I had heard from somebody that this game really sucked. So I took a long time before getting it. But when I finally did DL the game and run it on my a1200, I found that this was not a budget game. It was actually pretty fun. The graphics are good. And the sound effects are likewise. It is a totally differnt game than the Sega version(platform). This game is similar to Alien Syndrome. It is a semi overhead view. You must wonder around Jurassic Park. I finally got the passwords, and let me tell you. They make a huge difference. It has 5 3d raptor areas. And they are HOT. It is what we have been looking for and it was right under our noses , Yes Wolfenstien 3d/Doom simulation! Here is the codes for those who do not already have them. level code -------------------- 2 b5a48352 3 d5f4ab62 4 95b48b42 5 85a4834a 6 85b48b42 7 f54c6faa 8 c57c77b2 9 d56c7fba 10 a5149f5a I give it two thumbs up!!! [90/100] Stardust(AGA) ------------------------------------------------------------------ * AGA Monthly * I downloaded this game without the slightest idea of what kind of game it was. When it loaded I found that it is basically an advanced version of asteriods/blasteroids. The graphics are nice on the AGA version, though really no different from the ECS. If you don't like asteroids, then you won't like this. But if you are an asteroids friek, you will LOVE this game. [73/100] Total Carnage(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This game SUX! Plain and simple. This is one of the worst games available for CD-32. It is an Ikari Warriors/Chaos Engine type game, but it is very poorly done. The characters move slowly, and the graphics flicker at certain points(in both PAL and NTSC). 3 Words: DONT GET IT! [12/100] Dennis(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Ah Dennis the Menace. In this platform game you get to terrorize Mr. Wilson among other things. This game has no ground-breaking routines. It is just another platform. But the graphics and sound are pretty good. And if you don't have any other platforms this can be a fun game(or if you have any little kids who've seen the movie). [65/100] Air-Bucks v1.2(AGA) ------------------------------------------------------------------ * AGA Monthly * Well. The game is the exact same as the Non-AGA version, except with enhanced graphics here and there. Nothing special. But if you like the game(strategy money management) you may as well get the better looking(AGA) version of it. [60/100] Civilization(AGA) ------------------------------------------------------------------ * AGA Monthly * Well, this is basically the same game with different graphics. But unlike Air-Bucks this is a much funner game. You control your land from the time of barbarians until the time of space stations. And if your not careful you will find yourself taken over! The graphics are direct ports from the IBM VGA version of the game. And basically the game is an exact replica of the VGA version. [75/100] Zool II(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * The CD-32 version of this game is the exact same as the AGA version, so it can be reviewed in the same article. haha. By now everyone knows that Zool is the platform game that was designed to beat up on that ridiculous little hedgehog on those sega commercials(SONIC!). The game is VERY colorful. And likewise is very fun. But no funner than the ECS version of the game. It is basically the same game with more colors. But as with others, if you have the choice between two versions, you want to run the best looking one as possible(AGA). [75/100] Global Domination(AGA) ------------------------------------------------------------------ * AGA Monthly * This game is somewhat like Nuclear War. Your aim is to conquer the world. This is however much more advanced than nuclear war, but it doesn't have the humorous cartoons of nuclear war. The game is in 256 color mode. But don't expect dazzling graphics as it is basically a strategy board game with a twist. It is evident that the game uses many colors, but not spectacular. The gameplay is easy, and the game is somewhat addicting. If you like action games, this won't appeal to you, but if you like strategy games, this might be right up your alley. [70/100] Global Effect(CD-32) ------------------------------------------------------------------ * AGA Monthly * Sim-City meets Ancient Art of War with a twist is the best way to describe this game. It features nice graphics, little sound, and pretty good gameplay. This is not the type game that you will become addicted to quickly, but if you give it time, you could very well get addicted. [70/100] Ryder Cup Golf(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * AFTER FURTHER REVIEW: My original review of this game was a bit unfair. I only played the game for about 5 minutes, and did so while multitasking. I have had a chance now to re-review the game. And I like it much better. The graphics really do take advantage of AGA as I have said before. I previously stated that the game was a little slow. That is not correct. I had other things in memory when I ran it. The last time I ran the program was without multi-tasking and I must say. It is about 3 times better than Nick Faldos golf. The graphics, of course are very good. They are very just detailed and colorful as LINKS PRO on the IBM, which was the best golf game I had seen before this. I still like LINKS, but I think this has a lot to offer as well. It has all the quarks of LINKS PRO: replays, camera angles, hole previews, a variety of courses(though links has course data disks, where this as yet does not). And then it added some additional quarks. For example, you can turn on or off the grid in favor of shading. You can use an optional way of hitting the ball, that is more arcadish if you like also. But all in all, I think it's biggest benefit over Links is it's speed. Links IMO has a slight advantage in the graphics department, but Ryders Cup has a big advantage in speed. It is pretty amazing how fast this program writes graphics on the fly. Instead of having to sit and wait for it to draw each tree, shrub, object one at a time as with Links, it draws the entire picture quickly and at once. AND THAT IS ON A STOCK A1200/CD-32! I can only imagine the speed on an accelerated machine. In my opinion, this and Links are pretty close, but if I had to choose which one is greater, I think Amiga's Ryders Cup is a notch ahead. [92/100] Nick Faldos Golf(AGA/CD-32) ------------------------------------------------------------------ * CD-32 Review * I dunno why I bought this game. I hate Golf, guess it was for my room mate. He likes it. Anyhow, this is a better then average golf game with some stylish effects. The menu's are put together well and the graphics are really good. (Although I am pretty sure this is only around 64 colors at most, maybe even 32... ) This is a fast and good golf game to play with friends. Your not gonna be sitting there for ten hours while someone aligns their trajectory up with countless conditions. It's just accurate, swing your club and hit the ball fun. Only thing I didnt like was the nuisance of this guy telling me things, (He speaks in a digi voice), like saying I'm having a rough time over and over. Sure I couldnt hit the ball so well, but did he half to keep reminding me? But a good game overall. * AGA Monthly * Well, the graphics aren't anything different from the ECS version. Basically it is the same game. But it is much faster and is a very fun game to play. If you like fast golf games, this could be the game for you. The options are all easy to access, and the graphics are ECS but you probably wouldn't know it by looking at them. [80/100] Alfred Chicken(AGA/CD-32/ECS) ------------------------------------------------------------------ * CD32 View * Can someone please tell somebody who can do something about it that we don't need any more platform games on the CD32? Even if some of them are good, we don't need so many. Half of the first wave of games released for the machine were platform games. I think we've had our fill now...thank you. That said, ALFRED CHICKEN is not a bad game. It's not particularly