------------------------------------------------------------------ AGA Monthly - October Edition #4 - ------------------------------------------------------------------ From the man who brought you "The Release Charts" for a year, comes an all-purpose AGA/CD-32 Disk Mag that not only reviews games, hardware and informs you of what is coming out. But also tells you if it is cracked, any problems with the crack, and other information pertaining to the scene. If you do not feel you are ready or able to read a magazine that includes piracy as just another piece of the scene, then hit the abort key now... - The Editor ------------------------------------------------------------------ Comments From The Editor ------------------------------------------------------------------ On the Subject of Amiga: I am getting sick and tired of seeing all this Doom and Gloom lately from Amiga users(not all, but a good number)... So what Commodore is dead, Amiga now has a brighter future than EVER. So what, it hasn't yet been bought, we don't know if it will be CEI or CBM UK... Who care's? The important thing is that new amiga's will be manufactured, and next generation amiga's should be great... AAA vs. RISC? Either way, it's a step forward... And worst of all is these lamers who make comments that there is a drought of amiga software... Take a look at this list here of upcoming games... There is abundance of new software... And with the number of Amiga CD owners growing(everyone with an amiga seems to be seeing the benefits of CD-ROM finally) this is only going to get better... Take a look at the latest AGA/CD-32 software getting released... It is state of the art, and can only get better! - The Editor/Charts! ------------------------------------------------------------------ The Editor On CD-Drives ------------------------------------------------------------------ One important thing that many people have noticed when running CD-32 games/utilities on there AGA machines is this: The great animations seem to run slow sometimes and the sound is screwed up. I feel the second biggest problem is them not working period, especially on NON-BOOTABLE drives... So I am going to write up a few tips for you guys who go out and buy the originals... TIPS: First thing you want to do is make a directory on your hard drive (or format a floppy) simply for CD load scripts... This will make your life much easier... Copy the CD's file "s/startup-sequence" to ram: then edit it and save it as a load script... What should you edit? First off, always use the following lines: ASSIGN LIBS: CD0:LIBS ASSIGN C: CD0:C ASSIGN DEVS: CD0:DEVS ASSIGN L: CD0:L ASSIGN S: CD0:S If you think it is important to also retain your Workbench assigns then do the following commands(you should have the point by now) ASSIGN LIBS: sys:LIBS add . . etc Next look for the CDGSXL files... The line would look something like this(not all CD-32 games use them, but many do): CDGSXL PIRATES.INTRO MULTIPAL XLSPEED=150 PAL X=60 Y=120 /\ /\ /\ /\ /\ /\ /\ || || ||_______||________||___||____|| CDGSXL FILENAME ANIMATION CONTROL COMMANDS Something like that... Now what you are looking for is the following setup(If the animations run properly for you then skip this part, but in many cases this is the good fix) is an Animation Control Command that reads either "SDBL" or "CDXL". If either one of these is in the script then remove those two commands... Wether those commands are present or not at the end of the line you want to add the control command "DOSXL"... This should fix the problem on most animations, or atleast downscale it. Another problem that is common, is "HEY IT NEEDS THE GREEN OR BLUE BUTTON, AND I DON'T HAVE ONE!". Well there are two ways out of this: One is grab the joystick fix. That is easy enough to do, but then you are sometimes stuck with using keys for commands, and in action games that is impractical. The best solution is to go out and buy a CD-32 JOYPAD or a GRAVIS JOYPAD... That is really the only way to get all of the keys.. You can also use a SEGA or other JOYSTICK, but that will only work for the first two buttons(even though sega has 3 buttons or more only the first two will work!). Yes, it's a pain, nobody likes to cough up $25 on a joystick, but it saves you a lot of pain and trouble. Another problem that may occur with 2 meg systems is that you will run out of memory... Remember, you know have WB, disk drives, hard drives as well as a CD. The easiest and best way to fix that is invest money in a PCMCIA card, or buy some 32 bit memory and a trapdoor expansion etc... But if you do not have either one and want games to work then: Boot with no-startup sequence, disable all drives except CD0: and pray that you'll have enough memory(usually you will)! The last problem is not so easy to solve(so far there is no way). That has to do with the AKIKO chip... Very few games use this Chip (the only that come to mind is Microcosm and Wing Commander), but for the one's that do, best avoid them and save you some money. The CacheCDFS has a CD32 emulator that does emulate the akiko chip, but this requires a SCSI-2 drive to work properly. - The Editor/Charts! ------------------------------------------------------------------ Dartexpert, on CD-32 Ports ------------------------------------------------------------------ Using Cd32 games on the A1200 By Dartexpert Seen CD32 files on BBSs, but don't know what's needed to get them running? Well, read this! CD32 games use several library files that are not found on a stock AGA machine. The 3 most common libraries used, and their latest versions to date (May 31, 1994) are: freeanim.library (Version 40.29 1.4.94) 188 bytes lowlevel.library (Version 40.35 30.7.93) 6920 bytes nonvolatile.library (Version 40.36 14.9.93) 3588 bytes Once these are installed in the Sys:Libs directory, you next need to make sure CD0: is assigned to where you place the game to play. Example if you use the directory "Games" on DH1: then use: Assign CD0: DH1:Games/ This is usually all that's needed for most of these games. Some interesting notes: Games from the software company Millennium use some or all of the following tool types in the main file's icon: Default_Controller (GAME-PAD MOUSE) <-Use mouse Display (NTSC PAL ECS-PAL) <-Use NTSC normally AGA_Sprites (YES NO) <-Use YES Horizontal_Adjust <-I don't know what to use here. Vertical_Adjust <-I don't know what to use here. Audio_Filter (YES NO) <-Your preference Fury OF The Furries uses the following tool types: Mode: 0: PAL Workbench 1: NTSC Workbench 2: DblPAL Workbench The foloowing CD32 games uses saves: Diggers (Save name: ?) Fury Of The Furries (Save name: ?) Global Effect (Save name: GlobalEffect.HighScores) Nick Faldo's Golf (Save name: ?) Pirates! Gold (Save name: ?) Fire & Ice (Save name: ?) Pinball Fantasies (Save name: ?) To use the save option from any CD32 game, do the following: 1. From your Startup script, use the following line: Echo NV:NonVolatile >Gamename:Prefs/Env-Archive/Sys/NV_Location (Replace "Gamename" in that line with the name of your game directory.) 2. Make sure you have the following directories created: Prefs/Env-Archive/Sys/ <-Place the file "NV_Location" here. NonVolatiles/ <-Place in the game's main directory 3. Create the text file "NV_Location", which reads: NV:NonVolatile ------------------------------------------------------------------ Top AGA/CD-32 Games(By Ratings) ------------------------------------------------------------------ If you are confused. What this does is take the average of the reviews of various AGA/CD-32 game mags, and it will list the top twenty-five highest rated AGA/CD-32 games on the market. Top Fifty AGA/CD-32 Games --------------------------- 1. Theme Park - 93 pts 2. Brian The Lion - 92 pts 3. Robinsons Reqiuem - 91 pts UFO: The Enemy Unknown - 91 pts 5. Microcosm - 90 pts Jurassic Park - 90 pts Pinball Fantasies - 90 pts Body Blows AGA - 90 pts 9. Ultimate Body Blows - 89 pts Banshee - 89 pts Skeleton Krew - 89 pts 12.Chaos Engine - 88 pts Liberation CD-32 - 88 pts On The Ball - 88 pts Wild Cup Soccer - 88 pts Simon The Sorceror II - 88 pts 17.Gunship 2000 - 86 pts Brutal Sports Football - 86 pts Labyrinth Of Time - 86 pts 20.Oscar - 85 pts Wing Commander - 85 pts Body Blows Galactic - 85 pts Pierre Le Chef, Out To Lunch - 85 pts Super Putty - 85 pts Bubble 'n Squeak - 85 pts Ishar 3 - 85 pts 27.Pinkie - 84 pts 28.Oscar - 83 pts Star Trek 25th Anniversary - 83 pts Fury of the Furries - 83 pts Pirates Gold - 83 pts 32.Civilisation - 82 pts Nick Faldos Golf - 82 pts Tubular Worlds - 82 pts Guardian - 82 pts 36.Morph - 81 pts Chuck Rock II - 81 pts Detroit - 81 pts 39.Ryder Cup Golf - 80 pts Sim-Life - 80 pts Tornado - 80 pts Beavers - 80 pts Fire & Ice - 80 pts Impossible Mission 2025 - 80 pts Heimdall II - 80 pts 46.Bubba 'n Stix - 79 pts Lotus Turbo Trilogy - 79 pts 48.Defender of the Crown II - 78 pts Humans - 78 pts James Pond III - 78 pts Trivial Pursuit - 78 pts TOP CD-32 Game Types(This is by personal Commitee and voting) ------------------------------------------------------------------ Action/Arcade Style Games ------------------------- 1. Ultimate Body Blows 2. Microcosm 3. Jurassic Park 4. Pinball Fantasies 5. Banshee 6. Body Blows AGA 7. Chaos Engine 8. Body Blows Galactic 9. Skeleton Krew 10.Tubular Worlds Platform Games -------------- 1. Brian The Lion 2. Bubble 'n Squeak 3. Pinkie 4. James Pond III: Operation Starfish 5. Oscar 6. Pierre Le Chef: Out To Lunch 7. Trolls 8. Bubba 'n Stix 9. Zool II 10.Fire & Ice Puzzle Games ------------ 1. Fury of the Furries 2. Super Putty 3. Humans 4. Morph 5. Diggers Simulations ----------- 1. Theme Park 2. UFO: The Enemy Unknown 3. Gunship 2000 4. Wing Commander CD-32 5. Star Trek 25th Anniversary 6. Civilisation 7. Tornado 8. Sim-Life 9. Frontier 10.Guardian Sports Games ------------ 1. Ryder Cup Golf 2. Brutal Sports Football 3. Wild Cup Soccer 4. On The Ball 5. Kick Off III 6. CD Football 7. Nick Faldos Golf 8. Wembely Soccer 9. Sensible Soccer 10.Arcade Pool Adventure/Role Playing ---------------------- 1. The Labyrinth of Time 2. Robinsons Requiem 3. Simon the Sorceror II 4. Castles II 5. Heimdall II 6. Liberation 7. Ishar III 8. Pirates Gold 9. Ishar II 10.Legacy of Sorasil ------------------------------------------------------------------ CD-32 Compatible Joypads ------------------------------------------------------------------ So you have a CD-32, but bad news... It only comes with one joypad... Sure you can plug in a standard joystick, but it only has 1 button, or use a 2 button joystick or SEGA joypad... BUt those only allow 2 buttons(only B and C work from SEGA's joypad)... Some game's require more... You can order another CD-32 pad from Commodore, but it still is the same old thing... Bad control... Or you can buy a third party joypad... I will be including a list of all compatible joysticks(that means the one's that access all 4 buttons) that I know work... So far the list includes: Gravis Joypad Dynamics Control Pad Competition Pro ------------------------------------------------------------------ Full Motion Video CD's ------------------------------------------------------------------ I have been rigorously searching to give you a complete listing of all Full Motion Video CD's available... This is the listing as stands. The Listings ------------------------------------------------------------------ Andrew Lloyd Webber Apocalypse Now A Tour of the Universe The Best of Baby Songs Beverly Hills Cop Billy Ray Cyrus - Live Black Rain Bob Marley - The Legend Bon Jovi - Keep The Faith Bryan Adams - Waking the Neighbors Cartoon Carnival Cream of Eric Clapton The Cure Dinosaurs - Myths and Reality Fatal Attraction The Firm Ghost History of Aviation Hunt For Red October Indecent Proposal Indiana Jones - Temple of Doom INXS - Live Baby Live Lamb Chop's Play Along Songs Lionel Ritchie - Back to Front One Small Step The Naked Gun 2 1/2 The Neighbors NFL's 100 Greatest Touchdowns Opera Imaginaire Patriot Games Pavoratti - Nessun Dorma Playboy Massage Posse Raiders of the Lost Ark Sliver Star Trek I Star Trek VI Sting - Ten Summoners Tales Tina Turner - Live In Rio Top Gun The Untouchables Wayne's World Witness Full Motion Video CD's are being produced at a rapid rate. This list should continue to grow into a huge library... ------------------------------------------------------------------ The Complete Lists Of AGA/CD Games/Multimedia Out or in Production ------------------------------------------------------------------ GAME Publisher Type AGA CD-32 ------------------------------------------------------------------ 1869 Microvalue/Flair Arcade *YES YES 1884 Millennium ??? ???? YES 4D Sports Compendium Mindscape Sports *NON YES 50 Karoake Hits Multimedia Machine Multimedia NO *YES 7th Guest Virgin Adventure NO YES A Bun For Barney Discus Storybook NO *YES Adrenaline Factor Mirage Adventure ???? YES Advanced Military Systems Online Multimedia ???? *YES Adventures in Time Flair ??? ???? YES AfterShock Elite Systems Simulation ???? YES Agresssion Bloodhouse Action YES YES Air Bucks v1.2 Impressions Simulation *YES NO Akira ICE Action YES YES The Akrobats Catfich ??? ???? YES Aladdin Virgin Platform YES YES Alfred Chicken Mindscape Platform *YES *YES Alien Breed 3D Team 17 Action ???? YES Alien Breed 2 Team 17 Action *YES *YES AB2: Tower Assault Team 17 Action YES NO Alien Breed SE & Qwak Team 17 Action *SEP *YES Alien Incident ??? ??? ??? YES Alien Olympics Mindscape Sports NO YES Alien Wars Bloodhouse ??? ??? YES Ambermoon Thallion Adventure *YES *YES American Football CD Plattsoft Sports NO *YES American Encyc Dictionary ??? Multimedia NO *YES Animals In Motion Online Multimedia NO *YES Another World II Virgin Action ???? YES Anstoss Daze/Ascon Sports *YES NO Arabian Nights Krisalis Platform *NON *YES Arcade Pool & Superfrog Team 17 Sports/Platf *SEP *YES Assasin SE Team 17 Action YES YES ATR: All Terrain Racing Team 17 Racing YES YES B-17 Flying Fortress Microprose Simulation ???? YES Balance of Power Millennium Strategy ???? YES Baldy Creative Edge ??? YES YES Banshee Core Design Action *YES *YES Barney Bear - Camping Discus Storybook NO *YES Barney Bear - School Discus Storybook NO *YES Bart Vs. The World Zeppelin Platform *NON *YES Battlechess Interplay Strategy *NON *YES Battle Island II Blue Byte Strategy YES YES Battlestorm Titus ??? ???? *YES Battle Toads Mindscape Action NO *YES Bazooka Sue Millenium Adventure YES YES Beastlord ??? Action *NON *YES Beavers Grandslam Action *YES *YES Beneath a Steel Sky Virgin Adventure YES YES Benneton Racing ??? Sports ???? YES Benjamin & The Alien Bloodhouse Adventure YES ???? Benjamin Bunny Discus Storybook NO *YES Biosphere Bullfrog Simulation YES YES Black Gold Krisalis Simulation YES YES Blues Bros Titus Adventure YES YES Body Blows Team 17 Action *YES NO Body Blows Galactic 2 Team 17 Action YES YES Body Blows Galactic Team 17 Action *YES *YES Bogart Grandslam Action ???? YES Boot ??? ??? ???? YES Breach III Impressions Action YES ???? Brion The Lion Psygnosis Platform *YES *YES Brutal Sports Football Millennium Sports *YES *YES Brutal Sports Deluxe Millenium Sports *YES NO Bubba 'n Stix Core Design Platform *NON *YES Bubble and Squeak Audiogenic Action *YES *YES Bubble Trouble Audiogenic Action YES YES Bump & Burn Grandslam Action YES YES Bundeslinga Manager Hattrick Sports *YES NO Burning Rubber Ocean Sports *YES *YES Bureau 13 Gametek Adventure YES YES Burntime Ascon Action *YES NO Caeser Deluxe & Cohort 2 ??? Strategy *SEP *YES Campaign II Empire Strategy *YES ???? Cannon Fodder Sensible/Virgin Action *NON *YES Cannon Fodder II Sensible/Virgin Action NON YES Captain Dynamo Codemasters Action ???? YES Career Planner Riva-4DI Multimedia NO *YES Case-o-Cautious Condor Tiger Media Adventure NO YES Castles II Interplay Strategy NO *YES CD Micro French LCL Multimedia NO *YES Chaos Engine Mindscape/Renegade Action *YES *YES Chambers of Shaolin Grandslam Action *NON *YES Championship Manager Domark Sports *NON YES Chuck Rock Core Design Action *NON *YES Chuck Rock II Core Design Action *NON *YES Christopher Kolumbus Soft 2000 Adventure *YES NO Cinderella Discus Storybook NO *YES Civilization Microprose Strategy *YES *YES CJ's Elephant Antics Codemasters Action ???? YES CJ in the USA Codemasters Action ???? YES Claws Gremlin ??? ???? YES Clockwiser Rasputin Puzzle NO *YES Club Football Imagine Sports *NON *YES The Clue Black Legend Adventure *YES *YES Composer Quest Virtual Entertainment Multimedia NO *YES Connas of Fine Art Lascelles Multimedia NO *YES Creation Bullfrog Strategy NO YES Cyberspace Empire Role Playing YES YES Cyberwars S.C.I. Adventure NO YES Cycle Ride Millennium Sports YES YES Dangerous Streets Microvalue/Flair Action *YES *YES Darkmere Core Design Adventure *NON *YES Darkseed Cyberdreams Adventure *NON YES Darkstone Core Design Adventure YES YES Daughter of Serpents Millennium Adventure ???? YES D.A.V.E. Renegade Arcade YES ???? Dawn Patrol Empire Simulation YES ???? Day of the Tentacle LucasArts Adventure YES YES D-Day: Beg. To End Impressions Simulation YES YES D-Day: Overlord Virgin Simulation YES YES Deadly Racers Flair Action YES YES Deep Core ICE Action *NON *YES Defender of Crown II Sachs Entert. Simulation ???? *YES Defence Driving Riva-4DI Multimedia NO *YES D/Generation Mindscape Action *YES *YES Dennis Ocean Platform *YES *YES Dennis & Gnasher Alternative Soft Platform ???? YES Der Clou(German) ??? Adventure *YES *YES Desert Strike Electronic Arts Action *NON *YES Detroit Impressions Simulation *YES ???? Devil's Doom Black Legend Action YES YES Diggers Millennium Strategy *YES *YES Diggers II Millennium Strategy YES YES Dino Wars Millennium ??? ???? YES Dirt Racing Elite Systems Sports ???? YES Discworld Teeny Weeny Games ??? YES ???? Disposable Hero Gremlin Action *NON *YES Dizzy Collection Codemasters Platform NO *YES Dizzys Enchanted Wood Codemasters Platform ???? YES Dogfight Microprose Simulation YES YES Donk special edition Supervision Action NO *YES Dracula Psygnosis Action *NON *YES Dream Web Empire Adventure YES YES Dragonstone Core Design Adventure YES YES Drive Fractalus Mindscape Simulation NO YES Dune 2 Virgin Strategy *NON YES Dungeon Master II Interplay Adventure YES YES Elf Mania Renegade/Terramarque Action YES YES Empire Soccer '94 Empire Sports NON YES Emerald Mines 1994 Alamathera Puzzle NO *YES England World Cup '94 Grandslam Sports ???? YES En Marcha! YTV Multimedia NO *YES Epic Ocean Action YES YES Esairs XII Arcane ??? YES YES Euro Champ. Football Hit Squad Sports YES *YES Evasive Action Mindscape Simulation YES YES Evil In Chayborne Psygnosis Adventure YES YES Exile Audiogenic Adventure NO *YES Extractors ??? ??? ???? YES F117A Stealth Fighter Microprose Simulation *NON YES FA Premier Soccer Ocean Sports YES YES Fantastic Voyage Centaur Action *NON *YES Fantasy Flier ??? Platform *YES ???? Fantastic Dizzy Codemasters Platform YES YES Fatman:Caped Consumer ??? Action *YES NO Ferrarri System 3 Sports YES YES Fields of Glory Microprose Simulation *YES *YES FIFA: Inter Soccer Electronic Arts Sports YES YES Fire And Ice GraftGold Platform *YES *YES Fire Fighter Teeny Weeny Games Platform YES YES Fire Force ICE Action NO *YES First Contact Ocean Action YES YES The First Encounters Gametek Adventure YES YES FIST Supervision Adventure ???? YES Flashback US Gold Action YES YES Flight of Amazon Queen Renegade Adventure YES YES Flimbo's Quest System 3 Adventure *NON YES Flinked Psygnosis ??? YES YES Fly Harder Krisalis Action *NON *YES Flying Circus Empire Action YES YES Football Glory Black Legend Sports ???? YES Formula 1 Manager Krisalis Sports YES YES Formula 1 GP II Microprose Simulation YES YES Frontier - Elite II Gametek/Konami Simulation *NON *YES Fury of the Furries Mindscape Action *NON *YES Fuzzball ??? ??? ???? YES Gardens of Zarg ??? Adventure NO YES Garden Fax: Fruits, Vegs, and Herbs Multimedia NO *YES Garden Fax: Garden Plants Multimedia NO *YES Garden Fax: Indoor Plants Multimedia NO *YES Garden Fax: Trees, Shrubs, Roses, Conifs Multimedia NO *YES Genesia Mindscape Strategy YES YES Genesis Microvalue/Flair Adventure NO *YES Global Chaos Hex ??? ???? YES Global Domination Impressions Simulation *YES NO Global Effect Millennium Strategy *YES *YES Gods Bitmap Brothers Action YES YES Graham Goochs Cricket Acid Sports YES YES Graphics Resource Lib ??? Multimedia NO *YES Grt Escape Billy Burglar Thermogenesis ??? NO *YES Groliers Encylopedia Xiphias Multimedia NO *YES Groliers Encylopeida 2 Xiphias Multimedia NO *YES Guardian Acid Software Simulation *YES *YES Guiness Book Records New Media Multimedia NO *YES Gulp ICE Action NO *YES Gunship 2000 Microprose Simulation *YES *YES Guy Spy ??? ??? ???? YES Harry the Hairy Hermit Rasputin ??? YES YES Hand of Fate Virgin Adventure YES ???? Hannibal Krisalis Strategy YES ???? Hanse - Die Expedition Ascon Adventure *YES *YES Hardcore 21st Century ??? YES ???? Heart of Darkness Virgin Role Playing NO YES Heathers 1st Home Run Discus Storybook NO *YES Here with the Clues Domark Adventure NO *YES Heroice Age SpaceFlight Trokia Multimedia NO *YES Heimdall II Core Design Adventure *YES YES Hired Guns Psygnosis Adventure *NON *YES Hired Guns II Psygnosis Adventure YES YES Humans 1 & 2 Gametek Strategy *SEP *YES Hunt for Red October Grandslam Strategy ???? YES Hutchinson Encyclop. ??? Multimedia NO *YES I Have No Mouth Cyberdreams Adventure YES ???? Illustrated Holy Bible Online Multimedia NO *YES Illustrated Shakespeare Online Multimedia NO *YES Illustrated Sherl Holmes Online Multimedia NO *YES Impossible Miss 2025 Microprose Action *YES *YES Incoming Millennium Adventure NO YES Insight: Dinosaurs Optonica Multimedia NO *YES Insight: Living Body Optonica Multimedia NO *YES Insight: Technology Optonica Multimedia NO *YES Insight: Until Caught Optonica Multimedia NO *YES Indy:Fate Atlantis LucasArts/Microprse Adventure YES YES Inferno Ocean/DID Simulation YES YES Innocent Until Caught Psygnosis Adventure *NON *YES International Golf Ocean Sports *NON *YES International Karate+ System 3 Action *NON *YES Inter. Karate Deluxe System 3 Action ???? YES Interplay Optonica Multimedia NO *YES Ishar Daze Adventure *YES NO Ishar II Daze Adventure *YES NO Ishar III Daze Adventure YES YES James Pond: Millennium Platform *NON YES James Pond 2: Robocod Millennium Platform *YES *YES James Pond 3: Starfish Millennium Platform *YES *YES James Pond 4 Millennium Platform YES YES Jet Strike Rasputin Soft Action NO *YES John Harkes WC Soccer Grandslam Sports ???? YES John Barnes' Football Krisalis Sports *YES *YES John Doe Ocean ??? YES YES Jungle Book Virgin Platform YES YES Jungle Strike Electronic Arts Action ???? YES Jurassic Park Ocean Action *YES *YES K240 - Utopia II Gremlin Strategy *NON *YES Kick Off 3 Anco Sports *YES YES Kid Chaos Ocean Platform YES *YES Kid Vicous ??? Action *NON ???? King Of Karate ??? Action *YES NO Kingpin Team 17 Sports YES YES Kings Quest VI Sierra Adventure YES YES King of Thieves Team 17 Simulation YES YES Klondike Reiko Cards *YES NO Klondike II Reiko Cards *YES NO Knights Of The Sky Microprose Simulation *YES NO Krusty's Fun House Zeppelin Action *NON *YES KTM Motocross Renegade Sports YES YES Kult Of Speed Electronic Arts Sports ???? YES Labyrinth of Time Electronic Arts Adventure NO *YES Labyrinth of Time II Electronic Arts Adventure NO YES Lamborghini Challenge Titus Sports/Action YES YES Last Ninja 3 System 3 Action *NON *YES The Legacy Microprose ??? YES YES Legends Krisalis Adventure YES YES Legend of Sorasil Gremlin Adventure NON *YES Lemmings 3 Psygnosis Puzzle YES YES Liberation Mindscape Adventure *YES *YES Links: The Challenge ??? Sports YES YES Lionheart Thallion Action *NON *YES Litil Divil Gremlin Platform YES YES Liverpool Football Grandslam Sports ???? *YES Lobo Ocean Platform YES ???? Long Day At The Ranch Discus Storybook NO *YES Lord of the Rings 2 ??? Adventure ???? YES Lord of the Realms Impressions Strategy YES ???? Lost Eden Virgin/Cryo Adventure NO YES The Lost Vikings Interplay Adventure *NON *YES Lotus Turbo Trilogy Gremlin Sports *NON *YES Lovers Guide FMV Supervision Multimedia NO YES Malfunction Virgin ??? YES ???? Magic Carpet Bullfrog Action NO YES Magicland Dizzy Codemasters Platform ???? YES Manchester United 2 Krisalis Sports *NON *YES Marvins Adventure 21st Century Platform YES YES Master Axe Millenium Arcade YES YES Mean Arenas ICE Action NO *YES Megaball 3.0 PDSOFT Action *YES NO Mega Media 1 ??? Multimedia NO *YES Megamorph Psygnosis Puzzle YES YES MegaRace Mindscape Sports NO YES Micro Machines Code Masters Sports YES YES Micro Machines II Code Masters Sports YES YES Microcosm Psygnosis Action ???? *YES Mighty Max Ocean Action YES YES Mircor R&D Vol. 1 Mircor Multimedia NO *YES Mircor R&D Vol. 2 Mircor Multimedia NO *YES Morph Millennium Strategy *YES *YES Mortal Kombat Acclaim/Probe Action YES YES Motor Mania Millennium Action YES YES Moving Gives Tummy Ache Discus Storybook NO *YES Mr. Blobby Millenium Platform YES YES Mr. Magoo Millennium Platform YES YES Mr. Nutz Ocean Platform *YES *YES Mud Puddle Discus Storybook NO *YES Mutant League: Football Ocean Sports YES YES Mutant League: Hockey Ocean Sports YES YES My Paint SaddleBack Multimedia NO *YES Myth System 3 Action YES YES NASA: Heroic Space Flight ??? Multimedia NO *YES NASA: The 25th Year ??? Multimedia NO *YES Naughty Ones Melon Dezign Action *YES *YES Network Q RAC Rally Ocean Sports ???? YES Neural World Millennium Action YES YES New Basics Cookbook ??? Multimedia NO *YES NHL 1995 Hockey Ocean Sports YES YES Nick Faldo's Golf Grandslam Sports *NON *YES Nigel Mansell Racing Gremlin Sports *YES *YES Night Before Christmas Discus Storybook NO *YES Ninja III System 3 Action NO *YES No Second Prize Thallion Action NO *YES North Polar Expedition Virgin Adventure YES *YES Now, That's Games 1 Northwest PD PD Games NO *YES Novastorm(Microcosm II)Psygnosis Action NO YES Off Road Racer Team 17 Sports NO YES One Step Beyond Ocean Action *NON *YES On The Ball:League Daze/Ascon Sports *YES NO On The Ball:World Cup Daze/Ascon Sports *YES NO Oscar Microvalue/Flair Platform *YES *YES Our Solar System Chestnut Multimedia NO *YES Out to Lunch Mindscape Platform *YES *YES Overdrive Team 17 Sports YES YES Overkill & Lunar-C Mindscape Action *SEP *YES Pacific Strike D.I.D. Simulation YES YES Pandora's CD Optonica Multimedia NO *YES Paradox Flair Adventure NO YES Paranoia AGE Entertainment Action ???? YES Paper Bag Princess Discus Storybook NO *YES Penthouse Hot Deluxe ??? Puzzle *YES NO Perihelion Psygnosis Action *NON *YES Pet Care Riva-4DI Multimedia NO YES PGA Euro Tour Golf Ocean Sports YES YES P.I.D. Terramarque Action YES YES Pinball Dreams 21st Century Simulation *NON YES Pinball Fantasies 21st Century Simulation *YES *YES Pinball Illusions 21st Century Simulation YES YES Pinball World 21st Century Simulation YES YES Pinkie Millenium Platform YES YES Powerslide Elite Systems Action ???? YES Pirates! Gold Microprose Strategy NO *YES Planet Football Infogrammes Sports YES YES Player of the Year Krisalis Sports YES YES Prehistoric Titus Action ???? YES Premier Manager Ocean Sports *NON *YES Premiere Core Design Action *YES *YES Prey Almathera Action NO *YES Project Gutenburg ??? Multimedia NO *YES Project X & F17 Team 17 Action/Sports *SEP *YES Project X II Team 17 Action YES YES Psycho Killer OnLine Action NO *YES Psycho Pinball Codemasters Action ???? YES Pugsy Psygnosis Action *NON *YES Putty 2 System 3 Strategy ???? YES Putty Squad System 3 Strategy YES YES Quik - Thunder Rabbit Titus Platform *NON *YES Raiden US GOLD Action YES YES Reach for the Gold Microvalue/Flair Sports ???? *YES Read With Asterix Discus Multimedia NO *YES Rebel Assault LucasArts Simulator YES YES Return to the Lost World Mirage ??? ???? YES Reunion Grandslam Action/Strat YES YES Rings Of Medusa Krisalis Adventure YES YES Rise of the Robots Mirage Action YES YES Risselheim Impressions Strategy *YES ???? Robinson's Requiem Silmarils Adventure *YES *YES Roger Rabbit Virgin Arcade NO *YES Ruff'n'Tumble Renegade Action YES YES Ryder Cup Golf Ocean Sports *YES *YES Sabre Team Krisalis Strategy *YES *YES Safety In The Home Riva-4DI Multimedia NO *YES Saurus Virgin Adventure YES YES Scary Poems Discus Storybook NO *YES Second Samurai Psygnosis Action *YES *YES Seek and Destroy Mindscape Action *NON *YES Sensible Golf Sensible Soft Sports NON YES Sensible Soccer Sensible Soft Sports *NON *YES Sens Soccer: Intern. Sensible Soft Sports NO *YES Sensible World O Soc. Sensible Soft Sports NON YES Serial III TypeColl. ??? Multimedia NO *YES Seven Gates of Jambala Grandslam Action *NON *YES Seventh Sword Of Mendor Grandslam Adventure YES ???? Shadows of the Wind Images Adventure ???? YES Shaq Fu Oceon Action YES YES Shenandoah Black Legend Strategy ???? YES Sierra Soccer Sierra Sports ???? *YES Silly Putty System 3 Strategy NO *YES Sim City Mindscape/Maxis Simulation *NON *YES Sim City 2000 Mindscape/Maxis Simulation YES YES Sim Farm Mindscape/Maxis Simulation YES YES Sim Life Mindscape/Maxis Simulation *YES YES Simon the Sorcerer Adventuresoft Adventure *YES *YES Simon the Sorcerer II Adventuresoft Adventure YES YES Skeleton Krew Core Design Adventure *YES *YES Skidmarks Acid Software Sports *YES YES Skitching Ocean ??? YES YES Sleepwalker Ocean Action *YES *YES Soccer Superstars Flair Sports YES YES Snoopy: Missing Blanket Discus Storybook NO *YES Sorceror ???? Adventure YES ???? Son of Zeus Aeon Design RPG ???? YES Souper Trek Krisalis Action YES YES Space Academy Mindscape Adventure NO YES Space & Astronomy Chestnut Multimedia NO *YES Super Space CD-Rom Chestnu Multimedia NO *YES Space Junk Mirage ??? ???? YES Space Simulation Gremlin Simulation ???? YES Spectacular Journey ???? Adventure ???? YES Speedball 2 Bitmap Brothers Sports *YES *YES Spherical Worlds Black Legend Action NO YES Spud Boy Apache Action YES YES Stamps of Frace & Monaco Seriat Multimedia NO *YES Star Crusader Gametek Simulation YES YES Stardust Bloodhouse/Daze Action *YES ??? Star Trek 25th Anniv Interplay Simulation *YES *YES STrek - Judgement Rites Interplay Action YES YES Starlord Microprose Simulation YES YES Stone Keep Interplay ??? ???? YES Striker Gremlin Action ???? *YES Subwar Microprose Simulation YES YES Summer Olympix Microvalue/Flair Sports NO *YES Super Frog Team 17 Platform *NON *YES Super Frog 2 Team 17 Platform YES YES Super Loopz Audiogenic Action ???? YES Super Methane Brothers Apache Soft. Action ???? *YES Super Putty System 3 Action NO *YES Super Soccer Kid Krisalis Platform *YES *YES Super Stardust Bloodhouse/Daze Action YES YES Super Zocker Rasputin Arcade *YES NO Supreme Warriors Arcane Action YES YES Surf Ninjas Microvalue/Flair Action YES *YES Swinging Simon System 3 Strategy NO YES Syndicate Bullfrog Strategy ???? *YES Tactical Manager ??? Simulation *YES NO Tale Of Peter Rabbit Discus Storybook NO *YES Team 17 Pinball Team 17 Arcade YES ???? Teeny Weeny Western Teeny Weeny Games ??? YES YES Texture City CD 1 ??? Multimedia NO *YES Texture City CD 2 ??? Multimedia NO *YES Texture Heavan CD ??? Multimedia NO *YES Time Table of History Series : Arts & Entertainment ??? Multimedia NO *YES : Bus., Polit., Media ??? Multimedia NO *YES : Science & Innovation ??? Multimedia NO *YES T. Rex Millennium ??? ???? YES Terminator 2 Virgin Action *NON *YES TFX Ocean/DID Simulation YES *YES The Cure ICE ??? ???? YES Theatre of Death Psygnosis Action *NON *YES Theme Park Bullfrog Simulation *YES *YES Thomas Snowsuit Discus Storybook NO *YES Thunderhawk Core Design Simulation YES YES Tie Break Krisalis Sports ???? YES Tie Fighter Virgin Simulation YES YES Tinhead Microprose ??? YES YES Tong Dynasty System 3 Action ???? YES Toggles System 3 ??? ???? YES Top Banana ??? ??? NO *YES Top Gear II Gremlin Sports YES YES Tornado Digital Integration Simulation *YES NO Total Carnage ICE Action *YES *YES Town With No Name Online Adventure NO *YES Tracksuit Manager Alternative Sports ???? YES Traps and Treasures Krisalis Action *NON *YES TrashCan Satellite Mirage ??? ???? YES Treasure Silver Lake Microvalue Action NO *YES Trivial Pursuit Domark Trivial *YES *YES Trolls Microvalue/Flair Platform *NON *YES Troll Island Millenium Action YES YES Tube Warriors ??? Action *YES NO Tubular Worlds Dongelware Action *YES *YES Turbo Trax Arcane Sports YES YES Turrican III Rainbow Arts Action YES YES TV Sports Duo Mindscape Sports ???? *YES Twilight 2000 Empire ??? YES ???? The Two Towers Interplay Adventure ???? YES UFO: Unknown Enemy Microprose Simulation *YES *YES Ultimate Body Blows Team 17 Action YES *YES Ultimate Dizzy Codemasters Platform ???? YES Ultima Underworld Mindscape Adventure YES YES Universe Core Design Simulation YES YES Uridium 2 Renegade Action *YES *YES Utopus Bloodhouse Strategy YES YES Valhalla Vulcan Soft Adventure NON YES Video Creator Alamathera Multimedia NO *YES Virtual Chess ??? Strategy ???? YES Vital Light Millenium Adventure *YES *YES Wembley Soccer Audiogenic Sports *YES *YES Whale's Voyage Microvalue/Flair Adventure *YES *YES When 2 Worlds War Impressions Simulation *YES NO Whizz Flair Platform YES YES Wild Cup Soccer Millenium Sports YES *YES Wing Commander Mindscape/Origin Simulation YES *YES Wing Commander II Mindscape/Origin Simulation YES YES Winter Super Sports Microvalue/Flair Sports *YES *YES Witchwood Team 17 ??? NO YES Women In Motion ???? Multimedia NO *YES Woody's World Kompart Platform *NON *YES World Circuit Grand Prix Microprose Sports YES YES World Class Cricket ???? Sports *NON YES World Cup '94 Grandslam Sports *NON YES World Cup Golf US Gold Sports NO YES World Cup Striker Rage Sports ???? YES World Soccer '94 Flair Sports YES YES WWF Wrestling Acclaim Sports YES YES Z Bitmap Bros Action YES YES Zeewolf Empire Simulation YES ???? Zool Gremlin Platform *YES *YES Zool II Gremlin Platform *YES *YES Zool III Gremlin Platform YES YES Zonked Psygnosis Platform YES YES KEY: * = Already Released NON = Available in Non-AGA/ECS Only SEP = Available Seperately Only ??? = Unknown to Author ------------------------------------------------------------------ Complete List(to my knowledge) of Cracked AGA Games ------------------------------------------------------------------ Group Game ------------------------------------------------------------------ Paradox Ishar AGA Decade Whales Voyage AGA German King Of Karate AGA Fairlight 1869 AGA Fairlight Whales Voyage AGA English Fairlight Sim-Life AGA Faith Air Bucks v1.2 AGA German Anthrox Air Bucks v1.2 AGA English Delirium Overkill AGA Robocod: James Pond II AGA Diggers CD-32 Crystal Civilization AGA Elevation Global Domination AGA Heresey & Zenith Ishar II AGA Classic D/Generation AGA Prodigy Dynatech AGA Classic Dennis AGA Paradox When Two Worlds War Paradox Diggers AGA Fairlight Alien Breed II AGA Fairlight Uridium II AGA Fairlight Morph AGA Prodigy Pinball Fantasies AGA Fairlight Body Blows Galactic AGA 2000 A.D. Anstoss AGA German Prodigy Burntime AGA German Arabian Nights CD-32 DCS Knights Of The Sky AGA Enhanced Fairlight Chaos Engine AGA Fairlight Dangerous Streets AGA Deep Core CD-32 Defekt & Radiance Lunar CD-32 Megaball AGA 3.0(PD, but good) Paradox Jurassic Park AGA Nigel Mansells Racing AGA Classic Super Soccer Kid AGA Crystal Burning Rubber AGA Loons Fatman: The Caped Consumer AGA Fairlight Skid Marks AGA Hoodlum Mean Arenas CD-32 Hoodlum Star Trek 25th Anniversary AGA Crystal Simon The Sorceror AGA Radiance Alfred Chicken CD-32 Logic Wing Commander/Dangerous Streets CD-32 Fairlight Ryder Cup AGA Progress Pirates Gold CD-32 Progress Pirates Gold CD-32 Intro(20 disks) Paradox Tube Warriors AGA Hoodlum Alfred Chicken AGA Progress Liberation CD-32 Classic Penthouse Hot Numbers Deluxe AGA Radiance Chambers Of Shaolin CD-32 Radiance Seven Gates Of Jambala CD-32 Radiance Fire Force CD-32 Paradox Naughty Ones AGA Paradox Fantasy Flyer AGA Legend Fly Harder CD-32 Seek & Destroy CD-32 Company John Barnes Football AGA Sensible Soccer CD-32 Hoodlum Second Samarai AGA Interpol Summer Olympics CD-32 King Of Kickboxing CD-32 International Karate + CD-32 Dynamix Silly Putty CD-32 Heavy Cool Crackers Bubba 'n Stix CD-32 Paradox Trolls AGA PHUN Qwak/Alien Breed SE CD-32 PHUN Project X/F17 Challenge CD-32 Dual Crew/Shining Speedball II AGA Global Overdose Skid Marks v1.06 AGA Hoodlum Zool II AGA Dynamix Global Effect CD-32 Paradox Total Carnage AGA TRSI + Zenith Der Clou AGA German Axis Nick Faldos Golf CD-32 Outlaws Brutal Sports Football AGA/Pre-CD Quartex Campaign II AGA PHUN Chaos Engine CD-32 PHUN Premiere AGA Sentinel Lotus Trilogy CD-32 Prodigy Christopher Kolumbus AGA(German) Comax Brion The Lion AGA Sentinel Disposable Hero CD-32 Interpol Frontier CD-32 LSD Defender Of The Crown II CD-32 GOD Fury Of The Furries CD-32 GOD Humans CD-32 Paradox Brutal Sports Football Deluxe AGA Quartex Tornado AGA Concept Beavers CD-32 Concept Donk: Special Edition CD-32 Concept Lemmings CD-32 Concept Zool II CD-32 Shining 8 Gunship 2000 CD-32 LSD Fire & Ice CD-32 Shining 8 Striker CD-32 PHUN Super Putty CD-32 Apollo Surf Ninjas CD-32 Paradox Arcade Pool AGA Radiance Trolls CD-32 Prodigy Sabre Team AGA Hoodlum Impossible Mission 2015 AGA Access Ultimate Body Blows CD-32 Paradox Heimdall II AGA Paradox Wembely International Soccer AGA Delirium James Pond III AGA Klondike II AGA Delirium Kick Off III AGA Prodigy Gunship 2000 AGA Shining 8 Der Clou CD-32 Delirium Pierre Le Chef: Out To Lunch AGA Classic/Prodigy Tubular Worlds AGA Prodigy Anstoss: World Cup Edition AGA PHUN James Pond III CD-32 Bytehunter Super Putty CD-32 100% Version Bytehunter Ultimate Body Blows CD-32 2 Meg Fix Ooze AGA Shining 8 Impossible Mission CD-32 Delirium Banshee AGA Shining 8 Sensible Soccer Special Edition CD-32 Neutron Last Ninja III CD-32 Zombie Apocolypse AGA TRSI Hanse - Die Expedition - AGA Shining 8 Legacy Of Sorasil CD-32 Neutron Banshee CD-32 Dynamix Pinky AGA(HD-Only) Beta Version Prestige On The Ball AGA(HD-Only) Pirates Super Zocker AGA Classic Bundeslinga Manager III AGA Shining 8 Whales Voyagae CD-32 Update(German) Paradox Speedball II AGA/CD-32 Graphics Patched Delirium Detroit AGA TRSI Risselheim AGA(German) Fairlight Body Blows AGA Backlash Emerald Mines 1994 CD-32 Backlash CD Sports Football CD-32 Radiance Superfrog CD-32 Paradox Robinson's Reqieum AGA Paradox Skeleton Krew AGA Paradox Theme Park AGA Legend The Case of Billy the Burglar CD-32 Prestige Jet Strike AGA Prestige UFO: The Enemy Unkown AGA LSD Cannon Fodder CD-32 Neutron Kid Chaos CD-32 Legend Wild Cup Soccer CD-32 Dual Crew/Shining Aladdin AGA Beta Legend Klondike III AGA Prodigy Bubble 'n Squeak AGA Tactical Manager Italia AGA LSD UFO: Enemy Unknown CD-32 Scoopex Bundeslinga Manager Hattrick AGA Update LSD Arcade Pool CD-32 Delight Guardian CD-32 Prestige The Clue AGA LSD Manchester United Premiere League Champs CD-32 Prestige Fields of Glory AGA Prestige Burntime English AGA Myth Roger Rabbit CD-32 ------------------------------------------------------------------ CD-32/AGA Game Reviews ------------------------------------------------------------------ One of the great things about video games is they are very diverse. One of the great things about people is also our diversity. But this arouses a problem in that many people have different tastes than others. So one person might give a game GREAT reviews, while another may not think very highly of the same game. As a result in all editions of AGA Monthly I will include reviews from other people and other disk-mags(currently Amiga Report, CD-View, CD-32 Bits, and CD-32: The Review) if they have already reviewed a game that I am going to review. They use a different grading system than mine. But that will liven up the diversity even further. And since Amiga Report uses two seperate opinions, you will get a total of four opinions on certain games. You can take the average of these reviews and deduce for yourself which games you feel are worth purchasing. ------------------------------------------------------------------ Game Reviews ------------------------------------------------------------------ D/Generation(CD-32/AGA) ------------------------------------------------------------------ * Amiga Report * D/Generation RRP: 29.99 Mindscape Jukka ----- You probably know what this is about. Guy running around a building where strange things happen. D/Generation has got loose! Overall the game is very much like the floppy (AGA or not) version. In fact, it's identical. Only the intro is a bit longer, and controls have been remapped for CD32's joypad. Joypad isn't the best possible thing for this game, as controlling the guy is sometimes too inaccurate and you try to walk on walls etc. Anyway the game is great adventuring and puzzle solving, if you can get over the funny gfx that almost don't have colours at all. Alan ---- When I first slipped this disc in i thought "what the..." the graphics really are minimalistic - harking back to the old isometric days (though not as monochromed as "head over heels" on the speccy). But after spending a few hours playing i realized how indepth the game really was. Its certainly a puzzler to contend with. Control with the standard joypad is a real pain - but its mapped for it so no joystick option. BTW, I remember the floppy version wasn't a success. A matter of taste, try before you buy. Saving: saves games at CD32's flash ram. RATINGS Jukka Alan GFX: *** ***(very bare) Sound: *** *** Playability: *** *** Lastability: **** *** Overall: **** *** - an average game. * CD-View Magazine * D/GENERATION - A novel puzzle/maze/shoot-em-up. Unfortunately, the graphics are on a par with the old 8-bit NES console and not a 32-bit CD-ROM based system. The gameplay is good, but the graphics are a real letdown. (**) * AGA Monthly * Considering the price of CD-32 games. I would not buy this one. Hell, considering the price of Vic-20 games I wouldn't buy this one. The graphics are ECS, and the gameplay is not very good. If you went out and bought this game, I feel for you. And they say the meek shall inherit the earth. Well, one day it will be yours... haha [50/100] Oscar/Diggers(CD-32/AGA) ------------------------------------------------------------------ * Amiga World * The Two games in the original European CD32 bundle have been released seperately by their publishers(Diggers from Millenium and Oscar from Flair) and both bear up OK in the new context- especially Lemmings-like mining game Diggers(B-). And while Oscars hardly Sonic, this platformer is at least a graphical tour-de-force(C+). * Amiga-Report * Diggers/Oscar RRP: 29.99 Commodore CD32 disk (Millenium/Flair) Jukka ----- These games come with CD32. Diggers is interesting and good looking/sounding game of gem digging and strategy while Oscar is basic platformer. Oscar looks great. It uses lots of copper-colours at background, and has very beautiful fore/background graphics. But gameplay sucks. There's nothing that keeps you playing and coming back time after time. Diggers is quite good, while Oscar fails. Alan ---- Diggers was hyped up by the press to be THE puzzle game 1993, but for me is simply does not cut the mustard (as the expresion goes). The graphics are nice (AGA) and the mellow sounds from the CD make for an interesting atmosphere but the shallow (and VERY slow) gameplay just trash the game. Oscar is far too colourful for its own good the baddies are hard to see but the sound IS good and a generous amount of continues are given for a platformer. The first of its genre for the CD32. The game had a nice idea, but the execution of this idea failed miserably. All I can say is thank god this Disc came with the CD32 I wouldn't like to have bought it - there again, it gives bad impressions of CD32 capabilities.. RATINGS (Diggers/Oscar) ----------------------- Jukka Alan GFX: ****/**** ****/***(too many) Sound: ****/*** ****/**** Playability: ***/*** ***/** Lastability: ***/* **/* Overall: ****/** ***/** * CD-32 View * OSCAR - nice platform game, with really good parallel scrolling. Some of the screens are too "busy", and it's hard to see what you're doing with all the stuff in the background. Well done, though, and just as good as Sonic and the Mario games. (****) LATER: 80% DIGGERS - is a game I just didn't quite get. It's a LEMMINGS clone, minus the easy control method, the personality, and that "sit down and play without a manual" charm. The object is to dig into the ground and mine various objects while avoiding other miners (seen as competitors) and various underground dwellers. I was never able to quite understand what was going on. The control method used to move the diggers around was clumsy and felt very awkward. The diggers would sometimes do what I wanted and other times acted as if they had minds of their own. Others would accept one command and then act as if they were deaf, never listening to another thing I asked them to do. After several attempts to get things to work, I decided that I really didn't care and didn't want to play the game. To me that's not the sign of a game worth playing. Reading the instructions was little help. The packaging is nice and well put together, but didn't provide me with many clues on how to play the game to get any fun out of it. The graphics were OK. The sounds were OK. I just couldn't get much out of the game. I know some people really enjoy the game. I asked one of them if he could give me a clue so I could at least feel that I knew what I was doing. His clue was "Visualize the whole play area as a grid." That didn't help me much, but I pass it along to you. Maybe you can get some enjoyment out of this game. I just couldn't seem to. Ratings: Graphics: 70% Manufacturer: Sound: 50% Millennium Interactive, Ltd. Gameplay: 50% Quern House, Mill Court Control: 30% Great Shelford, Cambridge CB2 SLD UK OVERALL RATING: 45% Video Mode: NTSC * AGA MONTHLY * OSCAR - I can't believe that Allan and Jukka thought so poorly of this game. I think it is a great platform game. It is not quite as fast as Zool or Sonic, it is more along the lines of the Super Mario series. But I thought the originality was certainly there. You can select to journey through several different worlds from westerns, to dinos, to war flics. The graphics on the game are very nice. And Flair took great advantage of Dual-Playfield mode in this one. In my opinion this is the best platform game available for CD-32 at this time.(though I am really waiting for Brion the Lion AGA/CD-32 versions). [85/100] DIGGERS - This is a game that I feel it is hard to review. A lot of people have grown addicted to this game, and say it is very fun. Personally, I could not get very far on the game, as the gameplay leaves something to be desired without a CD-32 Joypad. It is a puzzle solving game like Lemmings. But of those games on the CD-32 I really prefer Fury of the Furries and Super Putty over the others. The graphics on this game are excellent though(except for the fact that the sprites are a little jumpy moving). They make good use of 256 colors. So what we are left with is a good looking, probably very addicting game, that I never quite got addicted to. [75/100] John Barnes European Football(CD-32) ------------------------------------------------------------------ * Amiga World * John Barnes European Football(Buzz) doesn't even deserve to be mentioned in the same breath as Sensible. I flout this restriction this time because it was the first sports game for the CD32, and it's likely to be the last this time hard-to-control and ugly soccer game will be first at anything. (F) * Amiga-Report * John Barnes European Football RRP: 14.99 Krisalis Software/Buzz cheapo label Jukka ----- Puke flows when you play this game. Just terrible. It's ages since I've seen football game so full of bullshit as this. Looks bad, sounds a bit good and plays awfully. No way I would touch this again. Alan ---- Is this a joke? Come on, April the 1st 's not for another few weeks bet! - seriously, I had the same vomiting problems as Jukka when I played this title. It really is CRAP. The graphics take me back to the old soccer days (the days we'd rather forget!!) The graphics dont even seem to take up 1 colours, let alone 32! The sound is the only saving grace here - some nice chants and fx, but the control is awful! If you WANT a soccer game - but already have Sensi or dont like Sensi, then wait for Krisalis to release "Man. Utd. Euro. Leag. Champ." as it will e much better - even Easy AMOS experts can beat this! RATINGS Jukka Alan GFX: ** * Sound: *** *** Playability: ** ** Lastability: * * Overall: ** ** * CD-32 View * John Barnes European Football Review Sports games are important to a videogame system. If you look at the Sega Genesis or Super Nintendo, you'll see a load of sports games. Some are good and some are not so good. There are a lot of them, though. Right now, sports games are few-and-far-between on the CD32. That's what makes this game so glaringly bad. It's got no competition, but yet it does. If that makes no sense to you, let me explain: The CD32's first sports game is the one that people will initially point fingers at. Since there are few sports games on the CD32 right now, the consumer will compare it to what is available on other systems. "The CD32 stinks at sports games" is the comment one will expect to hear after playing this game. I don't profess to know anything about soccer. I know the basic rules and that's about it. One thing I do know is that soccer games have always been a lot of fun to play. I've played soccer on videogame systems since I owned an Atari 2600 in the early 1980's. From that, I graduated to INTERNATIONAL SOCCER on the Commodore 64 and then moved on to SENSIBLE SOCCER for the Amiga. However, I don't watch soccer on television and I'm not particularly excited about thesiorld Cup coming to the United States this year. This game is an exercise in frustration from the time you boot up to the time you turn it off. (And for me, there was not a lot of time in between.) Passing to your teammates is nearly impossible. Scoring is even harder. The computer didn't seem to have any trouble doing both. The graphics and sound are adequate. They're not bad, but I was shocked when I saw the Amiga version of the game. There is no difference between the two versions. The CD32 verionn should have something extra. The game doesn't cost as much as other CD32 titles, so it's not like they're trying to sell this as a top-of-the-line release. That's honest enough. I hate to trash the game, but it asked for it. I'm not familiar enough with the soccer scene to know who John Barnes is, but I don't think he'd want to play this game. Ratings: Graphics: 65% Manufacturer: Sound: 70% Krisalis Software Ltd. Gameplay: 25% Teque House, Masons Yard, Downs Row Control: 25% Moorgate, Rotherdam OVERALL RATING: 46% Video Mode: NTSC * AGA Monthly * I don't think I even need to review this game. Let's just say that I am in * FULL * compliance with everything that everyone else has said about this game. I don't even think it's worth a $.49 disk to copy it onto. [35/100] Pinball Fantasies(CD-32/AGA) ------------------------------------------------------------------ * Amiga-Report * Pinball Fantasies RRP: 29.99 21st Century Entertainment Jukka ----- THE pinball game, of all times. THE glory of 256-colour AGA-graphics with CD-sound? Not quite. GFX look great, though their AGA enhancement hasn't been so complete as one could wish. Anyway the fields look very good. Game sounds are the old ones, no CD quality here. As far as gameplay and outlook goes, CD32 version is 99% identical to the old one. Though compared to OCS-version this HAS some new things, the 32-bit maths routines are bit more efficient and gameplay is remarkable faster - even so much that one guy who has previously played PF on A500 couldn't get practically any points as he was used to the "slowness" tioA500-version. Cool. BUT, this is anyway cool. CD-soundtrack at beginning is nice, but the great thing is that it's all so easy now! Throw disk in, go and play. No disk swapping, or password completion. Yes - there is no pw-protection on CD! This makes be believe to CD-platform! It's not worlds greatest achievment on CD-technology, but as game it's supercool. A must to own. Alan ---- You like pinball? Good! Well then, you should get a copy of this game then - it'll save you a fortune on that addicionn of yours! Seriously, though its not as good as actually playing fields such as "indiana jones" and "dr who" - not to mention "twilight zone" ;) it gives them a run for their money. Graphically this version is the AGA floppy version on a disc. Loading is extremely quick! and their is no manual protection. The music is also better. But for CD, they could have at least added proper pinball sounds - AND put the pinball dreams fields on the same disc (though they had problems due to P.Dreams not being OS friendly). This is still one helluva game to own at any rate. But I wish the flipper controls were on the top 2 "action" buttons rather than on the joypad and red button Saving highscores: are saved to flash ram. RATINGS Jukka Alan GFX: **** **** Sound: **** **** Playability: ***** ***** Lastability: ***** **** Overall: ***** **** * CD-32 View * PINBALL FANTASIES - not exactly the most eye-catching game, but it is undeniably the most addictive game I've ever played. You know it's addictive when you're hitting the start button for that "just one more time" for about an hour. Great CD sound on this one. (*****) * AGA Monthly * I loved this game on the A500, and I love it even more on CD/AGA. The only difference in the CD version and the AGA version appears to be the CD Menu when it first loads. But the difference between AGA/CD and ECS versions is evident. The graphics are only slightly modified. A pattern here or there. A better looking gremlin. Etc. But the colors are remarkable. A much more colorful version than the original ECS game. Actually the game is almost stunningly colorful. If you've ever seen the IBM version of this game, you will be surprised to see that the graphics are better. They are identical but not quite as blocky. It appears that they didn't port them though, but enhanced the ECS version independantly. But the game moves much faster on the Amiga, and that makes this a top-notch game in my book. Not to mention the addictiveness that pinball dreams/fantasies has always had, and pinball illusions will hopefully continue. [90/100] Sensible Soccer(CD-32) ------------------------------------------------------------------ * Amiga World * Sensible Soccer(Renegade) is the most highly rated soccer game ever released on the Amiga. Sensible Software didn't have to do anything in bringing it over to the CD32, and it hasn't... For better or for worse. (B) * Amiga - Report * Sensible Soccer RRP: 14.99 Sensible Software Jukka ----- Woah, the cool soccer game on CD? What's new? Well, not much really. CD sound and European datadisk, but not much more. But if you don't have this (on Amiga) already, then SS is The soccer game to have.* Alan ---- Well, heres Sensi on the CD, so what do we get for the cash? Not a lot more than version 1.1 of the floppy actually. There are LESS crowd chants and the total atmosphere of the game is lost. This version has less features than the latest Megadrive version - its only saving grace is the low price. Oh yes, I almost forgot, control on the Standard C= controller is also diabolical - I can't wait 'til Cheater bring out their joypad range! RATINGS Jukka Alan GFX: *** ***(no AGA) Sound: **** *** Playability: **** ** (**** with joystick) Lastability: **** **** Overall: **** *** - could have been better, oh yes. * AGA Monthly * Well. If you have ever seen the ECS version, then that's basically what your gonna get in the CD version. The game is extremely fun. But I've always thought the funnest part of the game was the well developed league. For the time being this is the #1 CD soccer game, but I hopefully it won't be for too much longer... [75/100] Labyrinth of Time(CD-32) ------------------------------------------------------------------ * Amiga World * The tour-de-force graphics adventure "The Labyrinth" has finally turned up as "The Labyrinth of Time"(Electronic Arts UK, about $45). It works fine on the CD32-and naturally is faster-and all the superlatives(and the few reservations) heaped on it in the preview last September still apply. (A-) * CD-32 View * Electronic Arts has thrown it's hat into the CD³² arena with it's first Amiga CD-ROM game. Although the game will work with the CD³², it is not a CD³² specific release. It will also work on the Commodore CDTV as well as any Amiga with a CD-ROM drive and at least 1 megabyte of chip memory. As a result of this cross platform compatibility, the game does not use the CD³²'s AGA chipset. However, this does not stop it from being the best looking CD³² game on the market right now. How is that possible? LABYRINTH OF TIME uses interlaced HAM mode to display fully rendered 3D objects. HAM is capable of displaying pictures in 4,096 colors at the same time. HAM is available on ALL Amiga models. (It's also known as HAM6 now that the AGA machines such as the Amiga 1200 and Amiga 4000 have what is known as HAM8, which can display 262,000 simultaneous colors.) The object of the game is to manuever your way through the Labyrinth to break the evil grip of a wizard over the Earth and the world of the mortals...or something like that. Along the way, you will have to piece together puzzles and navigate through a dreamlike world full of all sorts of interesting things: like an old movie theatre, a mirror maze, and an old hotel. Everything looks fantastic. Your movements are controlled via a panel at the bottom of the screen. It features arrows to control your direction, a hand icon to pick things up and use them, a look icon to examine objects more closely and an inventory list (with an automatic mapper so you can't get lost too easily.) All that aside, the gameplay is slow. Moving from one scene to the next is time consuming as each screen needs to be read from the CD and then displayed. There is also no way to turn completely around in one move, one must turn twice to the right or left to reverse direction. Also, the CD³²'s controllar moves the pointer very slowly. Plugging an Amiga mouse into the second port provides much speedier control. Some of the objects are out of perspective from one scene to the next, which can possibly cause confusion. It's possible to think something was hidden behind another object and is suddenly visible because you moved. When in fact, it's the same object drawn out of perspective. This leads to unnecessary confusion for the player who is given enough to explore without looking wt the same item and wondering if it's new or not. The music that accompanies the game is wonderfully atmospheric, but don't expect it to give you clues or encouragement that you're going in the right direction. It's the best sounding music on any Amiga game ever. It just doesn't seem appropriate sometimes. Overall, the game is wonderful to look at and listen to, but not as fun to play. I desperately wanted to say that this is THE CD³² game to get right now, but it's not. It's too slow and clunky on the user interface side of things to be fun. It's interesting to explore, but not something that will keep you coming back again and again. It does allow you to save games in the CD³²'s memory and the auto-mapping feature is a definite plus. But, it just doesn't have the UMPH in the gameplay department. Graphics: 95% Manufacturer: Sound: 90% Electronic Arts Gameplay: 60% 1450 Fashion Island Road Control: 70% San Mateo, CA 94404 OVERALL RATING: 79% Video Mode: NTSC * AGA Monthly * This is bar none the best looking game I have ever played... And while I do agree with Sean I wish they had a way to turn completely around, it did not effect my game play much... The sound effects are STUNNING, and the game has a deep interesting plot line... I would have liked to see more character interaction, but I honestly did not really miss it. You add the fact that this will run on ANY amiga with a CD drive(from 500 to 4000) and this is a must get for everybody! [88/100] Pirates Gold(CD-32) ------------------------------------------------------------------ * CD-32 View * PIRATES! GOLD is a game about a historical era. It also has a history of it's own. Going as far back as the Commodore 64 computer, gamers have been putting themselves in the place of a swashbuckler on the Caribbean. Fighting, sailing and dueling in the nat Rof gold and riches. Back then, the game was known as PIRATES! Now, PIRATES! has returned in a new version, PIRATES! GOLD. This new version seems to be the same game with some slight graphics enhancements and some other superficial tweaking. Essentially, however, it's the same game as the one played on the Commodore 64. That's not necessarily a bad thing, though. A good game is a good game no matter what platform its played on...unless something is ruined in the translation, thIRAis. Fortunately, IRAATES! GOLD has survived intact. Unfortunately, this is not a game that tests the CD³²'s limits. Now, you're probably going to hear that about a lot of games until one comes down the pike that DOES push the envelope. In this case, we're not going to count it against PIRATES! GOLD. It's a good solid, fun game. It's worth the price of admission, so to speak. The game casts you as either a young swashbuckler just acquiring his first ship or as a famous explorer set on completing one of several expeditions. The main point of the game is to sail around. (Sounds like fun, huh?) You can encounter ships on the open ocean and fight or get information from them. The information is useful in planning treasure hunts as well as attacks on port cities. You can also dock at some port cities as long as the flag you're flying agrees with the particular administration running the city. While you're there, you can get a stronger crew, buy a bigger ship or bank your stash. The game is involving because you never quite know how things are going to turn out. Not that the game's unpredictable, but there is a sense of adventure in the game. You aren't quite sure who's going to come bounding onto your ship with sword-in-hand asking for a fight, for example. The graphics aren't great. They're standard Amiga game-type graphics which are, of course, just as good as something like the Genesis or SNES machines. They don't push the envelope of performance and if not for a rather nice 3D animation introduction, you'd never know it was a game for a 32-bit game machine. But, like we said, we're not going to hold that against it. The sound, however, is marvelous. The music is wonderful. Listen for the "remix" version of the PIRATES! GOLD theme! It's doubtful this kind of sound could be accomplished on anything less than the CD³². Not every game can be responsible for pushing the CD³² to its limits and this game more than makes up for what it lacks in graphics with gameplay. Graphics: 75% Manufacturer: Sound: 90% MicroProse, Ltd. Gameplay: 95% The Ridge, Chipping Sodbury Control: 90% Avon, BS17 6AY UK OVERALL RATING: 87.5% Video Mode: NTSC * Amiga World * A somewhat odd, but not unpleasant chocice for Microprose UK's first CD32 game. Pirates! Gold was originally designed to pull the IBM version of Pirates!