DOS pCNJg @ hpNup`dos.library je skill level (AM,SP,PRO,ACE) next to your name before pressing on PLAY MATCH. If you are playing already press P then Q to quit back ti this point. The four skill levels are AMATEUR (AM), SEMI-PRO (SP), PRO and ACE and give you different levels of control over your player. SEMI-PRO is the same as AMATEUR (which you have been playing so far) but has a controllable service called SUPERSERVE. PRO is the same as SEMI-PRO but without the flashing feature; its up to you to get the tim  )ing correct! ACE is for real masters; its PRO with advanced SUPASPIN facility, giving you control over the ball spin. Summary: FLASHING SUPASERVE SUPASPIN Amateur * Semi-Professional * * Professional * Ace * * Your computer opponent has a skill level too, from being a soft touch at 1 to an almost unbeatable 15. You can alter this on the same screen as you change your own skill level. LESSON THREE : CONTROLLING YOUR SERVICE You will need to be on the SEMI-PRO skill level or higher to make use of the SUPASERVE facility. With it you can control both the power and the aim of the service. The length of time you hold the fire button pressed determines the power of the shot. Be careful not to smash it out of the court! The position of the joystick when you press fire controls your aim within the opponмent's service area. _______ 1 2 3 _*_____ /123 \ \ | / //|\ \ /4 56 \ 4---5---6 / / \ \ /7 8 9______\ / | \ /___________\ |_____________| 7 8 9 |_____________| / \ / 1 2 3 \ / _*_ \ / 4 5 6 \ /ֲ" | \ / 7 8 9 \ /_______________/_\___\ /_____________________\ LESSON FOUR : BALL SPIN Only ACE players can make use of SUPASPIN; once this is mastered you will be able to enter any tournament in the world. After playing your shot, press the fire button a second time and move the joystick forward or backward to add topspin or backspin respectively. You must do this quickly before the ball touches the groS und or your opponents racket. These Are Supposed <-- To Be Tennis Balls --> ___ | ___ / \ / \ / \ | | <--- <- -> | | <--- \___/ \___/ --> <-- Topspin causes the ball to Backspin causes the ball 7Wq to bounce fast and low on bounce high and slow on contact with the ground. contact with the ground. SCORING For details of scoring see the section THE RULES OF TENNIS. While playing, the scores for the current game are displayed on the left of the screen. The score of the player who is serving is printed first, and the player's colour indicated by an arrow. On the top right any other calls by the umpire are listed, such as OUT, FAULT an %d so on. On the AMIGA these are read out by the voice of a real wimbledon umpire, John Relf. THE SCOREBOARD Time Of Day ___ Elapsed Time Since Game Started | | _____________________|__________________|_________________ | --|---- ----|-- | | | 01.18 | PALACE | 00.07 | ---------------- Look At | ------- ------- | |  | | KEY | ---- ---- ---- ---- ----------------- ---| --|- -|-- | | | | | | || || AA | BB | CC | | | | | | | || |> H A R E. || | | | | | ---- ---- ---- ---- | | V | ---- ---- ---- | | | | | | || | Y A T E S <| || | | | | | | | | | || | | || | | | | | -|-- -|-- -|-- -|-- --|------------|- ---- ---- ---- | -- #Zux#D` rҩ`rҩ#AtAf(Jg vBf#iB#i`vrAgJg$)g&)()S#Dr#AnN$)ԁR&)ւt08&)ց()؃v0Hg B` rҩ`Jf #i``Br#A n:tԩ#B&)ւx08v f x#D` rҩ`#irBf#iBt#B&)ggש#i`")$) M:ffessional tennis tournaments. The revolutionary 3D system allows realistic player movement and the ability to change the camera angle from which the game is viewed. Computer assistance of your movement will have you playing the game within seconds, while the skill levels provide a flexibility of control that take months to master. International Tennis can be played in three ways: First, as a simple one or two player game in which you practice playing either a friend or a computer-jzcontrolled opponent. Secondly, when you feel up to the challenge you can enter a tournament, playing, the ultimate challenge. If you feel really confident then prove yourself in a full season of International Tennis tournaments. THE MENU SYSTEM International Tennis menus are simple to operate. Move the highlight around the screen with the joystick to choose the item that you are interested in. Press fire on a coloured title such as PLAY MATCH or EXIT will do just that, whereas =pressing fire on a white option such as SKILL LEVEL will change its setting. LESSON ONE : PLAYING THE GAME FOR THE FIRST TIME From the main menu select 1 PLAYER and press fire. On the next screen ignore all the options for now and press fire on PLAY MATCH. Press fire twice more to get past the pre-match panorama and the scoreboard. On this 1 PLAYER game you control the BLACK PLAYER and the computer controls the WHITE PLAYER. You are on AMATEUR skill level, the easiest to contrxol. On the first game you are serving; press fire to hit the ball. When the computer serves, it will do so automatically. Run Towards Net Run Away From Net \|/ \|/ Left --|-- Right Left --|-- Right /|\ /|\ Run Away From Net Run Towards Net _______ _*_____ (/ \ //|\ \ / \ / / \ \ /___________\ These Are /___________\ |_____________| <-- Supposed To --> |_____________| / \ Be Tennis / \ / _*_ \ Courts! / \ / | \ / \ /_____________/_\_____\ /____________8`_________\ Players Facing Away From Camera Players Facing Towards Camera You have full joystick control over your player's movement until your opponent hits the ball. The computer then automatically lines your player up the ball's trajectory. You can still move towards and away from the net, but you should always be able to return the shot. This is designed to make the game easy to learn and give you the best possible gameplay. When the ball is within range, your play uer will flash. This is your cue to press fire and hit the ball. You may miss to start with, but you will soon learn to use the flashing to time your shots. This is all you need to play some games, although you may find yourself thrashed. Press the camera keys (F1 to F10) to view the game from different camera angles. LESSON TWO : BALL CONTROL You will notice that the computer automatically selects forehand, backhand, smash or lob for your player, depending on the height and po ʞsition of the ball. The position of your joystick when the ball hits your bat determines where you aim the shot in your opponents half: 2 1 | 3 _______ \ | / _______ / 1 2 3 \ 4---5---6 / \ /_4 5 6 \ / | \ / \ /_7___8___9_\ 7 | 9 /___________\ |_____________|  @Ϙ 8 |_____________| / \ / 1 2 3 \ / \ / 4 5 6 \ / \ / 7 8 9 \ /_____________________\ /_____________________\ Try aiming the ball so your opponent really has to run to reach it, but be careful not to hit it out! A GUIDE TO SKILL LEVELS On the pre-match menu screen you can alter th 1 International 3D Tennis Full Manual Typed In By ZARCH Thanx To Cosy For Supplying The Manual INTRODUCTION Congratulations on having bought International Tennis. (heheheh!) Nine months of research went into developing the most playable and most realistic method of game control yet devised for a computer tennis game. Combined with this is an accurate simulation of a season of pro% )? 0? 00?0֐0֐?0֐0֐? 1h?1@?1@?1@?1h?1@?1@4@? 0? 00? 00? 00? 000?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0(~0֐0֐ 0֐2?0֐?0֐? 0֐? 1h?1@?1?0 ?1     ? 0? 00? 00? 00? 000?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 0 *0?0֐0֐0֐?0֐?1?0?0֐?1?1?0?0֐?1?1@?2?2:?1?0֐?2?2:?0֐?2:?2:?0֐?2:?2:?0֐?1?3X?2?2:?1?0֐?2?2:?0֐?1?1?0֐?1?1?0֐?1?1?0֐? 0? 0-8N$)T!(t" <d(jN <d(jN#AX`")X#p\JLg&<t")X <l(jN`r#AL$)\!($)\!($$")X <l(jN`")X#p\JPg&<t")X <l(jN`r#AP$)\!($)\!($$")X <l(jN``")X f BL`BPJLfJPf ")TBt")X <h(jN`#iX$)")< <hIN`#iX($) ") <hIN`#iX()&)Xt")< <hINB`#iX ()(&)Xt") <hINB(`JLfJPf ")TuB&<t")X <h(jN`P")X"0tRgjvWg g g2 g gN g`~JLfJPfJ(gJg")< <d(jNNNqserial.deviceparallel.deviceprinter.device*#pX#pXB4(0X&),p$(jN&)t("p$(jN$) "p$(jXNN&x08#Dt p(jN#A Jf$")p(jN`&)t")p(jNNNqolt") <d(jN")HR&t(") <d(jN") <d(jTN")(!")! <d(j[K" p0(j8N"*ҩ#p"*ҩ#p ") ©Jfr`r#A $)ĩJfr`r#A gJ f$) G " p0(j8N$) "*p0(j$NR") p0(j(N`"*Ҫp0(j,N#j$r#A($n2ҪJg"*ҩ($0"*p8(j$Nrҩ(`"*ҪJg"*Ҫ$0"*p0(j$Nr%A`"*Ҫp0(j,NB$"*ҪJg""*Ҫ$0"*p8(j$Nr%A"*#p,J,g$*,l#B,#j0"),$*R"#A40nBҪ$0"*pD(j$N"*ҩ4$0"*pDD(j$NRR$rҩ4`"*Ҫ#p(J(gz$)("*p<(j$N$)("*p<(j$NR")(p<(j(N"*tf"&*֪x8f&)(g$)(G," p<(j8N``<$) G<" p0(j8N`$$) "*p0IlNtgtvg`$*"*p0(jN#A$$*"*p4(jNҩ$gGT" p0(j4Nrҩ `Jfrp(j NNNq in drive 00Replace volumeis out of range is invalid- bad extension- not directory or filebitmap checksum error`b$)G|" p(j8N``"ҪJJޅl$)"pIDNN$)"pINN$)G" p(j8N`""0tgvg`N- bad block type- unexpected data block&*ցx8f(JgGx" p(j8N` r%ArN"$)fJfJ f Jg$)G" p(j8NrN- second root block- bad directory&勴8fJ8g*(*؁*0H8g$)G@" p(j8NrN - bad header#p,J,g$*,l#B,#j0"),$*R"#A40nBҪ$0"*pD(j$N"*ҩ4$0"*pD S#Adt#BhBl&)x08#Dp"#Atpn$#Ah$)ԁv0(t:g vց"`RhJf")t0hor#Aptn()h&)t/") <(jN#AtBxBlJf t#Bl`")ҩht0#B|r0n$v9n$)xr Nҩ|t0#Ax`rt/|gF#Al`Rh`Jlf Jxo"<X҉ҩp!x#ithrҩp`2t") <|(jNJhg")t0hnr`")h#Ah$)v0(#Cp#Atpn($)ԁv0(h$)ԁ(rҩt`rdord`")d#Adt`o "<`  IF")`#A`#i()d&$)\")X <|(jN#AtfF#BlJlf8&)t(") <|(jN$)") <|(j|NJfr#AlJlg&<t" <|(jNN"< <|(jtN#Ar#Ap n$)ԁv (rҩp`v $)") <|(jN")l!$)P") <|IxNJf$)T") <|IxN")X!x&)t") <|(jN") t!t" <|(jN <|(jN#ApBtBx` ")p#p$)v!(Jf$)X") <(jXNR`St")p <(jN`rҩ  X![#A$)v0(Jf (")t0#Bvn*xn"Wz$") <(jNJg Jf JfrfJfrt nFvx?mFƒ#AvSfz#ErftT#BrAfJgt#Br@fJgt#Br fr`r#AtDf*&)g()gSS#DrCf*$)ggRv֩#CrAgtBg vTfrҩ#A#i#itAg vTf2Br#A n:$)S#B&)ւx08v f "h0?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐0֐0֐0֐?!0֐?1?0?0֐?1?1 ?1?0֐?1?0?0֐?1 ?1?0?1?1 ?0֐?1?0?0֐?1?1 ?1?0֐?1?0?0֐?1 ?1?0?0֐?#ܷ1 ? 1 @?2?2?1?0֐?2?2?0֐?2?2?0֐?2?2?0֐?1?2А?2?2?1?0֐?2:?2?0֐?3X?3X?0֐?2А?2А?0֐?3X?2А?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00$/?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐0֐0֐?1?1?0֐ 0?(0֐? 1?1?3X?@0֐? 0֐?@0֐?0?@0֐? 1?@0? 0?@1? 1?1@10?0?00֐1 1?@1? 2:?@1h? 1?@1@? 1h?@1?0?@1@?%@ 1?0֐@?1?1?1?0֐?1?1?0֐?3X?3X?0֐?1?1?0֐?1?2:?1?1?1?0֐?1?1?0֐?2А?2А?0֐?2?3X?0֐?2:?3X?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00&Qڝ?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐0֐ 0֐?0֐?1?1@?0֐? 0?(0֐? 1@?1?2?@0֐? 0֐?@0֐?0?@0֐? 0֐?@1 ? 1 ?@1@? 1?@1h?@1@?0?0?011  1?@1? 2:?@1h? 1?@1@? 0֐?@'1 ?0֐?@0?@0֐?1@ ? 1 ?2А?2?1?0֐?2А?2?0֐?2?2?0֐?2?2?0֐?1?3X?2?2?1?0֐?2А?2?0֐?3X?3X?0֐?2А?2А?0֐?2?2?0֐? 0? 00?0֐? 00?0֐? 0(? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0?0֐0֐0֐0֐0֐?!0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?1?1?0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?0֐?1?1@111 1?111@111? 1@)yݎ?1?0֐0֐?0֐?0֐?1? 1?1?0֐0֐?0֐?0֐?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?!1?1?0֐?1?*0?0֐?1?0?0֐?1?0?0֐?1?0?0֐?1?1? 0֐?0֐?0֐?0֐?0֐? 1@?1@111 1?1? 0֐?1@1 ?1?1h?1@?1?0֐0֐?0֐?0֐?0֐?0֐?0֐? 0֐? 1?1?0֐?0֐?0֐0֐?0֐?0֐?0֐? 0? +{u00?0֐? 0? 00?0֐? 0? 00?0֐? 0? 00?0֐?0֐?1@?0֐?0֐? 0? 00?1?1?0֐? 0?(0֐? 1?1?3X?@0֐? 0֐?@0֐?0?@0֐? 1?@0? 0?@1? 1?1@10?0?,͉00֐1 1?@1? 2:?@1h? 1?@1@? 1h?@1?0?@1@? 1?0֐     /?3X?3X?3X?3X?3X4?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0-p$ ##0! +4+   '/ (2    &204 $$6;   14/&40>   ))*   '!  +.~! #-     !%# "     &8(     $'    ο  )/1'    '    ! '1>%'!     # )/gf#.<3'(,   ##. " $+3 !09*);4  &    "-+,4ȿ,9'%8B  ")      ".38\laidback4  0}S       jnx &&zz ~    rz~PZBTjt "0""#$$ $|%%&&r?!0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?1?1?0֐?1?0?0֐?1?1?1?0֐?1?1$*0?0֐?1?1?0?0֐?1?1@?1?0֐0֐?0֐?0֐?11?0֐0֐?0֐?0֐?1?1?0֐?0@?!0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?1?1?0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?0֐?18? 1h2=Z?0?00?0? 0֐?0?1?1@?0֐0֐?0֐?0֐?11?0֐0֐?0֐?3X?2А?3X?3X?2А?2?2:? 2? 2:?1?1?1?1?1h?1@1h1@10?0֐0?1011@?11@1h?1@1h?1}1h?1}1?1}1?1 1?1 2:?12:31\?2?!0֐?1?0?0֐?1?1@?1?0֐?1?0?0֐?1@?1?0?1?1@?0֐?1?0?0֐?1?1@?1?0֐?1?0?0֐?1@?1?0?0֐?1@?1@@?2А?2?1?0֐?2А?2?0֐?2?2?0֐?2?2?0֐?1?3X?2А?2?1?4BSw0֐?2А?2?0֐?2?2?0֐?2:?2?0֐?3X?3X?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐0֐0֐?!0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?5yZ1?1?0?1?1?0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?0֐?1?0֐? 0? 0? 0?0֐?1?1?1?0֐?1?1?0֐?3X?3X?0֐?1?1?0֐?1?2:?1?1?1?0֐?1?1?0֐?2А?6Yf62А?0֐?2?3X?0֐?2:?3X?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐? 00?0֐? 0? 00?0֐0֐0֐?!0֐?1?0?0֐?1?1?1?0֐?1?0?0֐?1?1?0?1?1?0֐?1?0! ?0֐?1?1?1?0֐?1?0?0֐?1?1?0?0֐?1?1@?2?2:?1?0֐?2?2:?0֐?2:?2:?0֐?2:?2:?0֐?1?3X?2?2:?1?0֐?2?2:?0֐?1?1?0֐?1?1?0֐?1?1?0֐? 0? 08>`>@// 4 / (  ( @@ (. ? ,. *  (( *   , ? x$ $@ .   @ 0 ( @    ,(  0 *0,? 0 9/ @  (?  0   (> 0(8  & 6$ 4   $H (  #8  :(8 (   >/8 (  8 0  /     @   ? '   (   ;7  /,    (    P '  (/ ( $  . /<G   (  >  $ 0'' %05:.+  &   /$    30  #"   =6 '!  1    $ !%#0     #   &,    &!   "'   (>!      "   # ,         ,.    '    ! )%     !#'?   %          #-     $&0.        &$&'' '@Ͽ    " +. #'     ./  &!'*     $!  +, ' %*1        &'  " &38$  $AG.#  ' $''   $ $.:@  *! /$$ !+  #-66+ $+&  +30&    ,-,=! #07/$ Ⱦ  2?*%"$    '/D,đ#*:K(-0.2)     0- +;G0   #/<#       ",:92!'0   (#   "!+,37  %3, +:%$CF                                    D^<         PIpQwtc8 # 1/ #&QV^c-̘9 ,4=1* ,M5 0bvvgB    1 &#  #($ E۽     0lJ( ݕ 0BZsc'8"1̻A]B,AcURVorB 8QscPbJ/+( AaUQB̲A9AkYBƲZgYB ݽ=5  0,     &       ^cAnJݓȪ(IBAalԬ(3(spF"5ϔAvvvt Ĕ8[$0_(ٽ("AB08 (A1(&(5(- (-1(    bvvkAJ(V158FaO](Ħ=3(4QcP9^` )@^g  #1Hesi2̀  ):OcfI%0AT^R%䢖#+7FRR: ʤ #(0;INE"$+3>FD. ܾ "%-6>@6Ky"'.6;8%  #(.56, #(-0-  #'+,# "%($  "##                LT[              @( 7  ?@@>% ` > ?@ 7 ( H?0 @ ( X @ `?T`@@$@0 `??` `, (0 @@P0(@@ @l/ ?((H @ @/>8 @ 0!@((X @`/0 (< >0 (0 @ (@@( /(@?,@?.' Nå 1 '3@6"4;  0)'#8C,  $&=  .:JQ<-++1$  ! 34"-:( %"#0?($0н'.:B   '  '.  $+ ξ +- 0:  ) 0 OC:  ,  '?:ھ  #/AR3    &  &.'#! -AZR ʽ# #&#3* '90$  .0 )8) ,    0A=2&"   "&   2P9ײ+;     !'  '%-2 &     %   -4   PWzj(Ԯ/:-  ബŵл  $##-4, #3EWn|l@+:MQLQavwi^\bhf`^aaaba``_^\ZZWWURPOMJHEC@=:4.)%%$"  !!"$'),Q.02579;>?@BDEGGIKLMOPRSSTTUVWXY[[ZYZ\_`_\YY\^aeb[UV[_bc]UQQU\_[TMLMPRPJFDCB@@=;98742/..,)'&#!   #%%&&&)+*),///123346776679989=>=<<<<=====;;>@><:;767:=?><988;==;75667753233433330-,,,,,,+)'&&''&$"  RJE7 !#%%')*,--.0133456799;<=>@@@@@BDEEEFFGHIJJJJKLMMLLLLLMMLLLLLLKKKJJIIHHGFEEECCCB@?>=;:9765553310.-,+*)'&%$$!  SVrW^ 3J̿   6 OЧ he848m @]0`[)k6M?zT$(?ZEZ׭ +?{OH&.H/xWs{PmHjE>:@/ Te֦',.`8eo_z^~N``[:@,< ԟӗ7@3 +4H@"0% ?+,# ;?5@[LURs>Xp|}r~}d`ofiqb.W@N"پ )""FD>@SJPTqZ[ZFJ=?ЪՈī ( 1(% ?*-433(cV9KID/4Ody`E3kUe|u0+^[4O/HD$":?! * $" "# ۨѸƧԻϴݱ۲Ц  F  .'33;*Y.+  -"# "+$# 9!B6'?" GZ0-:E   пķ**96G!?@=-(16 3 5 ͮ/&%2":.+ 3.D ')1)#7  & ¿ݯҵV7>__ !* %:   $! " %  %      )H 8$-D*%$#:"   5 #49?"&.+6,>.4'-%     $    % . ( $      W-(* %                #    "&*           BYDq         $#   !                  +      Y}    %)    "(# )*"    && '*%    "                   Z     !);L:50޹(/586 ,=8, !7 '/186    "8EAD("ٸ !.5H9 "*!+3'#"06  #.,&:@:"ƹ&;>[''-'++ܿù 3""1;0#, к  &, ',4) 18 #+##0:@, "&0+072 "/ #*  .7A"  %  *68'#  (7BIPL !* " )+ !)5)%05=EI(1=A, '1 \1P-   $1+*.6,*ü &333584,&', %..&  ,=GM@% '4@B- )2  #)4@F9:$޿#/@MJE.   (/  "03  '()07,)0<>468$/1,39 ]ԇt!*!   '27CA6 258%"   +2<&  '04-53 *7>@86) #)'42 "'*+  %,76 (>7# +"*!&#͸ #+4@?" )%03+.$$%%7FJK:,  ,0)!)  ##+#3  #18?6,&9JTVA+*  $--<5ʰ_.0)3;88  !+-(ʸ !#':>8CE +:D;9&00%*,+6@*ȶ  (08AK޽$.8C827E ,>0%:EJQ* %-(38 /@@@L4ʻ'(03$ #&,38   (=K !)05DGK$ټ &8- `KF  %5GVE % ""   (8?1#!63  !*?HA#' #8) ɿ&0?90   ,  +AB'   " 1;   ɶ &1:# +=34  ).  4.  &93 2$aՍ@  &* $8 .@  &!#&8 '58  )8  ';! 0& ",(  #@"'$   .  #75  )+%6&4 $5;#)  ,)&  ,) #+4?b ) !) 07 (+& 0  & '9   '<+ "" 1< $ %*    #5#-ѽ!.;3 &"# '!%3)    *'5$  0 ''# MS  +9CU,'..,)/@(ǽ $  "  .:A1)8;ҽ% )4BG$⳼"0@110  #' ';60   .)"1"0춠 #26$0    "(% '6 %##" ,ARa˾   Էzd.:π ;\shN5;Tm}~{umf`XD2!"'24*ݫ $Ddy~nR70@[sxsjg]K0 '1.$济 1Up~}}{rZA02E`u~~{vmcK- '*#ש 4RjssrpgR1$ø".7>?:2*#%0;DJMLH@9/$ ü "+2551*"")3;4-&"*.,)$!!'.2689852-'  !"!  #$'*/2332.(" "%)+.-+'$!  "$$#!!  |f Y        #" "(+˽$ $# !1,: !&)0 %1'!% ½˻ ( #*+718<;-45 *  !'-%!ƸŽ}gOHŸ**3705 14 $  # -&& ʸ# "+*:-)'8#"  +"- " +&-(2!1B$ ! 1'$ 餵ô 1)%-+4G1 0!$諬Ŷ 0:",' :J> ($% ĭþ 0;'$' #7FF* ")!ٺȺ*41 6AD1)!͸ '.2%  07=4' ~hж $'('  $173   "%$'/1' !#"  ',$    "               i             .I@CHOX]etv~|@ j^-a-\KGmq]^p~n|qb0֞!8G,A_rsj ٲ!, 9]~roX.ᲀ !Iipgrj%  Ƈ'Rtjj`yO! 騀 .V}g^ZysP#㰀 *GozshNK\\K#ྌ>_ypqquvmcHBILF) ˣkڙ"8Tix|mgfiic]MB@CA-θ 3J\eptwwskc_Z^]XMC==7*ƴ "1=LX`egiif\WTTTQJD;42)ƽ*5@KRW[]Z[XSOMLKE<62-& &.7@FKIMOPOLIFD>;62/+%¾!(089=@CEGGGE@=:7310-' #',0368:=>;:974200.'% #'+.1424565321/*lQ2M$)'#  !%))*,.0000.(('%#!   "$%'(($$#"          "muD#0-)6-'%%1' )5,"!%#%<4;I?9?A>6 ) "4A:B<767%߽" %7A13A<*(ܻ#% '*76E337,/ Ѽ$%%'3<03x?@@@@@@@@$@@@ @@@ @ @@@@ @@@@@@, @@@@4&$  "(&L8?@?????????8?8?=?????????pp+r#???????????????????C@@@@@@@@@@@@@@@@@@@@@@@@@@@@@q0I AG@@qqnw@@@@@@@@@@??????>???????????????Ç???????xxxxxxxxxxxx8|?|???????????????????????x8<<<8xppss_p@@@@@@@@@AA A@@D@@@"@@@@@@@@ @@@@@@@ C1D"$ H0 `@@@???????0 8 <><>><><>|? |? |?|????????????tt-iむww??~>~><< @@@@@@@@@ H @!B @@AA@@@@@@@@@ @@@@$@@@ v>;@ c C "C"  A"B<uuQw@???????|?|??????????????|>???????????????????????????x<<<8xpww5@@@@@@@@@A@@@@@@ @@@@@ @@@@@@@@@@@cD$ "H0 `@@@@@@??????????????????????????????p|px xx~=x>|?@@@@@@@@@@@@P@@@@ @@@@@@@@@@@@@@@@F p0 `@"F @&0Music pq< ycfb*st-12:korgblop1b % st-12:korgblop3 b%st-12:korgblop2bT%Tst-12:korgblop4  mST-12:minor.korg0bb@ST-01:bassdrum.k5b)ST-12:snare.unclD bvvST-01:clap.animaNb.#.ST-12:uncleblipSTbl lST-11:hihatop.u1^,^,ST-12:major.korgĪ(:JTWWVWX^^]]dpx}xpbAۮ#@_s~{n[NOaqzwqprsnbZWWRC0Ɣdz_xE            $ ` @?????????Ç???????????Ç????|?|?????~?<<<><><><><><>#<>!<>1<>0<>8<>8<><<<><<<80<x?g}-O????;;sss‡@@@@@@@ D@@@@@@@"@@@@@@ @@DH@@@@@  sCCCCDCD,CbCBXCQCACH0C@ CD`C@@Ch~oH@?????>????????q?1?1?????>???????x||~wssqppp~p>p> @@@@@@@A @@@@@@@@@@ @iMxB@@@@@@ A@@@@@ 3BB"B"@??????????>>|>|>|>|>|>|????Ã????????|<x><|jS@@@@@@@@@B@!@@@@@@@@A@@@B@ @@@@@@#FB10  #BF0@????????????????????????????k?>?@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@c""@@??l{v???????>>|>|>|>|>|>|????Ã?????????|<x><|x?@@@@@@@@B@!@@@@@@@@A@@@B@ @@@@@@@@mSsh#FB10  #BF0 0`@??????????????Ã?????Ï?Ç????????<<<<<<<<|??=<@@@@@@@@@@@@"@@@@@@@@@@@B@!@@@@@@DŽD"&D0 B!@???????'??Ã?????????????????????<|<<<|088Y3@@@@@@@@@@@"@@@@@@@ @@@@@@@@@@@@DŽD"&\"B@??????? ???????????Z nd??????????>|xpx<>@@@@@@@@ @@ @@@@@@@@@@@@B@ @@@@@@ #1N [svB  @?????????????|?|?|?|?|?|????Ã??????<<<<<<<<<<<<<<><|@@@@@@@@@@B@!@\L+@@@@@@@@@@@@@@@@@DŽB1 #F@?????????????ß?Ï???Ï???????????<<<<<`>>>>>>???????????|>?x>>|@@@@@@@@@@@@@@ @@@@@@@A@@@A@ @@`dp@@@#Fb0    @ c "AF0@??????<>??????????????<>??????aݏ@@@@@@@@B@@@@@@@@@@@@@@@@B@@@@@@c@@??????????????????????????????????????????b3@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ p@@@@@@@@@@@@@@@??????????cy/Xxx???????????????????9?@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@8NkvxL,| ш~B= [_3@ aـv&@caq~6DctoTad `P g0`c8   H')p@O)> @?݀<g> p oD`\|?~{0`" nxp  ??q?8QTBB ``@p@Hx0> Àc3 8x 0 p8< `ST%|| 0`UpT|@Icons xxxxxxxxxxxxxxxxxxxxxxxxxxx  |   R R3DUfw  @????Vx????????????????????????@@@@@@@@@@@@@@@@@@@@@@@@@@@@@WOx@??????????????????????>|?|?????pxx8<<88x?X@@@@@@@@@ @@@@@@@D@@@@@@@@AA A@@@@@@   D$ H C?@?????????????Ç????????Á???????<<<<<<< [a@~v/̅C@Aycm8A!r~D<}s_:TX8{,H0-x|?u0|utW`D§H?~@ 9@?s`@?|@?|;>d8`8`Ed gk888ld8rhxo|<| "T?" -G{Ϗq5LJ| |> ??000Fa? l~ lc.πq8`g~ GQ @@p`($0 @ `  `@A b`H8 wx  08@ IJr[000`?K d @``  (  aP@9 p(dI ,Pd- #JÀ>zt;Nŀ@`FC"hL؟@SmoPs2]Sǒ؆x@S9 nj84L\mؒi8!>%5&@v3+aZ!AF W <Ҙ {ts@bc1 hqxo JM@@ &>>J T߈c0x||ƀZ $)*0`X|M5D0P@`  /@n`P^0xp"t[ l`iڌ#ߚPA@``7.$a#(eZSa  &$ 8C >(17?0 =p1p?`_``~\<!}j{`xp`9 Z{X?8 h8b?@{@;p `0p.pp?PpHP P@0`DDEi߁hi!#$۵x >#??2S?S O@x `Cq? <[?17? =1?=|]V,~2n   @a@! PppBa?p008<@x>e:0@17? =1??@_ > c c >? (P l4AI(h U"[bYiZ9.ŀ};&ŀf$*n 8"D`#O!zxd:ii4`?%n {> $`λ9~::@-ׯꇿs|(Xe1CHs&{Dv=`9t#$:@@/ȏ'#0Po'o?s`0q2S~7;뿐,@?Bv0=3E@?B^ ?T '@7  0 0?ba0r0`F< <`-Awg '௸<Ka]0H.;? R-\ x y^9KA@pya;L@ @;xc@ -@8`B^  p .დV```>~` 6N@@PpÐ~|!qr: uzoPg0ndX`8Pfpā7g`A 'c! K/Rs  TÃq? ȱ>I{`aGjUh}@߀n@```?G8 @ 0r``` @8 7g#P\,YG A>g@D>sD@1 ?όQ#A~Gy??????? ~1 0``8ǀ8?82tܛ```~ f 8#d`& p?@@a3M 0~0s81;>88@ 4```5z  6m d?0 (8NLOMc`n' @tHCP iP7xK` :0`Ap ^땙 -A Lf|G&BP1%]㡢 )C3bGo0G:7_n11`A<$!