noteworthy or charming, but it's a pleasant enough game. It's graphics would look stunning on a Nintendo Entertainment System, the 8-bit one. That should give you a clue as to what's going on here. Another mindless SUPER MARIO type game with the cuteness-intensity level turned to 11. The mechanics are the same as with any other platform game released after SUPER MARIO BROS. You jump around collecting things while avoiding enemies and finding "secret" levels and entering bonus rounds. Definitely not ground-breaking stuff here. The CD32's control pad is serviceable with A.C. It provides adequate control with the occasional non-responding tendency that is unfortunately becoming familiar to CD32 owners. You won't find yourself wanting to throw it through the wall with ALFRED CHICKEN though. If you don't own OSCAR, ARABIAN NIGHTS, TROLLS, ZOOL, SUPER METHANE BROTHERS, FURY OF THE FURRIES or any of the other CD32 platform games, then you might want to take a look at this. Otherwise, let it sit on the shelf. You wouldn't be getting anything you don't already have. Ratings: Graphics: 50% Manufacturer: Sound: 70% Mindscape International, Ltd. Gameplay: 70% Priority House, Charles Avenue Control: 70% Maltings Park, Burgess Hill West Sussex RH15 9PQ UK OVERALL RATING: 65% Video Mode: PAL * AGA Monthly * Well, well, well. I have finally been able to get my hands on Alfred Chicken CD-32. And to my surprise, it looks and plays exactly the same as Alfred Chicken ECS. It appears that the only difference between the AGA/CD-32 version and the ECS version is that the AGA/CD-32 version loads more into memory at one time. This is an okay platformer. But the graphics and sound are not top of the line(as you can imagine). I truly wouldn't recommend it to anyone who already has a good platform game(Oscar will do just fine for me). [58/100] Body Blows Galactic(AGA) ------------------------------------------------------------------ * AGA Monthly * This game in my opinion, is bar none, the best one on one combat simulation available for AGA(or ECS). The original body blows(ECS) looked great when the preview came out. Unfortunately, all of the character that weren't on the preview were poorly done, and the background graphics were not top of the line in many areas. Body blows Galactic ECS is a 200% improvement. I wish I could say the same between the ECS and AGA versions, but I cannot. The graphics of the two are almost identical. But the game is still a must get. I really am looking forward to the CD-32 version of this game. Though they say the only difference will be the sound(graphics will be same as AGA disk version). The main reason I look forward to it is because the I can put the cracked version on my hard drive. Because, alas, I cannot stand slow loading disks. When will software publishers learn to make EVERY game the write hard drive installable? [85/100] Assassin SE(ECS/CD-32) ------------------------------------------------------------------ * AGA Monthly * Unfortunately, all three versions are identical. This game appears to be another one of Team-17's cash in on stupid CD-32 owners plots! Along with Alien Breed SE, and the Qwak-F17/Project X-ABSE these are identical to the ECS version, only on CD. Team 17 is one of my very favorite companies, and if people want to buy these games, well that's their problem. I only wish Team 17 would have spent a little more time to make new graphics for these games. [65/100] Bubba 'n Stix(ECS/CD-32) ------------------------------------------------------------------ * AGA Monthly * This was another quick money scheme. The CD-32 version of this game runs on an ECS computer. However, it is a very fun game. The graphics are good for an ECS system(though not what you would expect from a 32 bit game system) and the character are very large. All in all, if you have an ECS only system, this is one of the best platform games you will find. But if you are a CD-32 owner who is looking for a good platform game, don't buy this one. [70/100] Overkill(AGA) ------------------------------------------------------------------ * AGA Monthly * This was one of the first AGA shoot'em up action games. It is basically a defender clone with AGA graphics. The graphics on the game are pretty decent, and the gameplay is okay. It is not a flashy great game to show off to all your friends, but it is a decent game that you can play in your spare time. [50/100] Sim-Life(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a top of the line game. I really enjoyed it. You once again get a chance to control the aspects of life. This time you are in control of evolution. The game is extremely fun, and even though it is very complex, it is easy to adapt to. The only mark on the game, is that it is slower than the IBM 486 version of the game on a standard 2 Meg Chip-Only 1200/CD-32. I have not tried this game yet on a 4000, but I would think it would run much faster on that system. [80/100] Burning Rubber(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * I have had strong opinions most of the time when it comes to Ocean games. They are either really good or really bad. This game is really bad. The graphics are not very good, and the gameplay is even worse. This is definately a game that I wouldn't pay $.50 for. I would rather save that money and beg for a quarter so i'd have enough money to buy a pepsi. I think that is enough said about this horrible excuse for a racing game. [35/100] Campaign II(AGA) ------------------------------------------------------------------ * AGA Monthly * I forgot about seeing the ECS version of this game. If I had remembered it, I would have never grabbed the AGA version. This is one of those very dull strategy games, with too many icons and options, and not enough hook. It is all in all, a rather boring game. The graphics? Well, I will give it this much. Yes, the background pics have changed to 256 colors. But it seems like they converted them with Imagefx or ADPro. They definately did not rescan the things, because they are extremely ugly and colorless. My recommendation. Stay away from this ugly game... [5/100] Brutal Sports Football(AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * Brutal Football Review As a football fan, I really wasn't too keen on the idea of a football game that wasn't really a football game. That is, I felt that way until I played BRUTAL FOOTBALL. BRUTAL FOOTBALL is a knock down, beat-em-up, rip-their-heads-off combination of soccer, rugby and American football. One or two players can face each other or play the computer in leagues or a tournament mode. The basic premise is simple: Put the ball into the goal at one end of the field while preventing your opponent from doing so to the goal at the opposite end. Unlike most other sports, their are no rules on the field. An opponent can tackle you, stab you, stomp on you, or rip your head off and, likewise, you can do the same to him. Various powerups can help or hinder you as you try to rack up the score (and the head count.) The graphics are adequate. Sometimes, the field is so cluttered with heads, players, powerups and the actual field markings, that it is hard to see where the ball actually is. The soundtrack is provided by a CD audio track of an Eddie Van Halen-type guitar riff that gets annoying after a few games. Unfortunately, the "music off" option that is provided didn't seem to work for very long. Sometimes it didn't work at all. This is a game that cries out to be played by two players. It tends to get a little boring playing against the computer. The computer is either hot or cold. It will play like it's brain dead one game and then play like it's on speed the next. Close games with the computer as an opponent are likely to be few and far between. Against a human opponent, however, this game is classic videogaming. It's a blast to watch your friend's face as your rip one of his team member's heads off. Highly recommended for those that can stomach it. As the heavy metal band Exodus used to sing, "Good violent friendly fun in store for all." Ratings: Graphics: 85% Manufacturer: Sound: 80% Millenium Interactive, Ltd. Gameplay: 95% Queen