(Which was released in EGA) up to the spec of the amiga conversin(which put it to shame). So it feels a bit like keeping up with the Joneses for MPS UK to turn around and port Pirates! back to the Amiga. Haven't we seen this already? Shouldn't this be something like The Legacy or Starlord instead? Well, yea and nay, m'lad. A nifty Silicon Graphics-generated intro adorns this new version, the interface has been made much more adventure-like and participatory, and I didn't recognize a few other features from the original. But the game proper is similar to Pirates!-essentially it's a VGA rendition of the original-and you're still the terror of the Carribean, getting into swordfights and cannon duels(the latter are great fun), stealing, trading, and following the winds of information. It also inherits the limitations of its parent: Pirates! Gold is wider than it is deep, and consequently gets dull after a while. But given the crush of quick Amiga ports and the shortage of big new products(which should begin to be rectified by the time you read this), this is going to stand out for a while. (B+) * AGA Monthly * Pirates is one of the funnest games ever written in my opinion. This game is addicting and very fun. I would truly recommend it to anyone who has played the original. But after seeing the IBM VGA version of the game, I cannot help but wonder. Is the AGA version of this game going to be like the CD-32 version(a more action version of the original) or will it be like the VGA version. I honestly hope the latter(which had much better graphics than the CD-32 version). I guess we will have to wait and see... [78/100] Mean Arenas(CD-32) ------------------------------------------------------------------ * CD-32 View * "Yuck!" That was my first reaction to the graphics of MEAN ARENAS. I thought to myself, "When was this released?" Scanning the box for a copyright date, I found that, indeed, this was a new game. So, I popped the disc into the CD³² and prepared myself to be disappointed. I wasn't totally disappointed. In fact, I found myself rather entertained. That's the sign of a good game. Unfortunately, it's not all good. The major problem with the game is that it's in PAL video mode. I played the game on an NTSC CD³² connected to a Commodore 1084s monitor through its composite jacks. The CD³² defaulted to an NTSC screen when it booted up. That caused the bottom of the screen to be cut off. I had to get the machine to boot in PAL to see the whole screen. That wasn't a problem for me because I had a mouse that I could plug into the second game port. Using the "hold the two mouse buttons down when the CD³² boots up" trick, the machine boots in PAL mode. However, someone who's bought the game and doesn't have a monitor that can display PAL or the knowledge on how to get the machine into PAL mode in the first place is, basically, screwed. Important information concerning gameplay appears in the area that isn't visible to NTSC users. That's a BIG minus. Once that was straightened out, I discovered that the game has a certain charm. Combining the "TV show of the future" approach of SMASH-TV and the maze chase aspect of PAC MAN, MEAN ARENAS is not going to win any originality awards. However, it does introduce a pair of comedic announcers who cover the action and make comments that give the game a real atmosphere. That's a BIG plus. So, what's the game like? Well, basically, one moves around mazes picking stuff up while avoiding the "bad guys". MEAN ARENAS' "bad guys" come in all shapes and sizes. Part of the fun is finding out what things in the maze do. There are booby traps, power-ups and teleporters. There are even switches that move the walls, revealing even more stuff. Controlling your on-screen character is relatively easy. It's nice to be able to get from Point A to Point B without worrying about an awkward control system. With the high number of enemies that are after you in MEAN ARENAS, that's a real comfort. I don't want to ruin the game by giving away too much of it. Just be aware that the game is not groundbreaking in concept or appearance. It IS fun to play. I hesitate to recommend MEAN ARENAS to everyone due to the PAL display problem. To get the full enjoyment out of the game, one has to see the whole screen. A regular TV set cannot display a PAL signal. Doing so would render the game completely unplayable as well as unwatchable. If you can display a PAL signal on your monitor then go ahead and grab MEAN ARENAS. If you can't view PAL on your monitor or if you are using a TV set as your display device, wait for an NTSC version of the game. If you do get the PAL version, make sure you have an Amiga-compatible mouse handy to put the machine in PAL mode by holding the two mouse buttons down when the CD³² boots up and then selecting "PAL" from the Display Options menu. MEAN ARENAS is a game that you'll come back to again and again...as long as you can see what you're doing. Graphics: 55% Manufacturer: Sound: 75% I.C.E. Gameplay: 85% Bridgehouse, Merrywalks Control: 85% Stoud, Glos GL5 1QA UK OVERALL RATING: 75% Video Mode: PAL * AGA Monthly * I think a 75% rating is generous. The game is fun if you get used to it. But then so is Pacman, Defender, and many older games. But I wouldn't buy then for CD... [69/100] Microcosm(CD-32) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * Microcosm is an incredibly difficult game to review. One problem is that there just isn't anything to compare it to. I can't say that the graphics are similar to Blooney Toones Shoots the Zargoids, or that its soundtrack is remarkably close to Da De Da De Dum Dum, because neither game exists. NO game exists which is anything remotely like the Microcosm experience. And yet so many games exists which emulate the gameplay element of Microcosm. Hundreds of games have revolved around the central theme of shooting things with a gun. Space Invaders was the first and Microcosm certainly won't be the last. It's not even a particularly wonderful game to play. You may be wowed by the graphics, but you won't be wowed by the mediocre explosions, gunshots or sound FX. Control is very tiring, too: this game shows up the worst of the console's control panel. Your left thumb may drop off after an hour or so. Value is another knotty issue here. Why pay nearly fifty quid for a shoot-em-up which, on playability levels alone, is little different from something like Overkill? Because Psygnosis has spent a fortune and two years of time on it? Not my problem and certainly not reason enough when it's coming out of my wage pocket. Because there's a remarkable, unique atmosphere created by the intro, the mini-movies in the middle of each level, the soundtrack, the smoothly rendered graphical backdrops? Now your getting warmer. I've always been sceptical of games which trade solely on looks. Gameplay is all-important to me. Nothing short of excellence will suffice. But in this case I will make an exception. The future of the CD32 and CD consoles will depend on games like this one. Games which you can't buy for other standard formats. Games your Nintendo or SEGA-owning mates can't buy a few months later(or earlier). Games which stretch the machine and stretch the imagination of the masses. Play Microcosm and you will easily be able to imagine what the games of tommorrow will be about. Games which make your jaw drop and your stomach flop. Games which are so realistic that epilepsy sufferers will be the lucky ones. Games which will be works of art, which will stay in your mind forever. But try it before parting with the readies or be prepared to cry a lot if you hate it. THE SIGHTS: 95 ;Now I know what my veins look like. THE SOUNDS: 91 ;Undoubtedly classy and atmospheric. JUNKINESS : 83 ;It's a shooting game. Dosh Worsh: 70 ;Ouch Heavy. [85/100] * CD-32 View * Microcosm Review MICROCOSM is one of the most anticipated games for the CD32 system. Now, it's finally available. We've finally managed to get our hands on it. (Editor's note: We reviewed the PAL version of the game. At press time, Psygnosis was indicating that an NTSC version for general release was not planned. Commodore has indicated that MICROCOSM will be available with the US release of the machine.) This is a game that has been in development for a long time. It's roots go back to the CDTV. Don't let that mislead you. Unlike LABYRINTH OF TIME, this game will NOT run on the CDTV. It's a CD32 game. Psygnosis have always had wonderful introduction animations in their games. As if to flex the muscles that the new CD32 console provides, the intro animation on MICROCOSM is the finest computer generated animation I've seen short of the dinosaurs in the movie JURASSIC PARK. It's stunning. The accompanying sound effects add a lot to the atmospherh provided by the visuals. One doesn't buy a game to watch the introduction. Does the game live up to the expectations and claims we've heard people make about it? Let me say that this game has "slick" written all over it. The packaging is nice and of high quality. Although the screen shots on the box are from the PC version of the game, they do not mislead you on what you will see when the game boots up on your CD32. The game, if you don't know already, revolves around a plot similar to the that of tte movie FANTASTIC VOYAGE. The player is in charge of manning various miniature vehicles through the inner workings of the human body to cure an ailing man. You have to kill the viruses inside the body and remove a computer controller device that is implanted in the patient. After choosing the part of the body you'd like to travel through first, the game displays an animation of your vehicle (different vehicles for different parts of the body) entering the bloodstream. The game boils down to a simple shoot-'em-up. You basically try to blast everything that comes toward you, while simultaneously avoiding collisions with objects and the walls of the veins or arteries you're passing through. The graphics are stunning as you pass down the "pipes" of your patient. The walls glisten as if reflecting the spotlights from your craft. The action is fast, sometimes too fast, and really exhilarating. After a while, the graphics do fade into the background and you begin to concentrate on the game. FANTASTIC VOYAGE was also turned into a game. It looked nice, but was hard to control. The same problem haunts MICROCOSM, but not nearly to the degree that it did FANTASTIC VOYAGE. The CD32's keypad type controller is at fault here. It simply doesn't provide enough control over the direction of your vehicle. It does get easier after repeated plays, but it is frustrating at first. For all it's slick packaging though, there seems to be one slight oversight. The snazzy looking instruction book is wonderful to look at but it is not full of details on how to play the game. More than one person has contacted me via E-Mail to tell me that the information needed to get from one level to another is not included in the manual. And frankly, without their help, I wouldn't have gotten to the second level. That's a real shame. (See our new hints column for a tip.) Nonetheless, I couldn't stop playing MICROCOSM for very long. I'd stop for awhile and grumble that the game was too hard, but I kept coming back to it. The hooks were in. It's kept my attention longer than any shoot-'em-up for the CD32 so far. Waiting for this game has been hard for the CD32 owners who really wanted to see what their machine can do. Well, the wait is over. MICROCOSM shows that the CD32 CAN handle more than platform games and 16-bit type shoot-'em-ups. It's just a shame that it didn't come with decent instructions. Ratings: Graphics: 95% Manufacturer: Sound: 95% Psygnosis Ltd. Gameplay: 95% 675 Massachusetts Avenue Control: 80% Cambridge, MA 02139 OVERALL RATING: 91% PICK HIT! Video Mode: PAL * AGA Monthly * This is the best game out for CD-32 in my opinion. The intro is awesome. And the graphic effects during the game are incredible. When I look at this game a few questions pop into my head. 1) How is any other game going to outdo this? 2) Is Psygnosis going to release this for AGA? 3) I can't wait to see the sequel to this great game! 4) Is anyone ever going to crack this!?!?! As for #4, I hope someone does it very soon. There are a lot of people who are eager to have this game for their 1200/4000's and I am one of those people. So let's get to it guys! (Akira can't be that hard to get by!!??!!) [93/100] Amiga CD Football(CD32) ------------------------------------------------------------------ * CD32Bits * Sports Football £30 Commodore Heh, look, it's a CDTV title, rebadged and re-released as a CD32 game.... What a cool idea, I don't think!! The game even says CDTV in a booming voice when you load it up. Basically, the game is TV Sports Football (American Football that is) with interspersed action and commentary shots!! A bit of a turkey really, and probably only worth about five pounds in real life, but then again, C= don't live in the real world do they?? CD32Bits Rating: * * CD-32 View * Amiga CD Football Review I'm a huge football fan. As a result, I love playing football on videogame systems. Not being much of an athlete, I can't say that I know what actually playing the game is like. I have played a lot of football on videogame machines and computers, so I do know what I like about those. AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew that it was in the works. I saw a report of the original CDTV version in a magazine and I waited for it to be released. That was a long time ago. Now that it's here, it doesn't look like much was changed since it was announced for the CDTV. Upon starting the game, the player is present with a CDXL animated "assistant coach." He points out the three different types of play available: Arcade, Coach and Commissioner and provides some humorous comments about the game. The arcade option is similar to most videogame football offerings on other consoles. The user calls the plays and then controls the players. The coach option allows the user to call the play, but the computer controls the players. This gives the game a more strategy oriented feel. The commissioner option isn't really a game. It's more like a glorified demo mode. Simply pick the teams and then watch the game. The user doesn't call plays and cannot control the players. After selecting the type of game and selecting your team and opponent, a pseudo-sportscast begins. Various commentators give their opinion about the teams, the weather conditions and possible strategies the players might try to use. Then, finally, the game begins. After the kickoff, the player is presented with the appropriate play selections. There are a wide variety of plays available to both the offense and the defense. The plays are color coded as to what type of play they are. Orange indicates a running play/defense and green indicates a passing play/defense. Grey plays are special-teams plays like punting and field goal attempts. To make the play-calling during a two-player game, playbooks for both the offense and defense are included. In the playbooks, each play has a number that can be entered via the controller to keep the other player from knowing exactly what play is being selected. So, how does AMIGA CD FOOTBALL stack up to the competition? It's a solid football game that does show it's age a bit. Graphically, it's on a par with the 16-bit football games. After playing my fair share of football on the Super Nintendo and the Genesis, there's nothing that AMIGA CD FOOTBALL offers that beats those systems. It cannot hope to compete with something like JOHN MADDEN on the 3DO. It's roots are firmly planted in the 16-bit CDTV and that's not something that will sit well with those CD32 owners looking for a game to brag about. I loved the passing game and the large selection of plays. Unlike JOE MONTANA '94 on the Sega Genesis, the whole play selection and execution process is something that can be mastered in just a few downs. You can concentrate on the game rather than fumbling with the controls. The CDXL animation is used well and looks fairly good. It's rather grainy in some instances though and there's some fringing on some of the graphics. (The crowd scenes following a touchdown and the "assistant coach" are the worst cases of this.) The voices during the game can get annoying after a few games, but they can be switched off. If this game had been released on the CDTV, it might have actually sold some CDTV's. Three years ago, I'd have purchased a CDTV to play this game. I wouldn't say this is a game I'd buy a CD32 to play, but I'd surely buy the game if I owned a CD32. (Editor's Note: Putting this disc into a CDTV unit revealed some interesting things. The game will not run on a CDTV, but it can be browsed if you use a program lior.DirWork or Directory Opus. It reveals how lottle the game has changed since the demo was developed for the CDTV. The icon for the game still reads CDTV SPORTS FOOTBALL.) Ratings: Graphics: 70% Manufacturer: Sound: 80% Commodore Electronics, Ltd. Gameplay: 80% 1200 Wilson Drive Control: 85% West Chester, PA 19380 USA OVERALL RATING: 79% Video Mode: NTSC * AGA Monthly * This is a very fun game. But it leaves room for improvement. Mainly in the speed factor as I have always been a big fan of TV sports football on the A500. And always waited. For it to be redone. Well, this is not as good as it could have been, but for die hard TVS fans, this game will suffice. The new options, like the ton's of plays, audibles, CDXL animations, speech, fumbles etc, make this a great enhancement over the original. I, as the above review, only wish this game was released two years ago... And I dearly hope that they release this game for AGA/ECS machines, because it is a classic. [80/100] International Karate +(ECS/AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * International Karate + Review This is the type of CD32 game I'm ashamed to admit exists. INTERNATIONAL KARATE + (aka IK+) was available on the Commodore 64. It hasn't changed at all since then. Now, I'll stand by a game that remains unchanged from platform to platform. That's usually the sign of a classic game. Only a few games actually deserve that status. This game is not one of them. It's bad enough that the game, a simple karate beat-'em-up, has been ported from the ECS Amiga unchanged, but the game's attract mode still tells you to press keys like F1 and F2 to select players. The last time I looked, a keyboard is not standard equipment for the CD32. They could have at least cleaned up the code to show the proper buttons to push on the CD32's controller. If you need an example of shovelware, this game is it. All gripes aside, the actual game may have stood it's ground in 1988 (the copyright date of the game, still proudly displayed in the attract mode), but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II and MORTAL KOMBAT type beat-'em-ups. IK+ looks very much like the port of an 8-bit Commodore 64 game that it is. It wouldn't be that bad if you could use the CD32's control pad to at least salvage some nostalgia from the game. As it stands, the CD32 control pad is almost impossible to use for this game. We plugged a normal Amiga/Atari-type joystick in and it worked much better. Unfortunately, that's not saying much. Save your money, avoid this game. Ratings: Graphics: 50% : nufacturer: Sound: 50% System 3 Arcade Software Ltd. Gameplay: 50% 18 Petersborough Road Control: 30% Harrow, Middlesex HA1 2BQ UK OVERALL RATING: 45% * AGA Monthly * I remember years ago, being a C=64 owner. And when I first got my 1541 disk drive, I came back from a friends house with a game called International Karate Champ. What a great game this was. I wondered how technology could ever get any better than this great game. Later the same company released International Karate +... Wow, moving background, 3 guys fighting at once. This was the peak. When I first bought my amiga, IK+ was one of the first games I got for it. The game was the same(still good). Successors soon took its position. The street fighter/Mortal Kombat games began spurting up all over the place. And IK+ just wasn't as fun any more. Well, the reason I included all versions in this review(ECS, AGA, and CD-32) is because they are all the exact same. The same sound, the same graphics, the same everything. This is the kind of game that gets a system a bad rap. C=64 owners can look at this, and say, WOW, 64 is just as good as CD-32! I sincerely hope for System 3 than IK Deluxe is better than this. It's hard to imagine it would be worse... [10/100] Sleepwalkers(AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * SLEEPWALKER - I didn't like it on the Amiga, and I still don't like it on the CD³². It's not my type of game at all. It's really "different", but contrary to what some think...different isn't always good. The graphics are not much, and.the gameplay is lousy. Good thing it's free with the console, because it's not worth buying. (*) * AGA Monthly * I am not going to say that this is a top notch game. But it atleast deserves more than one star. The game is fun if nothing else. And as he said, it comes free with the CD-32. You can't expect miracles for nothing. All in all, the only real difference from the disk version is that is now uses Dual Playfield, but it is a better game IMO than Sean gives it credit for. [69/100] Castles II(CD-32) ------------------------------------------------------------------ * CD-32 View * CASTLES II - A strategy game for those that like medieval stuff The graphics are good and the CD sound in the intro is spectacular. It seems like a game one could get wrapped up in, but it's hampered by the CD³²'s controller. This was a game meant for a computer with a mouse, not a game console with a keypad controller. I didn't try plugging in a mouse on the 2nd port. It may help...but still... (** 1/2) LATER: 50% * AGA Monthly * Apparently strategy games aren't your type of games. I loved the original ECS castles, and I love this version even more. The sound and graphics are nice, and the gameplay is fun and easy. In this man's opinion, this is one of the best games out for CD-32 for the sheer fun of playing. For those of you who have never played Castles, I will give a brief description. You design your own castle, your men build it. And during the meantime enemy lords will attempt to overrun your castle. You will likewise be allowed to conquer them also. The game is very detailed and very fun. [85/100] Liberation(CD-32/AGA) ------------------------------------------------------------------ * CD-32 View * LIBERATION - A definite cool game! 3D texture mapped graphics and a large world to roam about in make this a game worthy of the CD³² and vice versa. It has a lot of options and is very open-ended. A lot of fun to explore and get lost in. Not a game that one can start playing in two seconds, but one that you grow into and don't grow out of. Really good! (*****) LATER: 90% * CD-32 The Review * I originally saw the disk based versiof of this game on oneof the BBS's I frequent and picked it up. It seemed pretty good yet wildly complex. Lots of things to do, and little knowledge of putting it all together. I waited forever for docs, and then eventually got a scanned set someone did in Pal and powerpacked which made hell for printing. I eventually trashed my version off the hard-drive. Figured I'd get it for the CD32 eventually. Low and behold... I got it. And this is really a great game. Although I hunted for a Pal version of the game, (As in the Pal version the intro animation is synced better with the voices...) It was to no avail. But I did recieve it... Packaged in the standard card-board box, with the docs fully removable, I sat down to the game. If you own a CD32 and havent at least heard of this game yet, well, heres the scoop... The intro is lengthy, the story is that police droids are killing people and you under the command of your four androids are out to break them out. What a great intro, and if the lips were synced, it's enough to make anyone want a CD32... Well then the game came on. It first seems like your typical dungeon crawl, block by block. But this game was given detail everywhere else... No real way to describe it all, it's just that massive. But heres the rundown on what it contains... 50,000 levels, You can walk into buldings, walk on the roofs of bulidings, walk into the underworld, search the city, catch a cab. Take apart your droids, add new circuitry, microchips, etc. Get bigger and better weapons, have your stuff stolen, get it back, 6 hours of digitized speech, 25 megs of wall mapped AGA graphics, textured mapped monsters who all talk. Diffrent places in the city, 9 diffrent cities on the planet. And every single character interacts with you... This is huge, if you got the chancem you want a game of longevity, and you have been a stickler and havent picked it up. Get it. Now the only real complaints, it might be best to use a mouse with the controller, it seems alot easier, and better then just a mouse alone on the A1200. The controller by itself works fine, but is encumbered by so many options. The rest are only minor nuisances, alot of the same. But these days, when comparing games such as Doom (which I think has no more then 12 monsters total which dont interact with you...) Liberation puts new meaning to first person RPG. Rating. 95% An A * AGA Monthly * I liked the detail of this game. But I do not think it can compete with Hired Guns by Psygnosis(let alone the up and coming Hired Guns II). The game is very detailed and is aimed at players who love lots of detail. Personally, I think it is a little hard to get used to the gameplay. And the graphics aren't really stunning.