DOSpHGIK#L(N83| B$N8( i)h<A0<BQ n>f |F|FrN(Jf |F|FE*pJfQE"pJfQ`A1| "1|1|B,nA!HQN @*(",x;|A+H;|BAr"EE0pg2j rP@` pCEPQRA` 93 -f -fSyg>9g49 _g ]g [g Ygd Wg Ug` +Fwf lA4p p;@;@;@;|;| n+h&L?CN @ hpNuA@@`6 +Fwf|Nw| x`|Fw|Fx` +FfKB&NANpN| xK e!f&h>MvC <""N"DA3|a L3|a 3|a`#H(#|$B,N8NuD!G!TAL ToOLBOoT 1.6 by SNIPER!F1:DRiVESF2:FASTF3:FiLTERF4:PAL/NTSCF5:INSTALL BOoTF6:HARD RESETDRiVES:ON FAST:ON EXT CHiP:ON %VODKA! ONETO, 12 RUE GAUGUiN, 91600 SAViGNY FRANCEtopaz.fontdos.library 8F5jjZY$@4Vx/ Bd on July the 1st that he is an agent of the United States Government, and we know that the others are too." "This is gonna come out, and the reason they're doing it the way they're doing it is they know eventually you're gonna find out that it's all true and real. They're desensitizing you so that you're not shocked, so that there's no collapse of society as we know it, so that the religious structure doesn't fall to pieces, so that th0e stock market doesn't go crazy, because these were their original fears. Now, there's nothing we can do about the last one because it's already happened, there will be a segment of the population that worships the aliens, even though they're no different than us they're just from somewhere else, and they may look a little different. They are not gods. But there are already people worshiping the aliens and they predicted this would happen when they sla1(`pped the secret stamp all over all this stuff." "You know, there's really nothing wrong with what's been happening except for 3 things;" [Cooper forgot to mention the 3rd thing, or was sidetracked, or included it into the 2nd thing.] Number one, when they decided to keep it secret they needed to finance it, they couldn't tell the public so they couldn't tell Congress. They decided to finance it with the sale, importation and sale, of drugs. 20WNow in the documents that I read, in Operation Majority, it specifically stated that when George Bush was the president and CEO of Sapata [sp] Oil, he, in conjunction with the CIA, organized the first large scale drug importation into this country from South and Central America by fishing boat, to the offshore oil platforms of Sapata Oil, and then from there into the beach, thus bypassing all Customs inspections and law enforcement inspections of 3 any kind. They are still bringing in drugs, to a limited extent, in this manner. Another manner is by CIA contract aircraft which, one of their bases of landing is Homestead [sp] Air Force Base in Florida. We have affidavits from air controllers who have vectored the planes in, who have made sure that they're not interfered with in any way. We have affidavits from personnel at Homestead Air Force Base who say the planes have been met 4pxby Zeb Bush, who's George Bush's son. We have affidavits from people who work in the Gulf of Mexico, in the offshore oil business, that yes indeed, the drugs are coming in, at least some of them, from the offshore oil platforms." From the audience came a clear statement, "Just say no?" "Pardon? ...Right! Just Say No! Well that's what we're gonna do ladies and gentlemen with your help ...we are going to say NO, no more! And you gott5 qhwa do it, you gotta act. You either gotta act, or watch your country go down the tubes." "Now, that's one of the things that's wrong. The next thing that's wrong is, to keep the secret, they killed a lot of people who tried to leak it out. And if I hadn't done it the way that I did it, you wouldn't be seeing me anywhere standing or walking on this Earth now. They killed president Kennedy and during the workshop, for those of you hav6 oen't seen the tape, I will show you, on the tape, who shot the president and why. Between '70 and '73, in Operation Majority it stated verbatim that President Kennedy ordered MJ-12 to cease the importation and sale of drugs to the American people, that he ordered them to implement a plan to reveal the presence of aliens to the American people within the following year. His assassination was ordered by the policy committee of the Vilderbergers. 7 ]( MJ-12 implemented the plan and carried it out in Dallas. It involved agents of the CIA, Division-5 of the FBI, the Secret Service, and the office of Naval Intelligence. President Kennedy was killed by the driver of his car, his name was William Greer, he used a recoilless, electrically operated, gas-powered assassination pistol that was specially built by the CIA to assassinate people at close range. It fired an explosive pellet wh8 *vich injected a large amount of shellfish poison into the brain, and that is why, in the documents, it stated that President Kennedy's brain was removed. If you've studied the case, you will find that indeed his brain disappeared. The reason for that is so that they would not find the particles of the exploding pellet or the shellfish poison in his brain which would have proved conclusively that Lee Harvy Oswald was NOT the assassin. In 9 Dfact, Lee Harvy Oswald never fired a shot, he was the patsy." Mr. Cooper paused briefly, and a lady in the audience asked the obvious question, "Why haven't YOU been assassinated?" "If they were to kill me right now, what would you think?" Cooper posed. "That it's the truth," several people chimed. "I've got 'em right where I want 'em. If they touch me, everyone who's ever heard me talk is gonna be absolutely enraged and is gonna know that: everything I've said is true. As long as they don't touch me there's gonna be some of you who are always gonna be wondering. But eventually we're gonna bring enough proof out, and if you're here during the workshop you're gonna see an awful lot of it that's gonna prove to you that it's true. It's real. And it's happening!" "Okay, I've tried to cover a lot of stuff, just briefly, because there's no time in 45 minutes to get into anything ve;#ry much." Mr. Cooper then announced the scheduled workshop session the following day in which tangible proofs could be seen but regrettably I was unable to attend. He then opened up the floor to questions and answers. A muffled question was barely heard coming from the front of the room which in essence asked, "What about all the people in the press and others who were in Dallas and who saw the assassination? Couldn't they tell where the <- shot came from, why didn't they come forward? There must have been plenty." "There was, we know that there was at least 18 who were all murdered within 2-years of the event. The odds of that happening are 1 in 300,000 trillion," Cooper replied. Again a muffled question, "Why did the DRIVER have to shoot Kennedy?" "Because the other fools missed! There were a total of 3-shots fired at President Kennedy, one hit him in the throat and didn't kill him =AY]and 2 of them hit John Connelly [sp]. The one that was fired from the grassy knoll hit the president in the throat. The other 2-shots came from directly behind the limousine, not the school book depository building, and hit Governor Connelly. Governor Connelly, in intelligence community circles, is known as a 'can do' man, because he took 2-hits and still kept his mouth shut." "How is it that the driver, sitting on the front, left-hand side of the car>RZd was able to blow off the right side of Kennedy's brain when the bullet actually entered in, and it would have been virtually impossible..." another person asked. Mr. Cooper seized the gist of his question and injected, "For those of you who have been listening to all these talk show hosts, whose job it is to be a talk show host, and who have not done any legitimate research into this, if you come to the work- shop, I will show you, on the ta?ۣpe, how it was done. You will see that Kennedy was, in fact slumped over against Jackie, his head was turned [this direction], it was very simple, it was easy and you will see it with your own eyes." Another muffled, off-mike question from a member of the audience inquiring why no one else had come forward with the information Mr. Cooper was disseminating, and why those who knew it had kept it secret for so long was quickly answered, "It hasn't@ _ been, I'm talkin' about it now. Bill English was talkin' about it 8-years ago but everybody laughed at Bill English. John Lear's been talkin' about it for 3-years and everybody laughed at him. Now there's so many people have been talkin' about it, people are startin' to listen and it's about time. Because it's about time we that we quit being fools, and that's exactly what they think we are and we prove it to them every day." Almost all of the questionAs from the audience were to faint to hear. The next one dealt with the alien technology and asked in essence, "Hasn't any one else [other than the government] come up with the energy technology that the aliens have?" to which Mr. Cooper answered, "There's been quite a few people who've come up with it and they've ALL been stopped, and they'll all continue to be stopped. Because once you have it you have FREE ENERGY. Once you have free energy tBohey no longer have power over you. You understand? That's why they stop it." Another question asking, "In the film of the assassination which was examined greatly by experts, why didn't THEY conclude that Kennedy's driver shot him?", to which Cooper asked, "Examined by WHO greatly?", and continued, "Most of the film that you can purchase has that segment cut out, and you can always tell it by the person running in the background, they'll run up Cn!to here... all of a sudden they'll be down here... running. You will see in most of the clips that you've ever seen on television, or in the movies, or that you're able to get your hands on, you'll see William Greer start to turn like this...", then a muffled comment from the audience, then Cooper answered, "That's because they clipped it out! And on a lot of them, I'll bet you most of you, every time you've seen the clip on television, neverD  looked at the driver anyway. If you're really honest with yourself, and with me, you know your eyes were right on Kennedy." A woman asked if any of the alien technology was being used in present-day military equipment and was answered, "Yes, there's a lot of alien technology contained in the Stealth bomber, that's right. The Stealth fighter was flying for 10-years before you even knew it existed." As the hour drew late another question, E ѯmore clearly stated, was asked of Mr. Cooper by a woman closer to my ears, "Before you let us all out of here, there's a bunch of us here wondering what can we all do to help bring this all out?" A single word, "REVOLT" issued from several listeners simultaneously but Cooper responded, "Don't revolt. What you need to do is what you should have been doing all along. You need to get involved with your government. The first thing you need to do is purchase a copy F_of the Constitution, which I know that most of you don't have anywhere in your house, and if I were to go around this room and ask each person what the Constitution says, most of you couldn't tell me what the Constitution says from your grocery bill. And that's the truth! And that IS your country! So if you don't know what your Constitution is you're dead already, so the first thing you do is you get a copy of your Constitution. The second thing you do is G8you learn it! The third thing you do is you start calling your senators and your representatives, and the President of the United States and you start leaning on them, and you tell them, 'Unless you straighten up the government, and unless we start getting the truth, and I mean the whole truth, and no more of this baloney, this's the last job you're ever gonna have, period. And I'll do everything in my power to make sure that comesH1'2 true.' And then write them, frequently, saying the same thing. And then when they're in your area, in their area offices, take a little delegation and go see them, and make them understand that they're gonna be living in poverty because they're not gonna have a job anymore come election day. You see, the secret government may own the executive branch, but you people, all of us, we own the Congress, and the Congress makes the laws, and the Congress can impv3210/.-,+*)('&%$#"! Ieach the entire executive branch! You also have the right to petition the government for a redress of injuries. So you ARE powerful, you've just forgotten that you're powerful, you've forgotten that that vote that you haven't been doing every time election comes around, that vote has abdicated your power. That vote you did not cast abdicated your power and gave it to those who are subverting the Constitution and are ruining this country." JS# A gentleman then asked, "What was traded to the aliens for their technology?" "People and animals," replied Cooper succinctly. Another man asked, "Is the Soviet Union in on any of this?" "The Soviet Union and the United States of America have been close allies since the end of World War II and have been closely participating in the secret space program all this time. The Soviets have the same thing we have, yes. What you see happening in tK ꬛he Soviet block right now is not the result of people standing up and saying, 'We want to be free.' It's the result of the international bankers saying, 'You tear down these barriers, and you meet the West half way, give your people some freedom, the West is gonna take some freedom away from their people so that we can put together a one-world economic system ...and have all the power. That's what's happening! If you don't believe it, stick arouL!/7nd and watch it!" A dubious woman then asked, "Why was the shellfish poison necessary? A lot of his brain was blown off anyway." Cooper: "The shellfish poison? If you go to kill someone, one thing I've learned, I learned it real good, I learned it especially good when I went to Viet Nam; just 'cause you shoot someone doesn't mean they're gonna die. And if they don't die, they're gonna be MAD. And if they've got a gun, you're dead. So you want the fiM"S@xrst time to be the last time. So if you really want to to kill somebody you don't play around. If you REALLY want to kill somebody ...you KILL them, you don't play, you make sure that when you shoot them, they're dead. That way they can't hurt you, can't hurt you at all." Regrettably, the next question was totally unintelligible, I was thankful however that Mr. Cooper had a good public address system to amplify his reply, "The first moon landing was MN#]Zfay the 22nd, 1962... or excuse me, that was the first landing on Mars. I'm sorry, May the 22nd, 1962 was the winged probe that used a hydrozine propeller, flew around approximately 3-orbits and landed on May the 22nd, 1962, was a joint United States / Russian endeavor. The first time that we landed on the moon was sometime during the ...probably middle 50's, because at the time when President Kennedy stated that he wanted a man to set foot on the mO$K{oon by the end of the decade we already had a base there." "What about Mars?" came another quick question. "We have a base on Mars also," Cooper calmly replied. "When did that happen?" "I don't know the exact date but I know the project's name, it was 'Adam and Eve'." "How long have you known about this?" "Well, I revealed it publicly for the first time on July the 2nd, 1989, and within 3-weeks of the time I revealed it publicly, the gP%+{overnment, to get the American people not to listen to me, came out and said that they planned to build a base on the moon and a colony on Mars. Now, 3-days previous to my speech, representatives from NASA said, 'We can never have a colony on Mars, it's impossible that there's a colony on Mars because Mars is a dead planet.' And it's NOT a dead planet, they've lied to you about Mars." "My name is Dave [unintelligible], I'm a representativeQ&uV8 of the Crystic Institute, and I'd like to know why it was that when we sent a representative down to your home, at your request, you failed to produce any documentation to substantiate your allegations." "In the first place it was NOT at my request, I have never contacted the Crystic Institute in my life. I was on the Carol Hemingway Show, she contacted the Crystic institute, she told Daniel Shehan [sp] that I had just said something abouR'C{t Bush and drugs on her show. HE called ME and told me he wanted to send an investigator, in fact he told me to even help the investigator because he was new at the job, his name was Wayne Nelson, he is a very good gentleman, he stayed at my house for 2-days, slept overnight on my couch, I gave him everything I had. I never told Daniel Shehan that I had any documents and I never told Wayne Nelson that I had any documents. In fact what I told WS(ayne Nelson, and I quote, 'Wayne, if I did have the documents I couldn't admit it and I don't know you from Adam, and I don't know Daniel Shehan from Adam and what makes you think I would give them to you.' Who am I going to give them to and how quick are they going to disappear, that was my thought. Wayne Nelson also came to my house with a stack of documents this thick already substantiating the presence of aliens and extraterrestrial craftT)qU on this planet, and they are keeping it a secret, because they're afraid somebody'll laugh at them and they'll lose their credibility." "We need some patriots in this country, not people trying to make a name for themselves, trying to expose some drug runners, because those are just the bag-men. The real crook is in the White House! And you can tell THAT to Daniel Shehan!" "Why didn't Jackie Kennedy report [the source of the lethal shot]U*M?" asked another audience member. "Who's she gonna tell? The Secret Service just killed her husband and they're assigned to protect the President. Also, who had her children? The same Secret Service had her children at the time." "Wasn't the craft at Roswell, New Mexico destroyed and all the aliens killed?" another young man asked. "All the aliens were dead but the craft was not completely destroyed, it was severely damaged yes." On an V+@Pm unrelated note an older gentleman asked, "Does that mean that 'Alternative-3' is true?" "Alternative-3 is absolutely true and so is 'Alternative-2'." Then a man in his late 20's or early 30's raised his hand, said something I couldn't hear, and was apparently recognized by Mr. Cooper who asked him to take the podium and address the audience. "What I said was that I thanked him [Cooper] very much for coming forward and saying something. A lot of my friW,Y}{ends out here know that I was involved in the United States Special Forces, UFO Tracking and Research from the years 1971 to 1975. My name is Richard Murray, I was based out of the 71st Tac Control Flight, McDill Air Force Base, Tampa, Florida. We were 'Mobile Radar Command,' that was combat and war ready. We could be loaded on aircraft within an hour and many times were taken into areas [to] set up radar. A lot of times we were set up around EglandX- [sp] Air Force Base because that's where they have the 'Altered Temperature Weather Control', where they can test various aircraft for their shrinkage and their dimension change during altered temperature. So, you know, I was told to shut up twice in 1982 and they finally threatened my parents life so I stayed quiet, and, that's when Wendel Stevens was taken off the streets... Just like that! And I hid for quite awhile, and decided to come backY.% out when I heard that you're [Cooper] of such high rank as you were, and I felt just in saying that your credentials are true, and that what you have to say, everything you've said here today, I've heard before behind closed doors. And you've really tied the link for me to the Kennedy killing. And there's a few more links that have to go on with the Columbia Cartel and the money laundering. I think there's more than one cartel involved,Z/ and they're shutting one of them down so one can maintain a power, it just seems to be the way it works." A muffled question then came from someone in the audience regarding the person referred to as "Colonel Stevens." "Uh, Colonel Stevens is out of jail now," replied Murray who was quickly asked another question I couldn't hear to which he answered, "I sure hope to hell so, he is a wonderful man and I give him my utmost respect and it was one of the sa[0|;ddest days in my life to see what happened to him happen to him. But I don't care what they say about Wendel Stevens, in my heart you can't discredit that man to me. I don't care who the hell you are. I won't listen to it, I don't give a shit if he was screwin' babies. You know... that doesn't... he's not that kind of a man, I don't care what you say, I know him personally." The lecture was then essentially over. The "Alternative-2 and -3" that \1Sxwere referred to briefly are, to the best of my knowledge, two government contingency plans and I don't know which is which, to 1: Declare Martial Law and invalidate the Constitution on the premise that a terrorist group had entered the country with a Nuclear weapon with plans to detonate it in a major city. All dissidents would be rounded up and placed in concentration camps and the press and media would be nationalized. All this, if the information becomes ]2l:public before they want it to or if the aliens attempt a takeover, and 2: Another contingency plan to contain or delay the release of this information, the details of which I am probably wrong about anyway. [3 #3 X X X X X X X X@4 My own personal reaction to Milton William Cooper; Mr. Cooper is a man who appears to be in his late fourties, of medium height and weight, and was dressed casually when I saw him. His hairline was^33 receding slightly and he carried himself with confidence and purpose. Bill Cooper, as he was called by several in attendance, is not a professional speaker. His presentation lacked the polish of repeated deliveries which all the other lectures I heard during the Expo. had, but what it lacked in fine tuning was easily made up for in its content. Whether or not everyone in the audience was convinced of his sincerity I do not know, but the thunderou_Ss peal of applause which exploded as he concluded the session spoke for me and the majority of those in attendance. I am convinced beyond any reasonable doubt that Bill Cooper believes everything he said, and I'm about as skeptical as they come.er lectures I heard during the Expo. had, but what it lacked in fine tuning was easily made up for in its content. Whether or not everyone in the audience was convinced of his sincerity I do not know, but the thunderou5<> @2{MORE JOKES @5}by SLADE/PTK #7 [IF EASILY OFFENDED PLEASE DON'T READ THESE JOKES!] @1 Here are a selection of good jokes: @6 - - - - - - - - @3 Why does Eric Cantona always wear his shirt collar up? @4 To cover the marks from carrying Cole all season. @6 - - - - - - - - @3 A black women walks up to Ryan Giggs and asks him to sign her left tit. She then walks up to Eric Cantona and asks him to sign her right tit. She then wa6]%lks up to Alex Ferguson and asks him to sign her cunt. He replies: @4 No thanks, I've already signed one black cunt and he's shit. @6 - - - - - - - - @3 What is pink and fluffy? @4 Pink fluff. @6 - - - - - - - - @3 Two dead boys, one black, one white are at the door to Heaven and God opens the door. He says to the white boy: Here is a pair of wings. Now go and be an angel. @4 He says to the black boy: Here is a pair of wings, you'R-re a bat. Now fuck off!son and asks him to sign her cunt. He replies: @4 No thanks, I've already signed one black cunt and he's shit. @6 - - - - - - - - @3 What is pink and fluffy? @4 Pink fluff. @6 - - - - - - - - @3 Two dead boys, one black, one white are at the door to Heaven and God opens the door. He says to the white boy: Here is a pair of wings. Now go and be an angel. @4 He says to the black boy: Here is a pair of wings, you'8o x<> @5{WHY THERE'S NO PLACE FOR THE AMIGA IN TODAY'S SOCIETY @6}by Converse of A.F @3 You're probably thinking, what a load of tosh!! There's nothing anywhere near as good as the Amiga.......... apart from me that is! @1 Annnyyyyyy way, in today's modern computing, I feel that the Amiga doesn't offer (or seem to offer) what the masses want. We all know it's the ultimate system and it makes a PC look like an... err... ZX81, but is that what the 9average Joe Bloggs is looking for? Without a proper thought, you'd obviously think. Yes, of course. But what Mr Average is really after these days isn't an all in one cheap package which doesn't need upgrading. Instead people are prepared to spend that extra thousand pounds for a machine which they will be able to run their "office" applications on (i.e bring their work home with them on disk). The Amiga doesn't offer this, as such. (I know you:] can CrossDOS your texties.) The PC has long been the established BUSINESS computer, which no other machine could touch. But now, with the advent of Diamond Edge 3D graphics boards, excellent sound boards offering 16 Channels or more of 16Bit CD quality sound. Musicians and gamers are hardly going to give the poor Amiga a second thought. Not for a 2300 A4000 with NO monitor anyway. To top it all off, PCites can get 120 Mhz Pentiums for abo; but 200 now.... How much was that 030 again? On the games side, the PC has some excellent games running from CDROM featuring full speech (talkies). They're absolutely brilliant! ...At least once you've managed to configure your joystick, sound card and other equipment to work with it. On the other hand, we have the "prats" who have spent 300 on Playstations, Saturns or whatever. These people aren't bothered about not having a keyb< oard or mouse, because they're just gamers. So, obviously, the Amiga can't stand up to the might of the PS. (Piece of shyte... I mean PlayStation!) What an arse name... Playstation! Next we have the Mac users, who use their machines either for hard-core Desk Top Publishing or hard-core music making. I wouldn't say the Amiga was exactly a star at either of these tasks, although it does offer a much cheaper alternative to those who don't ne=red the awesome power of stuff like Quark Express. So, the Amiga is thrashed in Networking, Desk-Top-Publishing, Word-processing, Music and certainly gaming. I would say the Amiga is down to three GOOD things. That is it's cost effectiveness (i.e not having to pay 1400 to use any of the above applications). Number 2, it's unsurpassed Operating System which must be enhanced quickly or it will soon lose out to WinDOZE. Number 3, its exce>Jllent video capabilities (i.e titling and 3D effects). But these three items aren't what the masses want these days. They want the best of everything and people are prepared to pay for it. In short, the Amiga is left with dedicated users. Enthusiasts like the large PD mob who go on supporting the Amiga. Many who don't earn a cent (or pound) on their productions. Here's to true Amiga freaks! The following months will show exactly who is faithful to ?3(Ithe Amiga, and who isn't. Sadly many people are leaving the Amiga scene for the Pee Cee scene. I used to go to a computer club with ten other Amiga addicts. Now, six months on, there are only three of us left. Two with A1200's and one with an A4000. The other A1200 owner is already planning on buying a PC in the coming weeks. That leaves two. (See I'm clever aren't I! - 3-2=1.) [2 Don't go around kidding yourselves, saying: "YEAH! PC's rig @g7dht! They can't multi-task or run decent software.". Those days are long gone, the PC can multi-task, although not as well as the Amiga's "effortless" multi-tasking. The PC has excellent business software, it networks brilliantly and CDROM & Hard-Drives are standard. Don't worry, I'm not going to whinge and say upgrade, because none of you will. I just hope Amiga Technologies get their fingers out of their arse's and FUCKING WELL advertise A this new Power Amiga, and their Internet bundle. @2 ][ ][ ][ ][ ][ ][ @1 On the subject of the new Amiga, I reckon that it will be one of the following: @3 1. Amazing, but overpriced. 2. Amazing, well priced, but not advertised at all = shyte sales, poor software. 3. Crap, overpriced. 4. Crap and well advertised, but no-one will want it. @2 ][ ][ ][ ][ ][ ][ @1 I sincerely hope that the new Amiga (if it ever appe BEars) is brilliant and is priced around the 1000 mark, because 300 computers with no decent add-on's just don't sell well anymore. I just hope A.T can change the minds of many PC owners, otherwise the new Amiga will be poorly supported, just like the Amiga is nowadays. Sorry if this whole article has given you a dull overview, but please don't even consider a PC yet, give A.T one more chance. Personally, I'm prepared to wait until mid 1997, after which,  CI will either buy an Archimedes or sell up entirely. I doubt I will ever buy a PC though, because they are shite and don't deserve the praise they are currently getting. PC's are word processors with great networking ability. They should remain in the office where they should be, because they are NOT a true home computer. @4 AMIGA 4EVER! Down with the Pee Cee & that pillock - Gates fella. #3 Now piss orf.............Don't really. @5 [Yeah, we've got all y&A" these dozy, gamer cunts who've gone and spent 300 on shitty bits of plastic they called PlayStations. Hang on... haven't I got a PlayStation! Seriously though, great article. I'll have to write a reply to add my load of scrap metal to the melting pot of the debate concerning the Amiga's position in the industry ...or summuts like that! zYLAX!] the Pee Cee & that pillock - Gates fella. #3 Now piss orf.............Don't really. @5 [Yeah, we've got allE1<> @1{NEWS FROM PETERBOROUGH @4}by The Peterborough SF Club @5 Peterborough SF Club have a full programme lined-up for this, it's twentieth anniversary year, including a visit by short-story writer, editor and Novelist Nicholas Royle. For more details write c/o 58 Pennington, Orton Goldhay, Peterborough. PE2 0RB. @4 ------------------------------ @5 Cambridgeshire's Sixth Fantasy Fair is to be held on Sunday 12 May at the Cresset EFɌxhibition Centre, Bretton, Peterborough. With the usual mix of guests, demonstration games and dealers, doors will open at 10:30am and admission is ONE Pound. For more details send an SAE to Bruce King, 1 The Hallards, Eaton Socon. PE19 3QW. @4 ------------------------------- @5 Cult TV III is planned for the weekend of October 25-28 1996 at the Haven Centre, Caister. For full details send an SAE to P.O. Box 1701, Peterborough, and youGS`ll find out about prices and the excited guests lined up. @4 ------------------------------- @5 Local band, the Sonic Energy Authority have had a track included on the compilation "Super Trooper 19". Write to Andy Savage at 41 Salmon Street, Sheffield. S11 8DD for full details. A second Story-Telling Festival is planned for the middle of May 1996. Last year's featured many folk and ghost tales as well as a Comics workshop organised by PeterbHdiorough SF Writers Circle. For full details of this years Festival write to the Peterborough Arts Centre, Goldhay Way, Orton Goldhay, Peterborough. @4 ------------------------------ @5 Well-known (if only for his dubious dress sense) local SF fan Pete 'the Cardinal' Cox is listed as missing, presumed dead, in Peter F. Hamilton's latest weighty novel: The Reality Dysfunction. More news when we have it. @4 ---------------------------Iҥ--- @5 Fantasy author Graham Joyce will be leading a writing workshop at Stamford Art Centre on March 23. Price TEN pounds (EIGHT pounds consessions). For full details write to Stamford Art Centre, 27 St. Mary's Street, Stamford. PE9 2DL. @6[I know this is out of date now but I only typed the article exactly how it read. zYLAX!] @4 ------------------------------ @5 Following the success of last year's signing sessions, WaterstonesJ6" Bookshop hope to host a larger event in November 1996. For more details send an SAE to Anna Elmore, c/o Waterstones Bookshop, Queensgate, Peterborough. @4 ------------------------------ @5 Peterborough SF Club has, as it's guest, Nicholas Royle on Wednesday 3rd July. The meeting should take place at the Bluebell Inn, Dogsthorpe and will start at 8pm. For full details ring Pete on Peterborough (01733) 370542. @4 ------------------------------ @5K&n Guests for Fantasy Fair 6 can now be announced. They will be (subject to the usual constraints) the fantasy author - Michael Scott and the comic author/artist - Gary Spencer Millidge. Mike Scott Rohan is best known for his "Winter of the World" trilogy and the "Spirit World" trilogy. Last year he had the historial/fantasy "Lord of Middle Air" published. Gary Spencer Millidge produces the critically acclaimed independant comic "Strangehaven". TLhis has been likend to the Archers meets Twin Peaks. For full details about the Fair which will be held at The Cresset, Bretton, Peterborough on May 12 and the admission is 1.00. Send an SAE to Bruce King, 1 The Hallards, Eaton Socon, St. Noets, PE19 3QW. @4 ------------------------------ @5 Chaos Trail Interactive Fiction. A startling variation on the Play By Mail scene. Control characters in a Gothic world. For full details send an SAE to Cha Mos Trail c/o Flat 3, 153 Lincoln Road, Peterborough, PE1 2PW. @4 ------------------------------ @5 A new fantasy group are meeting in Cambridge at the "Ancient Druid" pub on the 2nd Sunday of the month. For more information write to John Oram, 3 Oaklands Avenue, Bar Hill, Cambridge, CB3 8EQ. Peterborough now has an SF theme pub in the shape of "H.G.'s". This cafe/bar has decor celebrating the life of H.G. Wells. It was opened on March 4 with Jon Pertw  ee and the two Daleks in attendance. The pub can be found in Queen Street, behind the Central Post Office, next to Argos, very close to Queensgate Shopping Centre, and is worth a visit. @4 ------------------------------ @5 A new gaming club has started up, meeting at Castor Village Hall on alternate (at the moment) Thursday nights. Costs 1.00 per meeting. For more details ring (01733) 313612.f H.G. Wells. It was opened on March 4 with Jon PertwOW0J<> @3{THE SPECCY SCENE @6}by zYLAX / PTK @4 ...And for my next TOTALLY UNREALIZABLE article I take a trip back to the land of Speccy scrollers. @6 -=|-=|-=|-=|-=|-=|-=|-=| @1 Please forgive any mistakes in the following text as it was almost entirely written from my, less than perfect, memory. Although, I did take the trouble of loading a couple of demos to refresh myself. @7 Anywayz! Let's get all crumbly! @1 Contrary to popular belief, tP]he Speccy indeed had a thriving scene. Although there were a couple of UK groups it never took off in this country. The scene was mostly concentrated around Poland, Germany, Czecho and Slovakia. @3 The major groups that were active on the Speccy scene were: @4 E.S.I. ~~~~~~@5 ESI (Ethanol Soft Inc.) were possibly the most famous Speccy group formed. At least to us non-sceners anyhow. They were famous for coding the "Lyra II" and "Shock" megademos. @Q@x4 PENTAGRAM ~~~~~~~~~@5 As with ESI, Pentagram was a group situated in Poland. They released famous demos such as the Special Music Collection and the long awaited LSD (Legendary Spectrum Demo). @4 THE MAD GUYS ~~~~~~~~~~~~@5 These people, not of sound mind, were based in Germany. I think I'm correct in saying that they consisted of three members: Vision, Talisman and X-Terminator. Demos made by them included Unlimited Spirits and Madhouse. @4 MQMR TEAM ~~~~~~~~@5 The initials of this group stands for [M]ata [Q]jeta [M]usic. In the last demo I've got, they had three members - Matasoft (Coder, Graphician), Qjeta (Musician) and Tom (Coder). They made the three MQM music demos and were based in Czecho and Slovakia. @1 Of course there were loads more guyz out there, but I didn't have time to load another tape before this issue went out! (Ah ha! You see, there are some advantages to tape loaders!) In issue fourL.E I'll begin taking a look at some of the Speccy's classic demos, as well as other important scene releases. @6 : - : - : - : - : - : @3 By the way, are the two guyz called "Ziutek" and "Muad'dib" in the group Royal actually the same ones as were in the Speccy demo group E.S.I. ?!?!? If so, someone tell Ziutek to get some muzik written on the Amiga as his Speccy stuff was great!!t! (Ah ha! You see, there are some advantages to tape loaders!) In issue fourT m<> @3{PINBALL PRELUDE - OCS/ECS @6}by Gobliiin & zYLAX / PTK @4 Here is a Pinball game that takes arcade or pub pinball as a foundation... and ignores it using the computer! @1 This is a pinball game much like other pinball games, except it is not like your average pinball game. This one is played over three time zones - PAST, PRESENT and FUTURE. For a first release this is an incredible game, so I will tell you about each table in turn. Here we goU~ ..... @3 PAST @1 Not the best looking table I`ve ever seen but smart all the same. This table is set in prehistoric times with a couple of dinos, a waterfall and club flippers to name but a few things on this well spaced out table. The aim is to send five timepieces back to their own civilizations. @3 PRESENT @1 A large paper box with a gift in. No! No! I don`t think so. This table is split into a soccer stadium, fast food emporiV񍏎um and a communications area with the use of elastic, smiley and multi-ball. @5 [This is where Gobliiin suddenly ceased his review. Typical ain't it! You can't trust these arty-farty types with real work, can ya! So I guess it's up to me to finish this review as best I can. zYLAX!]@3 FUTURE @1 I'm sorry I can't shed any more light on what this table features than: It's all a bit new and set in the future! Err... well, I have only pW#layed on Gobliiin's copy of the game for ten minutes, so what do you expect! @6 \-\-\-\-\-\-\ @1 Pinball Prelude was developed and is marketed by Effigy Software, and is their first release. As far as flippin' ball games go (geddit!), Pinball Prelude lacks the polish of Digital Illusion's Pinball Fantasies or Pinball Illusions, but I've have yet to see the AGA version in action so I'll reserve judgement on that. It makes up for thiXI:Cs in originality though. Whereas a large majority of other computer pinball simulations take inspiration from actual machines, Pinball Prelude includes some never-before-seen features. For example, one of the tables feature a mini football pitch in which the ball can be entered into play. Okay, so they're only small additions but that's what makes all the difference. In my opinion, if you're looking for a decent pinball game that's a bit d|ifferent from the rest, Pinball Prelude will suit you to a tee. If you want something totally new... don't buy pinball games! I won't go as far as to give this game an overall rating as I don't feel I've spent enough time playing it to justify that.h in which the ball can be entered into play. Okay, so they're only small additions but that's what makes all the difference. In my opinion, if you're looking for a decent pinball game that's a bit dZa<> @5{OOPS! MY PRINTER CAN'T DRIVE & A500 PROBLEMS @6}by zYLAX / PTK @1 Brace yourself, coz this is gonna come as a shock to you. Well, you all know that the name PowerTeK suggests perfection itself (?). So it's a bit unlikely that we will... let's say... do something... ahem... wrong... in a sense! So this is a rare occasion... of sorts! @4 [Oh spit... err... type it out! ANNOYING READER PERSON WHO INTERRUPTS!] @1 Okay, okay! I admit it. [y I confess that during the development of Beyond Sanit-E Two. I (zYLAX/PTK) committed an absolute, in true Denis Nordon fashion, COCK-UP! Don't worry it isn't that serious. Anyone who has attempted to make a hard copy of an article by using the "PRINT" button on the menu bar, will has noticed it comes up with an error message. Although I haven't had chance to look into the problem in that much detail. I suspect the cause of it is because I failed to set up\R& the "generic" printer driver in the "system-configuration". But don't quote me on that! The good news is that most of you out there with printers will be familiar with configuring your system to operate your own printer. Therefore you should have no problem correcting this small bug. The thing that makes this funny, though, is that the printer option is the only function I didn't test before releasing issue two. Shit happens, don't it! @4 -------------]yQ------------------- @5 PRINTING FROM BEYOND SANIT-E THREE @1 Yes, I've tested it this time and it works!!!! In fact, thanx to a new version of DMC, a new print options screen has been added. Amongst these options you can select, for example, to print individual pages or to print in a smaller sized font. Unfortunately, the poor old "generic" printer driver can't handle any special printing functions such as these. So you will have ^쾫 to use a printer driver that suits your own particular printer. At the moment, the driver installed on this disk is "EpsonQ", which is designed for 24-pin, dot-matrix printers that are Epson-compatible or can emulate an Epson printer. The "system-configuration" file is also set up to look for this driver too. If you own an alternative printer and would like to output articles to it directly from Beyond Sanit-E, you will have to personalize your _Ecopy of the magazine with a new driver and "system-configuration". @3 PLEASE NOTE THAT YOU MAY ONLY SPREAD COPIES OF BEYOND SANIT-E THAT HAVEN'T BEEN TAMPERED WITH. @4 -------------------------------- @5 THE PROBLEMS WITH THE A500 (OR... HOW 512K OF CHIPRAM AND A 1.3 ROM CAN MAKE A LIFE A MISERY!) @1 If you are running this diskmag on an A500, you may be experiencing a few difficulties. There is nothing wrong with the mag it's` just that... well... the A500's abilities have become slightly limited these days. The main problem with the A500, and any other Amiga operating under OS1.3, is it's 512K ChipRAM limit. Although, a lot of programs have been coded to solve this problem by making use of added FastRAM for storage purposes and spooling it to ChipRAM when required, DMC (and, therefore, Beyond Sanit-E) is not. This leaves us with a dilemma of which there are two solutions:@5 1. Prodauce a cut-down version of Beyond Sanit-E so it is able to run within half a meg of RAM. 2. Leave Beyond Sanit-E as it is with the risk that A500 owners may have problems loading some of the articles and/or muzik. @1 Predictably, we have chosen the latter option. This is because there is no way that we can cut-down the magazine whilst maintaining the quality of it. Besides, what about everybody else out there with 2MB of ChipRAM (...an b̖d there's a hell of a lot of them out there) why shouldn't they have a mag that makes the most out of their machine? Considering virtually every other disk magazine on the PD scene has abandoned the A500 for dead (many have gone AGA only!), I don't think you can really complain about a few error messages now and again. Unfortunately, this is a situation that will only be made worse as the magazine grows and becomes increasingly more memory intens ;Tive. So we are considering the possibility of releasing two versions of each issue of Beyond Sanit-E, starting with BS4: One for the OCS machines (A500, A1000, etc) and the other for the ECS/AGA machines (A600, A1200, etc). This seems to be the only way we can please everyone all of the time. Meanwhile, if you are having any major problems running Beyond Sanit-E, try turning off the music and disabling any external drives to free up some memory.memory intensd DEAR COMICS WAREHOUSE I want to have the ability to stretch my new comics and book buying budget further than I ever thought possible. I enclose 3 for my first Advance Comics Catalogue, Please send the next available issue, order book, and ordering instuctions. Name: _________________________________________________________________ Address: ______________________________________________________________ Postcode: ____________eo_________________________________________________ Return to: Comics Warehouse, Hobby Collector Service, Freepost, PO Box 4, Galliford Road, Maldon, Essex CM9 4XD [This form is from GOBLIIIN of PowerTeK 9T6] BSE1 @4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @3 If writing this form out then don`t forget to include "BSE1" in your letter. "8 Thanx... @5 G O B L I I I N 9T6_______________ Return to: Comics Warehouse, Hobby Collector Service, Freepost, PO Box 4, Galliford Road, Maldon, Essex CM9 4XD [This form is from GOBLIIIN of PowerTeK 9T6] BSE1 @4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @3 If writing this form out then don`t forget to include "BSE1" in your letter. gz<> [1 @1 zYLAX SPEAKS! @5 by zYLAX / PTK @4 There are many mysteries in the world: Have the US government been in contact with aliens for years? Why do they always play the same muzik in the diner on Home & Away?? How the hell did we manage to get this issue finished on time??? @6 ^ ^ ^ ^ ^ ^ ^ @1 Hi there all you reader people! You will have noticed that there have been quite a few changes to Beyond Sanit-E since thhtOe last issue. For a start it is the biggest edition yet in terms of the amount of articles. Yeah, it's a hell of a lot BEEFIER! It's probably been banned in most of Europe. But, don't worry, it's still safe to read! PowerTeK has also grown in size and at present we have six members. Check out the "PowerTeK - We Need Long Hair And Beards!" article for full details. Because of this shake-up we now have three editors currently working on Beyond SanitiR z-E: zYLAX, Gobliin, Slade. The reason for this is because it makes the workload a little easier to handle. It also explains why there are three intros for the mag. I pleased to say that we have received a good response from everybody who has seen the mag. Pathfinder PD actually described us as "A worthy competitor to Grapevine" in their catalogue disk, which cheered us up no end. A big thanx go to all the other libraries for all their supportive comments. I woujn6ld like to express my gratitude (that's just like saying thanx!) to everyone who has written articles for this issue. Thanx for having faith in us and I hope you enjoy reading this mag. Don't forget about issue four though! Finally, I would like to say a special thanx to Slade/PTK for all the work he's done for this issue. It wouldn't be up to the standard it is without his help. @4 (Tch! All this thanking. You'd have thought we'd just won an OSCAR!) @1 I hopek you like this issue coz you won't believe the shit we've gone through to actually write the damn thing! All I'll mention is that don't say the three words - NeTiX, chair and crushed articles disk near me in a single sentence. Finally, I'm sorry about the long delays between issues of Beyond Sanit-E. One of the major reasons for this at the moment (x'cept our own idleness!) is a lack of contax and article writers. But as you will see when youlƝ read the mag, we've gone a long way into solving this already. Eventually, I am planning to release Beyond Sanit-E every two months when, and if, we get a steady flow of articles being sent to us. @4 Ah well, at least we got BS3 released in April this time like we promised ya. Honestly, this thing slips more than a grease-coated Ultra 64! @3 Anywayz, enjoy diz! @5 C yA l8R zYLAX / PTK @1 BTW: Before I forget, t8Khe two clues to the really, really interesting (?) secret article are: @7 1. WHAT IS THE FOURTH DIMENSION? 