}Qv) C]W>/ |Ӎ@C6p=!iU@ ?C( >0`  c c9G these actors as trnasition actors on the same line.This is the same that you have done in morph animation in the front of the Tutorial manual.Almost every effect and situation of actors and Globals and lites can be animated,your use of these special features will depend on how hard you apply yourself to Imagine. We can't program creativity ,nor can we give you any extra time to spend with Imagine.The output that you get from Imagine will be directly related to the time and effort t:V̊Xhat you put into the software.There are some aspects of every software that is hard to understand,we have tried our best to make these situations as few as possible.Consider that you are the director of this digital theater and You control every aspect of the show.You set the light,make the setsmcreate the actors and give them their stage directions.The more thought you give to your Movie or Play is going to show itself in the final product.There is one major drawback to Imagine,we h;Dave given you total freedom,there are no presets that can't be changed with exception of the basic interface and logic of the program itself.In future releases we will even open this aspect of the software up to you so that through ARexx you can design your own system interface. As always,if you get stuck call the Tech Support line for help,you can reach us Monday thru Friday 9:30 Am to 4:00 Pm CST.We will do our best to help in any way that we can.Read the manuals,review your resul<wiPts and if they aren't what you want or you don't understand,then give us a call.Now on with the show.Your Show ! Enjoy. of the Tutorial manual.Almost every effect and situation of actors and Globals and lites can be animated,your use of these special features will depend on how hard you apply yourself to Imagine. We can't program creativity ,nor can we give you any extra time to spend with Imagine.The output that you get from Imagine will be directly related to the time and effort t&d @""B<. Y.`{ "?`D]C@X@<>> G'@_{?`?%cA$$ < 0s||8<>p'Ψ??=w? >φ?>(0\`f&> L |"' 3n||~<xp1) Ex<*t+tr9 ?,#!>p>`h6|oyy@B!T\8@"!ɞ p_L eAz6al.Please make sure that you are familiar with the changes that need to be made.Also in the coming pages you will find information about features that were not documented at the time of printing.Please make sure that you understand these features otherwise it will be very hard to figure out to use them. Again thank You for your support,let us know what you think,drop us a line and tell us a about the new features that you would like to see and of course if you find any bugs at all pl;oXease make us aware of them ASAP,our goal is to give you the best product for the money so let us know what is going on.We are listening! New additions to Imagine.Config .Please make sure that you become familiar with the Imagine.Config file .From this file you can control much of the interface of Imagine.The Imagine.config file is discussed in the Reference Manual on page 71 (?).There are two additions.Edle is the edge level. Default is 35,a greater number will give you less anti-ay+nlias on edge the smaller the number the better the edges look .RSDP stands for resolve depth. The default is 8.The lower the number the less the reflections and glass refraction,trace times increase as the number goes up in value. ERRATA SHEET Please make note of these changes in your Tutorial Manual. Page 28:Tutorial 1,Paragraph 4: From the Functions menu ,highlight ADD with the right mouse button.A sub-menu will appear just below and the right. Pnage 29:Next to last paragraph:# With the object picked,select Save from the Object menu. Save your outline as "Aout.obj" Page 31:Last paragraph: Select Translate in the Transformation requester.Enter 50 in the Y entry. Page 45:Next to the last paragraph: Enter 50 for cylinder radius and 100 for object width.Select Perform to accept your entries. Page 74:Path Align: Note that this value is based upon a "terrain" which may not correspond with the one you created.Go back to the Stage R:0 Editor and use Rotate to align the path properly to suit your terrain.Note that you must align the path at Frame 34 for the change to be reflected in the Action Editor. Page 75: Rendering: Remember that one of the objects in this scene have been assigned attributes.Before rendering this animation,load each individual object in Detail Editor and assign appropriate values.Re-save the objects with the same names.Before rendering the new objects will be loaded from disk.   REFERENCE ERRATA Page 11: Cleanup has been removed: All cleanup functions are now automatic. Page 59: Starfield Density:This feature is implemented in the version 1.0 of Imagine.To use this feature you have two options.In the Imagine.config file is an item named Star followed by a 3 digit number.By changing this number you can change the color of the stars that will appear.The number 888 would be a middle gray color,the number FFF would be bright white.Our use of th >is feature has taught us that a lower gray color looks more realistic.You should use the color that you like the best. The other item that you can adjust is found by going to the Action menu and looking at the Globals first bar or item.With the mouse ,click on Info at the Globals first bar.You will see that at the bottom of the Globals requester there is a gadget that will accept input for Star Density.If this value is 0.000 there will be no stars.The largest number that you can inp Խut is 0.999999.We suggest that a value of 0.01 delivers a very nice star field.Numbers that are larger cause the rendering time to increase as well as the initialization phase.You will have to experiment with this feature to find the look that you like.Please note that there are two other factors,in full trace you will not see any reflection of the stars on other objects that have a reflective value.If you position glass to the stars you will not be ables to see the stars.Of course 0`!@>x00p0`0 ]" 8`28 ?>  G G?31cO~"?0.0;<7 ??n0`@@0"0b"n  2?@`<x><8$*U|@@< @@#43M,@{ W ֤T__nsahۀ 7ufp+L2=p6>J_# #&, @!>ds@=\.?cL<?SZ<?tV8?v8'?x=%=|C ??6#g ^@ X?Mˆ< ;K<=->?<;0?8>z<?D` `@p`N0:|  <0?11 9><~ <v< 8~x7<8>8,p2tO:?:~0?LJx1? MIkv<nj ?|?LD||x@x<0? ?<9C0xvx?w? } 0?11 @@`000  Ђ'q~0|x8<080@~@P0?11?C C?p  B@:@5 움ޙn7R` P?~h~ a9@`oԸBDXB6`+c8`o8DWNd3#wF@>0q-:$ aP.h! u>9@Aj)@F;E|~ 0-? P'̻} p :R-@@xy.` ``0`>  (x? XP^`Y`8@?0E )jq7Gʇ!sW-hxPヂ{8pc$sGb?ф!\`0p]PY?fՍ?~? <q <paA8>x?7:7?;8i4;΀? @!8iP&X$e8 >. ޱhoš̀7ᤀ!EK~.@P@~8y'z?߃wp 8?`qqwg9sp; y`|6p ~$@ZveBG@&|<&`~` <xT{y+Hh d0<D\q݀ra2fЄa &wx|:!t>^_ܿ0O޿Ƽ 8=+ 3[P=d ㏀ c(x!3@?@@  @Cj\<@^78"@277@8Y?I|~v>G:ߜ;?WgG^/.??.Ͼ#? ? ?08 ` |?#7G3?@@#p,@$#` D&`6< cw?   >0%3?&c00'r000`01? 8<*T(|0bdX@(.xQ!hz87] x#!\| `_0?ok 2#n`@7 rN=|edp6!]Od7dG~g" c؃Y,|y-d mxX $?m,8 `o >>ran6p` `p`ca <$<| (|u*_ ~jк::0z>{g ok@~t7 ~`?8~0w w  V+j   *<&xxFtx *xi+ziP^9#72 g6ݘ$ϴh1G b_os_(1.@>,6_Тߎڡ|~$  @?`  -&i,L DDi0Sp6L>@?;>>  ! 0?/Q>+0p px7 @@ `"0]`c#  @@)12?3?@ @?`3 `r:]xXŽ L8o8BX!3 ck6dv{@^FKMPYќ ?<4vx{EY|l]M':XFQ 0X0|x |'_DA8^FwT pO'[?A0c`/O& 0)000`015{`)>t@`D%޿Ȁh @g ͿE쿖@7q߫J)S)D{ X RP2t~lz~bfWqpH ?߁}|,?x9x6eXxo|@`8 h<8xHxX`1pp72 x;.@o`` ͽ  fpp 7P2lGߟ ~ \? @@d WdlvWl!yl i;`|pc pWCs~ ~@8ó>4x`pp`991t@u |<%x\#@WNB>}@/h} O'x? c oo?~'Gxd:3 ?`; b``0@@@@ `p@<?`=`>|x|?,)mApP xp :L_A4pKp`x # `lF dST+M4C1aOH0`8׬'J_b oxV  .-PO@H>EAp ΀`ր"Ҁw `upy܀<@/Â܀@0߼@ ?`0?D7?O9?@&d@p8p e~}v@=Eu?O`o~.?3<~ ` `?< # ??Fޱ0`@G 00p``@@@HIK^114z?(((ph`H}@H4K1 0``?L2j@@ <=56MG , bGG p]'ЛEcn#F0,tx-OnjIe*A92N!s6yP8 |M?B=C<ݏMA:PhpFy0DT7#@\ >q`c<c>>~?c c>@N*E:  q}ZgOQ\X |`Q8x6 Z\yOPsOoBFdw4&&0? LL@Om Y#@CA,0 l; `???c Pҡ @ @"~ Mtx| :_gGf?{{7 ?Q=?;?;??~R/#0 S=O  T?3>cc>cc>?Vp8`|W)J/?8<P:@"Xաۀ |3Myf ~EH_g :#@}hs @A <Đx A|c)[rVx : !f "•Q t7:;߰Ö9w@Dـ700< 0`YoA@`  p??;xf"ZKxA!ʤ``` _\#` +R^{pL|z`2`8 ~O$p96 0  R0bR(V  4 <|y@8A7_#[-60~? pX\),|~$8.@f>_3?}  ?a G`? {0??~?~?`<]R p^x` @C P#_  pJra< 0`b/`~c>?c*2 X@!ZX \pV,ކ=Ǯ[͗=$߀ ?K $UgB'8X^(@SI @d? ? qq(j4 `>۸9(G< XK Ы pE??l0f@uC p@;`_@11R 0s8  2` `C@xËG@?@' g?||| ` p~>x 0 x?0.߾vch_G@  O??v ?pS"D\`NRK]YLh8杨 (%3g! S@KL|=`Xh ty H1<;᐀#0֨~? xP?g; ǀ\ ǐp!+  }@cCpL8`<#~s8@~@c>@ 0`q44\?L ?/o@A6: @~, &}d<6B;%g^?U!s/ xX/><7`c` ~8>(Nj .r+ @ 8 p!`0}~@|L@ 0`sV??N0Xx0H0`p<,0>8짓:0>0{`@;0?g 7?tI y8?x? uv*0`00 0@ `ׯn @w " @@ xnylz5?<>@"( ` X{k _ Û@$sV=o0y-`XX ijE$4iRx/ϽIC`1x hf o|՚ @Xp @U1@` Am@byq (xGL? 7|. ` |p>< >~8_ @`}a>#&<( r{S<5#6#Kȫaɮ/! Oa03G0:  g"p  ,pM?jz`8 ?|~y}` 8 `0 0X09xP"=Cyy7868>;pO   ?xp?G~k~S @`!@N0&31 ÇF@@  x<~~m<< @ lr+ ?JqR P@ @ ` @`B   /&`5`&` h5@X@4W@BV^BDMͫ@ .< ,Yg .Z!vV@A@B<ǀp0088???$0v|pA-@0p`` ` ` 4?8 <a{;x`x<`|<@@-<.3@@`?80 Caipۀ0<7???v@;b@{ C !pL8$Y_l@d@٠~|Zn'CJ Z#@pa,YcwނoA >?./ G >y  3 `s8#WJE  67`4`87C@@SU }kzN2`H >>oO`p>1Fdc@;#N1ݙ8 1}cjx@ H 0@΄$M@FR@@GD@Jsǁr{{>r/?lR NH? ?p??L!<<lllllll>`<|0f8lhvv0 000 0 0f< 80 0`0 ~~0  0fff~fff~~ff<flxlf```bf8ll8ff|``8ll<ff|lfff<<f<vf`>`<|> ffff;fff<ckk66c66cfff<p~L2~pppr3333ッÃccc33<< >ll> 60x00~B~~~~~ ffff>$ffff>fffff>f<<`~cc~`|fflffl`0<f; <f;$<f;q<f;3<f;gks>@0ffff; ffff;$ffff;fffff; fff<p`|ff|`ffff<pa'1234567890-=\0qwertyuiop[]123asdfghjkl;#456zxcvbnm,./.789  -()/*+~!"$%^&*()_+|QWERTYUIOP{}CjvASDFGHJKL:@ZXCVBNM<>? `+:<>? @bSprites "1DUe f >R R3DUfw  ? `@  @  `@. U0` E@K [ . N NG@PJ0| خeP ұ lh| @\O ԤLp ǃ 2g!^@t1ge[ !zGC˃Z#H-BlDH3(ȃx0g&`08)띏`};.B=8./w;w8G p9ђ@7{MΣH//X|$<~@~C ݀hB4L(y=LJx? p?<3 <A&?<4k" @``@ @@@h@ˈ KN ~!uS1>Z "hP K?T I((x(TD 8|:89'|> 7<|#%6?3p²p«p?~ `9~W@ ?`/`C?gA0߀A2Z s8 '?GD?8 |?v}$uXDY3Z0 Z6I0XPY3Z0 Z7I0X\Y3Z0 Z8I0XhY3Z0 Z9I0XtY3Z0 Z:I0B2P1I0XDY1Z0 Z1I0XPY1Z0 Z2I0X\Y1Z0 Z3I0XhY1Z0 Z4I0XtY1Z0 Z5I0XDY3Z0 Z6I0XPY3Z0 Z7I0X\Y3Z0 Z8I0XhY3Z0 Z9I0XtY3Z0 Z:I0B2P1I0XDY1Z0 Z1I0XPY1Z0 Z2I0X\Y1Z0 Z3I0wKXhY1Z0 Z4I0XtY1Z0 Z5I0XDY3Z0 Z6I0XPY3Z0 Z7I0X\Y3Z0 Z8I0XhY3Z0 Z9I0XtY3Z0 Z:I0B2P1I0XDY1Z0 Z1I0XPY1Z0 Z2I0X\Y1Z0 Z3I0XhY1Z0 Z4I0XtY1Z0 Z5I0XDY3Z0 Z6I0XPY3Z0 Z7I0X\Y3Z0 Z8I0XhY3Z0 Z9I0XtY3Z0 Z:I0 xz (000,2)(440,2)(880,2)(bb0,2)(dd0,2)(ee0,2)(ff2,2)(ff8,2)(ffc,2)(fff,2)(aaf,2)(88c,2)(66a,2)(226,2)(004,2)(001,2)P2 P1 P2 P1 P2 B0P1 .info/*.info/*.*.info Directory of One moment please... total bytes listed. * X1Y5 X4Y5B0 X4Y5B2P1CX2Y5P1B2OX2Y5P1B2IX6Y5B0P1L- X8P3 X>Y5B0P1C- X@P3 XDY5B0P1Text- XIP3 XPY5B0P1Chip- XUP3 X\Y5B0P1Fast- XaP3 y= XiY5B0P1Edit: P3  YIQ00LSSFTP BEHCPMUFNRAKLS  E0R0 RDB2P1 B1P2 AMOS Basic V1.00C0V0I0B0P1X1z-Y5E0XE1X1Y1E0XY3E1X0Y4XXCY2R0RkXCY0XOR0Y0Y0R4B1P2D3V0Z0X}Y/Z1C0B0P2V0 Z0Z4 Z0Y.Z3Y/ Z0Z5C0B0P2V0 Z0Z6Z0X|Z2Z0Z7Z0Z8B2P1B1P2C0B2P1XFY2E0M0M1Y2 M1Y3 M1Y4 M1Y5 P0E2B1P2B1P2C1.AMOS.Bak*.AccAutoExec.AMOS:AMOS_Sys{Wtem/Def_Icon:AMOS_System/Mouse.Abk:AMOS_System/Default.Font:AMOS_System/Default.Key C1C0 P1X1Y5B0Q~B0P3C0X1Y5B2Q~P3(000,2)(440,2)(880,2)(bb0,2)(dd0,2)(ee0,2)(ff2,2)(ff8,2)(ffc,2)(fff,2)(aaf,2)(88c,2)(66a,2)(226,2)(004,2)(001,2)C0B0B3P2B0P1 P2>>> P1(000,4)(300,4)(610,4)(910,4)(c20,4)(e20,4)(f30,4)(e20,4)(c20,4)(910,4)(610,4)(300,4)C0B0B3 P2- P1 = D2B1P2X0Y. B1P2AMOS>D3C1C0Q E2 @%|7J  `@  @ npi|<p Ppy<^>>;p9q;ox{;p9?|?}iP;ox{;p9xx~q?UUUUUUUUUUUUUUUU((((PP PP @@ @@ f 3`f 3`llƏ66~YDm+ccllƏ66cc!? }G 00 `x wwwwwwwwAA>> AA>>BB$$BB$$>>>>>>>>""DDDD""""DDDD"" @@ @@BBBB$$$$BBBB$$$$L윮 @ @8p8p@  @@  @DDDDDDDDUUUUUUUUUUUUUUUUUU""UUUU""UUUU""UUUU""UUUUUUUUUUUUݏUUUUUUݪwwݪwwݪwwݪww!Bkk"}RP!hP8Y8,;$@ V4&YO}?iH3 h0 2xtĀ %Ae@B E(+) [EnClN@|$4. 4)%  N!*-ߨ@ $@Bl ] A 3 l' AA@2H@0 P` x@ #`DxXjI(x77 &PeMW8b :.x*H#2&pd`*I R)L%ǰ^e fJ.0ZPi @, !8`l ٖ$I$ ('x<~aBD: lYi09PZXR*0041 bUlӔEŅC hBKU`oF'5xqNM)EI(0F!s$ s'@qA(+ R 7D0eBD߸|ż a נ  J ,d(4HGE@)JQp:;Tg(* ʞ]Ih%4,cU=nA F B€X<| 0A 2IUL A|$kGJ8\ R['ױOU"T . (@@x6 X7 CrJBC0$2i /Tb A ( wP7 |PrM@ZQ@JC"!!pFIH`T* XH2>(2H "UmxjzAx42)BM6^m8 0;V^H $AJl 8 i҄2P`b@1 p xJ̡`gnD "*A$A "109 B+(%x P!( X.KÈ KP8," K*H3X"# 0$*O2p0c5r`e AfH0`hCPdFVTp@ @YAu3ہ<@/(t$i*P*8`#a$f$Id܅Jd^6R"@,AzfH[ aL ZT!$Ô `)`"5 ÐK/q P8!xIшB@nȉ+Z)CAȯ:h**1F Ț|M˘Psd2S̨ F$A+N"e iH@ )"$O`dAXJ-  K! p τ?dd" RԹ̘ 1T '\E`C`M| 2O^ j U>0O h2 f ;`M@@P1-=D@YA% DP=!@˱0 _D $NDp& 2+U`=d)p7bRI8D5k 0܉"c8( XP> (0@ P2k ;C@,9` Z'H ;v\>-:D $ @@䔍Y9 D$@ 8H n$`Y $DBh1jA:(y@PV @%j`0@Ą`0_T" "]ݦ!. " TtJj"CDo 0! 2QB4M#|P}É8dr"HpuaHYdxt5 H KdQ k(YG Qk0pB-V{&gMA@ԁ(7U1@ yAl A qs4c2eE0V Bf `>. > 70 MM,q1!@w l+O\# 4_~)O,Sô `*y&6 (  6$A,y7(L-CO )Ġ J:ex?B(<h,4X$88x(ri:;#tWtCטʺÐWp  88 rm}s@EiSi@ 8p1     O @?/jH nrLV̈JHP       F x   @@ @h*h8hFhTb(n(z(( H H #9@ I@ `@ w zh`hh`h`h`h`(hF`Mhl`t``vH   s;./01B?FMh !'5Kb|FU^i  D2.g.B @ 0D)) 0U@gPh@ @fU33ss77wExtension ttaa :AMOS_System/Music.Lib:AMOS_System/Compact.Lib:AMOS_System/Request.Lib:AMOS_System/Compiler.Lib:AMOS_System/Serial.LibPar:Aux: Ok Quit Sort SetDir Ok Quit Sort All Reading directoryFile selectorDirectory changed!YNP3 (P1I0Z0 Yes Z1P3ouJ'9rP1I0Z0 No Z2P3)0Z0 Yes Z1P3orP1I0Z0 No Z2P3)0Z0 No Z2P3)B2P1I0XDY1Z0 Z1I0XPY1Z0 Z2I0X\Y1Z0 Z3I0XhY1Z0 Z4I0XtY1Z0 Z5I0XDY3Z0 Z6I0XPY3Z0 Z7I0X\Y3Z0 Z8I0XhY3Z0 Z9I0XtY3Z0 Z:I0B2P1I0XDY1Z0 Z1I0XPY1Z0 Z2I0X\Y1Z0 Z3I0XhY1Z0 Z4I0XtY1Z0 Z5I0IcFunction Key is depressed. The first digit is the Menu number, menus start from 1 on the far left to whatever number is the last menu item on the right. The second number is which menu item in that menu; 1 is the first item and the numbers go to 9 for the next item. The last digit is the submenu item in the chosen menu. An example of this is FD07 = Function key 7, Value 390 This means that when you are in the Detail editor; if you depress the F7 key you will get the attributes rJےequester. You can configure any item or menu by just counting the menus from left to right and subitems from top to bottom. You can also use shifted function keys by making the number above 10; FD11 would be shifted function key F1. This means that you have 20 function or HOT KEYS for any editor that allows the use of Hot Keys: these are DETAIL, FORMS, CYCLE, STAGE. The action editor can not use function keys. FD means Detail Editor FC means Cycle Editor FS means Stage Editor FFKf means Forms Editor The final set of values in this config file is the Pset value. The Pset values set the values in the modify requester for the project menu. Read each of them; they are very straightforward. You can add as many as you like. We have touched on those values that we think you will probably use; you can create any size that you like. |Empty{{cDIHRT d8',O|Z Y< Z B&7W@b)[s~4l}}@H+@Ƶεʵ ·0τ:@/,S??H[4 ,X,HNA@XP?̅ $x|&4@t։i%H\gb?'*y jaIbE_&Ve1 y$0 @`% 5ԒgC6Cl0N,   = 4\Xb ruDs0p@ ܠ9QbA$!T@Z"LPA ̤9_A.P 9LY&&()6!BP<&5 0"4Bb90d2#3z//Bq1PX4 $ a0Snh dv˰@1#}0Ip@MR8K>w &mA@P5D@B,LĐ$XA@ ıJ&L@a%94 U@@ @yHK"XK@`3>6DR`PĬ$(1s `(Т#@|pX   VD s @p -n`R0U1`n gD #P@8Q8` 3(#JQ`Y 4ʉkI6 D i#aK?HLs6373'J|k ޜܲ҅P!j'd&sPd@d@ d[3AXpY@ET!qdҾD X8X4t dD  @%@`Z*TL`dD ]P& /4Pe c\PP!+ J!l m6A!auU -p p;Xә C2RW13i-1B Bk@Ѓ"F`cy<\J Y3!I XPkE`saIK#AxXDCyPhpPJರ6h9@hIEhkd qV @,OqNTJqRef F~@04 &Axf8̢Qg H @¹!C0.c30IJ& $TAC AEQbQ@0 ӝ]4`o1%I 2 %H b;  x@vz,d` 3́C d'0#1C3 XbTBH 3e!)u@ICfʡ,A9$Qb @2 f!M̮I%E((B@<@"GTD@ @DR#`F$@ HA)JD0A"sR7@D9h$`$ e J{///@SL] P}f lb`HCA8DI8`O<(GNQJ QRLn!PS.L˘YX r &!HBo452!⡠ÔK0͠>Uqyr \)[YP\+~t`Hg@$`eII rC zX*/PQٓ0 ! pA0 2b 0x̰Ȁ @!G`t*!Ha6Cv H Va)}qI C0cU,:g݈.ADLěD%BC  ba 4d̉I0 @@@!-8$," po۝+\ x(<6 A,EP ` . `@* )Lp @% 0` r3E 2 eL$ k `F LS8`vp 1v |/$Fp0%e ` ('l z DiRXM@" X⁙A8$2&g-@"Z@ ̄ cZ@a%zCݕB!AP" MU`4-9um b_JpPZ Eh >b6 |lb`Y  A(*4V1rhN|z @EԠ~r!n"f(!A0~W?\#d x X  KpZ  j IH P0 DAL0^2P H􁤁qNÄr~}So:p2QX% nyZW.qp=@&Dx,@! -6  1,62h ,* 4@$` 2 BA@M q3n2JcaP!l6 %@:˂TDUQk`x䰆n m `PA#O~  X .`TX@) "A(ea* B5%aPp6a9؄X!@8tP/}@Gd$^}a`jQ~=İ ( `ɀ bea2AB |yá#؎]>0'4BGE46BAi67K@&MFHZ_Yg*}@& p&lW"\(h0o 1epg 1! +Ƅ @@K!|Z@$Zփ>?A4>dd@-J r QI2@w[hd\@w0h8" z’2"b 9$ 010WТ} 0Rh06 j< rQ6Ek0A`ż H$A<(Rʕ8  y$ N`?JA@)߰0 D;*pTe@(C TDѯT X>Ģt{er something in B&W mode from the project modify requester, you will have the system draw lines for you on the objects at the intersection of all triangles if the status is True. If you have the F value plugged in, the lines will not be drawn. COLN is the same as BWLN except that COLN stands for Color Shade mode. WARN is either T (true ) or F (false). For those of you who have mastered the program, you might not want to be asked if you really want to quit or if you can exit this e?Ŝgditor without making changes. If you make WARN T (true) the software will ask you if you want to quit and so forth; if you make it F (false) you will not be prompted when you quit an editor. BWLC is a bit different. It does not have a True or False value; it has a hex number applied to it. Hex numbers are the same as real numbers except that we have more symbols that are single characters. The number 10 is the letter A, 11 is B and so forth. The value that you put into this area@ is the color that the lines will be in the B&W shade mode of rendering. If you like the idea of having red lines on your B&W shaded picture you might use the value of F00. This is the value for Bright Red. For Bright Blue it would be 00F. COLC is just the same as BWLC except that it applies to the lines in the Color Shade mode. STAR is the value of the color for the stars that are found in the stage editor. The default value is set to middle gray or 888. You could use the starA#P?s to be any color that you want. Values much over AAA begin to just look like little pin holes; they also really stand out. Of course you could make red or blue or whatever color stars that you want. Just remember that the value is a three digit HEX number with F being the highest number and 0 being the lowest. 0=0 and F=16. COLO is the value that you want to use for the zero color. In most cases zero color is the color that you use when you want to use the GENLOCK feature of eiBjr[ther the software or your hardware genlock. A value of 000 is black, a value of FFF would be white. Any number you choose will be color zero. BGRD is the color of the background; the default value is Light gray or 555. FGRD is the color of the edge of the screen; it is set to CCC or almost white. PNTS is the color of the points; they are white and are FFF SPNT Selected point color default is 6F6 SPPT Selected picked point is FF6 or blue. PPNT is for picked point color, defaultCo is F66 SLCT Selected edge color, default is F80 PICK is for the picked edge color; the default is 66F PRNT is for the color of the lines shown when a set of objects are grouped. The default is F6F SPCK is for the selected picked edge; the default is C6F CUBE is the color of the bounding cube for objects that are fastdrawn from the attributes menu or when they are moved in real time. The default is FC0. BAND is the color of the rubberband that you see when you drag points; theD+ default is fC0 GRID is the color of the grid itself; the default is 666. NUMS is the number of screens to use when making a movie and when showing a movie. 3 is the default; the more screens the more memory used, the less screens the slower the animation is probably going to be. We have set it at 3 and think that this is probably optimum. You can of course mess around with the value. You might get some better results. RSDP is set to 8. THis is the amount of reflections that E˺M|you will see when two mirrors are facing each other or objects that have high reflectivity are next to each other. Values much higher than 9 get real time consuming. We have set the value of 8 as default; we think that in HAM this is the best value and the most reasonable trace time. In 24 bit mode things can get better because you have more pixels and more colors. Try 9 if you like but if it goes much over 9 we know it will take a long time to trace for not too much in the way oFf0f payoff in picture quality. For those who don't care about recursion, move the number to 4 and the trace time gets better yet. EDLE is the value that is given to the anti-aliasing capabilities of the software: the higher the number the more effort given to smoothing out the jaggies, the less the number the less the effort. 35 seems to be rather nice; try higher values if you like but trace times go up as well. GSIZ is the default size of the grid. The default is 20; set it to whG͢ua>atever you want or leave it alone. SCRL is the amount the screen scrolls when you hit the cursor keys on the keyboard. The default value is .25 or 1/4 of the screen. You can increase this number to 1 and the whole screen will move one screen in the direction of the cursor key that you depressed. .12 would be 1/8 and so forth. Adjust this value to your liking. Remember that you can do these things on the fly by editing the value and then doing reconfig from the editor that you aH!,re in. You should also notice that there is a 0 in front of the . in the value. This denotes that you can have the screen move 1.5 screens per depression of the cursor key. The next set of keys relate to first a particular editor and then the menus of that editor. FD means Function key in the Detail editor, the next two numbers tell you which Function key. 01 is the first function key. On the Amiga keybaord 0 is = to F1. The next three numbers tell you what will happen when the 3b daily, as well we find different ways to solve problems from you. You tell us the problem and we probably have a way to solve the problem. That is why we offer free service; just call and ask for tech support at 612 566 0221. We are there from 9 CST to 4 CST. Last couple of items that we need to cover before you can get back to it are: ROTATE the FX Camo the new Texture Imagine.config It has become obvious to us that many have found it just too much trouble to rotate an object46>> even with the addition in the stage of Right Amiga 8, or alignment bar. With this revision of the software we have included the FX called rotate. You apply it to an object as you would any other effect. The options are as follows: Start and end frame X axis, y axis and z axis These boxes can be checked one at a time or any combination of two or all three. Degrees is as you would expect, the amount that you want the object to rotate. A 1/2 rotation would be 180 degrees, a two t5aime rotation would be 720 degrees and so on and so forth. To get something to rotate 5 times in one, two or three axis, just multiply 5 times 360 and then place the result of that calculation in the degrees box. It couldn't be any simpler, right. TEXTURES We have included with this version of Imagine another very useful texture. We call it camo, short for camouflage. Don't be fooled by the name: of course you can make great patterns for tanks and planes but you can with some expe6Ҿ"Yrimentation make other stunning effects with this texture combined with others. A word on textures. We have given you the ability to use more than one texture on an object at a time. In fact you can have four at once. Use this in your journeys through Imagine to create patterns and surfaces that really stand out. We can't really give you any examples because there are so many variables that it is mind bending to think of the possibilites. Once again it's up to you to play with t7ӌawhese tools and create your own reality. Now back to Camo. There are only three basic values that you need to deal with. Avg (average) spot size Random Seed Colors R, G and B 1 - 4 Average spot size. If you have a sphere that is 150 units in size, try making your avg spot size 1/4 or about 40 units. Use any random seed that you want; we always use 123. Colors are of course up to you, For your first time, try making 1 0,0,0. 