(In a few areas the walls look very good, but for the most parts the graphics are not anything special). I thought this game would be addicting, but I never could force myself to get into it. And I finally deleted it from my Hard Drive. [80/100] Nigel Mansells Racing(CD-32/AGA) ------------------------------------------------------------------ * Amiga World * Nigel Mansells Racing(Gremlin Graphics), released for the CD32 in tandem with Zool, also crawled out of the same swamp. Ick! (D+) * CD-32 View * NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING - A solid race game. Much improved over the A1200 version of the game in an intangible way. I didn't enjoy the Amiga version of this game at all for some reason. The CD³² version is good, solid fun. The game is fast, easy to control and a lot of fun. The graphics are quite good, and the sound is fair (what do you what from a racing game?) Solid entertainment. (*** 1/2) LATER: 85% * AGA Monthly * I agree with you on this one. The AGA version of the game was jumpy and not something you can really get into. The CD-32 version is much better. I still couldn't get into the game very much. But it was a very fun game(I would rather spend my time playing Oscar, Microcosm or Pirates! Gold). Speaking of the CD-32 version. Why hasn't anybody cracked the CD version of this game yet!?! [75/100] Star Trek 25th Anniversary(AGA) ------------------------------------------------------------------ * AGA Monthly * This game is really the first AGA game to use bitmapping ala Wing Commander(besides wing commander cd-32). The game is very well designed. The graphics are excellent, and the gameplay is easy and well written. Unfortunately on a stock A1200 this game is rather slow. The speed is adequate with some 32 bit fastram. And is excellent with an 040. I have not tried this game with an 030, but I would say it would probably run pretty good. Comparably the a1200 version of this is similar to the A500 version of wing commander(unaccelerated). It is jumpy on a stock system, but the faster your system the better your game. And on fast machines this is one of the best games available. [83/100] Dangerous Streets(AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * Dangerous Streets Review When a game has the loading instructions on the bootup screen, one tends to question the amount of thought put into it. I'm not going to go into a lot of detail on this game other than to say that it is, by far, the worst game EVER released for the CD32 and is in the running for worst game in videogaming history. To say this game is a disappointment would be a tremendous understatement. The advance screenshots looked wonderful. Granted, the graphics aren't bad at all...when they're not moving. What the screenshots couldn't convey, however, was the quality of the gameplay, which is horrible... absolutely horrible. This is supposed to be a beat-em-up game like Street Fighter 2 or Mortal Kombat. Take out the personality, gameplay and fun and you have Dangerous Streets. What makes this game so bad? The control is horrible. The graphics are very poor in showing what is actually happening. (They look quite interesting when nothing is happening, but the animation is so bad you cannot tell if you're hitting your opponent or not.) This is a beat-em-up where you can't get your fighter to move and then can't tell if you've hit anything when it does move. Not the stuff a good game is made of. Please, unless you like unpleasantness, avoid this game. If you NEED a beat-em-up for your CD32, you can get International Karate +. I realize that we tore that game apart last issue but, compared to Dangerous Streets, it's light years ahead of this game in the fun department. Ratings: Graphics: 10% Manufacturer: Sound: 60% Flair Software Gameplay: 0% Meadowfield House Control: 0% Ponteland, Newcastle, England NE20 9SD OVERALL RATING: 17.5% Video Mode: NTSC * Amiga World * What can you say about a game whose most prominent feature is the nearly bare bottom of the woman on the cover? The characters and back drops in this beat-em-up(Flair, about $35) are quite pretty, making for some luscious back-of-the-jewel-box stills, but that impression lasts exactly as long as it takes to touch the controller, because the gameplay has no redeeming qualities whatsoever. It's amazing that Commodore UK included this in a bundle. Wait for Ultimate Body Blows instead. (D-) * AGA Monthly * All three of these versions belong grouped together, as all three of these versions really suck. This is one of the worse attempts of a street fighter clone I have ever seen(see Tube Warriors for another). The graphics are ALRIGHT. They are not good by any margin. And the gameplay isbeeally bad. I have seen better games than this on the VIC-20. Luckily for Danerous Streets, it is currently shipping with Wing Commander CD-32, so it might get some sales. But only to play WC... [25/100] Prey - An Alien Encounter(CD-32) ------------------------------------------------------------------ * Amiga World * Prey-An Alien Encounter(Alamathera) has been fixed to work on CD32, on which it runs at decidedly better speed than on the CDTV. Unfortunately, that's all that was changed, and despite the rich atmosphere, the basic flaws in this 3-D adventure game-which seemed forgiveable on a platform with barely an acceptable game-fairly overwhelm Prey on this new one. (D+) * AGA Monthly * Well, as this was one of the first CD-32 ports, I had a very hard time getting a hold of it... And when I did, I was pretty much dissapointed... It is a D&D type game, with pretty good graphics, but not excellent. It is a decent game, but basically it is an ECS game that has been ported over to the CD-32 to make money. [70/100] Wing Commander(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a truly great game. One of the all-time classics in videotechnology. This game is basically what you seen on the a500. But instead of 64 colors like you seen u fore(32 with EHB) you now get 256 colors. And it truly makes a difference. Unfortunately as on the A500, the game is not the fastest in the world. That is why I think this game was made to be pirated. The game woul run much better with 32 bit fastmem, and/or and 030/040. With an 030/040 the game would be excellent, and much better than it's PC counterpart. On a stock system, it is a little snow, but still a game worth playing. Hopefully we can find a way to beat this Akiko chip problem. [85/100] Megaball 3.0(AGA) ------------------------------------------------------------------ * AGA Monthly * This is a PD game. But it is a very fun PD game. Itame similar to Arkanoid, but better. The AGA version is especially nice to look at(compared to the ECS version). This is probably the best PD game out for the amiga(other than U-Chess). [75/100] Tube Warriors(AGA) ------------------------------------------------------------------ * AGA Monthly * This is *THE* worst AGA street fighter clone out. This game is even worse than Dangerous streets(and that is hard to do). The best part about the game is the 3d scaling in the intro. Other than that, this gme is absoleutely horrible! [20/100] Jurrassic Park(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a game you probably have to check out for yourself. I sincerely hope somebody cracks the CD-32 version, because the disk version is rather slow(AGA version) loading. I had heard from somebody that this game really sucked. So I took a long time before getting it. But wht I finally did DL the game and run it on my a1200, I found that this was not a budget game. It was actually pretty fun. The graphics are good. And the sound effects are likewise. It is a totally differnt game than the Sega version(platform). This game is similar to Alien Syndrome. It is a semi overhead view. You must wonder around Jurassic Park. I finally got the passwords, and let me tell you. They make a huge difference. It has 5 3d raptor areas. And they are HOT. It is wha fwe have been looking for and it was right under our noses , Yes Wolfenstien 3d/Doom simulation! Here is the codes for those who do not already have them. level code -------------------- 2 b5a48352 3 d5f4ab62 4 95b48b42 5 85a4834a 6 85b48b42 7 f54c6faa 8 c57c77b2 9 d56c7fba 10 a5149f5a I give it two thumbs up!!! [90/100] Stardust(AGA) ------------------------------------------------------------------ * AGA Monthly * I downloaded this game without the slightest idea of what kind of game it was. When it loaded I found that it is basically an advanced version of asteriods/blasteroids. The graphics are nice on the AGA version, though really no different from the ECS. If you don't l [ asteroids, then you won't like this. But if you are an asteroids friek, you will LOVE this game. [73/100] Total Carnage(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * I don't know what came over me as I opened the case of Total Carnage. I was actually looking forward to playing the game. An arcade conversion for the CD³²! "This ought to be fun," I thought to myself. I had somehow forgotten that I'd played the Amiga version of this game. If I'd have remembered, I wouldn't have opened the case and I surely wouldn't have been excited. TOTAL CARNAGE is a sequel of sorts to the arcade game SMASH TV, a brilliant shooter game with a lot of bosses and power-ups. However, TOTAL CARNAGE lacked the addictive properties as well as the personality of SMASH TV. It just seemed to try too hard. Nevertheless, it was fun to play in the arcade. As good as the original SMASH TV was, it didn't translate very well for the Amiga when it was released in 1991. It, however, managed to be a lot more playable than the abomination known as the CD³² version of TOTAL CARNAGE. TOTAL CARNAGE would really have to kick some tail in the gameplay department to make up for its very poor graphics. Unfortunately, it doesn't. The player character looks like someone took Hulk Hogan's torso and put it on Pee Wee Herman's legs. The animation is jerky and the response to controller movement is about nil. Did someone start a trend that made it fashionable for CD³² games to emulate 8-bit game machines in terms of graphics? TOTAL CARNAGE has some nice looking opening screens, but the game itself is nothing that the Nintendo Entertainment System or Sega Master System couldn't handle. (Those were the systems BEFORE the Super Nintendo and Genesis.) Where are the 32-bit games? The game is no different than the Amiga version, which is really a let down. I don't know what I expect to make it better on the CD³² other than possibly a complete rewrite or, at the least, better controller response. I.C.E. is repsonsible for two other CD³² shooter games, FIRE FORCE and DEEP CORE. I recommend buying either one of those before picking up TOTAL CARNAGE. Actually, I recommend a lot of other games (even those for other systems) before you even think about getting TOTAL CARNAGE. Graphics: 65% Manufacturer: Sound: 75% I.C.E. Gameplay: 50% Bridgehouse, Merrywalks Control: 20% Stoud, Glos GL5 1QA UK OVERALL RATING: 53% Video Mode: PAL * Amiga Action * Original Score : 68% Updated Score : 40% * AGA Monthly * This game SUX! Plain and simple. This is one of the worst games available for CD-32. It is an Ikari Warriors/Chaos Engine type game, but it is very poorly done. The characters move slowly, and the graphics flicker at certain points(in both PAL and NTSC). 3 Words: DONT GET IT! [12/100] Dennis(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Ah Dennis the Menace. In this platform game you get to terrorize Mr. Wilson among other things. This game has no ground-breaking routines. It is just another platform. But the graphics and sound are pretty good. And if you don't have any other platforms this can be a fun game(or if you have any little kids who've seen the movie). [65/100] Air-Bucks v1.2(AGA) ------------------------------------------------------------------ * AGA Monthly * Well. The game is the exact same as the Non-AGA version, except with enhanced graphics here and there. Nothing special. But if you like the game(strategy money management) you may as well get the better looking(AGA) version of it. [60/100] Civilization(AGA) ------------------------------------------------------------------ * AGA Monthly * Well, this is basically the same game with different graphics. But unlike Air-Bucks this is a much funner game. You control your land from the time of barbarians until the time of space stations. And if your not careful you will find yourself taken over! The graphics are direct ports from the IBM VGA version of the game. And basically the game is an exact replica of the VGA version. AFTER FURTHER REVIEW: This is one of the most addicting games i've ever played... It is how I described it above, but addicting and very deep and complex. A fun game for those who love long simulations. [82/100] Zool II(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * The CD-32 version of this game is the exact same as the AGA version, so it can be reviewed in the same article. haha. By now everyone knows that Zool is the platform game that was designed to beat up on that ridiculous little hedgehog on those sega commercials(SONIC!). The game is VERY colorful. And likewise is very fun. But no funner than the ECS version of the game. It is basically the same game with more colors. But as with others, if you have the choice between two versions, you want to run the best looking one as possible(AGA). [75/100] Global Domination(AGA) ------------------------------------------------------------------ * AGA Monthly * This game is somewhat like Nuclear War. Your aim is to conquer the world. This is however much more advanced than nuclear war, but it doesn't have the humorous cartoons of nuclear war. The game is in 256 color mode. But don't expect dazzling graphics as it is basically a strategy board game with a twist. It is evident that the game uses many colors, but not spectacular. The gameplay is easy, and the game is somewhat addicting. If you like action games, this won't appeal to you, but if you like strategy games, this might be right up your alley. [70/100] Global Effect(CD-32) ------------------------------------------------------------------ * AGA Monthly * Sim-City meets Ancient Art of War with a twist is the best way to describe this game. It features nice graphics, little sound, and pretty good gameplay. This is not the type game that you will become addicted to quickly, but if you give it time, you could very well get addicted. [70/100] Ryder Cup Golf(AGA/CD-32) ------------------------------------------------------------------ * Amiga User International * Graphics : 82% Sound : 70% Gameplay : 12% Overall : 15% * Amiga Action * Original Score : 78% Updated Score : 70% * AGA Monthly * AFTER FURTHER REVIEW: My original review of this game was a bit unfair. I only played the game for about 5 minutes, and did so while multitasking. I have had a chance now to re-review the game. And I like it much better. The graphics really do take advantage of AGA as I have said before. I previously stated that the game was a little slow. That is not correct. I had other things in memory when I ran it. The last time I ran the program was without multi-tasking and I must say. It is about 3 times better than Nick Faldos golf. The graphicss of course are very good. They are very just detailed and colorful as LINKS PRO on the IBM, which was the best golf game I had seen before this. I still like LINKS, but I think this has a lot to offer as well. It has all the quarks of LINKS PRO: replays, camera angles, hole previews, a variety of courses(though links has course data disks, where this as yet does not). And then it added some additional quarks. For example, you can turn on or off the grid in favor of shading. You can use an optional way of hitting the ball, that is more arcadish if you like also. But all in all, I think it's biggest benefit over Links is it's speed. Links IMO has a slight advantage in the graphics department, but Ryders Cup has a big advantage in speed. It is pretty amazing how fast this program writes graphics on the fly. Instead of having to sit and wait for it to draw each tree, shrub, object one at a time as with Links, it draws the entire picture quickly and at once. AND THAT IS ON A STOCK A1200/CD-32! I can only imagine the speed on an accelerated machine. In my opinion, this and Links are pretty close, but if I had to choose which one is greater, I think Amiga's Ryders Cup is a notch ahead. [91/100] Nick Faldos Golf(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * NICK FALDO'S CHAMPIONSHIP GOLF SYSTEM: CD³² I don't golf in the real world, but I do enjoy a good golf videogame. Past favorites of mine include LEADER BOARD on the Commodore 64 and the Amiga version of LINKS. (I have an A3000, so the slow drawing times experienced with LINKS on the slower machines never bothered me.) NICK FALDO combines elements of those two games into a playable, but yet somewhat disappointing CD³² golf game. The graphics are hand-drawn, not digitized like LINKS, and are updated rather slowly. (Although, you don't see them being updated as you did in early versions of LINKS.) I'm sure you all know the basics of golf, so I won't describe the object of the game. There are several options that allow you to get the shot you want, type of club to use and such. That's all well done. The only real gripe I have with the game is the annoying commentary provided by the computer. The voice grates on you after awhile. (A friend of mine, who DOES play golf in the real world, kept yelling "Shut up!" at the game.) A nice touch allows the game to work on NTSC and PAL systems without any fumbling around with boot-up options. You simply can scroll the screen to see what you're missing. (This is used before taking a swing at the ball.) I was expecting a little more, so that's probably why I was disappointed with this game. There's really nothing wrong with it...as golf games go. With improved graphics and speed, it'd be a winner. @{"Ratings:" link ratings} Graphics: 70% Manufacturer: Sound: 70% Grandslam Video Limited Gameplay: 80% 3 Rathbone Square Control: 80% 28 Tanfield Road Croydon, Surrey CR0 1AL UK OVERALL RATING: 75% Video Mode: NTSC/PAL * Amiga User International(Amiga CD!) * It's all too easy to be beguiled by great graphics and above-average sound FX. In this way, millions of 16-bit console owners part with even more millions of pounds for sub-standard beat-em-ups and platformers. My first motto is: playability rules. Don't let great legs or a pair of fine buzoms cloud your better judgement(at least, that always works in principle). Luckily, Nick Faldo has given more than just his name to this game (in fact, the credit really should go Grandslam's way, but it sounds more poetic like that). There's something quite compulsive about slogging your way around these digital courses, swearing and cursing that damn three-click bar. As ever with sports games and indeed golf itself, this is better appreciated with a couple of friends than alone. Here, you won't be able to wave a hand nonchalontly at a stand of fir trees and say "I'll never find the ball in there!" before fishing in your bag for another one and taking a drop. But at least you won't have to get your ankles wet, bitten by mosquitoes and covered with sand. Nor will you have to ditch your jeans and spend 200 pounds on an outfit which, if you wore in the high street, would guarantee you a place in either the funny farm or the nearest hospital. No, Nick Faldos Golf is a classy bit of work. You can't smell the grass, but at least you won't have to get up at three in the morning to get started before noon. Nor will you make a fool of yourself in front of others(unless you want to, that is). The price is a tad high , but in this case, it's justified. An albertross of a golf game if ever there was one. And more courses will be sold seperately later on, to add to the lasting interest factor. You'll be hooked(groan again). The Sights: 91 ;Beautiful courses, Faldo-ish sprites. The Sounds: 85 ;Annoying caddy voices can be switched off. Junkiness : 88 ;You won't want to stop until the 19th tee. Dosh Worth: 82 ;Like other golf accessories, a bit costly. The Verdict: [90/100] ;The best golf game, the only golf game. * CD-32 Review * I dunno why I bought this game. I hate Golf, guess it was for my room mate. He likes it. Anyhow, this is a better then average golf game with some stylish effects. The menu's are put together well and the graphics are really good. (Although I am pretty sure this is only around 64 colors at most, maybe even 32... ) This is a fast and good golf game to play with friends. Your not gonna be sitting there for ten hours while someone aligns their trajectory up with countless conditions. It's just accurate, swing your club and hit the ball fun. Only thing I thnt like was the nuisance of this guy telling me things, (He speaks in a digi voice), like saying I'm having a rough time over and over. Sure I couldnt hit the ball so well, but did he half to keep reminding me? But a good game overall. * AGA Monthly * Well, the graphics aren't anything different from the ECS version. Basically it is the same game. But it is much faster and is a very fun game to play. If you like fast golf games, this could be the game for you. The options are all easy to access, andd te graphics are ECS but you probably wouldn't know it by looking at them. [80/100] Alfred Chicken(AGA/CD-32/ECS) ------------------------------------------------------------------ * CD32 View * Can someone please tell somebody who can do something about it that we don't need any more platform games on the CD32? Even if some of them are good, we don't need so many. Half of the first wave of games released for the machine were platform games. I think we've hawhour fill now...thank you. That said, ALFRED CHICKEN is not a bad game. It's not particularly noteworthy or charming, but it's a pleasant enough game. It's graphics would look stunning on a Nintendo Entertainment System, the 8-bit one. That should give you a clue as to what's going on here. Another mindless SUPER MARIO type game with the cuteness-intensity level turned to 11. The mechanics are the same as with any other platform game released after SUPER MARIO BROS. You jump around collecting things. while avoiding enemies and finding "secret" levels and entering bonus rounds. Definitely not ground-breaking stuff here. The CD32's control pad is serviceable with A.C. It provides adequate control with the occasional non-responding tendency that is unfortunately becoming familiar to CD32 owners. You won't find yourself wanting to throw it through the wall with ALFRED CHICKEN though. If you don't own OSCAR, ARABIAe NIGHTS, TROLLS, ZOOL, SUPER METH BROTHERS, FURY OF THE FURRIES or any of the other CD32 platform games, then you might want to take a look at this. Otherwise, let it sit on the shelf. You wouldn't be getting anything you don't already have. Ratings: Graphics: 50% Manufacturer: Sound: 70% Mindscape International, Ltd. Gameplay: 70% Priority House, Charles Avenue Control: 70% Maltings Park, Burggss Hill West Sussex RH15 9PQ UK OVERALL RATING: 65% Video Mode: PAL * Amiga World * Alfred Chicken(Mindscape UK) makes a nice little nest on the CD32-as long as you can tackle a PA display. (B). * AGA Monthly * Well, well, well. I have finally been able to get my hands on Alfred Chicken CD-32. And to my surprise, it looks and plays exactly the same as Alfred Chicken ECS. It appears that the only difference between the AGA/CD-32 version and the ECS version is that the AGA/CD-32 version loads more into memory at one time. This is an okay platformer. But the graphics and sound are not top of the line(as you can imagine). I truly wouldn't recommend it to anyone who already has a good platform game(Oscar will do just fine for me). [58/100] Body Blows Galactic(AGA) ------------------------------------------------------------------ * AGA Monthly * This game in my opinion, is bar none, the best one on one combat simulation available for AGA(or ECS). The original body blows(ECS) looked great when the preview came out. Unfortunately, all of the character that weren't on the preview were poorly done, and the background graphics were not top of the line in many areas. Body blows Galactic ECS is a 200% improvement. I wish I could say the same between the ECS and AGA versions, but I cannot. The graphics of the sprites are almost identical. Though the AGA backdrops are truly breathtaking. Either way, this game is still a must to get. I really am looking forward to the CD-32 version of this game. Though they say the only difference will be the sound(graphics will be same as AGA disk version). The main reason I look forward to it is because the I can put the cracked version on my hard drive. Because, alas, I cannot stand slow loading disks. When will software publishers learn to make EVERY game the write hard drive installable? [85/100] Assassin SE(ECS/CD-32) ------------------------------------------------------------------ * AGA Monthly * Unfortunately, all three versions are identical. This game appears to be another one of Team-17's cash in on stupid CD-32 owners plots! Along with Alien Breed SE, and the Qwak-F17/Project X-ABSE these are identical to the ECS version, only on CD. Team 17 is one of my very favorite companies, and if people want to buy these games, well that's their problem. I only wish Team 17 would have spent a little more time to make new graphics for these games. [65/100] Bubba 'n Stix(ECS/CD-32) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * A cracking game. Full to bursting with humour and inventive twists. Bubab 'n Stix is one of the best games to be converted with some decent music created specially. The price isn't outrageous and the game is addictive. A great blend of the finest coffe beans, sorry a great blend of hitting and timely trigger action with unusual puzzles and amusing solutions. And why not? The Sights: 85 ;Eeh! It's just like being in a cartoon, Chuck! The Sounds: 90 ;The tunes are fruity indeed. Junkiness : 85 ;Throw the stick. Fetch boy, fetch. Dosh Worth: 82 ;Better than spending it on platform shoes. The Verdict: [82/100] * AGA Monthly * This was another quick money scheme. The CD-32 version of this game runs on an ECS computer. However, it is a very fun game. The graphics are good for an ECS system(though not what you would expect from a 32 bit game system) and the character are very large. All in all, if you have an ECS only system, this is one of the best platform games you will find. But if you are a CD-32 owner who is looking for a good platform game, don't buy this one(unless it's budget). [75/100] Overkill(AGA) ------------------------------------------------------------------ * Amiga Entertainment Monthly * OVERKILL/LUNAR C - (CD³²) Oh, wow! Two games on one disk. That might sound good, but once you realize that instead of getting one good CD-ROM based game with excellent sound and graphics you're getting two semi-mediocre Amiga ports with iffy graphics and somewhat sloppy game play. OVERKILL is a DEFENDER clone with some nice graphic touches, but it lacks the "feel" of the original game. LUNAR C is a way-too-easy shooter game that might be good for kids, but real gamers will want to avoid. OVERALL RATING: 65% Video Mode: PAL * AGA Monthly * This was one of the first AGA shoot'em up action games. It is basically a defender clone with AGA graphics. The graphics on the game are pretty decent, and the gameplay is okay. It is not a flashy great game to show off to all your friends, but it is a decent game that you can play in your spare time. [50/100] Sim-Life(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a top of the line game. I really enjoyed it. You once again get a chance to control the aspects of life. This time you are in control of evolution. The game is extremely fun, and even though it is very complex, it is easy to adapt to. The only mark on the game, is that it is slower than the IBM 486 version of the game on a standard 2 Meg Chip-Only 1200/CD-32. I have not tried this game yet on a 4000, but I would think it would run much faster on that system. [80/100] Burning Rubber(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * I have had strong opinions most of the time when it comes to Ocean games. They are either really good or really bad. This game is really bad. The graphics are not very good, and the gameplay is even worse. This is definately a game that I wouldn't pay $.50 for. I would rather save that money and beg for a quarter so i'd have enough money to buy a pepsi. I think that is enough said about this horrible excuse for a racing game. [35/100] Campaign II(AGA) ------------------------------------------------------------------ * AGA Monthly * I forgot about seeing the ECS version of this game. If I had remembered it, I would have never grabbed the AGA version. This is one of those very dull strategy games, with too many icons and options, and not enough hook. It is all in all, a rather boring game. The graphics? Well, I will give it this much. Yes, the background pics have changed to 256 colors. But it seems like they converted them with Imagefx or ADPro. They definately did not rescan the things, because they are extremely ugly and colorless. My recommendation. Stay away from this ugly game... [5/100] Brutal Sports Football(AGA/CD-32) ------------------------------------------------------------------ * CD-32 View * Brutal Football Review As a football fan, I really wasn't too keen on the idea of a football game that wasn't really a football game. That is, I felt that way until I played BRUTAL FOOTBALL. BRUTAL FOOTBALL is a knock down, beat-em-up, rip-their-heads-off combination of soccer, rugby and American football. One or two players can face each other or play the computer in leagues or a tournament mode. The basic premise is simple: Put the ball into the goal at one end of the field while preventing your opponent from doing so to the goal at the opposite end. Unlike most other sports, their are no rules on the field. An opponent can tackle you, stab you, stomp on you, or rip your head off and, likewise, you can do the same to him. Various powerups can help or hinder you as you try to rack up the score (and the head count.) The graphics are adequate. Sometimes, the field is so cluttered with heads, players, powerups and the actual field markings, that it is hard to see where the ball actually is. The soundtrack is provided by a CD audio track of an Eddie Van Halen-type guitar riff that gets annoying after a few games. Unfortunately, the "music off" option that is provided didn't seem to work for very long. Sometimes it didn't work at all. This is a game that cries out to be played by two players. It tends to get a little boring playing against the computer. The computer is either hot or cold. It will play like it's brain dead one game and then play like it's on spese the next. Close games with the computer as an opponent are likely to be few and far between. Against a human opponent, however, this game is classic videogaming. It's a blast to watch your friend's face as your rip one of his team member's heads off. Highly recommended for those that can stomach it. As the heavy metal band Exodus used to sing, "Good violent friendly fun in store for all." Ratings: Graphics: 85% Manufacturer: Sound: 80% Millenium Interactive, Ltd. Gameplay: 95% Queen Houn , Mill Court Control: 90% Great Shelford, Cambridge CB2 5LD, UK OVERALL RATING: 87.5% Video Mode: NTSC * CU Amiga * Overall : 81% * AGA Monthly * Now to me, this is what a CD-32 sports game should be like. I feel that a great job was done on this game here. They should have redone the intro and made it more AGA(rather than 32 colors) but the game is very nice. This is a futuristic game that mixes American and Australian football with Basketball and Hockey. Not only do you compete in a great fast action paced game, but you also must worry about your opponent lopping off your head with a sword, or getting struck by lightning as is sometimes that case... The graphics in this game are pretty nice once you get past the intro, and the gameplay leaves nothing to be desired, except maybe for 1 button joystick users. Great idea, and a well written game to go along with it... P.S.: Legend has released a great joystick fix for 1 button joystick users. Since this game uses three buttons, they allow you to use the ALT and Amiga keys for the second and third buttons(for players one and two both). Just make sure you unplug the mouse out of port 0, or else the game mistakes it for a joystick and keeps trying to allow it to change options... P.S.S.: Paradox's release of Brutal Sports Football AGA Deluxe is much nicer than the original Pre-CD release by Outlaws. The graphics are a lot better, and the locker room now works. If you have an opportunity grab PDX's release. [85/100] :Pre-CD32 release [88/100] :Deluxe AGA release Chaos Engine(CD-32/AGA) ------------------------------------------------------------------ * CD-32View * The Chaos Engine Review Ahhh! A game that can take on the big guys: Sega and Nintendo. Sega and SNES owners can already play this game under the name SOLDIERS OF FORTUNE. It was even picked by Sega as their third-party game of the year for the Genesis machine. This is a shoot-'em-up, plain and simple. It's a great one too, with tons of power-ups, hidden levels and lots of enemies to blast. The game revolves around the idea of a machine called The Chaos Engine that has unleashed a "cloud of Chaos" upon the world. Animals and men have been mutated into horrible beasts as a result. Six soldiers of fortune (Thug, Mercenary, Preacher, Gentleman, Navvie and Brigand) are called in to disable the Chaos Engine and make things as they once were. The player (or players, as this can be played by two at one time) picks the soldier of fortune to control. Each has his own special weapons and abilities. Basically, the object is to blast through each of the 16 levels collecting power-ups and