2. A CONCEPT UNKNOWN TO THE CREATORS OF DISK - BASED EDITORIALS THAT CAUSE CATTLE TO HAVE THEIR PSYCHOLOGICAL STATE RE-EXAMINED (?!?!?!?) Cryptic or what! Well, it's hardly ingenius but it's a hell of a lot more difficult than BS2's password which was if anyone didn't guess it (yeah, right!) - FUCK.efore I forget, tn#<> @3{NEVADA - US ALIEN FACILITY @4}by An Unknown Writer @1 After several years of research, various people have unearthed the high possibility of EBE base areas in the Nevada area. Observations from many individuals, some of whom have been threatened by various parties, have led them to the following conclusions: #4 *@3 Several facilities exist within a 100-mile radius of the Las Vegas area that are EBE operated or related. #4 *@3 Underground oTunnels exist between facilities and these tunnels have been constructed by or with the assistance of the EBEs. #4 *@3 Electromagnetic confinement zones have been set up at various locations, and one of these locations encompasses the Nevada Test Range Complex. #4 *@3 Further interior electromagnetic confinement zones have been constructed within the primary zones. #4 *@3 Bureau of Land Management (BpS~LM) equipment doubles as confinement field projectors. #4 *@3 Underground facilities in the area have the following functions: @5 - Testing and development of Defense Space Weaponary. - Cloning of human replacement bodies with no minds that will be occupied by implanted consciousnesses. - Breeding laboratories for abducted human females. - Biological Material processing laboratories. - Cqonfinement facilities for humans. - EBE-Govt Joint Facilities. - Facilities for Termination of Humans. - Facilities for Testing and Development of Gravitational Vehicles for USAF, NASA, and the Department of Commerce. - Transference Facilities for Human abductees. #4 *@3 Vortex areas serve as entry-exit points for various aerial vehicles. Vehicles as large as 200' diameter have been seen for a long FW;time at the Jumbo Peak vortex area. Blue Diamond vortex area is also very active, and as of June 1988, disks have been seen during daylight hours. #4 *@3 The metropolitan Las Vegas area is filled with MIB related activity and various humanoids that are observing human activities.ductees. #4 *@3 Vortex areas serve as entry-exit points for various aerial vehicles. Vehicles as large as 200' diameter have been seen for a long s:<> @3{CAR TALK TRANSLATED @4}by NeTiX / PTK @5 ANTI-LOCKING@1 Female relative taking safety precautions. @5BONNET@1 Hat. @5BOOT@1 Wellington. @5BRAKE SHOES@1 Requires visit to Cobblers. @5BRAKE@1 Time for a nice cup of tea. @5BUSHES@1 Green leafy plants. Men grow them behind the car wheels. @5CALIPER@1 To aid walking and be pointed at little brats that should know better. @5CHOKE@1 Gag on. (e.g. Beansprout or long piece of spaghetti.) @5CLUTCH@1 Grab, Cling. @5CONDENStER@1 Person working in a Nestles factory. @5CONVERTIBLE@1 Someone not satisfied with own religion. @5CROSS PLY@1 New kind of wool. @5DIPSTICK@1 Younger brother. @5DISCS@1 Located down spine. @5DOOR SKIN@1 Residue left after trapping finger. @5DRUM@1 Located in ear or rock-band. @5EXHAUST@1 Tire out, Weary. @5TWIN EXHAUST@1 Completely whacked! @5FORD POP@1 New flavour fizzy drink. (A bit watery!) @5GASKET@1 For DIY gas installation. @5HOSE@1 Tights. @5JACK@1 Bloke down the umroad. @5TROLLEY JACK@1 Bloke down the road shopping. @5JUBILEE CLIP@1 Thrashing someone red, white and blue. @5JUMP LEADS@1 Skipping ropes. @5MANIFOLD@1 Lots of creases. @5PAD@1 Comfortable dwelling. (Unless in London!) @5PANELS@1 Usually two opposing sides on T.V. game shows. @5PANEL BEATING@1 When one side is being thrashed. @5PEDAL@1 Sell goods on street. @5PETROL CAN@1 Petrol can what? @5OIL CAN@1 So can petrol! @5PIPES@1 Trachea or musical instrument. @5PLIERS@1 Pvfmeople engaged in sport. @5POINTS@1 Draws attention to with finger. @5RADIATOR@1 For drying clothes on. @5RATCHET@1 Droppings from a large rodent. @5ROLLER@1 For curling hair. @5SHOCKER@1 The price of beef! @5SOFT TOP@1 Spongy head or silky blouse. @5SPARE TYRE@1 More than an inch. @5SPORTS@1 Games. @5SPRING@1 Good time for buying skinny onions. @5STEERING COLUMN@1 To be found in Athens. @5SUSPENSION@1 Stressful feeling while watching horror film. @5TANK@1 For squashing ChiSnese students. @5UPRATE@1 Standing up. @5VAUXHALL@1 Name of mansion. @5WALNUT DASH@1 When there's only one left. @5WIRING LOOM@1 Bird's nest.t. @5ROLLER@1 For curling hair. @5SHOCKER@1 The price of beef! @5SOFT TOP@1 Spongy head or silky blouse. @5SPARE TYRE@1 More than an inch. @5SPORTS@1 Games. @5SPRING@1 Good time for buying skinny onions. @5STEERING COLUMN@1 To be found in Athens. @5SUSPENSION@1 Stressful feeling while watching horror film. @5TANK@1 For squashing Chixk\<>@4 ________________ __ / ____________ / / / / / __ __ / / / / / / __/ / / / / / ___/ / / / /___/ / / / / / ___/ / / / / / / \ \ /_/ /_/ /_/ \_\ @3 POWERTEK > ThE - ReleaseS < @5 by zYLAX / PTK@1 In the style of the X-Files, we give ya the lowdown on the past, present and future of the PowerTeK empire. You may have noticed that our "Future Releases" y77list changes pretty radically between issues. The main reason for this is our overactive imaginations. So we are now revising our strategy by only listing the produxions we are either working on or intend to start work on soon. Therefore you can expect to see them released in this lifetime! @2THE TRUTH IS OUT THERE ~~~~~~~~~~~~~~~~~~~~~~@3 Beyond Sanit-E - Issue One@1 The humble beginnings of this cult (?) magazine. Stuck together with an even more humbzOĿQle utility called Magnum. @3 Beyond Sanit-E - Issue Two@1 I don't mean to sound like I'm boasting or anything, but I can honestly say BS2 is better than BS1, but not as good as BS3 ...or summuts like that! @3 Beyond Sanit-E - Issue Three@1 This is the, fat bastard, two disks of an issue you're reading this very hour... very minute... very second of your insigificant life. @2DENY EVERYTHING ~~~~~~~~~~~~~~~~~@3 Beyond Sanit-E - Issue Four@1 I'm not gonna {(?Wsay that much yet. Besides there are a few clues to some of the new features BS4 will contain dotted around the mag. Just wait and see. (Of course, I wouldn't hold your breath, you know what our timings like. You might aphxi...something!) @3 Forgotten WareZ - Pack One@1 Okay, I've a bit of an apology to make to anybody whose been expecting this. The main reason for the delay is because I've been experimenting with different methods of crunching the snapsho|_ts on disk. (After all that I'll probably still use PowerPacker!) Then I got caught up by all the work involved in making sure this issue of Beyond Sanit-E was released on time, so Forgotten WareZ got a bit neglected and sort of... ahem... FORGOTTEN! Don't worry, though, coz you'll definately see at least one of these before we do Beyond Sanit-E 4 in July. Anywayz, here's the golden gems of yesteryear you'll be able to experience on Forgotten WareZ 1}\: @5 1 - A Shadow On Glass 2 - How To Be A Complete Bastard 3 - Alien 8 4 - Chaos 5 - Finders Keepers 6 - Chiller 7 - Dizzy 8 - Frankenstein Jnr. 9 - Knight Tyme 10 - Little Puff 11 - Skool Daze 12 - Mr Wino 13 - Slightly Magic 14 - Spellbound 15 - Spin Dizzy 16 - Terra Cresta 17 - Tetris@3 Forgotten WareZ - Pack Two@1 And pack two will look something like this: @5 1 - 3D Death Chase 2 - Atic Atac 3 - Batman (The 1st One) 4 - Batty 5 - Bear A Grudg~XRe 6 - The Bobby Yazz Show 7 - Cricket Coach 8 - Euduro Racer 9 - Eskimo Eddie 10 - Galaxians 11 - Hacker 12 - Hacker 2 13 - Mutants 14 - PacMania 15 - Pippo 16 - SkyRunner 17 - TLL (Tornado Low Level)@3 Forgotten Warez - Pack Three@1 Plus, pack three will surprise you with: @5 1 - CIR Demo 1 2 - Dizzy 2 (Special Edition) 3 - Gift From The Gods 4 - Manic Miner 5 - NMI (No More Intelligence) 6 - Pheenix 7 - Pinball 8 - Plexar 9 - Pool 10 - RenegadHx7Ee 11 - Play It Again Sam (Pt 1) 12 - SpecTec 3 13 - Spy Hunter 14 - Stagecoach 15 - Starstrike 16 - Super Shuffle 17 - Theatre Europe@3 !!NUKED!! and !!NUKIN' HELL!!@1 We realise it's not a completely original idea, but the !!NUKED!! packs will contain all the information we can muster about a particular game. This includes saved positions, maps, tips, cheats, solutions and anything else we can think of. We are already in the process of making the Cannon  (IFodder and Eye of the Beholder !!NUKED!! packs, with packs for Flight of the Amazon Queen and Monkey Island 1 & 2 to follow. The !!NUKIN' HELL!! packs will be slightly different in that they will contain an absolute shitload of small tips and cheats for a particular machine. Obviously, the Amiga version will be the first to appear. There will possibly be a Speccy edition as, with the advent of emulators, retro-gaming's suddenly become a  new trend. @4 ________________ __ / ____________ / / / / / __ __ / / / / / / __/ / / / / / ___/ / / / /___/ / / / / / ___/ / / / / / / \ \ /_/ /_/ /_/ \_\solute shitload of small tips and cheats for a particular machine. Obviously, the Amiga version will be the first to appear. There will possibly be a Speccy edition as, with the advent of emulators, retro-gaming's suddenly become a ES@5{CROSS DOS TUTORIAL @6}by Slade / PTK @4 [7 Introduction:@1 WorkBench 3 only, as it involves the use of CrossDos. (See Workbench 3.0 - Chapter 7.) @3 This text file can also be used with Messysid, although I don't have any experience with the program. It should be available from most PD libraries. The following article was wrote by SLADE - PTK. It is a tutorial on how to transfer text and graphics to the PC and Arche. Good Luck !! @1 Well I am currently sipzxtting at my keyboard and have just played a game of Klondike (Yeah sad, I know). I am wondering what type of article to write for the wonderful diskmag - Beyond Sanit-E. Any Clues!?!? There are always the ones about the scene, piracy and "My computer's better than your computer!". But these do get extremely boring. Instead I'm going to show you how to transfer graphics and text to the computers that we all use in school. Yes, the Arche. "WhIy?", I hear you shout. Well the fact is that you can collect up all of those Grapevine articles and transfer them. Then spend all your free lessons using the school's brand new laser printer to print them all out. The same goes for IFF's although this is a bit harder. @2 - + - + - + - + -@1 The following is on how to transfer text: First you must make sure that all text is in uncrunched ASCII format. @3 1. Load Workbench. (GAG$*od! I'm lost already.) 2. If you wish to have "PC0:" active all the time, copy it from Storage/DOSDrivers into Devs/DOSDrivers. Otherwise just double click the icon in Storage/DOSDrivers. It is now active until you reboot. 3. When a disk is inserted into "DF0:" you should now get two icons. One called "DF0:" and the other "PC0:". 4. Format a blank disk using the "PC0:" driver. 5. Create the text that you want to transfer. 6. Go to the "Save As" op ttion and click on "PC0:". 7. Enter a filename and then click on "Save". 8. Go into school. 9. Load a word processer on either the Arche or PC. 10. Select "Load Document" from the "File" menu. 11. Make sure that you have ASCII text selected. 12. The document should now load. @1 * If using the above procedure on an Arche it is easier to load the text file into Edit before loading it into any other program. (e.g. Impressions) * You can transfer text, even to a PC, by just using the disk you copy the text to on a PC. Remember to select "Read ASCII Text" when using a program such as a word processor. There that wasn't too hard, was it? Now on to the graphics. @2 - + - + - + - + -@1 I have spent the last five years using the process below to print out my pictures on a colour inkjet printer and at no cost. I currently only know how to transfer graphics to the Arche, but I believe it's easier to _ transfer them to the PC. All the pictures must be in IFF. @3 1. Follow the instructions above and mount the "PC0:" driver. 2. Copy the IFF picture on the "PC0:" disk. 3. A number of Arche programs are needed for this. You will need the following programs if you are using a RISC OS 2 machine, otherwise RISC OS 3 reads the disk as normal. The programs are PCDir or MultiFS. 5. They should be available from any Arche PD library but if you send me a jiffy:*, the return postage and a disk I will send you them. 4. I will also send you an Arche program called Translator. This program is needed by both machines to resettype the graphics once transferred. 5. Full instructions are given on how to use Translator with the package. But a basic understanding of Arche command line procedures is really essential. 6. Please remember that Translator, PCDir and MultiFS are shareware and I hope that you will support t ZDhe authors. @1 If you need any help then just write to me. Address should be in the adverts page. If I get enough replies I will do another tutorial on the use of Translator and it's brother program - Creator which would, of course, be in a future issue. @4 [Hope Slade won't mind me adding a few additional comments down here. Firstly, remember you can use Cross DOS on WB2.0 machines (even the version straight off the WorkBench 3.0 disk). Regarding the conversion of graphi cs to PC's, you will need some sort of file converter. While the Amiga generally uses IFF as it's standard graphics save format, PC's have a wide range of file formats. Therefore you need to convert the file from IFF to a PC-compatible format. This could be the BMP type for example which is used in the Microsoft Draw utility (I won't say art package coz it's too shyte to earn that sort of title!). There are various programs and many art packages that are now  0;fsKable to save in alternative formats to IFF. Anyway, I`ll probably do an article in the next issue where I can go into this in a little more depth. Meanwhile, if you're looking for a GFX converter program check out "Transition". It was on an Amiga Format coverdisk a few months ago. zYLAX!]h is used in the Microsoft Draw utility (I won't say art package coz it's too shyte to earn that sort of title!). There are various programs and many art packages that are now  <> @2{PIRACY - A VIEW @5}by SLADE/PTK @1[2 Lets get something straight before we start. Piracy is wrong whatever reason you may have for doing it. It is still against the law. I believe that if a piece of software in your pirate collection is used more than three times then you should go to the shop and buy it. If you play a game once and you thought it was really shit then at least you didn't buy it in the first place. But if you have a lot of t @2{SO YOU WANT TO LEARN TO PROGRAM? @5}By SLADE/PTK @1 So you've had your Amiga for a while and you've played all the games over ten times. "What now?", you ask. Well I believe that this text file will help you decide what language to start off programming in. It is really for the learners that are new to the Amiga. @6 -+-+-+-+- @2 Where Do I Start ? @1 Before we start, I must state that it will require a lot of time and hard work on your btehalf to become an accomplished coder, whatever language you decide to use. @2 Which Way Now ? @1 Well there are a great number of programming languages to choose from. There are the high level languages such as C. Then there are the even higher level languages such as AMOS (used to code this diskmag) and Blitz Basic. These languages can now have machine code routines written into the code making them very powerful indeed. If you are just starting Orout in programming then I must recommend AMOS as this seems to be a good starting point for beginners. I recommend that you try an issue of AMOSZINE available from F1 Licenceware. This has loads of articles and source code for AMOS and should cost no more than a few quid as it is a Licenceware title. For the more adventurous ones that are out there. If you have a good understanding of a BASIC language such as AMOS or Blitz then I recommend that you learn to ix @3{THE DMC CAMPAIGN @6}by zYLAX / PTK @1 Has anyone out there seen the April 1996 issue of CU Amiga? In particular, I am refering to the rather unfair review of DMC (the disk magazine creator used to make Beyond Sanit-E) in their PD utilities section. Just in case you was fortunate (!) enough to miss it, here's what it said: @6 \/\/\/\/\@5 DMC - disk mag creator Nothing to do with the Disco Mixing Club, thB]-is DMC stands for Disk Magazine Creator and is designed to help you build your own floppy publications. I was expecting DMC to consist of a main editor/construction program from which you would collate and combine the various pages but it's not really that kind of system. All of your pages must be written in a text editor and coded by hand to indicate font colours and so. Similarly, the article lists for the index pages must be coded from w@ithin the text editor with directions to further text and IFF graphics files. For example, the colour palette is defined by a list of six three figure hex values that must be entered into one of the configuration text files, eg. 5A2, 0FB, 19E, CCA, B15, 234. Simple eh? Yeah, right! You can also use your own graphics for the control panel. When you've arranged all of your text files on the disk and named them correctly, DMC will load them automaticalEly when it is launched. Files compressed with CrunchMania are automatically decompressed. There's no place for confusing formatting codes in an authoring package. They are fine as an optional extra but this should be handled by an editor program with a graphical front end, complete with buttons and menus for defining links, text styles and so on. Across between Scala and a DTP package is what's required. However, DMC will find its takers, and &some will no doubt put it to use and produce fully-fledged publications, but don't expect too much. OVERALL - 55% @6 \/\/\/\/\@1 Now, I don't know about anybody else but, personally, I think this was a very badly written review. By now you may have guessed that I think the 55% mark given is ridiculous. But let's take a proper look at the review. For a start the 55% overall percentage is an opinion of the reviewer. Which, ajQtlthough I don't agree, is fair enough if that's what he thought of the program. What I do strongly object to is the actual review itself. In my opinion, a good review, whatever the thoughts of the reviewer, should present the arguments for and against the product it is based on. Even a quick glance through the text gives you the impression that Tony Horgan hates DMC. He evens goes as far as to using sarcasm to get his point across. The problem mainly liVes in the fact that he seems to compare DMC with authoring packages such as Scala, MMexperience and the like. Fair enough, DMC and the other authoring programs all feature text formatting facilities. Then again, DPaint and Lightwave both let you draw pictures but they're not the same type of program. The point I'm making is that DMC has been specially designed to be a disk magazine creator as it's name suggests. My definition of a typical disk Y magazine is of being a mostly text-based production with graphics coming secondary in priority. The result is a production looking something like Grapevine, Deadlock or Visual Intensity. Whereas the authoring applications are intended for creating multimedia presentations. When I say "multimedia presentations" I'm talking about a production that is mainly based around the heavy use of graphics (e.g. pictures and animations) as opposed t g,#o text. Yes, you could use CanDo or a similar program to produce a diskmag but it would be much more difficult than making it with DMC. Plus, you can buy DMC for only 6.99. Try purchasing a brand-new authoring package for that price! @6 \\\\/\\\\////\//// @1 Another aspect of DMC that Tony attacks is the fact that the articles and configuration files have to be written using a text editor. In the case of articles, what is more suitable for  [1 article writing than a text editor or a word processor. These are programs that have been specially written for formatting text. Most of them also have built-in spell checkers. I admit the inclusion of an editor program for creating the configuration files might be useful for absolute beginners but this is an optional extra. The absence of it isn't fault with DMC, which is what the CU Amiga review is implying. In answer to Tony's final point. DMC has 3v 7 indeed found it's loyal "takers" who are producing "fully-fledged publications". No problem! @6 \\\\/\\\\////\//// @1 I am not the only person to be thinking this way. The guyz at Amiga Frontier are actually starting a campaign against CU Amiga. So my proposal is this: @5 1. Write a letter to CU Amiga clearly stating your opinion of the review. Don't be rude or abusive or they simply won't bother reading  your letter. The address is: BACKCHAT CU AMIGA MAGAZINE PRIORY COURT 30-32 FARRINGDON LANE LONDON EC1R 3AU 2. Send a copy of the above letter to Andy Gibson so that he knows of your support. The address is: ANDY GIBSON C/O L.CRUICKSHANKS FLAT 2/2 75 DUNIRA STREET TOLLCROSS G CLLASGOW G32 8PQ 3. Send a copy of the letter (and an article on the good points of DMC if you can manage it) to Amiga Frontier, so that they can add it to their campaign. The address is: MARK SEDDON 49 ROSSLYN DRIVE MORETON WIRRAL MERSEYSIDE L46 0SU 4. If you send a copy of the letter to me, I will then pu3^ blish all the letters I receive in Beyond Sanit-E 4. So even if CU Amiga don't print your views. We will! The address is: (zYLAX/PTK) BROOKSIDE COTTAGE MOORBY BOSTON LINCOLNSHIRE PE22 7PN @1 I have already sent my letter, on the behalf of PowerTeK, to CU Amiga and I suggest all of you reading this do the same. @3 I just hope all this doesn't end up witPp_h another Amiga freak leaving the machine like so many already have done.ven if CU Amiga don't print your views. We will! The address is: (zYLAX/PTK) BROOKSIDE COTTAGE MOORBY BOSTON LINCOLNSHIRE PE22 7PN @1 I have already sent my letter, on the behalf of PowerTeK, to CU Amiga and I suggest all of you reading this do the same. @3 I just hope all this doesn't end up witc<> @3{SPACE PRECINCT - WOOD & STRINGS? @4}by zYLAX / PTK @5[6 Firstly, I don't mean this review as any disrespect to Gerry Anderson himself. This guy's done a lot for the otherwise shyte British Sci-Fi scene, with his excellent Thunderbirds and the like. @6 {}{}{}{}{}{}{}{}{}{}{}{}{}{} @1 Anyone whose seen an episode of Space Precinct will have found that it's... well it's not as good as it was hyped up to be. You may think I'm condemning it befor9se I've even given it a fair chance but, believe me, it truely is dire. As the title suggests, Space Precinct is based around a police station set in space. Well, a planet named Altor at any rate. Yeah, and it's got all the flying cars, funny alien faces and shit as well. The main character is Lieutenant Patrick Brogan who is portrayed by Ted Shackleford of Knot's Landing fame. This was the first mistake! I'll never know how this guy manageda` to TAKE OFF from the programme. I have never had the misfortune to watch Knot's Landing but I know enough to realise it's nowhere near the same mould of Space Precinct. If you want an example of this guy's acting ability, take a look at his shocked expression in Space Precinct (don't worry he does it at least once in every episode), it's so fake and, to put it bluntly... hilarious! Most of the series is set in a place called Demeter City, whichU has obviously been influenced in design by Blade Runner. This is where the second mistake is made - the special effects. When you're making Captain Scarlet, if the flying car crashing actually looks like a model car crashing. It's okay, coz the whole show is about wooden models and marionettes. On the other hand, if a flying car in Space Precinct looks like a model when it's crashing, it destroys the illusion. Especially, since you've  b1oseen the same car moments earlier, look completely different! On a more positive note, I thought the pyrotechnics were done well though (that's the explosions to all you thickies out there!). Fortunately, Space Precinct is never going to reach season two. Personally, I don't class Space Precinct as a complete waste of space. The idea was there, it's just the execution all went wrong. (A bit like this mag really, ain't it!) Finally, I know thisw whole article has been on the negative side, but I'm not dismissing Space Precinct completely. If it's on TV, then I'll probably watch it. All I'm saying is that it's very average.es out there!). Fortunately, Space Precinct is never going to reach season two. Personally, I don't class Space Precinct as a complete waste of space. The idea was there, it's just the execution all went wrong. (A bit like this mag really, ain't it!) Finally, I know this<> @3{"WORM"ING TABLET! @6}Gobliiin/PTK unveils the cheats @5 Many people talking about Worms say to me: "Is there anything you can do about it?" Well, I say use a cream or some kind of laxative. OR... You can use my cheats and tips for the Amiga version of the best selling game this and last year : WORMS. @6 __/--- __/--- __/--- __/--- @1 Type in@3 TOTAL WORMAGE@1 (with the space) on the title screen for SHEEP MODE. If you're using a CD32 joypad, press @3GRW<7iEEN, UP, PAUSE, PAUSE, YELLOW@1. If you then go to the weapons option screen you can turn on infinite sheep. @4 PROD (THE LEGEND REVEALED!) @1 Get next to your victim and simply press @3 AWAY, AWAY, TOWARDS, TOWARDS @1to master the move of the gods. @4 CUSTOMISING WORM SHRIEKS WHAT NOT TO DO @1 This one is simple as long as you stick to the one true rule. When making your own worm-like sounds, DON'T exceed5e?L the size of the original sound or the game will crash, I have been informed. @5 [I think I'd better expand on this a little. If you would like to change the worm's speech, simple replace the sound samples in the drawers TWEnglish, TWFrench or TWGerman with your alternative speech samples. The only restrictions are: 1- Don't change any of the filenames. 2- Ensure the new samples are in IFF format. 3- Do not exceed the size of the sample you 2are replacing. zYLAX!] @4 GET THAT LEVEL BACK! HOW TO GET BACK THE PREVIOUS LEVEL @1 If you have just played a level and want to play it again, enter@3 1471@1 as a level number and it shall appear. @4 INTERESTING LEVELS @1 Here are some levels for you to try out: @3 1803921718 3549908729 252101829 345076839 1706205299 THORAHIRD @1 ...and some animal related ones: @3 0ǂ 954338916 2810298544 3376459905 @6 __/--- __/--- __/--- __/--- @5 OK, that's all for now. I will try to get a few levels drawn for next issue. See you L8R...... @3 . . . G B I I O L I N 9T6 1803921718 3549908729 252101829 345076839 1706205299 THORAHIRD @1 ...and some animal related ones: @3 w@5{USING "ICON X" @6}by Slade / PTK @4 The following text file was written by Slade - PTK for the wonderful disk magazine Beyond Sanit-E. It covers the use of IconX scripts and how to use them to start your programs from the Workbench. @2 -+-+-+-+-+-@3 Background@1 Isn't it annoying to have to search through all the directories on your hard drive just to load one little program? Is your user-startup just full to the brim with assi|Jgns that you only use now and again? If your answer is YES then you need this. Currently when I load my Workbench I have a number of programs that are run from the WBStartup drawer. These include: @5 ReKeyIt - Give keyboard shortcuts to the menus. ToolsManager - Gives me a launchpad from which I can run programs. Also allows additions to the Tools menu. CycletoMenu - Changes cycle gadgets into menus. Arq - Impro3gved requesters. ToolDeamon - Add extra menus to the Workbench ones. MultiCX3.0 - The best commodity on the Amiga! Stops drive click, screen blanker and much more. WBTitle - Changes the Tool Bar default name. @1 As you can see my Workbench is very personalised. All this personalisation does eat up the 2Mb memory that I have though. So I reduce the number of assigns to a minimum. Using IconX you can make the essential *assigns and run the program all from the double click of one icon. Good or what!! @2 -+-+-+-+-+-@1 The following is an example that I use to launch my Assembler: @3 ; BEGIN Assem ; Assign Sources: Work:programming/assemblers/source/ Assign Bin: work:programming/assemblers/binary/ Assign Font2: work:programming/assemblers/fonts2/ Run Work:programming/assemblers/Asm_one/Asm_onev1.3  ; ; END Assem @1 The above makes three assigns and then runs the program. To create a IconX script all you need to do is create your script and save it in your s: directory. Then draw an icon using IconEdit. I personally just edit the shell icon as it is a lot easier. Make the icon a Project icon and save it as the same name as your script. Change the default tooltype of the icon to IconX then save it somewhere nice and easy to get to. I use the abfove process in conjuction with ToolsManager, and have all my scripts on a Toolsmanager dock from which they can be launched when needed.te your script and save it in your s: directory. Then draw an icon using IconEdit. I personally just edit the shell icon as it is a lot easier. Make the icon a Project icon and save it as the same name as your script. Change the default tooltype of the icon to IconX then save it somewhere nice and easy to get to. I use the ab0<> [1 @1 GOBLIIIN SPEAKS! @5 by Gobliiin / PTK @4 YO! HI DOODS! It`s another month where the Amiga scene is on the quiet side, but we've still got our hands on BREATHLESS, VIRTUAL KARTING, LEADING LAP SE, PINBALL PRELUDE and ALIEN BREED 3D so all is not lost (yet!!). @1 Having just passed my driving test first time and then five days later having my 21st birthday. I have decided as soon as I get a car you will be receiving inte ]rviews from the latest conferences and so on. Just remember PowerTeK are here for you - the PD buying public. We don't know what you want, so help us out and tell us. We will see in future Beyond Sanit-E's and other PowerTeK productions what happens. We at PowerTeK feel you don't get to know much about the programmers of the games you buy (at least we hope you buy them). So I am contacting the programmers to ask them a great handful of dg questions. It starts this issue with an exclusive interview with EFFIGY SOFTWARE about their new release - PINBALL PRELUDE (also reviewed this issue) amongst other things. Next issue an interview with WORMS creator - Andy Davidson is planned and, hopefully, the creator of Microprose Grand Prix - GEOFF CRAMMOND. We have received a letter asking us if we could do a question and answer help page. Yes, is the answer (Slade starts it this issueFģ). But we need to hear your questions on general Amiga problems. Workbench, Hardware, Etc, or your handy hints on how to run your Amiga better. The diskzine is new so don't just think "Oh, I`ll leave it to someone else". Please write, you're guaranteed a reply. We are also low on adverts so if you want something that you just can't find then let us know. Stating if you want a quarter, half or full page advert, to be displayed in IFF grafix or written textm like this (a diagram/sketch would also be helpful but not compulsery), and at present there is no fee, so let us know. The comic industry is quickly becoming a strong contender in our entertainment-revolving lives. So to help you out, I am in the process of aquiring a new writer to the mag to give us some "what's hot and what's not" news from the world of fantasy comics, T-shirts and trading cards. All related questions will be passed on anx+;d answered in the next available issue. Stay tuned to find out. LSD's Grapevine appears to have died a death of a thousand diskmags (we assume). The mag has not been seen or heard of for quite some time. We hope you're still out there, even if you're A1200 only (bad move). If you are out there and reading this, please let us know. You may of been our competition, but its always sad to see a mag of your excellence go down to tube. As with issue two, this ;Vissue and all future issues will try and bring you hot Amiga/console news and some rather cool reviews, including PLAYSTATION, JAGUAR, 3DO, SNES and SATURN reviews to name but a few. We would also like some responce on if you would like to buy SPECIAL EDITION PowerTeK T-shirts. We would like some responce before we get them printed. The price will be around five quid each (with a quid P&P). So let us know. We ain't mind readers ya know! Also we have been tinkering around with the idea of a subscription, so you get the mag a couple of days before the official release date. Anyway let us know. Finally, we have had news that FUTURE PD may like to sponsor a GRAPHICS and WRITING competition. The prizes will be PD warez from FUTURE PD, but more about that on the news page. So let's have some mouse banging and key pushing... or should that be the other way around??? @5 Hear from you soon doods! @4  Z' . . . G B I I O L I N 9T6s before the official release date. Anyway let us know. Finally, we have had news that FUTURE PD may like to sponsor a GRAPHICS and WRITING competition. The prizes will be PD warez from FUTURE PD, but more about that on the news page. So let's have some mouse banging and key pushing... or should that be the other way around??? @5 Hear from you soon doods! @4 -[<> @3{ALIENS HAVE THE LAST LAUGH ??? @6}by NeTiX / PTK @1 This is a true story and one that denies all boundaries of explanation. #4 X X X X X X@1 It started when a Tornado aircraft was coming in to land at an RAF base. Large areas of light began to surround the fields and the pilot veared off to avoid colliding with an object the size of a garden shed. Ground Radar immediately reported a UFO was about two hundred yards from the main runway. Buƪ9t just as they did all contact, lights, engines stopped. The Tornado plummeted towards the ground and smashed into it creating a small fire on the plane. The extinguishers kicked in and put the fire out. The two crewmen, Lft Andrew Davis and Captain Paul Creaman both staggered out of the plane. The object passed over them in complete silence, went a few feet and completely vanished. Power was immediately restored and reports flood}]ed the area about UFO's in the immediate vicinity. The scariest report was from a local farmer whose name does not want to be released through fear of retribution. He claimed that his sheepdog, Ben, was lifted into the air and completely ripped in two. Then it happened! A police patrol car was travelling down the main route between Boston and Sleaford. He stopped his car after hearing a huge penetrating noise behind and was then completely deafened by th4te following thunder-like sound. The RAF base launched six reserve Tornados all fully armed and ready to fire. Two AWACS surveillance planes both picked up a huge radar blip that was nearly twenty-five times bigger than the chasing Tornados. They estimated that the object was moving at a speed of at least 5000 MPH, and was moving away from the Tornados at a rate of more than eight miles a minute. Eventually it vanished and after an extensive search of the aO:rea over a couple of days they decided it must have been a passing meteor, or something other than a UFO. [3 Locals gabbered on at it being a scarey hoax, or that it was a practice tryout for the RAF. To see what the response times would be in the event of something like this happening. #4 X X X X X X@1 You can make your own mind up as to your beliefs of the story, but one thing is for sure. Both Lft Andrew Davis and Captain Paul CDreaman were vearmantly told to deny any knowledge of the incident. Saying it was pilot error, the crewmen were discharged from the Royal Air Force as it was alleged the pilot and his co-pilot were infact suffering from a form of Mirage Stress. BOLLOX!!!! Mirages in the Dark!?!? Don't think so! These pilots were taken out of the frame to cover up the truth (where's Scully and Mulder when you need 'em eh!?) and the question remains: Was there a UFO or 8 Gnot? Take heed in the fact that across the road from where the, smaller, first object was, a corn field had a lot of rings in it and a hell of a lot of cindered corn!! the pilot and his co-pilot were infact suffering from a form of Mirage Stress. BOLLOX!!!! Mirages in the Dark!?!? Don't think so! These pilots were taken out of the frame to cover up the truth (where's Scully and Mulder when you need 'em eh!?) and the question remains: Was there a UFO or .Ư<> @5{SPECCY MULTIFACE POKES @7}by zYLAX / PTK @4 Back in the days of the Spectrum we had some great little playable, if technically challenged, games. We'd sit there playing blocky, monochrome platformers for ages. That is until the HARD BIT came along. But we Speccy owners didn`t resort to Action Replay cartridges and the like to get a few more extra lives. We tried again... and again... and again... Then we got the MULTIFACE out! @6 (-)-(-)-(-)-(-)@1 A Multiface could be, accurately, described as a Spectrum version of an Action Replay. Therefore, as opposed to doing something contructive, they could be used to create and initiate trainer effects in games. I won't go into the technical aspects of this, x'cept to say it involves changing the value of specific memory addresses. #5 OH! Okay then! @1 This was called POKEing because the command could be used from Spectrum BASIC in tѪ he following syntax: @3 e.g. POKE 34676,656 @1 The first (five figure) number is the address of a location in memory. The last (three figure) number is the value you wish to enter into the specified memory address. This will, in effect, overwrite any previous value held in the address. Of course, you do not need to know the technicalities of it all in order to use a POKE. I mean, how many SERIOUS computer users play games all day anyhow! "So wϼ#mhat am I gonna do with a shitload and a half of Speccy pokes?", I hear you ask. Well, those of you that use the ZXAM emulator may have noticed there is a field in the main options window that enables you to enter POKES. @4 Et Voila!!!! (or summuts!)@1 Anyway, here's a few POKEy things to keep all you nostalgia freaks off the streets. If you want more then you'd better let me know. @4 NOTE: I cannot guarantee that all the POKEs listed will perf=horm exactly as expected, as (apart from any typing errors on my part) they were gathered from many different sources. Many of the effects require a number of POKEs to be entered. These can usually be identified by being in the same group and having EXACTLY the same description following them. There were also a few conflicting POKEs, from alternative sources, that claim to achieve the same effect. All I can say to this is: F' Try them all! @31943:@1 53158,0 - Infinite Rolls 57538,0 - Infinite Energy @31994:@1 38762,0 - Invincible 40315,0 - Infinite Lives @319 PART ONE-BOOT CAMP:@1 38048,58 - Time @319 PART TWO:@1 33849,0 - Time 33538,0 - Ammo 33539,195 - Ammo @33D STARFIGHTER:@1 35714,183 - Bits @3720:@1 40774,0 - Lives 40360,0 - Money 37357,0 - Tickets 35714,183 - Infinite Bits 41918,0 - Infinite Time @3ACADEMY:@1 31378,225 - No Restrictions Ad 31386,255 - No Restrictions 32924,33 - Load Any Level 50584,201 - Immunity 44456,0 - Fuel 44831,0 - Bombs 44716,0 - Missiles 44752,0 - Flares 44794,0 - AMM's @3ACTION FORCE II:@1 51454,36 - Energy 51905,36 - Infinite Lives 51617,0 - Stops Level 3 Clock 51710,96 - Infinite Time On All Levels 51904,0 - Lives 51455,201 - Energy 60579,49 - Tank Hits 10 @3ADDAMS FAMILY, THE:@1 30918,0 - Infinite Lives 31055,0 - Liveӿ`s @3AGENT X (PART 1):@1 57776,0 - Energy @3AGENT X (PART 2):@1 62499,0 - Energy @3AGENT X (PART 3):@1 50561,0 - Energy @3ALIEN EVOLUTION:@1 58228,0 - Lives @3ALIEN SYNDROME:@1 47503,0 - Invincible 47216,0 - Infinite Lives @3ANARCHY:@1 42405,n - n=Lives @3ANFRACTUS:@1 31729,0 - Lives @3ARCADE FRUIT MACHINE:@1 36266,255 - Infinite Credits 36267,1 - Infinite Credits @3ARKANOID:@1 33702,0 - Lives @3ARKANOID (128K):@1 37586,0 - Infi )nite Player @3ARKANOID II:@1 33055,255 - Lives 33909,0 - Lives 40413,1 - Two Bats 40413,4 - Catch 40413,32 - Laser 40414,1 - Next Screen 40415,64 - Power-Ball 33423,0 - No Moving Bricks 33429,0 - No Moving Bricks @3ARKANOID II (48K):@1 37483,0 - Infy Lives @3ARKANOID II (128K):@1 37586,0 - Lives @3ARTIC FOX:@1 50542,0 - Lives 49396,0 - Lives @3ASSASSIN:@1 51626,0 - Infinite Lives @3ATF:@1 32815,n - n=Lives 32990,0 - Li թYQDves 36451,62 - High Speed 36452,100 - High Speed 36453,0 - High Speed @3ATOM ANT:@1 49384,0 - Infinite Lives 49444,0 - Infinite Lives @3ATV SIMULATOR:@1 60250,0 - Lives 53718,201 - Time 35781,100 - ? 