----------------------------------------------------------------------------- Log started day 17-7-2002 at 0:44:20. Ithaqua/Orbital Dreams ithaqua@maptel.es ----------------------------------------------------------------------------- Loading requested dll PtaOpenGL.dll. Type : 3D API Wrapper. -Loading library. -Getting dll descriptor. Dll PtaOpenGL.dll loaded succesfully. Loading requested dll PtaBASS.dll. Type : Sound Wrapper. -Loading library. -Getting dll descriptor. Dll PtaBASS.dll loaded succesfully. Getting new 3D Wrapper object from dll. Getting new sound wrapper object from dll. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:21. PROCESS NAME: Initializing OpenGL. Requested video mode: Resolution : 800x600 Color depth : 32bpp z-buffer depth : 32bpp Stencil buffer depth : 0bpp Fullscreen? : Yes Switching to fullscreen. Creating window. Choosing pixel format. Comparing requested values with returned ones. Creating render context. Binding render context to window device context. Getting device description string... got GeForce3/AGP/3DNOW!. Setting viewport. Setting frustum. Getting device capabilities: Max texture size = 4096 x 4096. Searching for OpenGL extensions. Found multitexture extension (4 texture units). Found compiled arrays extension. Found array range extension. Found array range extension. Setting default renderstates. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Initializing sound device. Soundmode: -Frequency : 44100 hz. -Sample res. : 16 bits. -Mono/Stereo : Stereo. Calling BASS_Init(). Getting device description. Got Controlador primario de sonido. Storing some data. Calling BASS_Start(). PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Creating motion blur support. Creating empty texture: -256x256x24. GL texture handle used: 1. -Setting up parameters. -Uploading. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Creating wide blur support. Creating empty texture: -256x256x24. GL texture handle used: 2. -Setting up parameters. -Uploading. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- Loading texture data\Textures\Loading\loading.jpg... -2x2x24. GL texture handle used: 3. -Setting up parameters. -Uploading. ADDING FX to FX Manager. start=0.00 end=10000.00 priority=1. ADDING FX to FX Manager. start=10000.00 end=18000.00 priority=1. ADDING FX to FX Manager. start=18000.00 end=22000.00 priority=1. ADDING FX to FX Manager. start=0.00 end=3000.00 priority=2. ADDING FX to FX Manager. start=1000.00 end=4000.00 priority=3. ADDING FX to FX Manager. start=3000.00 end=6000.00 priority=4. ADDING FX to FX Manager. start=4000.00 end=7000.00 priority=5. ADDING FX to FX Manager. start=6000.00 end=9000.00 priority=6. ADDING FX to FX Manager. start=7000.00 end=10000.00 priority=7. ADDING FX to FX Manager. start=10000.00 end=14000.00 priority=8. ADDING FX to FX Manager. start=14000.00 end=18000.00 priority=9. ADDING FX to FX Manager. start=18000.00 end=22000.00 priority=10. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Parsing file demo.scr, packfile (No packfile) Parsing line 1. Searching for force execution Adding fx ADDING FX to FX Manager. start=0.00 end=22000.00 priority=0. FX added Parsing line 2. Searching for force execution Adding fx ADDING FX to FX Manager. start=20000.00 end=22000.00 priority=2222. FX added Parsing line 3. Parsing line 5. Parsing line 6. Parsing line 8. Parsing line 9. Searching for force execution Adding fx FX added PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Demosystem FX data load. Loading FX : torus1. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Loading of Pta3D scene file Opening file... -- Header info: -- Export flags = 3583. Time start = 0.00 Time end = 3333.33 Number of objects = 1. Number of cameras = 3. Number of lights = 1. Number of helpers = 0. Number of position keys per position-animated node: 100. Number of scale keys per scale-animated node : 100. Number of rotation keys per rotation-animated node: 100. Number of animated camera settings per settings-animated camera: 33. Number of animated light settings per settings-animated light : 33. -- -- Allocating node arrays memory: -Objects... OK. -Cameras... OK. -Lights... OK. Reading global info: -Background set to RGBA (0.00, 0.00, 0.00). -Ambient light set to RGBA (0.78, 0.78, 0.78). Reading material list: Material list loaded succesfully. Loading scene nodes: Loading object : -General information. -Allocating mesh buffers: -64 vertices. OK. -64 vertex normals. OK. -128 faces. OK. -128 face normals. OK. -Reading mesh buffers. -Computing vertex normals. Object loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading light : -Type: Spot light. -General information. -Allocating buffer for animated light settings (33 keys)... OK. -Writing animated light settings. Light loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Pta3D scene file loaded succesfully. Closing file. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Building data\torus1.pta renderable objects. Allocating memory for 1 objects. Building object OpenGL-specific render data. Allocating memory. Generating new display list. Got list 1. Compiling...finished. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Adding scene data to scene manager. Initializing particleManager with 3DAPI wrapper. Parsing nodes' user defined propierties. Adding data. Returned handle = 1 (OK). PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- Loading FX : Viewport. Loading FX : a1. Loading texture data\textures\destroy.jpg... -256x32x24. GL texture handle used: 4. -Setting up parameters. -Uploading. Loading FX : a2. Loading texture data\textures\procreate.jpg... -256x32x24. GL texture handle used: 5. -Setting up parameters. -Uploading. Loading FX : a3. Loading texture data\textures\destroy.jpg... skipped (already loaded). Loading FX : a4. Loading texture data\textures\procreate.jpg... skipped (already loaded). Loading FX : a5. Loading texture data\textures\destroy.jpg... skipped (already loaded). Loading FX : a6. Loading texture data\textures\procreate.jpg... skipped (already loaded). Loading FX : torus2. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Loading of Pta3D scene file Opening file... -- Header info: -- Export flags = 3583. Time start = 0.00 Time end = 3333.33 Number of objects = 1. Number of cameras = 3. Number of lights = 1. Number of helpers = 0. Number of position keys per position-animated node: 100. Number of scale keys per scale-animated node : 100. Number of rotation keys per rotation-animated node: 100. Number of animated camera settings per settings-animated camera: 33. Number of animated light settings per settings-animated light : 33. -- -- Allocating node arrays memory: -Objects... OK. -Cameras... OK. -Lights... OK. Reading global info: -Background set to RGBA (0.00, 0.00, 0.00). -Ambient light set to RGBA (0.78, 0.78, 0.78). Reading material list: Material list loaded succesfully. Loading scene nodes: Loading object : -General information. -Allocating mesh buffers: -64 vertices. OK. -64 vertex normals. OK. -128 faces. OK. -128 face normals. OK. -Reading mesh buffers. -Computing vertex normals. Object loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading light : -Type: Spot light. -General information. -Allocating buffer for animated light settings (33 keys)... OK. -Writing animated light settings. Light loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Pta3D scene file loaded succesfully. Closing file. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Building data\torus1.pta renderable objects. Allocating memory for 1 objects. Building object OpenGL-specific render data. Allocating memory. Generating new display list. Got list 2. Compiling...finished. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Adding scene data to scene manager. Initializing particleManager with 3DAPI wrapper. Parsing nodes' user defined propierties. Adding data. Returned handle = 2 (OK). PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- Loading FX : b1. Loading texture data\textures\ithaqua.jpg... -128x32x24. GL texture handle used: 6. -Setting up parameters. -Uploading. Loading FX : b2. Loading texture data\textures\yero.jpg... -128x32x24. GL texture handle used: 7. -Setting up parameters. -Uploading. Loading FX : torus2. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Loading of Pta3D scene file Opening file... -- Header info: -- Export flags = 3583. Time start = 0.00 Time end = 3333.33 Number of objects = 1. Number of cameras = 3. Number of lights = 1. Number of helpers = 0. Number of position keys per position-animated node: 100. Number of scale keys per scale-animated node : 100. Number of rotation keys per rotation-animated node: 100. Number of animated camera settings per settings-animated camera: 33. Number of animated light settings per settings-animated light : 33. -- -- Allocating node arrays memory: -Objects... OK. -Cameras... OK. -Lights... OK. Reading global info: -Background set to RGBA (0.00, 0.00, 0.00). -Ambient light set to RGBA (0.78, 0.78, 0.78). Reading material list: Material list loaded succesfully. Loading scene nodes: Loading object : -General information. -Allocating mesh buffers: -64 vertices. OK. -64 vertex normals. OK. -128 faces. OK. -128 face normals. OK. -Reading mesh buffers. -Computing vertex normals. Object loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading light : -Type: Spot light. -General information. -Allocating buffer for animated light settings (33 keys)... OK. -Writing animated light settings. Light loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Loading camera : -Type: Camera with target. -General information. -Allocating buffer for animated camera settings (33 keys)... OK. -Writing animated camera settings. -Building clipping planes. Camera loaded succesfully. Pta3D scene file loaded succesfully. Closing file. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Building data\torus1.pta renderable objects. Allocating memory for 1 objects. Building object OpenGL-specific render data. Allocating memory. Generating new display list. Got list 3. Compiling...finished. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Adding scene data to scene manager. Initializing particleManager with 3DAPI wrapper. Parsing nodes' user defined propierties. Adding data. Returned handle = 3 (OK). PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- Loading FX : b3. Loading texture data\textures\bcn.jpg... -256x32x24. GL texture handle used: 8. -Setting up parameters. -Uploading. Loading FX : Standard Fade-Out. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:24. PROCESS NAME: Loading sound/music file. Getting audio format. Calling BASS_MusicLoad(). Creating new PTA Sound Channel. Calling BASS_ChannelGetAttributes() (panning). Calling BASS_ChannelGetAttributes() (volume). Adding channel into channel list. PROCESS: Finished at 0:44:24. ----------------------------------------------------------------------------- Calling BASS_MusicPlay(). Calling BASS_ChannelStop(). Calling BASS_ChannelStop(). ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Closing demosystem. -Unloading music (if any). ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Freeing sound/music file. Calling BASS_MusicFree (handle 1073741825). Deleting the assotiated PTA Sound Channel from list. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- -Deleting effect data from the FX List: -torus1. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Deleting data\torus1.pta renderable objects. Deleting display list 1. Deleting pointer array. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Elimination of Pta3D scene Deleting 1 object(s) from scene: Deleting object -Vertices. -Vertex normals. -Face normals. -Face list. Object deleted succesfully. Deleting 3 camera(s) from scene: Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting 1 light(s) from scene: Deleting light : -Animated light settings Light deleted succesfully. Pta3D scene file deleted succesfully. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- Deleting particle system list. -Viewport. -a1. -a2. -a3. -a4. -a5. Deleting texture object 4. -a6. Deleting texture object 5. -torus2. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Deleting data\torus1.pta renderable objects. Deleting display list 3. Deleting pointer array. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Elimination of Pta3D scene Deleting 1 object(s) from scene: Deleting object -Vertices. -Vertex normals. -Face normals. -Face list. Object deleted succesfully. Deleting 3 camera(s) from scene: Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting 1 light(s) from scene: Deleting light : -Animated light settings Light deleted succesfully. Pta3D scene file deleted succesfully. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- Deleting particle system list. -b1. Deleting texture object 6. -b2. Deleting texture object 7. -(null). -b3. Deleting texture object 8. -Standard Fade-Out. -Deleting FX container. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Deleting data\torus1.pta renderable objects. Deleting display list 2. Deleting pointer array. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: Elimination of Pta3D scene Deleting 1 object(s) from scene: Deleting object -Vertices. -Vertex normals. -Face normals. -Face list. Object deleted succesfully. Deleting 3 camera(s) from scene: Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting camera : -Animated settings. Camera deleted succesfully. Deleting 1 light(s) from scene: Deleting light : -Animated light settings Light deleted succesfully. Pta3D scene file deleted succesfully. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- Deleting particle system list. -Reseting internal Data. PROCESS: Finished at 0:44:46. ----------------------------------------------------------------------------- Deleting texture object 3. ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:46. PROCESS NAME: OpenGL Shutdown. Freeing some memory. Deleting texture info list. Exiting fullscreen mode. Unbinding render context. Deleting render context. Releasing device context. Destroying window. PROCESS: Finished at 0:44:48. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PROCESS : Starting new process at 0:44:48. PROCESS NAME: Closing sound device. Calling BASS_Free(). Deleting all PTA Sound Channels. PROCESS: Finished at 0:44:48. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- End of log, closed day 17-7-2002 at 0:44:48. -----------------------------------------------------------------------------