activating nodes which allow passage to the next level. The game is pretty much a straight port of the Amiga AGA version, but in this case that's not too much of a liability. The original was good and this is a console type game. The graphics, while sparse, are quite effective. Anything else really would have been overkill. This is a great game to sit down and just blast away with. The manual has the following line: "Sure, I'd waste anything I saw and I wouldn't think twice about it either." How appropriate! Ratings: Graphics: 80% Manufacturer: Sound: 95% Renegade Gameplay: 95% C1 Metropolitan Wharf Control: 90% Wapping Wall, London, England E1 9SS OVERALL RATING: 90% PICK HIT! Video Mode: NTSC * Amiga World * Maybe I'm just burned out on The Chaos Engine after three versions, but I don't see anything all that compelling about the CD32 incarnation of this multidirectional arcade adventure-except that it loads more easily than the willfully boot-resistant, disk-based AGA version. (B) * AGA Monthly * In my humble opinion, I feel that this is the best arcade action 2 players shoot 'em up(ikari warrior clone) game out for CD-32. This is a GREAT game, and I would recommend it for anyone who has a CD-32 and a love for combat/action. Graphics and sound are wonderful and gameplay is good. [88/100] Lotus Turbo Trilogy(CD-32/ECS) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * It's hard to rate this package as a whole, because each of the three games is very different and represents a lot of evolution in the 16-bit Amiga games market. So i'll approach each one in turn. Lotus Turbo Challenge is a nice, solid racing game. It's definately looking very dated now, which is to be expected of a game this old. However, it's still essentially playable and will take a few hours to complete. Lotus Turbo Challenege 2 is much better. It introduces the Elan and more realistic weather patterns. The full screen mode is glitch free and fast, while offering two player mode and the music is still good, even for 8-bit sound. Lotus 3 The Ultimate Challenge is classy. It's background images are superb and really lift it high above the others. Weather conditions have a more realistic effect on handling, braking, and acceleration and the RECS system provides a novelty factor which, like most novelty factors, wears off after a while but is welcome all the same. The best Lotus game by far and much more playable than Nigel Mansells World Championship. The package for 30 pounds represents a great value for frustrated joyriders and unrich blokes everywhere. No real improvement over the 16-bit versions, but there's no better racing games for the CD32 to date. The scores below relate to the Ultimate Challenge. Downgrade scores by 5% for Turbo 2 and 12% for Turbo Challenge. Doshworth relates to the package as a whole. The Sights: 82 ;Very atmospheric visuals. The Sounds: 80 ;Good tunes and revvy screechy things. Junkiness : 84 ;Playable and challenging. Dosh Worth: 86 ;The real lotuses would cost 130,000 pounds. The Verdict: [84/100] ;A high-quality good value buy. * CD-32 Review * Well what can I really say about this one. Except that it's a good buy if you like out run type race games. Here we have three good games all crammed on one CD. Actually the second one is the best, it has smooth scrolling, nice graphix, and quite a number of features. But this is really a smooth playing fun game. Ran quite while. Although this aint gonna WOW anyone down the block. Overall rating 80% a good deal * AGA Monthly * Well, you should know what you are getting into when you buy/copy this game. It is no different from the a500 version of these three games, but you get all three in one. This is probably STILL the best racing game available for amiga(arcade style racing) and I would still recommend it to game-players. Just be forewarned the graphics and gameplay are no different really. It will run a little faster because of the 020(graphics are smoother) especially in 2-player mode, and it of course will load much faster(the biggest plus) from CD/HD. It is a great game for those who love racing games, but don't expect the graphics to be better than ECS. [73/100] Brian The Lion(CD-32/AGA) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * Reflecections, Psygnosis's team of wonderboys responsible for the great Shadow of the Beast series, have just finished this, the latest of their developments for the Amiga's Liverpudlian championships. Brian the Lion is a good indication of the diversity of these guys' talents. It seems unfair to simply describe this game as a platformer, which I admit is what it is. Reflections have worked extensively to include as many polished effects and ideas as they could. The game is a blatant attempt to emulate the type of game on the Sega Mega-Drive. It's a Sonic beater is what i'm trying to say. There is no point in attacking Sonic;it's the type of game that sells machines and a good imitation of this on the Amiga won't do our beloved machine any harm at all. Brion runs, slides, ducks, and swipes with the smoothness of a baby's bottom. In addition, he has a limited number of special roars, which will kill or stun most enemies. If you try this move on someone a lot bigger than you though, you might just find the role's reversed. These actions, together with the multi-layered parallax scrolling updated at fifty(50) frames a second, means that Brian the Lion is technically excellent. Brian also attempts to mimic some of the SNES's famous MODE7 effects, such as zoom, curved texture mapping, warping, stretching, and rotation. The end result of all this effort is a bright and racy platform game that exudes its polished finish. Brian races across each level and moves around the map, sometimes being whisked off to the hidden levels by the friendly whirlwinds. As he collects the crystals luing around the levels, he gets the opportunity to spend them again int he 'Cloud Shop' where he can buy useful power ups to wing him on his way. The shop has two possible storekeepers, one an honest bunny and the other a rip-off merchant. Of course, sometimes you are so desperate that you'll have to pay the exortion- ate prices the bad guy asks in order to survive. If you manage to complete the level within the bonus time, then there are three bonus levels for you to attempt. Completing all three of these will award you with maximum power-ups. To avoid the irritation of continues, there is a password feature that is revealed every few levels. Brian the Lion is a platform game of which Psygnosis is rightfully proud. The gameplay is slick and fast and the whole package is excellently presented. Graphics : 92% Sound : 85% Gameplay : 85% Overall : 87% [87/100] * AGA Monthly * Oscar has now been replaced by Brian The Lion as THE best platformer available for AGA so far. When I first heard Psygnosis was doing a platform game, I thought to myself "this could turn out to be something big". When I seen the ECS version I didn't give it much of a look. I thought that Brion was a little too fat, and couldn't stand the coconuts. Needless to say, I have given the AGA version a thorough look. This game is very good. The DUAL-PLAYFIELD graphics are very fun to look at, and the music is fun to hear. The water scenes have a very nice realism to them that you don't find in many games. One of the most impressive aspect of this game is the bonus stages. The crystal level has EXCELLENT bitmapping/morph effects. You will also find yourself crossing the Ocean on the wings of a bird, and the game turns into a side scrolling shoot 'em up for a second. And a very good shoot 'em up at that. The playfield levels on this screen are SUPERB. But I think the funnest and most well done is the ice stages of this game. After you cross the ocean, and journey through hell, something peculiar happens, it takes you to this stage where it appears that hell has frozen over! Right off the bat if you don't move you'll notice that Brion begins to shiver. To make things harder, you can't just stop you will SKID all over the place. The background has many layers of falling snow that looks excellent, and is by far the best snow I have ever seen in any game on any system. To make things even funner, you wind up skidding on your butt down a ski jump and go flying into the air and bouncing over would be snowballers. This game is a must get for any CD-32/AGA'ers looking to impress their SEGA weilding, SONIC playing neighbors/friends! Two thumbs up for BRION and PSYGNOSIS/REFLECTIONS. [97/100] Christopher Kolumbus(AGA) ------------------------------------------------------------------ * AGA Monthly * Unfortunately the only version I found available for this game was in German. It is hard to get into a game when you can't understand what the text is saying. So I cannot rate this game 100% accurately. What I will rate is the graphics and sound, which I think are superb. It appears that this game is in 640 x 256, 256 color mode. The graphics are enjoyable to look at(and pretty well detailed) and the music is catchy in a 15th century sort of way. From what I seen, I would love to play this game inl nglish, and I eagerly await and nede an English fix will come out for this excellent product. [79/100] :This could be updated at a later date. Frontier(ELITE II) (ECS/CD-32) ------------------------------------------------------------------ * Amiga World * David Braben's exquisite space-exploration game(Gametek UK, about $35) enters CD32 orbit cleaner and at slightly better speed than the disk based original, which was a bit of a slug on an unaccelerated A1200. The code has been optimized for the CD32's '020 proccessor, the game seems slightly cleaner and...er, that's about it(Don't mourn for the absence of the IBM version's bitmapped polygons;it was sort of a graphical version of acne.) Frontier's still as big as creation, the police are still ultradiligent, and you still never know what charming little vacation spot you're going to find in the next system over. Then again, this doesn't begin to push the system. (B+) * CD-32 View * Frontier: Elite II Review FRONTIER:ELITE II was one of the most anticipated games on both the Amiga and PC platforms. When it finally arrived last year, many marveled at how large the game was compared to how small the actuatiprogram was. The entire FRONTIER universe was contaied on a single disk. The game itself is hard to describe. It's a combination strategy/action/simulation game. You are given a ship and a small amount of cash and it's up to you to choose what you do with it. You can join the military, become a smuggler, run a small trade route, become a pirate, or whatever other niche you'd like to inhabit. When it was announced that a CD32 version was in the works, gamers drooled at the thought that the game would be enhanced to take advantage of the massive storage capacity of the CD-ROM format. The game could receive the texture mapping present in the PC version. The sound could be improved. The game was already great, any changes made would be the icing on the cake. Forget it. The CD32 version of FRONTIER: ELITE II is a straight port of the Amiga version with the only modifications being to the control system to allow the use of the CD32 controller. The game itself remains great. Unfortunately, this IS a computer game. I strongly recommend that, if you choose to purchase this game, you get a keyboard and a mouse for the CD32. The CD32's controller pads are not made to control a game like this. Moving the ship around requires a large dose of finesse control. The odd button combinations required to get something done prohibit you from being anything but clumsy. (Example: To fire your laser, you must press the top left button and the red button. Not too bad, but try doing it while tracking an enemy ship. You have to press the top left button, move the directional pad and press the red button all at the same time.) At the least, get a mouse and a joystick to control the game if you plan to buy it. This is a game that cannot be recommended to just any CD32 owner. To get any enjoyment out of the game, you must be able to save your progress and control your movements a lot better than the standard setup will allow. If you're planning on expanding your CD32 with the coming SX-1 module or something similar, you might want to even consider buying the hard drive installable Amiga version of the game. You wouldn't be missing anything and it's currently cheaper than the CD32 version. The SX-1 would allow you to connect a floppy drive to the CD32, allowing you to save more than one game at a time. Currently, the CD32 is only capable of saving one FRONTIER game at a time in it's memory. No matter how you slice it, the CD32 alone isn't the ideal platform to play this game on. Some type of accessory or another is required to really enjoy the game. It's a shame that more enhancements wby n't added. This is a game that couldeleve really shined on the CD32. It's a shame that you have to expand your CD32 into a computer to get the full enjoyment out it. Once you do expand your CD32 into a computer, why not just get the computer version anyway? It's cheaper. Ratings: Graphics: 70% Manufacturer: Sound: 50% GameTek Gameplay: 50% 5 Bath Road Control: 30% Slough, Berks SL1 3UA UK OVERALL RATING: 45% Video Mode: NTSC * AGA Monthly * Well, as you might have guessed bythis being ECS and CD-32 but no AGA rrelase, the CD-32 version is a direct port from the old ECS version. I really did not expect them to update the graphics as this is a space SIMULATOR, which as usual simulators use 320x200 (as most games do) and it seemed to have enough colors before. But I did however expect for them to upgrade the sound, which was okay on Frontier(very 64ish on ELITE). All in all, this is still one of the funnest games available for any computer, in my mind. Something about the idea of smuggling goods, assassinating mayors, and gaining rank for the Galactic Empire/Military, being a wanted man if you do the wrong things, mining asteroids, etc, has always appealed to me. But be forewarned if you have this on a disk from the old ECS version, use that, as this is no different(and the ECS version is loaded into ram just like this one, so no load speed differences either). [80/100] Disposable Hero(ECS/CD-32) ------------------------------------------------------------------ * AGA Monthly * This, is the exact same as the ECS version that was previously released. Personally, I am a fan of Gremlin Soft, but I have never been a big fan of this game. The graphics and sound aren't premium AGA graphics and sound, though the gameplay is somewhat fun. All in all it's not a game I would recommend to anyone who is looking to buy a cool CD game. [68/100] Defender Of The Crown II(CD-32) ------------------------------------------------------------------ * CD32 View * Jim Sachs. The name brings back memories of the Commodore 64. When the graphics on that machine seemed like the ultimate...until I saw the Amiga's graphic power. The man responsible for my appreciation of the graphics on both machines was Jim Sachs. His SAUCER ATTACK game for the 64 really had some impressive graphics, with a keen attention to detail. His artwork on the Amiga was stunning to someone used seeing the 16 color graphics of the Commodore 64 on a daily basis. In these times of digitized cinematic intro animations and full motion video, hand drawn graphics have grown to be less appreciated. That's a shame because some of them are really indicative of the time and work that's gone into them. The graphics of DEFENDER OF THE CROWN II may not be state of the art, but they've got quality written all over them. Unfortunately, they don't save the game. As a whole, DEFENDER OF THE CROWN II is a dressed-up version of some of the EMPIRE-type games that have been around almost as long as computer gaming. It's a good version of those games, but it breaks no new ground. The basic scenario requires you to capture as much land as possible in the British Isles. You can raid nearby castles or attack the forces of your enemies to do so. Other minor subplots are thrown in occasionally to keep things from becoming too monotonous. You can also enlist the help ofeRobin Hood if you're a little low in experience or manpower. After a few plays,neEFENDER OF THE CROWN II becomes quite dull. It's never boring to look at, but it just gets too repetitive. There are various ways to try and make it more interesting through different option screens but, inevitably, it still gets boring to play. This title is another of those caught in the pipeline when the CDTV was discontinued. Although unlike CD FOOTBALL, which was altered so as not to run on the CDTV now, this one doss run on that machine. It's exactly the same on that machi y, which goes to show you how little of the CD32's power it uses. A nostalgic game, but one with with little longevity. Might be fun for younger kids. Die-hard gamers may want to pass this one over. Ratings: Graphics: 85% Manufacturer: Sound: 80% Commodore Electronics, Ltd. Gameplay: 45% 1200 Wilson Drive Control: 75% West Chester, PA 19380 USA OVERALL RATING: 71% Video Mode: NTSC * AGA Monthly * I remember when this game first came out, I had it on my C=64. Graphics could never get better than this I thought. Then when I got my amiga, I seen better graphics, but the game seemed funner on the 64. The amiga version was never HDInstallable, and the music slowed down while it was loading. It became one of the dusty disks in my old disk stack. I remember when I heard Defender of The Crown was out on CD-32, I couldn't wait for someone to crack it. Well, it has taken a long time, better finally SD has cracked the game. And other than a small problem in the raid system, it was a good port. We already know what the game is about, so the question is I guess, what's new, and is it better. Well, the graphics are still great, though they appear to be 64 colors instead of 256. This is probably due to the game originally being designed for the CDTV rather than CD-32. But they still cannot be done on a CDTV without a scale fix of somesort as many are in HIRES 64 color mode, which is unavailable on a standard ECS machine. The game has some interesting new options and twists. For example if you do not save the imprisoned(wasn't he dead in the orignal) King Richard within two years, he will die, and you will be banned from England! The thing I really like about this game is the digitized speech. Not only is it of high quality, but the narrator is really good. It keeps with the spirit of our beloved but deceised Cinemaware, in that it really feels like a movie. I really enjoy the game, and it runs so much faster and better on a CD or hard drive than it did on disks(not to mention the new enhancements). If you loved the old one, you'll love this one more, and it is a great game to have in your collection. Now, with Commodore having Defender II and CD Sports Football from Cinemaware exclusive, I wonder... Wouldn't it be great to have a remake of Wings, or It Came From The Desert. With enhanced AGA graphics and new better sounds... Perhaps i'm dreaming, but it would be great... [84/100] Summer Olympics(CD-32) ------------------------------------------------------------------ * CD-View * Summer Olympix Review Billed as a humorous sports simulation, SUMMER OLYMPIX allows gamers to compete in eight events: Boxing, Long Jump, Swimming, Javelin, Kayaking, Skeet Shooting, Archery, and the 100 Meter Sprint. Each player (up to four can play) begins the game by entering their name and picking a country to represent. The events can be played in a constant order (the same every game) or can be shuffled so as to keep the players on their toes. The archery event is one of the best parts of the game. The player must press the red button on the CD32's controller to stop the archer's arm when the bow is drawn to the desired power setting. The shot must then be aimed to compensate for wind direction. By "one of the best parts," I'm saying it's one of the events that's actually fun to play. Some are not. One of those is the swimming event. The 200 meter dash requires the player to tap the top left and right buttons as fast as possible while trying to keep the onscreen swimmer oxygenated by pressing the red button when required. Sound confusing? It's not that hard to do, it's just very hard to do it well enough to qualify. The game has very high difficulty levels and no way to set them lower for new players to get the hang of each event. The javelin event is another that requires the tapping of the top left and right buttons. While doing that, you must also hold the red button until the onscreen graph shows the desired angle of your throw. Releasing the button is supposed to make you throw the javelin. Sometimes you do, sometimes you don't. It's actually possible to qualify in this event, just not consistently. The long jump is quite similar to the javelin event. This time you pick the angle of your jump. It's even less consistent and much more frustrating. The kayaking event requires you to manuever your kayak through 10 marker buoys while trying to beat the clock. You view this from an overhead perspective. There's not a whole lot to do in this event except to steer the kayak in the right direction. Pressing up on the directional pad makes you speed up, pressing down makes you go slower. This one takes some practice and isn't aggrivating. The 100 meter sprint is another left/right button smacking contest. Just hit the buttons as fast as possible and you've got the hang of it. It's possible to qualify at this event too. Boxing is the absolute worst event in the whole bunch. The instructions tell you to watch for your opponent's reach or your chances of victory could be slim. This, roughly translated, means the computer can beat the hell out of you, but you can't hit him. You'll get knocked out in less than thirty seconds. Skeet shooting is the second most frustrating event. The clay targets fly toward the horizon while the player must aim the cursor to blast them. Since only one shot is allocated for each target and the control is hampered by really shoddy programming, this event is likely to be hazardous to any gamers with high blood pressure. If some effort had been put into this game, it could have been a lot of fun. Some of the best times I ever had while playing videogames was playing the Epyx SUMMER GAMES series on the old Commodore 64. This game has some (but not much) of the chemistry from that series of games. The archery event is a joy to play. It's fun and funny. (Miss the target once, if you get a chance to play it.) Unfortunately, much of the game is too hard to control. That's partly the fault of bad programming and partly because of the CD32's controller not being built to be held in a position to be slammed on. An example of the bad programming is the slowdown that occurs when a second clay target appears during the skeet shooting. It's only one additional object on the screen! It can't possibly slow the cursor movement down like that for any other reason but poor programming. Also, at several times during different events, the screen would slowly start to break up. It never caused the game to fail, but it was annoying and shouldn't happen in the first place. SUMMER OLYMPIX is a game that had the potential to be a great game, but fell on it's face. Ratings: Graphics: 70% Manufacturer: Sound: 70% Flair Software Gameplay: 45% Meadowfield House Control: 30% Ponteland, Newcastle, England NE20 95D OVERALL RATING: 54% Video Mode: NTSC * AGA Monthly * Well, the graphics on these game are ECS looking, and the gameplay isn't good either. The only event's that are fun is archery, skeet shooting, and kayaking. All of the others are very poorly done, and impossible to use on a normal 2 button joystick, for those who run it off an a1200/4000. Not a game you want to waste money or credits on. [40/100] Humans(CD-32) ------------------------------------------------------------------ * AGA Monthly * I still have not quite figured this game out and docs would be appreciated. But all in all, it is a fun game. It is similar to lemmings. You are a tribe of humans, trying to advance your race. You must figure out problems(easy at first, harder after a while) to get by each stage. The graphics are decent, and the CD sound is good(Cracked versions have sound effects only). There are supposedly 160 new levels from the disk version, and I have no idea how many levels it had. So expect a long fun game in this one. [78/100] Fury Of The Furries(CD-32) ------------------------------------------------------------------ * Amiga Report * The manual tells the story of a race of small furball creatures called Tinies. Tinies look like tennis balls with eyes, and according to the manual, they have a horrid sense of humour. The Tiny King has apparently been taken prisoner and been imprisoned in his own castle by a Tiny with a particularly wicked sense of humour. Yes, this is where you come in. :-) When the game boots, you're shown a glitchy animated sequence portraying all this, accompanied by some decent CD audio. Once you're at the tmtle screen, you can start a new game or restart one of four saved games. The object of the game is simple: take control of a Tiny and find your way to the exit of each level. Your Tiny can walk, run, and jump three different heights. As if that isn't enough, your Tiny is also able to transform into any of 4 colours, each one having a special ability: Red - eats through walls Yellow - shoots fireballs to kill nasties Green - swings and climbs on rope Blue - dives underwater Green is my favourite. It's great fun swinging the little critter back and forth on the rope, then letting go and watching him fly across the screen and do a couple of somersaults before landing on the ground! Not all of the abilities are available all the time. On some levels, you may only have one ability, and on others, you might get all 4. To make it harder, there are force-field type things which enable or disable an ability when you pass through them. You view the action from the standard platform perspective (side on), and the levels scroll in all directions. The game takes place over 8 areas, with each area having 10 levels based on the same theme. The levels are full of all sorts of obstacles designed to reduce your Tiny to an ex-furball before reaching the exit. There's trees, water, spikes and loads more, and of course the usual array of NASTIES. You must make use of the various abilities of your Tiny to negotiate these obstacles. As you progress into the game, the puzzle element starts rearing its head. As well as avoiding (or shooting) all the nasties, you also have to start solving problems in order to reach the exit. These puzzles range from simple things, like finding and using keys, to more complex ones, like moving blocks and finding secret entrances. The puzzles rely on the correct choice of abilities in most cases, and also require some pretty nifty joypad skills on some of the later levels. Every 5 levels, your position is saved in Non-Volatile RAM. Great fun. It's playable, cute, and best of all: totally silly! There's something distinctly warped about a 10-pixel high ball of fluff letting fly with a Streetfighter-style fireball. :-) The game-saving feature means you can restart where you left off instead of playing through all the levels again. This adds a lot to the longevity of any game in my opinion; if I can restart where I left off, I'll keep coming back until I finish it (or go insane). The difficulty curve is just about right. There's plenty of easy levels before the brain mangling begins. The CD tracks on the intro and title screens are really good. In-game music is only Amiga based, but the tunes are great. Although he's very small and not very colourful, your Tiny is nicely animated and moves well. The in-game graphics are pretty dull; they'd look perfectly at home in a 512K A500 game 5 years ago. It doesn't look like any more than about 16 colours, definitely not 32bit CDROM stuff. Static title and between-level screens are more colourful though. The game doesn't use the full PAL screen. If you force it into NTSC using the boot-menu, it runs too fast. If you liked The Lost Vikings, you'll like this. I've found a couple of graphic glitches here and there, but they don't affect gameplay at all. If you're looking to be blown off your seat with stunning visuals and audio, don't buy this game, because there aren't any. But do buy it if you want a game to *PLAY*, because it's got more playability and lastability than a lot of other stuff around. An enjoyable blend of platforms, puzzles and general silliness. My rating : 80% * AGA Monthly * Lemmings meets mario brothers. That's the best I can describe this one. Excellent 256 color pictures at the beginning of each level, and an original idea, makes Furries one of my favorite game animals. Catchy sound and music(no CD music though) team up with okay graphics(lemmings quality) and fun gameplay to keep you hooked on this one. You have 4 different types of Furries. Each has it's own special abilities. You must change between these to make use of all their different skills to figure out how to get back each world. The puzzle solving, along with fun joystick action play teams up for a great mix, and a fun game. [86/100] Tornado(AGA) ------------------------------------------------------------------ * AGA Monthly * On an accelerated machine, this is the best flight simulator available for the amiga. On a stock a1200 though, even with all options set to low, the game is pretty unplayable. This game is recommended to anyone who loves flight simulators and has a fast computer. On an 030, this game is awesome. On an a1200 with a couple megs of fast memory it runs good with visibility set to low. [80/100] Donk Special Edition(CD-32) ------------------------------------------------------------------ * AGA Monthly * Wow, the cracked copy takes up 22 megs. I bet you would have never guessed that if you owned the CD! This game is pretty good, especially the two player simulataneous mode. In that mode both players play off a split screen, and the game scales the picks to fit into the dual scren mode. What type of game is this? A standard platform game with DUAL PLAYFIELD mode and pretty colorful graphics. This is not the best or funnest platform available on CD, but it is a worthwhile game if you have the money to spend, or the HD space to waste... [77/100] Beavers(CD-32) ------------------------------------------------------------------ * Amiga Action * Original Score : 83% Updated Score : 84% * AGA Monthly * While the graphics are not superb, the sound effects and music of this game are very catchy, and the