53718,201 - ? @3AUF WIEDERSEHEN MONTY:@1 47715,201 - Harmless Crushers 42160,201 - Harmless Aliens 41139,0 - Infinite Lives @3AVENGER:@1 41619,24 - Infinite Kwon Calls 58294,0 - Infinite Lives @3BACK TO THE FUTURE:@1 54501,201 - Life Force ֛ME @3BALLBREAKER 2:@1 65155,201 - More Lives 35874,0 - Lives 39883,0 - Ammo @3BARBARIAN 2:@1 40159,0 - Energy 38508,0 - Lives @3BATMAN THE MOVIE:@1 24336,201 - Invincibility 24881,201 - Infinite Lives 24973,52 - No Timer @3BEDLAM:@1 58691,0 - Lives 59430,0 - Lives 59783,0 - Lives 59972,0 - Lives 60069,0 - Lives 30037,0 - Stop Balls @3BEYOND THE ICE PALACE:@1 38281,0 - Infinite Lives @3BIFF:@1 55195,0 - Stops Energy Loss  p55192,0 - Lets Energy Go Forward @3BIONIC COMMANDOS (128K):@1 34690,0 - Infinite Lives 34741,n - n=Lives @3BLACK LAMP:@1 33606,127 - Lives 34487,127 - Lives @3BLACK TIGER:@1 46065,0 - Infinite Lives @3BLAZING THUNDER:@1 34835,0 - Infinite Lives 33350,0 - Infinite Lives @3BLIND PANIC:@1 40596,201 - Energy 38688,195 - Keys 38929,x - Screen Co-Ord 38930,y - Screen Co-Ord 41013,l - l=Level 34513,58 - Auto-Fire @3BLINKY'S SCARY SCHOOL:@1 ؏c6 53456,0 - Infinite Lives @3BMX KIDZ:@1 52108,0 - Energy @3BMX SIMULATOR:@1 49264,58 - Lives 49264,68 - Alternative Lives Poke @3BOBSLEIGH:@1 43589,0 - Time 43549,0 - Time 43614,0 - Time @3BOMB FUSION:@1 35460,0 - Infinite Lives @3BOMBJACK:@1 49984,0 - Infinite Lives @3BOSCONIAN:@1 33848,0 - Reduce Enemy Missile Fire @3BOUNTY BOB:@1 50155,n - n=Lives @3BRAVESTARR:@1 51803,24 - Time 51804,18 - Time @3BREAK NECK:h{@1 51473,0 - Infinite Lives 49540,0 - Infinite Lasers @3BRIDE OF FRANKENSTEIN:@1 40476,201 - Energy 37605,201 - No Nasties 35486,201 - Life Elixir @3BUBBLE BOBBLE:@1 43871,52 - Lives 36854,225 - Press PAUSE For Next Level 36855,225 - Press PAUSE For Next Level 36856,195 - Press PAUSE For Next Level 36857,7 - Press PAUSE For Mext Level 36858.141 - Press PAUSE For Next fNv Level 43835,150 - Immunity @3BUBBLER:@1 57514,12 - Lives 52533,0 - Time @3BUG BYTE POOL:@1 26218,198 - Infinite Lives @3BUGGY BOY (128K):@1 37966,24 - Time @3BUTCH HARD GUY:@1 35392,0 - Infinite Lives @3CABAL (48K):@1 31651,255 - Infinite Everything 31668,255 - Infinite Everything 40530,57 - Infinite Everything 40531,57 - Infinite Everything @3CABAL (128K):@1 31497,255 - Infinite Everything 31514,255 - Infinite Everything 40418,57 - Infinite>_1 Everything 40417,57 - Infinite Everything @3CAPTAIN PLANET:@1 54848,0 - Infinite Lives @3CAULDRON:@1 28602,0 - Magic 34756,0 - Magic @3CAVEMANIA:@1 55541,195 - Infy Lives 44731,195 - Infy Ammo @3CHAMPIONSHIP RUN:@1 58070,24 - No Timer 61482,195 - No Timer 58070,0 - No Rank Saturate @3CHASE HQ:@1 39937,0 - No Timer 45221,0 - Infinite Credits 40382,183 - Infy Credits 39998,166 - Credits @3CHASE HQ 2:@1 40482,0 - Infinite Credits @3CHIT[P'S CHALLENGE:@1 44126,0 - Infinite Lives @3CHUBBY GRISTLE:@1 29851,0 - Lives @3CHUCKIE EGG:@1 35452,0 - Infinite Lives @3CJ'S ELEPHANT ANTICS:@1 62734,0 - 255 Lives Per Level 45875,33 - Infy Lives Both Players @3COLOSEUM:@1 48528,0 - Infinite Lives @3COMBAT SCHOOL:@1 37088,0 - Time 37088,53 - Normal Time @3COMMANDO:@1 27653,0 - Infinite Lives @3CONFUSED:@1 51988,0 - Infinite Energy 49089,0 - Infinite Time @3CRACKDOWN:@1 33261,62 x- Invincible @3CRAZY CARS:@1 29403,0 - Time @3CROSSWIZE:@1 33848,8 - Immunity 33939,12 - Lives 51617,0 - ? 52108,0 - ? 37051,201 - ? @3CRYSTAL CASTLES:@1 63733,0 - Infinite Lives @3CURSE OF SHERWOOD:@1 64613,0 - Infinite Lives @3CYBERNOID:@1 36687,0 - Lives 31799,0 - Weapons 36617,195 - Immunity 27210,0 - Cyber-Maces 27211,0 - Cyber-Maces 25941,n - n=Start Lives 34732,201 - No Cannons 36156,201 - No Cannons 36928,201 - No A2cTunnel Aliens 38896,201 - No Rocket Attack 39906,201 - No Aliens @3DAN DARE II:@1 61827,0 - No Treens 61840,0 - No Treens 56382,201 - Immunity 60677,0 - Time 53778,0 - Level 63397,11 - Level 58278,62 - Energy 58279,80 - Energy 58280,18 - Energy 58281,201 - Energy @3DAN DARE III:@1 58494,0 - Stop Timer @3DARIUS +:@1 39291,0 - Infinite Lives @3DARK SIDE:@1 45482,0 - Shield 47924,0 - Shield 45436,0 - Fuel 47621,167 - Time @3ߧ@DEATHSCAPE:@1 50752,0 - Everything 51186,0 - Everything @3DEATHZONE:@1 59202,0 - ? @3DEFLEKTOR:@1 34473,0 - Lives 42557,201 - Energy 42627,201 - No Overload @3DEJA-VU:@1 50290,0 - Infinite Lives @3DEJA-VU - THE REMIX:@1 50296,0 - Infinite Lives @3DELTA CHARGE:@1 40783,0 - Infinite Lives @3DEMON'S REVENGE:@1 30699,17 - Energy @3DENIZEN:@1 58594,0 - Torch 56505,205 - Torch 61226,0 - Bullets 56355,0 - Energy 60614,0 - Energy  64053,0 - Energy 60822,0 - Door Passes 60823,0 - Door Passes 60824,0 - Door Passes @3DESOLATOR:@1 39636,60 - Infinite Lives 36949,0 - Infinite Bombs 36770,0 - Infinite Flips 45205,201 - Infinite Energy @3DEVIANTS:@1 35272,0 - Ammo 35286,0 - Ammo 26575,0 - Time 61196,0 - Energy @3DICK TRACY:@1 28131,201 - Immunity 28165,201 - Immunity 28193,201 - Immunity 28309,201 - Immunity 29615,0 - Infy Lives @3DIZZY:@1 62746,0 - Infy+c Lives @3DOOMDARK'S REVENGE:@1 28262,24 - No Mist 25525,0 - No Mist 33886,24 - Free Movement 33887,25 - Free Movement 33611,201 - Harmless Dragons 34388,62 - Choose At Night 31423,195 - Choose At Night 34601,0 - Free Warriors 34639,0 - Free Warriors 26009,122 - See Screen Build Up 31957,62 - Always Recruit 32064,24 - Always Recruit 33270,201 - No Movement At Night 29583,62 - Control Characters 29584,57 - Control Characters 29585,50 - Cozpntrol Characters 29586,130 - Control Characters 29587,93 - Control Characters 29588,24 - Control Characters 29588,241 - Control Characters @3DOUBLE DRAGON:@1 39393,1 - Lots Of Strength @3DOUBLE DRAGON 2:@1 29014,0 - Infinite Lives @3DOUBLE DRAGON 3:@1 39227,0 - Infinite Coins @3DRACONUS:@1 129751,0 - Infinite Lives 128402,0 - Fire Breath @3DRAGON NINJA:@1 38918,0 - Infinite Lives 38684,1 - Time @3DRAGON SPIRIT:@1 54498,0 - Infinite Lives gy @3DRILLER:@1 46476,0 - Infy Time 46828,0 - Infy Energy 48007,0 - Infy Shields 47604,0 - Infy Shields @3DROIDS:@1 34450,0 - Player One Passes 34548,0 - Player One Passes 34499,0 - Player Two Passes 34584,0 - Player Two Passes 31295,0 - Immunity 34248,0 - Immunity 34782,0 - Immunity 39866,0 - Code Always Right 39867,0 - Code Always Right 39868,0 - Code Always Right @3DRUID II:@1 34639,24 - No Nasties 30012,58 - Energy @V 3DYNAMITE DAN:@1 65433,201 - Infinite Energy 52678,0 - Infinite Lives @3DYNAMITE DUX:@1 44277,0 - Immortality 44401,0 - Immortality @3DYNATRON MISSION:@1 44969,n - n=Lives @3EARTHLIGHT:@1 50027,36 - Infinite Lives 51618,0 - Infinite Bullets 50172,36 - Infinite Fuel 50062,0 - Lives 51284,0 - Fuel 53143,0 - Ammo @3EARTHLIGHT (128K):@1 49944,195 - Land To Finish 51708,62 - Missiles 50607,83 - Shields 50610,62 - Shields 50668,83 -圈 Fuel 50671,62 - Fuel 50853,83 - Fuel 50119,0 - Lives 50120,62 - Lives @3EDD THE DUCK:@1 25489,0 - Invincible @3ELITE:@1 39517,0 - Energy 39959,0 - Missiles 46848,0 - One Hit Kills 46759,0 - No Overheat 56997,0 - Fuel 56280,0 - Hyperspace 56290,0 - Hyperspace 39987,0 - Escape Pods 28820,0 - Energy Bombs 54261,0 - Dosh 54275,0 - Dosh 46848,201 - No Pirates @3E-MOTION (48K):@1 34602,0 - Infinite Lives @3E-MOTION (12G8K):@1 40460,0 - Infinite Lives @3ENDURO RACER:@1 43915,n - n=Time 43651,0 - Time @3EXOLON:@1 33663,0 - Double Fire 44074,0 - One Shot 40110,0 - Mines No Hurt 37397,0 - Rockets 36831,24 - No Cannon Fire 42330,201 - No Flying Aliens 42330,0 - Loadsa Aliens 42336,24 - Loadsa Aliens 42338,0 - ? 36845,0 - ? @3EXTREME:@1 54830,0 - Infinite Energy 53365,0 - Infinite Weapons 31752,0 - Infy Time 55853,0 - Infy Energy 54389,xyd0 - Infy Ammo @3F16 FALCON:@1 44323,0 - Infinite Lives 31564,0 - Infinite Ammo @3FAIRLIGHT 2:@1 30429,0 - Energy 32027,0 - No Locked Doors 31341,0 - Carry Anything @3FANTASY WORLD DIZZY:@1 63001,0 - Infy Lives @3FAST FOOD:@1 47847,0 - Infy Lives @3FAST 'N' FURIOUS, THE:@1 59553,24 - Stamina 59554,75 - Stamina 59353,58 - Stamina 59526,58 - Stamina 60770,201 - Stamina @3FAT WORM:@1 48861,0 - Go To Disk 30624,201 - Immunity 48856觮n,n - n=Spindles @3FIREFLY:@1 38720,201 - No Aliens 45453,183 - Lives 45889,24 - Time 44998,x - x=Lives (1-255) @3FIRELORD:@1 34509,0 - Lives 34984,58 - Energy 39552,205 - Barter Energy 39777,24 - Barter Energy 42900,201 - No Nasties 22916,201 - No Nasties 47110,201 - Indestructible 39169,24 - Indestructible 34508,0 - Infinite Lives 39974,0 - Infinite Lives @3FLASH GORDON:@1 50732,0 - Time 49123,0 - Bullets @3FLYING SHARK:@1 544E62,201 - Lives 54379,3 - Smarts 51631,201 - No Enemies 48082,201 - All Die 48114,0 - Immunity 48115,1 - Immunity 39997,3 - Go To Next Level 42464,n - n=Lives 42490,n - n=Bombs @3FOOTBALLER OF THE YEAR:@1 50253,0 - Goal Cards @3FORCE 2 (?):@1 62267,0 - Infinite Lives @3FRUIT MACHINE:@1 49386,0 - Money @3FRUIT MACHINE SIMULATOR 2:@1 62460,254 - Infinite Credits @3FURY, THE:@1 24525,255 - Loadsa Money 24526,254 - Loadsa Money @3FUTURE ꚈcBIKE SIMULATOR:@1 38258,60 - Infinite Lives @3GALAXY FORCE:@1 47542,35 - Increased Energy @3GARFIELD:@1 33595,0 - No Hunger 45335,201 - Infinite Sleep @3GEMINI WING:@1 38554,0 - Infinite Lives @3GHOSTS 'N' GOBLINS:@1 34310,0 - Infinite Lives 35137,0 - Immortal @3GHOULS 'N' GHOSTS (48K):@1 35387,0 - ENTER to Turn Collision Detection Off, L to Skip Level @3GHOULS 'N' GHOSTS (128K):@1 35390,0 - ENTER to Turn Collision  EG2 Detection Off, L to Skip Level @3GRAND PRIX SIM:@1 33413,33 - No Skid On Mud 53152,201 - No Other Car @3GREMLINS 2:@1 37071,254 - 255 Lives 37071,255 - 255 Lives @3GRYZOR:@1 37338,125 - Infinite Lives @3GUARDIAN 2:@1 50233,0 - Infinite Lives 50435,0 - Infinite Bombs @3GUARDIAN ANGEL:@1 59005,0 - Infinite Lives @3GUERRILLA WAR (128L):@1 40872,0 - Lives 48010,0 - Enemy @3GUN RUNNER:@1 49171,0 - Infinite Lives @3GUN SM!q`OKE:@1 56404,0 - Infinite Lives @3GUTZ:@1 38915,36 - Infinite Lives 38915,62 - Lives @3HADES NEBULA:@1 61998,0 - Lives @3HARD DRIVIN':@1 41926,0 - No Timer @3HATE:@1 53246,14 - Infinite Energy @3HAWK STORM:@1 32166,0 - Infy Energy 35309,0 - Infy Energy 35727,0 - Infy Energy 36607,0 - Infy Energy 3780 ,0 - Infy Energy 34872,0 - Infy Ammo @3HEAD OVER HEELS:@1 35215,0 - Immunity 43127,0 - Mega-Jumps! 43128,200 - Mega-Jumps! "M 42195,0 - Lives 35334,0 - Jumps (Heels) @3HELTER SKELTER:@1 42194,33 - Infy Time 36936,0 - Infy Lives 33933,0 - Infinite Lives @3HYSTERIA:@1 44527,201 - Shields And Power @3HONG KONG PHOOEY:@1 33127,0 - Infinite Lives 33128,0 - Infinite Lives @3HOW TO BE A COMPLETE BASTARD:@1 65356,195 - Energy 34582,62 - Energy @3HUDSON HAWK:@1 34037,0 - Infinite Lives @3I,BALL:@1 49165,0 - Infinite Lives 48790,0 - Infinite Lives 49781,33 - No G#+Dun Overheat @3I,BALL 2:@1 43366,n - n=Bombs (0-250) 39920,0 - Bombs 43394,n - n=Fireballs 43410,n - n=Level (0-48) 45392,0 - Lives 49000,201 - Immunity 43618,0 - Time 65343,n - n=Bullets 45601,33 - No Keys Needed 36664,201 - No Nasties 29674,201 - No Nasties 35327,33 - No Timed Blocks 35338,33 - No Timed Blocks @3IKARI WARRIORS:@1 39273,0 - Lives 39917,183 - Ammo 40076,183 - Grenades 40618,0 - Fuel 62384,190 - Tanks 41178,n$@ - n=Lives 40272,0 - Invincibility @3IMPOSSAMOLE:@1 53432,0 - Infinite Energy @3INDIANA JONES AND THE LAST CRUSADE:@1 33310,x - x=Number Of Lives @3ITALIAN SUPER CAR:@1 34415,0 - Infinite Time 29340,0 - Infinite Lives @3JACK THE NIPPER:@1 44278,58 - Immunity 44285,58 - Immunity @3JACK THE NIPPER 2:@1 43251,0 - Extra Lives @3JET BIKE SIM:@1 27156,201 - Always Qualify @3JOE BLADE 3:@1 37867,0 - Infinite Energy @3JOHNNY QUEST:@1 50613,0 -% E Infinite Energy 54202,201 - Infinite Energy 64144,12 - Jump Higher @3JUNGLE WARFARE:@1 51235,0 - Infinite Ammo 40380,0 - Infinite Men @3KAMIKAZE:@1 28581,0 - Infinite Lives 28584,0 - Infy Lives 43104,0 - No Limit on Killed Hostages @3KARNOV:@1 32972,0 - Infinite Lives 37194,201 - Invincible 32855,255 - Lives 32968,0 - Keep Weapons 24952,2 - Max Firepower 24938,31 - Have All Icons 24949,15 - Have All Icons @3KINET&bu5IK:@1 61998,0 - Lives @3KLAX:@1 39143,0 - Extra Credits @3KNIGHTLORE:@1 53567,0 - Lives @3KNIGHTMARE:@1 38686,16 - Energy 38693,16 - Energy @3LA DRUGS BUST:@1 54430,0 - Infinite Lives and Ammo 57521,0 - Infinite Lives and Ammo 57806,0 - Infinite Lives and Ammo 54248,0 - Infinite Lives and Ammo 49972,0 - No. of Men To Shoot @3LAST DUEL:@1 37610,0 - Player One Lives 37605,0 - Player Two Lives @3LAST NINJA 2:@1 40777,0 - Lives 2' &9966,n - n=Lives @3LIGHT CORRIDOR:@1 40750,0 - Infy Lives Both Players @3LIGHTFORCE:@1 40725,0 - Infinite Lives @3LINE OF FIRE:@1 42616,201 - Both Players Immortal @3LONE WOLF (48K):@1 60214,24 - Infy Lives @3LONE WOLF (128K):@1 40144,0 - Birds Die @3LOOPZ:@1 65353,0 - Infy Time 65354,0 - Infy Time @3LOP EARS:@1 34702,201 - Infinite Lives and Invincibility @3LOTUS ESPRIT:@1 52856,0 - Always Qualify @3MACH 3:@1 24632,195 ( 89- Infy Lives @3MAGANOVA:@1 32382,0 - Infinite Lives @3MAGICLAND DIZZY:@1 29623,4 - Infinite Lives 38358,30 - Start With 30 Diamonds 38382,0 - Start With 30 Diamonds @3MAG MAX:@1 58475,0 - Lives @3MARAUDER:@1 35160,175 - Lives 35161,50 - Lives 35162,92 - Lives 35163,250 - Lives 34231,0 - Smarts 26183,n - n=Smarts (100 Max) 26178,n - n=Lives (255 Max) @3MASK 3:@1 46045,58 - Lives 47778,179 - Lives 49872,208 - Lives 45589,201 - Liv))Aes @3MASTERS OF THE UNIVERSE:@1 42173,0 - Energy 51406,0 - Lives @3MEGA-APOCALYPSE:@1 23578,0 - Lives @3MERLIN:@1 36561,1 - Lives 36599,1 - Lives @3METROCROSS:@1 43006,195 - Infinite Time 44490,0 - Infinite Time @3MIAMI CHASE:@1 35928,0 - Adds More Crook's Cars @3MIAMI COBRA GT:@1 43130,0 - Infinite Turbo 42326,0 - Infinite Turbo 42418,0 - Infy Time 43129,0 - Infy Turbo 42328,0 - Fast Bonus @3MICKEY MOUSE:@1 30814,201 - Infin*fite Water 36520,0 - Infinite Lives (Sub Games) 40012,0 - Infinite Slow 40035,0 - Infinite Lightning Bolts 40058,0 - Infinite Shield 40091,0 - Infinite Bird's Heads 40137,0 - Infinite Repulsive 40114,0 - Infinite Glue 40814,201 - Water @3MICRONAUT 2:@1 33370,n - n=Energy 34650,0 - Energy 34651,195 - Energy 34768,107 - Clouds=Energy 52004,0 - Turn Whenever 52005,0 - Turn Whenever 52150,81 - +:Turbo Speed 52163,62 - Turbo Slow 52591,0 - Hit Wall Speed @3MIDNIGHT RESISTANCE:@1 40152,0 - No Limit On Special Weapons 40364,0 - Invincible 40126,244 - Infinite Bullets 40127,3 - Extra Bullets 36633,0 - Infinite Lives @3MOONLIGHT MADNESS:@1 57145,12 - Infy Lives @3MOTOS:@1 33288,0 - Start Same Level 42241,167 - Lives 33300,n - n=Start Lives 42462,0 - Power 33292,0 - Power 41966,9 - Power 42473,0 - Jumps ,砒y41967,0 - Jumps 33295,0 - Jumps @3MR HELI:@1 55827,254 - Infinite Lives @3MUTANTS:@1 29667,0 - Lives @3MYTH:@1 56758,0 - 255 Lives 56759,0 - 255 Lives @3NARC:@1 35136,0 - Infinite Credits and Lives 35135,0 - Infinite Lives @3NAVY MOVES:@1 49923,0 - Infinite Lives (Part 1) 54035,0 - Infinite Lives (Part 2) @3NEBULUS:@1 32921,0 - Lives 43650,0 - Infinite Time 32941,0 - Infinite Lives @3NEW ZEALAND STORY:@1 50000,-O0 - Immunity 51732,201 - No Nasties 51771,201 - Infinite Arrows @3NEXOR:@1 36212,0 - Infinite Lives @3NIGHT SHIFT:@1 25265,58 - Never Get Fired @3NINJA REMIX:@1 36577,33 - Infy Lives @3NINJA WARRIORS:@1 46899,0 - Invisible/No Energy Loss @3NORTHSTAR:@1 48371,190 - Lives 45283,0 - No Aliens 43680,0 - Weapons @3OUTRUN:@1 40623,0 - Time @3PARABOLA:@1 38303,0 - Lives @3PARK PATROL:@1 53949,0 - Lives @3PETE'S PIMPLE:@1 49665,0 - Lives. @3PHANTOM CLUB:@1 49803,237 - Energy @3PI R SQUARED:@1 38752,0 - Infinite Lives 38481,0 - Infinite Energy @3PLATOON:@1 31138,0 - Grenades 31268,0 - Hits 31269,0 - Hits 31270,0 - Morale @3POPEYE 2:@1 46804,0 - Infy Time 46824,19 - Infinite Spinach @3POWERDRIFT:@1 47222,0 - Infinite Credits 47242,0 - Always Qualify @3PRINCE OF THE YOLK FOLK:@1 39924,62 - Extra Energy 30899,96 - Infinite Lives 30890,4 - Infinite Lives 37526,20 /M - Start With 20 Cherries 37550,0 - Start With 20 Cherries @3PSYCHO SOLDIER:@1 41401,201 - Immunity 40123,0 - Lives @3PUZZNIC:@1 42698,0 - Infy Retries 46084,0 - Infy Time @3QUAZATRON:@1 58238,0 - Energy 58255,24 - Energy 58256,65 - Energy @3RAINBOW ISLANDS:@1 65110,0 - Infinite Lives @3RAMPAGE:@1 56693,0 - More Energy @3RAMPARTS:@1 43059,0 - Infinite Lives 35079,201 - Invincible @3RASTAN:@1 40269,36 - Infinite Lives 39895,0 - 0_Infinite Energy 40269,5 - Lives 40790,0 - Mega Jumps! @3RASTAN (128K):@1 39710,0 - Energy 40084,62 - Lives 39393,0 - Icons 40605,0 - Lives @3RED LED:@1 32626,0 - Energy 31928,0 - Energy 41961,0 - Energy 32746,201 - Lives @3RENEGADE (128K):@1 35094,0 - Don't Fight Back 39804,0 - Time 37666,3 - Hard Punches 40455,195 - Lives @3RENTAKILL RITA:@1 57982,0 - Lives 58520,0 - Spray 58229,0 - Food @3RETURN OF THE JEDI:@1 461Τ267,0 - No Tie Fighters @3REX (PART 1):@1 105593,0 - Infinite Lives 104932,0 - Force Field 104281,0 - Smart Bombs @3REX (PART 2):@1 105839,0 - Infinite Lives 104706,0 - Force Field 104257,0 - Smart Bombs @3RICK DANGEROUS 1:@1 58381,0 - Infinite Lives @3RICK DANGEROUS 2:@1 35375,0 - Infinite Lives 38303,0 - Infinite Guns 39739,255 - Infinite Bombs @3RICOCHET:@1 37385,0 - Infinite Lives @3ROAD BLASTERS:@1 48634,36 - Infinite Lives 55214,2?\s0 - Infinite Fuel @3ROADWARS:@1 43059,0 - Infinite Player 1 43078,? - Infinite Player 2 @3ROBOCOP:@1 31007,0 - No Baddies @3ROBOCOP 2:@1 38765,0 - Infinite Lives @3RODLAND:@1 57801,0 - Stops Nasties @3ROLLAROUND:@1 30900,0 - Lives @3ROLLING THUNDER:@1 39792,0 - Lives 40013,0 - Energy 38909,0 - Time 40318,0 - Slow Motion 43397,0 - Good Laff! @3R-TYPE:@1 37452,0 - Infinite Lives @3RUBBISH MAN:@1 47128,0 - Lives @3SABOTAGE:@31 43396,255 - Lives @3SAM FOX STRIP POKER:@1 23408,6 - Fnar! Etc @3SAMURAI WARRIOR:@1 23826,0 - Lives 33013,0 - Lives @3SANXION:@1 35028,0 - No Nasties @3SCI:@1 40382,183 - Infy Credits @3SHADOW OF THE BEAST:@1 33220,0 - Infy Lives 33257,0 - Infy Lives @3SHOCKWAY RIDER:@1 46119,0 - Infinite Lives @3SIDEARMS:@1 29411,127 - Lives 39511,24 - Immunity @3SKATEBOARD KIDZ:@1 25723,0 - Lives @3SKATE CRAZY:@1 46473,201 - Time 46409,201 - No4N Fatigue 42646,126 - Lives @3SKOOL DAZE:@1 63935,255 - Lines 63937,0 - Lines @3SKY HIGH STUNTMAN:@1 32039,0 - No Enemies @3SMASH TV:@1 32537,0 - Infinite Lives @3SNARE:@1 46840,0 - Infinite Lives @3SNOWMAN, THE:@1 63197,0 - Infinite Lives @3SOLDIER OF FORTUNE:@1 23314,0 - Lives 46691,0 - Lives @3SPACE GUN:@1 63565,0 - Infinite Energy @3SPELLBOUND DIZZY:@1 51291,0 - Infinite Lives 40764,0000- Infinite Energy And Wat5lerproof! @3SPINDIZZY:@1 56483,0 - Infy Time @3SPITFIRE 40 (128K):@1 29030,201 - Any Mission @3STARFOX:@1 35876,0 - Fuel @3STAR RAIDERS 2:@1 44108,0 - Energy @3STAR RUNNERS:@1 49560,0 - Time @3STAR WARS:@1 45268,0 - Infinite Shields @3STORMLORD:@1 56877,0 - ? @3STREET FIGHTER:@1 41740,24 - Time 35601,255 - Big Bonus 41336,255 - Never Lose @3STRIDER 2:@1 33133,0 - Infy Lives @3SUPER HERO:@1 49625,0 - Infinite Men And Weapons @3SUPER S6-PRINT:@1 40968,205 - Always Upgrade 49359,201 - Always Qualify @3SUPER STUNT MAN:@1 27262,0 - Time @3SUPERTED:@1 40307,0 - Infinite Lives @3SWEEVO'S WORLD:@1 33122,183 - Lives @3SWITCHBLADE:@1 38475,0 - Infy Lives 39345,0 - Infy Lives @3SYNTAX:@1 35757,0 - Infy Lives @3TAU CETI:@1 49116,0 - Infinite Missiles 49161,0 - Infinite Flares @3TANTALUS:@1 42826,0 - Energy @3TARGET; RENEGADE:@1 63160,50 - Infinite Lives 63797,n - n=Player Tw7Jpo Lives 63760,0 - Time (Mins) 63936,0 - Time @3TARZAN GOES APE:@1 47131,0 - Infy Lives @3TERRA COGNITA:@1 45004,0 - Infinite Lives @3THING BOUNCES BACK:@1 44911,62 - Oil 63853,175 - Lives 45219,201 - Quits 63858,32 - No Doors 63859,178 - No Doors 63861,205 - No Laser 63862,177 - No Laser 38157,n - n=Changes @3THRUST 2:@1 34200,0 - Shields @3THUNDERBIRDS:@1 62134,0 - Lives @3THUNDERCATS:@1 31401,0 - ? 31402,0 - ? @3THUNDERJAWS8\@:@1 39967,0 - ? @5[Daaaaa DUM, Daaa DUM, Daa DUM... ahem! zYLAX!] @3THUNDERWORMS:@5 Well, maybe not! I think the W word has been used quite enough lately as it is anyway!!!! @3THUNDERCEPTOR:@1 54487,201 - Lives @3TITANIC BLINKY:@1 60736,0 - Infinite Lives @3TOMAHAWK:@1 35508,n - n=Lives 24601,0 - Lives 37140,167 - Rockets 37206,167 - Hellfires 37087,24 - Bullets 32646,195 - Fall Any Height @3TOMCAT:@1 36150,0 - Infinite Lives @3TOM THU95 *`G:@1 47195,0 - Lives @3TOOBIN:@1 61721,0 - Extra Lives @3TOUR DE FORCE:@1 42062,0 - Cycles 45472,24 - Time 23301,179 - Heat @3TOYOTA CELICA GT RALLY:@1 51334,46 - Always Qualify 51335,255 - Always Qualify @3TRANTOR:@1 56711,0 - Infinite Time 54236,0 - Lots of Ammo 52514,0 - No Enemies 56596,0 - Power 61008,201 - Invincibility 52221,0 - Infinite Lives @3TREASURE ISLAND DIZZY:@1 63001,0 - Infinite Lives 29289,201 - Immortal @3TURBO:ZY THE TORTOISE:@1 53693,61 - Infinite Lives @3TURRICAN:@1 35460,0 - Infinite Lives @3TURTLES - ARCADE VERSION:@1 36257,0 - Infinite Lives @3TUSKER:@1 40767,61 - No Enemies 40766,100 - Bombs @3TYPHOON:@1 39143,0 - Stops End Of Level Ship Firing @3UCM:@1 27832,0 - Bazooka 30884,24 - Bazooka 34198,24 - Bazooka @3UN SQUADRON:@1 29264,201 - Both Players Immortal @3URIDIUM:@1 55419,0 - Immunity 55420,255 - Immunity @3VENOM STRIKES B;4ėACK:@1 46045,58 - Infinite Energy 47778,58 - Infinite Energy 49872,58 - Infinite Energy 45600,0 - Weapons 49941,201 - No Nasties 45803,201 - Waterproof 42849,0 - Immunity 42831,0 - Immunity 44914,0 - Immunity @3VIDEO POKER:@1 45547,0 - Infinite Cash @3VINDICATOR, THE (PART 1):@1 30978,0 - Lives 33448,0 - Infinite Lives 34064,0 - Infinite Lives @3VINDICATOR, THE (PART 2):@1 34139,0 - Infinite Lives 34203,0 - Infinite Lives 386<e31,0 - Infinite Rockets @3VINDICATOR, THE (PART 3):@1 35055,0 - Infinite Lives 34364,0 - Infinite Time @3VIRUS:@1 44945,0 - Lives 37835,0 - Lives @3VIXEN:@1 51794,0 - ? @3WEC LE MANS:@1 33249,195 - Infy Time @3WHERE TIME STOOD STILL:@1 54945,0 - Energy @3WHO DARES WINS 2:@1 50833,0 - Lives 51847,0 - Grenades @3WIZARD'S LAIR:@1 52056,0 - Infy Energy 47968,0 - Infy Lives 52081,0 - Infy Keys @3WIZBALL:@1 37052,0 - Lives 48190=fD,201 - Immunity @3WONDERBOY:@1 34362,0 - Infy Lives @3XARAX:@1 41352,0 - Lives @3XECUTOR:@1 47216,201 - Player One Invincible 47320,201 - Player Two Invincible 48259,201 - Enemy Fire @3XEVIOUS:@1 53756,58 - Lives 53592,n - n=Start Lives @3YETI:@1 47894,0 - Infinite Lives 49077,0 - Infinite Ammo 48328,0 - Infinite Bombs 56318,201 - Disable Guns @3YOGI BEAR:@1 33912,24 - Immunity 35090,0 - Invincibility @3ZOLYX:@1 50476,0 - Time 50>pv800,0 - Lives @3ZYTHUM:@1 23996,201 - Infinite Lives 51271,0 - Infinite Bombs 56498,0 - Infinite Time @4 Actually I have loads more Multiface pokes but they are listed on Pokemania programs, which are on a load of old Speccy tapes. @2 )( )( )( )( @3 Incidentally, grab yourself a copy of "The ZX Files" if you're into this stuff.01 - Disable Guns @3YOGI BEAR:@1 33912,24 - Immunity 35090,0 - Invincibility @3ZOLYX:@1 50476,0 - Time 50 Tu<> @3{STATEMENT OF JOHN LEAR @4}by John Lear @5 John Lear has requested that the following file be published on ParaNet. The information contained in this file has not been verified by ParaNet, nor do the opinions expressed herein necessarily reflect those of the Administrator or other ParaNet staff members. We can state, however, that John is who he says he is, and has numerous contacts in sensitive positions that could allow him access to 5 top secret and above classified information of this type. @3 Statement Released By: John Lear December 29, 1987 @1 John Lear, a captain for a major US Airline has flown over 160 different types of aircraft in over 50 different countries. He holds 17 world speed records in the Lear Jet and is the only pilot ever to hold every airline certificate issued by the Federal Aviation Administration. Mr. Lear has flown classi w fied undocumented missions worldwide for the CIA and other government agencies. A former Nevada State Senator candidate, he is the son of William P. Lear, designer of the Lear Jet executive airplane, the 8-track stereo, and founder of Lear Siegler Corporation. Lear became interested in the subject of UFO's 13 months ago after talking with United States Air Force Personnel who had witnessed a UFO landing at Bentwaters AFB, near  ELondon, England, and three small aliens walking up to the Wing Commander. @5Note to the Press:@1 The government of the United States continues to rely on your personal and professional gullibility to suppress the information contained herein. Your cooperation over the past 40 years has exceeded our wildest expectations and we salute you. @3 (1) "The sun does not revolve around the Earth" (2) "The United States Government has %been in business with little gray extraterrestrials for approx 20 years" @1 The first truth stated here got Giordano Bruno burned at the stake in AD 1600 for daring to propose that it was real. The second truth has gotten far more people killed trying to state it publicly than will ever be known. But the truth must be told. The fact that the Earth revolves around the sun was successfully suppressed by the church for over 200 years. It eventu9ally caused a major upheaval in the church, government, and thought. A realignment of social and traditional values. That was in the 1800's. Now, about 400 years after the first truth was pronounced we must again face the shocking facts. The "horrible truth" the government has been hiding from us over 40 years. Unfortunately, the "horrible truth" is far more horrible than the government ever imagined. In it's effort to protect democracy, oj-ur government sold us to the aliens. And here is how it happened. But before I begin, I'd like to offer a word in the defense of those who bargained us away. They had the best of intentions. Germany had recovered a flying saucer as early as 1939. General James H. Doolittle went to Sweden in 1946 to inspect a flying saucer that had crashed there in Spitzbergen. The "horrible truth" was known by only a very few persons: They were indeed ugly little  E creatures, shaped like praying mantises and who were more advanced than us by perhaps a billion years. Of the original group that were the first to learn the "horrible truth", several committed suicide, the most prominent of which was General James V. Forrestal who jumped to his death from a 16th story hospital window. General Forrestal's medical records are classified and sealed to this day. President Truman quickly put a lid on the secret and turn x9ed the screws so tight that the general public still thinks that flying saucers are a joke. Have I ever got a surprise for them. In 1947, President Truman established a group of 12 of the top military scientific personnel of their time. They were known as MJ-12. Although the group exists today, none of the original members are still alive. The last one to die was Gordon Gray, former Secretary of the Army, in 1984. As each member passed away, the group itse lf appointed a new member to fill the position. There is some speculation that the group known as MJ-12 expanded to at least several more members. There were several more saucer crashes in the late 1940's, one in Roswell, New Mexico, one in Aztec, New Mexico, and one near Laredo, Texas, about 30 miles inside the Mexican border. Consider, if you will, the position of the United States Government at that time. They proudly thought of themselves as t he most powerful nation on Earth, having recently produced the atomic bomb, and achievement so stupendous, it would take Russia 4 years to catch up, and only with the help of traitors to Democracy. They had built a jet aircraft that had exceeded the speed of sound in flight. They had built jet bombers with intercontinental range that could carry weapons of enormous destruction. The post war era, and the future seemed bright. Now imagine what wj it was like for those same leaders, all of whom had witnessed the panic of Orson Wells' radio broadcast, "The War of the Worlds", in 1938. Thousands of Americans panicked at a realistically presented invasion of Earth by beings from another planet. Imagine their horror as they actually viewed the dead bodies of these frightening looking little creatures with enormous eyes, reptilian skin and claw like fingers. Imagine their shock as they attempted to  "H determine how these strange "saucers" were powered and could discover no part even remotely similar to components they were familiar with: no cylinders or pistons, no vacuum tubes or turbines or hydraulic actuators. It is only when you fully understand the overwhelming helplessness the government was faced with in the late 40's that you can comprehend their perceived need for a total, thorough and sweeping cover up, to include t@3he use of "deadly force". The cover-up was so successful that as late as 1985 a senior scientist with the Jet Propulsion Laboratory in Pasadena, California, Dr. Al Hibbs, would look at a video tape of an enormous flying saucer and state the record, "I'm not going to assign anything to that (UFO) phenomena without a lot more data". Dr. Hibbs was looking at the naked emperor and saying, "He certainly looks naked, but that doesn't prove he's naked." In 6July of 1952, a panicked government watched helplessly as a squadron of "flying saucers" flew over Washington, D.C., and buzzed the White House, the Capitol Building, and the Pentagon. It took all the imagination and intimidation the government could muster to force that incident out of the memory of the public, and to confiscate all existing evidence. Thousands of sightings occurred during the Korean war and several more saucers were retrieved b4Ǭ y the Air Force. Some were stored at the Wright- Patterson Air Force Base, some were stored at Air Force bases near the location of the crash sight. One saucer was so enormous and the logistic problems in transportation so enormous that it was buried at the crash sight and remains there today. The stories are legendary on transporting crashed saucers over long distances, moving only at night, purchasing complete farms, slashing through foDrests, blocking major highways, sometimes driving 2 and 3 lo-boys in tandem with an extraterrestrial load a hundred feet in diameter. On April 30, 1964, the first communication between these aliens and the U.S. Government took place at Holloman Air Force Base in New Mexico. 3 saucers landed at a prearranged area and a meeting was held between the aliens and intelligence officers of the U.S. Government. During the period of 1969-1971, MJdn-12 representing the U.S. Government made a deal with these creatures, called EBE's (Extraterrestrial Biological Entities, named by Detley Bronk, original MJ-12 member and 6th President of Johns Hopkins University). The "deal" was that in exchange for "technology" that they would provide to us, we agreed to "ignore" the abductions that were going on and suppress information on the cattle mutilations. The EBE's assured MJ-12 b that the abductions (usually lasting about 2 hours) were merely the ongoing monitoring of developing civilizations. In fact, the purposes for the abductions turned out to be: (1) The insertion of a 3mm spherical device through the nasal cavity of the abductee into the brain. the device is used for the biological monitoring, tracking, and control of the abductee. (2) Implementation of Posthypnotic Suggestion to Pt carry out a specific activity during a specific time period, the actuation of which will occur within the next 2 to 5 years. (3) Termination of some people so that they could function as living sources for biological material and substances. (4) Termination of individuals who represent a threat to the continuation of their activity. (5) Effect genetic engineering experig$܂ments. (6) Impregnation of human females and early termination of pregnancies to secure the crossbreed infant. The U.S. Government was not initially aware of the far reaching consequences of their "deal". They were led to believe that the abductions were essentially benign and since they figured the abductions would probably go on anyway whether they agreed or not, they merely insisted that a curr&ent list of abductees be submitted, on a periodic basis, to MJ-12 and the National Security Council. Does this sound incredible? An actual list of abductees sent to the National Security Council? Read on, because I have news for you. The EBE's have a genetic disorder in that their digestive system is atrophied and not functional. Some speculate that they were involved in some type of accident or nuclear war, or possibly on the ba 7:ck side of an evolutionary genetic curve. In order to sustain themselves they use an enzyme or hormonal secretion obtained from the tissue that they extract from humans and animals. (FACT: Cows and Humans are genetically similar. In the event of a national disaster, cow's blood can be used by humans.) The secretions obtained are then mixed with hydrogen peroxide and applied on the skin by spreading or dipping parts of their bodies in the solution. The body a!bsorbs the solution, then excretes the waste back through the skin. The cattle mutilations that were prevalent throughout the period from 1973 to 1983 and publicly noted through newspaper and magazine stories and included a documentary produced by Linda Howe for the Denver CBS affiliate KMGH-TV, were for the collection of these tissues by the aliens. The mutilations included genitals taken, rectums cored out to the colon, eyes, tongue, "րand throat all surgically removed with extreme precision. In some cases the incisions were made by cutting between the cells, a process we are not yet capable of performing in the field. In many of the mutilations there was no blood found at all in the carcass, yet there was no vascular collapse of the internal organs. This has been also noted in the human mutilations, one of the first of which was Sgt. Jonathan P. Louette at the White Sands Mi#dssile Test Range in 1956, who was found three days after an Air Force Major had witnessed his abduction by a "disk shaped" object at 0300 while on a search for missile debris downrange. His genitals had been removed, rectum cored out in a surgically precise "plug" up to the colon, eyes removed and all blood removed with, again, no vascular collapse. From some of the evidence it is apparent that this surgery is accomplished, in most cases, $jwhile the victim, animal or human, is still alive. The various parts of the body are taken to various underground laboratories, one of which is known to be near the small New Mexico town of Dulce. This jointly occupied (CIA-Alien) facility has been described as enormous, with huge tiled walls that "go on forever". Witnesses have reported huge vats filled with amber liquid with parts of human bodies being stirred inside. After the %G initial agreement, Groom Lake, one of this nations most secret test centers, was closed for a period of about a year, sometime between about 1972 and 1974, and a huge underground facility was constructed for and with the help of the EBE's. The "bargained for" technology was set in place but could only be operated by the EBE's themselves. Needless to say, the advanced technology could not be used against the EBE's themselves, even if needed. During the p& veriod between 1979 and 1983 it became increasingly obvious to MJ-12 that things were not going as planned. It became known that many more people (in the thousands) were being abducted than were listed on the official abduction lists. In addition it became obvious that some, not all, but some of the nation's missing children had been used for secretions and other parts required by the aliens. In 1979 there was an altercation of sorts at the Dulce la'Biboratory. A special armed forces unit was called in to try and free a number of our people trapped in the facility, who had become aware of what was really going on. According to one source, 66 of the soldiers were killed and our people were not freed. By 1984, MJ-12 must have been in stark terror at the mistake they had made in dealing with the EBE's. They had deliberately promoted "Close Encounters of the Third Kind" and "E.T." to get the pu(9 ablic used to "odd looking" aliens that were compassionate, benevolent and very much our "space brothers". MJ-12 "sold" the EBE's to the public, and were now faced with the fact that quite the opposite was true. In addition, a plan was formulated in 1968 to make the public aware of the existence of aliens on earth over the next 20 years to be culminated with several documentaries to be released during 1985-1987 period of time. Th )ese documentaries would explain the history and intentions of the EBE's. The discovery of the "Grand Deception" put the entire plans, hopes and dreams of MJ-12 into utter confusion and panic. Meeting at the "Country Club", a remote lodge with private golf course, comfortable sleeping and working quarters, and its own private airstrip built by and exclusively for the members of MJ-12, it was a factional fight of what to do now. Part of MJ-12 wanted !*T to confess the whole scheme and shambles it had become to the public, beg their forgiveness and ask for their support. The other part (and majority) of MJ-12 argued that there was no way they could do that, that the situation was untenable and there was no use in exciting the public with the "horrible truth" and that the best plan was to continue the development of a weapon that could be used against the EBE's under the guise of "SDI", the Strategic Def"+Y̿ense Initiative, which had nothing whatsoever to do with a defense for inbound Russian nuclear missiles. As these words are being written, Dr. Edward Teller, "father" of the H-Bomb is personally in the test tunnels of the Nevada Test Site, driving his workers and associates in the words of one, "like a man possessed". And well he should, for Dr. Teller is a member of MJ-12 along with Dr. Kissenger, Admiral Bobby Inman, and possibly Admiral Poinde#,Tyxter, to name a few of the current members of MJ-12. Before the "Grand Deception" was discovered and according to a meticulous plan of metered release of information to the public, several documentaries and video tapes were made. William Moore, a Burbank, California, based UFO researcher who wrote "The Roswell Incident", a book published in 1980 that detailed the crash, recovery and subsequent cover-up of a UFO with 4 alien bodies, has $->; a video tape of 2 newsmen interviewing a military officer associated with MJ-12. This military officer answers questions relating to the history of MJ-12 and the cover-up, the recovery of a number of flying saucers and the existence of a live alien (one of 3 living aliens captured and designated, or named, EBE-1, EBE-2, and EBE-3, being held in a facility designated as YY-II at Los Alamos, New Mexico. The only other facility of this ty%.0pe, which is electromagnetically secure, is at Edwards Air Force Base in Mojave, California). The officer names as previously mentioned plus a few others: Harold Brown, Richard Helms, Gen. Vernon Walters, JPL's Dr. Lew Allen and Dr. Theodore von Karman, to name a few of the current and past members of MJ-12. The officer also relates the fact that the EBE's claim to have created Christ. The EBE's have a type of recording device that has&/4t recorded all of Earth's history and can display it in the form of a hologram. This hologram can be filmed but because of the way holograms work does not come out very clear on movie film or video tape. The crucifixion of Christ on the Mount of Olives has allegedly been put on film to show the public. The EBE's claim to have created Christ, which, in view of the "Grand Deception", could be an effort to disrupt traditional values for undete'0\rmined reasons. Another video tape allegedly in existence is an interview with an EBE. Since EBE's communicate telepathically, an Air Force Colonel serves as an interpreter. Just before the recent stock market correction in October of 1987, several newsmen, including Bill Moore, had been invited to Washington, D.C., to personally film the EBE in a similar type interview, and distribute the film to the public. Apparently, because of the(1M correction in the market, it was felt the timing was not propitious. In any case, it certainly seems like an odd method to inform the public of extraterrestrials, but it would be in keeping with the actions of a panicked organization who at this point in time doesn't know which way to turn. Moore is also in possession of more Aquarius documents, a few pages of which leaked out several years ago and detailed the supersecret NASA project which had been denied by t)2C~hem until just recently. In a letter to Senator John Glenn, NSA's Director of Policy, Julia B. Wetzel, wrote, "Apparently there is or was an Air Force project with that name (Aquarius) which dealt with UFO's. Coincidently, there is also an NASA project by that name." NASA's project Aquarius deals specifically with the "communications wit the aliens" (the EBE's). Within the Aquarius program was project "Snowbird", a project to test-fly a recovered *3mx alien aircraft at Groom Lake, Nevada. This project continues today at that location. In the words of an individual who works at Groom Lake, "Our people are much better at taking things apart than they are at putting them back together." Moore, who claims he has a contact with MJ-12, feels that they have been stringing him along, slipping him documents and providing him leads, promising to go public with some of the information on extraterrestrials +4Jby the end of 1987. Certain of Moore's statements lead one to believe that Moore himself is a government agent working for MJ-12, not to be strung along, but string along ever hopeful UFOlogists that the truth is just around the corner. Consider: @3 1. Moore states emphatically that he is not a government agent, although when Lee Graham (a Southern California based UFOlogist) was investigated by DIS (Defense ,5DInvestigative Service) for possession of classified documents received from Moore, Moore himself was not. 2. Moore states emphatically that the cattle mutilations of 1973-1983 were a hoax by Linda Howe (producer of "A Strange Harvest") to create publicity for herself. He cites the book "Mute Evidence" as the bottom line of the hoax. "Mute Evidence" was a government sponsored book-6l to explain the mutilations in conventional terms. 