House, Mill Court Control: 90% Great Shelford, Cambridge CB2 5LD, UK OVERALL RATING: 87.5% Video Mode: NTSC Previous CD32View Reviews * AGA Monthly * Now to me, this is what a CD-32 sports game should be like. I feel that a great job was done on this game here. They should have redone the intro and made it more AGA(rather than 32 colors) but the game is very nice. This is a futuristic game that mixes American and Australian football with Basketball and Hockey. Not only do you compete in a great fast action paced game, but you also must worry about your opponent lopping off your head with a sword, or getting struck by lightning as is sometimes that case... The graphics in this game are pretty nice once you get past the intro, and the gameplay leaves nothing to be desired, except maybe for 1 button joystick users. Great idea, and a well written game to go along with it... P.S.: Legend has released a great joystick fix for 1 button joystick users. Since this game uses three buttons, they allow you to use the ALT and Amiga keys for the second and third buttons(for players one and two both). Just make sure you unplug the mouse out of port 0, or else the game mistakes it for a joystick and keeps trying to allow it to change options... P.S.S.: Paradox's release of Brutal Sports Football AGA Deluxe is much nicer than the original Pre-CD release by Outlaws. The graphics are a lot better, and the locker room now works. If you have an opportunity grab PDX's release. [85/100] :Pre-CD32 release [88/100] :Deluxe AGA release Chaos Engine(CD-32/AGA) ------------------------------------------------------------------ * CD-32View * The Chaos Engine Review Ahhh! A game that can take on the big guys: Sega and Nintendo. Sega and SNES owners can already play this game under the name SOLDIERS OF FORTUNE. It was even picked by Sega as their third-party game of the year for the Genesis machine. This is a shoot-'em-up, plain and simple. It's a great one too, with tons of power-ups, hidden levels and lots of enemies to blast. The game revolves around the idea of a machine called The Chaos Engine that has unleashed a "cloud of Chaos" upon the world. Animals and men have been mutated into horrible beasts as a result. Six soldiers of fortune (Thug, Mercenary, Preacher, Gentleman, Navvie and Brigand) are called in to disable the Chaos Engine and make things as they once were. The player (or players, as this can be played by two at one time) picks the soldier of fortune to control. Each has his own special weapons and abilities. Basically, the object is to blast through each of the 16 levels collecting power-ups and activating nodes which allow passage to the next level. The game is pretty much a straight port of the Amiga AGA version, but in this case that's not too much of a liability. The original was good and this is a console type game. The graphics, while sparse, are quite effective. Anything else really would have been overkill. This is a great game to sit down and just blast away with. The manual has the following line: "Sure, I'd waste anything I saw and I wouldn't think twice about it either." How appropriate! Ratings: Graphics: 80% Manufacturer: Sound: 95% Renegade Gameplay: 95% C1 Metropolitan Wharf Control: 90% Wapping Wall, London, England E1 9SS OVERALL RATING: 90% PICK HIT! Video Mode: NTSC * AGA Monthly * In my humble opinino, I feel that this is the best arcade action 2 players shoot 'em up(ikari warrior clone) game out for CD-32. This is a GREAT game, and I would recommend it for anyone who has a CD-32 and a love for combat/action. Graphics and sound are wonderful and gameplay is good. [88/100] Lotus Turbo Trilogy(CD-32/ECS) ------------------------------------------------------------------ * CD-32 Review * Well what can I really say about this one. Except that it's a good buy if you like out run type race games. Here we have three good games all crammed on one CD. Actually the second one is the best, it has smooth scrolling, nice graphix, and quite a number of features. But this is really a smooth playing fun game. Ran quite while. Although this aint gonna WOW anyone down the block. Overall rating 80% a good deal * AGA Monthly * Well, you should know what you are getting into when you buy/copy this game. It is no different from the a500 version of these three games, but you get all three in one. This is probably STILL the best racing game available for amiga(arcade style racing) and I would still recommend it to game-players. Just be forewarned the graphics and gameplay are no different really. It will run a little faster because of the 020(graphics are smoother) especially in 2-player mode, and it of course will load much faster(the biggest plus) from CD/HD. It is a great game for those who love racing games, but don't expect the graphics to be better than ECS. [73/100] Brion The Lion(AGA) ------------------------------------------------------------------ * AGA Monthly * Oscar has now been replaced by Brion The Lion as THE best platformer available for AGA so far. When I first heard Psygnosis was doing a platform game, I thought to myself "this could turn out to be something big". When I seen the ECS version I didn't give it much of a look. I thought that Brion was a little too fat, and couldn't stand the coconuts. Needless to say, I have given the AGA version a thorough look. This game is very good. The DUAL-PLAYFIELD graphics are very fun to look at, and the music is fun to hear. The water scenes have a very nice realism to them that you don't find in many games. One of the most impressive aspect of this game is the bonus stages. The crystal level has EXCELLENT bitmapping/morph effects. You will also find yourself crossing the Ocean on the wings of a bird, and the game turns into a side scrolling shoot 'em up for a second. And a very good shoot 'em up at that. The playfield levels on this screen are SUPERB. But I think the funnest and most well done is the ice stages of this game. After you cross the ocean, and journey through hell, something peculiar happens, it takes you to this stage where it appears that hell has frozen over! Right off the bat if you don't move you'll notice that Brion begins to shiver. To make things harder, you can't just stop you will SKID all over the place. The background has many layers of falling snow that looks excellent, and is by far the best snow I have ever seen in any game on any system. To make things even funner, you wind up skidding on your butt down a ski jump and go flying into the air and bouncing over would be snowballers. This game is a must get for any CD-32/AGA'ers looking to impress their SEGA weilding, SONIC playing neighbors/friends! Two thumbs up for BRION and PSYGNOSIS/REFLECTIONS. [97/100] Christopher Kolumbus(AGA) ------------------------------------------------------------------ * AGA Monthly * Unfortunately the only version I found available for this game was in German. It is hard to get into a game when you can't understand what the text is saying. So I cannot rate this game 100% accurately. What I will rate is the graphics and sound, which I think are superb. It appears that this game is in 640 x 256, 256 color mode. The graphics are enjoyable to look at(and pretty well detailed) and the music is catchy in a 15th century sort of way. From what I seen, I would love to play this game in English, and I eagerly await and hope an English fix will come out for this excellent product. [80/100] :This could be updated at a later date. Frontier(ELITE II) (ECS/CD-32) ------------------------------------------------------------------ * CD-32 View * Frontier: Elite II Review FRONTIER:ELITE II was one of the most anticipated games on both the Amiga and PC platforms. When it finally arrived last year, many marveled at how large the game was compared to how small the actual program was. The entire FRONTIER universe was contained on a single disk. The game itself is hard to describe. It's a combination strategy/action/simulation game. You are given a ship and a small amount of cash and it's up to you to choose what you do with it. You can join the military, become a smuggler, run a small trade route, become a pirate, or