gameplay will keep you playing. This is still not the platformer to beat Brion The Lion or Oscar, but it is a fun, albeit very hard version of your standard platform. It is VERY hard, and if you like a challenge, you will probably enjoy this game very much. [76/100] Ultimate Body Blows(CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * ULTIMATE BODY BLOWS SYSTEM: CD³² BODY BLOWS was _the_ beat-em-up on the Amiga. It annihilated the lame Amiga version of STREET FIGHTER II and grabbed the fighting game crown. It went unchallenged until the Amiga version of MORTAL KOMBAT appeared. Team 17 tried to recapture the crown with BODY BLOWS GALACTIC, a disappointing update/sequel that featured an AGA version but hopelessly goofy characters with ridiculous powers and hard to control moves. Now, Team 17 attempts to capture the CD³² fighting game crown with ULTIMATE BODY BLOWS, a combination of the two original games' characters and backgrounds. A whopping 22 characters are available for the player to choose from. All the characters from the original BODY BLOWS are back, along with the entire goofy cast from BODY BLOWS GALACTIC. Since the only other beat-em-up games available for the CD³² are INTERNATIONAL KARATE + and DANGEROUS STREETS, both of which are horrible, ULTIMATE BODY BLOWS wins hands down in terms of being the one to get. The game improves on the first two in two main ways. The first is that it is PAL/NTSC switchable through a menu option. The second is that the horrible disk swapping that was really a pain on the first two games is gone. I do have some gripes though. The GALACTIC characters are still too hard to control and the computer is still too hard to beat even on the easiest difficulty setting. No manual comes with the game, so there are no diagrams of even the most basic moves. Most of the basic moves are the same with each character, but it would be convenient to know what they were to start with. Overall, though, Team 17 has produced a winner. It squashes the other beat-em-ups into the ground and gives the CD³² a game that is easily just as good as those available on the other console systems. However, if the CD³² version of MORTAL KOMBAT appears, ULTIMATE BODY BLOWS may fade from memory. @{"Ratings:" link RATINGS} Graphics: 85% Manufacturer: Sound: 90% Team 17 Gameplay: 80% Marwood House, Garden Street Control: 80% Wakefield, West Yorks, England OVERALL RATING: 84% Video Mode: PAL/NTSC switchable * AGA Monthly * You know what would be nice. If Team 17 made a game that had spectacular AGA backgrounds, and let us use all the characters from both Body Blows original, and Galactic. Maybe even speed it up a little. Did you ever think that? Well if you did, then you will love this game. It does just what I stated above, and the backdrops are the best i've seen yet. Even as another twist, you and a friend can play head to head or against the computer in a tag team match-up! Dangerous streets fell on it's face, Mortal Kombat is still in production, but Ultimate body blows get's rave reviews from this editor! [94/100] Lemmings(CD-32/ECS) ------------------------------------------------------------------ * Amiga World * Lemmings for CD32(Psygnosis) is grimly identical to Lemmings for CDTV, right down to the demo of the vanishing Planetside. No AGA enhancements, no new levels or extra one's from the two sequels or Lemmings II. Nothing special at all, really-except that it's Lemmings, and that's not enough anymore. (C). * AGA Monthly * Well, Lemmings CD... You where probably expecting something that is good graphically and fun to play. Well, you got lemmings with new levels. Same ole, same ole... Great game when it came out, but now outdated, and I was hoping for an update... [70/100] Gunship 2000(CD-32/AGA) ------------------------------------------------------------------ * CD32 View * I don't want to sound like a broken record, but these straight ports from the Amiga versions of games to the CD32 really have got to stop. Here, with GUNSHIP 2000, we have an excellent Amiga game ported to the CD32 with some nice packaging and a fancy 3D rendered intro. This has been pretty much the extent of software development for the CD32. Yes, GUNSHIP 2000 is a good, solid playable game. The CD32 is up to its ears in platform games and a flight simulator with a lot of shooting and destruction is more than overdue. Is this all that the CD32 is capable of? No. Until TFX arrives, this looks like all we're gonna get though. For those unfamiliar with the game, GUNSHIP 2000 allows you to strap into one of several helicopters to carry out missions against an unnamed enemy. You can choose missions in the Persian Gulf or in Europe. As you move up in ranks by completing missions, you are able to fly stronger and more agile helicopters. GUNSHIP 2000 was fairly speedy on an unaccelerated Amiga 500. On the CD32, it moves a long at a good, comfortable pace. It never seems too slow. The graphics, the intro animation not included, are nothing fantastic and don't seem to use the AGA chipset at all. They serve their purpose and everything's laid out well on the cockpit screen. I was really expecting more from the CD32 version of the game, but I guess that's going to have to stop. The companies making CD32 games just don't seem to want to put anything else into the games after they make the intro animations. It's a real let down to see these brilliant animations and then be offered the same game I played on my Amiga 500 last summer. I want more than that. I can't count anything against the actual game. It's good. The controls are slightly confusing, but never awkward. The graphics aren't pretty but they're acceptable. GUNSHIP 2000 is a game that fills a niche in the CD32 line-up, but will be overshadowed if something more glamorous and fun arrives. Ratings: Graphics: 75% Manufacturer: Sound: 85% Microprose Ltd. Gameplay: 85% The Ridge, Chipping Sodbury Control: 85% Avon BS17 6AY UK OVERALL RATING: 82.5% Video Mode: NTSC * AGA Monthly * This has been edited in response to Sean Czsatts review of the game. Only this Paragraph has been added. I just wanted to make sure that everyone knew this is not a direct port from the a500 version, that it does use 256 color graphics. The may not look a whole lot different from the older graphics, but believe me they are there, I have tested them. Other than that, I think that Sean gave a fair review of the game. This is gunship 2000 with AGA graphics, and a great animation at the beginning. Don't expect all kinds of dazzling gameplay updates, there isn't. What there is is better graphics, a better intro, faster gameplay, and better digitized speech. What this makes for is a great helicopter flight simulator. If you liked Gunship 2000 ECS, you can only like this one more. It would have been nice if they would have added some more campaigns though. [88/100] Fire & Ice(CD-32/AGA) ------------------------------------------------------------------ * AGA Monthly * Does anyone remember Fire & Ice back on ECS machines. I had never seen the game before I thought. Then when I loaded it, I remembered. Oh, yeah this game. But they have enhanced it to AGA with DUAL PLAYFIELD mode, and some graphic enhancements. All in all, it is the same game but it looks a lot better, and it let's you play with Joypad, Mouse, Joystick, or Keyboard. So what type of game is this. It's another platform game. Again, it falls short of Brion The Lion, but that's not saying anything bad about it! This game is actually pretty good. I would rate it just below Oscar quality. Fun gameplay, though a little hard to get far. But isn't that what we want in a platform game!?! I would recommend it to anyone who has conquered Brion The Lion, and Oscar, and is looking for something different. [80/100] Striker(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a arcade style soccer game. It lacks the league and depth of Sensible Soccer, but it is much nicer to look at, and is somewhat fun to play. The game has a lot of rough edges, but it is an enjoyable soccer game to play. Though I might not recommend anyone to buy this game, if you love soccer, maybe you might enjoy it. [73/100] Arcade Pool(AGA) ------------------------------------------------------------------ * AGAMonnthly * Team 17 doing a Pool simulation? I bet it's gonna have 3d rotation views, texture mapped graphics, and excellent sound... Well, it's an overhead view. But it is still the funnest pool game I have played to date. It's not exactly what I expected, but it is still a good game. [75/100] Super Methane Bros(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a mean Mario Bros(original not platform) rip. But it does feature pretty nice graphics, and different monsters... If you were a Mario Bros devotee this is a great game to get. If not it is still interesting. I have only played the cracked version, and unfortunately it has no music(CD music), but I am sure if you had the CD it would be very fun. Without music however it is a little bland. [75/100] Surf Ninjas(CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * SURF NINJAS SYSTEM: CD³² Games based on movies are notorious for usually being a way to disguise a poor game by using a highly desireable character or situation from a movie. Ever since E.T. appeared on the screen of Atari 2600 game systems, the track record of movie licensed games has been poor. (Notable exceptions being Ocean's ROBOCOP 3D and LucasArts' INDIANA JONES AND THE FATE OF ATLANTIS, which isn't based on a movie per se, but a movie character.) SURF NINJAS, a movie I didn't see, did not strike me as a game waiting to be made. Since I didn't see the movie, I can't tell you how faithful the game is to the spirit of the movie. However, I can tell you that if it IS faithful to the movie, I advise you to avoid the movie without hesitation. SURF NINJAS, the game that is, requires you to fight off ninja warriors while trying to collect various objects to complete each stage. The screen scrolls from right to left as you try to do this. I say "try" because this would be a fairly simple task if the game hadn't been programmed in what seems to be BASIC. As soon as more than two characters appear on the screen at the same time, the game goes into what appears to be slow-motion. (A jump and kick move will take approximately 2-3 SECONDS to execute completely from start to finish when three or more characters are on the screen. This is opposed to less than a second with one or two characters are on the screen.) Collision detection between characters is dreadfully slow and inaccurate. You can only kick someone while jumping up, not on your way down. Sometimes your character will act as if he has one of the ninjas in a headlock...but he doesn't. It hard enough to control a game in slow motion, but when you can't even be sure that you're hitting someone when you clearly should be is enough to make you feel like screaming. Enough about the control of the game. The graphics and music are also in the same quality vein: Crap. The music would sound appropriate on a Commodore 64 game. The graphics reminded me of the 8-bit Nintendo game N.A.R.C. I found it interesting that there was no warranty card in the box nor any address on the packaging. Whoever is responsible for this mess doesn't seem to want to answer for it. Flair's name appears when the game boots up, but their name appears nowhere on the packaging. MicroValue is the company named on the packaging. Neither lists an address on the box. Whoever's responsible can step forward to accept this month's (and the first ever) @{"LAME GAME OF THE MONTH" link LGTM} award. @{"Ratings:" link ratings} Graphics: 10% Manufacturer: Sound: 10% MicroValue/Flair Gameplay: 10% (No address listed on box) Control: 10% OVERALL RATING: 10% Video Mode: NTSC * AGA Monthly * What do you expect from a company who's subsidiary is MICROVALUE. So Oscar, was good, what do you expect out of this? Well it is a Double Dragon/Golden Axe type game. But i'd rather play the ECS versions of those games anyday. The graphics do not look very good, and the gameplays, worse... You can compare this to a p mu SEGA double dragon type game, as it iz of about that quality, but not good by what we should expect out of CD-32 releases. Microvalue is a good name for this company... [63/100] Trolls(CD-32/AGA) ------------------------------------------------------------------ * Amiga World * The platformer Trolls(Flair) has most of the qualities of it's younger brother, Oscar - except maybe a sympathetic character. Play's a bit thing, but gotta love the backdropps,and the jaunty let's-go-rollerskatingg msic has been punched up signifigantly.(B-) * AGA Monthly * Well, this game was good when it was designed, but it was not really needed on CD-32... Oscar is basically an upgrade to Trolls with OSCARS instead of TROLLS, and different scene areas... The sound effects are the exact same as Oscar, and the graphics are not as good. The game also lacks some of the interesting aspects of Oscar, such as the water scenes... It's still an okay platform game, but it is useless to get this if you have Oscar, because it is the same game, only really an earlier version... P.S. If you are going to get this game, grab the AGA version, and do not download the CD-32 version of the game, as it has no music! [70/100] Sabre Team(AGA/CD-32) ------------------------------------------------------------------ * CD32Bits * Sabre Team £30 Krisalis Hmmmm, heres a strange one!! Sabre Team, is a game in a similar style to Blue Bytes releases, Battle Isle and Historyline. You control a team of four soldiers whose task it is to wipe out all of the baddies and save mankind. You control each of your four men independantly, and once each has made a move, the computer makes the bad guy's moves. The graphics are nothing special, although they are AGA, but the games distinguishing feature is that it has loads of sampled speech. This always adds a much more involved feel to any game, so I don't know why more programmers do not use it at the moment! The game action can be very boring at time, the controls are bad with the CD32 controller, and the game is quite buggy!! As with most games, half the price and a couple might sell, this is far too expensive for what it is... CD32Bits Rating: ** * AGA Monthly * Sounds kind of like a flight simulator don't it? Well, instead it is a strategy covert action game with good(AGA) graphics and sound. It takes a bit of time to get used to the gameplay, but it is nonetheless a fun game. My only major gripe with the game, is that even though it is hard disk installable, you must save your games to a floppy. This kind of erks me. But it is worth saving the game, as each level is a difficult challenge, and the next level is always worth seeing. If you like strategic games with graphics, then you will like this game. If you like fast action games, this might be a bit too slow for your liking... [77/100] Impossible Mission 2025(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * IMPOSSIBLE MISSION 2025 AGA Version - Amiga 1200 or Amiga 4000 only CD³² HARD DRIVE INSTALLABLE: Yes MEMORY REQUIRED: 1 MB or higher CONTROLLER: Joystick or Keyboard Workbench 1.3/2.x/3.x compatible Elvin Atombender is back! The evil S.O.B. that tormented gamer's minds and reflexes in the eighties has returned in a new game that combines elements of the first two (Impossible Mission I and II) while adding some new twists of its own. You are given the task of getting through 15 levels to stop Elvin's latest plot to destroy the world. You can choose one of three different characters to attempt this mission: RAM, a robot; Tasha, a gymnast; or Felix Fly, a soldier. Each level is full of obstacles, platforms, power-ups, sub-games and killer robots. The object is to find puzzle pieces (in the form of circuit boards), assemble them in the correct manner and then move to the next level. To make things more difficult, you have to beat a running clock. If you're familiar with the original IMPOSSIBLE MISSION games, then you'll have a fairly good idea o` what's expected of you. If you're not, that's OK, because Microprose has generously decided to port the original game to the Amiga and include it in the package. You're actually getting two games for the price of one. The CD³² version of the game includes some nifty intro animations, but basically is not much different than either Amiga version. The AGA version looks nicer than the ECS version, but plays the same. (The original Impossible Mission looks the same on all three versions, but bogs down on.the CD³² when more than a few robots are onscreen.) The graphics on all three versions of the new game are nice and rather atmospheric. The rotoscoped animations that depict your character's movements are well done. (They're not quite as good as those in OUT OF THIS WORLD (Another World) or FLASHBACK, but they're good nonetheless.) Actually, of the two games, I prefer the older version of the game. Aside from the "poor by today's standard" graphics, the gameplay holds up pretty well for a game that's over ten years old. The new version's flashier, but I like the older one better. That's not to say the newer game isn't any good, it just looks a little bloated next to the lean and mean IMPOSSIBLE MISSION. @{"Ratings:" link RATINGS} Impossible Mission 2025 Impossible Mission Graphics: 85% Graphics: 70% Gameplay: 80% Gameplay: 95% Control: 80% Control: 85% Sound: 80% Sound: 80% RATINGS: 81% 82.5% OVERALL RATING: 82% Manufacturer: Microprose, Ltd. The Ridge, Chipping Sodbury Avon, BS17 6AY UK * CD32Bits * Impossible Mission £30 Microprose At long last comes the sequel to the C64 classic.. Impossible Mission was a 1986 smash, and now Microprose try to repeat the success with a revamped 90's edition!!! But, doessit succeed? In @{"Impossible Mission 2025" system "vt imposs.jpg"} you play a man whose mission it is to escape from a planet inhabited by killer robots!! You must travel around the huge platform levels, solving puzzles which allow you to leave a level and access the next. The backgrounds and sound are great, although the sprite is rather badly drawn and animated. The puzzle element is hard enough to keep players thinking, but not so hard that you end up throwing the disk in the corner after a few hourr of not getting anywhere. You can pick from three characters to control, each with specific abilities to help you complete levels. All in all the game is a well polished effort which will keep you hooked for a long while. Unfortunately, it is a direct port from the 1200 version, but with such a game, that doesn't really matter. As an added bonus, you also get the original C64 version included, and the only problem I could really find was the dissapointing introduction. If Microcosm and Impossible Mission 2025 were combined, we would have a sure fire hit on our hands!! CD32Bits Rating: **** * AGA Monthly * I have great memories of Impossible Mission the the 64 and Amiga. Good graphics, and speech, difficult levels, and overall fun game. Unfortunately Impossible Mission 2025 had to go and include the original Impossible Mission inside their package. When I look at it now, I realize the speech and sound effect are horrible by todays standards, and the graphics are really, really bad. Boy have video games come a long way since then. Impossible Mission 2025 on the other hand has pretty good graphics and sound, coupled with an updated gameplan which only can add to the classic(by Epyx). You have several different terminals with fun little games in each, not to mention the main game. My only gripe with this game is the scrolling. Microprose of course has never been known for releasing Action games, their are rulers of in depth simulations that we have been playing for years. It shows in this case. The scrolling is not smooth. Sometimes itPis, and some times it is not. I can only fault it to microprose's lack of experience in programming Action/Platform gameimdThough that is still no excuse. However, getting by that aspect of the game, the rest is very fun and I think it is a very enjoyable game. And here are all levelcodes for Impossible Mission 2025 typed by LTD./Backlash -Liststart- ROCKYI ROCKYV ROCKYX CHAIRI CHAIRV CHAIRX ROBBYI ROBBYV ROBBYX MICROI MICROV MICROX FINALI FINALV FINALX EMPTYI IROCKY VROCKY XROCKY ICHAIR CHAIR XCHAIR IROBBY VROBBY XROBBY IMICRO VMICRO XMICRO IFINAL VFINAL XFINAL IEMPTY -Listend- [77/100] Heimdall II(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * HEIMDALL 2 - (CD³²) A cartoon-style adventure game with puzzles that are sure to give even the most dedicated adventurers headaches. This is the kind of game the CD³² really needed, but I hesitate to say this title is the best of its kind. It's not for everyone. The control is sometimes clumsy and the puzzles are sometimes TOO hard. Overall, it's engaging but mostly frustrating. OVERALL RATING: 75% Video Mode: PAL * CD32Bits * Heimdall 2 Core Design £30 As a simultaneous release with the normal floppy versions, Core Design have released Heimdall 2. The original Heimdall, released two years ago was an incredible success due to it's combined use of action and strategy elements. Does Heimdall 2 live up to the original? Well, the short answer is yes. The same elements are then, but far more polished than in the original. For those of you who do not know what Heimdalme s all about, well he is a Viking, and it is his mission to rid his land of evil. The game takes on a 3D grahical approach, and uses both a joystick and a mouse for control. If you donot have a mouse, the CD32 controller can be used, but it is far more awkward. You have the choice of controlling one of two characters. One of the problems with the original was that there were far too many characters to have to juggle with whilst playing. Thankfully this problem has been solved. The game does have soe ddissapointing aspects. Core had promised anjintro, but there is no evidence of one. It is just a straight port of the A1200 version, with some music. It would have been nice if some speech had been added because in game SFX are very lacking. There is plenty of room on the CD afterall, considering the floppy version comes on seven disks... The final point is that it comes in a double CD case, which is a pain if you stack your CD's in a rack.... Apart from those few points, Heimdall 2 is a good choice for your collection!! CD32Bits Rating: **** * CU Amiga * Graphics : 85% Sound : 84% Lastability : 91% Playability : 90% Overall : 89% * AGA Monthly * This appears to be a greatly designed game, with excellent graphics and sound. It is an adventure in the spirites of AD&D. Yet I could not really figure it out. I can not give it a review really on the plot etc because I didn't get very far. But I will review the game play and graphics. The graphics are from a view similar to Powermonger or Populus. But they are larger and nicely detailed. The gameplay uses joystick and mouse both. You use the joystick to move around your character and the mouse to select from your many options(which are used via icons on top of the screen). The sound is likewise pretty good, though I thought the graphics and gameplay were the funnest part of the game. [81/100] Wembley International Soccer(CD-32/AGA) ------------------------------------------------------------------ * CD32Bits * Wembley International Soccer £30 Audiogenic Now here's what we need, another football game. As if we hadn't got enough of them already, along comes yet another, that claims to be the best one that you have ever seen. But is it?? Well, it's certainly the best one on the CD32 so far, although a bit difficult. It features a number of international teams, and all of the sprites are large and colourful. The game makes use of the extra buttons on the CD32 controller and, all in all,the control method is quite good. Now, most people would say that Sensi has to be the best Football Sim available, but the CD version has crap sound. In comparison, WIS's sound would seem like actually being there. I am not a fan of football games, but of the one's available for the CD32 at the moment, this is by far the best. CD32Bits Rating: *** * CU Amiga * Graphics : 81% Sound : 65% Lastability : 71% Playability : 79% Overall : 78% * AGA Monthly * Oh Wembely soccer. Well, this game is okay looking, and it sounds okay. The gameplay is not the greatest i've played on a soccer game. But the league play is good and it leaves a lot of nice options. The replays are particularly nice if you use tge side view. Yet I could not eet the game to run in a side view, and I do not think that option is available(which would have made the game funner). This is a good soccer game, but not a great one. I have still yet to see that GREAT soccer game that we all know will come out for CD-32/AGA, and this game is no exception. [74/100] James Pond III(AGA/CD-32) ------------------------------------------------------------------ * CD32Bits * James Pond 3 £36 Millenium If you,liked James Pond two, you'll love this. In a style very similar to Mario, James Pond 3 continues where number two left off! It, like many others before it is a sometimes puzzle solving platform romp. Where it stands out though is the playability. This is not one of the platform type games that you get bored of very quickly, James Pond 3 is sheer enjoyment. It has all of the elements that have made Mario one of the most popular games in history. It has cutesy graphics, dull backdrops, nice sound and loads of leve o. The gameplay is not too hard, but with a difficulty level that will keep you coming back for mole. The control method is even good, when using the supplied CD32 controller, which comes as a welcome suprise. Now. There @{b}are@{ub} minus points, and two major ones at that!! Firstly, it is ridiculously expensive. Secondly, there are no enhancements over the floppy version. The only difference between the two is the CDXL anim at the beginning, and even that is identical to thersne seen on the CD version... The price is just far too high. Had it been a more reasonable ten pounds cheaper, it wouud have scored another mark, but at that rediculous price, it has to be penalised. CD32Bits Rating: *** * AGA Monthly * James Pond III... Another AGA/CD-32 Platformer... This is a very difficult game... But it is well designed. I would not group it in the same category as Brion The Lion or Oscar, because it lacks the great Dual-Playfield graphics. But it is still a good platform game. I would rather play this than Trolls or Fire & Ice. The graphics are okay, and the sound effects are pretty decent. All in all, an average platform game, on the system that's beginning to be known for it's platform games! [78/100] Kick Off III(AGA/CD-32) ------------------------------------------------------------------ * CU Amiga * Graphics : 87% Sound : 62% Lastability : 71% Playability : 70% Overall : 68% * AGA Monthly * How does this game fair with the mass lump of soccer games that are being released because of the World Cup? League wise, it's nothing great. I much prefer the league in sensible soccer. Graphic wise, much better than any of the other one's at time of release. Gameplay? Much nicer... I like the side-scroll option. It is much nicer looking than sensible soccer, with better gameplay than Wembely International... If you enjoy soccer games this could be your best buy. I rate it above Striker, John Barnes, Wembely International, and Sensible Soccer. [80/100] Morph(AGA/CD-32) ------------------------------------------------------------------ * Amiga World * Odd that Morph-a nice arcade-puzzler from Millenium built around so many changes in elemental states-should itself go through so few changes en route from the original. This has the twelve extra levels included from the a1200 version, and I suppose the music's a bit better. (B) * AGA Monthly * This game haouescaped me until recettly. I must say, it is one of the funner games available for the Aut/CD-32 platforms. It is a game similar to Fury of the Furries(you have 4 morph characters here) in which you can interchange characters to solve your way through mazes. The graphics are pretty good, and the sound effects are Flair standard(pretty good, but has that Flair sound to it, that you know it was done by them(though it was distributed by Millenium I. In playing it now, I only wish I wy ld have had this very addicting game a litlle bit sooner. [82/100] Pierre Le Chef Out To Lunch(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Though this is not the type of game that I expected, Pierre Le Chef's Out To Lunch is a very fun game... In the tradition of such classics as Bubble Bobble and Parasol Stars(Bubble Bobble III) this is a platformer collect the thingy's game... It has very nice (and extremely smooth scrolling) Dual Playfield AGA graphics. And quick and exciting gameplay... You are Pierre Le Chef and you must capture all the runaway food throughout various countries... You have a pretty picture to look at, and catchy and simple music to listen to. You have various baddies/goodies throughout the course of your game, and you will find each level twice as hard as the last. This is a game that kept me coming back for more... [85/100] Tubular Worlds(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * When I first heard the name Tubular Worlds, I pictured a game similar to Microcosm... Or maybe an adventure... The last thing I pictured it was being a side scrolling shoot 'em up... But I will say that I was not dissapointed with this game. It appears to be the first shoot 'em up that really takes advantage of the AGA chipset... It has dazzling colorful graphics and lot's of fun yet difficult levels for one or two player(simultaneously). It is different in that it is an overhead side-scrolling ga e.. Usually the side-scrolls upu sid, views, and vertical scrolls have overhead views... Not in this one... It uses full screen overhead side scroll view, which is Zomething different! haha All in all, a fun and enjoyable game with nice graphics and sound. [82/100] Arabian Nights(CD-32) ------------------------------------------------------------------ * Amiga World * Arabian Nights for CD-32(Buzz) has barely changed from its original Amiga release, and a good thing, too. The original platform/puzzler was brilliant in it's simplicity, and why mess with a good thing? (B+) * AGA Monthly * Well, nothing too stunning about this one... Another platform game, yet this one has less than stellar graphics. Though I didllike the ofzzle solving nature of it $the graphics needed too much improvement for me to really enjoy this one much. [68/100] Battle Chess(CD-32/ECS) ------------------------------------------------------------------ * Amiga Entertainment Monthly * BATTLE CHESS - (CD³²) The CDTV version of this game gets a bit of a facelift in terms of packaging and some slight changes in the controls. Other than that, it's the same game. If you find the CDTV version cheaper and can live without the slightly fancier packaging, you'll be OK with that one. Otherwise, this is a fairly good chess game with some humorous animation. It's a little on the slow side, but it's a solid, if rather old, game. OVERALL RATING: 80% Video Mode: NTSC * CD32 Bits * BattleChess £26 Interplay The alltime best chess game for the Amiga finally makes it's way onto the the CD32. Unfortunately, it seems to be the original version that was released for the CDTV a couple of years ago! For innovation, the most that can be said about this game is that it has a very long demo which introduces you to all of the pieces in a chess game. The pieces possible moves and strategic uses are fully explained with a voice over from the piece in question, and without a doubt, if you had never played chess before, this demo mode would be enough to teach you the ins and outs of the game to a satisfactory standard to actually play. The major problem with this game is naturally going to be the price. Battlechess is a very dated game, and consequently does not really warrant the conversion to CD32. The original floppy disk version was no more than 400K, so there is a lot of space left, and you may well feel slightly put off at the thought of paying so much for so little. If you have the money to burn and you are also a fan of chess, then BattleChess is a worthy title for your money. However, if like most people once you have seen all of the pieces animations you get bored, this would be a definate title to avoid!! CD32Bits Rating: *** * AGA Monthly * Direct ports don't bid too well in this day and age. There is no excuse for that. [60/100] Battle Toads(CD-32) ------------------------------------------------------------------ * CD32Bits * BattleToads Mindscape £30 Imagine the sort of game that you used to see on the original NES, and you have BattleToads. It comprises awful, uncontrolable sprites with awful backdrops and awful sound. It even has a game plot to match! Battletoads is absolutely terrible. It ranks alongside Seven Gates Of Jambala for the worst CD32 game. Theres nothing else I can say about it appart from DON'T BUY IT!! CD32Bits Rating: * * Amiga Action * The kindest thing to say about Battletoads is simply that we've seen it all before. There is nothing new, original, or remotely exciting about cynically churning out a game like this. It was good in its day, but unfortunately that was ten years ago. What really makes this game a crime is that the other versions of it weren't that bad at all. I don't know, perhaps it's just me and the rest of the world will absoleutely love it, but as far as I'm concerned this is dire. Don't buy it unless you are desperate to waste twinty quid on any old rubbish. Graphics : 36% Sound : 50% Playability : 24% Difficulty : Tricky Overall : 40% * AGA Monthly * Junk, avoid this... No other comment neccesary. [1/100] The Lost Vikings(CD-32/ECS) ------------------------------------------------------------------ * CD32Bits * The Lost Vikings £26 Interplay This is the second offering from Interplay this month. Once again, it is a direct port of the floppy version. Same intro, same sound, and same non-AGA graphics. You could question why this was not released very early on in the CD32's life, because there is no excuse for non-AGA games to appear anymore. They have had plenty of time to convert it, so why haven't they?? In The Lost Vikings, you control three vikings, all with specific abilities whose task it is to make their way through the puzzle ridden platform levels to try and return to their home. There are tasks along the way which you have to complete to procede any further, and to do these, you have to combine the Vikings various skills. The Lost Vikings is pretty standard in all departments. It really has no distinguishing features which would lead me to recomend it above any other CD32 platformer. As i've said before. If you are a fan of the genre, you'll probably be happy with the game, however, if you're not, you will hate it. CD32Bits Rating: ** * Amiga Entertainment Monthly * THE LOST VIKINGS - (CD³²) A direct ECS port from the Amiga version. Virtually nothing has been done to the game to set it apart from its computer incarnation. Although it's not a bad game, it's got two things going against it. 1) It's another platform game (albeit a more action oriented one) and 2) It's just as good as it's Amiga version, not better. It's still a lot better than some "CD³²" games, so it's worth a look if you don't have the Amiga version. OVERALL RATING: 75% Video Mode: NTSC * AGA Monthly *- Again there is no room for direct ports in this day and age. Especially on a game that was never that great to begin with such as this platformer. [60/100] Banshee(AGA/CD-32) ------------------------------------------------------------------ * Amiga User International * Had Core made any effort at all to hide the fact that Banshee is an update of the old arcade game 1942, it might have been possible to criticize them for it. However, the game even contains the same type of sprites, at least at the very early levels. For those who missed 1942, Banshee is a vertical scrolling shoot 'em up. As the screen moves you along, enemy planes dive at you from all angles and it's up to you to deal with wave after wave. The planes differ in size, strength and attack capability and some release the inevitable and much sought after power ups. . . . Banshee is a great shoot'em up and the best of it's kind so far on the Amiga. At last, I can leave Xenon 2 alone. Graphics : 84% Sound : 73% Gameplay : 90% Overall : 88% * AGA Monthly * Banshee, sounds like a bubble ghost clone... But no this is probably the last thing you would think of when you hear the name. But believe me, I am not complaining... No more than I was complaining about Chaos Engine... haha... This is a 1942 clone... The graphics are spectacular, and there are many perks as you fly through level after level of pure gaming fun and challenges... Of course there are the standard perks such as two player simultaneous mode, with lot's of bigger than normal planes after you fight lot's of regular dudes in between... Actually it's a lot more than just planes, there's tanks, soldiers, subs, ships, buildings, and lot's of other nice things... I am impressed more by the attention to detail in this game than any other aspect... As with Brion the Lion they it contains the little perks that makes it a more rounded game... The flames when you are ready to crash with a few more hits... The rain, fog or other weather conditions you will experience, falling down on your screen while you are in heavy combat... These are the things that make this game a surefire success... [89/100] Last Ninja III(CD-32) ------------------------------------------------------------------ * AGA Monthly * Do you remember a long time ago, the last ninja trilogy? Last ninja III was the ultimate during that time... Well that time has passed... It might have been a good game if they took some time to make an AGA version... But the didn't... This is a direct port from disk... LAME [40/100] Zombie Apocalypse II(AGA) ------------------------------------------------------------------ * AGA Monthly * Well, this is a PD game... But a pretty good one... Not a game that will keep you coming back, but as far as PD games go, this is one of the best... It is an Operation Wolf/Thunderbolt type game, and is very gorry... The graphics are decent... [55/100] On The Ball(AGA/CD-32) ------------------------------------------------------------------ * CU Amiga * Graphics : 96% Sound : 85% Lastability : 94% Playability : 93% Overall : 94% * AGA Monthly * This is another AGA soccer game... This is the English version of Anstoss: World Cup Edition... It is AGA & requires a hard drive (there is a seperate ECS version also available). The graphics are very nice, and the gameplay in this game is not half bad... Though I must let you know that this is only a management game. Don't expect to go around playing arcade style. I honestly did not divert too much time to this game, but that is not to say it isn't a good game... I have played so many different soccer games in the past month(World Cup and all) that I was burnt out by the time this one came around. [82/100] Legacy Of Sorasil(CD-32/ECS) ------------------------------------------------------------------ * AGA Monthly * This is a disk-conversion... The graphics are mediocre, but the gameplay is too slow... You have to wander around in a very hard world, and unfortunately it does not have the "umph" of a Heimdall II... I quickly lost interest in this game, though I believe a die-hard AD&D player, might enjoy it, it just isn't my type of game. [75/100] Super Zocker(AGA) ------------------------------------------------------------------ * AGA Monthly * Though this is only a tune-up game, and not a seller, it still deserves some ragging... The graphics are not much of anything, and it is in German... The gameplay is the same as the ECS version that came out a year and a half ago. What is it? A slot machine type game, but when money isn't at steak, it isn't all that fun... [50/100] Deep Core(CD-32/ECS) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * When I first loaded this game, it virtually screamed "GODS!" at me and that is certainly what this one will most remind you of. Many people were hooked on the Bitmap Brothers' platform game, and while I was not overly impressed, I could see why. Deep Core is not quite up to that game's high standards of graphics and sound. But it is very and quite addictive. It's not going to win any awards for originality, for sure. The main character even grunts and yells in a similar way. But GODS is not yet available for CD32, so a whole new generation of console owners can enjoy a similar game. The game will take some considerable time to complete, largely because the character takes so damn long to get anywhere and because he's only granted three lives to lose. Extras can be picked up along the way, which will extend your life expectancy a little, but the monsters are tough to kill(and sometimes even tough to spot on the screen). Contact with them drains your life very quickly and, before you know it, GAME OVER looms large again. This constant get-a-little-further-than-before-but-then-die process can get annoying and the first few levels will soon bore you. But such is the nature of platform games. Fans of the genre will have to make up their own minds, but no converts on the run and jumps will be won by this title. The Sights: 74 ;Very blue. The Sounds: 65 ;I was dissapointed, Say no more... Junkiness : 74 ;Quite a Challenge. Dosh Worth: 70 ;Won't enthrall you forever. The Verdict: [69/100] ;A bit uninspiring. * Amiga World * Shame that the big-sprite platormer Deep Core(ICE)-the disk version of which was semi-panned a couple of issues back-didn't turn up in this format first, as it's much more on target playwise. (B) * CD-32 View * 80% * AGA Monthly * If you have the ECS disk version, you have the Deep Core CD-32 version... These games are identical... I could not find the better playability that was spoken about by Amiga World... All I found to be different was the music... [65/100] Premiere(CD-32/AGA) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * It would have been great to see a couple of games bundles onto one CD for, say, twenty quid, but I suppose the risk is not selling to people who want on of the games but not the other. As it is, Premiere is still a good game and Core's graphics have always been so good that this game isn't emberassed by the CD32's other titles. At this budget price, it's certainly better than a lot of the full price games that are being released on CD. The Sights: 80 ;The best sixteen bit has to offer. The Sounds: 76 ;The tunes will anoy you eventually. Junkiness : 75 ;Fun, but less adictive than illegal narcotics. Dosh Worth: 85 ;Won't break the bank. THE VERDICT: [82/100] * AGA Monthly * This is a decent platformer... But be warned, if you get the cracked copy, you must get the fix. The game will not work without it. Decent graphics, and decent sound... The word is DECENT, not very good. [70/100] Chuck Rock(CD-32) ------------------------------------------------------------------ * Amiga User International(Amiga CD!) * I can't say much about it really. Chuck Rock is a reasonable platform game at a reasonable price, which is better than a crap game at a extortionate price as some companies are doing. Have a look at it before you buy it, but I wouldn't be surprised if you don't end up handing over the dosh. Of course, the last thing that surprised me was Elvis turning up at my door and asking for some help with this ditty he'd thought up, especially since I thought he emigrated to the moon. The Sights: 74 ;Dig that groovy dinosaur gut. The Sounds: 72 ;Dig that groovy dinosaur rythm. Junkiness : 73 ;Dig that groovy dinosaur, man. Dosh Worth: 70 ;Dig that groovy dinosuar, maybe. The Verdict: [82/100] * Amiga Action * Original Sore : 90% Updated Score : 91% * AGA Monthly * I thought I had reviewed this before, but apparently I had not... This is a 16-bit game, so don't expect anything else out of it... It was a good game when it came out, and you will probably have fun playing it now... If you are broke and just want to add to your collection, this could be a good buy... But don't expect an AGA game. [71/100] Trivial Pursuit(CD-32) ------------------------------------------------------------------ * Amiga World * Trivial Pursuit was such a production number on the CDTV that Domark barely had to change it for the CD32-speech and animations all over the place, a great booming die-rolling sequence, and a general feeling of fun that only rarely accompanies board-game conversinos. But it's not really for US gamers. Far too many of the questions are written with only Europe in Mind. (C+). * Amiga User International(Amiga CD!) * Let's get one thing straight from the off. TP is not a game which can be enjoyed by one player. Nor will two do it justice. When three or more people come together, things start improving fast. Sniggers escape, titters abound. If Russell starts getting on your nerves he can be shut up. There are a lot of user-friendly features which will improve the long-term playability. But the main problem is the lack of new questions. What made the board game so exciting was the ease with which a new set of questions could be turned out. I may be wrong, but I don't see any way of doing that here, unless a new version is designed for each new edition. Which means that this game has about ten plays in it before you get serious repetition. But the CD32 edition of Trivial Pursuit is a fun game. It's slickly presented, amusing and a good value. And it is selling to adults, which makes a pleasant change. Sooner or later, the software industry will realise that more and more over 20s will be playing games, and start catering for them. The Sights: 82 ;Nice animations and static screens. The Sounds: 81 ;Some great puns and quips. Junkiness : 80 ;Only any good if you're popular. Dosh Worth: 84 ;Great value. The Verdict: [80/100] ;We want Monopoly! * AGA Monthly * I have never been much for Trivial Pursuit... I haven't played it since high school, and then only in art class, because it was worth credit... The CD-32 version of this game, is however, done pretty well... I was surprised, as I had not seen a computer version since the one on the Apple, which was thoroughly ugly... The CD-32 version makes for fun if you like the game. Even I, who is not one for these type of games, though it was made nicely(though I still didn't spend much time with it). [75/100] Super Putty(CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * SUPER PUTTY SYSTEM: CD³² Super Putty is a platform game with a unique central character. You control a blue lump of putty (no, really!) as you bounce around platforms absorbing or punching enemies. On each level you must absorb a certain number of confused robots and bring them to safety. Each level has a time limit and the levels are broken up into several graphical styles. Punching some enemies turns them into screaming babies which can then be absorbed for points. Absorbing enemies also keeps your energy level high. The main character (Putty) has various abilites. He can walk, jump, stretch between platforms and absorb various characters. If you flatten Putty , he cannot be hurt (keep in mind the clock does not stop when you do this). Putty can even morph into certain other characters in the game (the manual is not entirely clear on this.) The backgrounds are colorful and there is a lot happening on each screen. Using the composite output on the CD³² the quality was pretty good. S-VHS would be better. There are a lot of original characters such as samurai spacemen, Mr. Hotdog etc. (check out the psychotic terminator carrots!) Sound is limited to an introductory tune and some very nice in-game sound effects (psychotic carrots screaming "Uzi nine millimeter!", wailing babies, "Banzai" spacemen etc.). There is no in-game tune , but I don't miss one. This game is not nearly as fast as Zool, but I like it much better. It holds my interest longer than Zool does; There is some strategy involved in saving the robots (In early levels the robots are stationary, later levels they may walk off a platform and die.) I own a disk version of the game and use a suction-cup joystick. I like the CD³² pad controller better. This may be due to the joystick I have though. DISLIKES : I could not put my name on the high-score table, perhaps a keyboard is needed. there are no level passwords! The game is fairly short, 4 or 5 worlds with 3 levels each. A password after each world would have been nice. Supposedly the CD³² version has more levels but I have not been able to confirm this (I did not get far enough!) @{"Ratings:" link RATINGS} Graphics: 80% Manufacturer: Sound: 80% System 3 Arcade Software Gameplay: 90% 18 Petersborough Road Control: 85% Harrow, Middlesex, HA1 2BQ OVERALL RATING: 84% Video Mode: PAL * AGA Monthly * This is a superbly coded Putty game... It follows along the lines of Morph, Lemmings, Bill's Tomatoe Game, and Fury of the Furries. You are a piece of Silly Putty... You can mold yourself into a fist to pounce enemies, you can suck enemies up whole, you can stretch and do other things that Putties do. The graphics are superb, and the sound is also entertaining. (though that Cat can get on your nerves, haha)... Lot's of brilliant levels places this one above Morph and Lemmings, and nearly equal to Fury... [85/100] Video Creator(CD-32) ------------------------------------------------------------------ * Amiga World * Video Creator, by Almathera, is a CD title for the Amiga-aimed at the CD32 crowd, but presumably runnable on any AGA Amiga and CD-ROM drive. The concept is simple: Create videos to go with your favorite CD titles. Tape them if you like, save them to RAM or disk if you have it, or just watch it for fun. But how does it work, you ask? Well, first let's talk about HOW it works. The Interface ------------- The interface looks like Scala. A lot. That said, I'll point out that it's not a direct ripoff, but it IS still easy to use. Videos are tracked down to the millisecond, and effects can be inserted using the editor at any point desired. How many effects? Well, tons are available, from the usual assortment of screen wipes and fades, to animations and plasmas, to "psychoflicker." There's no shortage, and the animation feature is in particular impressive, allowing you to tile it on the screen in various combinations, including upside down and opposing. Effects can be overlaid for extra depth. FMV, providing you have the module and a disc to pull the FMV from, can be used in your video as well. Of course, since it's geared for a CD32, and not everybody has drives hooked up to theirs, it might be a bit useless without some included goodies, and Almathera has done exactly that. From stop signs to animations of houses to German phrases to pictures of exploding aircraft, there's a LOT of eye candy pre-installed. I haven't looked at all the pictures yet, but I spent a good half-hour trying. Loading is supported using AmigaDOS paths, meaning that you can pull whatever you like off of any valid device. You can test the outcome of effects while you're in the editor, incidentally. The setup ensures you'll never run out of possibilities and combinations. After all, an editor's work is never done. Random Raves -------------- Just in case concocting your own video from scratch and painstakingly making it look right isn't for you, Almathera has included a Random Raves feature. This only calls on you to pick the track or tracks you want to hear and the intensity level of the videos. Basically, "intensity" means "how fast the effects will move and how often they'll change." The results are always fun to watch, and sometimes downright impressive, as transitions or pictures come up in a way that "fits" the tune. Of course, the tune had nothing to do with it, but you can always pretend... If you're a truly lazy individual, you can just pick "Random Play" for the disc, meaning you do NO work and have almost NO say in the outcome at all. Your preference. The Finished Product --------------------- Well, this is easy. All you do is sit back and watch, and your creation warps and moves along as your favorite tunes play. Can't beat that. If it's the Random Play Random Rave, there will be some pauses as the CD32 tries to come up with something else to entertain you. Not too much, though. Limitations ----------- VC is highly limited by the amount of RAM in your machine. The standard CD32 2 megs IS enough for quite a lot of videos, but if you load a bunch of 64+ color pictures and do several dozen separate types of effects, you run into problems really quickly. Expansion memory should available for much of the information...in fact, I would think all of it, since the pictures don't HAVE to be in chip until you view them. The Random Raves feature, to my knowledge and understanding, can only pull from its own database of pictures and anims, so if you add any to your collection, too bad, you'll have to create your own videos to see them. Those are fairly minor and surmountable. This one isn't. PAL ONLY! Ok, ok, North Americans have relied on programs like Nico Francois' PAL and Chris Hames' Degrader to shift them to PAL for years now, and usually do it without too much complaint. But it's just not very practical to put a CD32 into PAL. Oh, sure, you can view it on a composite monitor in PAL, or if you have an expansion with an RGB out, PAL will be just fine, but try telling an NTSC TV to go into PAL. It gives the display equivelant of "Screw you!" and rolls terribly. And, after all, half of the point of this thing is to tape your videos. Unless you've got a very nice VCR, it's just not going to like it. What happens if you try running the program in NTSC, then? Most menus put their options at the bottom of the screen. On the main editor screen, half of them are buried below the viewable area. This means a LOT of guessing. Difficult guessing. The videos look...well, they look ok, but you can't shake the feeling that they should be a bit more centered and those things below the bottom really WERE meant to be seen... Ok, even if you can get past this...too bad, you can't see your entire video anyway. Why not? Because VC internally tries to time in PAL (25ths of a second, in fact, for the effects) and ends when PAL-timing tells it to. On an NTSC CD32, though, time doesn't move like that, so you wind up seeing 5/6ths of your video before it ends. Yes, you can boot in PAL, but you're back to not being able to use it on a TV... Special Niceties ---------------- Almathera plans to come out with VC updates, with more effects and pictures. You can mail them anything you'd like and, if they like it too, they'll scan it in and include it on the next disc. If you want to get a head start, here's the address: Dan the Scan Almathera Southerton House Boundary Business Court 92-94 Church Rd Mitcham, Surrey CR4 3TD ENGLAND Label EVERYTHING you send them if you want it back. They say they'll give you discounts on VC and other Almathera stuff...and if your pictures are REALLY, REALLY good, you might get something for free. Almathera's letter to me said they were considering doing an NTSC version of VC. After using the program for 20 minutes, I wrote them E-Mail telling them that if they wanted it to sell at ALL, it was IMPERATIVE that they do an NTSC version. The PAL version will be sold in the US anyway, at this point. Almathera also apparently will be putting out fairly regular newsletters for VC owners...tips, tricks, upgrades, and the like. The first one, included with VC, told the history and evolution of the program, from a 68000 AMOS program designed to run on the CDTV to what it is now. What is it? Read below... The Sum-Up ------------ Video Creator is a load of fun. There are notes in the newsletter suggesting using the Random Rave feature for parties...instant, effortless visual effects that will really fit the mood and might even impress some people technically. It's flexible, fairly powerful, and fun. Oh, sure, you can't do simultaneous HAM8 animations while realtime rendering objects, and there IS some slowdown when you run multiple effects, but in all it's a terrific presentation program packaged as a video factory-or Creator, if you will. Its price of 35 British pounds, just a bit more than US$50, sounds like a lot for a slideshow program. This isn't a slideshow, though. It's an exceptional product, IF you're a PAL user. If at any point in this review you felt interested in the product, it's worth a serious checking-out. It makes CDs much more fun to listen to. If you're an NTSC user and interested, I suggest you call, write, or E-Mail Almathera and express your displeasure. Almathera's information can be found at the top (alphabetically!) of Amiga Report's Dealer Directory, elsewhere in the magazine. Video Creator does what it says. Good job, Almathera. * AGA Monthly * This is a very fine product, for those who live in the MTV generation! It allows you to create your own mini-video to CD soundtracks... And if you aren't feeling very creative, they have a whole list of canned effects which you can use... Ever wanted to make your own Spaceballs demo? This is the package to do it with... I have had some problems getting the sound on this program to work correctly off an a1200 with SCSI CD-ROM attachment. But the sound works great on the CD-32, and I am sure this sound problem can be wrinkled out... If I find out a way, I will add that to the description in the future. All in all a great product, for those who want to design their own video's, or to show off their machine to their friends... But for the gamers of the world, this probably won't hold your interest for too long. [81/100] Detroit(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Impressions gets two thumbs up on this one(though it hasn't been that way with all of their games)... For those who do not know who Impressions are, they are the simulations writers who have brought us such productions as Air Bucks(the Airline Simulator) and Global Domination(The Nuke'Em board type game, where you attempt to take over the world)... Basically Detroit is a automobile version of Air Bucks, but I think this one is much funner... The AGA graphics are pretty good, and the Simulation is excellent. You must Research and Develop different car parts and designs... Then you design your own vehicles, paint them in shades of colors, equip them with luxuries, engine parts, etc which you design and market them to the rest of the world... I think there is a nice niche for this game during this time of many platformers... And if you enjoyed Air Bucks(I didn't enjoy it all that much) then you are sure to love this. [81/100] Interplay(CD-32) ------------------------------------------------------------------ * Amiga User International * I have used many types of authoring software on various platforms and I can genuinely say that Interplay is a somewhat restricted but effective tool for the Amiga for creating simple multimedia projects. Click on this and it plays a tune, clikc on that it it plays and animation, click on this and it does that. If only all computing were that easy... It's an absolutely perfect instrument for creating information CD titles but because it's not a programming tool you may not be able to include any kind of intelligence into your production. You can only use tools which Optonica have provided for you, unlike programming packages(C, assembler etc,) which though more demanding, probably offer you increased customising possibilities. For 999 pounds you get a tool which lets you create CD titles with the greatest of eaes and with the very min-imum technical knowledge. But if your budget is substantially less you might con-sider CanDo which allows a similar ease of use, though needs rather greater technical knoledge and expertise, to create titles which might however prove to be more complex than Interplay could achieve. CanDo doesn't possess many of the features that Interplay has, such as built in MPEG, CDXL and spooling but it might launch external programs to them for you. Bearing in mind the uncomplicated style of CD titles you'll possibly be at least initially, likely to produce you should look at all alternatives before investing in this rather expensive but undoubtedly very solid authoring product. However for sheer speed, ease of use(and particularly if you want to produce an information type CD) then Interplay will probably be your only and certainly a highly user friendley choice for Amiga CD production. Features : 72% Performance : 80% Ease Of Use : 90% Documentation : 88% Value for Money : 65% Overall Rating : 80% Insight: Dinosaurs(CD-32) ------------------------------------------------------------------ * Amiga User International * There is no doubt that if you want to know about dinosaurs the British Natural Hisory Museum is the place to go. Short of a visit or perhaps in additino to a trip to Kensington this disc will not only give you all you would want to know but make you want to come back to it again and again to find out more. The only slight fault is the scarcity of video material which would have made it moe exciting but I suppose that Optonica would say, with some justification, there's not a lot of original video material of dinosaurs about. "Dinosaurs" would make an