3. Moore states that the U.S.A.F. Academy physics book, "Introductory Space Science", vol. II chapter 13, entitled "Unidentified Flying Objects", which describes four of the most commonly seen aliens (one of which is the EBE) was written by Lt. Col. Edward R. Therkelson and Major Donald B. Carpenter, Air Force personnel w.7ho did not know what they were talking about and were merely siting "crackpot" references. He, Moore, states that the book was withdrawn to excise the chapter. @1[3 If the government felt they were being forced to acknowledge the existence of aliens on Earth because of the overwhelming evidence such as the October and November sightings in Wytheville, Va., and recently released books such as "Night Siege" (Hynek, J. Allen;Imbrogno, /8 Phillip J.;Pratt, Bob:Night Siege, Ballantine Books, Random House, New York), and taking into consideration the "grand deception" and obviously hostile intentions of the EBE's, it might be expedient for MJ-12 to admit the EBE's but conceal the information on the mutilations and abductions. If MJ-12 and Moore were in some kind of agreement then it would be beneficial to Moore to tow the party line. For example, MJ-12 would say..."09Iihere are some more genuine documents...but remember...no talking about the mutilations or abductions". This would be beneficial to Moore as it would supply the evidence to support his theory that E.T.'s exist but deny the truths about the E.T.'s. However, if Moore was indeed working for MJ-12, he would follow the party line anyway...admitting the E.T.'s but pooh poohing the mutilations and abductions. If working alone, Moore might not 1:;R;even be aware of the "grand deception". Time will tell. It is possible that Moore will go ahead and release the video interview with the military officer around the first of the year, as he has promised. From MJ-12's point of view, the public would be exposed to the information without really having to believe it because Moore is essentially not as credible a source as, say, the President of the United States. After a few months of digestion and d2;9M@iscussion, a more credible source could emerge with a statement that yes in fact the interview was essentially factual. This scenario would cushion somewhat the blow to the public. If, however, Moore does not release the tape by, say, February 1 of 19XX, but comes instead with a story similar to: "MJ-12 has informed me that they are definitely planning a release of all information by October of XX. I have seen the plan and have seen the 3&.isk their neck on such outlandish ideas, regardless of how many people report sightings of 900 foot objects running them off the road. In the case of the Wytheville sightings, dozens of vans with NASA lettered on the side failed to interest newsmen. And those that asked questions were informed that NASA was doing a weather survey. Well then, you ask, what about our scientists? What about Carl Sagan? Isaac Asimov? Arthur C. Clarke? Wouldn't6?f they have known? If Carl Sagan knows then he is committing a great fraud through the solicitation of memberships in the Planetary Society, "to search for extraterrestrial intelligence". Another charade into which the U.S. Government dumps million of dollar every year is the radiotelescope in Arecibo, Puerto Rico, operated by Cornell University with - guess who? - Carl Sagan. Cornell is ostensibly searching for signals f7@y\zrom Outer Space, a sign maybe, that somebody is out there. It is hard to believe that relatively intelligent astronomers like Sagan could be so ignorant. What about Isaac Asimov? Surely the most prolific science fiction writer of all time would have guessed by now that there must be an enormous cover-up? Maybe, but if he knows he's not saying. Perhaps he's afraid that Foundation and Empire will turn out to be inaccurate. What about Arthur C. Clarke? Surel8AD%7y the most technically accurate of Science Fiction writers with very close ties to NASA would have at least a hint of what's really going on. Again, if so he isn't talking. In a recent Science Fiction survey, Clarke estimates that contact with extraterrestrial intelligent life would not occur before the 21st Century. If the government won't tell us the truth and the major networks won't even give it serious consideration, then wh9B+@at is the big picture, anyway? Are the EBE's, having done a hundred thousand or more abductions (possibly millions worldwide), built an untold number of secret underground bases (Groom Lake, Nevada; Sunspot, Datil, Roswell, and Pine Town, New Mexico, just to name a few) getting ready to return to wherever they came from? Or, form the obvious preparations are we to assume that they are getting ready for a big move? Or is the more sinister and most probable:C situation that the invasion is essentially complete and it is all over but the screaming? A well planned invasion of Earth for it's resources and benefits would not begin with mass landings of ray-gun equipped aliens. A properly planned and executed invasion by a civilization thousands and probably hundreds of thousands of years in advance of us would most likely be complete before even a handful of people, say 12?, realized what w;ыas happening. No fuss, no muss. The best advice I can give you is this: Next time you see a flying saucer and are awed by its obvious display of technology and gorgeous lights of pure color - #5RUN LIKE HELL!ped aliens. A properly planned and executed invasion by a civilization thousands and probably hundreds of thousands of years in advance of us would most likely be complete before even a handful of people, say 12?, realized what wE<> @3{THE PRESIDENTS OF THE UNITED STATES OF AMERICA - ALBUM @4}by Paul Nash @6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @5 Label - COLUMBIA Price - 9.99 rrp @6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @1 Let's get one thing straight before we start, this album plays host to some of the weirdest lyrics and equally strange song themes that you will ever hear. Practically no one had heard of these guys until their single - Lump, a few months back. It was great! F 6jI bought the album on the strength of it. Although Lump features on the album, sadly the other two songs from the single, Caroline's Booty and Candy Cigarette, do not. But, the other tracks more than make up for this loss. Kitty, the first track, is basically about the band trying to get their cat in at night and features the great line "Fuck you Kitty". Other staggeringly good tracks are - Boll Weevil, which as far as I can guess is about G a fat bloke who won't go out. Peaches, their latest single, is all about peaches (?), and Dune Buggy, which I have no idea what is about, is great. Two other fantastic tracks are Back Porch and Candy, though not one of these tracks could be described as poor. There are many running themes such as Kitty's, monkeys, red-haired women and, of course, peaches. The Presidents of the United States of America, so named just to annoy DJ's, have a style of mu .O|sic best described as athletic American Punk with the occasional overtones of Blues or Country Rock. Anyway, they are a brilliant band with a brilliant album. Especially as they only have five strings between them! @5 RATING - 10/10cribed as poor. There are many running themes such as Kitty's, monkeys, red-haired women and, of course, peaches. The Presidents of the United States of America, so named just to annoy DJ's, have a style of muI <> @5{CREDITZ & GREETZ @3}by zYLAX / PTK @1 When life and the universe was created the remaining matter was used to make the birth of this magazine into existance a reality. BOLLOX! This mag was only made possible due to the people listed below: @5 MAIN-EDITING, DISK SETUP, CONTROL PANEL AND ASCII GRAPHIX -@1 zYLAX of PowerTeK @5 CO-EDITING, INTRO SCREENS AND CLIPART GRAPHIX -@1 Gobliiin of PowerTeK @5 CO-EDITING, BS3-TRO Js[ AND ADDITIONAL ASCII GRAPHIX -@1 Slade of PowerTeK @5 MUZIK -@1 Dark Dance by Madbit of Darkness Countdown-2-Kaos by Oliver of Pegasus Lost Dreams IV by Highpower of Iris @5 ARTICLES -@1 zYLAX of PowerTeK Gobliiin of PowerTeK Slade of PowerTeK NeTiX of PowerTeK BuZz of PowerTeK A.F.C.S ConversKce of A.F Paul Nash Ash.B Peterborough SF Club Sally Bright Nite Bill Cooper John Lear @3(Wehey! If my poor, tired old eyes don't deceive me, we seem to have some contributors!) @2 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\@5 GREETZ FROM POWERTEK GO TO THE FOLLOWING LOT: L#\(IN NO PARTICULAR ORDER) @4 Andy Gibson@1 Hi there! Thanx for all the beta versions of DMC and compliments about the mag. I hope you like this one! Ignore CU Amiga's review of DMC, Beyond Sanit-E wouldn't be at this standard without it. (We'd probably still be producing it with Magnum!) @4 M.S.C.I.M of ALElectronic Farts@1 Thanx for the great review in AF5! What do you mean "These are seriously twisted people"? We all have total contMQOrol over our minds... most of the time! (I wanna see how you review this issue!) @4 Converse of ALElectronic Farts@1 Keep composing all your great muzix. I'd really like to put one of your modules in a future issue of Beyond Sanit-E. @4 ALElectonic Farts (General)@1 Looking forward to seeing all the new stuff you've got planned. Don't forget to send me a copy of Amiga Frontier 6 when it's released! @4 ZX of The ZX Files/ZXPD@1 Hi there, Nofellow Speccy dude! They'll never kill us Speccy owners once and for all! How's it going with the PD library? And, more importantly, when the ZX Files 3 gonna be finished?!?! Anyway, thanx again for the snapshots and dox you helped me out with. @4 Paul Nash@1 Thanx for all the great Sci-Fi articles. Hope ya like the mag! @4 Steve of V12-PD@1 Don't stop writing those wacky catalogue disks! But a word of warning, associate usO Y with agriculture again and we'll... WE'LL... RUN OVER YOU WITH OUR TRACTOR!!!! @4 OKi of Online PD@1 Well, I've put some ASCII bits on the index screen like you suggested. BTW: I thought I'd better credit you for the picture of Scully & Mulder in issue one. I actually forgot to mention that I sourced the picture from the X-Files dox disk you made. SORRY! @4 Micheal of Pathfinder PD@1 "A Worthy Competitor to Grapevine" Whoa! Thanx P-o for the vote of confidence but I think we've got a long way to go before we top the Mighty One. @4 Future Publishing@1 Just a couple of words to say thanx for including my adverts in SFX and Amiga Shopper. @4 Khul of Nerve Axis@1 For creating Magnum V1.7 which issue one was made with. @4 LSD@1 For producing Grapevine (the best disk mag ever made) which gave us the inspiration to make this one. @4 Th e Scene@1 For keeping the Amiga at the top where it belongs and for continuously proving it's capabilities beyond all acceptable levels. @5 ...plus anybody we may have forgotten!r including my adverts in SFX and Amiga Shopper. @4 Khul of Nerve Axis@1 For creating Magnum V1.7 which issue one was made with. @4 LSD@1 For producing Grapevine (the best disk mag ever made) which gave us the inspiration to make this one. @4 ThRY<> @3{THE X-FILES - SPECIAL EDITION ONE @2}by Paul Nash @6 \|\|\|\|\|\|\|\|\ @5 Publisher - Manga Publishing Price - 2.25 rrp @6 \|\|\|\|\|\|\|\|\ @1 From the publishers of the X-Files comic comes the special edition, a quarterly magazine about all things X-File-ish. The magazine is obviously thicker than it's only slightly cheaper, aforementioned cousin. Firstly we are treated to letters from readers praising the series aS@-nd comic. Looking at the addresses on these letters (they mostly come from America) it is easy to see the letters have been basically ripped out of other X-Files mags from elsewhere in the world and stuck in here. But this is forgiveable as it is a first issue. After this there are more letters from readers, this time on their own personal brushes with the paranormal, and very interesting and creepy most of them are too. There is also an articlTse about X-Files merchandise, which is probably little more than an advert called for in Fox's contract with Manga. Much of the new T-shirts and posters are missed out and only stuff that has been out for a couple of months previous is featured. The X-Files Dossier is very informative with information on the characters Mulder, Scully, Skinner, Deep Throat, the Smoking Man and the actors who play them (I had no idea Anderson was as short as U5'3"). Hopefully future issues will feature other characters such as Krycek or Duane Barry. After this is an article about Chris Carter and how the X-Files came into being, which I have heard many a time before but never in so much detail. The articles about real science get off to a good start with lightning, and an effects slot on the normally brilliant, understated FX of the show is equally good. The eight page poster is excellent, and very Vor^~strange, consisting of an alien warped in blues, greens and oranges, with the Smoking Man reflected in it's eye. [4 The episode guide for the beginning of season three is well done, with photos, drawings, cast lists and plot summaries, though perhaps a more reviewing stance could have been taken. Kevin J Anderson submits a lengthy part of the latest X-Files book - Ground Zero, about a nuclear weapon named Bright Anvil. A short X-Files comic also maKF;Bkes an appearance in the form of The Pit, a boring story quite unlike the series. Though the good ending saves it. Lastly there is an article about the X-Files WWW homepage and it's conception. Overall, a good, cleverly constructed, X-Files mag which shows great promise. Roll on issue two! @5 RATING - 7.5/10nderson submits a lengthy part of the latest X-Files book - Ground Zero, about a nuclear weapon named Bright Anvil. A short X-Files comic also maX&?<> @5{SF GOSSIP AND MORE SPOOKY NEWS @6}by Paul Nash @3 \ / \ / \ / \ / X X REAL LIFE MYSTERIES X X / \ / \ / \ / \ #4[4 X@1 Sharon McGrath of Cowes, Isle of Wight claimed that a poltergeist was the cause of a 900 electricity bill. She told Southern Electricity that it turned on the lights and electrical equipment, and shredded telephone directories and bills... #4 X@1 Strangely, the 10-16 April 1Y`,995 issue of the "Parish News" for Salwarpe and Hindlip read: "This being Easter Sunday, we ask Mrs Johnson to come forward and lay eggs on the altar." A typo I hope... #4 X@1 An Argentinian jailed for eight years for robbery hired a detective to trace the father he never met, and found him to be the warder of his own prison... #4 X@1 Several French World War I veterans died of joy shortly after hearing that they would be awarded the Legion of HonZ'Kjour to mark the 77th anniversary of the war's end. At least two died filling in the form to receive... @3 \ / \ / \ / \ / X X SCI-FI GOSSIP X X / \ / \ / \ / \ @5[6 ....@1The X-Files film will now not shoot until the series ends as Duchovny will spend the summer playing the star role in the film "Playing God" for $2 million@5.... ....@1The B5 film(s) could be in danger of not taking place as, "the odds, fr[$aankly, aren't very strong at this point", said JMS in a recent interview@5.... ....@1The ST:TNG film may be called "Resurrection", refering to the new, large, voyager-style Enterprise. Though many are worried that people may think this refers to the great rug-o-war himself - Shatner being brought back to life. Which he won't. It will feature the Borg@5.... ....@1The future of Red Dwarf seems unclear. The new series will now not start in January with a Christmas special. Instead it will start it's eight week run in the Autumn. Sources differ if Barrie did or did not leave the series after two shows, and even if he did, it has been said he does return later on. Who knows?@5....ers to the great rug-o-war himself - Shatner being brought back to life. Which he won't. It will feature the Borg@5.... ....@1The future of Red Dwarf seems unclear. The new series will now ]נ<> @3{STAR TREK: VOYAGER - SEASON TWO @4}by zYLAX / PTK @5 It looks like Voyager's well into the video release of it's second season and terrestrial TV hasn't even had a sniff of it yet. @6 _-\_-\_-\_-\_-\_-\_-\_-\_ @1 To recap for anybody who doesn't know out there. Voyager is the fourth incarnation of the Star Trek saga, after Deep Space Nine. After disembarking from DS9 to pursue and capture a rebel Marquis craft (now where the "Darth Vade^fr" have I heard something similar to that before!), Voyager along with the Maquis ship are carried millions of miles across the universe into the Delta quadrant by a mysterious force. The force in question turns out to be an unknown entity named the "Caretaker" whose self-elected purpose in life is to care for a race called the Ocampa. Unfortunately, the Caretaker dies along with Voyager's best chance of returning to Federation space. The _7crew of the Maquis ship are then forced to evacuate to Voyager after their own vessel is damaged by a Kazon attack. ...And there you have the recipe for a new generation of Star Trek. @6 _-/_-/_-/_-/_-/_-/_-/_-/_ @1 Season One ended with the episode "the 37's" in which the crew of Voyager discovered a number of alien abductees taken from Earth in the year 1937. This was no doubt influenced by the X-Files to some extent. Season Two is now well underway an`$2d the fourth video has just been released. Oh well, a whole quadrant to explore and we've only got until the rating's waver. @3 -= VOLUME - 2.1 =- @4 INITIATIONS@1 In this, the first episode of the second season, Chakotay finds himself the target of a young Kazon warrior trying to earn his name. Predictably, Chakotay evades being destroyed and reluctantly fires on his enemy. Upon rescuing the Kazon warrior from the unstable wreakage of hia'2s vessel, he discovers that the punishment for a Kazon for failing to earn his name is death. @4[6 NON SEQUITUR@1 The storyline to this episode is almost as confusing as it's name. Harry Kim finds himself back home with a job as a Starfleet Engineer, a home and a fiancee. I can't let you into anymore or I'll ruin it for you. Needless to say this is one of my personal favourites out of all the Voyager episodes. @3 -= VOLUME - 2.b@O2 =- @4 PARTURITION@1 Following a jealous fight over Kes, the captain sends Tom Paris and Neelix down to a planet nicknamed "Hell" because of it's atmospheric conditions, on a mission to scavenge food. Once on the surface, they find themselves working together to care for a new-born alien being. @4 PERSISTANCE OF VISION@1 Since it's been a while when I last watched this, and my memory's shyte, I can't remember the complete story to it. But it's one of c$ those common Star Trek episodes that involves the whole of the crew. In this case, each crewmember in turn falls in a trance after speaking to someone close to them. @3 -= VOLUME - 2.3 =- @4 TATTOO@1 This is a really deep episode in which we learn much about Chakotay, his background and, particularly, his relationship with his father. The Commander leads an away team to a planet searching for fuel, when they encounter a alien race reld.uctant to show their faces. Plenty of flashbacks and one of the more original and interesting of the Voyager episodes. @4 COLD FIRE@1 This episode sees Voyager and it's crew meet the female mate of the "Caretaker" they have been searching for. As with the original "Caretaker" this entity has associated itself with the Ocampa. But this particular tribe of the Ocampa have evolved independantly of the rest of the race. @3 -= V 7OLUME - 2.4 =- @1 Now when the hell am I supposed to have watched it! This god damn magazine has took most of my life over for the last couple of weeks. episode sees Voyager and it's crew meet the female mate of the "Caretaker" they have been searching for. As with the original "Caretaker" this entity has associated itself with the Ocampa. But this particular tribe of the Ocampa have evolved independantly of the rest of the race. @3 -= Vf\<> @3{THE X-FILES & BABYLON 5 - GRAPHIC NOVELS @4}by Paul Nash @2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @5 THE X-FILES - FIREBIRD by Petrucha and Adlard @6 Publisher - Manga Books Price - 9.99 @2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @1 The artwork in "Firebird" is very good, but (and this is a huge BUT!) Adlard's Mulder and Scully are piss poor. They never for one moment look like their real life counterparts and are constantly changingZ g. That gripe aside, the book is good... very good! The first story, "Not to be opened until Xmas!", involves the Fatima Prophecies and deep rooted conspiracy theories. The story is extremely gripping and has the normal down-beat X-File ending, which is a good thing. Next is the two-parter "Dismemberance of things past" and "A Little Dream of me". The first part is about the mysterious deaths of witnesses of a UFO crash nearly 50 years previously. Whhile the second part is superior and delves into Mulder's obsession of finding his sister. The three-parter, "Firebird", is surprisingly the weakest of the collection, as it features a huge radiation-sucking, tenticle-waving monster, something the series would never do. Lastly, my personal favourite is a bonus title named "Trick of the Light", where Mulder and Scully are after a missing boy whose face is mysteriously on a billboard outside tisheir office! I cannot tell you anything more than the end is completely excellent and involves a gratuitous plug for Topps comics. @7 RATING - 8 out of 10 [4 @2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @5 BABYLON 5 by Straczynski, Moretti, Netzer, Leigh and Garzon @6 Publisher - Titan Books Price - 6.99 @2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @1 Well, this story is basically the bridge crossing the jˮ- sizable gap between Seasons 1 & 2, but its much more interesting than it sounds. The artwork, though lacking in bright colours, is pleasant enough, but the story more than makes up for that. The book begins with Sinclair having a flashback to the Battle of the Line, which would not be complete without the immortal line (no pun intended): "The sky was full of stars. Every star an exploding ship. And each ship... one of ours." Next we find Sinclairk~] on a Minbari Warship, where he is about to meet the Grey Council. Why? Well the story explains his recallment from B5 and then reveals the bombshell that Sinclair has a Minbari soul! The rest of the story involves (to tell you anymore would spoil things) a suspect mayday call, Garibaldi's recuperation, a ship full of dead people, a conspiracy, Garibaldi's distinct look of a badly drawn, balding 10 year old boy and a whole lot more. This is [ˆ@a must for even a casual B5 fan, if there is such a thing! @7 RATING - 9 out of 10ry explains his recallment from B5 and then reveals the bombshell that Sinclair has a Minbari soul! The rest of the story involves (to tell you anymore would spoil things) a suspect mayday call, Garibaldi's recuperation, a ship full of dead people, a conspiracy, Garibaldi's distinct look of a badly drawn, balding 10 year old boy and a whole lot more. This is mIR% 79$$H,x#N(@pC0NJg# ,fxt` Jx  fRDJf *Ђ&"<N:JgV/*@+CS+D A+HB ,g @ ("mG @pB0&vA( RB(g^  g  g gL&RC "gg<  g`B`g* "g *f Nfr ` Efr`BBHm/``af./B,y$@ *$g @"(NA fA"$<N+@ft`)@)@ @ (g)@N tn_t`jA\NA\NNuH.<,xNL`` "yNbH.<,xNL`Jfa$@apNuN|"JNNu$/,xN(@*l .M$_*_"-g ,yN,x"yNb ga"M -N. Nudos.libraryNIL:L (4 .pNu more 37.4 (c) 1990 CBM - Reentrant ASCII text file viewer CLI usage: More filename or More < PIPE:pipename (More opens its own window if RUN) WB usage: Click More, Shift/Doubleclico _k text file While viewing file, press H for help screen more 37.4 commands: ........ Next Page (More) ....... Next Lineq or ctrl/c .... Quith .............. Help/string ........ Search for string (case sensitive).string ........ Search for string (not case sensitive)n .............. Find next occurence of stringCTRL/L ......... Refresh window< .............. First Page> .............. Last Page%N ............. Move N% into fileb or PpA4revious Page (Less)E .............. 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It is widely believed he was dissatisfied with the qualitySV6 of scripts for RED DWARF VI. Whether a new character will be written in to replace Rimmer is a matter for speculation but whatever happens RED DWARF VII is definitely still go for broadcast next January. Hopefully more news on Chris Barrie and the rest of RED DWARF next issue. @4 . . . G B I I O L I N 9T6cussing why he was leaving. It is widely believed he was dissatisfied with the quality`U , Contact2.txtA.872yiEv TrueFooty.txt.872y gBr DDerbyTip.txt.872ytGQ+A.txtdTempA.880yp3)?SEA.txtdTempA.432yaZ D ? FantFair.txtA.872y׹d< $ Adverts.txtpA.872yeg[8{ Deaths.txtmpA.872yn[EU BookAd.txtmpA.872y䏜M x SldIntro.txtA.872y ykB> TV.txtEdTempA.872yY<A&I AmazonSol.txt.872yywAJ lHD.txtEdTempA.872y qZ~      ~ ] Jokes.txtempA.872yZilr# TM2Rev.txtmpA.872yE#"! P PowerTeK.txtA.872y $.-,+*)('&%$ Contributions.txty/|y210/N GFX.txtdTempA.872y3tB76543m _ BBCcoding.txt.440y8? >=<;:98  Babylon5.txtA.864y ?iqIHGFEDCBA@?Guru.txtTempA.440yJ+2MLKJGFootyChants.txt92yNs6`UTSRQPON#KMagicPaint.txt872yV#ZYXWVM0Distribution.txty[_(>_^]\[k XFileNews.txt.872y `rjihgfedcba`= Arcades.txtpA.872yko`ysrqponmlk.  Drugs.txtempA.872ysr.yxwvuts  GiantRobo.txt.872y%zu]n~}|{zD[ OpMaj.txtempA.872yi^ Films.txtempA.872yqV O? Names.txtempA.872y/ y FuturePD.txtA.872yHkL 1C BCLecture.txt.872y4xN654 MoreJokes.txt.872y 7_N=CBA@?>=<;:987YK Society.txtpA.872y DnMLKJIHGFEDl PBsfNews.txtA.872yN=RQPON 8 SpeccyScene.txt72ySRjXWVUTS r Prelude.txtpA.872y YS[ba`_^]\[ZY; Printer.txtpA.872ycj4%edc Warehouse.txt.872yfuo(lkjihgf F$ zYXIntro.txtA.872ymqqponm  NevAlien.txtA.864yrst~vutsr1 CarTalk.txtpA.872y wt`x~}|{zyxw` Releases.txtA.424y N4@0CrossDOSTut.txt72yx`_ P Piracy.txtmpA.872y U^Al Program.txtpA.872yvnl^ V DMCcam.txtmpA.872yI D SpacePrecinct.txtyi{^ WormsTip.txtA.880ygx  r IconX.txtempA.880y Vc  GobIntro.txtA.872ytdX  Aliens.txtmpA.872y>f8~u MultiPokes.txt872yuek  Final.txtempA.872y4<> @3{A FINAL THOUGHT @4}by zYLAX / PTK @2 \ / \ / \ / \ / \ / \ / \ / \ / \ \ / \ / \ / \ / \ / \ / \ / \ / \ @1 The older generation always seem to have a low opinion of the younger generation. A lack of trust has created a barrier between ages. Perhaps it's time to rebuild that trust! @2 \ / \ / \ / \ / \ / \ / \ / \ / \ \ / \ / \ / \ / \ / \ / \ / \ / \ @1 So, the next time you hear a member of a more maturew+~y generation make a negative comment towards today's youth such as: @5 AT LEAST THEY'RE NOT ON THE STREET @1 Reply to them: @5 THAT'S COZ THEY'RE IN THE BUILDING - SMASHING IT UP! @6 (An extract from "zYLAX's Controversial Statements of the 20th Century". Available in all good bookshops, priced 29.99 rrp.] \ / \ / \ / \ / \ / \ / \ / \ / \ @1 So, the next time you hear a member of a more mature; gCBA@?>=<;:9876543210/.-,+*)('&%$#"!      oo& JohnLear.txtA.872yDj[{GFED USpres.txtmpA.440y HmFPONMLKJIHV Creditz.txtpA.440yQu[VUTSRQ  Xspecial.txtA.880yWa&[ZYXWXFileNews2.txt880y \Z^dcba`_^]\ Voyager.txtpA.872yeD1kjihgfe EGraphNovels.txt72yl~}|{zyxwvutsrqponml +eMorezMITypez8System-Configuration|r_y @@`px|~@|lF  ,EpsonQP BSystem-Configurationu?-K0 startup-sequence}0licType Beyond>Sanit-E=<;:9876543,fY AmazonSol.iff~{-p9ManicMiner.iff~ D{I FantFair.iff~#ʭAIFantFairAd.iff~ Qy;I Contact.iff~9~ WithamAd.iff~)4>.-,+*)('&%$#"!      M CrM!00004D8E n ZXPDad.iff~A/?onmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/zIQ FuturePD.iff~{ $ ___________________________________ _____ / /\ / /\ / _________________________ / / / / /t / /\___/ /\___/ /\___/ / / / / /Y / / / / / / / / / / / / / / /D / /_/__/ / / / / / P/ /_/__/ / /E / / / / / / / / / / /D / /______{ FB___/ / / / / W/ / _____/ / / /\_________\/ / / / E/ /\ \____\/bY / / / / / / R/ / /\ \z / / / PRESENTS / / / T/ / / \ \Y / / / / / / E/ / / \ \L /____/ / 2 U /____/ / K/____/ / \____\A \____\/ \____\/ \____\/ \____\X BEYOND SANIT-E THREE INSTALLATION INSTRU{ 9DMCTIONS Although, in theory, Beyond Sanit-E can be installed onto a hard drive or be run when you have booted from an a different disk (such as Workbench), this has not be tested. So, we advise you to always boot from Beyond Sanit-E III - Disk One whenever possible. But you're a fussy lot out there, aren't ya!!!! Obviously this is going to involve messing about with libraries and shit, so you're gonna have to be confident at using AmigaDOS to follow it. Anyway, here goes!!!! { U -----=====----- SYSTEM FILES The following files are required to be located in the specified directories on the boot disk (hard or floppy): [In the SYS:DEVS/ directory] SYSTEM-CONFIGURATION - The file saved by preferences. Needed for printer driver. PRINTER.DEVICE - Needed to open printer. PARALLEL.DEVICE - Needed for Parallel printers. [In the SYS:DEVS/PRINTERS/ directory] GENERIC - Printer driver (required by System-Confi{ j(guration file. [In the SYS:L/ directory] RAM-HANDLER - For RAM storage. Used by the CrunchMania decruncher. PORT-HANDLER - Required for use of the Printer Port. !IMPORTANT! [In the SYS:C/ directory] RUN - For correct use of the CrunchMania decruncher. (Required only if using an 1.3 system as new machines have the command built into the ROM.) [In the SYS:LIBS/ directory] REQ.LIBRARY - Used to display WB requesters. DISKFON{1T.LIBRARY - Used for fonts. Maybe! CRM.LIBRARY - Used by the CrunchMania decruncher. Of course, all these files can be found in the relevant directories on Beyond Sanit-E III - Disk One. -----=====----- BOOTING FROM ANOTHER FLOPPY DISK After making sure that the above files can all be found in the right place on the boot disk, insert Beyond Sanit-E III - Disk One and double-click the disk icon (from WorkBench). Now double-click th{5e BSMAG3.EXE icon. Beyond Sanit-E should (I said SHOULD! Not WOULD!) now unfold in front of your very eyes! -----=====----- INSTALLING ONTO A HARD DRIVE After making sure that the above files can all be found in the right place on the hard drive, insert Beyond Sanit-E III - Disk One. Now make a directory on the hard drive called:- BEYOND>SANIT-ESANIT-ESANIT-ESANIT-ESANIT-E{ 5Ne\SANIT-ESANIT-Ei *<> @2{HARD DRIVES - PART ONE @5}By SLADE/PTK #2 INTRODUCTION @1 Hard drives are rapidly becoming the standard for all Amiga computers. They aren't very hard to get hold of and they come in various shapes and sizes. The hard drive is probably the best addition to your system you can get!! A500 owners should still be able to get a second hand HD8+ or one of the GVP A530 but they aren't made anymore. I think as most people have got A1200's then th"is needs a little explaining. The A1200 has what is called an IDE (Intelligent Drive Electronics) interface. This interface is cheaper and slower than the SCSI (Small Computer System Interface). These two devices are the standards that are now used on most peripherals. The IDE interface doesn't need any extra electronics as they are built into the drives. The SCSI drives must be bought with a SCSI controller to interface with the co%#mputer. This means that IDE drives are usually cheaper than SCSI. It is possible to add two hard drives to an A600 or A1200 using the IDE interface but the jumpers on each drive must be set correctly. One must be the MASTER and the other the SLAVE. It is possible to fit a 3.5 inch IDE drive inside the A1200 (I've got one), but I wouldn't recommend it unless you aren't to fussy about mucking around in the inside of your machine. The 3.5 inch hard ?y drives are much faster than normal 2.5 inch drives. Mine is 1/3 faster than REMIX'S. [2 Most people have removed the metal shielding to fit in a 3.5 inch hard drive. Not me! OH NO!! I just removed the ram shield and fitted it in between my keyboard and the bottom lip of the shield. This was then insulated with the bag the drive came in. This way is a lot easier and doesn't require any screws or anything. Although it is no g$ood if you move your computer around a lot because the drive also moves. To be safe I recommend that, if you do buy a faster 3.5 inch drive, then you should have it installed for you by a local computer shop or the company that you bought it off. #2 WHAT SIZE DO I GET ? @1 So you now want to buy one but you don't know what size to get. Well, the usual thing to do is add up the number of disks in your collection and take each disk as one meg of space. When a total has been reached, times it by three. This will give you a big enough drive to play around with when your software collection increases. #2 WHERE CAN I GET MINE ? @1 If you what to buy a hard drive, may I suggest you give Hi-Q a ring on (01525) 211327, as they are now selling a slim-line 3.5 inch drive, which is a massive 840Mb, for a very good 199. Also Visage Computers on (0115) 964 2828, who I bought my drive from, and I must say +!6what very good service I got too. It also came with 100Mb of free PD. #2 HARD DRIVES !! @1 A hard disk allows you to store and use large amounts of data very quickly. The information is stored on spinning disks that are inside the drive. These platters are stored and protected by the drive, and cannot be removed. A computer can locate data very quickly from a hard drive because all the data is organised into tracks, sectors and cylinders. #3 SECTORS:@4 These are the smallest units of storage on a hard drive and can hold 512 bytes each. #3 TRACKS:@4 These are similar to tracks on a CD. They divide it into separate circles. Each track contains several sectors. #3 CYLINDERS:@4 These are the most important thing on a drive. A cylinder is the recording space on a track (top and bottom) of one platter. #2 IN THE NEXT ISSUE: @1 In the next issue I will be concentrating on instal aknling software on to your new hard drive, and also a little about the Commodore Install disk.3 TRACKS:@4 These are similar to tracks on a CD. They divide it into separate circles. Each track contains several sectors. #3 CYLINDERS:@4 These are the most important thing on a drive. A cylinder is the recording space on a track (top and bottom) of one platter. #2 IN THE NEXT ISSUE: @1 In the next issue I will be concentrating on instalw<> @5{THE EFFIGY INTERVIEW @6}by Gobliiin / PTK @1 Here are a few questions I asked NEW game programmers, EFFIGY, who brought out the incredibly refreshing PINBALL PRELUDE: @3Q1: Why the name Effigy? @4A1: We like to interpret, innovate and reflect. Effigy sums up our ideas, while keeping some element of mystique. @3Q2: How long has Effigy been together? @4A2: Two years. @3Q3: How long have you been supporting the Amiga? @4A3: SinceZ> the start. @3Q4: How many members in your team? @4A4: Five. @3Q5: How did you form Effigy? @4A5: We worked for no dosh till it got done. @3Q6: Where do you see the Amiga going in the future? @4A6: Who knows, probably inter...something! (sorry, I couldn't make out what it said!) @3Q7: Have you any previous releases? @4A7: Nope. @3Q8: What have you in store for the future? @4A8: In 1996 we are doing an adventure called Spoofy Dick and a puzzle/cartoon platformer. @3Q9: What do you use to produce your work? @4A9: Amiga 1200's with a 1 gig HD and a Blizzard accelerator. @3Q10: How many copies of Pinball Prelude have been sold? @4A10: Loads! @3Q11: How long did Pinball Prelude take to make? @4A11: Ages! @3Q12: Do you like Sci-Fi? And if so, what? @4A12: Yes, we like watching Babylon 5, Blakes 7 and Red Dwarf. @3Q13: What a0re your views on Aliens/UFO's? @4A13: So you know then!?!? @3Q14: Do you read Terry Pratchett, J.R.R. Tolkien and the like? @4A14: Yes! @3Q15: What kind of music do you like? @4A15: We like to listen to Gary Glitter, Suzie Quatro and Johnny Mathis. @1 Well that was... well... erm... well the interview with Effigy. Yes well, erm... all I can say is we'll get a much better one for you sometime in the future and we will keep  you posted on those game releases (especially SPOOFY DICK). #5 T,T,F,N @4 . . . G B I I O L I N 9T6 @7 zYLAX's Log - Additional ~~~~~~~~~~~~~~~~~~~~~~~~@3 (I've gotta cut down on my weekly Star Trek intake!) @1 Just in case this interview got you interested in what Effigy are currently up to, here's what else they had to say in a recent CU Amiga concerning what they W're gonna make ya little 'miga do this year: @5 "We made a promise last year to continue supporting the Amiga throughout 1996, and I intend to keep this promise... we now have a non-AGA version of Pinball Prelude and the first data disk, Egypt Table, is already finished and we're working on more." @5 "I like to think that Effigy is characterised by bringing out unusual or interesting products. You've seen Pinball Prelude? Well, we feel that t!Chere is a tendency to bring out boring games, just variations on the same theme. We don't intend to fall into this trap. We have two other products lined up for the first half of the year. One is on the techical side, a music software package called Sound Multiplexer and the other is a game which will be cartoon style but with a difference: it'll have both 2D and 3D modes." @5 "Well I'm not letting out any secrets out at this stage, but the 2D mode wil$&Vl be Disneyesque and the 3D mode Doomesque... in a cartoon sort of way." @5 "We've got more products planned for closer to Christmas, including a puzzle game, but I'll let you in on these when the time comes."ical side, a music software package called Sound Multiplexer and the other is a game which will be cartoon style but with a difference: it'll have both 2D and 3D modes." @5 "Well I'm not letting out any secrets out at this stage, but the 2D mode wil#z<> @4{BENEATH A STEEL SKY - SOLUTION @1}Typed by zYLAX / PTK @5 Now we continue this series entitled: #3 CHUCK IN A BLOODY GREAT ADVENTURE SOLUTION! @5 In issue one we did Monkey Island 2 : LeChuck's Revenge, and in issue two we gave you the prequel - Monkey Island. Then we had a slight dilemma when we came to write this issue. Nobody's made a Monkey Island 3! Therefore, we shall furnish you with the complete solution to the cyberp$%Hunk epic - Beneath A Steel Sky. @3 [Solution sourced from CU AMIGA June/July 1994. Written by Micheal Filby.] @6 __ __ __ __ __ __ __ __ (_( (_( (_( (_( (_( (_( (_( (_( ( @1 Start off by snapping off the rung to the left of the walkway and use it on the door to the right. When you go back inside, go down the stairs and through the door to the right. Use the circuit board on the various pieces of junk until you get Joey activat%?ed. Chat with Joey, then step off the lift. When Hobbins arrives go to the right quickly, open the cabinet and, once you've grabbed the spanner, return to the lift room. Examine the droid, then talk to Hobbins. He will tell you what is wrong with the droid. Then tell Joey what is wrong and he will fix it. When the droid activates the lift, quickly jump down the hole. When Joey arrives ask him to open the door. Search Reich's corpse and take his belong&Enings. Go right, then right again into the building next door which is the factory. Chat with Anita and when Lamb arrives, tell him you're security. Now go right, put the spanner in the cogs and then take it back out again. Go left, examine the droid, and use the spanner on it. Chat to Joey about a new shell and then go right. Try walking through the top-left door, then ask Joey to check out the storeroom. When he returns, tell him to disa'able the fuse box and when he has done this, walk into the storeroom. Pick up the walkway and get the small lump of putty beneath it. Show this to Joey and he will reveal that it is a plastic explosive. @3 PILLOW TALK @1 Leave the factory, go to the building to the far left of the walkway - this is the steam room. Inside, use the spanner on both of the buttons on the boiler. Ask Joey to press the button on the right and simultaneously p(W_ Burke. Offer Burke your testicles (!) and he'll give you the Schreibmann Port. Chat to Burke some more about everything. Leave the surgery and go right until you reach Anchor Insurance (next to Travelco). Examine the statue, then chat with the man about everything. Be sure to enquire about a special policy and tell him that Burke sent you. When the man leaves, ask Joey to use his welder on the anchor. Pick up the anchor when Joey has finish -= |ed. Leave, and make your way to the top level again. Now go into the building opposite the steam room and you'll find yourself back at the starting position. Go up the stairs and out of the door. Use your anchor with your cable to make a grappling hook and use it on the security sign on the wall of the facing building. Go through the door to the right and use Reich's card in the slot next to the interface. Sit in the interface and, once in LI .nNC-space, pick up the ball. Now head out the right exit and use the Open program in your inventory on the carpet bag. Use Decompress on the compressed data and Decrypt with the document. @3 FIND YOUR WAY @1 Go through the right exit. Use one of your password programs with the floor and then go right. Put down another password, go left, pick up the password, go up, put down, go right, down, pick up, up, put down, left, pick up, up, right /b{], down, right, down, put down, up, up, then exit the room. Once through, collect the bust and the book, now Decrypt your two new documents. Now Disconnect. Use Reich's card with the LINC machine and select 4. Enter the security number then select 1. Read all the documents then select 0. Now select 2 and 2 again. This gives you special authorisation and you should now exit the system. Use Reich's card in the slot next to the lift and enter the lift. Y08u`ou are now in the Security Station. Leave, and make your way to the other lift. Use it and then go left to the next lift. Your card will now be able to access this lift, so use it. At the bottom, wait for the fat woman with the dog. Chat to her and then go left and chat with the club doorman. Find the fat woman (Mrs. Piermont) again and ask her to sponsor you. Now go as far right as you can, until you come to the screen with the boy and the gardene1&r. Press the button by the door on the right. Once inside, chat with Mrs. Piermont. When she makes her telephone call, place the video in the VCR. While the dog is distracted, get the dog biscuits from his bowl. Leave. Go through the bottom left exit and examine the wooden double doors. Use Reich's card on the lock and go through the door. Pick up the secateurs and leave. Go right, then through the top left exit. Use the dog biscuits on the plank 2 and wait for Mrs. Piermont and her dog to turn up. When the dog starts to bark pull the rope. As the guard gets distracted, sneak into the cathedral. Go through the top left exit and open all the lockers, then leave and go back to the top level via the lifts. Enter the factory and go to where you last saw Anita alive. Wear the radiation suit that's hanging in the middle locker and go right. @3 NUCLEAR REACTION @1 Access the control panel and se3lect 2. Exit, and enter the reactor room. Just to the right of the core you'll find Anita's card on the floor. Pick it up, leave the room and close the door with the control panel. Go left and change back into your coat. Leave the factory and go back to the LINC-space interface via the Security Station's lift. Use Anita's card in the interface slot and sit in the chair. Once in LINC-space go right and use the Blind program in your inventory with4j| the eyeball. Quickly go into the upper exit, go up again and use the Playback program with the well. Go through the upper right exit, use the Blind program on the eye and pick up the tuning fork. Now Disconnect. Leave the security buildings, go to ground level and talk to the gardener outside Mrs. Piermont's house. He'll tell you that his name is Eduardo. Go left and left again, until you reach St. James' club. Go inside, walk up to the jukebox and activate5CB it. When Colston, the club manager, gets up, quickly go to his table and grab his glass. Examine the metal plate next to the door at the back of the club, then leave. Go to Burke's Bio-Surgery via the lift, go inside and give Burke the glass. Leave and go back to St James' club. Once inside, go to the door near the back and use the metal plate. Now walk through the door and use your metal bar with the packing case, then move the wooden lid over to the box.6 z Get on the box and use the bar with the grille. Now use the secateurs on the grille and climb through into the narrow passage. @3 DON'T BE @1 Go right, then through the top-right exit. Go right once more, then save your game as a precaution. Do not walk past the hole in the wall until you have located the light socket which is on the hand rail just to the left of the hole. Use the light bulb with it. Now go right, and save the game 7Tagain. Go right, and immediately click on the lower right exit to run to your safety. Now look at the vein on the wall and you will see some plaster. Use the metal bar on the plaster and then on the exposed brickwork. Pick up the brick that falls to the floor. There is a swelling on the vein on the wall somewhere, so find it and use the metal bar with it, then use the brick with the metal bar. Grab the metal bar and go through th8~e door on the right as soon as it opens. In the next room look through the grille. @3 AFRAID @1 Go through the upper left exit, then save your game. Access the control unit, then select 2 to reduce the temperature. Exit the unit, then immediately climb up onto the iris and yank the metal bar that's hanging from the ceiling. Get off the iris straight away and go left, right, then right again. Put Joey's circuit into the medical robot's9N slot and tell Joey to check out the tank room. When Joey gets back, chat with him about everything. Tell Joey to go and open the tap on the nutrient tank and wait for him to return. When he does, go through the upper-left exit. @3 ALL ALONE @1 Once in the tank room, gp through the upper-right exit, and then the next upper-right exit. Use Reich's card with the terminal, and select 2, then 1. Exit, and go left. After the sequence get Jo:]vey's board from the robot then take the ID card from Gallagher's corpse. Go back to the top right entrance and use Gallagher's card in the interface slot. Access LINC-space. Go right, use the Blind program on the eye and go up. Now use the Divine Wrath program on the crusader. Disconnect, then use Anita's card in the interface slot. Re-access LINC-space. Go right, blind the eye and go up, then go right again. Use the OSCILLATOR on th;e crystal and pick up the helix. Disconnect. Go left, then go through the bottom right door. Use Anita's card with the console. Now pick up the tongs to the right of the glass tank and use them with it (the glass tank). Use the tongs with the huge tank to freeze the tissue. @3 IN A ROOM @1 Go right. Open up the cabinet to the right of the middle android, and put Joey's card inside. Access the console and select 2, 0 and then 3.