2 255, 255, 255. 3 255, 0,0 and 4 0,255,255. This sh8Իt]ould give you a ball that is black, white, red and light blue. From here you can get as crazy or a subtle as you want. Try it, looks really very neat. If you don't have enough colors for what you want, try putting another camo on the same object and do whatever you want. LAST BUT NOT LEAST IMAGINE CONFIG In the following we are going to explain each feature of the config file and its meaning. You change any of these numbers with a text editor of your choice. The only thing th9=O1at yo have to remember is that you must always save the file as Imagine.config. By way of explanation, you should know that the Imagine.Config file is the file that Imagine reads when it loads into the computer's memory. It reads this file and make decisions about how to set the software up. With the config file you can set Interlace, decide on which text editor to launch when you edit a movie file, or even the colors of the objects and points as well as almost all of the other fe:ۨatures of the software. You also have the ability to configure special software function keys. You may from time to time find that you use certain aspects of the software several times in one editor or another. You might begin each session of the detail editor by adding an axis; you can, if you like, assign a hot key to this function of adding an axis. IMAGINE.CONFIG PPTH "" this means that the Imagine.pic file is in the same directory as Imagine the software was loaded from. ;p^EDIT :C:ed" this tells the software that when you decide to edit the movie file in the Project Editor that you want to use the ED editor and it can be found in the C directory. You can of course use any editor that you want and it can be in any directory that you establish. LOAD is either T (true) or F (false): if Load is True then all of the modules of Imagine will load at once. If Load is False then only one module of the software will load at a time. This will save some memory<ءC" for those of you who have limitied memory avialable to your computer. If you have 3 megs or more we suggest that you leave Load T (true). If you have an Amiga 500 with one meg of memory, it would be wise to make Load F (false) LACE is either T (true) or F (false). If True then the software will run in interlace, if False it will run in non-interlace. Because you can adjust the colors of the system, most will find that interlace will be fine and not have too much interlace flick=f )Mer. If you don't like the flicker then make LACE F (false), This will make the system run in non-interlace. You will also save some memory doing this. One caution is that things tend to get rather chunky when in NON-INTERLACE. The points of objects look like buicks in the driveway. GRON is either T or F and either turns on the grid background or turns it off. You can turn it on or off from inside the software as well. BWLN is either T or F and does the following: If you rend(b^ to do this. Let's also say that we want all this to happen in a 20 cell animation. Ok no problem, you first decide that you want the ball to be at its last highest point above 0 by cell 10, so do a right amiga c and move to cell 10 by typing 10 into the requester. When you get to cell 10 you will see that the ball is still in the same place. Select it with the mouse, i.e. turn it blue, hit the m key and the object will turn orange. Now just move it real time to the highest poin)Rt that you want. Deselect the object by hitting the space bar. It is now blue, and you should do the Right amiga 7 keystroke. If you go to the action editor and look at this actor, you will see that the actions that you have just done have broken the green bar up. You have interactively caused the bar to be edited. You could also have rotated the sphere something less than 180 degress and done a Right Amiga 8 for rotation set. You could have also scaled the ball and have done th*ܭte Right Amiga 9 for set size. Is this easy or what? Now for most of the things that you are going to do that have to do with straight moves that don't require a path to follow, you will be able to do them real time and in a true sense create interactive key cell tween points. There are no real restrictions with these new features other than the rotation command. Be careful when you rotate things; if you go to far, the rotation may go the other way. The software always wants to g+]lo to its new postion or alignment by the quickest means; you know the ole, the shortest distance between any two points is always a straight line. You can still enter the action editor and make whatever changes that you want. This interactive situation will and should make animations even easier. Under the size bar is a new item called..... Show path length, you can use the Right Amiga P hot key to use it. You do this by first selecting the path in question, a path that you made o,7Mir loaded into the stage. If you then do Right Amiga P it will tell you the length of the path in pixels. So what, and why is this important? Well it isn't if you never intend to use the new feature of the Action editor called Velocity. Several users have asked for the feature called, Ease IN and Ease Out. This is used in several 2D paint programs because it's fairly easy to do when you are just moving pixels around. Another set of people said that they wanted cars that they mad-e to accelerate and decelerate like real cars do. They wanted planes to have real take off speeds and landing speeds. You probably get the idea that people wanted more than what we had. Well for all those that want these features, we now have them. It is first assumed that you have an object that is following a path or is going to follow a path. You must enter the Action editor and in most cases delete the position bar for the object that you want to have velocity applied to. N.ow add back a position bar. When the requester asks you if this is Tween or Follow path, select follow path. As you have done in the past tutorials of the software, type in the name of the path that you want to follow and hit the return key. Now look at the next four options. They are: AC ACCELERATION frames Starting Speed (units/frames) DE Deceleration Frames Ending Speed (units/Frames Simply put, an object must have a speed, that is distance traveled in a certain number of cel/Wls. If you have a path that is 200 units in length and have 20 cells that it must travel to get from one end to the other, then you should say that the speed of this object is 20 units per frame. The constant speed of that path is 20UPF. THe problem is that objects don't just start out at this speed nor do they come to rest abruptly. If you have a car that is going on this path, you would want the car to speed up from a stop and get to the speed of the path, then slow down when i0"ܲt was coming to a halt. For the purpose of this tutorial we want our car to get to speed by cell 5 and we want it slow down by cell 15 and come to a complete stop. You might type in the following numbers in the four slots. Acceleration frames 5 Starting speed 22 Deceleration frames 5 Ending speed 0 This means that our make believe car would speed up from dead stop for 5 cells, reach its speed limit by cell 6, travel that speed for 10 cells and then begin to slow down at cell 15 a1`nd come once again to a complete stop by cell 20. This is for all intents and purposes Velocity. It can also be used for the simple task of Ease in and Ease out. The only real concept that you need to grasp here is the fact that you should use the size bar to figure out the amount of movement that the object is going to travel if no velocity were going to be applied. As with any feature or function in Imagine, the key to a complete understanding is to use the feature or function.2m+ Experiment, take a chance and do it wrong. If the example we have given here doesn't click right away, play with the software and you will make progress. Promise. We have noticed in the last several months that those people who have the most problem with the software are those who either have a deep bias from the use of another product or who have a low frustration point for complicated software. We are somewhat embarrassed to say the we find new things to do with IMAGINE almost${z=er that you have made a televison or monitor that is sitting on a desk. You want to make a scene of a computer workstation. You could fly the camera around and zoom in or out in the stage, but the scene is going to be a bit boring without any other life in the scene. Now you can make a series of images cycle on the face of the tv or monitor, making it look as though something were going on inside the monitor. This is an example of an animation inside of another animation. There iDs only one caveat: you must have this series of pictures numbered in a very specific manner. If you have ever gone inside the directory where your final pictures are stored after you make a rendering, you will see that we have adopted the system of pic.0000. Pic denotes picture and the four following numbers are for the number of the cell that they represent. Having the ball still selected, choose brush. You will have to find a picture to choose; any picture for this example will3 do. All we want to do is look at the requester for the moment. In order to get here we had to give the brush requester a brush to load. This may not be (and in most cases when you want to use serial brush it won't be) the brush that we are going to use. For the moment look at the requester; at the top is the name of the brush. Down a few lines under the Type and Method check boxes you will see, Repeat and Mirror. The major use of these functions will be when you want a brush t z\o be repeated on the ground and also if you want the brush mirored as it is repeated. These function should be self explanatory. If not, add a ground, wrap a brush on it, and choose repeat and mirror. Render the ground and you will see the results. Also note that there is a new function called Full scale value. The number in the box is 255; this means that if you use a filter map, the color white will completely dissipate from view. This is great for doing fog and smoke and other !N[things where you want a complete dissipation of the color white. In the past, this value was set at 244; this made the filter brush never completely dissipate. ALso in the past you could not control this variable. Now you can. This brings us to the last value, the MAX Sequence # box. Let us review first: we want to put a series of pictures on an object, and we want these pictures to animate. If you made an animation of a jet flying by and you did this in say 20 cells, you would "؇have in the pix directory of that subproject a series of pictures that start with pic.0001 and go to pic.0020. In order to get these pictures to animate on the object in question, we would first have to tell the requester at the top that we really wanted to load pictures from directory pix and that the information before the period of the pic files was the word pic. You could of course use any set or series of pictures to wrap; the only factor is that they be in the name format of p#y͋ic.0000 through whatever the last picture that you have. In our example we have said that we have 20 pictures. So down in the Max Sequence # box we would type in the following number 0020. In the top of the requester it might say.... FILENAME jets.imp/1.pix/pic Jets.imp is the subproject name, 1.pix is the pix file name and pic is the actual name of the picture before the period. You don't have to include the period, we will assume that for you. The only other thing that you nee$슴d to make sure of is that the max sequence number is valid; if you only have 10 pictures and you put in the number 0011 it will only read to 0010. The best way to test this is to make a simple animation and then wrap those pictures to a flat object in another animation. You can think of this as sort of an anim brush function, except that it only works with images that have been serialized. It might sound a bit difficult but after the first time through you will see that it is a sna%s9p. So that does it for the cycle and detail editors, and as we said before there have been no changes to the forms editor. The almost last place we have to go is the Stage Editor. In the stage we have added a few new features that make life real easy. AMIGA 7,8,9... THese new hot keys and their functions will help you make motions and rotations as well as sizing of objects a real breeze. First things first.... In the past if you wanted an object to be someplace else that was no&ةt following a path, you had to edit the channel that related to position. You had to break the bar up among the cells where you want the object to end up. In a sense you had to decide the cell which you wanted to move to and then you had to go back to the stage and tell the stage that you wanted to go to a certain cell and then you had to move that object to that certain place that you wanted it to be. This process was long and somewhat tedious, especially if you had several objects'ٟ{ that you wanted to move either independently or in unison. We have a new way to do this. When you go into the stage, you will see 3 new items under the object menu. They are Position Bar, Alignment Bar and Size Bar. They have Amiga-7 for Position, Amiga-8 for Alignment and Amiga-9 for Size. So here is the deal. You want this ball to move from ground 0 to someplace above ground zero and then return to ground zero. You would have had to bust up the position bar a couple of times=tion that is correct for the movement capabilities of the cycle editor. You may have to reset the movements or do other rotations to certain objects to get the effect that you want. Once you have the object set the way you want it to look after choosing the Cycle Shuffle option, save this object as "master.2" or some other name that will tell you that this is the second object in line to the master object. The reason for this is that you might want to do several movememnts and you +Oneed to keep track of the order that you want them loaded into the cycle editor. Make sure that you save this new object with the new name. We have now two objects, one a master and the second a key cell object. The purpose for all of this is that we tried making a human form once, piece by piece, limb by limb. When we tried to make the objects come into cycle we found that it was very hard to get at all of the objects and the separate groups to make the movements that we wanted ~to make. By doing this in the detail editor we gained two features. The first was that we could see the object in its new position instead of the skeleton and we could make sure that all of the objects lined up as they should before we entered the cycle editor. There are a couple of other features to discuss in the Detail Editor; however let us finish with the cycle objects first. CYCLE EDITOR. In the detail editor we made an arm from various objects and then grouped them in suc.!xh a way that they would act like an arm. We saved this group twice, once as a "master" object and secondly as a "master.2". You probably know that the cycle editor will let you load cycles under the object menu sub item load. We could now load the arm using this menu item. We would load "master". The software would tell us that this is indeed not a cycle object. It would also ask us if we wanted it converted. We would of course select yes. After a brief pause the skeleton woul_aDd be created for the arm and we would see in the perspective window that the arm was indeed in the extended position. Now we need to decide how many cells we are going to have in this cycle. For the sake of simplicity we have decided that there should be 10 cells. Cell number 5 will be our first key cell. So choose right amiga c and type in the number 5. You will now be at cell five and it is of course a key cell because it has an asterisk in the menu bar after the word Cell 5*. =UThe problem is that it is still the arm in the full extended position. Remember that we have already saved the second or next position of this cycle in the detail editor as "master.2". In the CELL MENU of the cycle editor is a new option called Load Pose. Select this option and you will see a file requester that will allow you to find and load the master.2 group into the cycle editor. You have now loaded the first key cell group into the CYCLE EDITOR. You will see that the skelrmeton of polygons has been bent to be an arm that has been folded at the elbow, just as we made it in the detail editor. The last key cell is the 10th cell, so choose right amiga c and type in 10. From the cell menu choose copy from, when the requester appears choose 0 for the number. Now do make from the animate menu and you should soon have an animation of an arm bending at the elbow and moving back to a fully extended position. By using this new feature you can now create some hvery subtle and lifelike movements of human or other than human objects. Many of you will still prefer to use the other method of making the skeleton and assigning objects to the various parts. Whatever method you choose, you now have more power at your fingertips. BACK TO THE DETAIL EDITOR. There are some new features in the attributes option. Add a sphere and select it. Choose attributes . There are two new features Bright and Light If you make an object bright, you are teld9ling the software that you don't want any shadows or shading for this object. Many people have used this feature to make windows in buildings at nite time. Others have used this feature for numerous situations. Honestly we omitted it from Imagine thinking that no one ever used this feature in Turbo Silver; we goofed and so we put it back in. Nuff said. We also decided that we should give objects the ability to be lights. If you click on this option you will see basiclly the same Y requester that you have seen when you have added a light in the stage editor. Make the choices that you want and now you have an object that is a light source. Something that has confused some folks: When you want to make an object that is extruded along a path, you must make that path with first an axis and then add points or lines to that axis to create the path that you want the object of your choice to extrude along. If you use axis and them make closed or open path, the systrD&em will tell you that there is an illegal value in the path that you want to use. Lesson to be learned: paths for extrusion should be axis and points, not just axis alone. The last feature that we have included is in the attributes requester under the brush selection. You can now place a series of brushes down on a object and have a series of pictures be animated on that object as you are making an animation with that object in the stage. A simple example of this would be, consid6^5Ao the background and launch your text editor, make the changes to the Imagine.Config that you desire to make, then save the new config file. When you return to IMAGINE simply pull down the Project menu and select RECONFIG. The changes that you