ideal, lighthearted present for anyone, especially of early school age becuase of all the variety there is and the ease of its interface. The use too of very large windows to show the pictures also makes it impressive. As they used to say about presents-hours and hours of fun; the best kind of education you can get. If you like dinosaurs that is. And who doesn't? Features : 90% Ease of Use : 92% Performance : 95% Value for Money : 84% Overall Rating : 88% Putty Squad(CD-32) ------------------------------------------------------------------ * CU Amiga * Graphics : 95% Sound : 93% Lastability : 91% Playability : 93% Overall : 94% Ishar III(AGA/CD-32) ------------------------------------------------------------------ * CU Amiga * Graphics : 96% Sound : 85% Lastability : 92% Playability : 93% Overall : 92% * AGA Monthly * Ishar III, the third adventure in the famous series... Unfortunately I have been unable to get a copy of an English version of the AGA release... So I will review the ECS release and can enhance this review in the future when an AGA version becomes available... If you have enjoyed the Ishar series, then the third in the series will not be dissapointing to you... It mantains all the depth of the first two releases... If you are not an Ishar fan, however, as I am not, you might not like the Roughly Appearing pictures(ala Myst on the PC). You may have become sproiled by free scrolling adventures like Legends of Valor or Amber Star. If you can get buy the lack of free-scrolling however, Ishar III is a great adventure, and is sure to keep you occupied for hours on end(if you are an adventure gamer). [78/100] Clockwiser(CD-32) ------------------------------------------------------------------ * CU Amiga * Overall : 82% Body Blows(AGA) ------------------------------------------------------------------ * AGA Monthly * I know what your thinking... Why release Body Blows for AGA when the Galactic version has already been out for nearly a year. And you would be right... But Body Blows AGA is more than just a new version of the original with AGA backdrops... Yes, it does have the MAGNIFICENT AGA back drops... But it also has many new features that were previously only available on Ultimate Body Blows(for the CD-32).... The game is now HD-Installable... Team 17 has finally begun to cater to the needs of us Hard-Drive users... But most importantly is that it still reads of track-disk.. So non-HD users still mantain full speed compatibility rather than losing it by a DOS disk loading format. That there would be enough, but Team 17 doesn't stop there... We now gain the great Tag Team option that was present in Ultimate Body Blows on the CD! This is a great enhancement that AGA users will welcome gladly... Is that it? No, Team 17 has also given us AGA users another great perk... The Turbo option that also was present in the CD-32 version(Ultimate Body Blows). All in all, this is Team 17's best AGA release to date... I welcome it whole-heartedly to my collection. [90/100] Pinkie(AGA/CD-32) ------------------------------------------------------------------ * Amiga Action * If you ignore the hype for a moment, there is no getting away from the fact that Millenium have managed to make Pinkie into a very entertaining game. The main character is a loveable hero who is fully entitled to hold his head up in the exalted company of already established heroes like James Pond, and there will, and there will doubt be follow-ups in the pipeline. I admit that some people will see Pinkie as simply a platform game with knobs on, but these are the sort of people you should beat repeatedly over the head with a large stick. Graphics : 85% Sound : 84% Playability : 82% Difficulty : Tricky Overall : 84% Theme Park(AGA/CD-32) ------------------------------------------------------------------ * Amiga Action * Theme Park is one of those games where you have to keep glancing up at the clock for fear that'll forget to go to bed. It all seems tricky to get into when you start playing but the hefty manual will get into when you first start playing but the hefty manual will see off most of your problems and is nice to see and easy to read. The learning curve is just right and as soon as soon as some of the more spectacular rides arrive then you're locked in there in Theme Park heaven for ever. The Amiga version is no poor cousin to the PC versino either and Bullfrog deserve due credit for not holding back. This is a classic waiting to happen. Graphics : 87% Sound : 81% Playability : 88% Difficulty : Tricky Overall : 91% * CU Amiga * Overall : 93% * AGA Monthly * This has to be one of the most eagerly awaited amiga games in a while. Now it is finally here, the question is, does it live up to it's weighty expectations? Well the graphics are excellent, in 256 colors... The game runs very well in fact... My fear was that it might be a little slow as has been the case with a couple of amiga conversions of games(Sim Earth is a good example of this). But the game runs surprisingly fast even on simple a1200's... Though you will miss out on some of the sound effects if you do not have extra memory, the game otherwise runs great even on a stock system. We all know the plot, you are in charge of your own theme park. But what can you do in this game? It requires a lot of skill and is surprisingly difficult at the higher levels of gameplay... This is every simulation lovers dream... You can create your own roller coasters among other things! I will not go deeper into the game as other reviews already have accomplished that... Just note that the speed, graphics, and sound are excellent, this is the best game by bullfrog for the amiga so far! [94/100] Emerald Mines(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is a compilation of thousands of levels of Emerald Mines. This is ECS and does not take any advantage of AGA... The game is similar to boulder dash for those of you who do not know. It is very fun and addicting... And for avid Emerald Mine fans this is a must get... But for those looking for a show of CD-32 power, this is definately not the game you want. [70/100] Robinsons Requiem(AGA) ------------------------------------------------------------------ * AGA Monthly * I have been eagerly awaiting this game for some time... But I must admit, I really had no idea what the game was like or about. I must say, I am impressed with this game... For all the talk on the NETS about DOOM and such, here comes a much deeper game that employs the same techniques(but in a different way)... The graphics are very configurable: You can adjust the screen size to be small or large, and you can also increase difficulty to be LOW or HIGH. It's time's like this when I wish I had an 040... But don't get me wrong, the game is very playable on a stock or FASTMEM equipped a1200... Just not as smooth and detailed(because you'll probably want LOW RES)... The game uses the much vaunted effect as in Doom of having pictures behind the graphics(Doom uses mountains, RR uses skies and clouds among other things). The graphics are a mixture of bitmapped(DOOM) and Polygon/Bitmapped graphics... You can move around in 4 dimensions (you can actually climb mountains and such) and you can swim across rivers and lakes... Yes, you can punch, stab, shoot, and blast other people or monsters in this game... But this is no Doom style shoot 'em up... This is and in-depth Adventure game, that just also happened to add those fun perks... And those aren't the only perks it added... The intro appears to be in HAM8 mode, and is very nice(though a bit on the short side). And the game employs nice shading routines... You can see the sun rise as the game changes from night to day and back again... There are adverse weather effects, that you can ACTUALLY see... Such as rain, where you see it falling, and you can even see lightning strike... Another nice perk, is when you get injured, it shows your injuries. You then treat yourself with medicine and such, and if you choose to use bandages, it shows them on you as well... This is one of the first truly nice pieces of work on the Amiga that takes place from a 3d through your eyes, free scrolling perspec- tive... Silmarils did it first I believe in Legend of Valour, it was also done in Jurassic Park and Amberstar, and the p/d 2 player game trick or treat... This is not the same style of graphics as you see in most of those bitmapped games, but they are really nice, and is a must get for AGA or ECS... [91/100] No Second Prize(CD-32) ------------------------------------------------------------------ * AGA Monthly * Is there anything better on this racing game than the disk version. Well... No, not really... It does run smoother because of the 020, and it also loads faster because of the CD-ROM... But I don't know if that's reason enough to buy the CD-ROM version, when your friend can have an 030 in his a500 and run the game better than you... But if you don't have the floppy version, this is a very good polygon fill racing game, and you might want to grab it... [75/100] Skeleton Krew(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * So, this is the game that Core Design has been pushing so heavily. This is the game that was has come out only 3 months overdue... So what is this game, and does it meet expectations(when they pushed this game more than Banshee, and Banshee was such a great game, that should mean this is better, so is it?)... Well, let's just say it's different... The graphics are good, but are less colorful(due to the environment). The gameplay is one or two players, and is somewhat of a twist on Chaos Engine... Instead of playing in a flat world like Chaos Engine, you know play in a 3d world like Syndicate... There are many perks to the game... This is not just a shoot 'em up (though it does have lot's of action). You have different weapons (that's original, haha), and you can have strafing fire, which is one of the options I like the most... You not only kill people, but you must solve little problems... The graphics are pretty good, the music is okay, and the game atmosphere is pretty good. Though this is not quite what I expected, it is a good game. [89/100] Wild Cup Soccer(CD-32) ------------------------------------------------------------------ * AGA Monthly * This is the third in the Brutal Sports Series(Football and Speedball 2: The Brutal Deluxe were the others). And it is a wonderfully fun game. The view has changed from Football, probably to give us variation since Brutal Football was very much like soccer anyways... It now takes an isometric view similar to Syndicate, Populus, or Skeleton Krew. The new view take's some getting used to at first, but it adds a new dimension to the game. The graphics are excellent, and now you can actually mix races on the teams, as well as many other nice simple perks... if you are "brutal" enough you might get a HEADER or a HEAD TRICK, and in this game when it says header, it does mean header(the victims head flies off). The variation of weapons and such is very interesting, and as in Football it is most fun with two players. This is another quality product from Teque of Millenium, and I look forward to the continuation in this series. [88/100] UFO: The Enemy Unknown(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * UFO: ENEMY UNKNOWN System: CD³² My first contact with this title was (gasp!) on the PC. I received a playable demo of a game called X-COM: UFO DEFENSE and, after playing it once, tossed it aside. At the time, there was little known about an Amiga version of the game. I believe a contributing factor to the confusion is the fact that the US version is called X-COM: UFO DEFENSE and the European version is called UFO: ENEMY UNKNOWN. Why the change? I don't know. (Remember how the US version of ANOTHER WORLD was called OUT OF THIS WORLD?) The Amiga version is from Microprose's European division, so the Amiga version will always be called UFO: ENEMY UNKNOWN. Either way, I wasn't too excited about this game based on my experience with the demo. I began hearing a lot about how addictive this game was from PC owners. Amiga owners were beginning to get restless; they wanted the Amiga version. I still didn't understand why. An Amiga version still is M.I.A., but a CD³² version appeared and I figured I'd better take a fresh look at this game to see what all the buzzing was about. Boy, have I been missing out! The demo of the PC version was just a small part of the game and didn't really give me any idea on the scope of the game. The whole premise of the game is that you are in control of X-Com, an anti-alien defense squad that is funded by the world's governments. It is your duty to protect the Earth from an alarming number of alien craft that have been buzzing the planet. Beginning with the barest essentials, you must defeat alien ships by knocking them out of the sky, racing to their crash sites and stealing technology and weapons from the surviving aliens to use against them later. All the while, you must keep in close contact with the governments of the world to keep your funding in order. The whole game is really a series of sub-games. The scenario of building the X-Com bases has elements of DUNE II and the alien crash site sequences are similar to SABRE TEAM. (These similarites are not at all a problem, they actually help lend some familiarity to the game.) It's hard to explain why, but the game is extremely addicting. Maybe it's the fact that you're given so much to do. The game blends a giant heap of strategy with just enough action to keep it from ever getting boring. The game includes a tutorial on how the basic functions work, so you'll get the hang of things right away. (Although, I didn't use the tutorial...I just jumped right in, started playing and never got lost.) My only gripes about the game are minor. First, the disc access times are relatively slow. It takes a little while to move from one scenario to the other. Second, the packaging is kind of cheap. Even though the game comes in a big box, the CD is in a paper envelope rather than a jewel box (Microprose's long box packaging, like those for IMPOSSIBLE MISSION 2025 and GUNSHIP 2000 would have been much nicer.) It's games like this (especially now, with game releases of any significance for the Amiga and CD³² becoming fewer and farther between) that make me happy I own a CD³². It's fun, intelligent and challenging: everything a good game should be. Highly recommended. Graphics: 85% Manufacturer: Gameplay: 95% Microprose Ltd. Control: 95% The Ridge, Chipping Sodbury Sound: 85% Avon BS17 6AY UK OVERALL RATING: 91% Video Mode: NTSC * AGA Monthly * This game is a great strategy game by Microprose. They have done it again... The graphics nice and colorful, and the gameplay is top notch... The plot: Aliens are invading earth, you and the X-COM team must stop them... The game has a mix of many aspects... You not only have to decide which stuff to build, and where to build new bases, and how many hirelings to hire(scientists, engineers, soldiers, etc). But then when UFO's appear, you have the choice's of using an attack craft to attempt to destroy them, or a transport craft to follow them and attempt to steal artefacts/weapons/technology... The fight scenes are very similar to Sabre Team. And the graphics in those are stellar as well... But beware, the aliens are sneaky and can really screw you up... If you are lucky you'll return with alien bodies, and weapons, and not a loss of too many soldiers... If you are unlucky you could have to abandon soldiers at the site. This is an excellent strategy game, Microprose is really beginning to tap into AGA's capabilities... [90/100] Bubble 'n Squeak(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * Well, the final version of this is MUCH better than the previews that I had seen before... The game is a platformer that scrolls very highly on the y as well as the x(most platformers are more x oriented). It's AGA so, of course(duh!?!) it uses Dual Playfield mode... The background graphics are simple but effective, and the foreground graphics are wonderfully colored... The game seems to steal some of Pinkie's scheme(and beats Millenium to the punch), which it itself sort of stole from Bubba 'n Stix... But you have a sidekick, Squeak... You have to find him, kick him around a bit, and get him to the exit... He will follow you after the exits is opened and a few swift kicks to the side, but he isn't very fast or athletic, so you'll probably have to wait a bit... The monsters are pretty well thought out... I like the little guys with the baseball bats, if you shoot at them from the front they'll hit a home run right up your alley... haha... The game is not as fast paced as Brian The Lion, but goes at more of an Oscar type pace. But there is much more to do and a wider field of view than on Oscar. The other thing I like is the bonus levels... They have shoot 'em up flying levels and such ala Brian the Lion and Turrican... The game has a nice polish, and though I was not impressed with the previews, this is a nice final game to have in your collection. [85/100] Guardian(AGA/CD-32) ------------------------------------------------------------------ * AGA Monthly * When I seen the original preview of this game, I was also turned off. The final again, is much better than the preview... Not so much of a turn-around as Bubble and Squeak, but it turned from a D to B-... The game does show the CD-32's speed at drawing polygons(as did Frontier), and that is both the good and the bad thing about it... On the plus side, it is fast, and takes advantage of some polished effects, such as a fully rotating camera angle, bitmapped graphics that spin and twist and rotate, and nice shading depth... The game is quick and is pretty good fun... On the negative side, polygon graphics turn off a lot of people... This is not a flight simulator but more of a shoot 'em up with polygon graphics... The intro shows good use of bitmapping and polygons used in tandem. It has nice CD music, but is rather short for a CD game... The in game sounds are decent, but not exceptional... This is a good game for those who like polygon graphics, and the action is fast and fun... All in all I rate it in the low B range. [82/100] Simon the Sorceror(AGA/CD-32) ------------------------------------------------------------------ * Amiga Entertainment Monthly * SIMON THE SORCERER - (CD³²) The CD³² version of the extremely popular graphic adventure uses the CD³²'s CD audio capability to bring the game to life. Using actors' voices, the characters in SIMON become much more engaging. Unfortunately, the game hasn't changed much at all and a few new animations and a new soundtrack will probably not attract those that have already enjoyed the game on the Amiga. As a game itself, SIMON CD³² is great fun. It's just too bad that it can't be enjoyed as a totally new experience for everyone. OVERALL RATING: 85% Video Mode: PAL * AGA Monthly * This was one of the funnest games I had ever played on ECS... It is an excellent adventure game... Unfortunately my copy wouldn't play past a certain point, so I jumped on the game when I got AGA and was able to conquer it... I must say the graphics were excellent even on ECS, and were stunning on AGA... The gameplay was great on both version as well... And the shots i've seen of Simon the Sorceror II look even better, and I really look forward to that one. Now it is out on CD-32, and I must say it is EXCELLENT... It took the Defender of the Crown II route by enhancing the game with tons of digitized speech... Unfortunately I did not want to buy this game since I had already conquered it on AGA, but for someone who hasn't played it, it's well worth the cost to buy this game... You will not be dissapointed if you love adventure games like Monkey Island, then Simon the Sorceror is a msut get... It has a perfect mix of mystery, challenge, and comedy to make Simon the Sorceror II a MUCH anticipated sequel... AGA Version : [87/100] CD-32 Version : [90/100] ------------------------------------------------------------------ Cracked Version Notes ------------------------------------------------------------------ This is the section where I will explain any problems or fixes you may need t get for CD-32 ports and/or(but less often) AGA games. This may prove to be very useful to people who do not wish to DL a game that does not work for them. Chaos Engine CD-32 ------------------------------------------------------------------ Make sure you grab the 2 meg or the 2 meg + fastmem fixes for this game, depending on the config of your system to get this to work. Summer Olympics CD-32 ------------------------------------------------- ---------------- This game will work on ECS machines. Also be warned that there is a joystick problem in the game, and certain events will not be able to control without a 3 b---on joystick. ACCESS CRACK: Well ACCESS released this game about 3 months late, but they fixed the joystick problems, so I guess that's alrigrab I would have rather just seen a fix for it though... Christopher Kolumbus AGA ------------------------------------------------------------------ This appears to be a good game,bbut it is in 100% german. So know what you are eetting into if you DL it. Super Putty CD-32 ------------------------------------------------------------------ Th1 only working version is the one from Byte Hunter. Brutal Football Pre CD-32 ------------------------------------------------------------------ Gab my fix for this game, or if yspocan't find it then do the follwngg.. Edit the file 'Brutal_Football'--- include a line that says the following. aasign cd0: "" This will get it to work properly. Also there is a joystic bfix relea-dd by Leg nd that ---ows 3ou to run this game with a n button joyrtick. If you do not get the fix, yo e yll need to have one with 3 buttons. Lotus Turbo Trilogy ------------------------------------------------------------------ This game is 100% ECS. Also be warned that Lotus Esprit III needs 3 meg /ff memory to run. Fly Harder CD-32 ------------------------------------------------------------------ This gmme is also 100% ECS. Pirates Gold CD-32 ------------------------------------------------------------------ Make sure mou get the 100% version, o else you will not behable to exit the map/save game. Also be warned this game uses 3 buttons, so with a 1 button joystick you will miss out on certain options(raising sails etc). (NOTE: There is now a joystick fix that allows you to use a 1 button joystick, you use the . or , keys as the third button, and tab acts as the second). Further note. For this to run properlymonoNTSC computers edit the CDGSXL file in the load sequence(the data fo2 it) to read NTSC rather than PAL. This will prevent the lock-up problems. Wing Commander CD-32 ------------------------------------------------------------------ To my knowledge, toth versions of this game atheunworking. Premiere AGA ------------------------------------------------------------------ Make sure you get the fix for this game if yo- want to run it. The fix is done by Anthr x. And you also uust boot----h no startup sequence, and run it from CLI if you have only megs of memory. Brutal Sports Football Deluxe AGA ------------------------------------------------------------------ Well, this is a better version than gh Pre-CD release, but be warned. I is not hD-installable. Though it is a DOS disk, it has trackdos routines in the program which will make you f-inge! Ultimate Body Blows CD-32 ------------------------------------------------------------------ You may obtain the bytehunter fix to allow you to run this game with only 2 megs of ram. Kick Off III AGA ------------------------------------------------------------------ Be warned thls game is not H-Innstallable! Americans/Caadiians be sure to d I the NTSC fix available from Backlash... James Pond III AGA ------------------------------------------------------------------ BEWARE!!!! This is not HD-Installable... Gunship 2000(Both) ------------------------------------------------------------------ If I were you, I would rather use the smaller and more efficient AGA version than the CD-32 version. The Joystick works in conjunct- ion with the keyboard, and no fixes required... Brion The Lion(AGA) ------------------------------------------------------------------ Be warned, Brion the Lion does not run properly off a hard drive if you have an FPU/accelerator. It will work fine from disk, but will not run from hard drive. Out To Lunch(AGA) ------------------------------------------------------------------ Beware, this game is not HD-Installable! NTSC users make sure to use LMB at startup to skip by Delirium's intro. Arabian Nights(CD-32) ------------------------------------------------------------------ Make sure to get the fix by Mystic(joy fix) to play the game. Even with that it kind of sux, you must use the TAB key to jump and other keys for inventory and stuff... Anstoss(AGA/CD-32) ------------------------------------------------------------------ Be warned, this game is in german... Impossible Mission(CD-32) ------------------------------------------------------------------ This is the EXACT same... So why did Shining 8 release it? Legacy Of Sorasil CD-32 ------------------------------------------------------------------ Hmm, another Shining 8 release.... Yet I could not get this to even run... Bundeslinga Manager 3 AGA ------------------------------------------------------------------ This program is in German! Speedball II AGA/CD-32 Graphics Patched ------------------------------------------------------------------ It appears here what Paradox did was take the graphics from the CD-32 version and patch them onto the ECS version... Thus you keep all of the sound, and 1 button play... Pretty crafty if you ask me, but be warned it is not HD-Installable. Robinsons Requiem AGA ------------------------------------------------------------------ Make sure to either grab the fix by Prestige(the first one out) or by Paradox to get this game to work properly... If not you'll get to a certain point, and surprise: Password Check... Skeleton Krew AGA ------------------------------------------------------------------ Beware this game is not HD-Installable. Wild Cup Soccer CD-32 ------------------------------------------------------------------ This game only works properly if no other screens are open. That means load it off disk... Don't load from CLI or ICON. Guardian(CD-32) ------------------------------------------------------------------ Make sure to get the fix by Blackhawk/Paradox for this one... ------------------------------------------------------------------ Original CD Games Running Instructions ------------------------------------------------------------------ This is for those of you who went out and bought a CD, and for some strange reason, it won't work right... If you tried the above things I told you earlier(assign C: LIBS: DEVS: FONTS: L: and S: to the CD0: drive, and edit CDGSXL to end with DOSXL, remove CDXL or SDBL commands) and it still don't work, I may already have notes here for you... IBM and MAC Disks ------------------------------------------------------------------ Well, you should by now know that you cannot run their software, but you can view there files... If you have the right PIC or MOD players(Viewtek is great) you can view all the files on the CD... There are also animation players for different anim types... You can also run their programs on the CD if you have a good emulator. Have fun... Castles II(CD-32) ------------------------------------------------------------------ Whatever you are running it off, make a hd-directory or format a load disk for this game... Make it do the standard stuff(assign functions over) in the load file... There is one problem here though it still won't load correctly.. It gives a task error... So what do we do... Make a directory called devs in your load directory(on HD or floppy) and copy all the devs from the CD into that directory... Then delete the file from that directory(on your disk or hd-partition) called spooly.device... Now, be warned, you will not be able to view the excellent intro now... I am sorry... I believe this has to do with the game wanting to use WB3.1 command or something... I am not sure, if anyone does know please releaes a file or contact me with the information. You may be able to get this to work if you ZKICK the 3.1 kickstart or something... Now in the script file assign DEVS: to your devs directory on your load directory... You may also want to redirect the save game... It has it saving to DF0:... You can make it save on your HD by editing the following line into the startup-sequence ASSIGN DF0: DISMOUNT ASSIGN DF0: "" ;or hd area where to save For ECS users you will have to do one more thing... Edit the tooltype on the icon to say GRAPHICS=ECS instead of GRAPHICS=BEST... Have fun enjoy this great game! Labyrinth Of Time ------------------------------------------------------------------ Easy as can be... Pop it into your drive... Click the icon from WB and it works... Too bad they couldn't all be this simple. CD Sports Football ------------------------------------------------------------------ Simply assign all the stuff over to the CD and execute the startup-sequence... Be warned, with ASIM filesystem, you will not be able to view the great CDXL animations... Other file systems work fine though. Groliers Encyclopedia(CD-32) ------------------------------------------------------------------ Just pop and drop. It works just fine, even on ECS amigas. ------------------------------------------------------------------ Closing Comments ------------------------------------------------------------------ Well, that's it for this months edition. I hope you enjoyed this diskmag. And I hope that some of the pirates take heed to what has been said in here(about CD-32 cracks). Let's get the rest of these games cracked. If you are wondering why a lot of the text from the previous editions are also included in this months issue, well the answer is simple. For one, many users may have missed out on the first issues. And for two a lot of the things in the previous issue have been updated or modified and thus should be included. And number three reason is because we are aiming to give people out there a complete list and reference for upcoming/released CD-32/AGA games. I hope you enjoy the magazine, and keep the comments coming. - The Editor @BEGIN_FILE_ID.DIZ AGA MONTHLY ISSUE #24 Great AGA/CD-32 magazine. With reviews of all the cracks and soon to be releases on AGA/CD-32. Also with articles pertaining to the scene, tips/codes for games, CD Drives for a1200, FMV, and much more! - The Editor/Charts! @END_FILE_ID.DIZ