<ΰ[ Chat with Joey, then retrieve his board from the cabinet. Go right, ask Joey to place his hand on the lock sensor, and simultaneously place your own hand on the other panel. Go right, and right again. Use the cable with the pipe support, then climb down the rungs. Use the tongs with the orifice, then save your game. Right click on the cable and swing into the room. After the scene, quickly tell Joey to sit on the chair. Now all you have to do is siʁt back and watch the rest of the story unfold. But be vigilant! @3 You have reached the end of Beneath A Steel Sky. #1 Well done!and on the other panel. Go right, and right again. Use the cable with the pipe support, then climb down the rungs. Use the tongs with the orifice, then save your game. Right click on the cable and swing into the room. After the scene, quickly tell Joey to sit on the chair. Now all you have to do is si><> @3{THE ZX FILES - DISKMAG @5}by zYLAX / PTK @4 Okay, let me get this straight. This is an Amiga, Speccy mag! Or, on the other hand, is it a Speccy, Amiga mag? Maybe it's just a magazine for a computer with an identity crisis! @6 :|:|:|:|:|:|:|:|: @5 The ZX Files (I can't begin to imagine where the inspiration for that name originated from!) is a diskzine for users of Spectrum emulators on the Amiga and, of course, users of REAL Speccy's too. A?mt the time I am writing this there have been two issues produced. @1 First issues of diskmags are usually a little dubious to say the least, but I was not disappointed with ZX Files 1. Like many other first issues, it is made with Magnum. The first intro screen in the mag is a visually pleasing representation of a ZX FILES logo within a spacey scene. The second intro screen is taken from, if my memory serves me correctly, Mugsy and displays the slogan, T@7HE TRUTH IS... ahem... IN HERE! Once the index itself has been loaded you are treated to a piano tune in the background which isn't really my style, but there's also a nice dance module you can select alternatively. So that shuts me up! Another nice touch is the control panel which has been drawn in the same design as the Speccy keyboard, and even features a Miner Willy in the centre of the cursor arrows. The magazine consists of eight index pages full of A)everything Speccy! (Oh, for the days of attribute clash!) There is a news page in the mag which contains highlights of some of the major news headlines that made the Speccy scene. One of these that made me laugh was an article from 1989 about violent games. Well, they certainly managed to nip that in the bud! The largest section in the 'zine is the documents index page. These are a collection of the original dox for classic Speccy games and, witBghout doubt, a massive help to anyone having problems getting into a particular game. Following this is a comprehensive section based around adventure games. A welcome addition is that of the technical page that features articles on Speccy hardware, such as, the Hobbit (a Russian spectrum, seriously!) and the Plus D disk-drive system. Personally, I hope the Sam Coupe gets covered in a future issue. What! You haven't heard of a Sam Coupe? WheCTore were you at the turn of the century?!?! Possibly the most innovative section of the ZX Files is the graphix page. Included are some tampered... err... secret screenshots of Speccy games. The death moves of Exploding Fist and the banned Jet Set Willy room are shown for example. I suppose all these are genuine, ALLEGEDLY! All together a great mag for all us nostalgia freaks. @6 *(*(*(*(*(*(* @1 To be honest, I wasn't really sure of how much supD!port, if any, the ZX Files would have. I mean, everyone's gone 32-bit these days. So I was glad to be proven wrong when the jiffy with the ZX Files 2 dropped through my letterbox. The main difference with this issue, subtitled PART DEUX (Hmm... now where have I heard that before!?!?), is that it is now being produced with the excellent DMC Gold. It boots up with the same ZX FILES logo screen as the first issue, but the second screen is a rather suspicious E|֩looking picture of Scully and Sir Clive. The third, and final, screen is sourced from the loading screen of Skool Daze. The default music in the mag is yet another piano type tune. This guy must go mad over them! The second is slightly more mellow and, although I can't remember which, I heard it originally on an LSD DoX disk. Unfortunately, there is no third module but that's not exactly serious. Once you are into the mag proper, it's hits yo FAsu that it is a hell of a lot bigger than the previous issue, this time coming to a total of ten index pages. As I mentioned above, the ZX Files now has some support in that a few more article writers have entered the domain. Aside from the sections that featured in the first issue, all of which have grown, that are also a few more topics chucked in there. One of these is the charts menu which are the personal, as well as those lifted from various Speccy  G?4mags, charts of the guyz who produced this edition. Another welcome index page is the MIKE SINGLETON IS GOD menu. Mike Singleton, for anybody who doesn't know, was a cult figure on the Speccy for producing some great games. For instance, Lords of Midnight and Doomdark's Revenge, it's sequel. Both of these games, as well as Dark Sceptre, are covered in this special feature with a digi-pic of old Mikey-boy himself. Well, it's come a long way sinc H|c'e the first issue. I hope it goes much further! @6 :>:>:>:>:>:>:>:>:>:>:> @5 I can readily recommend the ZX Files to any long-term Speccy freaks (or the now slightly dodgy sounding Spec-chums, as Your Sinclair liked to refer to us as), or anyone remotely interested in Speccy emulators and snapshots. ...And to all of you strictly next generation lot. You shouldn't even be using an Amiga, you wanna be on ya PlayStation and saving your pen  nies for the Ultra 64!I hope it goes much further! @6 :>:>:>:>:>:>:>:>:>:>:> @5 I can readily recommend the ZX Files to any long-term Speccy freaks (or the now slightly dodgy sounding Spec-chums, as Your Sinclair liked to refer to us as), or anyone remotely interested in Speccy emulators and snapshots. ...And to all of you strictly next generation lot. You shouldn't even be using an Amiga, you wanna be on ya PlayStation and saving your penJڭ<> @5{AMIGA FRONTIER - DISKMAG @6}by zYLAX / PTK @3 Amiga Frontier, now that sounds like a nice, respectable diskmag. Dedicated to bringing you the latest information on technical Amiga matters. It's serious! There's no time for jokes when there's a brand new hard drive to be reviewed. Yeah, that sounds about right. Nice and respectable. #3 Looks like I was totally WRONG though! @2 !i!i!i!i!i!i!i!i!i!i!i! @1 I have now realised what people meant when they usedKo* to say that there were no serious Amiga users. I mistook it by thinking they were refering to the gamers. But no, they were simply saying that everyone that uses the Amiga is completely OUTTA THEIR HEAD! The guyz that make Amiga Frontier are prime examples of this, and that's a complement! Enough of all this wibbling (I'm not crazy, I'm a potato!), onto the actual mag. Amiga Frontier hails from the place they like to call Merseyside. A place where evLʮyerybody wears pink shellsuits and says stuff like "EHH, EHH! CALM DOWN, CALM DOWN!" and "ARE YOU STARTIN' ??". (Oh shit, I bet I've begun something now!) Although, the sixth issue may have been released, at the time I am writing this, issue five is the latest one I have. This is yet another diskzine created using DMC Gold, which must be responsible for half the magazines in the PD scene at the moment. I'll only write about the last two MG issues because, although I have copies of them, issues one and two were never officially released and issue three has lost itself somewhere in the depths of my diskbox. Besides, MSCIM has told me that they may be re-releasing the first couple of editions at a later date. @2 =/-/=/-/=/-/=/-/=/-/=/-/= @1[2 Amiga Frontier Five includes, like all the issues, one of AF's (ALElectronic Farts) famous intros. This time it is the UNOFFICIAL sequel to Nine FingN!Bers, or more accurately it's MSCIM experiencing an epileptic fit to the soundtrack of the Spaceball's demo. Admittedly, it's only a digitised animation accompanied by a mod player and it ain't coded. But it's highly amusing seeing some mad guy dancing (if you can call it that) like he's off his head. Well, he's actually one of my contax and I can verify that he really is more loony than a COW (think about it!). Once the mag begins to load, the inOGtroduction screen is the spaceman picture from Personal Paint with an Amiga Frontier logo situated in the top right corner. After this, we're in! The muzik that forms the soundtrack of the magazine is well chosen in that it is background muzik. What I mean by this is that there are no booming rave or dance modules that grab your attention. Just some nice relaxing tunes that don't distract your concentration from the actual text itself. (It aPLCin't something I can preach about though. I been guilty many a time of choosing ravy muziks!) Well, this is x'cept the second module which is a bit weird and comical, but this goes with the nature of the zany style of the magazine as a whole. I've got this far and I haven't even mentioned the articles yet. Well, this issue is of particular interest because they review Beyond Sanit-E 2 and give an overwhelming NINETY PERCENT! (Thanx, we appreciated QFU[it!) Most of the articles, wether they are essentially a serious or humourous subject, are written in the style of: Why should we write this review, for example, as a plain report when we can have a laugh at the same time! The result is a diskmag that leans more on making you laugh rather than being solely informative, and this gives it character. The articles themselves tend to be based around the Amiga (as the name of the mag suggests) as far as  R.+ the topics are concerned. These include, for example: news, software, hardware, PD and a special feature about the Internet (or Information Superhighway if ya wanna talk like a puff!). Then there are all the regular features such as the superstar joystick known as Kevin. Look guyz, you always have a cat as a mascot, not a joystick. Take Pazza of LSD and Steve of V12-PD for example. A cat! Not an inanimate object! It's just the tradi Sb"tion on the scene. See I told ya these guyz were crazy. I mean, what you're doing could be classed as exploitation. Does Kevin have a written and signed contract, witnessed by his solicitor? Imagine the uproar from the whole "gaming devices" community after the blatent show of naked plastic you aren't shamed to parade around your magazine. @3[Shut up zYLAX!! You're waffling again! zYLAX!] @1 Overall, it's not coded in pure 680XX Assembler T;k2 and it's doesn't use a custom written trackloader. But if you judge a diskmag on entertainment value rather than technical excellence, then you'll enjoy Amiga Frontier. @2 =/-/=/-/=/-/=/-/=/-/=/-/= @1 The fourth incarnation of Amiga Frontier has one of my favourite intros to date. Basically it's the "Looks like a pile of shite!" song. You really have to hear it to know what the attraction is. I also thought that this was the m U~ost graphically pleasing issue so far in that the control panel and the introduction screens in the mag had some real design put into them. The special feature in this issue is about using your Amiga in video work. Actually, I'd better double-check the mag ain't called Amiga Format. Have you noticed how they seem to dedicate almost every issue of Amiga Doormat as a shrine to the camcorder! Anywayz, (and that, to any Amiga Frontier readers, is a m V9auch more sensible way of spelling ANYWAY. If ya don't know what I'm talking about then you'd better grab yourself a copy of Amiga Frontier. (Boy, was that the easiest tenner I've made!)) the actual mag follows the same format as issue five, as most Amiga Frontier's use the same format as each other. @2 =/-/=/-/=/-/=/-/=/-/=/-/= @1 Well, I've only got one real critisium with Amiga Frontier as a whole, and it is that the mag seems to be set up to work on an A1200 and nWIo machine below it. For example, I dunno if this was done intentionally but the second disk of AF5 was formatted to a specific KS3 standard. Therefore, the mag wouldn't run on my A600 at all. But after altering the filing system of disk two into the Fast File System, it made the mag KS2 compatible automatically. Maybe, when I get an A1200 I'll go completely AGA-only but I'm a hypocrite like that! Finally, this is a great little mag that you could do a hlot worse than to have a gander at. @3 (Note to MSCIM: What d'ya think of diz review then? You see, I kept my promise and lied through my teeth! ONLY JOKING!)'t run on my A600 at all. But after altering the filing system of disk two into the Fast File System, it made the mag KS2 compatible automatically. Maybe, when I get an A1200 I'll go completely AGA-only but I'm a hypocrite like that! Finally, this is a great little mag that you could do a Y(C<> @5{8-BIT VERSUS 32-BIT - A REPLY TO X-GEN @6}by zYLAX / PTK @7 This article is intended as a sort of reply to a piece Tim Boone wrote in an issue of X-Gen which dates back to February 1996. (I swear I bought the mag for the Ridge Racer Revolution preview, the fact it had a semi-naked women on the cover boar no relation on my decision (ahem!)) The article in question was written to prove that 8-bit games can beat their 32-bit counterparts on pure playabilityZq(` in all genres. @2 /\ /\ /\ /\ /\ /\ /\ /\ //\\//\\//\\//\\//\\//\\//\\//\\ / \/ \/ \/ \/ \/ \/ \/ \ @1 Personally, I agree with Tim's judgement to a certain extent. For example let's take a look at how he rated driving games: @6 RIDGE RACER - PLAYSTATION DAYTONA/SEGA RALLY - SATURN STUNT CAR RACER - C64 KICKSTART 2 - C64 @5 Overall Winner - STUNT CAR RACER @1 Yeah, Stunt Car Racer is a great game but t[¢aake Ridge Racer or Daytona as multi-player games and they both come out on top. I know the emphasis is on playability but to begin with, both the next generation games have more realistic graphics thanx to texture mapping. I dunno about you but there's nothing quite as much fun as playing a head-to-head game of four player Daytona in the arcades with three of your m8's. Apart from the road rage, literally, it causes, it's gives you the compulsion to\ continue pumping the machine with pound coins. Another catagory Tim expresses his views on is blood and guts games: @6 DOOM - PLAYSTATION ANYTHING! - SATURN HALLS OF THE THINGS - SPECTRUM ROBOTRON 2084 - 8-BIT ARCADE @5 Overall Winner - ROBOTRON @1 I'm sorry to say I haven't really played the two 8-bit games featured in this list. Well, I think I've actually got Halls of the Things for my Speccy but, as anyone wh]amo knows me will tell you, the games I own and those I've played bear no relation to each other. In all fairness, though, Doom was the first game to begin the TRUE 3D games genre. I know there were 3D games that featured vector graphix before this, but they hardly beared any relation to the real world, did they! Additionally, Doom is also one of the most playable games going around at the moment. It couldn't have reached it's current height of popularity ^Don fancy graphix alone! @2 /\ /\ /\ /\ /\ /\ /\ /\ //\\//\\//\\//\\//\\//\\//\\//\\ / \/ \/ \/ \/ \/ \/ \/ \ @7 There were plenty of other catagories but I won't go into detail for the simple reason that I agree with Tim's opinion in the majority of them. The point I'm making is that although the original classics operated on the concept of pure playability without the need of "bells and whistles", it doesn't mean that any new games are comple$te cack. If you want some examples of newer games are/were original and innovative then check out: the aforementioned Doom, Worms and Lemmings.enty of other catagories but I won't go into detail for the simple reason that I agree with Tim's opinion in the majority of them. The point I'm making is that although the original classics operated on the concept of pure playability without the need of "bells and whistles", it doesn't mean that any new games are comple`)5<> @3{ALIEN BASH 2 - GAME @4}by zYLAX / PTK @5 The public domain has often been described as a gold mine, and true to this there are some outstanding pieces of software waiting to be discovered. There is also a hell of a lot of shyte, but how can you tell which is which? Take the name ALIEN BASH 2. Anybody with any experience of the PD scene would probably think: "Oh, it's yet another Space Invaders clone!" or "Not another AMOS shoot 'em up!". Well, with a3Xthis particular ALIEN BASH 2, both of those assumptions would be way off the mark. @6 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ @1 The game's scenario goes something like this: Apparently, in the prequel to this game (ALIEN BASH) you successfully took control of an alien ship you were being held prisoner on. You have now managed to land the ship on the alien's homeworld, where you can continue your extraterrestrial cleansing programme. Well, like most arcade gbpames, the plot bares all but the thinnest link to the on-screen action. In essence, ALIEN BASH 2 has been heavily influenced by the Bitmap Brother's smash - The Chaos Engine to such an extent, it becomes a clone. Of course, being a PD game, ALIEN BASH 2 comes nowhere near to the standard set by the original. Think again! ALIEN BASH 2 has all the hallmarks of a commercial game, such as being constructed out of complete 68000 code for starters. Which comes wicO=Yth advantages such as super-smooth scrolling and no slowdown whatsoever. The next aspect of the game that hits you is it's look. The graphix are excellent. There is smooth character animation and all the static objects and screens are very detailed. I know this has been said over and over again, but ALIEN BASH 2 really IS commercial quality. The actual game consists of eight levels and you won't finish it in a hurry. Like I said before, this is a Chao_;u s Engine clone so anyone whose played that game will know something of what to expect from this. What's amazing is that all of this work is down to two guyz: coding - Glen Cumming and graphix - Myles Jeffery. No massive development teams here! Fair enough, it isn't as good as Chaos Engine. But it comes pretty damn close!rcial quality. The actual game consists of eight levels and you won't finish it in a hurry. Like I said before, this is a Chaoeuf<> @5{MAD BULL 34 (PART ONE) - REVIEW @6}by zYLAX / PTK @3 "He's a cop on the wrong side of the law! A cop that doesn't play by the rules and flaunts the law." @1 Well, my introduction may not be exactly original but it sums up the main scenario behind Mad Bull 34. @6 |=|=|=|=|=|=|=|=|=|=|=|=|=| @1 Surprisingly, Mad Bull 34 is set in New York city whereas most anime would not think to venture out of it's Japanese homeland. Still I suppose the story wfwouldn't feel right in any other downtrodden setting. The plot centres around two police officers, patrolling the 34th precinct: John Estes, also known as Sleepy or Mad Bull which is where the title originates from, and his partner, fresh out of the academy, Diazaburo. Which, in case you were wondering, is half Japanese... naturally! In this much cliched style, Sleepy is the cop that would much rather blow the bad guyz away rather tghan arrest them ...and he often does. Diazaburo, however, is the reasonable side of the duo who repeatedly attempts to convince Sleepy that it's better to arrest than kill, to no avail. The first episode, "Scandal", is based mainly around Diazaburo's initiation into Sleepy's daily patrol routine, and this guy don't give ya speeding tickets for a living! The main bulk of this episode deals with the hitman, whose name I've forgotten, whose out to kill SlehQepy so he take over his patch, so to speak. After the gangsta bloke loses his head, literally, the first episode ends on a brush with the Internal Affairs department. @6 |=|=|=|=|=|=|=|=|=|=|=|=|=| @1[5 Like most of the anime released in this country with an 18 certificate, you can say Mad Bull 34 has sex and violence GUARANTEED. There's also a few laughs chucked in there for good measure. The animation is of reasonable enough quality brut the voice talents (?) are questionably. Well, see what you think of the representation of the hitman's voice! In total, Mad Bull 34 is a four part series with each episode lasting roughly 45 minutes. Overall, if you like your anime to be of the non stop ass-kicking variety. You won't be disappointed with Mad Bull 34. @3 Remember:@7 IF YOU LIVE BY THE GUN, YOU CAN EXPECT TO DIE BY IT! animation is of reasonable enough quality bjn(<> @5{A TRIBUTE TO MANIC MINER @6}by zYLAX/PTK @1 Here's a little test to see how much of an old fart computer freak you are. Just look back and think of the first real platform game you ever played: @4 -------------------------------- JUMPING FLASH (PlayStation) -------------------------------- @3 Ha! Take a leap back into those Pampers then. You've only started! @4 -------------------------------- SONIC THE HEDGEHOG ky (Megadrive) -------------------------------- @3 You're slightly older, but you still can't drink alcohol (legally!). @4 -------------------------------- SUPER MARIO BROTHERS (NES) -------------------------------- @3 Now we're talking! You're a person who can proudly say:"I've seen some shyte graphics in my time. M`lad!" @1 But you're all still mere children if you haven't seen the granddaddy of plalIP tformers. @6 \|\|\|\|\|\ @1 It all began in a time when games were on cassettes and took ten minutes to load. 4MB, tch! They'd run in a mere 48K. It was in this era that a game was born that changed the world. A simple platform game named - Manic Miner. Any of you out there who isn't one of us "veterans" must have heard of Manic Miner at some point. Like many of the old 8-bit games, Manic Miner was a classic deceptively hidden behind cacky graphics. mJ The idea of the game is to guide Willy (the aforementioned Miner) around the screen to collect all the flashing objects and then to the exit. The only control you have is left, right and jump, but there is need not for more. Chuck in a few strategically placed spikes and baddies, and these baddies were especially... err... weird! Penguins and ostrichs in mines shafts indeed! The beauty of the game is that if you took the same route and the same amount nЕ.of time, you could complete a certain level everytime. But this was by no means a simple game. It'd be easier to create a whole diskmag from scratch (gotta try that one day!) then to complete this. Yeah, you haven't experienced that jumpy-jumpy feeling until you've met the Miner. Ahh... those were the dayz. Okay, now for a quick bez on wipEout! @6 /|/|/|/|/|/ @3 BTW: To anyone interested who hasn't felt the experience. Manic Miner is to XHL feature on one of my "Forgotten WareZ" emulator packs, so keep an eye out for them. a simple game. It'd be easier to create a whole diskmag from scratch (gotta try that one day!) then to complete this. Yeah, you haven't experienced that jumpy-jumpy feeling until you've met the Miner. Ahh... those were the dayz. Okay, now for a quick bez on wipEout! @6 /|/|/|/|/|/ @3 BTW: To anyone interested who hasn't felt the experience. Manic Miner is to p <> @3{BREATHLESS & ALIEN BREED 3D - REVIEW @4}by zYLAX / PTK @5 I have to say that I'm pissed off by the term "Doom clone". It's not just the fact that it's refering to a game that originated on the (spit!) PC, but that it suggests that some of the amazing Amiga games coming out at the moment, somehow owe their existance to the fact that Doom was ever created. I think not! We all know that Amiga coders are the most innovative around, so we'll refer to this game style q as - FIRST PERSON PERSPECTIVE. @2 |-=\|-=\|-=\|-=\|-=\|-=\|-=\| @5 BREATHLESS@6 by Power Computing @1 I'm sorry but I refuse to admit that Breathless wasn't primarily created in order to flog some of Power Computer's accelerators. Not that I'm bothered, though, the more powerful Amigas there are out there, the better software we're gonna get produced for them. (I just wish I had the money to upgrade myself!) Breathless is an example of oner]<- of these pieces of software. Forget the PC or the, so-called, super consoles! The next-generation's going in a new direction and the Amiga's on the tracks! Despite leaning towards accelerated Amigas, Breathless has an abcolute shitload of options concerning screen size and resolution. Of special interest is the highest resolution (1X1) which iradicates any blocky looking texture mapping. The only disadvantage is that you need a fast Amiga to ussJ粰e this properly which isn't a complaint! Amiga owners need as much encouragement as possible to power-up their machines. Then we'll get some software that'll attract people back to our beloved machine. Overall, Breathless is BREATHLESS! Nuff said! @2 |-=\|-=\|-=\|-=\|-=\|-=\|-=\| @5 ALIEN BREED 3D@6 by Team 17 @1 It's good to see that Team 17 haven't forgotten their roots after the numerous expeditions to the console and t:PC worlds. The 2D versions of the Alien Breed games - Alien Breed, Alien Breed: Special Edition, Alien Breed 2 and Alien Breed: Tower Assualt, are all excellent games that were massively popular and helped the Amiga no end. Team 17 have never really let us down and Alien Breed 3D is a symbol of their continued support. With it's potentially stunning sequel on the horizon, Alien Breed 3D seems to be one of the top "first person" games on the Amiga. Aliens haveuNs never really been very nice lifeforms to meet. Just the other day I met one down the street. All I said was "Hi there, outer spacey dude!" and he tried to ripped my face off! Tchh... I blame it on society myself. Errr... back to the game! Alien Breed sees the return of the vicious suckers (or is that fu..!) from the other Alien Breed games. I guess ya didn't blow them all away last time! Technically, Alien Breed 3D is excellent. The textuvjn6re mapping is spot on and you can even trudge through water if ya feel like it. In the tradition of most of the 2D Alien Breed's, Alien Breed 3D isn't gonna be a game you'll finish in a hurry. Yet another game keeping the Amiga on that life-support machine! @2 |-=\|-=\|-=\|-=\|-=\|-=\|-=\| @5 ALIEN BREED 3D 2 !! NEW UPDATE !! @1 Okay, whose heard of the game they like to call Quake. Basically, this is a game that's due to come out soon wz!for the DIY kit they named a PC. This particular game is causing a bit of a sensation as a sequel to Doom. What's so special? Well, this time everything is being rendered as polygons. Even the characters which were originally, still bitmap images in Doom, which is why they appeared blocky when you moved close to them. So the advantage in this new game is that it will look at lot more realistic and a damn sight closer to real life. Now, th x MYe eagerly awaited Alien Breed 3D 2: The Killing Fields on the Amiga, (Yep, it's an AMIGA ONLY game!) is to use the same system as this. Team 17 are confidentally boasting that it's gonna blow Quake away. So, what better excuse do you have for getting yourself that A4000 done up to the Dog's Bollox you've promised yourself ages ago. I see where they got the name from now! Coz it's gonna be QUAKEing in it's boots to see what Alien Breed 3D 2 turns  Uout like!y awaited Alien Breed 3D 2: The Killing Fields on the Amiga, (Yep, it's an AMIGA ONLY game!) is to use the same system as this. Team 17 are confidentally boasting that it's gonna blow Quake away. So, what better excuse do you have for getting yourself that A4000 done up to the Dog's Bollox you've promised yourself ages ago. I see where they got the name from now! Coz it's gonna be QUAKEing in it's boots to see what Alien Breed 3D 2 turns zd̋<> @3{ARMITAGE III @4}by zYLAX / PTK @5 Armitage III is the latest anime from Japan to hit the western market via the Pioneer Anime label. @2 !^!^!^!^!^!^!^!^!^!^!^!^!^! @1 If I were to sum it up in a sentence, I would say that Armitage III is the sexy, anime version of Blade Runner. Armitage III is set in 2179 on the planet Mars, which has now been terraformed. This was achieved by corporations that employed the work of an army of worker droids. The Con{5ULception Company is the industry leader in the manufacturing of robotics. The benchmark standard it set are as follows: It's first generation of machines are gadgets and the second generation are actual robots. Business is booming for the company so they have expanded their robotics expertise into other areas such as providing sexual services to humans. The only problem with all these human-looking androids, are that they are not wel|@kcomed into society by everyone. They have been made the scapegoat for everything from mass unemployment to domestic discord. There is even an organisation known as the National Trust (don't they plant trees and look after the countryside and shit) whose sole purpose is to support demonstrations against the robots, or more accurately androids. All this has caused a growing and more violent hatred towards the mechanical beings. Enter Detective Ross S}w0ylibus whose been partnered with Armitage (the aforementioned android of the title), on their first mission. An assassin (who has a remarkable likeness to Rutger Hauer's Roy Batty from Blade Runner) emerges whose bitter hatred of all androids has set him on a crazy crusade executing robots. Rene D'anclaude, the assassin in question, manages to murder country singer named Kelly McCanon who although looked human was infact a "Third". "Thirds"kCj are a totally new generation of robots in that they are virtually human, by being free thinking and organically composed. D'anclaude then begins transmitting to the populous, thus generating more hatred towards all robotkind. @2 i^i^i^i^i^i^i^i^i^i^i^i^i^i @5 The first part of Armitage III - Electro Blood is an sale now priced 6.99.n, manages to murder country singer named Kelly McCanon who although looked human was infact a "Third". "Thirds"\V<> @1{PLAYSTATION PREVIEWS @2}by zYLAX / PTK @1 Most of the games I've previewed here have already been released. This is because I have used PSX demo discs as the source of my information and, of course, these don't provide as much of the game's content to justify a review. So they are more suited to be classified as previews. Let's go: @6 -------------------------------------- @5 TOTAL NBA '96 (Sony Computer Entertainment Europe) @6 -------------------------------------- @3 If you believe the hype, Total NBA is THE basketball game at the moment. It's utterly amazing as far as the audio visuals go - motion capture animation, breathtaking camera angles, even the squeak of ridiculously overpriced trainers as the players run about. In fact, I'd even go as far as to say that it looks as if you're watching a real match on TV from a distance. The control system is pretty intuitive with the main buttons for shoot, pass and dunk so you shouldn't get frustrated. I'm not a big fan (geddit!) of sports games but I can certainly see that Total NBA '96 is something very special. Apart from all this, it is an official NBA product so you can expect all the teams and players information to be up to date. BTW: Did I mention about the amount of polish on this game! You can even see the reflections of the lights in the court! @6 -------------------------------------- @5eWiB MICKEY MOUSE (Sony Computer Entertainment Europe) @6 -------------------------------------- @3 At a first glance at this game you may turn your nose up in disgust. When you've been used to 3D texture mapping, you don't wanna go back to a 2D platformer that we've all done before on the Megadrive. But take a closer look and you'll notice that, because of all the power the PlayStation has under it's bonnet, it's capable of producing a mean pl+H0atformer without any danger of the old problems such as slowdown. The result is a very playable game, even if it is of the old style. It's got enough polish on it to drown Mr Sheen, and the animation of Mickey and the rest of the characters does Disney proud. The sound ain't too shoddy either. Mickey's voice is as irritating and annoying as it ever was and all the CD-quality background muziks are of the same standard. @6 ------------------------vy-------------- @5 LONE SOLDIER (Telstar) @6 -------------------------------------- @3 Lone Soldier is an unashamed 3D blaster and no mistake. Well, it should be ashamed coz there's no way it's worth FORTY-FIVE QUID! In it's most basic state, Lone Soldier is a 3D version of the ancient Commando. The only problem is that it's far too limited. You walk about, shoot a few people and blow up a couple of buildings. And that's 7it! I'm sorry but I x'pect a little more depth to my games if I'm gonna spend that kind of money on them. Why won't some developers get it through their heads that graphical elegance alone does not make a game? To make matters worse, it is almost impossible to shoot the uncoming soldiers without either getting hit yourself or walking directly into them. Anywayz, if you're satisfied with just legging it about, doing the shooty-shooty-BO3OM! thing then you'll enjoy Lone Soldier, otherwise look elsewhere. @6 -------------------------------------- @5 THUNDERHAWK II (Core Design) @6 -------------------------------------- @3 Thunderhawk has been doing the rounds for a while now. It began on the Amiga using 3D filled-vector graphix followed by a port to the doomed Mega CD. The sequel has now been created on the PlayStation and it's looks as if Core have got a hit on their hands.  != As far as giving it a description, I'd call it a 3D version of Jungle Strike. This is how helicopter shoot 'em ups should be produced. There's no complex altitude or such controls that are common with flight simulators. You just fly straight in there and annihilate anything moving! @6 -------------------------------------- @5 ASSAULT RIGS (Sony Computer Entertainment Europe) @6 -------------------------------------- @3 So, we've got gone from on foot,  dto a helicopter and now we're in a tank. WHOOOAAAA... WE'RE IN THE ARMY NOW! Sorry, couldn't resist it! Assault Rigs is not one of those games with complex storylines, it's just a tank blaster that has great playability. At last, at least someone knows the vital ingredient lacking in most next-generation games. There's nothing particulary complicated in the actual game either. You just roam around a maze collecting gems, but the graphix, bei ?ng textured mapped, are very appealing. And, of course, like I said before it has great PLAYABILITY!@6 -------------------------------------- @5 PRIMAL RAGE (?) @6 -------------------------------------- @3 You know when you look down at a steaming, freshly-laid dog turd on the pavement and think - "Oh, for fuck's sake! Why do they always leave this shit here?" Primal Rage on the PlayStation is somewhat similar to this. For  ?F0 a start, there's nothing particulary special about the graphix. If you're gonna convert a 2D beat 'em up to the PlayStation then the graphix have got to be PERFECT to make it worthwhile. To add insult to injury, the moves of the characters are pretty basic to perform, even the special moves aren't... well, SPECIAL! I don't even have to compare this game to anything to make it look bad. It must be a blessing for the developers/publishers th ?at I've lost the magazine I got the CD off so I can't name them. My sympathies are for the dog who dropped this out it's arse! @6 -------------------------------------- @5 ACTUA GOLF (Gremlin Interactive) @6 -------------------------------------- @3 For a moment imagine you're playing golf and you've got Gordon Britta's standing next to you, telling you where you went wrong after every turn. No, they haven't got Chris Barrie to provide tQdhe commentary in Actua Golf. But the bloke they have comes pretty damn close. If you make a shot and completely fuck it up you'll hear one of the following prize gems: "Ooohhh Dear! Now what was the thinking behind that shot? If there was any thinking at all!" or "Now that's what happens if a shot is rushed or hurried and not thought through!" The funny thing about it is that it really riles you up if you're in a bad mood. The actual game itself is a pse1!udo-sequel to Actua Soccer in that it continues the Actua Sports series. The controls are simple and intuitive to use. It only takes three timed presses of a fire button to make a shot. This game is still in development at the moment so there may still be a lot more features to be included. shot is rushed or hurried and not thought through!" The funny thing about it is that it really riles you up if you're in a bad mood. The actual game itself is a psewd<> @5{LEADING LAP SE - REVIEW @6}by zYLAX / PTK @3 I dunno who started this current trend for software developers. Basically, you code some software and add the graphix, muzik and whatever. Then rip a third of it back out again and stick the initials SE, for Special Edition, on the end. Tchh... these development teams, they think they're the "bread and butter" of the industry! @2 :<:>:<:>:<:>:<:>:<:>:<:>:<:>: @1 The game in question this time  -Uis Leading Lap SE produced by the newly formed Kellion Software. This version of the game was given away as a coverdisk on CU Amiga with the hope that any players would send a fiver into Kellion for the full version. The coverdisk contained versions of the game for both AGA and Non-AGA machines. Obviously because I can only get my hands on an A600 at the moment, it's gonna have to be the Non-AGA version which I'm reviewing. You may haveZA guessed that it's a racing game by the name - Leading Lap, and it's of the 3D vector variety. I dunno what coding lauguage it was programmed in but it feels very sluggish and AMOS-y. Even when you're on the options screens, it can take a full second for the cursor to flip from one option to the next. Once you're into the actual game itself it all becomes a little stupid and it falls apart altogether. The screen update is so slow that you havnZe no idea where you're going, or where you've just been for that matter and it destroys any illusion that you're in a virtual world. I know that it could be argued that you really need a faster machine to run it properly, but take Thailion's Trex Warrior or No Second Prize for instance. Both of this games used a similar 3D system to Leading Lap and ran like shit off a shovel. If we start making the excuse that you need a faster processor just because aZ4 game hasn't been programmed as efficient as it could have been, then we'll be in the same situation as the PC market. Before we realise it, we'll have to upgrade to 68060's and have 8MB of RAM just to use WorkBench. Don't mistake me by thinking that I'm one of these people that is holding the Amiga back by expecting everything to run on an A500. Of course, expecting to run a game such as a Doom clone is impossible to make convincing on anything lessZv than an A1200. The point I'm making is that if a game can be run at a fast speed on a basic machine, then it should be. Leading Lap is one such game and it has been proven that it can be made better. Sorry, if I've caused any doom and gloom with this review. I don't want to discourage Kellion from continuing to support the Amiga. Remember that I'm only reviewing this game after playing it on a 1MB A500 and 2MB A600. So the A1200 version may be completely different. My advice to you is to pick up a back issue of CU Amiga and try it out for yourself. It's not as if you're gonna break the bank! one such game and it has been proven that it can be made better. Sorry, if I've caused any doom and gloom with this review. I don't want to discourage Kellion from continuing to support the Amiga. Remember that I'm only reviewing this game after playing it on a 1MB A500 and 2MB A600. So the A1200 version may be completel<> @5{GOKU MIDNIGHT EYE @6}by zYLAX / PTK @3 Goku Midnight Eye is the latest anime production from Buichi Terasawa of Space Adventure Cobra fame. @6 ]\]\]\]\]\]\]\]\]\]\]\]\] @1 The story is set in 2014 in a reconstructed Toyko, following a devastating earthquake. Since the ever-present threat of another earthquake has put the population in a sense of desperation, there is a perfect breeding ground for crime in the city. This is also thJ e home and workplace of Goku Furinji: An ex-cop turned private eye. Whilst investigating the deaths of some of his former police colleagues he is drawn into the illegal arms dealings of Genji Hakuryu. He discovers that his colleagues were killed by a mysterious girl with hypnotic powers. Goku is also overpowered by the same girl, but is rescued by an unknown force and given two powerful devices. One is a lapsible quarterstaff that canG-AƧ shrink to pocket size or grow to practically infinite length at will. The other is a computer which replaces Goku right eye. This has the power to create a link with every electronic system on the planet. @6 ]/]/]/]/]/]/]/]/]/]/]/]/] @3 The first two episodes are available now from Manga Video, priced 9.99.rs. Goku is also overpowered by the same girl, but is rescued by an unknown force and given two powerful devices. One is a lapsible quarterstaff that canr<> @5{X-COM ENEMY UNKNOWN - PSX REVIEW @4}by NeTiX / PTK @6 -|-|-|-|-|-|-|-|- @5 System: Sony PlayStation Players: 1 Developer: Microprose Publisher: Microprose @6 -|-|-|-|-|-|-|-|- @1 X-COM Enemy Unknown from Microprose is Space Invaders with a difference. In fact, you could possibly describe it as the first strategy game for the Next Gen consoles. Already with a cult PC following (and a sequel on that particular , machine!) X-COM (previously known as UFO: Enemy Unknown) pits you against numerous alien races that are trying to take over the world. @3 [Fuck the PC! What about the Amiga version you traitor! zYLAX!] @1 You are the big boss at X-COM (Extra-terrestrial combat unit), a special division set up to deal with the extra-terrestrial threat, and you must act on behalf of the major governmental powers of the world. Whose populations are beginning;0o to be spooked by increasing numbers of abductions, UFO sightings and cattle mutilations. (MOOOO... BANG!!!) A good performance will mean increased funding - which you will need in order to develop better alien arse-kicking technology. Whereas a poor effort will only result in a fortnightly trip down to the DSS. X-COM is played out in one or two different settings. The first is called the Geoscape. This shows you a map of the Earth which you can spinZ)o7 around and zoom in and out of to your hearts content. This is also the area where you will track UFO activity. When you get a report of a UFO sighting, you can then dispatch some of your ultra-hard fighter craft to try to shoot it down. These start off as fairly standard warplanes, but as research is carried out, technological improvements can be made. Upon blasting an ET from the sky, you can despatch your troops to secure the area and see what you can salv5@Page for research purposes. Be warned, all the aliens are rarely killed in a crash landing, so arm your boys to the teeth and prepare to go in blasting. This brings us to the second section; a turn based 3D isometrical, tactical sequence where you move your guys around individually, then wait for the aliens to move. Somewhere in the middle of this you'll catch sight of them and shoot them. If they see you first you'll be plasma fodder (EAT PLASMA!!!), Rso your tactics need to be considered very carefully. When you are about to embark on a tactical mission (i.e. you've managed to shoot one of the grey bastards down), you get the chance to decide what your troops will take with them, and how much artillary they will be packing. Do you really want to waste any survivors, or do you fancy capturing a couple and letting your scientists kick them shitless and frighten them for a change? Your tactics 7k will all have to be decided in advance, although theres nothing to stop you improvising once you have your boys in the field. There is very little data available to begin with, so to a certain extent you just have to stick your head over a wall and see if you get shot at. Initially you'll start off with the plain old grey aliens, but as the game goes on, new lifeforms will begin to appear. All species can be interrogated, and if you do the job xuright, details of a big conspiracy will begin to emerge. While all this is going on, you can set your scientists to work on alien research projects, build new bases on Earth, improve existing ones, and generally prepare for the big invasion that's planned. Like I said before, this is Space Invaders for real! Controlling the action was pretty easy in the PC version. The game was played via a series of menus, and you simply used your mouse to perform ev #G|ery function necessary. On a PlayStation there's the obvious problem that not everybody has a mouse but this has been solved by the inclusion of the option to use the control pad which performs the action perfectly well. You can even set up the pad so it behaves in two different ways. You won't actually know which one of these setups you prefer until you've tried them both, however, I prefer the "Point and Click" option. X-COM Enemy Unknown  M@is probably the finest PC strategy game of all time, and it makes a terrific game whatever format it's on. Microprose isn't really aiming this at the 14 year olds who want to play instant quicksters like Mortal Kombat 3. But if you are after a little bit more of a challenge, this is for you. You'll need a Memory Card to save the game, and you'll only get one save to a card but this really is the only problem with a game that is almost flawless. @3   } OVERALL 94%t PC strategy game of all time, and it makes a terrific game whatever format it's on. Microprose isn't really aiming this at the 14 year olds who want to play instant quicksters like Mortal Kombat 3. But if you are after a little bit more of a challenge, this is for you. You'll need a Memory Card to save the game, and you'll only get one save to a card but this really is the only problem with a game that is almost flawless. @3  <> @3{DESTRUCTION DERBY - PSX REVIEW @4}by NeTiX / PTK @6 -|-|-|-|-|-|-|-|- @5 System: Sony PlayStation Players: 1 - 40 Developer: Sony Interactive Entertainment Europe (formerly known as Psygnosis) Publisher: Sony Interactive Entertainment Europe @6 -|-|-|-|-|-|-|-|- @1 Destruction Derby is easily the most instant-race game on the PlayStation and it's debatable that any other video game format has sdfeen such a