have made to the Config file will now be read by Imagine and will be in effect. No changes to the Display menu. No changes to the Object Menu In the Mode Menu we have made the use of Hide Points, function just like the other selections. IgNbn the past you had to hide points with a drag box and you could only do this once. Now Hide Points is a mode that you enter, much like Add Face or Add Lines or Add Points. You choose Hide Points and the pick method that you want, i.e. (Click, Drag Box or Lasso). You hide the points that you wish to hide; once those points have been hidden you can now go to any other point or face manipulation mode. You can not bring back any hidden points until you return to object mode. Simply pu Cut, if you want to drag a few points around and there are others that are getting in your way, enter hide point mode, hide the points that are offending you or are getting in your way, now go into drag points mode. FUNCTIONS In the function menu there are several new features. Quickdraw All, Pick and None. In the attributes menu you can make an object FASTdraw. This is very handy when you have objects that have many points and faces, The redraw time is much quicker when you have Ge this feature turned on. The problem has been that if you have many objects that you want to be quickdrawn you would have to look at each object's attributes and select fastdraw To say the least, this can and would be a real pain. If you pick an object, i.e. turn it blue, and select QuickDraw Pick from the functions menu, you will see that the object is now a box. If you want all the objects on the screen to be quickdrawn then select from the functions menu the QuickDraw All option . To reverse the process use the Quickdraw None option to make all objects show their real image. Cycle Setup and Cycle Shuffle. THe cycle editor has caused a few problems for some in making smooth movements when you have many objects in a group. Also, many have found that it is difficult to set the Z axis and size of these axes to the proper settings. Take the case of an arm; it has the hand, forearm and upper arm and shoulder. The entire set of objects have a set way that they Y% should be grouped, and in most cases this arm will be grouped to a torso. THe proper way to group this set of objects is to first group the hand to the forearm, with the forearm as the parent. Group the forearm to the upper arm with the upper arm as the parent, and finally the upper arm to the shoulder with the shoulder as the parent. If you saved this set of objects as "arm" and then loaded this group as a cycle object, you would see that the object is working as it should. The  E.problem however might be that the objects might come apart or get too big as you move the skeleton around in order to make a cycle. THe reason for this is that the Z axis of each object needs to be as big as the object. The Z axis controls the size of the object when used in the cycle editor. This can get to be a real bore to set all of these things. We have eliminated some of this with these two new functions. You will still have to group the objects as we have stated in the cawse of the arm. Once you are sure that the object is grouped in the proper manner you can select the menu item Cycle Setup. You do this by being in Group mode and selecting the entire group by clicking on the highest parent object, in this case the shoulder. All objects will be blue. Choose Cycle Setup. There will be a an instant where the object will blink and you will not notice very much. A closer look however will show you that the Z axis of each object is pointing in the dir\ection of its immediate parent. Also you will notice that the Z axis has been stretched the length of the object. You have set what we will call the master object setup. Save this object as "master" or some other name that denotes that this is the first and master object group of a series of objects. Save this object to the disk of your choice. THe next thing that we need to do is move the arm parts like we might like to do in an animation. Assume for the moment that we want th \e arm to bend at the elbow and then return to its normal position. The only real key cell would be the process of the hand and the forearm moving up to meet the shoulder and then returning to a fully extended form. You could do this action in the Cycle editor or you can now move the first group of the master group, the forearm and hand. While still being in group mode you select the forearm group which includes the forearm and the hand. Now select rotate, and rotate on the axis t`hat would cause the forearm to look as though it had traveled like an arm bending. Now that you have this bent arm, choose the entire group and select from the functions menu, Cycle Shuffle. This feature makes sure that the objects are indeed still in line and have the proper orientation to the parent object. If you have moved something outside of a normal movement you might see that the software sets the objects in what will appear to be a weird position. However this is the posi+RYING, YOU WILL LOSE ENERGY DURING THE JOURNEY. YOU WILL NOT KNOW HOW MUCH ENERGY YOU HAVE LOST UNTIL YOU HAVE ARRIVED AT YOUR DESTINATION. IF YOU HAVE A NAVIGATOR AMONGST YOUR CREW THEN HE WILL WARN YOU IF YOU ARE LIKELY TO LOSE ENERGY DURING THE TRIP. SOME ISLANDS ARE SIMPLY TO FAR AWAY AND IF YOU CLICK ON ONE OF THESE YOU WILL BE TOLD IT IS IMPOSSIBLE TO TRAVEL THERE. WHEN YOU LEAVE AN ISLAND AN ICON THE SHAPE OF A VIKING HELMET WILL BE PLACED ON THE ISLAND TO INDICATE THAT YOU HA,ٍNVE BEEN THERE. ITEMS SCREEN CONTROLS. ---------------------- ALL MOVEMENTS AROUND THE ITEMS SCREEN ARE CONTROLLED BY THE MOUSE. TO SELECT AN OPTION MOVE THE POINTER OVER THE REQUIRED ICON AND PRESS THE LEFT MOUSE BUTTON. SEE THE SECTION HEADED `THE ITEMS SCREEN` FOR FURTHER DETAILS OF THE OPTIONS ON THIS SCREEN. THE MAIN GAME CONTROLS. ----------------------- IN ADDITION TO CONTROLLING HEIMDALL,YOU CAN ALSO SELECT ONE OF THE OTHER 5 CHARACTERS IN YOUR CREW TO CONTROL AT ANY TIME. -c2'ONCE YOU ARE IN THE MAIN GAME, ALL MOVEMENT CONTROLS OF THE CHARACTER ARE MADE WITH THE JOYSTICK. THERE ARE A FEW CONTROLS ON THE KEYBOARD WHICH ARE USED. F1) F2) SELECT CHARACTER TO CONTROL F3) M SOUND EFFECTS ON/OFF Q QUIT I GOTO ITEMS SCREEN P PAUSE ON/OFF F TURN FOOTSTEPS ON/OFF COMBAT SCREEN CONTROLS. ----------------------- WHEN COMBAT IS INITIATED, YOU WILL GO ONTO THE COMBAT SCREEN,WHERE THE MOVEMENT OF THE SWORD ICON IS CONTROLLED BY THE MOUSE, FOR FUR. QTHER INFO ON THIS SECTION GOTO `THE COMBAT SCREEN` INFO SHOP SCREENS CONTROLS. ---------------------- ON EACH LEVEL ONE OF THE ISLANDS CONTAINS A SHOP, THE SHOP IS FOUND BY ENTERING A CERTAIN HUT IN ONE OF THE VILLAGES. ONCE IN THE SHOP YOU WILL BE SHOWN A SCREEN WITH YOUR CURRENTLY SELECTED CHARACTER DISPLAYED IN THE TOP LEFT CORNER. YOU CAN CHANGE THE CHARCTER BY CLICKING ON THE LEFT AND RIGHT ARROWS BELOW THE CHARACTERS NAME. IN THE BOX BELOW THIS IS A LIST OF THE ITEMS CARRIED / I]BY THE SELECTED CHARACTER. BELOW THAT IS A BOX SHOWING HOW MUCH GOLD THE CHARACTER IS CARRYING. BELOW THAT IS A LIST OF OPTIONS AVAILABLE, THESE ARE; BUY.......... TO BUY AN ITEM FROM THE SHOP, CLICK ON THE CHOSEN ITEM FROM THE LIST IN THE CENTRE OF THE MAIN SCREEN. THEN CLICK ON THE BUY ICON. SELL......... EXACTLY AS THAT OF BUYING..EXCEPT THE ITEM WILL BE REMOVED FROM YOUR LIST. EXAMINE...... IF YOU CLICK ON AN ITEM IN THE LIST IN THE CE0~NTRE OF THE SCREEN THEN CLICK ON THE EXAMINE ICON YOU WILL BE GIVEN A BRIEF DESCRIPTION OF THAT ITEM. POOL GOLD.... HE GOLD BEING CARRIED BY THE PARTY ON THE ISLAND CAN BE POOLED TOGETHER AND WILL BE GIVEMN TO THE CURRENTLY SELECTED CHARACTER IF YOU CLICK ON THE `POOL GOLD` ICON EXIT......... TO LEAVE THE SHOP..CLICK ON THE `EXIT` ICON. AND THATS THE END.......ANOTHER DOC TYPED IN BY SCOOOOOOOOOOOOOOTER!! SKID ROW CARRIED  Aand none of them really made much of a difference in final product. We have also included several new features. These features are herein explained. If you have any questions please give us a call and we will do our best to shed the light, as they say in the movies. SO LET'S GET GOING...... WHATS NEW. If this is your first pass at Imagine some of what was said above will seem a bit confusing; we thought it important that you know there have been a pair of revisions before this ;Q!version of the software. You have the most up-to-date version that we have made as of Feb. 21st 1991. There have been no additions or deletions in the FORMS EDITOR. The DETAIL EDITOR: The first menu, PROJECT. Has one new item, RECONFIG. Several people who use the various features of the Imagine.Config file have let us know that they want the ability to change the congfig file without having to quit the program to make these changes work with Imagine. You can now push Imagine t@jced together and then moved in the stage. We have fixed these bugs and have been beating this version to the limits that we could. You will be the final judge and as always we look forward to any new problems that you might encounter. IMPORTANT: Please take the time to make sure that you have the bug isolated; it doesn't do us or you any good if you don't really have a handle on what is wrong. Once you get the bug cornered (and we don't think that you will find any), then write to he process that led to the bug down on paper and drop us a note telling us what you have found. WE promise to look into it, and if it is indeed a bug we will whack it as fast as we can. The first bug: in the rendering engine we found that at certain times the triangles would become flipped. This would make certain kinds of objects look as though they have big white triangles or big holes. It does not do this anymore. You may have not noticed this unless you were making lots of  $different objects that had few triangles and were large in size. Never-the- less, it is fixed and your pictures should look much nicer. The second bug: In the stage editor if you moved a group of objects, from time to time it might seem as though there were situations that would cause the objects to seperate from each other. This too has been fixed. There were several other bugs, mostly silly things that we didn't catch the first time around; they were in total not very important  TACK MORE CAREFULLY YOU WILL HAVE CHANCE OF STRIKING. THIS IS DONE BY CLICKING ON THE ATTACK ICON WHILST YOUR OPPONENT IS STARTING HIS ATTACK AGAINST YOU. HE WILL BE OPEN TO ATTACK FOR THE FIRST FEW MOMENTS OF HIS STRIKE SO IF YOU ATTACK DURING THIS TIME YOU WILL CERTAINLY HIT HIM. 4) SPELL..... TO CAST A SPELL,CLICK ON THE SPELL YOU WISH TO CAST AND THEN CLICK ON THE SPELL ICON,IF THE SPELL IS AN ATTACK SPELL THE!Tj SPELL WILL BE CAST AGAINST YOUR OPPONENT IN THE SAME FASHION AS A WEAPON ATTACK. IF THE SPELL IS A DEFENSIVE SPELL, SUCH AS A `WALL OF ENERGY` WHICH MAKES YOU INVULNERABLE FOR A WHILE,AN ICON WILL APPEAR IN THE BOX ABOVE YOUR ENERGY BAR SHOWING THAT THE SPELL IS ACTIVE. ONCE THE SPELL HAS RUN OUT COMBAT WILL CONTINUE AS NORMAL. IF THE SPELL IS ONE THAT IS CAST ON A PARTY MEMBER YOU MUST"‹ FIRST ON THE SPELL ICON AND THEN CLICK ON THE PANEL OF THE CHARACTER YOU WISH TO CAST THE SPELL ON. AN EXAMPLE OF THIS TYPE OF SPELL IS `ENERGY REPLENISH(1)`. DEATH; ------ IF ALL YOUR PARTY IS WIPED OUT,THEN THE GAME IS OVER. IF YOU ARE SUCCESSFUL IN DEFEATING YOUR OPPONENT YOU WILL BE ABLE TO SEARCH HIS REMAINS FOR TREASURE,AND BE NOTIFIED OF EACH ITEM THAT IS FOUND AND GIVEN AN OPTION TO TAKE OR LEAVE IT. YOU MAY THEN RETURN TO THE MAIN GAME. USIN#G SPELLS. ------------- A CHARACTERS MAGICAL ABILITY IS DETERMINED BY HIS RUNELOR RATING.THIS IS A VALUE FROM 0-99(0 BEING NO MAGIC ABILITY, 99 BEING MAXIMUM) AND EACH CHARACTER CAN INCREASE THIS SCORE BY SPECIAL POTIONS,LEVEL ADVANCEMENT ECT..EACH SPELL HAS ITS OWN `RUNELORE` RATING WHICH DETERMINES THE RUNELORE A CHARACTER NEEDS TO CAST IT, FOR EXAMPLE THE SPELL `DETECT TRAPS` REQUIRES A RUNELORE LESS THAN 10 TRIES TO DECIPHER THE SCROLL CONTANING THE SPELL HE WILL ONLY BE SHOW$ N THE RUNES.IF HIS RUNELORE IS SUFFIECIENT THE SCROLL WILL BE TRANSLATED AND YOU WILL BE ABLE TO CAST IT.ONCE A SCROLL HAS BEEN TRANSLATED IT STILL MAY ONLY BE CAST BY SOMEBODY WITH SUFFICIENT RUNELORE ABILITY. SPELLS COME IN 3 CATEGORIES. ---------------------------- 1) COMBAT ONLY- CAN ONLY BE USED IN COMBAT 2) ROOMS ONLY - (VIA THE ITEMS SCREEN) - CAN ONLY BE USED IN 1 OF THE ROOMS. IE DISARM TRAPS ECT... 3) USEABLE IN BOTH THE ABOVE- FOR EXAMPLE `ENERGY REPLENISH (1) WHIC%+H RESTORES THE ENERGY OF ONE CHARACTER CHEST TRAPS. ------------ DURING THE GAME YOU WILL ENCOUNTER A NUMBER OF CHESTS.THESE CHESTS SOMETIMES CONTAIN USEFUL ITEMS..IE GOLD OR SCROLLS.HOWEVER,IT MAY BE A TRAP. WHEN YOU APPROACH A CHEST YOU WILL BE ASKED IF YOU WISH TO OPEN IT,IF YOU SELECT `YES` YOU WILL THEN BE ASKED IF YOU WISH TO CAST A `DISARM TRAP` SPELL ON IT. IF YOU HAVE SUFFICIENT RUNELORE AND A `DISARM TRAP`SPELL YOU WILL BE ABLE TO CAST THE SPELL TO DISARM ANY TRAPS RE&>LATED TO THE CHEST.IF YOU DO NOT HAVE SUFFICIENT RUNELORE OR ARE NOT IN POSSESSION OF A `DISARM TRAP` SPELL THEN YOU ILL BE TOLD SO. IF THERE IS NO TRAP RELATED TO THE CHEST THEN THE `DISARM TRAP` SPELL WILL HAVE BEEN WASTED. IF THE CHEST DOES CONTAIN A TRAP AND IS OPENED WITHOUT BEING DISARMED,THE TRAP WILL BE ACTIVATED AND THE CHEST WILL THEN BE OPENED. CONTROLS. --------- YOU WILLNEED BOTH A JOYSTICK AND A MOUSE CONNECTED TO YOUR COMPUTER.(WITH THE EXCEPTION OF THE PC VERSION).'X WE RECOMMEND THAT THE MOUSE IS USED FOR ALL THE CONTROLS IN THE MAIN GAME WITH THE EXCEPTION OF CONTROLLING HEIMDALL. AXE THROWING SECTION. --------------------- USE THE JOYSTICK TO MOVE THE CURSOR AROUND THE SCREEN.PRESS FIRE BUTTON TO RELEASE THE AXE. PIG CHASING CONTROLS. --------------------- ALL YOUR MOVEMENT IS CONTROLLED BY THE JOYSTICK. WHEN YOU THINK THAT YOU ARE IN A POSITION TO BE ABLE TO GRAB A PIG. PRESS FIRE ON THE JOYSTICK AND YOU WILL DIVE TOWARDS IT. BOAT FIGHTI(2LNG CONTROLS. ----------------------- USE THE JOYSTICK TO POINT THE HEIMDALL IN THE DIRECTION YOU ISH TO MOVE OR HIT. IF THERE IS A GUARD IN FRONT OF YOU IN THE DIRECTION YOU ARE FACING YOU WILL HIT HIM WITH YOUR SWORD WHEN YOU PRESS THE FIRE BUTTON. IF THERE IS NOT A GUARD IN FRONT OF YOU THEN YOU WILL JUMP IN THE DIRECTION YOU ARE FACING WHEN YOU PRESS THE FIRE BUTTON. CHARACTER SELECTION SCREEN CONTROLS. ------------------------------------ TO SELECT BETWEEN THE AVAILABLE CHARACTE)K0RS,USING THE MOUSE MOVE THE POINTER OVER THE GREY ARROW ICONS AND PRESS THE LEFT MOUSE BUTTON. THE AVAILABLE CHARACTERS WILL BE SHOWN IN THE BOX TO THE RIGHT OF THE ARROWS,ALONG WITH THEIR NAME. IN THE BOX BELOW YOU ARE SHOWN HOW MANY MORE CREW YOU NEED TO CHOOSE TO MAKE UP THE FULL COMPLEMENT OF 6. THE BOXES AT THE BOTTOM OF THE SCREEN SHOW THE CURRENT CHARACTERS STATISTICS. WHEN YOU HAVE CHSOEN THE 6TH CREW MEMBER THE NEXT PART OF THE GAME WILL LOAD AUTOMATICALLY. MAP SCREEN CONTR* OLS. -------------------- ALL MOVEMENT ON THE MAP IS CONTROLLED BY THE MOUSE. TO MOVE FROM ISLAND TO ISLAND, MOVE THE POINTER OVER THE BOAT ICON AT THE RIGHT HAND SIDE OF THE SCREEN,AND PRESS THE LEFT MOUSE BUTTON. ONCE YOU HAVE CLICKED ON THE BOAT ICON YOU WLL BE ASKED TO CHOOSE THE ISLAND YOU WISH TO SAIL TO. MOVE THE POINTER OVER THE ISLAND YOU WISH TO SAIL TO AND PRESS THE LEFT MOUSE BUTTON. IF YOU TRAVEL TO AN ISLAND WHICH IS FURTHER AWAY THAN THE NUMBER OF DAYS FOOD YOU ARE CARKET OF RUNES.IF YOU DECIPHER THE SCROLL THEN IT WILL BE TRANSLATED. DISTRIBUTE. ----------- TO MOVE AN ITEM FROM ONE CHARACTER TO ANOTHER,YOU MUST SELECT THE ITEM TO MOVE,CLICK ON `DISTRIBUTE`,THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT TO,IF THE CHARACTER RECEIVING THE ITEM HAS ENOUGH SPARE SLOTS HE WILL BE GOIVEN THE ITEM,ALTERNATIVELY YOU WILL BE INFOREMED THAT HE CANNOT CARY ANYMORE. DISCARD ------- TO REMOVE AN ITEM,SELECT IT AND CLICK ON `DISCARD`YOU WILL THEN BE ASKED IF 1M YOU ARE SURE AND IF YOU SAY `YES` THE ITEM WILL BE REMOVED.IF YOU DISCARD AN ITEM IT WILL BE LOST FOREVER SO BE CAREFUL NOT TO DISCARD IMPORTANT ITEMS NEEDED FOR YOUR TASKS. EAT. ---- TO EAT OR DRINK AN ITEM REPEAT THE PROCEDURE AS ABOVE.IF THE ITEM IS INEDIBLE(IE AN AXE) YOU WILL BE TOLD THAT THE ITEM CANNOT BE EATEN.IF IT IS EDIBLE THE BONUSES WILL BE ADDE TO YOUR STATS AND THE ITEM WILL BE REMOVED FROM THE LIST. GIVE. ----- THE PROCESS FOR GIVING AN ITEM IS EXACTLY THE SAME AS `6L1USING` AN ITEM. USE SPELL. ---------- IF YOU TRY TO USE A COMBAT ONLY SPELL FROM THE ITEMS SCREEN YOU WILL BE INFORMED THAT YOU CANNOT DO SO.IF THE SPELL THAT YOU CAST IS ONE THAT NEEDS TO BE CAST ON A CHARACTER SIMPLY SELECT THE SPELL,CLICK ON `USE SPELL` AND THEN CLICK ON THE CHARACTER THAT YOU WISH TO CAST IT UPON.IF THE SPELL IS ONE USED FOR GETTING PAST OBSTACLES AND SOLVING PUZZLES,YOU WILL RETURN TO THE GAME AND THE EFFECTS OF THE SPELL WILL BE EXECUTED. SAVE/LOAD GAME. ----2----------- TO SAVE THE GAME YOU WILL FIRST NEED A BLANK FORMATTED DISK.PUT THIS DISK INTO DRIVE AS PROMPTED AND THEN CLICK ON OK.YOU WILL NOT BE ASKED FOR A FILENAME AND IF THE DISK IS ONE THAT HAS ALREADY BEEN USED BEFORE FOR SAVING A GAME THEN THE PREVIOUSLY SAVED GAME WILL BE DESTROYED.IF YOU WISH TO HAVE MORE THAN ONE SAVED GAME,YOU MUST HAVE A SEPERATE DISK FOR EACH ONE.TO LOAD THE GAME CLICK ON THE ICON AND THEN FOLLOW THE PROMPTS.THE GAME WILL THEN BE RESTORED TO THE SAVE POI 3NT. NB...SAVE/LOAD GAME CAN ONLY BE DONE FROM YOUR BOAT(IE MAP WORLD) TEXT STATS. ----------- THIS WILL DISPLAY THE CHARACTERS ATTRIBUTES IN TEXT FORM.THE ATTRIBUTES DISPLAYED ARE: 1) LEVEL.....THE CHARACTERS CURRENT LEVEL (MAX 8) 2) HILT......CURRENT STRENGTH/MAXIMUM HEALTH 3) STR.......STRENGTH (MAX 99) 4) DEX.......DEXTERITY (MAX 99) 5) LK........LUCK (MAX 99) 6) RI........RUNELORE (MAX 99) 7) XP........CHARACTER CURRENT EXPERIENCE POINTS PRESS LEFT MOUSE BUTTON TO RETU!RN TO ITEM DISPLAY. BAR STATS. ---------- THIS WILL DISPLAY THE CHARACTER STATS(EXCEPT EXPERIENCE AND LEVEL) IN BAR CHART FORM. THE DESCRIPTIONS ARE AS ABOVE.FOR HEALTH,IF THE BAR IS AT THE TOP IT MEANS THAT THE CHARACTER IS AT HIS CURRENT MAXIMUM NOT AT 99. PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY. EXIT. ----- THIS WILL RETURN YOU TO THE WORLD MAP OR GAME DEPENDING ON WHERE YOU CALLED THE ITEMS SCREEN FROM. THE COMBAT SCREEN. ------------------ WHEN COMBAT IS INITIATED"!F,IE..WHEN YOU WALK INTO THE VICINITY OF ONE OF THE MANY GUARDS,A SCREEN WILL COME UP SHOWING YOUR OPPONENT..IE HIS STRENGTH..HIS HEALTH..ECT,THE CHARACTERS IN YOUR PARTY,THEIR STRENGTH..HEALTH AND THE WEAPONS THEY ARE CARRYING. HEALTH. ------- THE HEALTH OF YOUR OPPONENT IS SHOWN AS A BAR OF BLOOD ON THE LEFT HAND SIDE NEXT TO HIS PICTURE.THE HEALTH OF THE CHARACTERS IN YOUR PARTY IS SHOWN ABOVE THEIR THEIR NAME PANEL.WHEN THE BAR REACHES THE BOTTOM,THE PERSON IS DEAD,IF IT IS YOUR #g,OPPONENT WHO DIES THEN COMBAT IS OVER AND YOU CAN SEARCH FOR TREASURE.IF IT IS ONE OF YOUR PARTY WHO DIES HIS PANEL WILL BE SHADED OVER AND HE CAN NO LONGER TAKE PART IN THE GAME UNTIL HE IS RESURRECTED.COMBAT CONTINUES UNTIL EITHER YOUR OPPONENT IS DEAD,ALL YOUR PARTY IS DEAD OR YOU HAVE RUN AWAY. ITEMS/WEAPONS. -------------- THE CENTRE PANEL SHOWS THE WEAPONS AND SPELLS THAT THE CURRENTLY SELECTED PLAYER CAN USE.THE MAIN NAME PANEL ABOVE THE ITEMS SHOWS THE NAME OF THE CURRENTLY $TSELECTED CHARACTER.EACH CHARACTER CAN USE HIS FISTS,AND THEN ANY SWORDS,AXES OR DAGGERS ARE SHOWN WITH THE APPROPRIATE ICON. ANY SPELLS THAT THE CHARACTER IS CARRYING THAT CANNOT BE CAST BY HIM OR HAVE NOT BEEN DECIPHERED WILL NOT BE DISPLAYED AS THEY ARE OF NO USE. TO SEE IF THE CHARACETR IS CARRYING ANY MORE ITEMS THAN THOSE DISPLAYED CLICK ON THE ARROW NEXT TO THE MAIN NAME PANEL. TO SELECT A DIFFERENT CHARACTER YOU MUST CLICK ON HIS NAME/HEALTH PANEL. THE CENTRE PANEL WILL DISPLA%minsY HIS ITEMS ABOVE. FIGHTING. --------- YOUR OPPONENT WILL ATTACK YOU AT HIS OWN PACE,SO ONCE COMBAT HAS BEGUN YOU HAVE 4 POSSIBLE OPTIONS; 1) RUN....... CLICK ON THIS ICON TO ATTEMPT TO RUN AWAY. YOU WILL NOT BE ABLE TO RUN AWAY FROM ALL YOUR OPPONENTS.THIS WILL DEPEND ON YOUR RATINGS COMPARED TO THEIRS. 2) DEFEND.... IF YOUR OPPONENT HAS BEGUN HOIS ATTACK YOU WILL HAVE A CERTAIN AMOUNT OF TIME TO BLOCK IT(THE TIME WILL DEPEND ON THE STRENV1GTH OF YOUR OPPONENT). IF YOU CLICK ON THE DEFEND ICON QUICKLY ENOUGH YOU WILL BE SUCCESSFUL IN BLOCKING YOUR OPPONENTS STRIKE. AS YOUR OPPONENTS BECOME MORE POWERFUL YOU WILL NEED TO BE MORE QUICKER IN PRESSING THE DEFEND ICON SUCCESSFULLY. 