whatever other niche you'd like to inhabit. When it was announced that a CD32 version was in the works, gamers drooled at the thought that the game would be enhanced to take advantage of the massive storage capacity of the CD-ROM format. The game could receive the texture mapping present in the PC version. The sound could be improved. The game was already great, any changes made would be the icing on the cake. Forget it. The CD32 version of FRONTIER: ELITE II is a straight port of the Amiga version with the only modifications being to the control system to allow the use of the CD32 controller. The game itself remains great. Unfortunately, this IS a computer game. I strongly recommend that, if you choose to purchase this game, you get a keyboard and a mouse for the CD32. The CD32's controller pads are not made to control a game like this. Moving the ship around requires a large dose of finesse control. The odd button combinations required to get something done prohibit you from being anything but clumsy. (Example: To fire your laser, you must press the top left button and the red button. Not too bad, but try doing it while tracking an enemy ship. You have to press the top left button, move the directional pad and press the red button all at the same time.) At the least, get a mouse and a joystick to control the game if you plan to buy it. This is a game that cannot be recommended to just any CD32 owner. To get any enjoyment out of the game, you must be able to save your progress and control your movements a lot better than the standard setup will allow. If you're planning on expanding your CD32 with the coming SX-1 module or something similar, you might want to even consider buying the hard drive installable Amiga version of the game. You wouldn't be missing anything and it's currently cheaper than the CD32 version. The SX-1 would allow you to connect a floppy drive to the CD32, allowing you to save more than one game at a time. Currently, the CD32 is only capable of saving one FRONTIER game at a time in it's memory. No matter how you slice it, the CD32 alone isn't the ideal platform to play this game on. Some type of accessory or another is required to really enjoy the game. It's a shame that more enhancements weren't added. This is a game that could have really shined on the CD32. It's a shame that you have to expand your CD32 into a computer to get the full enjoyment out it. Once you do expand your CD32 into a computer, why not just get the computer version anyway? It's cheaper. Ratings: Graphics: 70% Manufacturer: Sound: 50% GameTek Gameplay: 50% 5 Bath Road Control: 30% Slough, Berks SL1 3UA UK OVERALL RATING: 45% Video Mode: NTSC * AGA Monthly * Well, as you might have guessed by this being ECS and CD-32 but no AGA release, the CD-32 version is a direct port from the old ECS version. I really did not expect them to update the graphics as this is a space SIMULATOR, which as usual simulators use 320x200 (as most games do) and it seemed to have enough colors before. But I did however expect for them to upgrade the sound, which was okay on Frontier(very 64ish on ELITE). All in all, this is still one of the funnest games available for any computer, in my mind. Something about the idea of smuggling goods, assassinating mayors, and gaining rank for the Galactic Empire/Military, being a wanted man if you do the wrong things, mining asteroids, etc, has always appealed to me. But be forewarned if you have this on a disk from the old ECS version, use that, as this is no different(and the ECS version is loaded into ram just like this one, so no load speed differences either). [80/100] Disposable Hero(ECS/CD-32) ------------------------------------------------------------------ * AGA Monthly * This, is the exact same as the ECS version that was previously released. Personally, I am a fan of Gremlin Soft, but I have never been a big fan of this game. The graphics and sound aren't premium AGA graphics and sound, though the gameplay is somewhat fun. All in all it's not a game I would recommend to anyone who is looking to buy a cool CD game. [68/100] Bubble 'n Squek(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This is another CD-32/AGA platform game. After Brion the Lion I just don't look at these games the same. The game is a little like Bubble Bobble, but not near as fun. The graphics are colorful and AGA, but the DUAL PLAYFIELD background pics leave room for improvement. The music is nice, that is probably the best part of the game. But all in all, this is more or less a platform game that moves on it's y axis instead of it's x. Nothing to write home about. [70/100] Knights Of The Sky AGA Enhanced ------------------------------------------------------------------ * AGA Monthly * Well, KOTS was not a great game on the a500, and it is still not a GREAT game on AGA. They seemed to have ported the VGA graphics over top of the old graphics as they did with Civilization (same company) and released it. I enjoy the game, don't get me wrong, it's not bad, but it is not good either. Microprose's Gunship 2000 was an excellent flight simulator, but they haven't seemed to master the plane simulators as of yet. But I have faith in the guys at Microprose (Sid Meir is great) and have since the 64. This just isn't their best product. The one thing I do like about this game is you can hook up and fight someone else head to head either over modem, or by networking two computers together. This is an added element which I like, but I only wish the gameplay was a little better. [70/100] Defender Of The Crown II(CD-32) ------------------------------------------------------------------ * CD32 View * Jim Sachs. The name brings back memories of the Commodore 64. When the graphics on that machine seemed like the ultimate...until I saw the Amiga's graphic power. The man responsible for my appreciation of the graphics on both machines was Jim Sachs. His SAUCER ATTACK game for the 64 really had some impressive graphics, with a keen attention to detail. His artwork on the Amiga was stunning to someone used seeing the 16 color graphics of the Commodore 64 on a daily basis. In these times of digitized cinematic intro animations and full motion video, hand drawn graphics have grown to be less appreciated. That's a shame because some of them are really indicative of the time and work that's gone into them. The graphics of DEFENDER OF THE CROWN II may not be state of the art, but they've got quality written all over them. Unfortunately, they don't save the game. As a whole, DEFENDER OF THE CROWN II is a dressed-up version of some of the EMPIRE-type games that have been around almost as long as computer gaming. It's a good version of those games, but it breaks no new ground. The basic scenario requires you to capture as much land as possible in the British Isles. You can raid nearby castles or attack the forces of your enemies to do so. Other minor subplots are thrown in occasionally to keep things from becoming too monotonous. You can also enlist the help of Robin Hood if you're a little low in experience or manpower. After a few plays, DEFENDER OF THE CROWN II becomes quite dull. It's never boring to look at, but it just gets too repetitive. There are various ways to try and make it more interesting through different option screens but, inevitably, it still gets boring to play. This title is another of those caught in the pipeline when the CDTV was discontinued. Although unlike CD FOOTBALL, which was altered so as not to run on the CDTV now, this one does run on that machine. It's exactly the same on that machine, which goes to show you how little of the CD32's power it uses. A nostalgic game, but one with with little longevity. Might be fun for younger kids. Die-hard gamers may want to pass this one over. Ratings: Graphics: 85% Manufacturer: Sound: 80% Commodore Electronics, Ltd. Gameplay: 45% 1200 Wilson Drive Control: 75% West Chester, PA 19380 USA OVERALL RATING: 71% Video Mode: NTSC * AGA Monthly * I remember when this game first came out, I had it on my C=64. Graphics could never get better than this I thought. Then when I got my amiga, I seen better graphics, but the