quick-to-get-into racer. Forget acceleration, top speeds and handling, all you need is "The Bowl" and the desire to steam full pelt into the nearest vehicle. The "Destruction Derby", after which the game is named, takes place in a huge stadium where twenty cars slug it out, slamming into each other until the arena is filled with the thick black smoke and nineteen crooked vehicles. A plan view of your car appears in the bottom, ri×}1ght corner of the screen, indicating how much damage you have recieved. Triangular lights appear all around the outside. Green lights indicate nothing wrong with that part of the car, orange lights mean minimal damage, red means minor damage, red flashing means major damage and when the area turns black that means that part of the car is knackered. Of course the first few times that you have a dabble in the arena, the last thing on your mind is how m much damage the car is accumulating. After the initial buzz of driving around in circles and battering everything that moves, it's time to drive with a little more finesse. Hand-brake turns, reversing and deliberate skids and swerves are all tactics that need mastering to last any length of time in "The Bowl". In "Wreckin' Racing" mode, points are accured by breaking the opposition. Namely sending other cars into 360 degree spins, 3| smashing them against the boundary wall, and basically rendering them suitable for the knackers yard. It takes a while to master, but the best way to success is to clip the other cars at high speeds with different parts of your car, while staying out of harm's way as much as you can. This is nigh on impossible when in "Total Destruction" mode when the other nineteen cars are programmed to follow you, crash into you and generally try tso wipe you out at the earliest possible opportunity. The other, altogether more sinister mode, is "The Duel". Instead of 20 cars littering the arena, there are only two. If you fancy taking realism to the extreme, switch to windscreen perspective for a really frightening fight. Once you've dragged yourself away from "The Bowl", there are five race tracks to choose from - at once making the game better than Ridge Racer. Get used to the car's handling _by practising on the sedate "Speedway" track before winding up for a real challenge on the highly dangerous "Cross Over" course and the tricky, narrow "City Heat" circuit, where the action takes place at night. The rookie car is pretty easy to control and you'll soon find yourself winning races, although a big lead isn't always a safe one - I speak from experience. Having the race of my life on "Ocean Drive", cruising along in first place, I suddenly8HN came across an absolute swarm of tail-enders. The losers all ganged up on me, completely surrounding my motor and, although I managed to break free, I'd sustained so much damage by then that my car blew up inches from the chequered flag. Yep, I was still in first place but it counted for nowt! The annoying speech sample of what sounds like "Oh No! Your car's ricked!" came hollering out, mocking my misfortune. Destruction Derby has an abundance of extras  ++Ito enhance the gameplay. Every race or Derby you enter can be viewed and replayed from almost every angle. There are three levels of difficulty, five tracks and four varied styles of racing/smashing. One of the most notable qualities of Destruction Derby, however, is the accuracy of car damage simulation. If, for example, your car takes a battering on one side more than the other, the steering suffers accordingly. When the radiator goes, a load of steam ˕ flies out, and as you take more and more knocks. Bit by bit your car's bodywork deteriorates to such an extent that it's virtually unrecognisable, by the time the noxious clouds of, ozone- shattering, black smoke signals your end. Destruction Derby comes into it's own when you take advantage of the two- player serial link. At least two PlayStations and two copies of Destruction Derby are necessary for this to happen, but trust me it C is a blast. Destruction Derby is visually stunning, with only one glitch - when your car scrapes a wall, the wall temporarily disappears. The difficulty levels are sneaky - you'll do well on one level. Then, as the intelligence of the computer cars increases, you'll find yourself struggling wildly on the next. It's got universal appeal. It's as in-your-face as any other Next Gen console game, and will surely be a genuin V,!e search-out-and-play-again classic in years to come. @3 OVERALL 94% when your car scrapes a wall, the wall temporarily disappears. The difficulty levels are sneaky - you'll do well on one level. Then, as the intelligence of the computer cars increases, you'll find yourself struggling wildly on the next. It's got universal appeal. It's as in-your-face as any other Next Gen console game, and will surely be a genuin+@5 _______ _______ _ _ _ _______ _______ _______ _______ _ _ /_____ |/_____ |/_| | | | |/_______|/_____ |/_______|/_______|/_| | | | | | || | | || | | | | || | | | | | | |z | | | | | | | |___| || | | || | | | | || |_____ | |___| | | |Y | |_____ | |__| | | |____/ | | | || | | | | || |_____|| |_____| | |L | |_____|| |____| | | | | | || | | | | || | | | | | | |A | | | | | | | | | | | |X| | | | | || | | | | | | |X | | | | | | | | | |___| || |__| |__| || |_____ | | | | | |! | |_____ | | \ \ |/ |/_____/ |/_________/ |/_____/ |/ |/ |/ |/_____/ |/ |/ @7 | | --+-- Contact the next generation of PowerTeK ! --+-- | | @3 SLADE - PTK Ph4 39 WASDALE GARDENS ESTOVER PLYMOUTH DEVON. PL6 8TN|/ |/ |/_____/ |/ |/ @7 | | --+-- Contact the next generation of PowerTeK ! --+-- | | @3 SLADE - PTK >9<> @3{TRUE FOOTBALL STORIES (WELL, ALMOST!?) @1 A terrible off-the-field incident seems certain to have cut short Nigel Clough's career in top flight football. He was transferred to Man City! @2 ++++++++++++++++++++++++++++++++++++++ @1 Ahead of Nottingham Forest`s next home game, Frank Clark has reinforced his reputation as a strict disciplinarian, by taking firm measures to prevent a repeat of the excessive celebrations which follow a Forest goal. He`D3:s picked Jason Lee and Kevin Campbell. @6 ====================================== @1 For their traditional mid-season break, Manchester City players were offered the chance to go anywhere in the world. This year, however, they turned down America, the Far East and the Seychelles in favour of Blackpool. Apparently they want to know what it's like to go on an open top bus. @2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @1 Aston Villa's Gareth Southgate has been asked | to urgently contact his dentist regarding his teeth. Apparently his daughter's pony wants them back! @5 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @1 Some people still remain puzzled at why Eric Cantona, infamously, Kung Fu kicked that supporter. But not me, I see it as a simple case of the shit hit the fan! @2 BOOOOOOOLLLllllllLLLLLOOOOCCCCKKKKSSSS @1 Recently someone commented that he thought that Andy Cole was well worth his seven million pounds price txag. When we asked him to comment further, we were told our five minutes were up and we had to leave the mental asylum immediately. @5 >>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<< @3 That's All Folks! Love Ash. Bicked that supporter. But not me, I see it as a simple case of the shit hit the fan! @2 BOOOOOOOLLLllllllLLLLLOOOOCCCCKKKKSSSS @1 Recently someone commented that he thought that Andy Cole was well worth his seven million pounds price t><> @3{DESTRUCTION DERBY - HINTS & TIPS @4}by NeTiX / PTK @5 DRIVING WITH THE PRO CAR @1 The Pro car can be a little difficult to master at first, but it is worth persevering with. Driving the Pro car allows for superior control and manoeuvrability, allowing you to perform wild tail out slides and 180 degree handbrake turns. When cornering, bear in mind: @2 Braking throws some of the car's weight forward onto the front wheels, ca[0gusing them to bite (at high speeds this will force the rear of the car to swing out). Accelerating reduces friction on the rear wheel and has a similar effect to the above, but not quite to the same effect. Releasing the throttle brings the rear of the car back in from a slide. @1 If you want to slide around the corners in style, the best cornering can be achieved by employing "left foot braking" - as you turn into a bend, jab the brake for a fraction of a second whilst holding down accelerate to swing the back end round and force the car into a sideways slide. Maintain the power-slide by holding the accelerator down and releasing the steering: @2 If the tail swings round too far, release the throttle to help it bring into line and apply a small amount of opposite lock. If the car understeers, press the brake whilst cornering and accelerating to tighten the cornering line. With a little practise, It's possible to maintain a smooth power-slide around the entire length of a bend by simply feathering the throttle and brake. @5 RACING TECHNIQUES @1 At first, as a novice driver, you'll have a great deal of fun simply charging around the track and thumping into everything. However, in order to successfully win points and survive with your å car intact, you'll have to learn the correct aggressive tactics to indulge in. Since Destruction Derby has been programmed with realistic car motion, with faithfully simulated collisions, this is fairly intuitive. Here are some sneaky moves you might use to become a smashin' supremo: @2 Slamming your brakes on when followed by a smoking car knocks out the opposition whilst only damaging your rear end. Turning into the rear mcorner of another car to try to force it into a spin. Slamming into the back end of a car which was braking for a bend, causing it to overshoot and hit the wall (and hopefully taking out some other cars in the process). Squeezing another car sideways into the wall to slow it down. Ramming a car sideways at speed into a stationary wreckage. Stopping to push wrecked cars into the paths of oncoming cars. Overtaking very quickl+y on the inside of a bend by "leaning" heavily on another car (hopefully pushing it into a wall or another car). Pushing a car from behind, so it can't brake to avoid an obstacle, or into the path of cross traffic at a crossroads track. Lying in wait for a smoking car, then simply ramming the front end to take it out (devious but worth 10 points!). Driving towards another car head on, then turning sharply toH take the impact on the side of the car which is less vulnerable than the front. @1 These are just some of the attacking moves you can use. In time, you will learn to use other, more subtle, tricks as you gain experience. For example, as an experienced driver, you might prefer to "squeeze" rather than ram into other cars, hence minimising your own damage. @5 OTHER USEFUL TIPS @1 In Wreckin' Racing, aim for the 1st place man - he's worth doub &DGle points! In the Destruction Derby, avoid the initial mad smash in the centre. That way, although you may miss out on a few points, you will start off with less damage. For perfect 360 scores in the Destruction Derby, after the word "GO!" pause a second before speeding into the middle. As you career towards the centre, veer slightly to the left or right, and you should be able to clip the backs of the cars whilst they charge towards   the pile-up, awarding you with plenty of points as they spin through 360 degrees. You should note that this method is slightly difficult to pull off, and could take some practise. For maximum points, always aim for the rear wings to force the other cars through a full 360 degree spin. In Total Destruction, always try to reverse away from collisions rather than driving forwards - this softens the blow to your front end. When lodged against the wall, t Bry to position the front end against the barrier and then reverse out. This protects the front of the car, leaving only your less vulnerable rear end exposed. @5 CHEATS @1 Enter any of these as your name for some fun: @2 !DAMAGE! - Invincibility. !REFLECT! - "Ruined Monastry" track. NPLAYERS - Choose how many players you want. MONKEY - Get five 360's and a monkey will run around  Miw the track. Each time you hit him you will get 50 points. DERBYMAN - Other players will become "smokers". end exposed. @5 CHEATS @1 Enter any of these as your name for some fun: @2 !DAMAGE! - Invincibility. !REFLECT! - "Ruined Monastry" track. NPLAYERS - Choose how many players you want. MONKEY - Get five 360's and a monkey will run around # @2 ############ ############## ###### ####### # ############## ############### # ##### ## ###### # ############## ############# # ####### ###### # ##### # ##### # ##### # ############# # ##### ## ##### # ##### # ########### # ############## # ##### # ########### # ############ # ##### # ############ # ##### w/[ # ##### # ###### ###### # ##### # ##### # ####### ####### ####### ####### ####### ########## ##### ##### ##### #######(SLADE) #6 Needs Your Questions! @5 Got a Gripe ? > Get it Sorted !! < @4 Send all your questions, whether it be hardware or software related. We are here to help. With about 1ws2 years of combined Amiga experience we should know at least a little. Although not all questions will be answered we will do are best to answer all the ones that we receive. Send NOW!! @5 They will be answered in the next issue. @1S@2e@3N@4d @5Y@6o@7U@6r @5Q@4u@3E@2s@1T@2i@3O@4n@5S @1To : @2zYLAX, sLADE or gOBLIIIN.d all your questions, whether it be hardware or software related. We are here to help. With about 1Ŏ.<> @5{20,000 LEAGUES UNDER THE S.E.A. - AN INTERVIEW @6}by Sal Bright @4 Peterborough based band, the Sonic Energy Authority are building up a reputation in SF circles and have appeared in a number of SF novels. To find out more about them I tracked down the band's two main members: keyboards - Paul Preston and words - Cardinal Cox, to their favourite pub. @2 -=- -=- -=- -=- @1 I started by asking Paul about the equipment he uses. @3 "I starteKQad using a Commodore 64 which still makes guest appearances on some tracks. A few years back I moved to an Amiga 500 and now I use an Amiga 1200. The software is 'Dr. T's Keyboard Control Sequencer, Level 2' and 'Dr. T's X-oR'. These help run the other equipment which includes a Roland D50, D110, MKS50, JD990, JV880, an Akai AX73 and a Casio FZ12. This is all mixed on a Roland M240E. I`m considering using an A2000 as a hard-disk recorder, but that dep+1ends on the cost." @1 With all that Roland equipment it will come as no surprise to learn that Paul is a leading light in the Roland Owners Club. @3 "The club acts as an information exchange, helping people overcome bugs and letting them know about new products. It was through the Roland Owners Club that the Cardinal and I went to the Museum of Synthesesia Technology a couple of years back. They had masses of equipment there including a Theramin_ (an old VCS3, or Putney as it was affectionatly known) and loads of Moog's. This was probably on show because the special guest was Dr. Robert Moog from America. Other people there included a technician from Kraftwerk, keyboard players from Iron Maiden, Shakespear's Sister and a few other bands." @1 Next I asked the Cardinal about some of the books that the band have appeared in. @3 "We've appeared in three novels by Robert Rankin, once in a full Rspeaking role, that's in 'Raiders of the Lost Car Park'. We also get a mention in Peter F. Hamilton's 'The Nano Flower'. That's his third techno-thriller series set in the middle of the next century. I`ve known Peter for years now, he's going to be a very big name, especially with his new space-opera trilogy. In the first of those, 'The Reality Dysfunction', I get listed as missing, presumed dead. I think that's great!" @1 I then ʩL asked him about his recent experiences in filming an advert for the retail chain: PC World. @3 "Hmmm... I`ve done some TV and film work before, but was still dead chuffed to get through the auditions. Apparently they screen-tested about 800 people for the 8 main parts. To start with I had a line to say in the advert but when I got to where they were filming, I discovered another guy also had the same line to say. He's about 6ft 6 tall, good looking an1jd a sharp dresser, while I`m not. So I figured that I`d just have to say the line better. So when they're doing some general shots, I`m told that I`ve got to tuck my pony-tail in as the Managing Director of PC World hates pony-tails. So, I then realize that I`ll never get to say my line. Still, I spent two days walking back and forth in the background. Don`t know if I`ll be seen. It was boring at times. Amongst the other people in the advert are a wop?'men who does kissagrams, a bloke who collects and restores Victorian Rocking-Horses and another who has an Eel Farm. The casting company apparently did the film 'The Commitments', so I figure they always cast a fat, red-haired slob in everything they do. For luck!" @1 Do you think of yourselves as Cyberpunks? @3 "Oh, no. There's no way you could describe us as Cyberpunks. Though I`ve got a wicked pair of mirror-shades. (He  ͻE laughs.) Musically, that term has been castrated by Billy Idol's crappy discopunk album. I once received a post card from William Gibson in the late eighties. He'd read a comic I'd edited and our friend, the guitarist Dave Millsop drew, that was called 'Psychoted'. But I`m getting off the point. I suppose my favourite 'cyberpunk' author is the generally derided Mick Farren. He did some okay books in the early seventies, a shite one calle \d 'Phaid the Gambler' and then some good cyberpunk ones. He was in a band called the Social Deviants, way back then. Perhaps after Paul and I have made a million, we'll move to California and record an album with him." @1 Would you like to do some music for a computer game? @3 "Don't know about that,"@1 says the Cardinal.@3 "Pop Will Eat Itself have just done 'Loaded'. Aerosmith have done some shoot'em'up. Orbital and The Chemical Brothers di Led some for some racing game,"@1 Paul tells him. @3 "That right? I think they played some boring Chemical Brothers track at that Club the other week. It was my birthday, okay! I doubt if I'll go back. What was the question? Oh, yes, computer games? That'd be up to Paul. He's the musical one." "Lets get the current album finished first,"@1 says Paul. I continued to ask them about the rumours linking them to the Cyberian Tigers. @3 "Uh, oh!"@1 shudde Jred the Cardinal, @3"That was Sid (the band's second keyboard player). He tells us stories he's heard about the Neterrorists and Ho Chi Max, their legendary leader. Like sending postcards (so everyone could read them) to loads of Euro M.P.'s telling them to book a second appointment at the V.D. clinic of Dr. H. C. Maximillian. Then there were the cards in the phone boxes of one Australian city saying 'Talk filth to me - H. C. Maxine", and the numbe mr is a direct line to the local vice-squad. But no, we've no link to them." @2 -=- -=- -=- -=- @4 With that I left them to their pints. Until they're ready to release their next album you can find tracks from them on a selection of compliation tapes. For more information send an SAE to either: @3 Super Trooper 41 Salmon Street Sheffield S11 8DD @4 or@3 SPLIFF a" 24 Marshfield Road Chippenham Wiltshire SN15 1JX -=- -=- -=- -=- @4 With that I left them to their pints. Until they're ready to release their next album you can find tracks from them on a selection of compliation tapes. For more information send an SAE to either: @3 Super Trooper 41 Salmon Street Sheffield S11 8DD @4 or@3 SPLIFF ӫq{@3{PETERBOROUGH FANTASY FAIR - SUNDAY 12th. MAY 1996 @7}by The Peterborough SF Club @5 The Peterborough Fantasy Fair will be held at The Cresset Exhibition Centre, Bretton from 10.30 a.m. to 4 p.m. The fair covers: @4 Fantasy & SF Books Dungeons & Dragons Comics (DC, Marvel. Etc) Fantasy Art & Sculpture Film & TV Memorabilia Ԋ Board Wargaming Sci-Fi Models, Mags. Etc T-Shirts, Posters. Etc Trading Cards New & Second Hand Books, Games. Etc @5 SF authors and comics artists have attended our previous Fantasy Fairs and we will be booking new personalities this time. The Peterborough SF Club will have their fantastic RPG DEMO, along with demos by other groups. To book a tradeӸ stand, send the booking form below to: @4 Bruce King 1 The Hallards Eaton Socon St. Neots Cambs PE19 3QW @5 or phone: @5 (01480) 216372 @3 [The booking form is located on the following page. You can print outք a copy of it by selecting the "Print Page" gadget on the printer options screen. zYLAX!] @1 NAME - _____________________________________________ BUSINESS NAMES - _____________________________________________ ADDRESS - _____________________________________________ _____________________________________________ _____________________________________________ ______________|~5_______________________________ TELEPHONE - _____________________________________________ We will exhibit the following main items: _____________________ ________________________________________________________________ Please book ______ stalls - TWENTY pounds ea. for 12.5.96 Deposit (TEN POUNDS) / Full Amount* enclosed (payable to B. King) _ _____________________________________________ ______________ػ<> @5{ADVERTS @6}by Gobliiin & zYLAX / PTK @4 Q: Got some hardware that's out of date? No longer of any use or the wrong type for your machine? Q: Got some old games, utilities that's no fun to play/use any more or don't work on your new machine? @3 A: Advertise in Beyond Sanit-E. Whether you want a new computer, new/old game, hard to find utility, a new contact to swap with, or just to get rid of some old stuff. @1 Send your advert on disk with re@~turn postage (so we can send the disk back to you, complete with the latest issue on). @5Advert requirements:@1 Your advert must include your full name, address and phone number (if you have one). State clearly what you want and PLEASE, for your own sake, make sure that all information involving money is legible. (Also, bear in mind, that we won't be checking spelling on adverts, so use care when creating them!) Text adverts must be in ASASCII text format (I think just about all word processors support ASCII somewhere down the line). Graphic adverts must be in IFF format. They can be in either PAL or NTSC and any resolution. But please do not send us adverts in AGA screen modes coz they won`t be used! #8 ALL ADVERTISING IS FREE OF CHARGE @1 Well maybe be lied a bit when we said free advertising coz we'll only let you advertise if you submit an article to us as well. It doesn't have to be ma-'ssive (a page will do) or well written as long as the effort has been put into creating it. As long as we find your advert and article on the disk, I can see no problem in your advert being added to our mag at a future date. You can only have ONE advert in each issue. We think you will agree this is a reasonable amount for anyone, and it gives us more space for other adverts, and more importantly more articles. @4IMPORTANT: Please note that PowerTeK as a whole (or any of it's individual members) take no responsibility for the consequences of replies to adverts. This, basically, means that if you answer an advert in Beyond Sanit-E and are ripped off, it is not our fault and we can't do anything about it. Although, we hope we can trust you not to use the magazine as a marketplace for con-artists.@1 @5 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Thanks for readingzGsʝ and hope to hear from you soon! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\o adverts. This, basically, means that if you answer an advert in Beyond Sanit-E and are ripped off, it is not our fault and we can't do anything about it. Although, we hope we can trust you not to use the magazine as a marketplace for con-artists.@1 @5 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Thanks for readingޮs><> @4{COINCIDENCE OF TWO DEATHS @6}by A.F.C.S @5 After the assassination of President Kennedy in 1963, it seems there are a series of curious coincidences with the death of President Lincoln in the last century: @3 X X X X@1 President Lincoln was elected in 1860, President Kennedy in 1960. Exactly 100 years apart. Both were killed in front of their wives. Both were shot in the back of the head. Both were succeeded by their vice-P߄W4 residents both called Johnson. Andrew in 1868, Lynden born in 1908. John Wilkes Booth, who shot Lincoln, was born in 1839. Lee Harvey Oswald, who shot JFK was born 1939. Both supported unpopular ideas and both were assassinated before they could stand trial before a jury. Lincoln's secretary, who was named Kennedy, advised him not to go to the theatre where he was shot. Kennedy's secretary, whose name was Lincoln advised him not go to Dallas where Che was killed.h called Johnson. Andrew in 1868, Lynden born in 1908. John Wilkes Booth, who shot Lincoln, was born in 1839. Lee Harvey Oswald, who shot JFK was born 1939. Both supported unpopular ideas and both were assassinated before they could stand trial before a jury. Lincoln's secretary, who was named Kennedy, advised him not to go to the theatre where he was shot. Kennedy's secretary, whose name was Lincoln advised him not go to Dallas where d@1 ####### ##### ## ##### ############### @2 ########### ####### ##### ########### ############### @3 ############ ######## ###### ############# ############### @4 #### ## #### ## ###### ############## ######### @5 ### ## #### ######## ###### ##### ### ### @6 ######### ##### #### ### ###### #### ############# @7 ########## # [{### #### #### ###### ### ############# @6 ######### #### ## #### ### ##### ## ########### @5 ### ### #### ## ############# ##### ### ##### @4 ### ##### #### ## ################# #### ##### #### # @3 ### ######### ############ ################ ############# ##### ######## @2 ############ ############ ######### ### ############ ############### @1 ########## ########### #### ######### ########## ############## Needs any old Amiga books that you wish to sell or get rid of. Also any books that you have on disk. Send Details to: @1Slade/PTK @2I will consider any offers @139 Wasdale Gardens @2that are made to me. I will @1Estover PLYMOUTH @2buy them or swap them for PD ?W @1DEVON PL6 8TN @2or some of my old A-LEVEL books.eds any old Amiga books that you wish to sell or get rid of. Also any books that you have on disk. Send Details to: @1Slade/PTK @2I will consider any offers @139 Wasdale Gardens @2that are made to me. I will @1Estover PLYMOUTH @2buy them or swap them for PD  <> [1 @1 SLADE SPEAKS! @5 by Slade / PTK @4 A big welcome to all our readers to this, the biggest issue of BEYOND SANIT-E to ever exist!! Well, okay, I know it's only the third issue but, hey who cares! The magazine is going from strength to strength with a lot of stuff going on since the last issue. First of all PowerTeK has grown! Yes, we've put on some weight there are now two new members of PowerTeK, namely myself (SLADE) andFpC my m8! (REMIX) We will be here for some time to come as well. There's a lot of stuff in the mag this time including a few tutorials by Yours Truly. I have been writing a hard drive installer for the magazine and also an IconX script for use with Toolsmanager. This will copy all the files to a selected drawer making the magazine run a lot faster (I HOPE!). The installers will be included in BS-E-4 and there will be one for each issue. W@jQell enjoy the mag and if you wish to contact me for any reason (i.e Swapping), then drop me a line at: @7 SLADE/PTK 39 WASDALE GARDENS ESTOVER PLYMOUTH PL6 8TN. magazine and also an IconX script for use with Toolsmanager. This will copy all the files to a selected drawer making the magazine run a lot faster (I HOPE!). The installers will be included in BS-E-4 and there will be one for each issue. WJ<> @1{TELEVISION PROGRAMME REVIEWS @2}by A.F.C.S @6 |||||||||||||||||||||||| -++++++++++++++++++++++++- -+++@5RATINGS:@6+++++++++++++- -++++++++++++++++++++++++- -+++@5****@6++@5-@6++@5EXCELLENT@6+++- -+++@5***@6+++@5-@6++@5GOOD@6++++++++- -+++@5**@6++++@5-@6++@5SO-SO@6+++++++- -+++@5*@6+++++@5-@6++@5CRAP@6++++++++- -++++++++++++++++++++++++- |||||||||||||||||||||||| @7 MONDAY ~~~~~~@3 BBC1 d88.30pm - Goodnight Sweetheart@1 It is only on for half an hour and it is brilliant. It stars Rodney from "Only Fools and Horses" and he has this time travel porthole. @4 (****) @3 ITV 8.30pm - The Paranormal World Of Paul McKenna@1 If you're into this sort of thing then you will love it. He explores the facts and accounts of ghosts, UFO's and other paranormal activity. @4 (****) @7 TUESDAY Z6 ~~~~~~~@3 BBC2 6.00pm - Fresh Prince Of Bel Air@1 A brilliant 25min comedy. The starr of the show, Will Smith, has just made his debut in the new film "Bad Boys". This series is a good laugh and its a shame it is not on for longer. @4 (***)@3 BBC1 8.30pm - Next Of Kin@1 A series about the grandparents looking after their three grandchildren who are such a pain in the ass. A funny series in places. @4 (**)[6e< @3 BBC1 9.30pm - Men Behaving Badly@1 A brilliant re-run of the series which will have you pissing your pants with laughter. Excellent acting from Neil Morrissey and Martin Clunes. I hope there will be a new series. @4 (****) @3 BBC1 10.00pm - The X-Files@1 Previously screened on BBC2. Is getting a lot of attention all over. Not surprising really as it is excellent. There are two FBI agents investigating paranO8ormal investigations. Scully more interested in the medical side is so sexy, and Mulder who believes in everything and anything. The "X-Files" video can now be hired from a video shop. Also you can get a free video with it showing how it was made, so call in your local video shop. @4 (****) @7 WEDNESDAY ~~~~~~~~~@3 BBC2 6.00pm - Star Trek: The Next Generation@1 PersLconally I prefer the original "Star Trek" and "Deep Space Nine", but if you're a Trekkie then you should watch this. @4 (**) @3 BBC1 9.30pm - Hetty Wainthropp Investigates@1 Patricia Routledge from "Keeping Up Appearances" starrs as a private detective. Personally I think there are a lot better detective soaps. @4 (**) @3 BBC2 9.00pm - Victoria Wood As Seen On TV@1 Re-runs of her last shows. I think ?Ushe is rubbish to put it politely. I like something like "Lenny Henry" or "Hale & Pace". @4 (*) @3 C4 10.00pm - E.R. (Emergency Room)@1 A brilliant series about a hospital. If you like "Casualty" then you`ll love this. It is funny and realistic. @4 (****) @7 THURSDAY ~~~~~~~~@3 BBC2 6.00pm - Star Trek: Deep Space Nine@1 A good "Star Trek" series with a bit more action and less aliens c with turds on their heads. @4 (***) @3 BBC1 7.00pm - Top Of The Pops@1 I think this is a waste of time, and I would prefer to listen to the music from the radio and do something a lot more interesting like:- Count all the times I have said "THE" throughout this article. @4 (*) @3 BBC2 10.00pm - Game On@1 A brilliant comedy about two lads and one girl in a flat. It has a nice adult theme to it with:- swearing, good fig *Ɍhts and bad language. @4 (****) @7 FRIDAY ~~~~~~@3 BBC1 7.30pm - Tomorrows World@1 A programme about new gadgets and any new high tech equipment or vehicles. A good watch if you want to see stuff like that. @4 (***) @3 BBC2 9.00pm - Rab C Nesbitt@1 An excellent comedy about a Scottish family. Lots of swearing and violence. It is hard to understand in places but if you're Scottish then  %byou will have no problems. Will yer me lad! @4 (****) @5 I cannot continue any further because I am never in the house beyond this point. And neither should yourself! You should be out in the pub or disco, coming home at 3.00am and sleeping to Monday morning! @3 BBC2 9.00pm - Rab C Nesbitt@1 An excellent comedy about a Scottish family. Lots of swearing and violence. It is hard to understand in places but if you're Scottish then v,To<> @2{FLIGHT OF THE AMAZON QUEEN - SOLUTION @3}Original Solution by BUZZ/PTK - Typed and Edited by SLADE/PTK @2 HOTEL @1 Draw back the curtain, take the wig, pick up both of the sheets and use them on each other. Use the sheets on the radiator and climb down. Move the ladder and take the crowbar. Go to the first room and use the crowbar on the chest, take the towel, climb back down and go to the front desk. Get the bellboy to give you the key, go t5o Lola's room but get the breasts on the way. Give the towel to Lola and use the dress. Walk out of the door and then walk past the men at the front and they won't see you. @2 CAR SCENE @1 Take the hay and use the oil on the car. @2 AIRPORT @1 Watch and enjoy!@3 [Take that! ...And that! You twat! - SLADE] @2 PLANE CRASH @1 Look at the seats, open the duffle bag and look at the duffle bag. Open the door and talk toA Sparky. Take the beef jerky and give it to the piranna's. Pick up the propeller and use the knife on the lily stem. Use the propeller on the lily pad and paddle to the shore.@2 THE CRASH AREA @1 Walk up and use the knife on the vine, go down twice and use the vine on the bridge. Take the banana, walk back up twice and then once more and talk to the gorilla. Ask him to disappear and he will. @3 (ThIs GaMeS ReAlLy HaRd, I dOn'T ThInK - SlAdE),@1 Walk to the pinnacle. @2 THE PINNACLE @1 Go to Trader Bob and go into the shop. Talk to Bob and then give him the beef jerky and get the vacuum cleaner. @2 FLODA INC @1 Take the flowers, go inside and talk to the secretery. Go up to the library and look under the couch. Take the money, go out to the pinnacle and into the jungle.@2 THE JUNGLE @1 Go up and use the flower on the sloth. Go right and talk to the guys. Get tWhe comic from Skip and go up after reading the comic. Go right and talk to the "dinosaur" @3(YeAh RiGhT)@1. Get him to disappear again, go down, give the banana to the monkey and get the coconut. Use the knife on the coconut and then walk up. Go across the log, walk right, use the vacuum cleaner on the wasps and take the orchid. Walk right and move the buttons. @2 JAIL @1 Talk to the bedraggled prisoner. Get the doll off him, talk to Faye +i(nicely) and follow her up the stairs. @2 THRONE ROOM @1 Watch!@2 OUTSIDE @1 Go outside and back to the pinnacle. Go back to Trader Bob and give him the orchid. Get the fishing net and go to plane site. Use the net with the perfume, get another banana from the same place as before and then talk to Sparky. Give him the comic and get the file. Go to Trader Bob and talk to Naomi. Give her the perfume and get the scissors. Go back toÓ where the sloth is and use the scissors on him. Go left again and then right. Use the net on the beetle, go to the place where you got the coconut and give the woman the file. Take the book and then go to Trader Bob's @3(WhAt AgAiN ?)@1. Talk to the witch doctor and give him the sloth hair, coconuts and the wasps in the vacuum cleaner to make the lotion. Then go back to the guys and give the lotion to Bud. Bud will give you loads of money. Go back to Trader Bob's@3 (YeS AgAiN!)@1 and buy the record then go to Floda Inc. @2 FLODA INC AGAIN! @1 Go into the library, use the record on the record player and a lift will appear. Use the lift. @2 UNDERGROUND @1 Walk into the red door on the left, look at boxes, take the can opener and go back outside again. Walk through the passage on the right and to the fire exit. Take the Super Weenie serum and go back up the lift. @2 KITCHEN @1  G)Leave the library and go right to the kitchen. Give the banana to the cook, take the dog food and the Cheese Bitz (TM). Go right and open the mailbag. Look at the mailbag and take the letter. Open the foot locker and take the squeaky toy. Go back down the lift. @2 UNDERGROUND AGAIN! @1 Walk to where John is and give him the letter. Go in the nearest door and look at the duty roster. Enter the blue door from the corridor (next to the fire exit).   Talk to man about kitchen duties, say Jackson sent you. Go left through door and take the book. Use the scissors on the book and walk down the fire exit. Walk upstairs and use the key in the door. @2 ESCAPING @1 Use mannequins and talk to princess Azura. Use the wall panel. @2 OUTSIDE FLODA INC @1 Give the toy to the dog and use the can opener on the dog food. Use the serum on the dog food and go to the Amazon fortress. @2  + THRONE ROOM @1 Watch! @2 FINDING THE SKULL @1 Go to the jetty and talk to the ferryman. Give him the beetle and go to Skull Island. @2 TEMPLE @1 Go inside and go left. Move all the bodies and pick up all the bone parts you find. Go left and do the same. Give the Dinorat the Cheese Bitz (TM) and go left. Put bones in holes and a bone in the socket. Use money in slot and move the bone. Enter the passage. @2 THE BEAST 9´S @1 Answer riddle. (Answer = Man in the three stages of life.) Go right, up, right, talk to zombie and get him to open the Sarcophagus. Pull mummy wrappings and talk again. Make them open it again and they will leave. Open Sarcophagus and take the crown. Use the knife on vines and close the Sarcophagus. Move it and use the knife on the tree sap. Take the tree sap and use it on the fountain head. Pick up more sap, take the blue jewel and walk left  Pthrough the door. Walk left again and use the hand puppet on the stone disk. Go back right twice and use the lever. You will be back at the entrance (the three doors). Go through the middle door and use the stone disc on the spindle. Use the vines on the stone disc and use the mummy wrappings on the arm bone. Go left, right and use the loose vines on pulley. Use the ball on the pulley. Go right, pick up the pickaxe, go left and use the bat on the pulley aga!in. Go left and up through the mouth. Go through the door, use the pickaxe on the hole and go back up. Go left and left through the door. Go left into the only door you can use. Use the lighter in the makeshift torch. Use the lit torch on snake. Go up, downstairs and go right through the door. Look at body and take I.D and statue. Go left then right. Go downstairs, right, right and talk to the man in the cage. Talk him into supporting the Pzrope on the cage. Use the lever then go back into the lower door. Go left and left again. Walk left of the screen and take the big sack. Use the blue jewel on the eye and go back to where you found the stone disc. Search the dead body of the man you rescued. Use sap on the baseball bat. Get some more sap and go to the main hall. Go to where you found the flint. Go left through the hole, use the sap on the stone and use the stone piece with the other stoV`l)ne piece. You will now have a stone key. Use big sack on crypt and look in the crypt. Use the mummy wrappings on the death mask. Go back to where you saw the lazer beams. Use the death mask on the lizard heads. Go up, right and use the sticky baseball bat on the green jewel. Go back to where the statue with the blue jewel is and use the green jewel in the other eye. Go in the right door and use the stone key on statue. Go downstairs then go down the bottomd right of the next screen. Give the Dinorat the Cheese Bitz (TM) each time and follow him. You should now be in a throne room. Go down the right door and use the vacuum cleaner on the floor. #7 [SEE THE FOLLOWING PICTURE TO OPEN DOOR!] @1 Go through the open door. Give the crown to the women and take the skull. Go back to the throne room, press left and right panel and use the chair. @2 LANDING @1 Watch! @2 JAIL AGAIN!1 @1 Pick up the mug and use it on the prison door. Go downstairs. @2 UNDERGROUND ONCE AGAIN @1 Go to Klunk, give him the dog food, talk to him and get him to have a punching competition. Go up the lift again and take the pencil from the desk. Go back to the door Klunk was guarding. Go to the writing pool and use the pencil. Go to the far back yellow door and move the cabinet. Use the combination on the safe and take the key and the letter. @2 lB VALLEY @1 Go to the house the dog was guarding. Use the key on the padlock, take the jetpack and go to Trader Bob's. Take the alcohol and show him your ID card. Then USE pinnacle, use alcohol with jetpack and then use the jetpack. You will now land in the Valley of Mists. Go right after Faye. You will lose her. Go up as fast as possible and get the berries. Go down and give them to the dinosaur. Go back down as far as you can and walk left. AVfter the short animation use the Tyranno horn. Go right.@2 THE LAST SCENE !!! @1 Use the skull on the statue and watch the animation. Use the gum on the doctor and talk to Faye. Ask her to turn her mirror around. Fire at the doctor again. This time give Sparky the death mask and then fire at the doctor one last time. #2 Sit back and watch the ending. @6 This took BuZz only two days to complete !!!! @5 (ThIs TeXt CoMeS FrOm ThE eFiNe FiNgErS Of sLaDe/PTK) #8 Well done BuZz! You hardened adventura, you!!!he skull on the statue and watch the animation. Use the gum on the doctor and talk to Faye. Ask her to turn her mirror around. Fire at the doctor again. This time give Sparky the death mask and then fire at the doctor one last time. #2 Sit back and watch the ending. @6 This took BuZz only two days to complete !!!! @5 (ThIs TeXt CoMeS FrOm ThE n^2| @2 ####### ###### ### ######### ########### ## #### ###### ### ############# ########### ## ## ### #### ### #### ### # ### ## ## ##### ### ### ### #### ## ## ### ### #### ### ##### ## ## ### ### ### ### # ###### ## ######## ###L-V ### ######### ##### ## ######### ### ### ### # ### ## # ### ### #### ### # ## ## # ## #### ### ### ### ## ## ## # ## ### ### ### ### # #### #### ############ #### ###### ############# ########### ##### ############ #### ###### ######## ########### z)` @4 (GUESS WHO ?) @5 Has written hard-drive install scripts for all issues of Beyond>Sanit-E<. They will be included in BS4 along with an IconX script for use with ToolsManager. #8 HOORAY!!###### ##### ############ #### ###### ######## ###########  8Dfa<> @5{JOKES @4}by A.F.C.S @1 Due to the massive response by girls sending letters to Big Chief zYLAX`s address asking for my telephone number I have changed my name. Just to be original I have called myself - ARTIST FORMERLY CALLED STEVE. @3 [Yeah, thanx m8 for handling all my phone calls. I had to deal with the, let's say, PHYSICAL side. (So that's why I always feel so FUCKIN' SHAGGED!!!!) zYLAX!] @1 (You may have wondered why I put the Big Chief zYLAX.  k8 The reason is that he sometimes takes the best bits out of my articles. So I thought if I put such a nice compliment in then he won`t.) @3 [Just to set the record straight. I`ve only deleted a section of ONE of your articles, and that's coz it was about a member of my FAMILY!!!! zYLAX!] @6 -+-@1 If anybody reads the People Newspaper on a Sunday, then they would see the article where they get a famous star to tell us what she ha eSs in her shopping trolley. This one particular actress spent ONE HUNDRED AND EIGHTY POUNDS on herself. BLOODY HELL! How much food! Then to finish it all there is a Psychologist trying to tell us what she is like by the food she eats. @3[Fat?!?! zYLAX!]