3) ATTACK.... TO ATTACK THE OPPONENT WITH YOUR FISTS OR A WEAPON YOU MUST SELECT THE WEAPON TO USE AND THEN CLICK ON THE ATTACK ICON.HOWEVER IF YOU TIME YOUR AT 'T-E VILLAGE INN STILL UNDER THE INFLUENCE OF THE STRONG ALE-YOU ARE TAKEN TO THE LOCAL PIG FARM WHERE YOU HAVE HAVE BEEN TOLD TO GO AND CATCH ONE OF THE PIGS.TO MAKE YOUR TASK HARDER THE PIG HAS BEEN GREASED,SO IT CAN ESCAPE FROM YOUR GRIP.THE TIME IS INDICATED BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN.WHEN THE AXE REACHES THE RIGHT HAND SIDE OF THE SCREEN THE GAME WILL END.BEWARE,IF YOU CORNER THE PIG,IT WILL WAIT AND THEN SUDDENLY CHARGE AND KNOCK YOU OVER,WASTING VALUABLE TIME (HD.YOUR SCORE IN THIS SECTION IS DETERMINED BY YOUR SPEED IN CATCHING THE PIG. C) BOAT FIGHTING TEST. ---------------------- YOU HAVE NOW BEEN TAKEN DOWN TO THE HARBOUR WHERE ALL THE VIKING LONGBOATS ARE MOORED.ON ONE OF THE BOATS IS A SACK CONTAINING A HOARD OF GOLD COINS.YOU ARE EAGER TO RECOVER THESE COINS SO YOU HAVE JUMPED ONTO THE LONGBOAT CONTAING THE COINS.TO COLLECT THEM YOU MUST RUN FROM THE STARTING POINT TO THE LEFT WHERE THE SACK IS TIED TO THE BOW OF THE BOAT.HOWEVER,TO  )ZREACH THE SACK YOU MUST FIGHT YOUR WAY PAST SEVERAL ARMED GUARDS,AND THEN RETURN WITH THE SACK TO YOUR STARTING POINT.THIS SECTION IS PLAYED AGAINST THE CLOCK,THE TIMER REPRESENTED BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN MOVING FROM LEFT TO RIGHT.YOUR SCORE IN THIS SECTION DEPENDS ON HOW QUICKLY YOU CAN RECOVER THE SACK OF COINS.IT WILL END WHEN YOU ARE KNOCKED OVERBOARD,HIT BY ONE OF THE GUARDS,WHEN THE TIMER RUNS OUT,OR WHEN YOU SUCCESSFULLY RECOVER THE SACK. PART 2 (THE M * AIN GAME) ---------------------- AFTER GAINING YOUR ATTRIBUTE SCORES IN PART 1 YOU WILL NOW BEGIN PART 2,THE MAIN GAME WHERE YOU CONTROL HEIMDALL IN HIS QUEST.THE AGE OF RAGNAROKIS ALMOST HERE,AS THE CHOSEN ONE IT IS UP TO YOU TO EXPLORE THE WORLD OF THE VIKINGS LOOKING,EXPLORING,FIGHTING AND SOLVING PUZZLES IN SEARCH FOR THE GODS WEAPONS. 1) THORS HAMMER 2) FREYS SPEAR 3) ODINS SWORD THESE FORM THE MAJOR QUESTS OF THE GAME.HOWEVER,SEVERAL SUB-QUESTS ALONG THE WAY WILL NEED TO BE+P O SOLVED BEFORE YOU REACH EACH END OF LEVEL. SELECTING YOUR CREW. -------------------- BEFORE THE QUESTS BEGINS,YOU BE ASKED TO SELECT YOUR CREW FROM A NUMBER OF CHARACTERS DETERMINED BY YOUR SUCCESS IN STAGE 1. AMONG THESE PEOPLE WILL BE MEMBERS OF VARIOUS PROFESSIONS-WARRIORS,WIZARDS,THIEVES,SHIPRIGHTS,RANGERS..ECT.HOWEVER,ON SCREEN ALL CHARACTERS WHO HAVE THE ABILITY TO FIGHT WILL BE REPRESENTED BY THE WARRIOR GRAPHIC..IE WARRIOR,THIEVE,RANGER WILL BE REPRESENTED BY THE WIZARDS GR,1$ APHIC..IE WIZARD,SHIPRIGHT,NAVIGATOR. THERE ARE 3 WORLDS TO EXPLORE...THESE ARE 1) MIDGUARD - THE WORLD OF MEN 2) UTGARD - THE WORLD OF GIANTS 3) ASGARD - THE HOME OF THE GODS CHOOSING PARTY TO TAKE TO AN ISLAND ----------------------------------- WHEN YOU TRAVEL TO AN ISLAND ONLY 3 PEOPLE CAN GO,WHILST THE REMAINING 3(OR DEAD CHARACTERS) STAY ON THE BOAT.TO SELECT THE 3 CHARACTERS THAT YOU WISH TO TAKE SIMPLY CLICK ON THE CHARACTERS PICTURE WITH THE LEFT MOUSE BUTTON.THIS WIL-ZL HIGHLIGHT HIS `ITEMS BOX` INDICATING THAT HE HAS BEEN CHOSEN. IF YOU SELECT MORE THAN 3 CHARACTERS,ONE OF THE SELECTED ONES WILL BE CLEARED,LEAVING ONLY 3 HIGHLIGHTED.IF LESS THAN 3 ARE HIGHLIGHTED THE COMPUTER WILL AUTOMATICALLY PICK THE 1ST AVAILABLE CHARACTER/S TO MAKE YOUR FULL COMPLEMENT.TO UN-SELECT A CHARACTER CLICK ON HIS PORTRAIT WITH THE RIGHT MOUSE BUTTON. THE ITEMS SCREEN. ----------------- THE ITEMS SCREEN IS ACCESSED BY CLICKING ON THE HELMET ICON FROM THE MAP SCREEN.in OR BY PRESSING `I` AT ANY TIME DURING THE GAME. THE SCREEN SHOWS THE CHARACTERS THAT YOU HAVE PICKED TO GO WITH YOU ON YOUR QUEST. UNDERNEATH THE PICTRS ARE THE ITEMS THAT THEY ARE CARRYING.THE ARROWS NEXT TO THE ITEMS ARE USED TO VIEW ITEMS THAT ARE NOT SHOWN IN THE BOX. IF YOU ACCESS THE ITEMS SCREEN FROM YOUR BOAT(I.E FROM THE MAP WORLD) ANY DEAD CHARACTERS WILL HAVE THEIR PICTURES AND NAMES SHADED OUT.YOU WILL STILL BE ABLE TO TAKE AND GIVE ITEMS TO THEM BUT YOU WILL NOT BE ABL/dE TO TAKE THEM TO AN ISLAND WITH YOU UNTIL THEY HAVE BEEN RESURRECTED. IF YOU ACCESS THE ITEMS SCREEN FROM AN ISLAND,ANY CHARACTERS THAT HAVE BEEN LEFT ON THE BOAT WILL BE TOTALLY SHADED OUT,PREVENTING YOU FROM GIVING/TAKING OBJECTS FROM THEM.IF A CHARACTER THAT IS WITH THE PARTY HAS BEEN KILLED DURING YOUR TRIP TO THE ISLAND HE WILL BE SHOWN AS HALF SHADED,AS ABOVE,AND YOU WILL STILL BE ABLE TO GIVE/TAKE OBJECTS FROM HIM. HERE IS A SUMMARY OF THE COMMANDS AVAILABLE FROM THE SCREEN0 {I@. ------------------------------------------------------------ USE; TO USE AN ITEM SIMPLY SELECT IT BY CLICKING ON IT AND THEN CLICK ON THE `USE IT` ICON. YOU WILL THEN BE TOLD WETHER OR NOT THE ITEM IS USEABLE. IF IT IS A USEABLE ITEM BUT YOU ARE IN THE IN-CORRECT LOCATION FOR ITS USE THEN YOU WILL BE INFORMED AS SUCH. IF YOU ARE AT THE CORRECT LOCATION THEN YOU WILL RETURN TO THE GAME AND SEE THE EFFECTS OF YOUR COMMAND. AN EXAMPLE OF THE USE COMMAND IS UNLOCKING DOORS,GO INTO THE  XITEMS SCREEN,SELECT `USE` IT WILL THEN RETURN TO THE GAME AND IF IT IS THE CORRECT KEY IT WILL UNLOCK THE DOOR OR ALTERNATIVELY IT WILL INFORM YOU THAT THE KEY IS IN-CORRECT. EXAMINE. -------- TO EXAMINE AN ITEM,SIMPLY SELECT IT THEN CLICK ON `EXAMINE` YOU WILL THEN BE GIVEN A BRIEF DESCRIPTION OF THE ITEM.IF THE ITEM IS A `SPELL SCROLL` AND THE CHARACTER WHO EXAMINES IT HAS INSUFFICIENT RUNELORE TO DECIPHER THE SPELL(SEE THE SECTION ON USING SPELLS)IT WILL DISPLAY THE SCROLL AS A S}2CF Later, Dr. Vinculum __ _ __ _____ __ __ _______ _______ __ _____ / /\ //\M / /\A // ___\G || \ || |N|| ___|E|__ __|T|| |I // ___\ / / \/ \ / /[]\ // / ____ || |\ || | || |__ || | || | // / / / /\ /\ \ / / /\ \ \\ \__/ / || | \|| | || |___ || | || | \\ \____ \/_/\_\/\_\_\ /_/\_\_\ \\____/ ||_|\_\|_| \|_____| \|_| ||_| \\____/ __ _ __ _ ____ __ __ _____ _______ _______ } 3 / /\ //\M / /\A | | \D || \ || |N| ___|E / / ___/S / / ___/S / / \/ \ / /[]\ | | |\ | || |\ || | | |__ \ \ \ \ \ \ / / /\ /\ \ / / /\ \ | | |/ | || | \|| | | |___ \ \ \ \ \ \ \/_/\_\/\_\_\ /_/\_\_\ \|____/ ||_|\_\|_| |_____| ___/_/_/ ___/_/_/ 747 Megabytes - CDROM - 14.4k Dual Standard v32/HST/v42 0 day Amiga/IBM wares - Codes conference - Elites ONLY +(717) 846-0927 } 1 Sysops : Dr. Vinculum and Subhumanz __ _____ __ __ _______ _______ __ _____ / /\ //\M / /\A // ___\G || \ || |N|| ___|E|__ __|T|| |I // ___\ / / \/ \ / /[]\ // / ____ || |\ || | || |__ || | || | // / / / /\ /\ \ / / /\ \ \\ \__/ / || | \|| | || |___ || | || | \\ \____ \/_/\_\/\_\_\ /_/\_\_\ \\____/ ||_|\_\|_| \|_____| \|_| ||_| \\____/ __ _ __ _ ____ __ __ _____ _______ _______ 5 pyISTINCT PARTS,THE FIRST PART CENTRES AROUND HEIMDALL AS A YOUNG BOY AND THE TESTS HE MUST TAKE TO GAIN RESPECT AS A VIKING WARRIOR FROM HIS FELLOW VILLAGES... PART 1... --------- THIS PART OF THE GAME IS USED TO DETERMINE YOUR ATTRIBUTE SCORE.THIS SCORE IS NEEDED FOR 2 REASONS;FIRSTLY TO DETERMINE YOUR PERSONAL ATTRIBUTES,TO BE DIVIDED INTO SEVERAL CATERGORIES INCLUDING-STRENGTH..AGILITY..HEALTH..ECT,ITS SECOND USE IS TO ALLOW YOU TO SELECT YOUR TEAM OF FOLLOWERS. YOU MUST SELECT 5 6DmBADDITIONAL MEMBERS TO ACCOMPANY YOU ON YOUR QUEST,PICKED FROM A SELECTION OF UP TO 30,DEPENDING ON YOUR SCORE IN THIS STAGE OF THE GAME,FOR EXAMPLE YOU MAY ONLY HAVE A CHOICE OF 21 BECAUSE YOUR SCORE IS TO LOW TO SEE ALL 30. THE MEANS OF SCORING YOUR ATTRIBUTES IS SET IN A 3 STAGE TEST AS FOLLOWS; A) THE AXE THROWING CONTEST. --------------------------- HEIMDALL FINDS HIMSELF CAUGHT UP IN SOMETHING HE DOESNT UNDERSTAND,UNTIL THE VILLAGE ELDERS TAKE HIM TO ONE SIDE AND EXPLAIN THAT T &83!HE BOY WHICH LEGENDS SPEAK OF IS ACTUALLY HIM. YOU HAVE BEEN GIVEN 10 AXES WITH WHICH TO CUT OFF THE EIGHT PIG TAILS OF HELGA THE BARMAID.UNFORTUNATELY AS THIS IS YOUR FIRST VENTURE INO THE VILLAGE INN,THE STRONG ALE HAS AFFECTED YOUR AIM AND THE STEADINESS OF YOUR HAND.THIS SECTION FINISHES WHEN YOU HAVE USED UP ALL OF YOUR 10 AXES OR HAVE SUCESSFULLY CUT OFF ALL EIGHT PIG TAILS.YOUR RATING WILL DEPEND ON THE ACCURACY OF YOUR THROWING. B) PIG CHASING -------------- AFTER LEAVING TH8dUT LOOKING AROUND HE SAW THAT THERE WAS`NT ENOUGH ROOM FOR THEM IN VALHALLA,SO... HE CREATED THE EARTH. HE ALSO CREATED AN 8TH DAY, BUT HE FOUND THAT IT MADE TUESDAYS TO FAR APART. THE GODS LOVED THEIR CHILDREN, AND AT THE FIRST CONTACT BETWEEN THE TWO WAS FREQUENT. THE GODS WOULD COME AND TALK WITH MEN OF MATTERS THAT MADE NO SENSE TO THEM,BUT THEY SMILED AND NODDED THEIR HEADS,MAINLY BECAUSE THE GODS WERE SLIGHTLY BIGGER. HOWEVER, THE GODS EVENTUALLY TIRED OF THEIR CREATIONS AND9= VISITED THEM LESS AND LESS FREQUENTLY. AS ACCORDING TO VIKING LEGEND,THE AGE OF RAGNAROK WAS COMING UPON THEM,AND ONE NIGHT THE GODS WERE CAST ASLEEP BY...LOKI THE GOD OF EVIL DEEMED THAT THE COMING BATTLE WAS TOO MUCH IN THE GOOD GODS FAVOUR. SO HE STOLE INTO VALHALLA TO STEAL THE GODS MAIN WEAPONS.`ODINS SWORD` `FREYS SPEAR` AND THOR`S HAMMER. AND WHEN THEY AWOKE,GREAT WAS THE DISTRESS OF THE GODS AT THE THEFT.THEY KNEW WHO HAD TAKEN THEM AND THAT THE WEAPONS WERE CAST DOWN TO E:ARTH WHERE THEY CAN`T WALK,DURING THE AGE OF `RAGNOROK` LEST THEY BECOME MORTAL. IT WAS`NT UNTIL FREY STOOD UP TO OFFER A PLAN THAT WOULD RETRIEVE THE WEAPONS THAT THE GODS CALMED DOWN....ODIN WAS PLEASED...BUT WE WOULD NEED A VOLUNTEER....THOR JUMPED UP TO ASSIGN HIMSELF THE TASK...HE TRAVELLED TO THE EDGE OF VALHALLA AND RAISED A HUGE STORM ACROSS THE HEAVENS...AND DOWN BELOW IN A NORTHERN VIKING VILLAGE A HUT IS SEEMINGLY PICKED OUT BY THE STORM. AND THE NEXT MORNING INGRID, A Y;x,LOUNG GIRL FOUND HERSELF 9 MONTHS PREGNANT!!!...HERE WE JOIN THE STORY. PLAYING HEIMDALL... ------------------ WHEN HEIMDALL HAS LOADED YOU WILL BE PRESENTED WITH OPTIONS SCREEN,COMPRISING OF 3 BOXES,WHICH WILL ASK YOU TO SELECT FROM ONE OF THE FOLLOWING... (1) LOAD A SAVED GAME (2) PLAY HEIMDALL WITHOUT ATTRIBUTE SCORING SCTION (3) PLAY HEIMDALL WITH ATTRIBUTE SCORING SECTION IF YOU SELECT (1) YOU WILL BE ASKED TO INSERT THE DISK CONTAINING YOUR SAVED GAME INTO THE DISK DRIVE OF Y4OUR COMPUTER. IF YOU SELECT (2) YOU WILL GO DIRECTLY TO THE CHARACTER SELECTION SCREEN,AND WILL BE GIVEN AN ATTRIBUTE SCORE OF 50%. THIS MEANS THAT YOU WILL ONLY BE ABLE TO CHOOSE FROM THE 1ST HALF OF THE AVAILABLE CREW. THE SECOND HALF OF THE CREW INCLUDES SOME POWERFUL CHARACTERS,THEREFORE WE RECOMMEND THAT YOU TRY TO OBTAIN A HIGH ATRIBUTE SCORE. IF YOU SELECT (3) YOU WILL GO DIRECTLY TO THE FIRST OF THE ATTRIBUTE SCORING SECTIONS,THE AXE THROWING. HEIMDALL; IS DIVIDED INTO 2 D{,=6ces, it can be moved between the Tie, Bankers, and Players position by clicking on the up and down arrows shown on the screen. Place any remaining bets using the same method. To reduce a bet, 'click` on the - box on the bottom of the screen. Now, each time you 'click` on a chip, that amount is |Page 15| subtracted from your bet. Remember to 'click` on + when done subtracting. When all bets are placed, 'click` on the Deal box. With the keyboard Select a player and one of th{->re four positions at the table. There are three allowable bets at each location: Tie, Bankers, and Players. Choose the desired bet by pressing the up/down arrow keys on your keyboard. A box will surround the currently selected bet location. Select the amount of the bet by pressing the function keys. Each time you press a function key, the amount of that chips is added to your bet because the + on the bottom of the screen is highlighted. The chips are, from left to right: $1, $5,{.?g! $25, $100, $500, $1000. To reduce the amount of a bet, press the - key on your keyboard. Now, each time you press a function key, the amount of the chip is subtracted from your bet. Remember to press + when done subtracting. When all bets are placed, 'click` on the Deal box to deal. Clearing a bet To clear a bet, select the betting position and 'click` on the C on the bottom of the screen. To clear all bets for the current player, 'click` on Clear All. Help To get help wi{/@j th the Baccarat game, 'click` on the Help box. Quit To return to the lobby, 'click` on the Quit box. |Page 16| Slot machine ------------ After choosing to play the slot machine, you will see several guests standing in front of a row of machines. You can see what the guests have to say and then 'click` on the rightmost machine to play. You will be standing in front of a $1 slot machine. The name of the current player along with their bankroll amount is shown at the top of the{0+Ku screen. To change the current player, 'click` on the current player's name or press F8. The slot machine will accept from 1 to 3 $1 coins. To put the coins in, 'click` on the desired box. As the coins go in, the corresponding payline lights up on the machine. After the coins are placed in the machine, it will automatically spin. Quit To return to the lobby, 'click` on the Quit box. SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW l. Help To get help wi}B^:H// __/ /___ // /_/ // / / // __/ \ \ / / \_\ /_/ / / \//______//_____//_____//_____// /\/\//_____/ \_\ /_/ /\/\ \/ \/ /\/\ / \ / \ / /\ \ / /\ \ /__/ \__\ ENTERTAINS YA WITH /__/ \__\ -= How to use a VGA Monitor on your AMIGA }Cw9=- BUT BEFORE CONTINUE READING CALL BORDERLINE: +49-451-82456 [AWESOME EHQ] Purpose : This file will show you how to hook your AMIGA upto a VGA multisync monitor. This cable will NOT give you a multisynced flickerfree picture, but a picture equal to a 1084 monitor depending on your monitors dot pitch. I have used this cable on a Samsung SyncMaster CN4551 monitor, which is a rather old model (1988), the connections should be the same for any other monitor, you might w}DY;ant to make sure the pin descriptions match your peticular monitor, as I have not tried it on any other monitors. Shit needed : (1) DB23 female connector (Plugs into Amiga) (1) DB9 male connector (Plugs into VGA Monitor) (1) 6 pin female DIN (Plugs into 1084 cable - optional) (5) WIRES. Length of your choice, should be shielded, but not req. Diagrams : red grn blu sync gnd ----------------------------- \ }Eg 3 4 5 10 16 / <- DB23 pin #'s to AMIGA --------------------------- | | | | | | | | | | | | | | | <- Wires | | | | | | | | | | ----------------------------- \ 1 2 3 4 9 / <- DB9 pin #'s to VGA Monitor --------------------------- r}F:Ped grn blu sync gnd Notes : - An optional 6 pin DIN may be used instead of the DB23 if you already have a 1084 monitor cable. The DIN connector will fit into the end of the 1084 cable where the monitor is usually plugged in. I'm not sure of the pinouts for the DIN plug, but you can map it out with an ohmmeter if you want to use it, or can't find any DB23's - The Amiga's video port supports separate horizontal and verticle sync lines. And so does my m}1Ehonitor, it's possible to use the separate lines, though I haven't tried it, it might give better resolution. The stock 1084 cable does not have the pins inside the connector to try it with, so if you use a DIN plug with the 1084 cable, you can't use separate lines. The above diagram uses a single pin to control sync. If you are successful at using both sync lines let me know. I can be contacted at the board listed below.. {!H]6s is shown in the center of the top of the screen. The four playing positions are represented by white boxes on the screen. Press the F7 key or 'click` on the Hand box to switch playing positions. The current position is surrounded by a box. Press the F8 key or 'click` on the current player's name to change players. Note: When making bets, start with the first betting position (upper right) and move clockwise. Placing bets With a mouse Select a betting position and player as ex{"IB\plained above. Select the amount of the bet by 'clicking` on the chips on the bottom of the screen. The value of the chips are from left to right: $1, $5, $25, $100, $500, $1000. For example to bet $200, 'click` on the $100 twice. Each chip is added to your bet because the + on the bottom of the screen is highlighted. To bet the maximum allowable bet, 'click` on the Max box. To bet the minimum, 'click` on the Min box. The total amount of the current bet is displayed on the{#J' lower part of the screen. Continue placing bets in the above manner. To reduce a bet, 'click` on the - box on the bottom of the screen. Now, each time you 'click` on a chip, that amount is subtracted from your bet. Remember to 'click` on + when done subtracting. When all bets are placed, 'click` on the Deal box. With the keyboard Select a betting position and current player as explained above. Select the amount of the bet by pressing the function keys. Each time you press a{$Ki function key, the amount of that chip is added to your bet because the + on the bottom of the screen is highlighted. The chips are, from left to right: $1, $5, $25, $100, $500, $1000. |Page 12| To reduce a bet, press the - key on your keyboard. Now, each time you press a function key, the amount is of the chip is subtracted from your bet. Remember to press + when done subtracting. When all bets are placed, click on the Deal box to deal. Clearing a bet To clear a bet, selec{%LuWt the betting position and 'click` on the C on the bottom of the screen. Game play The dealer will deal cards to each position that has made a wager. After all of the hands have been dealt, a pointer will appear next to the first position. The player who has wagered in this position will be given several options at the bottom of the screen (Hit, Stand, Split, etc.). The player will make his/her choices by 'clicking` on the appropriate boxes. When that player stands or busts, t{&Mĩyhe box will move to the next position and that player can make his/her choices. If the dealer's face card is an Ace, each player will be offered insurance. Follow the instructions on screen for placing insurance bets. 'Click` on the Hand button, or press F7 to place insurance on the desired hands. After all of the players have made their choices, the dealer will either stand or take a hit. After the dealer stands or busts, all winning bets will be paid. Help To obtain help w{'N]ith the Blackjack game, 'click` on the Help box. Quit To return to the lobby, 'click` on the Quit box. |Page 13| Video Poker ----------- When you select video poker, you will see three video poker machines. 'Click` on the center machine to play. You will be asked to choose to play the $1, $5, or $25 machine. The name of the current player and their bankroll amount is shown on the top of the screen. 'Click` on the current player's name or press F8 to change players. Video Po{(Ofker allows you to play 1 to 5 coins. 'Click` on the desired number of coins. After the coins are put into the machine, 'click` on the Deal box to deal the cards. Below each card is a box showing its current state (Hold or Draw). 'Click` on this box or the card to toggle the card. After you have made your choices, 'click` on the Deal box to re-deal. Help To see a chart of payoffs, 'click` on the Help box. Quit To return to the lobby, 'click` on the Quit box. |Page 14| Bacca{)PАrat -------- After selecting Baccarat, you will find yourself seated at a Baccarat table. You can see what your tablemates have to say and then 'click` on the middle of the table to play. You will then be asked to select a table limit ($20, $100, $500). There are four places at the Baccarat table. All four places can be played by one player, four players can each play one place, two players can each play two places, or any combination. 'Click` on the Place box or press TAB{*Q/: to switch between places. A box appears over the current position. Press the F8 key or 'click` on the current player's name to change players. Placing bets With a mouse Select a player and one of the four positions on the table. There are 3 allowable bets at each position: Tie, Bankers, Players. Choose the desired bet by 'clicking` on it, or by 'clicking` on the up and down arrows that are displayed on the screen. A box will surround the currently selected bet location. Sel{+<|Aect the amount of the bet by 'clicking` on the on the chips on the bottom of the screen. The value of the chips are from left to right: $1, $5, $25, $100, $500, $1000. Each chip is added to your bet because the + on the bottom of the screen is highlighted. To bet the maximum allowable bet, 'click` on the Max box. To bet the minimum, 'click` on the Min box. The amount of the current bet is displayed on the lower part of the screen. Once a bet is made in one of the four pla{SŸamount of the current bet is displayed on the lower righthand portion of the screen. Continue placing bets in this manner. To reduce a bet, 'click` on the - box on the bottom of the screen. Now, each time you 'click` on a chip, that amount is subtracted from your bet. Remember to 'click` on + when done subtracting. When all bets are placed, 'click` on the Spin the Wheel box. With the keyboard A box surrounds the currently selected betting position. Use the cursor keys to move {TUp#the box around the board. Once the box is positioned over the desired bet location, use the function keys to place the chips down. Each time you press a function key, the amount of that chip is added to your bet because the + on the bottom of the screen is highlighted. The chips are, from left to right $1, $5, $25, $100, $500. To reduce a bet, press the - key on your keyboard. Now, each time you press F1-F5, the amount is of that chip is subtracted from your bet. Remember to {UԀ/press + when done subtracting. When all bets are placed, click on the Spin the Wheel box to spin the wheel. Clearing a bet To clear a bet off of the roulette table, position the betting box over the bet and 'click` on the C on the bottom of the screen. To clear all the bets for the current player, 'click` on the Clear All box. Help To access the help screen, 'click` on the HELP box. The help box will appear on the top of the screen. For each type of available bet, the name of{Vp the wager is given along with the odds and an example of where the bet would be placed. The bets are lettered A through L. 