---- * Header added by Operation: 3DFX (www.op3dfx.com) *---- Contestant Number: 079 Type: Screensaver Short Description: You have mass driving pulsar gravitrons creating gravimetric field distortions....(??) Author: Fred Cass API: D3D Rush Compatible: Yes NT4 Compatible: No Source Available: No ---------- * Original Readme File Follows *------------------- VRMan presents: --- VR Tidal Forces 1.0 --- A 3D screensaver to show off your computer's great capabilities. ================================================================ ---- DISTRIBUTE FREELY. COPYRIGHT 1998 - FRED CASS ---- ---- ---- ---- Please come visit my website at: ---- ---- http://www.vrman.com ---- ---- ---- ---- Come buy my other screensavers so I can feed my kids! ---- ================================================================ Installation instructions: ~~~~~~~~~~~~~~~~~~~~~~~~~~ (NOTE: Requires Microsoft DirectX 5.0 or higher) Simply copy the file 'VRTidalForces.scr' to your windows directory (usually c:\windows) Right click on the desktop, select properties, then screensaver tab, and select the VRTidalForces. Choose your graphics card from the left-top box (Devices). For 3Dfx cards (Monster3D, Orchid Righteous, etc.) there will be two options. Choose the second one usually called dd3dfx. In the second box (Drivers), choose Direct3D HAL. If you do not see this option, then your graphics card drivers may be installed incorrectly, or perhaps you don't even have a 3D accelerator card! If you don't have one, go get one! Finally, choose your favorite screen resolution. 640x480 is the recommended choice (the maximum for 4 meg 3Dfx cards). Voodoo2 cards and RIVA128 cards can choose a higher resolution. The screensaver requires 2megs for the frame buffer and z-buffer, and 2megs for texture memory at 640x480. 3Dfx cards will show an option for 800x600, but there is actually only enough memory for 640x480 with a zbuffer. Keys: (during screensaver operation) ~~~~~ 1-8: Change camera viewpoint modes... 9: Immediately jump into black hole 0: Select a different object to watch (works with views 1 and 2 primarily) M: Toggle Midi music on/off N: Advance to Next song Notes: ~~~~~~ Minimum system recommended is a Pentium 166 with a 3D accelerator card. Slower systems may take a while to load the screensaver, and will have low frame rates. The defaults that are set by the program are targeted towards a Pentium 200MMX or greater. A Pentium II 333 with a 3Dfx Voodoo2 card (or 2!) is of course the best system as of today... Thanks: ~~~~~~~ Thanks for everyone's support and help. Thanks to all those who have purchased and raved about my other screensavers. Thanks to Aegis for making rediculous artwork! Thanks to all my beta testers.... BMarsh2, StuntBorg, ScottMcD, PitzerA, Gilead and others... Thanks to Jeff Lawson for letting my use his cool tunes for free! And thanks especially to my family for putting up with my crazy schedule (all night working on screensavers....) Ultra thanks as always to God! The creator of this incredible universe! Thanks for your support! Copyright (c) 1998 by Fred Cass. All Rights Reserved. email: vrman@vrman.com website: http://www.vrman.com So WHAT IS THIS THING??!? ~~~~~~~~~~~~~~~~~~~~~~~~~ I thought you'd never ask! Well it's simple really. You have mass driving pulsar gravitrons creating gravimetric field distortions - thereby opening up rifts in the time-space continuum. Now when these gravitrons are activated, they produce an immense amount of artificial gravity do to their incredibly large generated mass (similar to a natural black hole). Now when objects are caught in the gravitational pull of the gravitron, they eventually reach what is called the 'event horizon'. This is the point at which there is no possible way to escape the gravity. (Which is very convienient when making a screensaver!) So once the objects are caught in the 'event horizon', they are pulled into the artificial black hole's subspace singularity. Once within the singularity, space is basically folded in half they travel through a worm-hole. The worm-hole comes to an end (most all good things come to an end eventually) and the object is spewed out into a parrallel universe. But it's late, so I really can't get into exacly how that happens. Let's suffice it to say that the tachyon field emissions reach a critical level causing an interdimensional shift, which the poor objects happen to be caught up in... So after all this happens for a long while, something really special happens. But I can't go into that right now either (like I said, it's late...) If you have any questions, be sure to email me with them at: gravimetricfielddistortions@vrman.com, subspaceSingularity@vrman.com or artificialblackholetheory@vrman.com (these addresses actually work! Heh heh) Thanks again for download the screensaver, and for reading this entire file! Come visit the website for updates and other fun stuff... http://www.vrman.com