@1 Is it just me or are papers getting really desperate for news. If you want my opinion read a disk mag! @7 ****************************** @4 FRED WEST HOME IMPROVEMENTS 25 Cromwell Stre ꉾet GLOUCESTER (01452) 331228 FREE Estimates!!! If you want the best- try Fred West! Make no bones about it, we put body and soul into every job. Wife and Kids under your feet? Try a Fred West special extension! We knock the competition dead! Always a skeleton staff at weekends. Don't have grave doubts - most of Freds family have been into patios, bathrooms and fireplaces )" for years. Call round and see us, we guarantee you won't go anywhere else. Lie back and take it easy- Let Fred West provide the cover! @7 ****************************** @5 Woman: Doctor, can you help me get bigger breasts? Doctor: Sure. Just get some toilet tissue and gently rub it on your breasts. Woman: Are you sure this will work? Doctor: Well it's done wonders for yokur arse! @7 ****************************** @3 My best mate slept with a pakky last night. You know, the ones with the dot on their forehead. Lucky bastard scratched the fucking dot off and won a bloody car!!! @1 (Regards to a Mr Roy Chubby Brown for that joke.) @7 ****************************** @1 I would just like to show you a couple of sayings on two posters from the tearoom notice board of where I work: @2 I thought I saw the light at the end of the tunnel. But it was just some bastard with a torch bringing me more work. Another month ends. All targets met, All customers satisfied, All staff eager and enthusiastic, All pigs fed and ready to fly! @6 -+- @1 If you don't like my articles then don't bloody read them! But if yer do then you know where to find me - in BEYOND SANIT-E. P.S. If you would like a copy of the above two posters then send a&JO stamped, addressed envelope to zYLAX. just some bastard with a torch bringing me more work. Another month ends. All targets met, All customers satisfied, All staff eager and enthusiastic, All pigs fed and ready to fly! @6 -+- @1 If you don't like my articles then don't bloody read them! But if yer do then you know where to find me - in BEYOND SANIT-E. P.S. If you would like a copy of the above two posters then send aٛ'<> @2{TRACKSUIT MANAGER 2 - REVIEW @5}by SLADE/PTK @1 The quote from the box reads: @3 "The most playable comprehensive club management simulation yet devised." #2 WHAT A LOAD OF BULLSHIT THAT IS!!!! @1 I have just come back from the city centre, which is about six miles from my house, with a new game. The game comes on three disks with the copy protection on disk two. I have played the game only once since I spent 20 on it. The game is suppliXed on DOS disks so it could be installed on a hard drive if you really wanted it on your hard drive. As you may have already guessed, I hate this game. It has a lot in common with Championship Manager and I believe it is not worth anywhere near the 20 I paided for it. It is this type of game that really pisses me off. The game lasts for ages and every time there is a goal scored, the commentator shouts "It's a goal there". This becomes very annoyZing. During my first game I managed to get Plymouth Argyle into first place and clear by about 12 points within about 20 games. If you want to buy a managerial game then you should be able to get Premier Manager 3 and still have about a fiver left which you could send to me as a favour for telling you about the absolutely SHIT!! game. @5 SLADE RATING 1/10 CRAP! Graphics 7/10 OKAY! Playability 3/10 WHAT? Sound @UA 1/10 ANNOYING @1 All in all just do not buy this game and save yourself the 20. @4[2 This is my personal view of the game and if you do actually buy it you might like it. you should be able to get Premier Manager 3 and still have about a fiver left which you could send to me as a favour for telling you about the absolutely SHIT!! game. @5 SLADE RATING 1/10 CRAP! Graphics 7/10 OKAY! Playability 3/10 WHAT? Sound .?<>@3 ________________ __ / ____________ / / / / / __ __ / / / / / / __/ / / / / / ___/ / / / /___/ / / / / / ___/ / / / / / / \ \ /_/ /_/ /_/ \_\ @5 POWERTEK We Need Long Hair And Beards! @4 by zYLAX / PTK@1 As you may have read in my introduction, PowerTeK now has six members. We are: @3 zYLAX -@5 Organiser (Lincolnshire) Beyond Sanit-E Main Ednitor Beyond Sanit-E Article Writer Graphix Artist (learning) @3 Gobliiin -@5 Beyond Sanit-E Co-Editor Beyond Sanit-E Article Writer Graphix Artist @3 Slade -@5 Organiser (Devon) Beyond Sanit-E Co-Editor Beyond Sanit-E Article Writer Coder (learning) @3 BuZz -@5 Beyond Sanit-E Article Writer Graphix Artist @3 NeTiX -@5 Beyond Sanit-E Article Writer @3 Remix -@5 Unknown Skills! @1 That doesn't mean we don't need more memb:ers though!!!! Listed below are some of the sorts of people we need in the group. Of course, these are only suggestions and we're always open to new ideas if you have any. Most importantly, though, is that we operate solely on FRIENDSHIP with the odd release now and again. Also, let me make it clear that we don't really care how talented you are at drawing, coding, writing or composing. (Not that we would object if you had the coding prowes3s to convert Ridge Racer to the A500!) We have come to the conclusion that the skill of any one person can be determined by the amount of hair they have. That's FACIAL hair, by the way! Take Jeff Minter or Shagratt and Pazza of LSD for example. @4CODERS@1 AMOS, Blitz, C, Assembler? We don't really care. Our main concern at this time is trying to get Beyond Sanit-E in a fully-coded state. This will enable us to customize the mag to our own designs and ideas. @"{r4GRAPHICIANS@1 We've already got a few artists in the group, but we're rapidly finding out that it's not enough. So, are ya any good at the old colourising pixels jobby? If so, get ya Deluxe Paint, Personal Paint, Moviesetter, Lightwave, Read 3D or..erm... Smarty Paints out and create some visions. @4MUSICIANS@1 Are you spending your days and nights staring into a bleak ProTracker or Octamed screen? Do you have an obsession to make composition  after composition? Well, we're here to help you. Just carrying on damaging your health with the lack of sleep but send us the modules. (Preferably, before the funeral!) @4ARTICLE WRITERS@1 At the moment we are concentrating on improving Beyond Sanit-E to the best standard we can achieve. We need loads of quality articles in each issue to achieve this aim. Therefore, the more article writers we have the easier it's gonna be. All you need is an imagination orr5 opinion and a pen or keyboard. (Although it'll be a bit of a disadvantage to you. Even if you don't actually have a computer you can still be a part of PowerTeK. Yes, that's right! NO AMIGA REQUIRED! Equal rights for writers on paper!!) @4SPREADERS@1 It's all very well us slaving away at the keyboard, creating new productions. But at the end of the day, it's getting them distributed to masses that really matters. So, as long as you'vex got a reasonable amount of contax, you can join PTK as a mail - trader, modem - trader, goingroundm8'shouses - trader. @4SYSOPS@1 Okay, maybe we're being a little optimistic, but if you either run or are thinking about setting up a BBS and don't mind being associated with us, basically WE NEED YA! For a start, you will receive any PTK production before anyone else, plus, you have our full support in obtaining any other warez you may be in ?fterested in. @2 \/\/\/\/\/\/\/\/\/\/\/\/\ /\A WARNING ABOUT FALSE\/ \/FACIAL HAIR CLAIMS :/\ /\/\/\/\/\/\/\/\/\/\/\/\/ PLEASE NOTE THAT THE CONTEXT WE USE THE PHRASE "FACIAL HAIR", IS IN TERMS OF HAIR STRANDS LONGER THAN THREE MILLIMETERS IN LENGTH. ANY PERSON OR PERSONS FOUND IN POSSESSION OF HAIR OF A LESSER LENGTH SHALL BE LAUGHED AT. THE APPLICANT(S) IN QUESTION WILL BE SEPARATED FROM THEIR "FACI AL BUM FLUFF" USING THE "VELCRO" METHOD OF TREATMENT ...OR SUMMATS LIKE THAT! @5 ?? PC DIVISION ??@1 We may be dedicated to the Amiga but we wouldn't rule out the possibility of a PC division of PowerTeK sometime in the future. Obviously, it would have to be run by PC owners which rules out me and Gobliiin for one (besides there's enough work on the Amiga side). So, if there's a load of frantic PC owners out there that actually want to  =;\S do more with their machines than play Doom (I know there must be someone... somewhere!) and want to be associated with us, get in touch. For a start, a PC conversion of Beyond Sanit-E would probably be on the cards if a group was ever to form. Not only would this mean that the magazine would be spread to a much wider audience, it might also attract some new article writers with different views and ideas. @3 -------------------------------------- Please w !ould you enclose some of your work if possible when you contact us. This is not so we can judge you, but just to prove that you are what you say you are. (I mean, anyone can write and say they're a shit-hot coder!) -------------------------------------- @1 Remember, if you don't want to become a member of the group you can still contribute to Beyond Sanit-E. Or, just contact us for a chat, coz that's one of the main reasons we're doing this for ain't i "hit: To make new contax and friends. @4 THE THREE LEGENDARY LINKS TO THE POWERTEK UNIVERSE: @5 (zYLAX/PTK) (Slade/PTK) Brookside Cottage 39 Wasdale Gardens Moorby Estover Boston Plymouth Lincolnshire Devon PE22 7PN PL6 8TN ENGLAND ENGLAND (Gobliiin/PTK) 91 Tennyson Gardens Horncastle Lincolnshire LN9 6DF ENGLAND @3 ________________ _#vp_ / ____________ / / / / / __ __ / / / / / / __/ / / / / / ___/ / / / /___/ / / / / / ___/ / / / / / / \ \ /_/ /_/ /_/ \_\ > POWERTEK < The Infestation Continues... World Domination...? Do You Believe? (Endless Slogans!!!!) @2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE SMALL PRINT ! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CAUTION - Any applicants forJ\und out to be secretly watching "Chain Letters" during recreational periods will be slaughtered without provocation! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ /_/ /_/ /_/ \_\ > POWERTEK < The Infestation Continues... World Domination...? Do You Believe? (Endless Slogans!!!!) @2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE SMALL PRINT ! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CAUTION - Any applicants fo%~|Թ<> @4{CONTRIBUTIONS @3}by zYLAX / PTK @1 Do you want fame, fortune and thousands of beautiful, naked girls licking... (STOP!!). If you do then you should immediately stop reading lame disk mags like this and do something constructive such as turning to crime! Of course if you are satisfied with a ordinary, law-abiding (well, maybe not completely legal) life and want to help us make this magazine a success then we desperately need your contribu&+<tions. OK, still reading! Then this is what we what ya to give us: @7 ////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////// \\\\\\\\\\\\\\\\\\\\\\\\\\ @6 yte!shyte!shyte!shyte!shyte!shyte! e!shyte!shyte!shyte!shyte!shyte!sh hyte!shyte!sh@5ARTICLES@6e!shyte!shyte te!shyte!shyte!shyte!shyte!shyte!s !shyte!shyte!shyte!shyte!shyte!shy @1 We need lots of articles for each issue and we can't write them all ourselv'G.es. So this is where we need your help. Articles can be replies to previous articles, reviews, opinions, fiction, and anything else you can think of. You are not restricted to using text only in the articles and we will accept IFF files for graphics. This means that you can send us comic strips or pictures for inclusion into the magazine. Also let me make it clear that we will not change any material that we receive as we feel very strongly against any( form of censorship. Of course we would probably choose not to include hard core porno stuff in the mag, coz I don't really want to visit my local police station and try to convince someone that the sheep in the WOOLLY THRILLS IFF article was being shagged in an artistic manner! (Besides if you want stuff like that you'll probably know where to get it.) We would like articles in the following file formats: @3ASCII text@1 This can be created in any tex)kkt editor (such as Cygnus Ed, Edge, MeMACS, Ed) and a variety of word processors. Please don't add formatting codes, use tabs or add colours to the text because it makes editing it a lot more difficult. @3IFF files@1 These can be created in virtually every Amiga paint program (for example Deluxe Paint or Personal Paint). Also take note of the following condition: @2No AGA! -@1 At this point in time we are aiming to make this magazine compatable with all *f Amigas so we are disallowing the use of AGA screen modes which can only be used by A1200 and A4000 users. Apart from that you are free to use any screen modes you like including Interlace, HAM, Low, Med and High resolution. @3Paper Articles@1 You can even send us articles on paper. WITHIN REASON!!!! Obviously, we can only accept text articles in this format. If you do send us a 100 page article on paper, don't expect it to be in the latest issue coz we a+x re very busy most of the time. Although, when possible, we do try to get most of the typing/editing done as fast as we can. @6 ------------------------------o--- -----o----------------------o----- ---o------@5MUZIK@6--@5MODULES@6--o------- -o----------------------------o--- -------------------------------o-- @1 You may have noticed that the muzik in this issue are some modules that I ripped off a few PD pack disks. I am not proud of this and think it's a ve,.cry lame thing to do, but we have no musicians and therefore not much choice. This is, again, where we need your help. If you have created a module and want it to be used in a future issue of Beyond Sanit-E, don't hesitate to send it to us coz we're desperate for soundtracks!! The only rulez that we give ya here is that try to keep the module to a reasonable size (no more than 350K uncrunched). If it is a format other than Sound/Pro Tracker o -B}7r MED/Octamed, please include the program you used to create it with (or a suitable mod player) on the disk. @6 ____ ____ ____ ____ ____ |\ | |\ | |\ | |\ | |\ | | \ | | \ | | \ | | \ | | \ | |@5OK, SO WHERE DO I SEND ALL THIS@6 | |@5PURE, PULSATING CREATIVITY TO :@6 | | / | | / | | / | | / | | / | |/___| |/___| |/___| |/___| |/___| @1 Now send the whole lot to any of our three editors: @5 Main Editor:- (zYLAX/PTK)  .ͪ Brookside Cottage Moorby Boston Lincolnshire PE22 7PN ENGLAND Co-Editor:- (Gobliiin/PTK) 91 Tennyson Gardens Horncastle Lincolnshire LN9 6DF ENGLAND Co-Editor:- (Slade/PTK) 39 Wasdale Gardens Estover Plymouth Devon P z-L6 8TN ENGLAND @1 We will return all your disks with the latest issue on as soon as it is released. @2 /\ /\ /\ /\ /\ /\ /\ \ \ / / / // \ / \/ /\/ / / \ / \/ // /\ \ / /\ /\ / / /\// /\ // \/ // / / / / \ / / / / / // /\ // / / / / /\ \ / / / / / // / / // / / / / / \ \ \/ \/ \/ \/ \/ \/ \/ \/ \/9 Wasdale Gardens Estover Plymouth Devon P0HR<> @5{GOBLIIIN'S GRAPHIX TIPS @3}by Gobliiin/PTK @1 The first thing you need before drawing a picture is an idea, and inspiration is a bastard to find at the best of times. So have a good root around your old mags/papers to get a good range of pics. I personally get my best ideas looking through PREVIEWS, VISION and ADVANCE comic catalogues. They've got hundreds of excellent ideas and pictures, and I`ve got about eight or nine s1V]o I don't run out of ideas (yeah, right!). Secondly, it's a good idea to draw your idea on paper or a rough on screen changing the idea if need be (text, colour, size and, of course, placing). Play around with that until it feels and looks right. Third, and finally, you have to decide how many colours and what res you can draw it in. If you can manage 16 or less colours then HI-RES is good for detail, but drawing takes longer and the screen will2If do your head in if you're not used to it, or don`t have a flicker fixer. (I use HI-RES for most of my drawings but my eyes got used to the constant flicker after the first 2 months.) For more info on res's see my previous article in Beyond Sanit-E 2. If you want to get your hands on PREVIEWS, VISION and ADVANCE then contact Comics Warehouse by writing or printing out the coupon in the adverts page of this very issue. Ok, so not a lot, but I'm a busy person trying!q to get new contacts. So you`ve been told! @3 SEE YA SOON..... @4 . . . G B I I O L I N 9T6flicker after the first 2 months.) For more info on res's see my previous article in Beyond Sanit-E 2. If you want to get your hands on PREVIEWS, VISION and ADVANCE then contact Comics Warehouse by writing or printing out the coupon in the adverts page of this very issue. Ok, so not a lot, but I'm a busy person trying4D<> @3{PROGRAMMING HIGH-TECH MACHINES, SUCH AS THE BBC @4}by Converse of A.F @1 Hi, welcome to Amiga Frontier. Err, bollox, wrong mag. Aaannyyway, I've ventured out of A.F to lend a hand to the creators of B.S.E. Beyond Chastity, or summit like that! Just kidding guys. I'll be waffling on about BBC programming, but you know as well as I do that I'll end up rambling on about something else at the end of the article. I s'ppose just about everyone readin5wug this mag has access to a crappy BBC micro in school. So, assuming this, here's a little program to impress yer mates with, if you have any that is. @6 -=-=-=- @1 Here's a rather rude division program, which should work. But seeing as I haven't used a BBC before, I can't be sure. But hey! It works on my Electron.... @5 5 REM Another shyte program by Converse of A.F 10 DIM Q% 100 20 FOR I=0 TO 3 STEP 3 30 P% = Q% 40 [OPT I 6aoG8 50 .Start CLD 60 LDY # 8 70 .Loop ASL &72 80 ROL &73 90 LDA &73 100 BCC Label 110 SBC &71 120 STA &73 130 SEC 140 JMP Shift 150 .Label SEC 160 SBC &71 170 BCC Shift 180 STA &73 190 .Shift ROL &70 200 DEY 210 BNE Loop 220 RTS 230 ] 240 NEXT 250 INPUT "Numerator "numerator% 260 INPUT "Denominator "denominator% 270 P% = &71 280 [OPT 3 290 EQUB denominator% 300 EQUW numerator% 310 RTS 320 ] 330 CALL Start 340 Print "Quotient is ";?&70 350 Print "Remai7$nder is ";?&73 @1[7 Yes, yes, yes! I know it's useless crap, but I'm a bit crap when it comes to programming. In the next issue of Beyond Chastity I will be showing you a rather rude Basic program which will stop nosey gits from being able to read your program, dead easy only a few lines.... Hang on... What's that I hear you say? Why don't I ever give programming listings in A.F? Err, probably cos I don't want to spoil our reputation and make usn- seem "clever". (even though we're not) It's strange writing for other mags, especially when you're only writing little art tickles. Well, I'll see you in the next issue.... maybe.m which will stop nosey gits from being able to read your program, dead easy only a few lines.... Hang on... What's that I hear you say? Why don't I ever give programming listings in A.F? Err, probably cos I don't want to spoil our reputation and make us9V <> @3{BABYLON 5 - SOUNDTRACK @4}by Paul Nash @6 -+-+-+-+-+-+-+-+- @5 Artist - Christopher Franke Label - Warner Brothers Price - 12.99 rrp @6 -+-+-+-+-+-+-+-+- @1 As in the series, the music on this CD is written and performed by Christopher Franke, formerly of Tangerine Dream whoever they are. Listening to his work on the series and on the CD, it is easy to hear that Franke is a very talented musician. The first:g four tracks, collectively known as Chrysalis, make up quite a moving and forbiding piece with snippets of B5's first season theme tune, combined with some of the series' sound effects (such as Kosh's encounter suit noises and a strangely melodic sort of children's lullaby segment). Admittedly, I have not described it very well, but it does successfully fuse the different parts of the show together, and more importantly it gets over;l" the feeling of change of the episode from which it takes it's title. The less said about the two Mind War tracks the better, as the music is constantly down and to be Franke (geddit!) not very good. Though I did like the actual episode, and it was important as we got to learn more about the dark side of Psi-core and met Bester. I do not think it or the music warrant two quite long tracks. The Parliament of Dreams starts off very quietly and carries on+ sign of peace and hope afterwards. These tracks feature more "chase scene" music and fanfares, which have really become Franke's musical stamp on the show. We are treated to the sound of a Shadow's menacing ship swooping past and the CD ends with a Minbari-like sad tune signifying the coming of the Shadows. A mostly good CD, but some of the tracks are overly long and bury the good parts which they contain. I look forward to the promised soundtrack ofd' the second and third series' and hope they are a little more trimmed. @5 RATING - 7/10s, which have really become Franke's musical stamp on the show. We are treated to the sound of a Shadow's menacing ship swooping past and the CD ends with a Minbari-like sad tune signifying the coming of the Shadows. A mostly good CD, but some of the tracks are overly long and bury the good parts which they contain. I look forward to the promised soundtrack of@Cz@2{THE ULTIMATE GURU CODES LIST @4}Written By SLADE/PTK. @7 This file was written with the coder in mind. Got a very bad bug in one of your productions and don't know why. Then this list should prove invaluable to you and your bugs. It provides details of most of the error codes and what has caused them. I hope it is of some use. @5 (SLADE/PTK) @1 ..A.And we will begin like Micheal Finnigan! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Subsystem IS codes are as follows: @3 00 CPU Trap 01 Exec Library 02 Graphics Library 03 Layers Library 04 Intuition Library 05 Math Library 06 Clist Library 07 DOS Library 08 RAM Library 09 Icon Library 0A Expansion Library 10 Audio Device 11 Console Device 12 Gameport Device 13 Keyboard Device 14 Trackdisk Device 15 Timer Device 20 CIA Resource 21 Disk Resource 22 Misc Resource 30 BootstrBap 31 Workbench 32 Diskcopy @4 The General error codes are: 00 If not related to a subsystem 01 Insuffucient memory 02 Makelibrary error 03 Openlibrary error 04 OpenDevice error 05 OpenResource error 06 I/O error 07 No signal @5 The next list is the big one as it includes the CPU trap code as well: @6 CPU Trap 00 00 0002 Bus error 00 00 0003 Address error 00 00 0004 Illegal Instruction 00 00 0005 DC'ivision by Zero 00 00 0006 CHK Instruction 00 00 0007 TRAPV Instruction 00 00 0008 Privilage Violation 00 00 0009 Trace 00 00 000A Op Code 1010 00 00 000B Op Code 1111 @7 Exec.Library 81 00 0001 6800 Exception vector checksum 81 00 0002 ExecBase checksum 81 00 0003 Library Checksum error 81 00 0D\004 No memory to make library 81 00 0005 Corrupted memory list 81 00 0006 No memory for interrupt servers 81 00 0007 InitAptr 81 00 0008 Semaphore corrupt 81 00 0009 Free twice 81 00 000A Bogus Exception @2 Graphics.lib 82 01 0001 No mem for copper display list 82 01 0002 No mem for copper inst. list 82 00 000E!dp3 Copper (Cu) list overload. 82 00 0004 Cu intermediate list overhead. 82 01 0005 No mem for copper list head 82 01 0006 Long frame, no memory 82 01 0007 Short frame, no memory 82 01 0008 No memory for flood fill 82 01 0009 Text, no memory for TmpRas 82 01 000A No memory for BltBitMap 82 01 000B Region memory FI 82 01 0030 MakeVport 82 01 1234 GfxNoLCM @3 Layers.lib 83 01 0001 LayersNoMem @4 Intuition.lib 84 00 0001 Unknown Gadget type 04 00 0001 As above message, but recoverable 84 01 0002 No memory to create port 84 01 0003 Item Plan Allocation - no memory 84 01 0004 Sub allocation - no memory 84 01 0005 Plane allocation - no memoryGtV 84 01 0006 Item box top less than RelZero 84 01 0007 No memory to open screen 84 01 0008 Open scrn, raster alloc' - No mem 84 00 0009 Open sys screen unknown type 84 01 000A Add SW gadgets - No mem 84 01 000B No mem to open window 84 00 000C Bad state return entering intuition 84 00 000D Bad message received by IDCMP  H1, 84 00 000E Unknown message 84 00 000F Unable to open console device @5 Dos.Library 07 01 0001 No memory at startup 07 00 0002 Endtask failed 07 00 0003 Opkt failure 07 00 0004 Unexpected packet received 07 00 0005 FreeVec failed 07 00 0006 Disk block sequence error 07 00 0007 Bitmap corrupt 07  IGe00 0008 Key already free 07 00 0009 Invalid checksum 07 00 000A Disk error 07 00 000B Key out of range 07 00 000C Bad overlay @6 Ram.Library 08 00 0001 Bad segment list @7 Expansion.Lib 0A 00 0001 Bad expansion free @1 TrackDisk.dev 14 00 0001 Calibrate - seek error 14 00 0002 Delay - error on timer wait @2 Timer.Device 15 00 0001 Bad request   15 00 0002 Bad supply @3 Disk.resource 21 00 0001 Get unit - already had disk 21 00 0002 Interrupt - No active unit @4 Bootstrap 30 00 0001 Error in boot code. @1 Phew!!! 08 00 0001 Bad segment list @7 Expansion.Lib 0A 00 0001 Bad expansion free @1 TrackDisk.dev 14 00 0001 Calibrate - seek error 14 00 0002 Delay - error on timer wait @2 Timer.Device 15 00 0001 Bad request K1j=<> @3{FOOTBALL CHANTS @4}by Ash. B @1 Here is a selection of moronic, disgusting and generally quite funny football chants, which I have had the luck to join in on occasions (between insulting the referee) at football games I've been to. @6 - = - = - = - = - = - = - = - @1 (To be sung to the tune of Hands, Shoulders, Knees and Toes) @5 Hans Segers lets in goals lets in goals Hans Segers lets in goals lets in goaL{ls And he drives a fucking great big Rolls Hans Segers lets in goals lets in goals @6 -------------------------------------- @5 My Old Man, Said be a Lincoln Fan, I said "Fuck off Bollocks," "You`re a cunt!" Then my Mother screamed, And my Father gave me the, Biggest hiding I`ve ever had! @6 -------------------------------------- @5 We come from Grimsby Town, So get your knickMS UUers down, And if you stand in line... We`ll probably have our usual dismal failure to perform in front of a crowd. @6 -------------------------------------- @5 In your Liverpool slums In your Liverpool slums You look in the dustbins for something to eat, You find a dead rat and think it`s a treat! In your Liverpool slums In your Liverpool slums You talk with an accent exceedingly ra# re, You wear bright, pink shell suits and have curly hair! In your Liverpool slums @6 --------------------------------------------------------------------------- @5 In your Liverpool slums In your Liverpool slums You look in the dustbins for something to eat, You find a dead rat and think it`s a treat! In your Liverpool slums In your Liverpool slums You talk with an accent exceedingly raOj9<> @3{MAGIC PAINTBOX (LICENCEWARE) @2}by zYLAX / PTK @6 ][][][][][][][][][][][][][][ @5 Created by - Malcolm Lavery Publisher - F1 Licenceware Price - 6.99 (+50p P&P) @6 ][][][][][][][][][][][][][][ @1 Now here's something you don't see everyday, a decent educational program. Magic PaintBox, if you hadn't already guessed, is a fully-fledged art package designed especially for kids. Your initial reaction to this may be P@pto think it's just a cut-down version of Deluxe Paint or similar. I suppose, in a sense, this is true but Magic PaintBox also contains features that haven't been implemented into any "grown-ups" package, and are never likely to be. @3 YO! GIMME A BEAT!@1 If the speech feature is activated the "narrator.device" is used to provide a spoken description of whatever tool or option is clicked on. There is also a full, two octave, musical keyboard in there Qmas well as being able to play any one of nine muzik modules in the background. @3 FAR TOO DRAWN OUT!@1 Concerning the more conventional features of an art package, Magic PaintBox allows the loading and saving of palettes and images in IFF, nine predrawn background scenes, twenty predrawn clipart stamps, full printing facilities to any black/white or colour printer and access to system fonts. As far as the actual drawing tools, Magic PaintRRBox contains eighty-four in total. These include: @4 MIRROR DRAW -@1 When using this feature, if you draw on the screen as normal, three alternative "reflections" of your line will appear in the opposite sides of the page. This is an easy to use and effective tool which will appeal to kids especially. @4 GRASS AND FLOWERS -@1 The grass and flowers are part of the package's clipart which can simply be stamped onto a scene. @4 TREES -@1S y The "tree" tool is similar to the previous selection in that it's purpose is to stamp an image onto the page. The difference with this though, is that every tree it draws is never alike with the last one, whether it's the orientation, size or number of branches. @4 SKY AT NIGHT -@1 Clicking on this icon will generate a random starfield as a background scene. Perfect for any lunar adventures! @4 SPLATTER STAR, CIRCLE AND BOX -T&kĻ@1 This is similar to the spraycan feature of Deluxe Paint in that it produces a sprayed effect in a specific shape. The intensity of the spray is determined by the length of time it is activated over an area of the screen. Apart from these, there are all the major tools from conventional art applications such as line, box and circle tools. Another one of Magic PaintBox's original features is the rainbow effects it caUE n produce, using copper style visuals, as backgrounds. @6 (O)(O)(O)(O)(O)(O)(O)(O) @1 Magic PaintBox is a very professional application which comes out on top in all areas. As an educational tool it will be a program that kids will actually WANT to use. Primarily, because there are loads of weird tools in there to mess about with, it's not linier such as programs that go by the "1+1=2" school of thought and, most importantly, it brings out the creatJv ivity of it's user. As an AMOS program it excels on what we previously thought was AMOS's limits, and, as a Licenseware product, it's wearing some very smart commercial clothing! It also comes complete with a full printed manual and hard drive installer. @3 So I think I'll go out on a limb and say anybody that purchases this package will not be disappointed (...that is unless you sent off for Photogenics!)it brings out the creatW5<> @3{DISTRIBUTION RULEZ @4}by zYLAX / PTK @5The global population of Amiga users hesitate before reaching for their X-Copy's, fearing a fate worse than the wrath of God to befall them if they disobey the mighty #8DISTRIBUTION RULEZ!! @3Well, they aren't that bad! @1Beyond Sanit-E proudly exclaims itself as FREELY DISTRIBUTABLE. This means you can copy it as many times as you like and for as many people as you want. In fact we want you to spread this mXЫagazine as much as possible, so you can mail trade it, upload it to the Internet and any bulletin boards (BBS's) you like. But you must NOT change the magazine in any way! @4PD LIBRARIES: Although we intended this magazine to be free. We need you guys for distribution and so we'll change the rulez a little. You may sell this magazine on the condition that both disks are sold as a set and no more than TWO POUNDS AND FIFTY PENCE is charged for the pacYk. (Of course, you can sell it as cheaply as you want.) We hope you agree this isn't too much to ask. @1If you want to convert this magazine to a different format (eg PC or Mac) or include it on a CD-ROM. You will need our written permission first (our addresses are in the articles @5CONTRIBUTIONS@1 and @5CONTACT US!@1). Don't worry, I shouldn't think that we will have any objections but we like to know what's happening to our magazine. @6 _______________ZQV_______________ @6 | @4 |=======================|@6 _ | @6 | @4 |_______________________|@6|_|| @6 | @4 | @5BEYOND SANIT-E@4 |@6 | @6 | @4 |_______________________|@6 | @6 | @4 | @5 \/_ COPY@4 |@6 | @6 | @4 |____@5/\@4_________________|@6 | @6 | @4 | @5 FRIENDLY !!@4 |@6 | @6 | @4 \_____________________/@6 | @6 | @1 _____________@6___ | @6 | @1| __ |@6 | | @6 | @1| | | |@6 | O | @6 | @1| | | |@6 | | @6 | @1| | | |@6 | | | @6 \ _@1| |__| |@6 _| \|/ | @6 \___/ @1|____________|@6_/ |_____|_______|@6 | @6 | @4 | @5 \/_ COPY@4 |@6 | @6 | @4 |____@5/\@4_________________|@6 | @6 | @4 | @5 FRIENDLY !!@4 |@6 | @6 | @4 \_____________________/@6 | @6 | @1 _____________@6___ | @6 | @1| __ |@6 | | @6 | @1| | | |@6 | \K/<> @5{THE X-FILES - SOME SPOOKY NEWS @6}by Paul Nash @3 \ / \ / \ / \ / X X REAL LIFE MYSTERIES X X / \ / \ / \ / \ #4 X@1 Children in the Ukraninian village of Sosnika, ten miles North of Kiev, are unfortunate enough to have disintegrating teeth. The process starts with the loss of the enamel coating and ends with the teeth crumbling. Dentists the world over are said to be alarmed. #4 X@1 A perfe]ͿEctly fit man of twenty-four from South London died unexpectedly last June and was found amazingly to have his stomach, pancreas, colon and spleen in his left chest rather than the more usual abdomen. #4 X@1 On 10th May 1995 at exactly 11:13:25.80am the residents of Pordenone, NE Italy, were subjected to a huge sonic boom, and another on 16th May. Both the Italian and American air forces in the area have denied that they we^m409re responsible. The logical conclusion for the terrified public was UFO's. This is understandable considering the local Aviano air force base has a long history of UFO involvement. Including sightings of "top-shaped craft with transparent cutaways" in hangers. @3 \ / \ / \ / \ / X X X-FILES GOSSIP X X / \ / \ / \ / \ @5[4 ....@1The X-Files' recent move to BBC1 is, according to the Daily Ex_5Gpress, to be getting viewing figures of up to fourteen million@5.... ....@1The last eight episodes will be shown out of order@5.... ....@1The X-Files film is said to be filmed after the series itself ends. Which according to Duchovny and Anderson will be after the fifth series. But this is contradicted in Pileggi's (Skinner) recent six year contract@5.... ....@1According to Lea (Krycek or "Ratboy") his character could end up saving Mulder's life in the later part of Season Three@5.... ....@1In the US, the third series is doing amazingly well and getting up to twenty million viewers, making it the eighth most popular drama series@5....ies itself ends. Which according to Duchovny and Anderson will be after the fifth series. But this is contradicted in Pileggi's (Skinner) recent six year contract@5.... ....@1According to Lea (Krycek or "Ratboy") his character could end up saving Mulder's aB;<> @3{ARE ARCADES BECOMING OUTDATED? @4}by zYLAX / PTK @1 "Arcade-perfect" is a phrase that has been mis-used many times over the years of home computing. @2 ^\^/^\^/^\^/^\^/^\^/^\^/^ @1 Anyone who has been in the gaming scene since the Speccy's reign (well, I couldn't say Commodore 64 coz I'd be lying!) and read plenty of magazines, would have witnessed many a coin-op conversion. Looking back now you would probably think that comparing a monochrome versbMcion of Chase HQ with a full-colour arcade version and calling it "arcade-perfect" was lame to say the least. But that was the point of it. You'd go into the arcade to play the latest machines, with all the cutting edge of audio-visual technology has to offer. Then you'd come home for a quick spin on Speccy OutRun. Video gaming has come a long way since then. The coin-ops have gradually been upgraded, improved and have grown in size (I wouldn't like to lift a Gc Yalaxian 3 machine!), but the computer scene, particulary consoles, have grown at a much faster rate. This is probably due to all the publicity they have been subject to. For example, the disasterous (but initially popular) Gamesmaster, the ridiculous NINTENDO KILLED MY SON tabloid front-page headline and numerous (often completely unresearched) arguments on the alleged detrimental effects of the violent and addictive content of selected dRgames, all wetted the public's thirst for technology. Sega and Nintendo didn't hesitate to take advantage of this free advertising with their 16-bit machines - the Megadrive and the Super NES. Both of these consoles built up a large user-base in a relatively short amount of time and, in turn, brought a smile to Sega and Nintendo's bank managers. The result of this is that consoles have now become an established and accepted part of the home, lieOH{ke the video recorder or TV for instance. Which must have come as a surprise to everyone that said consoles were a fad and would fade away. @2 \/^\/^\/^\/^\/^\/^\/^\/^\/^\/ @1 Now we arrive at the present situation. The current "super" consoles are Sony's extremely popular PlayStation, Sega's Saturn and Nintendo's soon-to-be-released (well, you got slightly more chance of obtaining a new issue of Beyond Sanit-E but you get thfz=e idea) Ultra/Nintendo 64. All of these machines combine powerful processors with special custom chips to result in a formidable gaming system. Let's take a look back into the arcades. Well, they've come on a bit since the days of Pole Position and Wonderboy. The current crowd-bringers are the infamous Ridge Racer, Daytona USA and Sega Rally. These are the most graphically and visually advanced coin-ops that are available at this time. Okay, now wego'll go home and power-up the ol' super console. "What's that I see in my games box?" "Ridge Racer." "Well, it won't be as good as the arcade version, will it!" So, we load it up and discover it's a virtually identical reproduction of it's coin-op counterpart. @2 ^\^/^\^/^\^/^\^/^\^/^\^/^ @1 There's now a dilemma: @3 Why should we go into the arcades and pump quid after quid into a machine to play a game you can play a home for the lump sum of fohw rty quid? @1 Does this mean that the arcades we all know and love will disappear? It would make the Skegness High Street look a lot different at any rate! Well, my personal opinion on this is that it will make little or no impact on the arcade's sales figures. For instance, you have always been able to buy any sort of alcoholic drink in places other than pubs, and at a cheaper price. So, why don't we all stop going out to the pub? Simple, because of i~e the atmosphere. The same theory can be applied to video games. Compare playing a game in a small, dark bedroom on a 14" TV on a half-knackered joypad, with going down the road to the local arcade. It's almost a tradition for an arcade to be crowded and noisy. There's no way to recreate the chaotic sound made by fifty coin-ops, x'cept by getting hold of fifty coi...you get the point! Not to mention that in a single glance around an arcade and you'll be in vi jFedsual x'tasy. It's virtually hypnotic! And, of course, no one could mistake the warm sensation of fresh puke on your T-shirt as the realism of Daytona was slightly too realistic just after dinner! I mean, can you imagine going into an arcade when there isn't someone shouting or kicking the shit out of something or someone. @2 \/^\/^\/^\/^\/^\/^\/^\/^\/^\/ @5 That's what I think anywayz, and I'm the one everybody listens to around here .. -aT.not that they take too much notice though!! And, of course, no one could mistake the warm sensation of fresh puke on your T-shirt as the realism of Daytona was slightly too realistic just after dinner! I mean, can you imagine going into an arcade when there isn't someone shouting or kicking the shit out of something or someone. @2 \/^\/^\/^\/^\/^\/^\/^\/^\/^\/ @5 That's what I think anywayz, and I'm the one everybody listens to around here ..l)#<> @2{DRUGS IN CLUBS - THE FACTS @5}Written by SLADE/PTK @1 As everyone should know there is huge profits awaiting drug dealers in clubs. And where there's drugs, there's money... and where there's money there's going to be violence. The following extract appeared in the November 1995 issue of GQ and is the main influence for the article: @3 "The doorman's Pit Bull terrier in the foyer of the nightclub was meant to act as a deterrent to any trm7poublemakers. But it was no defence against the man running up the stairs shooting at it with a silver-coloured pistol. Two shots and the dog was dead. The gunman and his posse trampled over the animal as the punters scattered. Bullets were pumped into the groin and thigh of a bouncer and the barman was Kneecapped. A member of the gang smashed a bottle and rammed it into the face of another doorman. The bouncer's main artery was severed and itnMK took 50 stitches to close up the wound." @1 Other doormen haven't been so lucky. There have been a number of deaths in the last few months as the victims of the new wave of drug violence spreads, where bouncers are at the frontline of the big money to be made from dealing in the nightclubs across England. Speaking from experience I have seen the constant use of drugs in local nightclubs down here in Plymouth. It was only a few days ago when I went with a mate to tho*e local hotspot known as "Oz". This being a Friday night, and having been in the club no longer than about an hour since it had opened, I need a jimmy riddle, so off I walked to the bog. Having just got in the bog, about two seconds later in walks these three blokes. One was really fuck-off huge and he just started beating the fuck out of one of the smaller blokes that had walked in with him. The bloke was kicking him and shouting "A SHITTY FUCKING THREE HUNDREp[D, THAT ALL YOU'VE GOT FOR ME!". He then produced a large plastic bag from his pocket and threw it at the lad, who was now on the floor bleeding. He then shouted at the lad on the floor - "I WANT ALL THAT SOLD BEFORE YOU LEAVE!", after helping the bloke off the floor and asking a few questions. It had turned out that there were no "tabs" available in Plymouth for this night, but he had some left over from a few days ago. The bloke who had beat the fuck ouqUdt of him was one of the main dealers who had come down from Manchester to deal big-time shit, or so he lead me to believe. It is now not unknown for the bouncers of a club to be in with the drug dealing as well. With flat fees paid, or a percentage of the drugs sold, which is usually paid to the head doorman. They will then turn a blind eye to the dealer who has "paid his way", so to say, and also throw out anyone they may suspected of dealing irz>"n their club. The above quote was a revenge attack on a club that threw a "main" dealer out of their club the night before the incident. The police, although they try their best, now accept that drug use in clubs is effectively unstoppable. It is the rapid growth of the drugs industry and the movement from softer drugs like LSD to the harder, more addictive drugs like Cocaine that will hopefully make people see sense. #4 THIS ARTICLE IS ;THE VIEWS OF SLADE/PTK AND ARE NOT THE VIEWS SHARED BY THE WHOLE OF THE POWERTEK GANG, ALTHOUGH MANY WILL PROBABLY AGREE WITH ME. @1 If you've got a view on the use of drugs in clubs, or you have a few good clubbing stories then send them to us and we would be only too happy to include them in the mag. Send any articles to: @2 SLADE/PTK 39 WASDALE GARDENS ESTOVER PLYMOUTH DEVON PL6 8TN.4 THIS ARTICLE IS tDvQB<> @5{GIANT ROBO (PART ONE) - REVIEW @6}by zYLAX / PTK @1 Giant Robo, apart from being the most unoriginal name to come of Japan for a long time, is Manga Video's latest release on to the unsuspecting public. @6 ^/\^/\^/\^/\^/\^/\^/\^/\^ @1 The story behind Giant Robo is set in a world dependant on the Shizuma Drive, a new energy source which is totally renewable. Everyone classes the Drive as perfection itself but, of course, there is a shadow on the scunene. Big Fire is a terrorist organisation whose main objective, like every other terrorist organisation you see in films, is world domination. In order to do this they aim to recreate "The Tragedy", an incident in Bashtarlle during the testing of a prototype Shizuma Drive in which almost a third of the world's population were wiped out in one fell swoop. The incident is shrouded in mystery and all we learn of it in this episode is of the Dr Frankenv Von Folger. But don't worry The International Police Organisation and it's Experts Of Justice are here to protect us against the might of Big Fire's Magnificent Ten. I know the names are verging on the corny side but don't let it discourage you. This really is one of Manga's gems. The Giant Robo of the title, as you would expect, is a massive fuck-off metal motherfucker that is voice commanded by the 12 year old Diasaku Kusama. Why is it wthat a stupid little kid that probably doesn't know how to blow his nose gets a chuck of metal death for Christmas? Most kids will settle for a PC ...a chuck of plastic shyte! The other Experts Of Justice include Ginrei (a young woman with a shady past that is not revealed until episode five), Tetsugyu (a fat bloke, who has a soft spot for Ginrei and oftens feels her attention to him is compromised by Diasaku's presence) and Taisou (a martx:ial artist and general tough guy, but he likes nothing better than to drink loads of rice wine with Tetsugyu whom he classes as his younger brother). Whereas some of the more prominent members of Big Fire (and all round people you wouldn't like to meet in a dark alley after you've spilled their pint!) are Lord Alberto (the leader of Big Fire, who has a grudge against Taisou for ripping one of his eye's out), Ivan (Lord Alberto's sidekick, and altogether yLsneaky bloke), Genya (son of the mysterious Dr Franken Von Folger, who has taken leadership of Big Fire) and Mr Ko-Enshaku (a mysterious character that remains loyal to protecting Genya). [5 What hits you about Giant Robo is the quality of the animation. The creators have opted to put more work into the animation, rather than drawing the artwork in any detail. This means that the finished production has a more cartoony look to it, bu %t works great. This first episode has to be classed as good value for money as it's duration is listed as 30 minutes on the inlay, but it runs for a least 45 minutes on the actual video. So, for only 5.99 it has to be one of Manga's better buys. Overall, Giant Robo is a classic piece of anime hidden behind some truly awful names. The series is split into seven parts.ny detail. This means that the finished production has a more cartoony look to it, bu{a<> @5{OPERATION MAJORITY @2}by Bill Cooper @3 OPERATION MAJORITY FINAL RELEASE THERE WILL BE NO CORRECTIONS TO THIS FILE C - COPYRIGHT 1989 BY MILTON WILLIAM COOPER ALL RIGHTS RESERVED YOU HAVE MY PERMISSION TO QUOTE FROM THIS INFORMATION IN PRESS RELEASES, PERIODICALS, AND SPEECHES. INCLUSION IN ANY OTHER MEDIA REQUIRES MY EXPRESS WRITTEN PERMISSION. @1 This file contains the absolute true information |`regarding the alien presence on earth and the US Government's involvement with the aliens. This file contains only the information as I saw it and only my information. It does not contain any information from any other source. It was necessary for me to issue the information previous to this release in a manner which would deceive the Government until someone was able to independently confirm my identity, my employment, my service record,}՗_ my intelligence background, the identity of the person to which I gave the information in 1972, his acknowledgment of the information and when it was given to him, that the information is correct, that I have not seen him since 1974, and that I have not communicated with him in any form since 1976. This was necessary because this file is my death warrant if MJ-12 continues to operate in a manner consistent with its history. All in the la~_]Nst paragraph has been independently verified by 2 different people who have no connection with each other. I will only list one for obvious reasons. @5 Tony Pelham, Journalist Las Vegas Bullet, (Newspaper) 300 West Boston Las Vegas, Nevada 89102 @1 The original information that I first released was not much MAJI that I was not a threat long enough to have independent verification of the facts before I risked death. [TRANSMISSION GARBLED] I wish to m6make it absolutely clear that I do not consider myself a hero. I believe that most of you would do the same thing if you knew the truth. I gave an oath that I would uphold and protect the Constitution of the United States of America and I take that oath very seriously. I am doing no more now than I did when I fought in Vietnam. I am doing my duty. Please make copies of this file and send it to your Congressman, your Senator, the Atto#rney General of the United States, and to the Supreme Court. Send it also to everyone you know. Attach copies of the Bill English file and John Lears file. Send anything else you may have which tends to support the information. I, Milton William Cooper, 1311 S. Highland # 205, Fullerton, California, 92632, (714) 680-9537, do solemnly swear that the information contained in this file is true and correct to the best of my knowledge. I swear that>- I saw this information in 1972 in the performance of my duties as a member of the Intelligence Briefing Team of the Commander In Chief of the Pacific Fleet as a Petty Officer in the US Navy. I swear that I underwent hypnotic regression in order to make the information as accurate as possible. I swear that I can and will take a lie detector test or any other test of any reputable person's choosing in order to confirm this information. I swear yethat I can and will undergo hypnotic regression conducted by any reputable and qualified Doctor of any reputable person's choosing in order to confirm this information. I will not, however submit to any test or hypnosis by anyone who is now or has ever been connected with the Government in any capacity for obvious reasons. The following is brief listing of everything that I personally saw and know from 1972 and does not contain any input  >VR from any other source whatsoever. @4 MAJESTY@1 was listed as the code word for the President of the United States for communications concerning this information. @4 OPERATION MAJORITY@1 is the name of the operation responsible for every aspect, project, and consequence of alien presence on earth. @4 GRUDGE@1 Contains 16 volumes of documented information collected from the beginning of the United States investigation of Unidentified Flying Objects { (UFO's) and Identified Alien Crafts (IAC). The project was funded by CIA confidential funds (non- appropriated) and money from the illicit drug trade. Participation in the illegal drug trade was justified in that it would identify and eliminate the weak elements of our society. The purpose of project GRUDGE was to collect all scientific, technological, medical and intelligence information from UFO/IAC sightings and contacts with 6 alien life forms. This orderly file of collected information has been used to advance the United States Space Program. @4 MJ-12@1 is the name of the secret control group. President Eisenhower commissioned a secret society known as THE JASON SOCIETY (JASON SCHOLARS) to sift through all the facts, evidence, technology, lies and deception and find the truth of the alien question. The society was made up of 32 of the most prominent men in the country in 1972 and 7n the top 12 members were designated MJ-12. MJ-12 has total control over everything. They are designated by the codes J-1, J-2, etc all the way through the members of the Jason Society. The director of the CIA was appointed J-1 and is the Director of MJ-12. MJ-12 is responsible only to the President. MJ-12 runs most of the world's illegal drug trade. This was done to hide funding and thus keep the secret from the Congress and the people of t  he United States. It was justified in that it would identify and eliminate the weak elements of our society. The cost of funding the alien connected projects is higher than anything you can imagine. MJ-12 assassinated President Kennedy when he informed them that he was going to tell the public all the facts of the alien presence. He was killed by the Secret Service agent driving his car and it is plainly visible in the film held from public view. A ses$cret meeting place was constructed for MJ-12 in MARYLAND and it was described as only accessible by air. It contains full living, recreational, and other facilities for MJ-12 and the JASON SOCIETY. It is code named "THE COUNTRY CLUB". Only those with TOP SECRET/MAJIC clearance are allowed to go there. @4 MAJI@1 is the MAJORITY AGENCY FOR JOINT INTELLIGENCE. All information, disinformation, and intelligence is gathered and evaluated by this agency.