'Click` on any of the letters, or press the corresponding key on the keyboard to see an example. A chart of all allowable bets is also available by pressing F2. This chart is also printed in the Gaming Guide. When you are finished with the help screen, 'click` on the GO ON box or press F9. |Page 9| Quit To go back to the lobby of the hotel, 'click` on th{W.)e Quit box. Craps ----- After selecting craps, you will see the craps table with several other guests standing around. You can see what they have to say and then 'click` in the middle of the table to play. You will be asked to select a table minimum. The name of the current player, along with their chip color and bankroll amount will be displayed on the upper portion of the screen. Each player can take turns placing bets between each roll of the dice. To switch between playe{XZ|Wrs, 'click` on the current player's name or press the F8 key. Placing bets With a mouse Place the pointer over the table at the point at which you would like to place your bet and 'click`. A box will appear around the selected spot. Select the amount of the bet by 'clicking` on the chips on the bottom of the screen. The value of the chips are, from left to right, $1, $5, $25, $100, $500, $1000. For example, to bet $125, 'click` on the $25 dollar chip and then on the $100 {YLchip. Each chip is added to your bet because the + on the bottom of the screen is highlighted. To bet the maximum allowable bet, 'click` on the Max box. To bet the minimum allowable, 'click` on the Min box. The total amount of the current bet is displayed on the lower part of the screen. Continue placing all bets in the above manner. To reduce a bet, 'click` on the - box on the bottom of the screen. Now, each time you 'click` on a chip, that amount is subtracted from your {Z~Kvbet. Remember to 'click` on + when done subtracting. When all bets are placed, 'click` on the Roll box to roll the dice. |Page 10| With the keyboard A box surrounds the currently selected betting position. Use the cursor keys to move the box around the table. Once the box is positioned over the desired bet location, use the function keys to place the chips down. Each time you press a function key, the amount of that chip is added to your bet because the + on the bottom of the{[f screen is highlighted. The chips are, from left to right $1, $5, $25, $100, $500, $1000. To reduce a bet, press the - key on your keyboard. Now, each time you press F1-F5, the amount is of that chip is subtracted from your bet. Remember to press + when done subtracting. Clearing a bet To clear a bet off of the betting box over the bet and 'click` on the C on the bottom of the screen. To clear all the bets for the current player, 'click` on the Clear All box. Help To see {\?;uhelp on a specific available wager, place the betting box over the wager on the board and 'click` on the Help box. A description of the bet, along with payoffs will be displayed. Quit To go back to the lobby, 'click` on the Quit box. Blackjack --------- After selecting Blackjack, you will be seated at a blackjack table in the casino. There will be many other people around the table. You can see what they have to say and then 'click` in the middle of the table to play. You wil{ Gl be asked to select a table minimum ($5, $25, $100, $500). At Trump Castle, Blackjack is played will six decks of cards. Up to four hands can be played at any time. All four hands can be played by one player, four players can each play one hand, two players can each play two hands, or any combination. |Page 11| The name of the current player along with their bankroll amount is shown at the top of the screen. If the player has nay bets on the table, the total of all his/her bet{ ^Ǭ/ill be listed. Press the corresponding function key to load, or F10 to cancel. Input Devices The Trump Castle II program can use either the keyboard or mouse for user input. Keyboard: If you prefer, you can use the keyboard to control some parts of the game. Each of the six games has options displayed on the screen. Some of the options have function key names next to them. To activate one of these options, press the corresponding function key. Mouse Move the cursor arou{ _,2nd the screen. Press the left mouse button to 'click` on items. Special keys Below is a list of keys used throughout the program: CTRL-ESC - Exit straight to operating system (doesn't save high score) SPACE - highlight click area F10 - show all click areas |Page 4| Help On-line help is available in each of the six games. To access the help screen from within a game click on the Help box. See the sections on each game for more details on how to use the help screens. Bankroll{ `L5 Each time you start the game, you will have $1,000. You can use this money anywhere in the casino. Use all of your gaming ability to build upon this bankroll. If you have one of the 10 highest bankrolls when you quit the game, you will be added to the Top Ten list. |Page 5| Playing the Game ---------------- Trump Castle II uses a point and click interface. Each screen in the game has one or more areas that you can 'click`-on to select an option or perform some type of action{aw,. Also, many of the people in the program have things to say. By repeatedly pressing the SPACE BAR or right mouse button you can highlight each area that is available on any given screen. Also, pressing F10 will show a box around each and every available click area on the screen. To select an area with a mouse, point at the area and press the button. To select an area with the keyboard. press the SPACE BAR until the desired area is shown, then press the ENTER key. The first thin{bog you will see after the opening sequence is the lobby. From the lobby you can access any of the following options: Exit the casino Visit the cashier Visit the east hallway Visit the west hallway Read the hotel newspaper Save the game Play roulette Play craps Play blackjack Play poker Play baccarat Play slot machines Descriptions of each option follow. Exit the casino Choose this option to leave the casino. You will be downstairs preparing to get the Trump Castle bus. Choose th{c)Je bus to leave the game, then press Ctrl-Esc to exit to the operating system. |Page 6| Visit the cashier If you run out of money, you can go to the change booth and receive $1,000. Visit the east hallway You will be looking down the east hallway of the casino. There are several things here that you can take a look at, and rooms that you can go into. (Remember pressing the Space Bar or right mouse button will show you everything that is available.) Visit the west hallway You {d.:will be looking down the west hallway of the casino. There are several things here that you can look at. Read the hotel newspaper You can scan through to see what is happening at the casino. High scores are always shown on Page 3. Save the game The program will show you the players' names and their bankroll amounts. Enter a valid filename up to 8 characters in length and press ENTER. The program will save the current game to that file. The program can only save ten games. Eac{eI5h time you save a new game, the oldest previously saved game is erased. |Page 7| THE GAMES --------- If you are not familiar with basic casino rules, please refer to the Trump Castle Gaming Guide included in this package. It explains the basic rules for Blackjack, Roulette, Craps, Baccarat, and Slots. Help is also available in each of the games. By selecting a game you will go to that area of the casino. You can see what the other players have to say and then play the game. {fu` Roulette -------- After selecting roulette from the lobby, you will find yourself standing from the lobby, you will find yourself standing around the roulette table with several people. Most of the people here have something to say. Use the space bar to see the different options that are available. When you are ready to play, 'click` in the middle of the table. Trump Castle II offers two types of roulette, 0 and Double 0. When asked, choose the one that you want to play. You w{g.ill then be asked to select the table minimum. Placing bets The name of the current player, along with their chip color and bankroll appears on the upper part of the screen. Each player can take turns placing bets between each spin. To switch the current player, either 'click` on the current player's name or press the F8 key. With a mouse Place the pointer over the table at the point at which you would like to place your bet and 'click` the button. A box will appear around t{Rhe selected spot. Select the amount of the bet by 'clicking` on the chips on the bottom of the screen. The value of the chips are, from left to right, $1, $5, $25, $100, $500. For example, to bet $55, 'click` twice on the $25 chip and once on the $5 chip. Each chip is added to your bet because the + on the bottom of the screen is highlighted. To bet the maximum allowable bet, 'click` on the Max box. To bet the minimum allowable, 'click` on the Min box. The total |Page 8| yi)ontrols _____________________________________ J Activate Joystick ALT/J Activate Analogue joystick M Activate Mouse K Activate Keyboard R Replay Recent Flight ALT/A Accelerate time on/off ALT/D Adjust Detail levels ALT/P Pause the Game ALT/Q Quit Program ALT/R Turn On/Off Automatic Replay ALT/S Toggle Sound Levels ALT/T Toggle Town Names On/OFF (In Flight Map) TAB Control Icon On/Off Typed in by 2TUFF-CRYSTAL ---------------------y6------------------------------------------------ - THIS FILE WAS DOWNLOADED FROM - * DANSE MACABRE * (713) 324-2139 * THE COMPANY WHQ * --------------------------------------------------------------------- n SELECTOR 2 Drop Bomb < Left Rudder > Right Rudder L Auto Landing O Engines Switch On/Off U Un-Jam Machine Gun SPACE BAR Look at map S Adjust Input Sensitivity Simulation C{k8Xe>ing the Program ......................... 2 Input Devices ................................ 3 Special Keys ................................. 3 Help ......................................... 4 Bankroll ..................................... 4 Playing the Game ..................................... 5 Exit the casino .............................. 5 Visit the cashier ............................ 6 Visit the east hallway .............{l(.......... 6 Visit the west hallway ....................... 6 Read the hotel newspaper ..................... 6 Save the game ................................ 6 The Games ............................................ 7 Roulette ..................................... 7 Craps ........................................ 9 Blackjack ................................... 10 Video Poker ................................. 13 Baccarat .{m*6r................................... 14 Slot machine ................................ 16 |Page 1| Introduction ------------ Welcome to TRUMP CASTLE II, the all new Ultimate Casino Gambling Simulation by the fabulous Trump Castle Casino Resort by the Bay in Atlantic City. Enjoy all the glamour, games and thrills of trying to capture a king's ransom - just as if you were really inside Trump Castle. Experience the super-charged atmosphere as you move about the spectacular ca{nsino. Catch conversations around the gaming tables and explore the luxurious accommodations and facilities of this deluxe resort by the bay. Digitized photos, animation, plus realistic graphics and sound bring the kingsize excitement of Trump Castle right to your computer screen. TRUMP CASTLE II offers six popular gambling games - Baccarat, Blackjack, Craps, Roulette, Video Poker, and Slots - each with multi-player capabilities. Enjoy simultaneous casino action for up to four pl{ofӱayers, or practice strategies playing multiple hands. Game play follows the rules and regulations of the New Jersey Casino Commission (except Video Poker)*. Your complimentary Trump Castle Gaming Guide is a handy reference on the odds and payouts for your wagers. Plus, you'll find a discount coupon to stay at the Trump Castle Casino Resort - a valuable bonus, good for your next visit to Atlantic City. From the digitized photos, animation and sound to the realistic game play, mul{pqikti-player capabilities, free gaming guide and more - TRUMP CASTLE II sets a new standard for casino computer programs. So get ready for unlimited excitement and fun. Whatever your game, it's a safe bet you'll love the challenge and thrills of TRUMP CASTLE II. Good Luck! * These rules and regulations may change from time to time. Always confirm all rules in effect prior to actual gambling. |Page 2| Getting started --------------- Requirements In order to run Trump Castle II {qbgyou will need the following equipment: o An Amiga 500, 1000, 2000, 2500 or 3000 computer o 1 megabyte of RAM o KickStart 1.2 or higher NOTE: Please be sure you have the computer properly hooked up and are familiar with its operation. If there are questions about the computer, please refer to your owner's manual. Loading Boot your Amiga as you normally would. When you are asked to insert the Workbench disk, insert Trump Castle II Disk 1. If you have two disk drives,{ rņ insert Trump Castle II Disk 2 in drive DF1. Starting the Program Once loaded, the program will display an opening sequence. At any point during the opening, press the SPACE BAR to start the game. Copy protection After the program displays the opening sequence, you will be asked to enter a word from the enclosed Trump Castle Gaming Guide. Look under the indicated heading in the gaming guide and type in the requested word and press ENTER. -= FUCK THAT... SKID ROW REMOVED THIS{ ]2@/ INCONVENIENCE =- Player's names Before you start playing the games, you are asked to enter the names of one to four players. Enter the name for Player #1 |Page 3| and press ENTER. Continue for each player that is going to play. After you have entered all of the player's names, point at the GO ON button on the lower right and press the mouse button. Retrieve Saved Game If you would like to load a previously saved game, press F1. The names of the most recently saved games w_tuV 4P,C $ <DҀA@%` -0}0 : D>HS@r&P2,@ m%0(MPOc@P`%$%luHIH`H(ȸicccnA+a+!++q©NL` KAd8z(8T6mrY3M s$Al"`B)6`@P`+AœADJѠ!! \q 'J@<H4̸`]hF M<1 ɲ@e󁾱XnPς7HHE= .;P їs?b,Վ"!Z/{s~m墸@i #+esf HOtEeBn1!I @P2HlC%¶Xe \@ @CH`h*P4T$"@`q \P ܈l`aDɘh$l`AhX %    q'L61&$e!zHQ N@kA D )QB DwxZ  "initiate" the call and who will "wait for" the call. For the two machines to achieve smooth communication one computer (the initiator) sends a "hello" message while the other (The Waiter) waits to recieve the "Hello." INITIATE/WAIT FOR A CALL: After deciding who will call and who will wait, you can both hang up your phone The "Caller" should start the Start-up sequence and select "initiate Call" from the "What will you do..." Screen. The "waiter" should select "Wait for a call" wy? ANSWER IMMEdIATELY: Alternatively, and perhaps more sensibly, the players can stay on the phone lines after deciding who will call. The phone connection is already made, so all that is necessary is for the modems to begin talking. For this circumstance, the "caller" should select "initiate a Call" and the "Waiter" should select "Answer Immediately" from the menu. Typed by 2TUFF-CRYSTAL! --------------------------------------------------------------------- wO - THIS FILE WAS DOWNLOADED FROM - * DANSE MACABRE * (713) 324-2139 * THE COMPANY WHQ * --------------------------------------------------------------------- er (The Waiter) waits to recieve the "Hello." INITIATE/WAIT FOR A CALL: After deciding who will call and who will wait, you can both hang up your phone The "Caller" should start the Start-up sequence and select "initiate Call" from the "What will you do..." Screen. The "waiter" should select "Wait for a call" y{zontrol View F2 Tactical View/Scroll Through other planes Shift/F2 Reverse tactical View/Scroll through other planes F3 Bombing view F4 Chase plane view F5 Slot front F6 Slot Back F7 Slot Left F8 Slot Right F9 Slot Down F10 Slot Up In Cockpit Views ________________________________________ 1 Look Forward 2 Look Backward 3 Look Left 4 Look Right Z Zoom View X yhh Unzoom View ALT/Z Max Zoom ALT/X Min Zoom Aircraft Controls _______________________________________ SHIFT/+ Max Throttle + Throttle Up - Throttle Down SHIFT/- Min Throttle SELECTOR 1 Fire Machine Gun SELECTOR 2 Drop Bomb < Left Rudder > Right Rudder L Auto Landing O Engines Switch On/Off U Un-Jam Machine Gun SPACE BAR Look at map S Adjust Input Sensitivity Simulation Cw}|rson. If you and another person have Hayes-compatable modems and both of you own Knights of the Sky, you can play against each other over the phone lines. Refer to your modem instructions for how to set up and use your modem. STARTING THE GAME ----------------- /\/AME: When asked to enter your name, simply type the name by which you will be known for these dogfight encounters. BAUD RATE: Next you are asked at what rate you will be passing information Choose between 1200 and 2400.ww{#G The recommended rate is 2400. Your modem must be capable of full duplex operation. Refer to your modem users manual for more information if necessary. CALL or WAIT: You are now asked if you will initiate or wait for a call, or answer immediately. If there are problems in making the connection, you are prompted and informed of the problem; otherwise you are moved immediately to the Hangar screen. It is a good idea to contact the person you will be competing with to decide who willT&H@0(ybQwжdLt \@t 0(n+t: L @? (p?!2@ 5& `m   d/<@T )@K)@&P "(ġ.H(`XߊUP޿-UE 0@ ^ | m*" L5&tQQ Q,$Q'zd@YX$ U8="@B`%"d o(h +`P>t0" h@1G@@Xf4  AVcp@ nd"D/@! 0"}l00Ґd!}̨@J[:@ XR2 hoCS(!TW5R#@*x` :1hXD0qj4*2X׍ @@Ɓ¥`)Dz+c Q-9y>]  ߟd9Y0+A@Qa)@ <vT" 6,f`60:AP?4@x T@@*%@S2A`R XqO+!aM *r)` Lna J PH/V6u I95̄s. Ry@Pa(f" `ADS@B #A ,܄@   op`.g0 2˚ &  Uj i`@:B* #9!HP`@ `BAW  @c9 h)8 p/( A$"1#1.f 0:p b4E0Aa,/D6p$*B JX #P03: BнM@`8@00(P:2@ 4@6M! Fh"L"X[ ʑЀ@O*^O6$$ 1 x`aʪ (DH|@=Na @?NaDT@3a"0 '0@i'7p̡&I߅W2,ϰ` =u2 ` `3'B{PsRπ &}`q@ eTР&e )xpDXAxxBWJy$'J(腡HT @1aFv`b`+b$𦁼^+ 'Bo&%ؑ4A HH#̈[-A;R@9@@z)2DB fƐb@.Ȍp:X & &'9 Raf`6F$4 g0`0dPI @:ݒ36L -ԶK02YRԅ0D& zo$D Ha @8 >+;5H$`{H͔EDfBJ*-gf&``0b7@`^~ @EznE/D9 Xl 8\+Btxl`8( 0F@utV*gp‚!Fa*}}U/XÕ^AT=A b:A@/`d(GB+hg^F 8B&%` J AH y&C ne<[3 ]f\& H@)KAV N"?x 12JUrXjU(-bL8 3ffO1!6"UFctJ%F6 % b()P3(B԰ K@( s2 $  V3&"@ 8`/ 'x7ZP.`(-$C%m2,A}39.HY}eU;{EY2k 1q'ggOOom K8hE.Z@4C1@3 8@# PNb:$(Ƶ8:*0ke z H1lĘ. M&A !( +` dM@ܫ"@&5 @UK 2]E (D4"BCpŐd @@Ms A AÈu 2Up1$"( `a,&da>HV(l ?$_P2PP*ht)P4<*)  "@B" )Ы1X PB%B ରF uI * @SPE-9" MZY)`dPA@:T)`x"PD ed B8`pZb(06@K+  ` n008`lWHd  B#j&paJ`b0@lL@gh @ (0$,>HA`X EDE ]%ÀxCB ࡠx u~xBAa8&t!aܰ*XYAT@% (6  $9A@)$}=Ր EIHrIuPAqD.N # R(BTXCi \cbu IP I `0XȰ@x <PH5 oEH_ 10y% @'>P*(H@ K38at, hJ'a^s+B2d0 %v 2=/Ӂ(AђʂVD3 @.$Ѣb.y @a   JڂP`sd0 w.f0 1s@ `7h`:@H@2>Rf J@.b 2 %I @ɥal0vA \E<1p1dD3JSA[2aPtZ xp`  @ˀ@ |}1!\f wkAV  TT! +@"KHH" "@!x@ԂU)B.B 0a$0fB,gICu`J ,.bdJI:l?l1x.cr LNj&{l@iUL,4Lˊڄ  @ҊTI_i5H- Td< 3́AK0B5$ @8Ȑ? N@Ц0;aBO)"@""h^mB ?p?_?}| ʰ$RJ}gZ ,Ā b` dF+Tsp?<?0K׀ZVe`13DØ1M3GFk6@t|(@,2C<Y)(0af B& p`F0E LAN@ʈhB `Ű B  "͘$P9 J\$a H e@3/q')+ *!pqɠPJDarVXTQ !Lb@;UJ;R D; &ٺtYDLuv}vhHYTL̶D߀ U8{ +Q(3ݔx>)`e%D H u"@HPX &@kC  1fd (EU fcXU ZcH4f0c0h@zPr(hiSPRް{qR(Xply@#P oH oH0Ʉ۬Il]*]r (AP}h(@(DPIHPy+ĀC J(n (&0ĕڀB<+ IO2`64!@LĈ@&x$9Fn@9e1cc)q6p)&i9qT0p8T?1" EW,Kİ@P,2pؔ;!BHdAP, ōd @kxTIJd8{6p$`.r `J*nAA2L03-B PSX s2x("(D h$! @5E Hg A 8(HR79 _(1`"@ɀH $ :2!%"}1R,WD)-*0@%,00  $#_V2.0@TM X@}FE+p ! Bc' 2lr!>e@ / XP4(lq@2%a$kBMh7q(= d(H`^2MV@Y@yDYC$m!