game seemed funner on the 64. The amiga version was never HDInstallable, and the music slowed down while it was loading. It became one of the dusty disks in my old disk stack. I remember when I heard Defender of The Crown was out on CD-32, I couldn't wait for someone to crack it. Well, it has taken a long time, better finally LSD has cracked the game. And other than a small problem in the raid system, it was a good port. We already know what the game is about, so the question is I guess, what's new, and is it better. Well, the graphics are still great, though they appear to be 64 colors instead of 256. This is probably due to the game originally being designed for the CDTV rather than CD-32. But they still cannot be done on a CDTV without a scale fix of somesort as many are in HIRES 64 color mode, which is unavailable on a standard ECS machine. The game has some interesting new options and twists. For example if you do not save the imprisoned(wasn't he dead in the orignal) King Richard within two years, he will die, and you will be banned from England! The thing I really like about this game is the digitized speech. Not only is it of high quality, but the narrator is really good. It keeps with the spirit of our beloved but deceised Cinemaware, in that it really feels like a movie. I really enjoy the game, and it runs so much faster and better on a CD or hard drive than it did on disks(not to mention the new enhancements). If you loved the old one, you'll love this one more, and it is a great game to have in your collection. Now, with Commodore having Defender II and CD Sports Football from Cinemaware exclusive, I wonder... Wouldn't it be great to have a remake of Wings, or It Came From The Desert. With enhanced AGA graphics and new better sounds... Perhaps i'm dreaming, but it would be great... [84/100] Summer Olympics(CD-32) ------------------------------------------------------------------ * CD-View * Summer Olympix Review Billed as a humorous sports simulation, SUMMER OLYMPIX allows gamers to compete in eight events: Boxing, Long Jump, Swimming, Javelin, Kayaking, Skeet Shooting, Archery, and the 100 Meter Sprint. Each player (up to four can play) begins the game by entering their name and picking a country to represent. The events can be played in a constant order (the same every game) or can be shuffled so as to keep the players on their toes. The archery event is one of the best parts of the game. The player must press the red button on the CD32's controller to stop the archer's arm when the bow is drawn to the desired power setting. The shot must then be aimed to compensate for wind direction. By "one of the best parts," I'm saying it's one of the events that's actually fun to play. Some are not. One of those is the swimming event. The 200 meter dash requires the player to tap the top left and right buttons as fast as possible while trying to keep the onscreen swimmer oxygenated by pressing the red button when required. Sound confusing? It's not that hard to do, it's just very hard to do it well enough to qualify. The game has very high difficulty levels and no way to set them lower for new players to get the hang of each event. The javelin event is another that requires the tapping of the top left and right buttons. While doing that, you must also hold the red button until the onscreen graph shows the desired angle of your throw. Releasing the button is supposed to make you throw the javelin. Sometimes you do, sometimes you don't. It's actually possible to qualify in this event, just not consistently. The long jump is quite similar to the javelin event. This time you pick the angle of your jump. It's even less consistent and much more frustrating. The kayaking event requires you to manuever your kayak through 10 marker buoys while trying to beat the clock. You view this from an overhead perspective. There's not a whole lot to do in this event except to steer the kayak in the right direction. Pressing up on the directional pad makes you speed up, pressing down makes you go slower. This one takes some practice and isn't aggrivating. The 100 meter sprint is another left/right button smacking contest. Just hit the buttons as fast as possible and you've got the hang of it. It's possible to qualify at this event too. Boxing is the absolute worst event in the whole bunch. The instructions tell you to watch for your opponent's reach or your chances of victory could be slim. This, roughly translated, means the computer can beat the hell out of you, but you can't hit him. You'll get knocked out in less than thirty seconds. Skeet shooting is the second most frustrating event. The clay targets fly toward the horizon while the player must aim the cursor to blast them. Since only one shot is allocated for each target and the control is hampered by really shoddy programming, this event is likely to be hazardous to any gamers with high blood pressure. If some effort had been put into this game, it could have been a lot of fun. Some of the best times I ever had while playing videogames was playing the Epyx SUMMER GAMES series on the old Commodore 64. This game has some (but not much) of the chemistry from that series of games. The archery event is a joy to play. It's fun and funny. (Miss the target once, if you get a chance to play it.) Unfortunately, much of the game is too hard to control. That's partly the fault of bad programming and partly because of the CD32's controller not being built to be held in a position to be slammed on. An example of the bad programming is the slowdown that occurs when a second clay target appears during the skeet shooting. It's only one additional object on the screen! It can't possibly slow the cursor movement down like that for any other reason but poor programming. Also, at several times during different events, the screen would slowly start to break up. It never caused the game to fail, but it was annoying and shouldn't happen in the first place. SUMMER OLYMPIX is a game that had the potential to be a great game, but fell on it's face. Ratings: Graphics: 70% Manufacturer: Sound: 70% Flair Software Gameplay: 45% Meadowfield House Control: 30% Ponteland, Newcastle, England NE20 95D OVERALL RATING: 54% Video Mode: NTSC * AGA Monthly * Well, the graphics on these game are ECS looking, and the gameplay isn't good either. The only event's that are fun is archery, skeet shooting, and kayaking. All of the others are very poorly done, and impossible to use on a normal 2 button joystick, for those who run it off an a1200/4000. Not a game you want to waste money or credits on. [40/100] Humans(CD-32) ------------------------------------------------------------------ * AGA Monthly * I still have not quite figured this game out and docs would be appreciated. But all in all, it is a fun game. It is similar to lemmings. You are a tribe of humans, trying to advance your race. You must figure out problems(easy at first, harder after a while) to get by each stage. The graphics are decent, and the CD sound is good(Cracked versions have sound effects only). There are supposedly 160 new levels from the disk version, and I have no idea how many levels it had. So expect a long fun game in this one. [78/100] Fury Of The Furries(CD-32) ------------------------------------------------------------------ * AGA Monthly * Lemmings meets mario brothers. That's the best I can describe this one. Excellent 256 color pictures at the beginning of each level, and an original idea, makes Furries one of my favorite game animals. Catchy sound and music(no CD music though) team up with okay graphics(lemmings quality) and fun gameplay to keep you hooked on this one. You have 4 different types of Furries. Each has it's own special abilities. You must change between these to make use of all their different skills to figure out how to get back each world. The puzzle solving, along with fun joystick action play teams up for a great mix, and a fun game. [86/100] Tornado(AGA) ------------------------------------------------------------------ * AGA Monthly * On an accelerated machine, this is the best flight simulator available for the amiga. On a stock a1200 