> This agency is responsible for all disinformation and operates in conjunction with the CIA, NSA, and the Defense Intelligence Agency. This is a very powerful organization and all alien projects are under its control. MAJI is responsible only to MJ-12. @4 SIGMA@1 is the project which first established communications with the aliens and is still responsible for communications. @4 PLATO@1 is the project responsible for Diplomatic relations with the alien6Os. This project secured a formal treaty (illegal under the Constitution) with the aliens. The terms were that the aliens would give us technology. In return we agreed to keep their presence on earth a secret, not to interfere in any way with their actions, and to allow them to abduct humans and animals. The aliens agreed to furnish MJ-12 with a list of abductees on a periodic basis. @4 MAJIC@1 is the security classification and clearance of a3=ll alien connected material, projects, and information. MAJIC means MAJI Controlled. @4 AQUARIUS@1 is a project which compiled the history of alien presence and their interaction with Homo Sapiens upon this planet for the last 25,000 years and culminating with the Basque people who live in the mountainous country on the border of France and Spain and the Syrians. @4 GARNET@1 is the project responsible for control of all information and documents regard5R:ing this subject and accountability of the information and documents. @4 PLUTO@1 is a project to evaluate all UFO/ IAC information pertaining to space ....... [TRANSMISSION GARBLED] @4 POUNCE@1 is the project formed to recover all downed/ crashed craft and aliens. @4 REDLIGHT@1 is the project to test fly recovered alien craft. It is conducted at AREA 51 (DREAMLAND) in Nevada. It was aided when the aliens gave us craft and helped us fly them. The  initial project was somewhat successful in that we flew a recovered craft but it blew up in the air and the pilots were killed. The project was suspended at that time until the aliens agreed to help us. @4 SNOWBIRD@1 was established as a cover for project REDLIGHT. Several flying saucer type craft were built using conventional technology. They were unveiled to the press and flown in front of the press. The purpose was to explain accidental sightinD"gs or disclosure of REDLIGHT as having been the SNOWBIRD craft. @4 LUNA@1 is the alien base on the far side of the Moon. It was seen and filmed by the Apollo Astronauts. A base, a mining operation using very large machines, and the very large alien craft described in sighting reports as MOTHER SHIPS exist there. @4 NRO@1 is the National Recon Organization based at Fort Carson, Colorado. It is responsible for security for all alien `Gor alien craft connected projects. @4 DELTA@1 is the designation for the specific arm of the NRO which is especially trained and tasked with security of these projects. @4 JOSHUA@1 is a project to develop a low frequency pulsed sound generating weapon. It was said that this weapon would be effective against the alien craft and beam weapons. @4 EXCALIBUR@1 is a weapon to destroy the alien underground bases. It is to be a missile capable of penetrating 1 000 meters of Tuff/hard packed soil such as that found in New Mexico with no operational damage. Missile apogee not to exceed 30,000 feet AGL and impact must not deviate in excess of 50 meters from designated target. The device will carry a 1 megaton nuclear warhead. @4 ALIENS@1, there were 4 types of aliens mentioned in the papers. @3 A LARGE NOSED GREY@1 with whom we have the treaty, the @3 GREY@1 reported in abductee cases that works for the @3LARGE1 NOSED GREY@1, a blond human like type described as the @3NORDIC@1, a red haired human like type called the @3ORANGE@1. The home of the aliens were described as being a star in the Constellation of Orion, Barnards star, and Zeta Riticuli 1&2. I cannot remember even under hypnosis which alien belongs to which star. @4 EBE@1 is the name or designation given to the live alien captured at the 1949 Roswell crash. He died in captivity. @4 KRLL OR KRLLL @sy OR CRLL OR CRLLL@1 pronounced Crill or Krill was the hostage left with us at the first Holloman landing as a pledge that the aliens would carry out their part of the basic agreement reached during that meeting. KRLL gave us the foundation of the yellow book which was completed by the guests at a later date. KRLL became sick and was nursed by Dr. G. Mendoza who became the expert on alien biology and medicine. KRLL later died. His information wMDas disseminated under the pseudonym O.H. Cril or Crill. @4 GUESTS@1 were aliens exchanged for humans who gave us the balance of the yellow book. At the time I saw the information there were only 3 left alive. They were called (P&#'s) Alien Life Forms ....... [TRANSMISSION GARBLED] @4 RELIGION@1 The aliens claim to have created Homo Sapiens through hybridization. The papers said that RH-blood was proof of this. They further claimed to have created all four major religions. They showed a hologram of the crucifixion of Christ which the Government filmed. They claim that Jesus was created by them. @4 ALIEN BASES@1 exist in the four corners area of Utah, Colorado, New Mexico, and Nevada. Six bases were described in the 1972 papers, all on indian reservations and all in the four corners area. The base near Dulce was one of them. @4 MURDER@1 The documents stated that many military and government personnel had been terminated (murdered without due process of law) when they had attempted to reveal the secret. @4 CRAFT RECOVERIES@1 The documents stated that many craft had been recovered. The early ones from Roswell, Aztec, Roswell again, Texas, Mexico, and other places. @4 GENERAL DOOLITTLE@1 made a prediction that one day we would have to reckon with the aliens and the document stated that it appeared that General Doolittle was correct. @4 ABDUCTIONS @1 were occurring long before 1972. The document stated that humans and animals were being abducted and or mutilated. Many vanished without a trace. They were taking sperm and ova samples, tissue, performed surgical operations, implanted a spherical device 40 to 80 microns in size near the optic nerve in the brain and all attempts to remove it resulted in the death of the patient. The document estimate0d that 1 in every 40 people had been implanted. This implant was said to give the aliens total control of that human. @3 CONTINGENCY PLAN SHOULD THE INFORMATION BECOME PUBLIC OR SHOULD THE ALIENS ATTEMPT A TAKEOVER. @1 This plan called for a public announcement that a terrorist group had entered the United States with an Atomic weapon. It would be announced that the terrorists planned to detonate the weapon in a major city. Martial CU\. Law would be declared and all persons with implants would be rounded up along with all dissidents and would be placed into concentration camps. The press, radio, and TV would be nationalized and controlled. Anyone attempting to resist would be arrested or killed. @3 CONTINGENCY PLAN TO CONTAIN OR DELAY RELEASE OF INFORMATION @1 This plan called for the use of MAJESTIC TWELVE as a disinformation ploy to delay and confuse the release of information should anyon!Q&e get close to the truth. It was selected because of the similarity of spelling and the similarity to MJ-12. It was designed to confuse memory and to result in a fruitless search for material which did not exist. @3 SOURCE OF MATERIAL CONTAINED IN THE DOCUMENTS WHICH I SAW @1 The source of the material was an ONI counter-intelligence operation against MJ-12 in order for the Navy to find out the truth of what was really going on. The Navy (at that time or at  least the Navy that I worked for) were not participants in any of this. The different services and the government conduct this type of operation against each other all the time. The result of this operation was that the Navy cut themselves in for a piece of the action (technology) and control of some projects. As you can see this file is only a little different from my previous file. Only some names were scrambled previously to confuse the gove!wrnment long enough for someone to verify that what I have said is the truth. I have added information in this file that puts me in absolute danger. I have sent a copy of this file to people all over the country and will continue to do so. Please get this file into as many hands as you can and maybe that will protect me but I doubt it. @3[3 HISTORY WILL BE THE JUDGE OF ME AND THIS INFORMATION AND I HAVE NO FEAR OF THAT JUDGEMENT. I SWEAR THAT THIS INFORMATION IS "TRUE AND CORRECT TO THE BEST OF MY KNOWLEDGE. @1 I wish to thank all those people who have aided me in reaching this point and for their patience and understanding. I owe you all more than I can ever repay. Finally, it does not matter who is right and who is wrong or if a project name is in the wrong place. It does not matter who is working for who or what is really what. It should be obvious by now that something sinister and terribly wrong #xޤ>is going on involving the government and the UFO phenomenon. We must all band together and expose it now. I have done my part in the best manner that I could. I can add nothing else except my testimony in Congress or a court of law that what I saw and have written in this file is true and that I saw it. Everything in my previous file that does not conflict with this file is true and correct to the best of my knowledge and some of it is$j!h from sources and research. You may combine the files to get the entire picture. Throw out only that information which conflicts with that contained in this file. There will be no further additions or corrections to this information either now or in the future. My file is complete and stands to be judged by history. Sometime in the future the exact papers that I saw will surface and you will all see this exact information contained within them. @4 Milto%rDn William Cooper 1/10/89h. You may combine the files to get the entire picture. Throw out only that information which conflicts with that contained in this file. There will be no further additions or corrections to this information either now or in the future. My file is complete and stands to be judged by history. Sometime in the future the exact papers that I saw will surface and you will all see this exact information contained within them. @4 Milto[is<> @5{FILMS TO RENT AND WATCH OUT FOR @4}by Nite @3[6 MURIEL`S WEDDING (Certificate - 15) @1 Starrs: Toni Collette and Bill Hunter. Comedy/drama, out on November 21st 1995. Not to be shown on satellite TV for at least one year and terrestrial TV for two years. @3 HEATSEEKER (Certificate - 18) @1 Starrs: Keith Cooke and Tom Matthews. Sci-fi action, out on November 1st 1995. Not to be shown on satellite or terrestrial TV for at least one year. @3 TERMINAL VELOCITY (Certificate - 15) @1 Starrs: Charlie Sheen and Natassia Kinski. Action, out on November 7th 1995. Not to be shown on satellite TV for at least one year and terrestrial TV for two years. @3 MAD DOGS & ENGLISHMEN (Certificate - 18) @1 Starrs: C. Thomas Howell and Elizabeth Hurley. Thriller, out in November 1995. Not to be shown on satellite TV for at least one year and terr#estrial TV for two years. @3 CASPER (Certificate - PG) @1 Starrs: Christina Ricci and Bill Pullman. Sci-fi comedy, out on March 22nd 1996. Not to be shown on satellite TV for at least one year and terrestrial TV for two years. #5 IT IS VERY GOOD!@3 THREE WISHES (Certificate - PG) @1 Starrs: Patrick Swayze and Mary Elizabeth Mastrantonio. Family drama, out on March 18th 1996. Not to be shown on satellite TV for Aat least one year and terrestrial TV for two years. @3 TOY STORY (Certificate - PG) @1 Toy Story is currently one of the most popular movies ever created. At this time, the estimated dates of it's satellite and network broadcasts are unknown. @4 --------------------- HOTSHOT'S TOP FIVE --------------------- 1 - DIE HARD WITH A VENGENCE (15) 2 - WATERWORLD (12) 3 - THE USUAL SUSPECTS (18) 4 -FO; CONGO (12) 5 - BAD BOYS (18) TOY STORY (Certificate - PG) @1 Toy Story is currently one of the most popular movies ever created. At this time, the estimated dates of it's satellite and network broadcasts are unknown. @4 --------------------- HOTSHOT'S TOP FIVE --------------------- 1 - DIE HARD WITH A VENGENCE (15) 2 - WATERWORLD (12) 3 - THE USUAL SUSPECTS (18) 4 -UJ<> @3{NAMES THROUGHOUT HISTORY @2}by A.F.C.S @5 Ali [ 1942-Present ] Muhammad, @1 Name adopted by American - Cussins Clay on joining the Black Muslim Movement. He was World Heavyweight champion 1964-7 (losing the title for refusing military service). He could "dance like a butterfly and sting like a bee". @5 Billy [ 1859-1881 ] the Kid. @1 Nickname of American Wild West "hero" - William H Bonney. _D9A leader in the Lincoln County Cattle War in New Mexico. He was sentenced to death for murdering a Sheriff. He escaped, killing two guards, but was later shot. @5 Carter [ 1897 - 1981 ] James Earl "Jimmy", @1 39th President of USA. Born in Plains Georgia, he served in the Navy, studied nuclear physics and, after a spell as a peasant farmer, entered politics as a Democrat in 1953. Features of his presidency were tLhe Panama Treaty, the Camp David Agreements, and the Iranian seizure of American Embassy hostages. He was defeated by Reagan in 1980. @5 Dahl [ 1916 - Present ] Roald, @1 British writer celebrated for short stories with a twist. (e.g. Charlie and the Chocolate Factory [ 1964 ].) @5 Earhart [ 1898 - 1937 ] Amelia, @1 American air woman, born in Kansas. In 1932, she was the first woman to fly theMv Atlantic alone, and in 1937 disappeared without trace while making a Pacific flight. @5 Fawcett [ 1867 - 1925 ] Percy Harrison, @1 British explorer. In 1925 he set out with his son John, and a friend, into the Mato Grosso to find the legendary "lost cities" of the ancient Indian civilisation. They were never seen again. @5 Gable [ 1901 - 1960 ] Clark, @1 American actor nicknamed the "King of Hollywood". His Clfamous role was Rhett Butler in Gone with the Wind [ 1939 ]. His third wife, actress Carole Lombard, was killed in an air crash [ 1942 ]. @5 Helms [ 1913 - Present ] Richard, @1 American secret agent. Originally with the OSS, he was Director of the CIA from 1966. Until 1973 when he was dismissed by Nixon. In 1977 he was convicted of lying before a Congressional Committee, because he refused to reveal secrets he knewnԌ his oath as Chief of Intelligence compelled him to keep from the public. @5 Ireton [ 1611 - 1651 ] Henry, @1 English civil war General, son-in-law of Cromwell. After the Battle of Naseby he strove for a compromise with Charles I, but then played a leading role in his trial and execution. Lord Deputy in Ireland from 1650, he died of fever besieging Limerick. @5 Jack [ ? - ? ] the Ripper. @1 Un^bidentified mutilator and murderer of five women prostitutes in the Whitechapel area of London in 1888. Speculative identifications include the Duke of Clarance (died 1892) and the elder brother of George V.le of Naseby he strove for a compromise with Charles I, but then played a leading role in his trial and execution. Lord Deputy in Ireland from 1650, he died of fever besieging Limerick. @5 Jack [ ? - ? ] the Ripper. @1 Ung(<> @3{THE FUTURE OF BEYOND SANIT-E! @4}by zYLAX / PTK @7 What about this for "hot off the DISK"! Thanx to the PR skills (?) of Slade / PTK we may shortly have some links to Future PD in Luton. Although everything is still in the planning stage it seems as though they may be providing an incentive for potential contributors to Beyond Sanit-E. @2 < > < > < > < > @1 "What's it all about?" I hear you ask eagerly. Well, according to the photocopied ;vletter from Slade I am currently holding, I looks as if Future PD are prepared to give prizes (in the form of PD warez) away to artists that contribute the best IFF's to our "Gallery" section, advertised in BS1. The following is an example of the prizes they MAY decide to award: #3 ! EXAMPLE ONLY ! @5 1st Prize - 40 PD Disks 2nd Prize - 20 PD Disks All Entrys - A voucher worth 5 free PD disks, and a free dB$copy of our catalogue. #3 ! EXAMPLE ONLY ! @1 So, for a Brucey Bonus, what do pictures make? PRIZES! (ahem!) Please note that there has been ABSOLUTELY NOTHING finalised! So don't start sending your work in yet if you're expecting to be entered into a competition. Check out issue four, when we will hopefully have this sorted out, for full details. @6 _- _- _- _- _- @1 Meanwhile, I think the least we can do is to give them a xlittle bit of an advert. So here's what they get up to: (in their own words) @3 Have you realised that Future PD have the lowest prices of all the PD companies (full disks work out at 40p each, and titles are available as crunched SuperDisks which work out at 24p each)? We also have a number of unique features: @5 1. Up to 7 free disks with the first order. 2. Regular free disks thereafter. 3. Guaranteed lowest price or a 50% refund. 4. 6Ev Guaranteed quick despatch (if not, a refund voucher is sent) 5. Pick and mix Aminet archives from 15p each. 6. Access to PD from the Shoah PD library, as well as 13000+ titles. 7. Shoah Licenseware distributor, free/low price PD with each order. 8. We buy and sell second hand software at low prices (to combat piracy). 9. We have a range of commercial products at the lowest prices. 10. We offer priority telephone ordering, without even a credit card or bank account needed. @1 You can contact them on the following address and telephone number: @3 FUTURE PD 64 STAPLEFORD ROAD LUTON BEDFORDSHIRE LU2 8AY Phone - (01582) 36157 @5 (BTW: Because I'm in such a kind and generous mood at the moment, I've gone to the trouble of creating a proper advert for Future PD in the "Adverts"  Νsection.)ty telephone ordering, without even a credit card or bank account needed. @1 You can contact them on the following address and telephone number: @3 FUTURE PD 64 STAPLEFORD ROAD LUTON BEDFORDSHIRE LU2 8AY Phone - (01582) 36157 @5 (BTW: Because I'm in such a kind and generous mood at the moment, I've gone to the trouble of creating a proper advert for Future PD in the "Adverts" <> @5{BILL COOPER LECTURE - TRANSCRIPT @6}by An Unknown Writer @4 What follows is a classified transcript of a 45 minute lecture that I attended on 11-17-89 at the "XXXXXXXXXX." in Los Angeles, California. Speaking was Mr. Milton William Cooper who I first became acquainted with through a text file I "obtained" from a computer BBS. The file dealt with the subject of UFO's and our government's concealment of the truth about them in such2 a way that it made a lasting impression on me, which is why I attended his lecture; to learn more. Please forgive my probable misspelling of some of the proper names in the transcript which follows and allow that I have taken it as best I could, word- for-word, from a less than acceptable micro-cassette recording. If you are as moved by what you are about to read as I was in hearing it first hand, I ask that you please spread it aAD^s far and wide as possible. Upload it to every BBS in your reach and please, don't change anything. Also, please give considerable thought to Mr. Cooper's suggestions as to what we all can do to see that this information is confirmed by our government to make them stop what they are up to. Thank you, and now, Milton Cooper: #3 X X X X X X X X@1 "For those of you who don't know who I am, I was raised in a military family. My family, my n| ancestors, since they came to this country, have been government people. We have served in the military, we have been patriots, we have fought in all the wars, we care about this country and believe in the constitution of the United States. We know, as many people don't know, that the Constitution of the United States of America IS the United States of America! And that's why we've always been ready ...to do the things needed ...to pr%eserve and protect it." "When I left home I went into the Air Force, the Strategic Air Command. As a child I'd heard stories from my father and pilots, other pilots, my father was a pilot, about Foo Fighters, UFO's, strange craft that were not made on this Earth. And as a kid, you hear that in passing, and it's neat, and you giggle about it, and you go out and play "Space Man", and you forget it." "When I was in the Air Force I met men who hadN%v participated in alien crashed-craft recoveries. Now this intrigued me, it interested me, but it was usually after quite a few bottles of beer that these stories would come out, and sometimes the next morning I couldn't remember what the heck the guy said." "When I left the Air Force I went into the Navy, and this is where everything began to happen for me. I had originally intended to just go from service to service and do something that veryL few people have ever done before. I was a very adventurous, very crazy ...young man, and I thought that that would be a pretty exciting life. I volunteered for submarines, and while on the submarine U.S.S. Tyroot, SS-416, on a transit between the Portland/Seattle area and Pearl Harbor, which was our home port; the Pearl Harbor sub base, as the port lookout I saw a craft, saucer-shaped, the size of a Midway class carrier, aircraft carrier, for th2ose of you who don't know how big that is; it's huge, come up out of the water approximately 2 1/2 nautical miles off the port bow, which is about 45 degrees to the left of the pointy end of the submarine. It tumbled slowly on its own axis, and went up into the clouds. It appeared to be moving slowly to me at a distance of 2 1/2 nautical miles, but in reality it was moving pretty fast because it came up out of the water, did a few tumbles and it was gone!" " (LI then reported it to the officer of the deck. I didn't tell him what it was that I saw because my Daddy didn't raise no fools and in case nobody else saw it I didn't want to be the only looney onboard the ship. So I asked the officer of the deck to help me cover that area, and he did, which is common for officers and lookouts to help each other while on bridge watch because they all hang together if something bad happens. After a few seconds o ATgf watching, the same craft, or another craft exactly like it, came down out of the clouds, tumbled again on its own axis, and went into the water. Ensign Ball, who was the officer of the deck, was literally shocked! What could I say? Seaman Dejeralimo, who was the starboard lookout, had also witnessed this, and ensign Ball called the captain to the bridge who was followed by the chief quartermaster who brought a 35MM camera, and we watched for betw Heen 7 and 10 minutes the same craft, or different craft that looked exactly alike, enter and leave the water. It was an incredible show. I don't know if they knew we were there, or if they even cared, but the craft did not glow, they were metal, they were machines without a doubt, they were obviously intelligently guided, they were HUGE, and having been in the Air Force and the Navy and knowing what it takes, I knew without a doubt, and know it today, tha n"t that machine was not made on the face of this Earth. Because there's nothing that man can make, that can fly through the air at a speed like that, tumble on its own axis, and enter the water and effectively fly beneath the sea." "If you've ever been aboard an airplane and then gone aboard a submarine, I know there's probably some of you in this room who have visited a submarine at one time or another, you can readily see just without e ddven any of the technicalities involved how difficult such a thing would be to do. Where would it be built, that size? It was absolutely incredible. It changed my life because then all the stories that I'd heard all my life I knew were true, and I began seeing the world in a different light." "It wasn't long after that I was trained by Naval security in intelligence. I was sent to Viet Nam. I was assigned as a patrol boat captain, f5gihirst in DaNang harbor, given a crew, given a multi-million dollar patrol boat. My job was to gather intelligence from the people who lived around the harbor and the fishermen who transited the harbor, and maintain the safety and security of the harbor and the shipping. After about 5-months I was sent up North to the DMZ, to a place called Qua Vieaf [sp], on the Tacan [sp] river. Our base camp was at the river mouth. We were only 3-miles South of thܳe North Vietnamese border and our job was to patrol the Tacan river from the river mouth to Dang Ha [sp], and then up the Quang Tree [sp] cutoff to Quang Tree city, again to get to know the people on the bank, gather intelligence, and to patrol every night and maintain the safety and security of the river and the river traffic." "It was while there that I discovered that there was a tremendous amount of UFO and alien activity in Viet Nam. It was always reǹ;Eported in official messages as 'enemy helicopters.' Now any of you who know anything about the Viet Nam war know that the North Vietnamese did not have any helicopters, especially after our first couple of air raids into North Viet Nam. Even if they had they would not have been so foolish as to bring them over the DMZ because that would have insured their demise. Our troops were fired on occasionally by these 'enemy helicopters,' enemy troops were fired on occasionally by these 'enemy helicopters,' and occasionally people would disappear. And on one instance that I know for sure at least one entire village disappeared one night due to alien activity. The reason they used the term 'enemy helicopters' in messages and dispatches was that in Viet Nam you could be overrun at any time, no matter where you where. They did not bring crypto encoding equipment into Viet Nam, I'm talking about the machinery. What we did is we had crypto tables, and once we every 24-hours those codes would be no good. So that's what we used. We also, because of the inability to use crypto transmitting equipment, had to devise code words such as 'enemy helicopters.'" "When I left Viet Nam I was eventually attached to the headquarters staff of the Commander in Chief of the United States Pacific Fleet at Macalappa, [sp] Hawaii, which is a little hill overlooking Peōgarl Harbor, it's a beautiful white building up there, and I was specifically attached to the Intelligence Briefing Team of the Commander in Chief of the United States Pacific Fleet." "It was during this tour of duty that, in the course of my duties, documents were placed in my hands that were so unbelievable and so incredible that it took me quite a while to adjust to the fact that what I was seeing was real. Now for those8 of you who don't understand how I could come to see this information let me give you a little short course in security clearance and "the need to know" and how you get to see classified information if you're in the military or in the government, it doesn't matter which, the rules are the same." "Number one you need a security clearance, and you've got to have clearance at the level that the information you want to see is classified Ǻ at. In this instance it was classified 'Top Secret, Magic, Restricted Information,' which I came to find out later is the highest security classification in the Nation. To get that type of clearance, all you have to have is a Federal Bureau of Investigation background check, which takes about six months and they send federal agents to your home, to your old schools, to all your teachers, to your friends, to everybody you put down on your security clearance] forms, to all your old addresses, your neighbors, everybody that you've worked for, and it's embarrassing because they don't tell them what they're checking on. They just show them their identification and start asking questions and that's when you find out who's your friend and who's not, because a lot of people get scared and think, 'Bill just robbed a bank and I'm not talkin' to him anymore.'" "Now once you get that it's called a KFi'B.I.' and for those of you who have received a copy of my service record look on the first page, the DD-214 where it says 'Security Clearance,' you will see the term 'B.I.' That's a 'Bureau of Investigation' clearance. Now at that point, you have the clearance for everything including Top Secret and above. What determines what you get to see is your need to know, and the job that you have determines what your need to know is." "I was assigned tʞmSo the Intelligence Briefing Team of the Commander in Chief of the United States Pacific Fleet, who had to know everything concerning his area of operations which was one half of the Earth's surface; the Indian ocean, the Pacific ocean, and all the land masses in between. Believe it or not, if we go to war, if we ever go to war, it's the United States Navy that strikes the first blow and attempts to keep the enemy at bay while we can get oa)urselves together, at least historically. Nuclear weapons have kind of done away with that concept, but military commanders like to talk about it anyway." "Because of this, and you have no conception of the amount of material and information that an area commander has to know, it's unbelievable, and he has to keep track of this, he has to keep on top of it. He has to know what's happening, he has to make the right decisions. Because it's almost huYcmanly impossible for anyone to do that, they have what's called a briefing team, and it's our job to make sure that he has the correct information, all the time, on a 24-hour basis. And every morning, between 8 and 9 AM, we would give a briefing which covered everything that happened in the previous 24-hours, and everything scheduled to happen in the next 24-hours, and all the pertinent intelligence reports that we had receiveͣ%d since the last briefing that he needed to know and that his staff members needed to know. Occasionally we would get messages marked 'Top Secret, Magic, Restricted Information,' and it would be coded in such a way that all you had were answers to questions which you didn't know what the questions were so you really didn't know what the message was all about." "But eventually I found myself in possession, holding two documents; one called 'Project Grudge,Ϯ' another one called 'Operation Majority.' Project Grudge contained the history of alien involvement since around 1936, and it began talking about Germany's involvement with a crashed-disk that they had recovered in 1936 and were attempting to duplicate the technology. They were not successful despite what all these Nazi hunters want to tell you. If they had been successful, we would not have won the war, because you cannot beat those weaponϙVs! You cannot outfly those craft, you can't even think about it with conventional aircraft. If Germany had been successful, we would now have a German flag up in front of this podium." "They did make some headway. When we went into Punta Mundy [sp] we captured documents, we got some scientists, we got some hardware. The Russians also got some documents, some scientists, and some hardware. It wasn't until 1947 that we were able to capture a mwcraft, a whole craft, not all together but it was everything. And that occurred near the city of Roswell, New Mexico. There were dead aliens recovered from the craft. In Project Grudge I saw photographs of these dead aliens, of the craft, I saw photographs of live aliens, I saw photographs of autopsies, internal organs, I saw photographs of the alien designated 'E.B.'[or Ebe] which was held in captivity from 1949 until June the 2nd, 1952 when he died. I sћbaw the history of what they had been able to at that time put together, from incidents in the 1800's which involved aliens and their craft." "I saw the names of projects. I saw a project that was to fly recovered alien craft that had been recovered intact and undamaged, and some of them were recovered intact and undamaged, and how that happened I have no idea. It was called 'Project Redlight,' and first was conducted from the Tonopah test range in the Nevada Ұy!+ test sight and then was moved to a specially built area, ordered built by president Eisenhower, called 'Area-51,' code named 'Dreamland,' in the Groom [sp] dry lake area of the Nevada test sight, by secret executive order. It doesn't exist officially, if you ask anyone, or if you write letters to the government they will tell you it doesn't exist. However if you go out there at several places and see it, fly outside the boundaries and look down an!Td see it, you know it's there, but according to the government it doesn't exist." "The project to fly, test fly these craft, was ongoing until sometime in 1962 when a craft blew up not far from the test sight, in the air, and the explosion was seen over a three-state area. The pilots were killed, they had no idea what had happened or why the craft blew up, but they put Project Redlight on hold until a later date when the aliens supplied us with 3-craft and "Rpersonnel to help us learn how to fly these craft. That project is ongoing and we now have not only alien craft that we are flying, we have craft we have built, using the captured technology, and some of the UFO's that people report seeing in the United States, and maybe even elsewhere, are flown by United States personnel." "That may come as a shock to you. We have technology way beyond the limits of what we have been told. A lot of o#2ur development technologically, since the end of World War II, has been due to the exchange of technology which occurs in the area called 'Area-51' on a regular basis ...ongoing." "When James Oberth, professor Oberth retired, many of you don't know who he is ...not too many space people in here. Professor Oberth was probably one of the greatest rocket scientists and space commentists that ever lived. When he retired, the government gave him a special award$&_$, there was a press conference, all kinds of ceremony, and when he got up to speak he said, 'Gentlemen,' and I quote professor Oberth, he said, 'Gentlemen, we cannot take credit for all the technological developments that we have had in the last decade. We have had help,' and that's where he stopped." "One of the reporters raised his hand and said, 'Professor Oberth, can you tell us what other country helped us?'" "He said, 'It was those little guys from %ױ out in space,' and then he got down and and would not comment any further. Now this occurred in 1959. I can go on and on but time doesn't allow it." "I will tell you ladies and gentlemen that there are all kinds of things going on all the time, we are making rapid progress in exposing this. Since I have begun talking, people have been coming out of the woodwork at a rapid rate, who know and have pieces of this puzzle, and are helping us to&)C put it together, because I don't have all the answers. I saw an awful lot of material, I have remembered an awful lot of it, I have probably, in my remembering, made some mistakes, and I guarantee you they're minor ones, if I have." "We have just recently, for those of you who didn't believe that the Jason Society of the Jason Scholars, the secret group existed, we now have a letter from the Pentagon, with 51 names of the Jason Scholars, an admissio'?n from the Pentagon that they hold the highest security clearances in the nation, an admission from the Pentagon that they hold the protocol rank of Rear Admiral, and are treated as such on any military installation or in any government office. There are 6 Nobel Prize winners on that list, there are the elite of the elite of the scientific world, they are the only ones who really know the truth about the technology today and about the real science of physic(ڿhWs, because the one that we're being taught all the time... If you send your kids to college to learn physics you're wasting your money because they're teaching them stuff that doesn't work, it's not true, it's not real. Gravity is not what we think it is. There IS a Unified Theory! We already know what it is, it's what makes these craft work. It's absolutely incredible what's going on." "How many of you keep up with Billy Goodman's show o)c+6n KVEG out of Las Vegas? For those of you who don't, I would try tuning in on any night between 10:00 PM and 1:00 AM. It's 840 on your AM dial, and the subject every night are those subjects that no other media person in the United States will touch with a 10- foot pole, every single night except Saturday night. It's the only show that you can call in and talk to another caller, you've got 3-minutes to say whatever you want to say as*4+ long as you don't cuss or swear or slander anyone, and every night they're helping to expose this." "When John Lear and I first said what was going on out at Groom Lake everybody said, 'You're nuts, there's nothing going on out at Groom Lake!' The listeners of the Billy Goodman radio show put together an excursion and went up to Groom Lake and they all, ever since, every night, they go up there and watch them test fly the alien craft ...every nig+&s%ht! The first night they had 100 people there. And 100 people saw 4 alien craft fly, doing things that no airplane and no helicopter can do. Now they don't tell us anymore that there's nothing happening at Groom Lake. What they tell us now is there's no such thing as aliens, it's all government secret projects. That's okay because we'll prove that wrong too eventually, it just takes awhile. Because where we WERE ...it's not where we're AT, and I'm r,޷0/eally happy about that." "Now, if you want to see what's happening right now, keep watching your movies, keep watching your television commercials, your alien programs on television, read Whitley Streeper's 'Majestic' which is a part of the contingency plan called 'Majestic' to test the reaction of the population to the presence of aliens on the Earth. And I have just finished my study of Whitley Streeper's book 'Majestic,' an-wd I'm gonna tell you right now that most of the documents in there, that he says are fiction, are real documents that came right out of Project Grudge. It is part of the government's campaign to leak information out in ways that they can always deny that it's real. There's only one thing wrong with the information in that book, the stories of the characters in there I know nothing about. What I'm talking about are the supposed government documents that he has in.;#\ that book. I'm telling you tonight they're real. Those are some of the same documents that I saw in Project Grudge back between 1970 & 1973, and where we have wondered before, now we know that Whitley Streeper IS working for the government. And we had a suspicion anyway because in the front of his book he states that he got information and was helped by the research team of Moore, Shanderey, and Friedman. William Moore has publicly admitte