@(Ћ8DŽ @R R[#= pP!@5PW %@0@L%$  *X, V @`XqA$K@`8S|80 Dlb $H(c /E@w'WXC"K x3}Eπ)w AK s0H@P( $EHE,82 100:>2 yr0Q@P ,n ۀB@@P -!AG3Uࡇ8*A qw  *ʂ$X?}* t NQA PXDH=R ([G $,% :B1QuH c85xv$%R{$,,?"DPP2QA00KH`'0MJ6PNAiౄ<|̓ iD6TX́I$4'@"(2LL#HHc,=p9  <`B?hQ(  (u@@Q%4:)daK: LdI" ?UaQ `#`8EHMLC(A 1ԛ# :\.(̠E(i6 oA@ 4Fۡf P[!Qw@܂ kҡ](ڊH!qK&58DŽ08/,A _Y hXJ+Dc b}a'f Bm0C OQ[R\X>X @@-D8!a4@0N@h 4E =2Ԉ9KfPbDzd]Y>-x(2R&QD@Δ`h'4 iVV0\V82mO 38A0Robwr 31 i.l0$)ɑ`Ȋ c&*Qgu(4.bH,EfaT"\ϖK6#A   @0$`y4{ PPWAJPX | t.Bh(@PNn L&YňJ :j2bdSD0D<\0 : i Xc[H \L0>PC)py@`op':N)QXRPp (<WO85̵Y&V ~BڀIh(#!8"OI0R0 `u0[e633s#a`% si -6AvM? Zd$D$ "| ir9-"PP4/92_h38)gQbO ![60R&kS0h*bȜGmƍXυ` LIN X7:LS(~ZF BČQ ) Z @ }!x<@ǀ c) x<@ s% x^@׀ k-H&BxQx@< )p"Es1T <]W ZsRN0P=ews1*t Ah@q3"$PD718E N $&K l!+ 0P#KL% QwM  Vn~LXRLhK3|e>+Xt 1A fA`MȄPX  1;eaaH0#t̿(8&D6b:Da5P3֘l l"(7@6 2ʹKYbCPa(NaAD0Zf~.0h$cBTPS-0!pd)nLT21i@Z!S4Ps&|`@D)̱(:ZET! $E@5KI\A`@ A;S>1`,(#8{(<@GDzbAS4iQ{% S!@@ * CZ/dD0a AdΤ7$"Ta-%B)E̅AS('x@0ALC*BL;0, )}bSc8w:k}!Qm !hPax!"@_ pF(R RF `8i20<4τ`5~͂.C@`VS:`  U%DF45NX!ߣ BRVhjE!F,E2FxRB@AdR2-GhGT8Ht,@`3F`bBC$.) DXJZ t$I ;?DXC,T`%%d*#KO I 0$3@@] @ ct TETR `ɀ @1~W$ w$.g ))"& ". )#,) (L GPL@`1@$ezՂ@LcA& $]~4X@Q(S-ޘ5CTH0 :1U 0 K,ɒ yTT"U"`5|ABY-;(N&fD2"5HVTB* U1)H @$@>xL@!.@1J Wl#%H"@˵ 0BNg$-@z)i-d9 10*R:< r s$}$ $=I*dͷ5M8"l>)ۼ1-448 %B*DS~` +@*xtAX@9G p@f/#@I?@F ``t308,CHi1X(RB9:}pPB&90B 2dxID e"`CsQF B` 1hHH9HC?P,]I EJc $衤|hļ<$`'.r~I|K E[fM 1nLABf 0@@ &@p z@Q@ 2@ =@`P(P ˰@` .U1tc(Oڙ' (E  OI@L @2pP! 8L-PL@ NADJ&>9_A`""INV' 9N, ’" ``0RV0*bʂ*Bf _FA4tD h@'h. `a.vR m'c (OJ0 @!q" HbACMH?ϐ@1ē@&[Ё+`O| /QO'6!`".$VZ@Jmف'$ MS ,w(ad G P  y  @,}a= .P@N7p$#cq.iHk.Mp$ G0b$Fs"Q@| BØBt@A"5 a8)ĉ&0K$fA0'q/0HwBp4P"@.B…r8eAfD.0|F+! 절5"V-6Vw(ŌBh ?4X r<vkG 4↱ A$Df2^φ!s `$FFH@L@VBBDYŔs$8(@Ȅ8?8?T$YGIkrQQ=U"+L)Q\Δ΂$@"L<)pI a0?2?q j2cxp5`bJ`0&P1pnаA@Ԁ! \N H2)H(`8I1ar > * 4̞ DPh]40If ( ] V^E@@ P D ap?@)( 0;A^N@1%\X`0qT%^H1;*؋h6 ` 15 ,!} ~%2K&Knpz1\䄅02s@2\`!T,@xۇF  a$qk"H:K00R ÔH%0 P9 8807AA` Xt(0»4p;Bx+X`ZH#6p``c֔H6Pk`5 - lL9Lx`bAӀx!"P vPJ*|DT(b`  h0h7hRa0h7b{txnB 68y@0 ; '2 a"<0&U^ - @$:zxnfw#ъs@6eH|@@5 ^ .aٶ ؀ ٠,@@PA!5ea[ c c c! &D1 !#- jqP\XRjnAojZ@0 ^q^1^A3 UMusR !Zi JQVqH\bL  rAss0t*OV-#x| Ũ%?!ת] Ad-$A Hʠ D0"\3`UxrDA+@DA<x ' P* xABE` ;P1,4d"( @qh`@PP6 @Nl3H0 ZIaH3  ] 0 `@/  @Al@PQVt(9y ;!҄&G@ @,s%& ARzi1w 8$@AM=)BB.`lN. fA(H2K(Y5PdU@P r 8`* @&0+qw^bT HЈg#AEp1 - - x E;o" ImθBa gNh0Y#(܄N  f) X#5ByGeNa`$xC/ /R@ LjH#_ (;P>@(H ED6LY@D@ D r nIhPxp]Ӏ Z(x @A %qT0p 4HT]!K B`!$/& kd @0u r)fY.J"f#da ! JJ/% le1 sh(C]R䥰PP4$H  1 & r&!`LRm!@ $!J@\t<?)A;Pa ]` K &CVBAs=DG0' ,`6WPN1|sF,@2q @ 3NQ"MNa T)8DxA$0 R! bD$dsw@Ⲕؕ }0J^I F rCBbHKBd։ЅVzP`CǠ  T + # E`|zI K HJ$FBXK쑹?dZ>Կ@UH~P#@8 Ҡ &_'s{u|#|+` b\M@I6aJ  ĤD5DC @  0   Q' JHXV$jA!B,A0_ᆀLL@xVr0]$AQ  0VK0l0G6`@ق h!x>ˢ>aVā %FhLEx h2Rumن g`h 8Ay@54w@rM/ :tvC"!Q 302bage* \|X`@wLY =Pɗ ށp9 <$@p2 4$ &s@x(nD&c@`ft Bd5"I! `cz:X M8  ``0$P0KP %xtP 5`YC}^4Eٯ@" @@BW? $G0D3@&ivp!DDxQKp@, Qȝ@@ `000VX0Y-0AjA(A  A$`ř2p X@\F3 Ʋ ,! DO|aA"@ `P$ `@g@ ݖb-Z>KNADn0ä@ C@Z$ W!!9B(@TX(0P~N |! O3N@ߒSPqd 0@@' @  }P  ` @1Ր6`R(~`A( Ac(4)3P$2 X.J'r9DT ,z R4D F̈H7'@`r@   &S\DF*/V8`P!q ^P.' ljq$(EXB"nm@ 6 !F@)Q+ /.r \ :,YDl̈%˭@!?"C.a"P2^ǁ)A/ q >a̠}$ę]H\emD1CI`xBHmh8A$D x>ZeqqJ$ 9iș#/U2 .9Edi D$p#DBI@,x<bI0BkE x0L)ȨHs`S`XE@BuI `$9JC@ @"f FA@T#|c&QD/zh0=Q+C$ Fd=G1B@!a@ b &d`b(?O`T/*^@`- PZ!n[waV  A[wljB!oPWT:5  c]AE0a&pI["[j() 1B9R-TK%- J@yP! @~%%c &@36p ㈦ w(ࣙ&$# @R r}A ؁H 0Đ?5 s0~``Q@!9H@A x`< 2 % ar R&e!BfI#HX SԘL`&ёP<!tQB䡝I@0@>,SQ>L` {,J%<,H^@1DA!$42R4BpCT k`H@104  ϭ2͠` Ryfu:06(!”@ @H&+n'Xr7ޒ @yQa! rI! d9a ÁB0"@ҠTyO )ÿ9wP5(%f &i20@ I\c BIB@L B$f%,d.( ! 0` p|a((A A"{`x"P#D m BHB(h@ (Bw@BO@@C!3*/&(haҤ@/$(NYs/ ^lA!1&BMIb T3&_Nu=lNup`rtvN'Jp`NuHI+LA6+H AJCp2Q)MA$a)@9|LxpNuNu zarNuHM*nJngFkLr mN =A g r mN L*zzNM`*n-@ 2:tg r mN `"LpNuJmjfr mN JAg mNa0< 2IA=@ H=@C0H=@-I-J -Kx*<|~C(r mN f-Hr mNLCh mNC mNrt mN(n"l mNr mN ,(@f . g @ ( g -@ pr0aN .g* @ ( g-@ @Jf0.H0@pr0a$n5n4$l~|zgnaZa mNH=@"=|$ mN\ mNHn"g =@"n$f~ mN| gn|glHA0@g <4gX<5gV mNX| grHAGg0>r0a8azaj0r1a(ajaZJGgx mN4JAgj|gp`p/a$n~<*NNzgnar mNa mN-_ L :(NuB`S@kTf*CA mN"n mNC mN`(CA mN"n mNC mNNu85Fj0*NHF5@5EĝjH mN\ mN LGjBF0*NH@e<DfNuH,yN| mNp2(5ӅH\A^0r mNr mNLNuH2:: mN,yNvLNul AC0V0E0E2B3E0E2System requestB1B3I0E0Z0E2Z1B3I0X0E0Z0E2Z2HB "mZA2-jgA,yN\LBNuNuNuH@"<,xN:LCJNuNuNuNuNuNuNup(1,5)(2,5)(3,5)(4,5)(5,5)(6,5)(7,5)(8,5)(9,5)(10,5)(11,5)(12,5)(13,5)(14,5)(15,5)(16,5)(17,5)(18,5)(19,5)(20,5)L(10,-5,46n60)(10,5,40)Ln                                        pxVdgT7Z^o E<޽8*(,-yҷn`-8?À8 ( HD!@(   } fd\l4#Ϣ A.u  d b4Plp 0o\M $*"`DO Bɀ`շ0gG! ( 0`> aPJH1 pP wH)K!-ޠ8x?DMP A @ ! Ҵ +0[\ <̷# RWRvD b)|p`cP:OP+(pVg LX` aE0 H h 2$.f9"a (HDtӝ_w)8t ȅ5''"L. 8 q|$@h8@h$ ( 'c9"(@C 0Bl  @ "ilfogf8F΄$jJ\t @0V[ dd @$8eEGZɐFJ |. {E2 i1s ep}]Hp*  !HX 0PBP0pࠅ`@!J)h!jfJ@'D"@`D"0S$K6 ux Nă{mBTaB^#c2,:*6.>.9*1$#bE d.o (~p@"L I=B6 l`@l@i"T8Q2Vgǰ>`DG0` ĸ; O<9<*Z@Hp8(b I *u ~68!QRAt!,q*5xl@#AA6Xa3$'A"`Hd2\! Kʀ<24L"2  9<q |MHf@0@,4/d3 !)` jA`|2$m1y%*0GIÐ dOtF_  Zi@0Y  ߝX&p*CŘ Ӧ 'JP\ʅM İ. \ IT32p>ʘ?e308p3I@@b1>! `.dxAF! Ȍq,  $c 5BIT#jNP@Y 0>Tq;s"$$J,#,,@q 0Ye 0ÙC") Ibxod#DGcEZE. )'$C^A!`pX6:ZeRP@ ,!&2%b@ d$ I0 H%!H<4V@\1JG  iJ@צZx@ >7 ( )B7wq*`;!q(:y88A|NM/ RKy0d'+kF)9H2GEHp4|@HA (NA/"R"@ F8DY9DI)Ad8! 0Dp*B ( P a P|e%se   T`d$$6\4h!i8A$ Ω Z@P.0H$ P  @>SA+@1 B"fPDB'P$DLAH$ Q "6|8 Pxyy! hot @H[@VR|&@Q qxFq t _ j Pp)dPD@Ǒh0` ( P10` 4S  `1R@DAIQ< %`*l,v8wpQ$/JKXC`E#.@RD({f Sfv|́,DDD!na4(1%6Gu7P ҉\>ʀ$s8Px~)ĝ2?9$2 *{y#JEгXFl 1s!B  $́K  xalDM!̡L Gf2va bÐY* M@-99$ ` "+F"4d-hCP (! q0'0?9#aRo_Rb,@H (hB sBY4B5, p9 H-Y hr635 vC7z TК$ `8d%d@=غ$ oRVA"e#HsBzX`^ ?RA` H Bfr5y̤A!M(9 c& ,1k6'`$2ZDZa\-"&&=0ĩ$Ҡ$ԠвT;̐ m@ 7Nʹ+B4a5,gB2'"ÈF \9`AD"%ĂHhH(:@, ,D)@y0A%(o(@pbত@@y$14(u)u" e ["76. K &@o9EpD0L, @~EqR ̌,̞ &%@s)Tx{ $*B/A0Z4@>,.R<D: TQ"@o`B`L\xc&R(RVH~Nu&Sd, CVC0 Qgz$mJjf`JH` mNL*g"a. mNLa mN LNua mN`64:820@A,< J"J0+JD+JH`HJ@j@B@JAjABAJBjBBBJCjCBChLdƲhNdiLdiNdJDkhLc8(LJEkhNc:(N@cAc>DiLcGcr>EiNcGcbHHHHHH$mTG(464N6N4P6PBZB[ mD"mH~$&Q mTC(E(,mN$g ~,mRNLHNupH` mN4p0'Nur mNNuz|@`&(@dhdbLA)@@Nut v`r mNNutv`v`z`"[,BmpJmTgp@d~ m (g @ fA. d(JgZJg0 "mXbH00gHC0AB?/$m$<" JEgx`Axz mN"_>J@gj|gD@`Nu;H@j`Amalv`$~|z(&$"Jmg mNfNuk`(ra,fPSG`Jg mNffPQNu"kaf$Jg"&$"mxz mNNup`p `&֭zzc /a"&`NuHJmjf ,mZN;@LxNu mf mN NuHGd+KAN*+o+HA+HA+HA~+H'|6 7|dv mN,JAg7|xv'|6 LxpNu&maa m"Hp|Qrara4<2+p kAFy1q0Q7App8raaL7|npra` >&mBJgC,yNCN>"kNba pa a :A1|1|1|BhBhBhBhNu&m +x"(g*"A$f Crґҩҩҩ f|fNuJga BxNu'Ix'A|a kx"H'I"H'I'HNuG0+g|AErtzg&(֨!CHC5CShfa AERAQ7@=EJkr+Geg00+tt2+p kn1q1FU@j0<Q7@t7Ap +gH*@a0-m;@2+vAemz~(MJ,gRES,f |,kaI(J,gRES,f |,kaIPJ,gRES,f |,kanIxJ,gRES,f |,kaRk3JEg faLpNuSkg&0+S@A'H7kBhBh`Ba `C$l0j 2@HNfH@"+ lҐ,=h `J,&f 9@=@`B,&9@$A$)H`9@0g.@9@=@ + lА,=h `)JNu`~```\```(` ```, `F`R`Z`\`|```````` `````````BlBlBA)H lp0k")H kPbHFH00gE`Nu|g l `A kIA)H0( |@ep?9@H9@`lA|@er?9AI9A`NA;A`B`6`*Af)J`Jlf9A`Slg ,g$@`A#A)H`|&AX`:A`4A0HJ@fADA09@"A)H`ADAA`AA9A")H`A)H`AI l )H`9A)JNu(M,k lN=l-%I(,k lN=lIP,k lN=lIx,k lN=lNu0,"g(l|qdpqa|Xc0<Xa 9@=@NuA)HNu=lNup,#,"<erSA"g j` `4,`@r2,Av$40PlTQNu=BNu0,"2,l$ge @l$b`@l$e2,$av9A=ANu,'A4H@t0,#@J0,J,'kB`B=@,#H@<,'Nu0,l"jB@|@ep?9@H9@Nu0-gv"+g,k m$Ԩ,=h g,k m0$Ԩ,=h g,k mX$Ԩ,=h g,k m$Ԩ,=h .$r2-;ABmAk30+gvgM'N=|JggM'N=|J0ggM'N=|JXggM'N=|JgBkkmNuNqNq6/1JaxŴxaJ1X(\:}hS@. xq@720>g@ @ 22@(@@@@@@@@Music @ !#%'),.147:>AEINRW\bhnu{&7J]r *Kn>pU'u }I- - M @ pZS[r #  translat1:o[or.librarynarrator.deviceY8Music player V 1.3A0+g1@rg 1|BhAQNu"h 6g0k(1C8(LhHLH!DBh!I Nu"h`rNuBBk'|'|'|'|7|Bk`\H paZE$ $B g$@a(`aLNu m0000NuH2* B <D"JN LNuH2+BkvAtgg 1|BhARB|e7A7CLNut mJg1@ARB|eNu@? m1@((g0BC2($It6*K5CE(QCSAf!DNu@2;md"t mg1@ARB|eNupN'LH`ag paa` <DNYFgj$$@5A/ A C"f"_EF Jp? Q"J$Hpa@"J$Hp?a6"J$Hpa,"J$Hpa""J$Hpa"J$HpapLNup`HHBAQNut$m g$ $@jg fpNupNuCA#H3|03|n2Bi4Bi6A~#H83|<3|?>3|V@NuH&mBBkaLNu&c/ &mJxg"kQbK0 kdpB0+2RkEpO JBXQBjBj$ 5kv5|p5|A%H I%H%H A%HE(T@|f'B_ pk1B<f `+H+H +HNu&DC aa m"HXd"HNua" gk+@ &.m &mX/Nu`H>.-,- d*aJg(@$@BZ,mtx&NX0j g,@`gJgg&S0S@x2TRAQS SeJdF0g>2A|g$$ &ݓ4R@HS@C4Q ` І&`&XJfgn L"F2رe+I"L av` <af+|*-`+@*,.-(mT"G,mtx& C &NX0j g,@`gJgg&S0S@x2TRAQS eFdBd> EAdfJ $&`&"Ce C$)` P#|#a#ad! !XJfgt&E"G~dN SGg<.f" p00 gR`$k$" 0g2S@H2Q`"-$`$k$`eZ,mx$&NX0j g@,@`gJgg&S0S@x2TRAQSgJfg'BJfg. `+I -k "@ <aBL|"mXdNu n(m &p `ZH@"<,xN:LCJNu"_.m +_ +_ +_ +_ ";_ +_ +_ +_+_ +_+_ ,_XNC`C0Jmg& mNfNu|g @,`p`p/`J-XkNu>- g$JgJmfJgaf9 dFfa m h Sfa<-XGg gadg ;FXp `^0-|mmeH;m| g(H mN mN mN mN|L gH mN mNpLgC` g @NXef g mNLx0-X@@;FX gJmtgj ;mtanXNuH(H;|r mN >r mN mNP3W,mRN Wg mNLJGg r mN BmLNuJfNuk ;G.m mJmf/ +O N|/ NJmkA0gmcNu ;G;FX.m mH pJmkg|/ N/ +O NNHBm+K+L l0 m`;h -g @2( mNf mNJmg ;|a L2- mNLg;|;| mNxzJmg mN(v mN08:;D;E$ma^MB|Bm mN\Jmf$mCJ*g~f8*:*a *$@f g$@$j` mNfHv mNXJg"mifHAJAfBA:8ag`fJDga(*gBD:mgXJDgAB@@g "Xi gR@`aJmgH $m8*:*~aL0Bm;Dg+J8*:*~a *g,RF$@a6Bm`JDgaavJmgH $m8*:*~!`axL0BmH*fH*f@*g$ J h(f(g8(:(<(>(DE6j8j/`4*g6j8j8 DD: DE m<(L>(NKLRDREUFUG/ mN(v mN0HDHE8*A:*BHDHEaaa8<g m46jjjj *g2*f*g @(f (f` @hhar$_a8-:- *g @8(:(aLx`d"m6pH,mRNLpH,mRNLB)pH,mRNL3|"Nu"m6pH,mRNL3|"Nu mN(v mN002HDHEDEHDHEDl0El24"86KLFo40KGo62L m"m6SBSC3@$3A&0000000000p mH mN\LH,mRNL mN\LH,mRNL"NuAz -`$X *RE$@j g *fEfNupA$HBXQBm jJmg&0gA"X4 S@f"m4  X;| jaLNuaL XBm j0-` mN4NuHaaJ&fd"m6r mN!3|"p*AH,mRNLjBpH,mRNL0246SBSCH,mRNL8*:*~a2* 46jjJBjBBJCjBC mNT J *g$@*g8(:(`<#%gLNuH 468<:BFBGjj5B5CDl8El:Fo<Go>02jjFo<Go> *g $@*gL02DE5@5AJ&f"UDUETFTG*f*g $mx<*LLNuH+JB@BABBBCBFBGJ&gFg *&*A*@*Ba<>@A*gJ2g *2*@*A*B`8J*g6 ***@*A*BgJ.f*C*D*E` *.aFc<Gc>46LNuH(@"m63D$3E&4D6Exz<>Jkp0a 0a0apaDI0A"NFo<Go>`0246LNu`>`B``````8`&`$`܈d`````n`X`Nu0 LgRJk 4J3B$6i>K3C&2<|a0<|a@i:Nu LX0k2k8:Nu LX024k6k@cAc8:RDREJKJKJkr<|`b LX0k`2kZ4J3B$6K3C&8:RDREJKJk8<| `( LI024c 6cBCRDREJk JK<|L`2 JH a` 2 JH ap JLJ@fJgJk"H46JK"m$Hxz mNL P0H@XNu20JkUAkg@NuH,mRNLNuH,mRNLNu0Jk`2 mNNu!0g!Nu3\"Nu2%@ mNNuH,mRNLNu0@8Nu2 mNNuH<,mRN`LNuHpA .pr02JK !ApJjp!@pgp!@ pgp!@"m!I !i:$LNur2c Jj/ $ma ag%@:5A>$_Nu m g6$@ Sprif(P>A?gGb IEpNupDNup`.p$Nu m (g$@ IconfP>A?gҲGb IEpNupJNuaHRFRG&mJDjBDJEjBEkLlkNlkLo<+LkNo>+NJFkxJGktLHFNDcfEcb6+Hڄڄ0H8+PPP"af;|`6%@6 @ SDSFSG0000G$K4"Z&Ol20QQڃQLNuH BmBm -xzaB>- -aLNu?BF$@ *g/RF5G SG *fSFk aJFf<NuH$@J&fTDTE$@Rm*f5D5ExzaJ5B5C46 *gH<*fBB`BC8:aL<*fBC`BB8: *g$@*g`tLNuHNS"K8--- -aBN[LNuBi$@>* *g3/ a$_BY` *"gk*#gf*$f *%g *fNuA"HpBXQ K0 g2P`2;| j XNu"ttv8<':`Jmg mNNuJmg mNtfNu*,'&fJEk x:<|@`xrgIRD|ep`L&$"dDJEj|bC : mN f +H;hRm|gr"M z mNHNup0`"d mNfBmBg0(|d R@;@+HNu*(&$"d mN$fNu"`d mNfxNuBNuJmg$"b mN8fPNuv`": m (`IcongV @fNA0HA`a mNg"j:aBj>B:LNu *6g "@ aB6Nua("-\g"A"0)Ha~JfB\BmdBmBFa$PRFGe0HH@J"_aR`LNu"g"A0 a,"*o"A aBBNuJmgLH mNBmr mN;m@rt mN0BmB mNd mN mNApBR@|@frt mNDpAV0A QBmTa;|qBmBmABC :p2Q mgN4-6H6-8H8-:H:-><-<~C :r mN f"+H;| m:gr"M z mNHaBaX"- mN mN mNp2-j4-h6-68-8SCSDAB mND;|LNu2-T mNNu -g$"@ -/,yN.,_BB"mʹ+6B Jfp0-BmJNu"mr2-pNuAp"(g "AHNLAQNuH@"<,xN:LCJNuHJmga mN r mN `a;|+|BH+|HL- /,ygJfpCNN+@ggJfpCN+@g,_aa^LxNumathtrans.librarymathffp.library gBNup&Nu gX Nup` M jrtv`HaNaLJmfR|dXAeTJm fNJ gHR@RBJB;@ &m.m f(m &Jm k +L  m N|/ m 0- NHa8v6+HG$K4"Z22QQڃQLNuH EcSF$fB+J;j $ja``LNuHJmRg:$mN>- DG<*NN:- ETa&r mNBmRACp2QLNu85Fj0*NHF5@5EĝjH mN\ mN LGjBF0*NH@e<DfNu+J +J "+H m1TN=DIN-IN? IN@I'<N= I'<NSIN=.IN>I'<'<N>XI'<'<N>XI'<'<N>XI'<'<N>XI'<'<N@I'<'<'<'<NB*I'<'<YlNB$INA>I'<'<YNAFINA*I'<'<@'<'< N>TN=DI'<'<'<l'<'<N>IN-IN? I'<N= IN>|IN@ͭҋ-[I'.'<N'JgINS|INBINBTI'<N>6I'<2NBI'<r'<'<NB|I'< NBI'<'<'< NB|I'< NBI'<'<'<NB|I'< NBI'<2'<$'<NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<R'<$'<NB|I'< NBI'<r'<$'< NB|I'< NBI'<'<$'<NB|I'< NBI'<'<$'<NB| δh.I'< NBI'<'<$'<NB|I'< NBI'<'<$'<NB|I'< NBI'<R'<D'<NB|I'< NBIN@-[I'.'<N'JgINS|INBI'<r'<D'< NB|I'< NBI'<'<D'<NB|I'< NBI'<'<D'<NB|I'< NBI'<'<D'<NB|I'< NBI'<r'<d'<NB|I'< NBI'<'<d'<NB|I'< NBIN@-[I s'.'<N'JgINS|INBI'<'<d'<NB|I'< NBI'<2'<'<NB|I'< NBIN@-[I'.'<N'JgINS|INBI'<R'<'<NB|I'< NBI'<r'<'<NB|I'< NBI'<'<'<NB|I'< NBI'<'<'< NB|I'< NBI'<'<'<NB|I'< NBI'<'<'<NB|IN-AJC+I NI'<r'<'< 6NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<'<'<NB|I'< NBI'<'<'<NB|I'< NBI'<_'<$'<NB|I'< NBI'<'<$'< NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<'<$'<NB|I'< NBIN@-[I'.'<N'JgINS|INBI'<'<$'< NB|I'< NBI'<'<D'< 5>NB|I'< NBI'<?'<D'<NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<_'<D'<NB|I'< NBI'<'<D'<NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<'<D'<NB|I'< NBI'<'<D'<NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<'<D'<NB|I'< NBI'<'<D'<  ҺV'NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<?'<d'<NB|I'< NBI'<_'<d'<NB|I'< NBIN@-[I'.'<N'JgINS|INBI'<'<d'<NB|I'< NBI'<'<d'<NB|IN@-[I'.'<N'JgINS|INBI'< NBI'<'<d'<NB|I'< NBIN@-[I'.'<N'JgINS|INBI'<ӈP'<d'<NB|I'< NBI'<'<'<NB|I'< NBI'<'<'<NB|I'< NBIN-AC+I NI'<?'<'<NB|I'<_'<'< NB|I'<'<'<NB|IN@-[I'.'<N'JgINS|INBI'<'<'<NB|I'<'<'<NB|I'<'<'<NB|IN@-[I'.'<N'JgINS|INBI'<PNBI'<'<$'<NB|IԩU'<?'<$'<NB|I'<_'<$'<NB|I'<'<$'<NB|I'<'<$'<NB|I'<'<$'<NB|I'<'<$'<NB|I'<'<$'<NB|IN@-[I'.'<N'JgINS|INBI'<PNBI'<R'<D'<NB|I'<r'<D'<NB|I'<'<D'<NB|I'<'<D'<NB|I'<'<D'<NB|IN@-[I'.'<N'JgINS|INBI'<PNBI@'<r'<d'<NB|I'<'<d'<NB|I'<'<d'<NB|I'<PNBI'<?'<'<NB|I'<_'<'< NB|I'<'<'<NB|I'<'<'<NB|I'<'<'<NB|I'<'<'<NB|IN@-[I'.'<N'JgINS|INBI'<PNBIN-AC+I NI'<?'<'<NB|I'<_'<'<NB|I'<'<'<NB|I'<'<'<NB|IN@1-[I'.'<N'JgINS|INBI'<'<'<NB|I'<'<'<NB|I'<PNBI'<'<$'<NB|I'<?'<$'< NB|I'<_'<$'<NB|IN@-[I'.'<N'JgINS|INBI'<'<$'< NB|I'<'<$'<NB|I'<'<$'<NB|I'<'<$'<NB|IN@-[I'.'<N'JgINS|INBI'<'<$'<NB|I'<PNBI'<uFב3ZlpT~E@=* {]yX E:-_<1]. ǪB;T5󱡗=OqXh6JF! I~|yK $v~tMopnQ:P$ѩ#xG#a(^cSZ(-l}gX hޱ‚W?( ec+S)Ɛo3ˈ?[BX94qGTgdH8P;ڸ:ؙXĪkLfGC9{C)"-6k0")XPқW(M&$<ɳ3=d|{_2(OMz q!R A޿Am6B]шD>Cܯ6!! ;u1٬`bd/l%xV.(S'O*<xG,^uGL $ [86?PJV(̸QAcGH@[Kh?H`"t ^K0ٚ7xyP4qo0yp VKʆ$0`4xnhe&*5鋋yQޞ/5xn 7C mQqu$E9pCꉖlAB&)B~Rf\ I&2k5|PPHPLLC0Êȶl.L={C( ]&(gIzמ]VCXhӠBPAJ苖S ^hfi88 Lt!HN pp T)W->f`uHh! gL- Xڠ@{'0E&Ƀ44󙆘c4v LeEbsB+%y_0hCvSe'C+q_>0s/e4 #"Qt2*!pqFB<3'ԁ p)QpnjXwH( ^T1s8FSQф`R>s0G`$urbKH,$蕈\tz2uts]"{ D2 /^a:5! "_NP_EW\>1/W[QV0*(hik[5 {0PFMeiGAu(wA/e D}'/yufi"@4fϜuI*-?Q܃p%=>8 @vRj!b/ vU>ul([GP04LhڈkU(*V80hȴ hPZpa|Xb a.^g!=ƙcLK<[\X8& PP]mc{F(!nAQ=pLff,IB MpB"8U=c'왇CgW&ITAU>tnA*ɫX \ӨCSGb'OJ'Af m9O%ʘ8`I6 Z38cM]<N"x=<{+Ŏ9WA 0P2``%-žU^ƘIIPqݝf휋f/G&&#W  4L zEeBt>@j#"KK/)>ȀF"bAh2Ψ0A_#Nu B@{L;eCͫp<[D40}iҀ `-x7HnEPw ! €vBЎ H aA 0!JҔ{Cck(Q|Bv`0 `e : {H8LfD !i@6<" ($ h<`L:uS(Pj LܳFi8_jd@[Ff108Ƽa(L90s P\p9( 9RS.)W5/iXuXSp>#H>J~Pc @W`/H9]z*^c3_ v4E8NYhdK~t"xPf;0ֆKg{ xӤXvZK8>]7=m߇ݖ.aPa8k&Ia.k$I.< ޫުު "<aVg,*@K MA+HA<+HA+HA+HA+HA+HA+HA.+H|A+HA+HxA+HtA+HA+HA+H+Hpp+H+E"M *SE Qa,, M raLkEbp4Q+Ira4kH+Ia(k<+IbG+K)N\ak$ga`+zV ,xpCN+@Rg?gS@NJ@fVRl`ACp$m6%HH,mRNLC~ z\pBQ&mA+Hp+H +H zN``0:4gl zN mJg\ :*f(,m N"$- BJf| &,m N`.A4C#m G'H ʑpr$<v2,mZN,x -Zg"@Nb -Rg"@NbtE g "@ *gaPQ :g @ ,xN @!z "ztNb.zt :lg"@NpNuMapag $Ipag&IafaP&m|,zRF0aga|`a`~`H`,xN:LGJNuH,xN.LGNuH,xNLGNup" pg<fE`HӒ`Nu"-4B4,m N,xNu6)jDDCSCKE'0zE:'0P000HAFSEk" g$BPQ`KE'0'0paJPQNuH? m"(t°AdԁS@k"ԁ Q("-4Pv/,m N,_&rgr ag,,"@H@$ H`"-4,m NLGfT xVdgf8 )$ag^& )"A "CHa &"faL,,aLL}PJNur`a`H?(zL ,g$@ xVdgg)R"""Jpa6PQp`f"JH`,xNLG@"$* a"@"fp`4H @/ &"* ACBaaD(_ ,"@)Q !aLpL}Jc,,JNuH@ &"faBBLNu Ҁ A"@$`. * NqNqNqfae:rvfa|eRrBDa~6DrfadQoVQ`2Qj>zEr(7|~x;ƒ΂MDa$AA9"#ġC}"2^!@Lﷀp5"Gslpb+c0c: JI>-u<㵠(b܁!) a(<O3,PMm'|U-qteɧtvDMwevL+W@F)#DH9zoa Pޠm%ԟGTfpIA ?v[]׆w񯦁MG?xRϒr.mLD^xedh){s{@%x&~^Brxή| yl@> 8.Y5=_<#ĕS k9y/Y(Ç';j*ή$-⚞ \8+xװ|: ɜ&=}@q c犠k>ezsDy 9=1'cM9|/*7eY[8qt $&pG[5`Z?9yz F fIx声௕}ku=q[oGàpOn/Y" Er@5j_(㥍L;:s_>& ?EKf)sa§\/^.t׸k|:0᫢'px@X_x{3bkRΫP UF\6Oaӧu| mG"r /e@NC~$R8 Gڟ^h z TT,'Lkc/'ͽvW:n{lD|OPk<(tpz)O9}g<5<1Gb ee4Fw!{B} < -O]~#Mt##kŰtG4 ~ 1` oxW~ȉ ,Az mgw `mjDH^SI~@ )4ѽ%AҒVa[CDu>`< %TTq?Õ, K ?|XB'MG=.(P06&2uwDᛏb{2U?@>oPoTn6Je?ye"AoiY]SWB^_yăwEϪO0V#4|qm s㟊xW7~E;#u4O(*ru~^O0I #*C*0?91`}:0v"~0*? 9B^z&+OZXh*B8lfJgBǧ'c:F,R|'{gR0 ڵhjR  J?\T$ `u?(O"*2p2ߐ,-\%M yy!O(l=vԓi)n"GQ9W> 6@1&&S)%OoXdZuj>G6cuGU?&];Vxsҕa9Y'ZgK$jH=dfs1WOWzCP{>Ȩ>cqTNTrS,z 'zkjB/ng 0Cg&9vtRυ%y5C!,m -}H=53$(vz @.o0˗zO;8* 1PLᇡ,l{ ѯ(Dvz!;hhg\{=f~]L ׳oH'{,Bu@Xڃ!?2Sh'Hy;''f(E9.Sτ?d*zS' x/pJG|Z-:Id뇍"|*gIMq?tFv} jeHy⑟;hW#L{~y'?K ߨ ~~P1Kax9?NqwH)+ju̒zFuфHJA\PI/o+a5YUjbi#ͥ7;{b|E C̳@?Lq _़҃pkq0'6= ]ULt^y<1i|ap1R 0'pn(eOP{AO,<1P^ieC, pf`A s:P+uARѣdF)Cb;q1PdZq':I) =(t7xP9}G硇DO8 CSpkea|q8o|lh2~2YP|AK熾ྸ G 4@pQ/^:f>s P\p9( 9RS.)W5/iXuXSp>#H>J~Pc @W`/H9]z*^c3_ v4E8NYhdK~t"xPf;0ֆKg{ xӤXvZK8>]7=m߇uBpy3lj xI6Ys@]m)N{hן$Pǜi} (Xz'{G'`HOKt( r6=˫r+zU_X.aK\522h%5 nzG띠 ^U!ܼ^Wc"@9sѐ6s /so>x`ޱ3#Y+߾AC\qx9/zXW.~|\[>Ca|5ph ~CV0|ª zjӇ|`ƋQ?oyZ}pfޚEބ*Ko8*B$42OQ+>)R/:9>-6ח})B䮐GH 6q2U  h{O"*$\(NS"H/|&yWGa _=?-Ʈb=Mc HFP`=Ԧ@TxLĎTqܒ:'' ]0CZ0:~?J>wKs'Noi܄>JGlN/Meu`L,}뗭eೳXu~4Ȅ+If\%|Eyd|H|o|dJN AcZSȲ~Y?`TaH!<, `-W[a },>gR>x,(:8AykOl5q:f h ;ykD=~0(+Ǻ 刅שv1G^`};#+q=p[g2W2 Eie E$U$Ġ0Qa?N !([&(#Z}%Α9?Pdd_ jքTD{0/9 u=BHB^onEN{R^]% x·5?A IN0Q(&I ?Eg[8vTzOx=r:|d2\%MۄfPn'd{Ƽa1qt  CϘX.1\ɓ*⻅JCx@.c!5Cp5_C6"j}OmU/j_i<<0m-$ ބI@*#">'4_CD2]2/ WPщzP f^{oZ<\\C{:%'ܮi%y\@š2BR*GIq"ih'rӔ<`dZ*:ZD;u0sU!W&PPU/_8!LCŶ90YP!Et<<  +|SXDW k9a(oomc$o VX3F7D 0РA?<3 C(*\g\J ,c9 I`Fb8M(nCA$au1 3J(S=Y# :<^9C+E ku6l0Q8H 9 鈂x( bJmV0ϋ2'z<<NgNk‡rkL+{DV$.2K54QV}dcf6fw8𑂭`;Q]D{X5{^>_{w(}p|@Hg>y[: uKI/,ܷ{^wRE@#B`Uh,Kt>Yw26'#GȜ8 @q~ԩSa}ؔ{ƚEaǶ<4 Â+ߠG KcCX^ a8 i,#-Dτϫ<7U3ѺR8{7fwu~)GCr1ˡ w߳Ϗu2ٍt=pk5q-{+ hգlpAqw]s {Pxcp!@.,6AB1pg8e0;h0"G nj|c^>1G֎qZ]?!iYCK[Ij@ɿiK>` ?B!ׅ GH{QO @(KpZOGO1=4YĀn Cуd~( Q.h4YFFI-R釥0Ɩ0M#x*S&1;&gO_.c+߬P(@@ ez~GK5VA>@ _.9:2ypoyXqkSi1-sg~ufwP~'! n>Au3<!?J 'Rxp֦C_ A`S1xɓǂyߎk~-(`VO`S*V5{Plv 87@$ d# ZNF+6PӨF/"q3`<bh0??ly?F´s!pYnT#pf4&Pѿ- ݂KOBJJ`T/Y|WOAψ|fg6@DKoV~mapgE7gh^95G`έ5 v,>T@(]֘ӢcsEFpkL}?gՄΫI*oXy(<&U/О^Ba䙣P47LA}zX?6D̚$꼁'i \u4{/N8q{bq: 4ҷ HNJai l?Q Nhʨ\@9@[|C_YzL&s Ky3!#;*MM ֦5 r<`.68"d$ (hq|ւwa"h\B,dA/(?1\)~䧍|cEG/TY.0 To|m}W ^8$=8uqO P=LxX%|哖zIS.@8Nܓoe?r>.8-Lpɪ#;ra:KY~rz0M9g!@BD8A_ >%ޛ_7$U)u5v`^ C:`V0 Nq~2_^@>:,NsK OKc0K{OAȌ$ɻFYN>sܔ:#. (|31K'w׃_' ?=/!s(0Sޏ6+6_F5bn:x;Q?2c^6)@ܲS8mYȃbyAGM-lE^rB`?7TW,\O/oP% 8o^}5aL#}0bh? b wy \#Bƃ.!B`#p#^||24 ק'O_1%^lA2lv؊K~PL{321uA)㵯 GJq& ڎ OXp42d#b2 ` pp5\䂏A4ηc3{8H^|o7~FcH|w|q\SVu7j|H $ .|~;7rU$ nıb$@ aUo\ȟJ3|kCo8QT 9B\~Ş? 7p7߻jw/Hg؇@Dx75 ´}C L"ϞLU'wl/(/a5!ЪBJ4X|5| =Ip8ݯ8N' KB! K( '.%B\/n 5ԕjDCd]f!,xQPit>>9ye73AFU,R& "A($|G袼spi? ?PO!FO{F+LB%}#KRVx"h ,3'#/oѽj=~i|l0h,XxGKj`!u8s\L6/  jOp#/? P_n \TuwB?eBgk:{C:k?xOG]00N*/{'!xgT)<|fB_2xDy`-1M>d}h#'>`T<x/mH< "Z xhG_Ps70E|1ɋ0"+1>?Ar}%əMˁw \k~٪ "ugLh՘<ё Ul&TpY%`mr% +|%PF6E? b*еiRGAoSz%s孽+/4 q ;W~:AiG0"LQ6A!ގ6u9i$=d<q n<%Ep`th"$e]/Lj0 3<ܣґj~R͋x窵regvsd>!x E0Z anj8YS':GGCWs:3)g&q*W2n7D> T=0z"x)Jjlf1?.\㰾5Oa=BX!rlr>Ęliqі/A-|9 3G % [Gv~HBoʽ~Ʋ s#FD%`JPUayp N'|o*zW }`H#w@ ! hYh`86T-gE\AAP([*<ricp 3мWC\rͪt/B(6'O$` =cU|>:Q8u:L҅~F}!˕ Ai _b- o|Wt Kw u?&g~^K򧭕.5=k~p1@R YΐAeQqX8bV0`4- g jh:QBjnHN/Tbsnr2~yfHxe$jd"xU}:A>d"jaYqӨO:Q; =@~\$Q:Pq5MBXP!J"?(BsRP&nWRصs\9̭@Lﰋ{)a0ExidZY,efd/E|}3Oh$8t$U҅yD%njÀr%M? 볰<;Fm^| k~:B~Fs!K ?qr|O u:6 c? 4Ҧ=ADM ;pt1T6 f&R0  9a!kN+5F)d @\:88iǐSp 6O'#IJ#j?tǧ1y&/5E@i{Ǩ?p|B |t(g$ <$k܀@J02y(zUFjJު[SxθOou.h"MSau'k6!?7„q`5losؿ|u0y^PՂt0QO&V|~q3\%eb< I`5"13@g7%>-Cn>FJ!<o5+^eㅿz[A*(D.uth<^Ć>z7x逖UE^LPXGz ?u('[ #ئk>R|5{ d~:C U$sq;zoO"ni Sk`9,FJˋJ/4B b@fiZ$gr|Q'yE9(rE΃<1=_o׽FJ) v|Kg|<Lum8vg+ F0WI(o~D#N?NU;`{cdǫh֖Y D9lxu?Wk zH8R|sN軋٥pP}8c|$ Nֈ_R_xA?[~nSH/:@87CuU谿Y(.}PJ!A85]m- 3EÏ`@湠6Uj3<12*0w.N ו '~mA8n *u)' pXQ*E| | }ޮXOdGa 1e?uߑ#B EFiWkvc>ǜLf + 4otfAU|~7yVШr9phf8zih?U´H˺q<4*)Ƒ5Os3% X ]yj4"jA#CBa&1DkjO> Ĩʋm0x׿L>I4P5f w6O a N+ Ӊ򬼼0ًD %9thqq6i` 1|s(y06O~ }7IGj 5`> ꢖ^au爫fpUn>uE*p]g$)v6u+bMږM:}7r*h'3{<z9@qyņ`UW#,q\j31l߳?b4#1Vxb„P,Vc f}IG*csߊ8\lU[{tǴ8&xu0x 犗xljpyU1,]9:~Z@iynEj/Zd?L|fޠ]?{C+Mr/ptmXsZ?` dA~ ],Q%%AI9((>_hCg1|O3\ca._^q$xC~h@'Аlnh GߌϘuu$ }pIJ\v0~\>&x~0hzvtyg<p}_|ߤh|Oa9:[sH9jz_|Wa4wu,f$!{z0 򬝡zоC{CG UD8&X,c?9ݽkAܨ4,|?2 US>u-NG i㛇޷-O RsssQr7az@CY/p? --)'"]t@L]Oqs7X{Ba@ u.wygc/ŋT~3;_;PV*Qeq5%PqldoY7R'B{5al?M=?AWANMɩ$e?fyRlC9MJcIQ@o 9AIv n|Qe>Yp% 7Q3~OLY/yG0 L ^'N@z( mc?S#\#WA1eӪW O$߀Bg cy0q$$TPϞL!Q08;Sņ! x2#VcqeQQOC,3 VGԡWǼPa>e\,>o\ ?nw%F%󀻇ÐI E@_a~7#lF>> YBٿ"v_Њ sw&_ȝ0~HfzGnW8xxms{v業 }@]4# ^A. 1\z[8#R@J< WJG}Ȇ|;>=}F~Pz?9|`>ɞ`sQ0h=~Zx^4اgn8`=s^C}h$Xa_~(1A$ paY/Q84 8ӎ(35Cc>꿞xszoS (?u _a|Onyc zUo|/|"^mXP?ܻ ~{ʙOc& 2 9Ǐ"mMCGJ SکGB8xuxnM-/MG{DoEV>HQ^{sc3/+Q֎>]T7e`z}3+E! K~ ~\\^uj=zztmT $hp(yq(~yPo`F fw@qS?ʲu|0ܘ4a3{Ώ,aQ4%-̷S>ya'9G_nIx.O$b@ Ǐ2OLGhx'P~!@A灿:>7hSёCfoCÅ: y,F0DϬ*5WIA5J>ymOFcfd!\"r{GO|?MؾZ_@Z|<ݨhi Xy ܹ|Ϋ7C,? MO1F|_BUt1_ka"!Q֨="sOǾa公+ :XӔ & P C)65]9?D6c Tu u<(V <>%ި-,.4/== x_u0턨vaT/~3;@@)<*!0y&J\jjr U) 泆C n{q,;[L QQ'y2{"i q43&ѡn(Ŏ:[8bL=)k.mSI>E kQHg"Mi^u  y1f^~" fiqtQD<~}>~O1z`r0a|T ӅGWx/ =,bB:Çf=3s&7?ո]a HG_@e "܌.qS蠊n SH)^̒5Dh᧱IAC)jlFi$(c1S2J*r|s87(=D%*,"'( B5RS%Ɠ|'Vs%QC 8",` 7t*gRp'199qE>2tD#Y3 j->!n\rX<0˩ߢ!& P6^:~ 6Ĺb$> ' e"ن/- $s!\/TSǛ} ]O(:fļMYĮ"uB3fpAaLoz䞞7AUF1Wg+~r!`<0KF.I,AzedjoVoS4q] %\pϿv)@x_'w~oeOCn>u> 3!TL4t3+}႞)>~ѳw*7D-KoTfiQ$o1MIyp—Ιf=C+" wOɿ0C h"6i: 55z8> A4(cp*\@P#y~ǗzWi0sȲR? b?(o%.s{~;)e$au$Lw=__뎆&sYIKxjʇN-DkUH1me>zf#qQ03/I3\t(7OWV,/GO6M~<]s"酚S2ؔ {rc|$ٲp |f7~2"c4dx &&[uŨ 2@s1ˏTkt4ܓ 8u"\gt*nH<SH}>s Cph殺z0F&bߐ# w 5OPxr׌fx>$?)1l.6H=* K$oaL/ϹkO;1_ੰ6COя\5+y(ǐa[L{WU1^Adž0B,?4Eb?@HݞW Bマ(3<$̄"–4i4ZJ^Nx G|$ǡ"|'p~_{K#D5 # ]&kS |G0ңaSjYF4;fD%>× -~g.z#(B`y[dI+`uQ:#~p.U+. @ޝLmCT0΅Iq74-fK;=äN&?aJ 6 Y64C?Cj Jru Zd* ,=Q ye-(71`)ĞY:zǦxbiW+F$U&*OqZVv}6a!6 kl@A>w9>t_`B[*,ZFZ(8~zP_sKאmqE̝H7N)31B>G!ޥ" 0j$ϛž ~,*zJ#u?p mwC#:`ATRq7X$dKĦ!=pqxf'^|x6~ ps\Q<:?