though, even with all options set to low, the game is pretty unplayable. This game is recommended to anyone who loves flight simulators and has a fast computer. On an 030, this game is awesome. On an a1200 with a couple megs of fast memory it runs good with visibility set to low. [80/100] Donk Special Edition(CD-32) ------------------------------------------------------------------ * AGA Monthly * Wow, the cracked copy takes up 22 megs. I bet you would have never guessed that if you owned the CD! This game is pretty good, especially the two player simulataneous mode. In that mode both players play off a split screen, and the game scales the picks to fit into the dual scren mode. What type of game is this? A standard platform game with DUAL PLAYFIELD mode and pretty colorful graphics. This is not the best or funnest platform available on CD, but it is a worthwhile game if you have the money to spend, or the HD space to waste... [77/100] Beavers(CD-32) ------------------------------------------------------------------ * AGA Monthly * While the graphics are not superb, the sound effects and music of this game are very catchy, and the gameplay will keep you playing. This is still not the platformer to beat Brion The Lion or Oscar, but it is a fun, albeit very hard version of your standard platform. It is VERY hard, and if you like a challenge, you will probably enjoy this game very much. [76/100] Ultimate Body Blows(CD-32) ------------------------------------------------------------------ * AGA Monthly * You know what would be nice. If Team 17 made a game that had spectacular AGA backgrounds, and let us use all the characters from both Body Blows original, and Galactic. Maybe even speed it up a little. Did you ever think that? Well if you did, then you will love this game. It does just what I stated above, and the backdrops are the best i've seen yet. Even as another twist, you and a friend can play head to head or against the computer in a tag team match-up! Dangerous streets fell on it's face, Mortal Kombat is still in production, but Ultimate body blows get's rave reviews from this editor! [94/100] Lemmings(CD-32) ------------------------------------------------------------------ * AGA Monthly * Well, Lemmings CD... You where probably expecting something that is good graphically and fun to play. Well, you got lemmings with new levels. Same ole, same ole... Great game when it came out, but now outdated, and I was hoping for an update... [70/100] Gunship 2000(CD-32/AGA) ------------------------------------------------------------------ * CD32 View * I don't want to sound like a broken record, but these straight ports from the Amiga versions of games to the CD32 really have got to stop. Here, with GUNSHIP 2000, we have an excellent Amiga game ported to the CD32 with some nice packaging and a fancy 3D rendered intro. This has been pretty much the extent of software development for the CD32. Yes, GUNSHIP 2000 is a good, solid playable game. The CD32 is up to its ears in platform games and a flight simulator with a lot of shooting and destruction is more than overdue. Is this all that the CD32 is capable of? No. Until TFX arrives, this looks like all we're gonna get though. For those unfamiliar with the game, GUNSHIP 2000 allows you to strap into one of several helicopters to carry out missions against an unnamed enemy. You can choose missions in the Persian Gulf or in Europe. As you move up in ranks by completing missions, you are able to fly stronger and more agile helicopters. GUNSHIP 2000 was fairly speedy on an unaccelerated Amiga 500. On the CD32, it moves a long at a good, comfortable pace. It never seems too slow. The graphics, the intro animation not included, are nothing fantastic and don't seem to use the AGA chipset at all. They serve their purpose and everything's laid out well on the cockpit screen. I was really expecting more from the CD32 version of the game, but I guess that's going to have to stop. The companies making CD32 games just don't seem to want to put anything else into the games after they make the intro animations. It's a real let down to see these brilliant animations and then be offered the same game I played on my Amiga 500 last summer. I want more than that. I can't count anything against the actual game. It's good. The controls are slightly confusing, but never awkward. The graphics aren't pretty but they're acceptable. GUNSHIP 2000 is a game that fills a niche in the CD32 line-up, but will be overshadowed if something more glamorous and fun arrives. Ratings: Graphics: 75% Manufacturer: Sound: 85% Microprose Ltd. Gameplay: 85% The Ridge, Chipping Sodbury Control: 85% Avon BS17 6AY UK OVERALL RATING: 82.5% Video Mode: NTSC * AGA Monthly * This has been edited in response to Sean Czsatts review of the game. Only this Paragraph has been added. I just wanted to make sure that everyone knew this is not a direct port from the a500 version, that it does use 256 color graphics. The may not look a whole lot different from the older graphics, but believe me they are there, I have tested them. Other than that, I think that Sean gave a fair review of the game. This is gunship 2000 with AGA graphics, and a great animation at the beginning. Don't expect all kinds of dazzling gameplay updates, there isn't. What there is is better graphics, a better intro, faster gameplay, and better digitized speech. What this makes for is a great helicopter flight simulator. If you liked Gunship 2000 ECS, you can only like this one more. It would have been nice if they would have added some more campaigns though. [88/100] Fire & Ice(CD-32/AGA) ------------------------------------------------------------------ * AGA Monthly * Does anyone remember Fire & Ice back on ECS machines. I had never seen the game before I thought. Then when I loaded it, I remembered. Oh, yeah this game. But they have enhanced it to AGA with DUAL PLAYFIELD mode, and some graphic enhancements. All in all, it is the same game but it looks a lot better, and it let's you play with Joypad, Mouse, Joystick, or Keyboard. So what type of game is this. It's another platform game. Again, it falls short of Brion The Lion, but that's not saying anything bad about it! This game is actually pretty good. I would rate it just below Oscar quality. Fun gameplay, though a little hard to get far. But isn't that what we want in a platform game!?! I would recommend it to anyone who has conquered Brion The Lion, and Oscar, and is looking for something different. [80/100] Striker(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a arcade style soccer game. It lacks the league and depth of Sensible Soccer, but it is much nicer to look at, and is somewhat fun to play. The game has a lot of rough edges, but it is an enjoyable soccer game to play. Though I might not recommend anyone to buy this game, if you love soccer, maybe you might enjoy it. [73/100] Arcade Pool(AGA) ------------------------------------------------------------------ * AGA Monthly * Team 17 doing a Pool simulation? I bet it's gonna have 3d rotation views, texture mapped graphics, and excellent sound... Well, it's an overhead view. But it is still the funnest pool game I have played to date. It's not exactly what I expected, but it is still a good game. [75/100] Super Methane Bros(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a mean Mario Bros(original not platform) rip. But it does feature pretty nice graphics, and different monsters... If you were a Mario Bros devotee this is a great game to get. If not it is still interesting. I have only played the cracked version, and unfortunately it has no music(CD music), but I am sure if you had the CD it would be very fun. Without music however it is a little bland. [75/100] Surf Ninjas(CD-32) ------------------------------------------------------------------ * AGA Monthly * What do you expect from a company who's subsidiary is MICROVALUE. So Oscar, was good, what do you expect out of this? Well it is a Double Dragon/Golden Axe type game. But i'd rather play the ECS versions of those games anyday. The graphics do not look very good, and the gameplay is worse... You can compare this to a poor SEGA double dragon type game, as it is of about that quality, but not good by what we should expect out of CD-32 releases. Microvalue is a good name for this company... [63/100] Trolls(CD-32/AGA) ------------------------------------------------------------------ * AGA Monthly * Well, this game was good when it was designed, but it was not really needed on CD-32... Oscar is basically an upgrade to Trolls with OSCARS instead of TROLLS, and different scene areas... The sound effects are the exact same as Oscar, and the graphics are not as good. The game also lacks some of the interesting aspects of Oscar, such as the water scenes... It's still an okay platform game, but it is useless to get this if you have Oscar, because it is the same game, only really an earlier version... P.S. If you are going to get this game, grab the AGA version, and do not download the CD-32 version of the game, as it has no music! [70/100] Sabre Team(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Sounds kind of like a flight simulator don't it? Well, instead it is a strategy covert action game with good(AGA) graphics and sound. It takes a bit of time to get used to the gameplay, but it is nonetheless a fun game. My only major gripe with the game, is that even though it is hard disk installable, you must save your games to a floppy. This kind of erks me. But it is worth saving the game, as each level is a difficult challenge, and the next level is always worth seeing. If you like strategic games with graphics, then you will like this game. If you like fast action games, this might be a bit too slow for your liking... [77/100] Impossible Mission 2025(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * I have great memories of Impossible Mission the the 64 and Amiga. Good graphics, and speech, difficult levels, and overall fun game. Unfortunately Impossible Mission 2025 had to go and include the original Impossible Mission inside their package. When I look at it now, I realize the speech and sound effect are horrible by todays standards, and the graphics are really, really bad. Boy have video games come a long way since then. Impossible Mission 2025 on the other hand has pretty good graphics and sound, coupled with an updated gameplan which only can add to the classic(by Epyx). You have several different terminals with fun little games in each, not to mention the main game. My only gripe with this game is the scrolling. Microprose of course has never been known for releasing Action games, their are rulers of in depth simulations that we have been playing for years. It shows in this case. The scrolling is not smooth. Sometimes it is, and some times it is not. I can only fault it to microprose's lack of experience in programming Action/Platform games. Though that is still no excuse. However, getting by that aspect of the game, the rest is very fun and I think it is a very enjoyable game. And here are all levelcodes for Impossible Mission 2025 typed by LTD./Backlash -Liststart- ROCKYI ROCKYV ROCKYX CHAIRI CHAIRV CHAIRX ROBBYI ROBBYV ROBBYX MICROI MICROV MICROX FINALI FINALV FINALX EMPTYI IROCKY VROCKY XROCKY ICHAIR VCHAIR XCHAIR IROBBY VROBBY XROBBY IMICRO VMICRO XMICRO IFINAL VFINAL XFINAL IEMPTY -Listend- [77/100] Heimdall II(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This appears to be a greatly designed game, with excellent graphics and sound. It is an adventure in the spirites of AD&D. Yet I could not really figure it out. I can not give it a review really on the plot etc because I didn't get very far. But I will review the game play and graphics. The graphics are from a view similar to Powermonger or Populus. But they are larger and nicely detailed. The gameplay uses joystick and mouse both. You use the joystick to move around your character and the mouse to select from your many options(which are used via icons on top of the screen). The sound is likewise pretty good, though I thought the graphics and gameplay were the funnest part of the game. [81/100] Wembley International Soccer(AGA) ------------------------------------------------------------------ * AGA Monthly * Oh Wembely soccer. Well, this game is okay looking, and it sounds okay. The gameplay is not the greatest i've played on a soccer game. But the league play is good and it leaves a lot of nice options. The replays are particularly nice if you use the side view. Yet I could not get the game to run in a side view, and I do not think that option is available(which would have made the game funner). This is a good soccer game, but not a great one. I have still yet to see that GREAT soccer game that we all know will come out for CD-32/AGA, and this game is no exception. [74/100] James Pond III(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * James Pond III... Another AGA/CD-32 Platformer... This is a very difficult game... But it is well designed. I would not group it in the same category as Brion The Lion or Oscar, because it lacks the great Dual-Playfield graphics. But it is still a good platform game. I would rather play this than Trolls or Fire & Ice. The graphics are okay, and the sound effects are pretty decent. All in all, an average platform game, on the system that's beginning to be known for it's platform games! [78/100] Kick Off III(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * How does this game fair with the mass lump of soccer games that are being released because of the World Cup? League wise, it's nothing great. I much prefer the league in sensible soccer. Graphic wise, much better than any of the other one's at time of release. Gameplay? Much nicer... I like the side-scroll option. It is much nicer looking than sensible soccer, with better gameplay than Wembely International... If you enjoy soccer games this could be your best buy. I rate it above Striker, John Barnes, Wembely International, and Sensible Soccer. [80/100] Morph(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This game had escaped me until recently. I must say, it is one of the funner games available for the AGA/CD-32 platforms. It is a game similar to Fury of the Furries(you have 4 morph characters here) in which you can interchange characters to solve your way through mazes. The graphics are pretty good, and the sound effects are Flair standard(pretty good, but has that Flair sound to it, that you know it was done by them(though it was distributed by Millenium)). In playing it now, I only wish I would have had this very addicting game a little bit sooner. [83/100] Pierre Le Chef Out To Lunch(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Though this is not the type of game that I expected, Pierre Le Chef's Out To Lunch is a very fun game... In the tradition of such classics as Bubble Bobble and Parasol Stars(Bubble Bobble III) this is a platformer collect the thingy's game... It has very nice (and extremely smooth scrolling) Dual Playfield AGA graphics. And quick and exciting gameplay... You are Pierre Le Chef and you must capture all the runaway food throughout various countries... You have a pretty picture to look at, and catchy and simple music to listen to. You have various baddies/goodies throughout the course of your game, and you will find each level twice as hard as the last. This is a game that kept me coming back for more... [85/100] Tubular Worlds(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * When I first heard the name Tubular Worlds, I pictured a game similar to Microcosm... Or maybe an adventure... The last thing I pictured it was being a side scrolling shoot 'em up... But I will say that I was not dissapointed with this game. It appears to be the first shoot 'em up that really takes advantage of the AGA chipset... It has dazzling colorful graphics and lot's of fun yet difficult levels for one or two player(simultaneously). It is different in that it is an overhead side-scrolling game.. Usually the side-scrolls use side views, and vertical scrolls have overhead views... Not in this one... It uses full screen overhead side scroll view, which is Zomething different! haha All in all, a fun and enjoyable game with nice graphics and sound. [82/100] Arabian Nights(CD-32) ------------------------------------------------------------------ * AGA Monthly * Well, nothing too stunning about this one... Another platform game, yet this one has less than stellar graphics. Though I did like the puzzle solving nature of it, the graphics needed too much improvement for me to really enjoy this one much. [68/100] ------------------------------------------------------------------ Cracked Version Notes ------------------------------------------------------------------ This is the section where I will explain any problems or fixes you may need to get for CD-32 ports and/or(but less often) AGA games. This may prove to be very useful to people who do not wish to DL a game that does not work for them. Chaos Engine CD-32 ------------------------------------------------------------------ Make sure you grab the 2 meg or the 2 meg + fastmem fixes for this game, depending on the config of your system to get this to work. Summer Olympics CD-32 ------------------------------------------------------------------ This game will work on ECS machines. Also be warned that there is a joystick problem in the game, and certain events will not be able to control without a 3 button joystick. ACCESS CRACK: Well ACCESS released this game about 3 months late, but they fixed the joystick problems, so I guess that's alright. I would have rather just seen a fix for it though... Christopher Kolumbus AGA ------------------------------------------------------------------ This appears to be a good game, but it is in 100% german. So know what you are getting into if you DL it. Super Putty CD-32 ------------------------------------------------------------------ I could not get this game to work. As far as I know, it is 100% non-working... Brutal Football Pre CD-32 ------------------------------------------------------------------ Grab my fix for this game, or if you can't find it then do the following. Edit the file 'Brutal_Football' to include a line that says the following. assign cd0: "" This will get it to work properly. Also there is a joystick fix released by Legend that allows you to run this game with a 1 button joystick. If you do not get the fix, you will need to have one with 3 buttons. Lotus Turbo Trilogy ------------------------------------------------------------------ This game is 100% ECS. Also be warned that Lotus Esprit III needs 3 megs of memory to run. Fly Harder CD-32 ------------------------------------------------------------------ This game is also 100% ECS. Pirates Gold CD-32 ------------------------------------------------------------------ Make sure you get the 100% version, or else you will not be able to exit the map/save game. Also be warned this game uses 3 buttons, so with a 1 button joystick you will miss out on certain options(raising sails etc). (NOTE: There is now a joystick fix that allows you to use a 1 button joystick, you use the . or , keys as the third button, and tab acts as the second). Further note. For this to run properly on NTSC computers edit the CDGSXL file in the load sequence(the data for it) to read NTSC rather than PAL. This will prevent the lock-up problems. Wing Commander CD-32 ------------------------------------------------------------------ To my knowledge, both versions of this game are unworking. Premiere AGA ------------------------------------------------------------------ Make sure you get the fix for this game if you want to run it. The fix is done by Anthrox. And you also must boot with no startup sequence, and run it from CLI if you have only 2 megs of memory. Brutal Sports Football Deluxe AGA ------------------------------------------------------------------ Well, this is a better version than the Pre-CD release, but be warned. It is not HD-installable. Though it is a DOS disk, it has trackdos routines in the program which will make you fringe! Ultimate Body Blows CD-32 ------------------------------------------------------------------ The original crack for this requires 3 megs or more of memory to work. It also does not run really well on an 030(it runs, but appears to be buggy). At this time there has yet to be any kind of memory or 030 fix for this game. Kick Off III AGA ------------------------------------------------------------------ Be warned this game is not HD-Installable! Americans/Canadians be sure to get the NTSC fix available from Backlash... James Pond III AGA ------------------------------------------------------------------ BEWARE!!!! This is not HD-Installable... Gunship 2000(Both) ------------------------------------------------------------------ If I were you, I would rather use the smaller and more efficient AGA version than the CD-32 version. The Joystick works in conjunct- ion with the keyboard, and no fixes required... Brion The Lion(AGA) ------------------------------------------------------------------ Be warned, Brion the Lion does not run properly off a hard drive if you have an FPU/accelerator. It will work fine from disk, but will not run from hard drive. Out To Lunch(AGA) ------------------------------------------------------------------ Beware, this game is not HD-Installable! NTSC users make sure to use LMB at startup to skip by Delirium's intro. Arabian Nights(CD-32) ------------------------------------------------------------------ Make sure to get the fix by Mystic(joy fix) to play the game. Even with that it kind of sux, you must use the TAB key to jump and other keys for inventory and stuff... Anstoss(AGA/CD-32) ------------------------------------------------------------------ Be warned, this game is in german... ------------------------------------------------------------------ Closing Comments ------------------------------------------------------------------ Well, that's it for this months edition. I hope you enjoyed this diskmag. And I hope that some of the pirates take heed to what has been said in here(about CD-32 cracks). Let's get the rest of these games cracked. Also there are a lot of AGA owners who have just recently acquired our systems. It is very hard to find many of the older wares on ELITE systems, because of lack of hard drive space. If there are any boards that have extensive collections of older AGA/CD-32 games please inform us of where these our. If you wish I will add your # in the mag. If you are wondering why all of the text from the previous edition is also included in this months issue, well the answer is simple. For one, many users may have missed out on the first issues. And for two a lot of the things in the previous issue have been updated or modified and thus should be included. And number three reason is because we are aiming to give people out there a complete list and reference for upcoming/released CD-32/AGA games. I hope you enjoy the magazine, and keep the comments coming. - The Editor @BEGIN_FILE_ID.DIZ AGA MONTHLY ISSUE #9 Great AGA/CD-32 magazine. With reviews of all the cracks and soon to be releases on AGA/CD-32. Also with articles pertaining to the scene, and tips/codes for games! - The Editor/Charts! @END_FILE_ID.DIZ ________ -*- THIS WARE COME FROM -*- __________  |___________________________________________________________|   _ _ ________________________/\________________ ____   / \/ \ / __________ \_ _____/ /_________ \_ \\_ /   / / \ \/ \| \/ _/ _// \/ / / \|_ |/ _/ _/\_ \\/   /  \ // \\_ \ // \_ \/ \\ / / __/ | \_ \ \ \ \   . _/ _/\/\___/___ /__ |\_ \\__ /_ /\__||_ |_ |\_ \\_/ //__)\ .   | \___/ Y \/Y \| \___\ \/ \/ | \| \| \_ \ / \ |   ----+-------------·-----·---|---------------------|--|7M\____Y____ /-+--   |________________________________________________________.____)/ |  _______|   |/________  | 312-ELITE-ONLY! |  TRSI A/X\IGA WHQ   ALL TRSI RELEASES FREE DOWNLOADS!!!   Five Nodes Dual 21.6 - Ami-X 3.20 - Just "Some" GigZ - Amiga & Consoles HUNTER: BloodWolf CO-HUNTERS: Soultaker/InD - Mario/tRSI - Seven /\/\ `----------> | -[/X\ac]-/ACTION - ECS/tRSI - Mcloud/tRSI | Incubus/tRSI - [-s/\l-1!/tRSI/tRSI/TOC/GCS!-] `---------------------------------------------> Upload Date: [06-27-94] - Upload Time [20:11:39] [·SPEED TEXT ADVERTISER v1.09 BY DR.DRE!·] > Deep_Thought! < [A¡RaDDer v3.1 By A¡Rcø]