=SG=WY Fx`7t˃PP-žx`bl`<C*8NTG|xsA=#.cd‚}ꭿ^@wB NbǯJ[9F i\캅8̠=`J\مTv'wuqOK}{Hy#7C6*# ҢB(C~1Ʃh'j0/-ϝ{iCpp_^;{pqz.Q@`rʃo"pbRutbߨUv/E>U`2h z<;QҴ7[Xu#1V8Ҋ7(#s'5aۚ0oh%0&tFy'Fz,%Ͼ ֝0LUT#℠o9XydVϗ,|FGGaʃ$lDm50qGÄ;䱣 !I00m"> ]nTj'K{Cޜ_"\{=xpIP5uh)Ѯ b~ b.^_luJ߲*[" 0 sk ѰI-ӷƂ|+kAL#ܼ "q&V#a?bp A݆ Uӳ|Oi>#)%PcIUhAa 5;ס. h `{h]?-',EL|#T6p }Gڎl&aBkʩ(I+(&fx .ܐGcEF%5# ޑv9OV/yc qV `8z~OpHx8s: _.OO~֨<%Zft(-jbcL4` ̞fS3F۠cr* F%t r:{[]iJ: ui)eQ[.\tK꙼zvҦ00\w(;Y?&F>={CRVֆ>,^Wx>BJzyZ m–ה ٕߥ$^7G +(9Cpa(n#U &@"@+%~HLK6G{`"bo- AHݸZ sR=1#̙MCtVT#,?}yS>, N=1z6Pf^dc_1ͽ]r{5-W~5`[j̚{b~Zh=@!HёWqT&o ~|QWBp #Df:\s?O-z| x#NPE j=yK?p]YTΰ(Ya emoV1Ux'4>^+?/(}u=x{:LrGi>| UpO qn};-d!%=@IxCt^UZ &BWڇx q1g^ʿxG\YQdP[ZLw?)G,'xr/P*/0{/`!$Qϴu$<>g;3㜓X=+u^G4}}9>(`HKD{4ZG)Œy?љ etbWt5⫡ȇ&{P3^}#<cxw4 Fcc C CA [Q(n5~P^[G7;gWKz߆bx/HFyDQ=e +-N wIh jF>dEfxt4XO=zK@xa;2߀%g ozNp2"nhD:^`zac_{gKtV:4@ ?֚ӊ ? |e'2h'Cq~1؀Pu9Gq!I4re/z[ٱxӘVXSR>2y$sK̰x "?ǓxȞS~ |( ϼh'^J d&Pp4 QH?3]|a䳡r(f|\H^i|i*րi#4?h7D\E34u&@= A=;4*z%pəOs!X Yaza_@Kmah*Ad{"Ҋpe|VGĎT5u}c{}`(rF6,\nf~`X&|yIF@3abD7W0yPb8l9|?@2r@K^Nx?ΐV/RИ?yxLfpYP `a+5kھ3>r'vP*YlC,@3<&.wr Ad.p{@1s6#+KZU?=ICj%7jdcxC kYK3KcC.83ĜQA9IYAQYQ9U?6@T>` !!f"xMnD-*  3q>TPᱠl Xt,P44d'& Ъ`8'qYuO{iFdYD ?DL) pJ3Z`^!l @1;jJQ2bRKS[1 =]a^}@^p0\&v2 CO#Yk:eKX`{w^9:ZXp= `HlljlBjegikhbkع;ڙ9@ s<~<-0!UcL#9p}@}I:o~ >E6YI\uv:ˠVCp@o/;~Kڕp$ f/Ԕ‹gINjo  ]PDeN@HxNfS4Ax5^Cΐ6YÔ> RǣU #= R!'l; +@9jpJ>෷q54:CC?N.w*(!I^a-^"i M}u콼U{.tQ5C-#sZ((BC!R !>Fy<)v>}7. UG(~C{KYr.K+ O,+ԠA4j|ą}*ӠHpoJV<&x\ ,cXgOsA*^9ʿx: =)E([W]3Go>QT acb!"߽>pEp:}I42 ÇO燍ZKDCfb4^Ã4,\Y Jla//:QHAIPLr06?3AWy_N0JA`'C!7Hocd8=hs36&i(\q/#Қ#ŘeMeQYs-žy/-uC8GI_$J[тqbyCEC1y@9IpP_\](V ?x}>a7]D&&0g"#'aV 1֒!1%I`¬O=AxraBpXh^w` jL="z?MhzCy0IFdFTz60QB>zQ|WX=5wP+Lz}ֈ}b0^ Q󑃯c^`wfAsWn=7pGGW:&HkDhw<x" wH(܌Kŧͩ#Q6ŕ>{ȯPna(MFt9:$yIKm0URFDV8E Ji?VC([za0|q"#fv0^`@j=t qP܇qi(<14cJEy$̠i$1~~ =!K,QAӪ.R@4)|:.[y48wAkt?rャ!&GCc_@h.Pq)S5q# JX<n@bK]x못^8d17Зa< DLDAسOl4񎏤 'a5# ­!ohcL<q傐*~cu )Wa OPCzEׁNA$^A8 f%CbܽB/6T Pޅ !Havϝ=j x79!=/{fJe%$UieDiB/`def&J.`OȊxwDb!2>ccMI}kp?O~]==4Ǫ~codceyCHS +`!|0ౌ'3~,mr ^9tѾgg{A`@xb8}ᛡorP QP֗oW\m`@Y9R5_BχCp@- *My4P |^Lt< 2 q@;<}tC.hMyBqQqHT`%u  Qe$D{[.OzdC)uVӣt'iDJ@V 9€5_S' ttv8p, KI?_ᇧd,T2=B*ك('j5/oM|) 0 ,Z73}s?_TD9pҳ<; z Aag~#EཟNض:S$9>1>\ỡG:*"}t{~o4o}e[G0(.ux~Π?y|4"{@:? ýO~ KJRszxoOa\ ]8=?&6G~|:u //$)'(",8=AE,x% #7촊pw'D}a=u !`0Ah\ޗk/>QlBhCɠM<:-a$_|@5y _#>}Oe@ #pA)dU~SONz*t,#*M"YC0ZPqFȀJ?>9!_PjE0BW؃5JbBv?b3:>#C/3t.A JRzGr P1&{HVA |J)92wF u݃))#Y(O|X/Ű_O֘[z&_!5n$" L/'"#,")}h,9m>1BI7_ᇅg8> ``"t asx9aGtOpXHMxu "k9kYz@ FxHj֑|&YcV> {0t@~y+K` acCŢ}0=-{ne|lC^Sw&(M ivdG(?2t8)a8$ם@&bǩ3d&Cbo֜rx $*''1,())ʊGEx$rgUzql]'$)FۙYo~)Lٱfƻz@aC^1!A6?/'1 ]88 k7uӫ F/˜z6v  C>5tp? %|!`PJnm斿)3cMJ 0'˂yc8h u K.{yP>򵹠aO\lC>f2ŔGKM3S<(ǣu=I ӭ.8xå&^R6 !}g6 ˑ f`LtPX+VpF+i9?C.C7z9!K -h^3ZFQ3ppcD(Q )JĻ7~0 n6Bc_,s3aMY.|鼠|UTURERN\Jj9r<-8:vE$ZB?m=px֕ '7 (O_^hZ&=h1u_}CM~y=OiO.UXåvy a2Q݄i[>\60D޼_8%0 L5` 'V? j-&xh:3x-!qhƅ4dJ/8:O)\(+AeNA]=H5 :)?lq_r{H-X}0B H~3b}y&4t=ke,cyyD> ;9:̚GĎ4}d̄y@qNkF!`D&a8OY9hv4¨GJ44BbOCt Ʒ?|( "{H{c6 sT<<~<-0!UcL#9utæ!L*76 -57-yxRjL 9e> 9&L :ے]v00/EHbPw8dQ>jwҪ (8a,7A)rt A:o׃?RH-aHc䥗h=q@m Cx~wW'uw+9k񽯕kI}l77po*f. /Tk oC'N@+ q .G2C2  6NvvcO:I> B,9qEG/NP2Y54ri'a;W xn'Ȗ_>oŦyeq~y\?N$P٨ScS:bbѾ%o g;@vG&=<@5aeՏ1FE 1: az ,.`~=*фpV /8pp|B6SȣcwMwWgC*&~ch'&¾b6ZZ8 ƃFD$P_N40w.?ޡ3g\S:jEǵ-&l 5d[(9C0GHourSw{&!M%+xAn# #y&EqsAb1<_4Y G(evH'LMLI#@{zpB%d ҒF% 3_%,b%eu.̀xG G7tj),A^B^KּA/-j);;S>65?o# yzpq(SBxv@?4y7/ _9kO)r1gƈ"Y"A_0oa 8<"9U!xXpnY^7 bVI9E}E_mW_ U]ڿBC}Hz:ZQ\dGS8ӅmQh*0r4$Èa!<#3SsSy%lssȻ%+f7Ǿ #Fx§vI(; xfG>pp!_|^;zKd{ß=3|_i[Qo9n).ϕM=>ez9E+-;N 9K=9a >xK{Q~<lBC%1! uÚn>< d gg(d[0fMX!\Qo5(`=8/B5wMdSB|~P%_ߚTMYC!h2כ2ȱǀmEB<(#G@3b,i: {wSX'A^L, < h恀Bpu%{H቞JL<W^ĘX`e,ID0= {XVB;a*jUQoQ% !™Yh ~\Ӧ a< #Ί Rs$6vJ)<$d {ys I zМA_Б P;?իLW |OڀT*ИOJD 4ъyHkk42aZDJPo;WIӘ(קw8g)|B7w+pS=7;8{:>yğzá,>; m jŏ\И?A i- PF!uChv,R (fk^Zǀ[tB#34oO] IByEpCs] ! -~3A^qr3 hC{Sam=^^>kv1>?kZ()FAh8> G- .C|"1"DLbvK*?gm%}bj=!|ai UO'NE?a/l0&`F5!Iȹ0x5?LN +(c aq AO>cKzE 3^. x7; r$?Rw 6>;e8B.57J#Œ?L#ь?Z !VG҅4<)YN<`{0}2ldu j8j낗 vh:!>D=ieCQ &a\Gs}YsLce-iuP=n"gvQM'gPCuL}VG}||-yy}>TA>y:=bI!TU@T|԰q"=k~P6C/G 4=\#ž>hۤDLx %K.a(-:)釅x(`S '2bct WA֞3Cx<"S!Kαa[+bb!I ׅG5^-C%;qǡIs)”AX;ƞpcJ7Π&R1I|h!U='vGY촄h|P|‡Pzؚr4R _:4}#n闬%X6+Ƌ!F CD_͗J!{)LŠ'zbǜBVŚ|"t3mUA.sA#O("BOȜ6Z p\RN bR 0>@H *8iz_'*/9gP˰BՏ8Q7*#e<{p1#gF!R^:Trvi0U !Ĩdz &?_9nǦ{{LM5evN-2JX{`NZڈ?Jc%A(s<(AP´7-~ &EPg¨,yc9 {''SD0S >p!:F i?hD>lA $+̆2M- YI K; mv,s'zR>0'Z\ ~( ih8DtvUud2IN<4k<#';(fapiv -d>u8p;ᜑsy< S8{V>,>ƢuPKA=V^DKZS"?^qCȫ@3CA0z{Np}j,:aClMnj 'Ŋoh44o)``gmI}A?Z ]rvT[ "Go!xi̼Ȱƌ1ᑽ+T80Pǵװat9rt>ˌp6»cm\lp omMLimp6e:dMsaQ,*GraQ҇< ff<4_" |Aכ0w 0 ̃8 "g~`rǠ|xpt` <` &1FUC jՍjbd`f#=#">ȧ-@9A0CV%74 Ncac9`1EY@b:OOZ9/d= Ӈ t5tqqc 3Ƽ> c׋?ll뻡؀9L |ωfACōr ѡv:/MZ`sUU9Qdy TWj8i0@0Jp2E3Q(*0bwA۾ϓ06Γ&O>0< w/'}1D zh G{o,LLQӈe a1! %'#\ޞ2A釦ЯJ 11NK,_WFiBGF(H1tAh: ;Kh4#|5?' 2–5'p*>5//Tjp'P|` J ' \_@g?kO~sl{Q1 zEhT͉~U˔ oJZ|ct{2Y0_~p|;{oPP DKs$PuT;A  ė>7WLVy#/\S~g4=F wzwP@v;0NF]ȫ.A>anS`8Zz|'S[FQ J$϶h3GccS4`$tBYBn 57* /Δ u L6ǍLzn譑ߠ_'!O((Iʊg7WAUHs|@bp |x_ 6~w w@o.$A}>Cɫ$-Bp0A eb #DHZ%/W< (T&ďQ E)u([{*)@2(/0HJTXE@TNUWЪK.(uɨeo_%HA>L?pZNxCA ́( ! aDƜ9Lg xXe"[r Ϟ@2|1~Z; b̙0l;?nSCNs^Ǿ Pv<1ȨN+%b!\x@ 8sHC%f` us Koa M=Q_ |@7݈#jpnP:Fƒ&\Χz1zptPCl|hD=1Yuq4p}x׎/T\/_AׇJ;Ͻ~R͏tB^ kկetv2:G/_c "Tep`p~ipC]4y ᙘvmepQ3$}m$>H"|? <~ `~CH>wyǯEq?8A*aIJI}}>7@ ) FtC =M:!#vOb1 $>h?7.$Oޝv@!~7R(`4 P7'`Y}o:7rP=ꊨ¿v=20Ú,@FxML^"u!t<)G$>Fg~@,$|y|yGǂ~9l PRE?V,hϪ*`J.'qxq{Fx8 7򼏌F/v[-֍t11ztČ/Q5t3,u]Yฉ޼tDc0+ DP+},9[zizP rD \5zxS? Oy̕u ^ȡ>W+pA+r,yƘpO-%L xz8^{=x@ZG| zSș,'=_>|#0("OtjStIl Ǖ v -!#|IVzfh:뭢:b_:MNX!׈9 ]G/WwD%"`uL)DºOG/.NT`;) "DZ^?֔?B\3x(д $^q,5S[sD/' 0| CnWvPZ(Ġ}\_i4:2GL\6Dr=tC(W 1`&? . 3W_BqN h)L3=Al+Spݲfz]L"* :/J^~* lq8Tm=QIco  2rxB' $;-x p!m+]] s*y_`%bEPG" O^k}sCidҭhsA9Z ?^wFDxQd{).j(.OC?vA6&~1ѧ40 ?:]9sflǂ}("良8{6g}ňX/yƄsʸWY|`I'!Uyx8}O&ߙ|`ETCwH\G P/'Ĉ}svB7O!RXͧxغ97V}E/G_P#xp/EO (Gu4jrxGz[Xn- ㆝@ ߈ ȒQ|,@YquRKC#&k_?<ݟ;h`8?:>eH/c<$> 6 s[n5b|wt; 1]!{?ƕ~g7裯E~+~,jy[[2υ|eOnaS8p`w=>I' KET'7(MgeM h"G8B?{ydP '잸mC= j? qu0Q8MJPzQ 0{^SlCP t‰>|Kd РvC8h(~s=8A<$Vt}n>ȆxĒ>V!\zb׎ ĉ bS9<5b_Ď|C(FN(/8VHmx,-1ӱB۵ V~'~5WBM1P|@f TO|Q'O:>5`$]BM^ݡlz㱇8YAK96;UE:C|vяkoQBvD#,4:8%t%AH͓_ >/DEPdH<TP_gH΢>|L~nOo Ct?!=~Cb<#5xO =!w|eݼCA5? Mu-3t< [HXD0> o_ iE ?ΜrAscl-Do@+; Π&" <FPCF<0`(|}wq}'_n6jEo =<{}X8Bj4"](o^ϏO'sI4_D R# :Q]-#؏>:{dfjmj08!~C8^/Z AfϜ5v|41շ/Y@ |de :f=쳅vZ_A54UnGbb2v/:-h#c%?A!%0pr+A LPHxy{131#(% ,=Eh|eHQ PB(9 s|7}uhl*+n<%sN ~v=a8`Bc ??l'}It]| $ArByagxoQW$L00ˣX z_ya3 sg>󃐆6{~Uv0;?eu"A$kylp *PU/ =d?񵦀;_x|"`M=-D0hAaifi͸'O(Y ā|HD\?Tp/!?.P镒r-YG t4Q1tFGlm<G=U¨>^++Y,JhkƋ8:4LNR1ry9cK~4L 90 EThOU $xz`>jg{A+"8/&W3p~de,&GשP~GGߒHuV3x` O=( QRoÃ/Wp&ח|{W 5}X+E{ΈUNlGWQkΊ_Aɽq1LLg]9=Чd|΅v1Gz%c2:C釦|(4O˔  H<+# ?A{>M3< Aטv2=P# 8xeieL#TD,?z&#-.rBG0}-VtPkX9s`o78?J?,sx Zi™ڹ~_V(G|'ai5mlajݟ>kk!/|kz ]ehw&<~꧰i( W.auv?C7* /R% y@z~ѵ\p+lb=6h |wmKle2ކzp׿*G<"L Y"v3>Ov $,xgst9y6\z5t9zQ@C Pk]~ Rb|7Fy8nEGDCAɆXy=MD{{ Q4\1P QpQo<|mpǖ=6E0X⁛NqP0d5 "D,uAa}-{03o7FF}( xdFP"!N7BP>{moEX<4f@F[EH~lJ_m'̜P2C$5D>uAxLm{@3U`F<#k]H;'xJ=%C{S [p`2 Cq7 (c <0 0—w>{ ƿy'/¸L?{ ^2 CvMv4?`@V0(c8T$[\^M?$`UCD2KT^W ]1X}$9C.Bݟ9/>yOYvFڊO QY/;_<.-%lSC*Uwc?)Sa +h0>=:!A>s!Vrz܊0`яi? 7 G<%_GNh,HeLp+"bѳB.h(DZ:;6&n ; yҟq/Q ̢d|lxѡ#t+~Vi09>1%' a)оK#!ٛpvb7Z,V l)kϔlBm>R !F9LՔ^ 3[=, HCzRv5@3s~;>qt~ѓ >^Ũ{(R/63v Ja #+<[ko5qrd=>uAܘ_;Z|e$xǀ1G'VϏ|g2<LS ;o$+Mzj1o"Tuy/P< =j=0C/?ݏDٵ3DUnwC>&墦@qȁT|m>8|"<CW)0}G~P @D|XׄyT|;D(>N'D[ #oe@mg Gthid;x|uL&4=r{![Bȳ4 b(gzygrH ˀG'd4=3Cۋ82ʧzc~EEBfGã_Ȧg=~8 FLMM~sMf$;1A7iAɼڧm@Hy/?rIa@D2xxv8CJf(!lf~>)@~&c2iB0AǾHO/Xnneu>mѤѢՉtT)ƖƆC aEm PΠoh)˃$89g/U@W|Eϋ(2xQQgcC[A#GM4϶Ih߭v[`ce= kUS|o urs1|f={xvkެA ?ۨN=zZQK(dzft46iWn[ҼP)-' ~M@Rx|S%z|Ї Hzߥ]}ta"<pοh`%)t8TrPHf &P/V]bx{ 橂xG MwGvv9.CPb1̌{-@!/)] !G̈3К}<==?;UΏR9 aßFc8BO CڞNԅN]QpT{"~I83Q1=#K /KM(##$؆9O\hӏ/S2vX/q3 %h3spxH %%E/]v9v$EM}%#A|E'^M~GOz\GwD(/Fv 4!euBL,F3?C Pyş¡+x "{ XˏXg%F:rn~5 9֋6M4OV5勾9O%YO>ő@7ϥP5܀>WG"1I鯃%о0؟%X_>S!M܏,7) %Mϟ<'pD= ?*rhŊ# ʁG=xNGVבƞEY>[`{`-[bXHoPy=n6-%w('/^W=0l( ]Z|P_#s=ݞvOŮ@,} |~/CzAJB@ؠ[v%F:>JpDuTG-ZHRPR1`^i$V/tac4s*ƌaLU%tcHEIsam' WwrR~9݌ky4@O 8q>gl bF`]Rхc1"(G /@MzEǃop&T>w:&^}E O#KRU~Œ ҅aq(=i@OXzO_/D شc + M FRUhc`mC?]~B4P_U_ʑ~T QߓCfvcݜwT'c-sݳPΠ(-\uC1J/k&}Ma0lIT4BΥ(|;tZHhp, nI.ҁ. WF ,ցw` pZY6_[̙+/\^Q8CQ_W[54oPF|}36Y96Ȳ<$;8802,jJdyAP ,v'HV*YBP9 a.AF:VvnKC[.&:&%/PO9O?K9/ưЂx=_3AjPC^ jǏK AxL״Pq0xxz{Bɺ,`Q0Oݓ? '&9%PtCώ^hxW`Nq1GБ|$w@Ow#ACZ Э|c7C?H] <|i柙|̳[^rf﻾",:$m'>ae(}YsiV v(ICj8!o=瞺~`O4AOQ)$mOD:\@1>\?揄yԔ8GL+"ߖ"q; f# YY4Pp/ha a w(Wʧ挮? Nz?0M hX c^U0S>"d)$vJIOҗo?dNS`1@U0 <@ Kc[(>nyzo-m'A=-^ j K i5i=7aoSzAQ64K-6k;TP:%O|ǜ;ԉAB|l\(GH=O\?ˇ$ch/BjPn2*6:Ki3-bv)J|=Y?sCDk>?cNd48a Haю铖e8svI>"1|TqG뻏u+0dxY'Hx5%~9Zc4иU٠"0"^9^ P^7[賅@N3=&sAZ[*_GDGUҧ |5mX ()i=4O>$#FmA3:>dC0/Z#Voh9>Bc 8p Q$1rXAuk>xw a2yh0 jvqpx.>1҄ݨq1`Q &xo=vs|Vs恳 Ex%ECv*KQ.?2C?0dͬ11qلBV$@Do0cbyz)*qSJ :4B\Qx>y7H}(  /9BX{&P ZE#G8*0yki>TBsJS(zGex-Ԗ%:!SsX0=іh=1<Gn|Z3=;KD\7*qy+2[Qȸj>(.#u}?78'h5Gx,۹.x`f,'G?'i"GQ옻5J("Oʶ.wxʽV3Z((rpO8'A3<fH }]B%U=Iv+Lҫ]ȴ7a‡ѯ9.߷\='=h }?|\YAk^@pP*ۍۃ/1o5r%=u!TPteLUyx~Ya?gDHbGd,|g(ZG?RMD&ܟe]@E+9u=tr\ 8t98H Wᶮ2̆?Pk/%PfPa9^XH`6R9^ї\V|ęᴩܿPP6:vxr0;Eq>'׃" L<`Ya 2%!"'4WSGLrl(HL#*(sp,lS<׏( W>mPB-Pp|6tO<-^Ry x7͟K}rt汼vy˳v,Mi(DjH맿<]#Ѩ?Z)H =%xQz˧E'τO+`~y3r9WsM$>xy߄?ދ]HQ-cCXpR?ثd%U|7_ȃDHXpl o <90\gG,h%8=(oՃW*'b)[ie<(C'v */a [N52,[#Ä beJғjxZm;0d{ S3z! S}\ڡ}UA.a<+v-N(Xiރen~r~oTAAg4k}y)mv>(} 4xN̡IM7`n^@*a"(Ӈs7 C)v.9Eo\C?8T`u 6]LG1xC[:y({ds>iaH/x00g Gxo菍yE9J4ևqC " ׿*4y%8ph z`;AeG]#AB) ai< f`'h]sL!@ֈ: 3°_ᛟkT /-!. b^ G*?;?R>\ꭎJw@{ndCH Q닥?JHkxYy8*>=Lc՝X I wxIo%(3pzt^QtwaYzW*ԇohA@@`Wprptu=o+#y{txX0z |XvP}TG?UxpzqLԀ12R 3I(B2rҪ: J*X Wn|dѯv@0?Rw|`'Xiܐa6XjdG 1^L\le fsWUWw~5P9^Yf[y}<Ê9{"`('1kVfG|PcC:Q!ޱ:uXmEK\z = =@:f̈́犀@hڅ9~28 B|n!^}yr4*4A!2<⋴a&a7iډa#@Sp{=|+8u?IڀD(]*둎LvQiՂ~3P[?Pǒ$3ƿ0* _׎? )1W!))_IvsIgE#'9=9 ?xxNP|p|ׅ6z]?:gg֑ MԖP#4d@fK?S:_ALoG\0B=hi0;djXGQÔJqm- ׳wtПE_ߊ2 jh9\ QC>pmGPvo^E|ӐԡU B9V5>$ƜH7B 2L(eJ|+z8텐e!31$Ei/DEqę,4lp]fl5M]M &|D=q, \ <%Cc)ft'U! +HƓJ+(hK$b%M(packGlύ"38큧K=RomІ|$=?O#L%ۯ~IJ \aiCn.8?*y/Uס. x[ X I Q?9p*\,2CJ =ѫ\*g>΅+ink x x_[  wj"c-: q>t:=Ê A2׈҂ؼx >`_Ͻ_7][ۯ&?ʽݤ`3{3%*Ci$vS<2>:A> <Ӹ<4XxO_j| r!CnSӨjRy~mxl?n /lQ!";@gaR;t:_l+3sq ?i:=R3(,ABTZ&&|sw;8>^ߎBޠ$a07=hC s}$u>aC)>}orO:"!?-rC0޷}߇(ʿ`y}Pzg]_>TLGp"z)"Dl/;8P @> &#Ǭ%.s}x5~'%C5B#Ԗ R`dL]RSrGJs gNOZZ2NaR04 dbb0a",L6PoބaрN,< -~H=0p酖L,aeO@ 0,|1,hΫK/Pj x1OѧAOIy5)vU>~ b_c @ {jh9a>!c!Y7Dz/_\?ߗ?(BVPS(-d7 ^ pH&~džpwA.pA"Ci{s8w NfOgx׎_!!@p6rAY'*g]L ?WOgςfLY5! 1t/*߀ C:@Oy4`X+,WFyEWdTksSQjTgHa7梷%KQ-xIm'=̰a2hYRTJFPS@RVTYOcf|b}n&p 8 !+vცӴA>,?+q?ԗ(p' A፧ pP 54nol?~6? @m]> a$D/fc P0W?h6$Y"%`WeOF !5">ͪTWrRx&?cН}6}~yZ>uI#uCV'_wUQAO[piy H~@>u|eU_4nj1sc>ฉS6nuaPCw5h aog;(y%Fܮ$ΌxK=>!i(qNf/v Wߥ7No#?^I|ᗠ& p^)SgcڟRQ3$dI= y.0{>E{9gaïkkWc:;O2x@k=B/|>0w E}5Ep+/"*#(y'7Qh{8]y6E#Ͱ 5.F<H<2Wr$OOmht21S$ :w=lp1H^ݦd䷼t h?ħ%"zSw l&=v*tiٲ P" 8y\To0& 2{U!~]G걝B?WG @n&Pv!Xl Q,EN*jN۟}`%~rW o|RGΓsޗqcYD6_WY U+f Pm<{!l2EΚ\\'C$Kq9a .jA~PHSRLhO xKE  pAЃSå״VGsUsD>LBK"BTIQA)RE^IKBR*r!pVSb pl(3tY6Ey ;Anw僰2;U-5<#LbOx"Az-@BwA`v"YyxgdohdBx2Bvgx57iwLLIw./fBEJ6p)E9O}_)уηE0Xx b@Ł/ OqAWþaV^H/w~fé='g+8sσGgbݨP^ K(vM,f?\ب=MVh-lfL00fC2 q[ }gP yW=п rv{ 07Fl cJG0D Tĕɪ}6`48(J\'ypdZ'mQIa7' 0KO<_2ZL2fX7A_Ma QA pzSyǎ|T*r1b{P8?av/䁴œ 䗢*8uLh 3@wv#D:$C GICZZ6#>Ċ}ᶮ%, _֞JL'erp s-v$A'4my]|}HNh &猌\$/g& ǩ}ӯ QBpzO\g)啄=ʘA%Lxpú`$~lpΠ&QVWje#}^ 84G 4t$Qs^-ōItA" Ph:^YTV%/$($+zXmA Ie:&v^f8s!,ylX_˨#{Q,- A:Z>q-ͳIz2tZ$4T=v>܆U! \ s¶}c_ 2 R\*Bf'>'&fv[쏩}Wu%fb}N8xO rY~E=@ڱb^'^[^)V'^^.pЂK ~9=WÚK`շ>B-||ćup,MgP)}PTpQ?=/*-K %q)'@6a>;rz^+ŲEHG&O;dawd WY|23MT? Z%Y?dҨñSW,G{,.94lS?8_PjM<v\OS"_bG?B> #}lҦ>FOu[A=QIr/\s3?\<0t>A ^gGr P1&?Ҧ(3 W'ǁ9r/¤?.~s+rz0/ŰO֘@ !d~ [q%Iay9%y?7x-!䭼P@ kwJ(_x4'oU)+wIo`}Hugɬ}CoQ聡P?e(s~;>\nC}0-v){|e)z QO Ac$4GDf^"~-PFl@{!FVUbOjv]| "=59l^3߫WI xO2fy>;ɛ6,YߤFl/?eŸ6 SJ=_9񄟔PMB1 4@0FSC4G8!K#BkM\DP?^aK_~E YATFpOc8g"}@Hw?,>bRKM3S<(_xgOot~~iw<=Y߇,z ؅ !}g6J x[jAa->S{)?AwrB73G~4![3_죕'MKξ +-4cO h4ל4hŹ/ZF? v^QUE<(j0虼1}@_Åߞ]);耞Nt LLS[oۂZZC(Ѹ GhcJȱϐŇxx3:o(UDnE>kw6\& x" L0<.W,a2Lh `|7 5[JrŖ#3[!O) G6G 8am$oaL7˹k²a6hi#z1놣}%l i *\8fPS8WUD-x xS>m;u| !6a(*gyxRƍ&b+@qKӯ>(Dz1Cidhf8AwD|a@3٥j}v_Q8x ğ"^H=Ĩ~|Z^ԇwA/d3!83}^P;>>as@k0`a'X/ʥe_?Nzxo0΅Ie|lϿpҀB p.!dY/ P2D)`(h*"ʿǘy~m'{xU(WL>C] <8d2xx9ǖ^H> 5^==>uy6)-'-,?B=Zd.&nk*~;O89!/d*^2?.,GdaSTdOC?p mwLghc૚ 8 “`pM`O~#Ú Џ# E: ?Է[nRzʤ,z̓H?$`O6)s!̠=h#Ova\bJ6WaxS8G6p  ߈ӈF>;Wj{RGN[kyd_pWu(>geA2G? x0W`qoce*|tH LP Ahx&7e!lBۗԃGD$ =ÎBg"_ j:L!iQM!yA%QEUI5A~FjR{F€SATm 0 8@MJrJYe\F{X=0*L8ff۹0 `O#S߼G=}V\._qp)i/sc&Cpp֘8G2#?bo|t0?['H/(9`'p 0Rvby1Q%"Ex eee$U%EzD>7zǏ 7‚7<sl6K>|Px:׋;8._dI1l4upx􇬘sGGsIONp *9"*i vvX[6s#ަAuo')WAufh.<4 5f;0A^|\UB~i>Lu;Axwi`A^0QUЀZQ-A oZApO\g=} K -`+؉ `0h~p4$RYAFPSG>Lx#΅~ 8AjOTX،tL!6oLýQJ`nF)_=ǖ{B0ފ L5SvcvcU"iHY,:{0ZX )]CCh\\db%`6C3oI({U ka(ڏ1|@0μ$o)p~o (.1[D%,^`CFAPb5x : )PvB%j@tRԝ5'wM,gHsZl N[4ubL^*`zs:"F-TߨzB}'J gRC0K q8u'm $? (7!~yS^>zL 70?-_:cʹoHye M i̟-@,;>tWt=>7t&8q w5-} >]i  2?ҁ||U~F -Z{h2 <}AFtϔ,>"oIW*svdg=;_Whyb0prl cKWVt`H>C~}l@Q9AYQXJpyHRO2]ܵsK!)Qae ^QTS?{J٫?^Xg11( Pe [0[ׄp_conx ?$HH %dD+MN]=ɋp%qT_<AJnj?,*!ʝA 8P(ʠO~,@CsѼ|G"8ci*Uc5kb|LcW|~{ gٗ6j@D&yX HGnܲFW">^|PP<> q1% =쒿Wa*Cj5Gg'>3 _gp-ݤ!Hps@&ȱP *+i` 悋ޞ# Ө*Ma_Е\$2` ,~`XuNJzBKI紂a0."A?0q.O1\ht@ϕ 88R-<+cM Abn ]Pxϕ> GEcYRߔҞ di+80  cvfAԌ;WPJ(l0\YO6qq5x+(Z/!eWw`w/f FX />acqAWć :kF?22#lQ.Ntb7L#!;9GNz;@9vA]S@Lm׾vh* ?0oO8 uaԜ= ew@`},P2gGz(,GQ E ]8tિC=8 'GTz"8,#{[4Ⱥ"i;ޱ0G_˃vgR2$H3}KM]gS]apؤ%T{1qJOHA0 V?{AYqYlU<ohA'L(|{GS't' vn8p/gyC.xP{ h(=0o<XG5QpE,/Y*'/0#Q{EO(xqV쪹gzi 2 5pҁ4Q轀8y>jN RwL BMӂeI_L l|兒~ya!OUbQdP^윘О?Ro=%H(!opO\{cGX p6@\KO ٴ P11hZxH}9uA*ӊa,b`$>$C㡟pBP|> {@ |A!'WgC ? g(QG(-0-viӐb\Bq!X}l1^HQ:c܁p RE K ڹM}r NzȻAգ~%:H1AL/\21CZXؘPq7U8/dtih]Ѧ_}Q!,? G CvhIO0`U=DbRQD<o &@PņX!'-PV ޔFhh|GJYۘ ~~ؽUA?6A)k _GyRLءԶ5 t0 84A [y;OpE`8|#oe(|@`!H'{Wg:}DR)/'%H=|y#ΌzAGLl`lmgNn3 BO*HÜ% k ^1϶)dvj'x3 ~o6!p&ސĈ>*[B]W & P?8~93/o`o (QR2Aqc` 8# C1?猴Iȩ+Ȋ?*"jFP%975q}V6S?a a;Uk%aM_N"? (hEL#y] 4:= ȱ 9聄K-W֘g .I zy&W{+?vM lE !m6t0Gmx:L1#FEׁ0qhs>[G 䟞Z!bp3= 08"*]K殖_|-b+lx فTBs@i\b`!%MC Mdpvߓ(] H:%~3V*Gk5zvk>7a,*H BLQa̞,ĸ7;T4qPjiR0UA%'&lj{3QIE0`w/VwQz$7BʒPPr?> v9_U/LoTpehǯV*ClBx_h4i !8!w񞟑;s'h|"re~H[&7GR_5} ZBQwE?bm_,[=='4ڝW v l#'K#Р0}?>IDndH({#Hz0H ('.C0 E*B$.K)O$%*,"645*gEs{Е79酞Yᛣ`HL:|%zb6pxi܊?/ɣ툘`tjM1`<@{LA0ջ=A~‚ g30@9?p6 6%   ޹^ZeĠ bS?pLS?6Yxi' ueSǟw$wE*B t RP?8N"Q_ba㽞t;pA}fxgC@ǣa4 8SijSc̺oi" RߴWr@kh!bN}K(t&?x1(x`_$eDBR8KG'9UMNv mGAEqaPj;Zf!zJ mBW*jZ q~iDz] @1gAES ld 54C8vӓrW]W;M=^V欿Yj{.[S?H)imePxI 33LyEO;_ 3zOP\[*ϻ84gfeǀ",<$Se>nG鑼xԠA-6p_֊4%J 0bx" ,rMxj 3\n H\0O~c*MCa+_5C-d9 G?Wxx 2_~r+wa:D0!<k84E?DG`2lo}uX?y懋לsndhW&Dh Gc=ʅuW}! "ǧ}h.U9: a;0zh1o# 날 }b#Y54.C,/ u|tHZy dT1_E xPYJ8v o0 j©#bX7aM\s/ ((G<WD@b#$ ;QlWbcDaqH"g;è Aׄ$J@Vxk΍/!;x!~5{(pSH Xa]7Е^qW2{ېmNdX!DP +f08t/|PFzl` NVTCCВH@@v ZgKH]F/9B+] 5xOE2(q{ +2?q_j9$50Rm J4]dCY[#?c1w퍬2*4‚J4?瞋02snh gW@@"CTJ^; @< ԮUu+oKĿQ0|>pEmbl84߁C !ӭ!,lzSRQPONMLKJI^]s¨1ptr]l 3 fzUd{w:WX˛D|1s:ITcoqW8dg'S'~;g=OKn|0&`R1cAnՌ3v|\ ?|{̌'+~Zb/R^犮dNd! ethwruH7     "! o18pvHK&%$#876543210/.CBA@?>=<;:9NMLKJIHGFEDYXWVUTSRQPOdcba`_^]\[ZonmlkjihgfeD16pwxΏyxw}|x 7H10pw|yT KNIGHTS OF THE SKY DOC'S For MODEM OPERATIONS BY 2TUFF - CRYSTAL ================================================================ /-/EAD to /-/EAD Play via a Modem +++++++++++++++++++++++++++++++++ The technical supplement accompanying Commodore Amiga versions of Knights of the Sky explains Head to head play via a direct serial link, but omits details Head to Head play via a modem. If you select "Head to Head" from the main menu, you can play Knights of the Sky with another PeyzΒrih{zz 11pyz l KNIGHTS OF THE SKY REFERENCE DOC'S BY 2TUFF - CRYSTAL ===================================================== KEY CONTROL SUMMARY CARD Selector 1 Selector 2 Keyboard Keyboard Enter Key Keyboard Delete Key Mouse Left Mouse Button Right Mouse Button Analogue Joystick Button 1 Joystick Button 2 Digital Joystick Button 1 Keyboard Delete Key Out of Cockpit views ____________________________________ F1 Remote C{0|ԫ@?>=<QPONMLKJIHG\[ZYXWVUTSRgfedcba`_^]rqponmlkj|[h 12p{jmݯ SKID ROW presents TRUMP CASTLE II The Ultimate Casino Gambling Simulation User's Manual Contents -------- Introduction ......................................... 1 Getting started ...................................... 2 Requirements ................................. 2 Loading ...................................... 2 Start} ~{321FEDCBA~YE13p}A /\__/\ /\__/\ \ \/ / \ \/ / \/ THE IMMORTAL \/ /\_/\/\_/\ /\_/\/\_/\ / / \ \ ______ /\ __ ______ _______/\____ ______ ______ / / \ \ \ \ / / / __ // /_ / // ___// ____/ /_ // // ___/ \ \ / / \ \ / / / __ // //// 0  %$#"! 0/.-,+*)('&654;:987[w3r14p7 SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW ------------------------------------------------------------------------------ THE DOX TO --HEIMDALL-- WERE TYPED IN FOR SKID ROW BY SCOOTER ------------------------------------------------------------- IN AGES PAST,ODIN THE GOD KING OF ALL VALHALLA AND ASGARD CREATED FROM NOTHING THE VIKING PEOPLE SHAPED IN THE FORM OF THE GODS(A BIT SMALLER THOUGH) HE FOUND PLEASURE IN THEIR APPEARANCE.BH͎   vo15p CHANGES REPORT FOR IMAGINE V.1.1 PRESENTED BY BEERMACHT First and foremost we want to thank you for helping us in the last few months. There have been trying moments for everyone and we hope that this version of the software will make things a bit easier on all of us. There was a bug in the software in the rendering engine and another bug in some of the objects when they were groupvR83PP20 <Ǚ|/ 2x0oa*k)+ !6Aā o=G*##6ZQZeBTUӗ3 J3qQ 57ERBEJ2('!U$BZ i_o+)2`(r9¬?|b/y #C`] |4$|V8rJr"rı`d!\l{8~7rSN\y~dqZA4dL7 MDDDEx]=(Ȁב 3Wv%/Ut %z"q A8qIT< D94Si$v(:'{_Ğ3χ$0X?FG>Dۏx}{K*ved0̎< +J-(O|ssfv)yURƇ-r=(-<P[3,# =Kj3чyUwfYC~ZJ6w0򅽒~sdza%!/yhaSCwX?b]LllC=xkC|k :,)dN/s0-8 A\[`W9G^8<`iԤ@YeA 7a`cZ¶Ltymt?!; 3 Yi/'n3ySQk}1Q8Rr> )؇p=нS؇L R a `[0-W-ٺCbb2B߱-,+*)('vH e` docintro3p<bpo17p\79 TEXTURE HEXER FOR IMAGINE PRESENTED BY BEERMACHT TYPED BY MRS.MONEYPENNY Thanx for purchasing Imag,to say the least we are very proud of what we have done.We hope that you will appreciate the work that has gone into Imagine.By the way of a short (Very Short) History,this process all began in 1986 when Impulse began in earnest to create a program that would allow you the userub PP20 tBpCDR,B"BH >!.@mJdJd!X **UH09UAҒȉ*KjaITYFTDIM EDe$Uz2('!lO$B* '.%?Aʊh*hwIT22~,+>|w;B":]a̐".W!̔τ 5B~D<kjdlSa/5#H(-#!P`Wx A{tܐqT7q|w:of@a&~MHj90X˚2J\ܑ C7s j'a٢ vԯLLWhS\Fu~,Awg3u귷T@T  Fg IdUj=n"& B#:xqtBgo_J}H=PTAyh~dQ8q1_~EX37 ׻oh(~Z{󫃐0vx$ s α \Ūƪyy<tI@~Kpj0(`X#L= %N}R92ureLxF%0'IZT3wVE~4x~VSa5er˚kfiX]E<A1 Рۻ}{quR)ц, ?x~tn4kEu#~ĎЀK t$l偼JhE]'>nsC)F L<+>@T/SWLv5c<~,䱊 iixܘ50ib8ǏJBlĹ b|ȈXU `n8=P]rȸ G~ƐxZW sͨXJ+b/>U%#ty{_PO|4WJK7 -*ߠ:H< A/0e"/<@+m j`xq<4¸^:Y7>J#pC"GF$C߀z< P0 $,<:OLpL I/9(pf1A&է  G19p# ______ ____________________ ________________ / __ \/ __ / __ / \ / __ / _ _ \ / /_/ / /_/ / / / / /\ \/ / / / // // / / __/ __ / / / / / / / / / / //_// / / /\ \/ / / / / / / /_/ / /_/ / / / / /__/ /__/__/ /__/__/ /__/_______/_______/__/ /__/ In Co-Operation With RESOLUTION Proudly Present (̟0J 2pTO1. SKID ROW presents CYBERBLAST AMIGA KEYBOARD CONTROLS F1: Character A (Player 1) / Joystick 2 :F1 F2: Character B (Player 2) / Joystick 2 :F2 F3: Two Player: Character A - Joy 2 / Character B - Joy 1 :F3 F6: Character A (Player 1) / Joystick 1 :F6 F7: Character B (Player 2) / Joystick 1 :F7 F8: Two Player: Character A - Joy 1 / Character B - Joy 2 :F8 F10: FullL. screen for one Player :F10 The following lists the keystrokes you'll need to employ objects you find and control the game options. P Pause the game Q Forfeit the game Joystick port 1 Joystick port 2 F1 Zappers F6 F2 Maps F7 F3 Bombs F8 F4 Grenades F9 CYBERBLAST "Mission at Fastrax Lab" Contents Introduction..................................sΝ&................ 1 Loading Instructions.......................................... 5 Amiga................................................... 5 Playing the Game.............................................. 6 Goal.................................................... 6 Selecting Characters.................................... 6 Moving Around........................................... 6 Picking up Objects...................................... 6 Shootingit & Firing....................................... 7 Other Weapons........................................... 7 Controls................................................ 7 Weapons....................................................... 7 Alien Enemies................................................. 10 Special Objects............................................... 12 |Page 1| CYBERBLAST "Mission at Fastrax Lab" Personal A10000 pocket-log recordings of Darik Starr Stellar Time: 5635907541.12.5 Earth Time: Monday, 5 P.M. ...On route to planetoid Fastrax "Our region had been calm until two days ago, when an unmanned, deep-space probe transmitted hundreds of alarming vid-stills of Fastrax. The Coalition's Galactic Council referred to them as showing an "incomprehensible phenomenon" that required immediate action. That's when my vacation ended. The long-anticipated trip to Saturn's rings would have to wait. It had better, or it's the last time I'll save the universe." The digital photos indicate big trouble at Fastrax Laboratories, and as usual, they called me in to solve the problem. I'm to observe the area, deliver a report and, if needed, terminate the threat. It must be a Class 10 emergency, because they've decked me out in the latest B120 cybernetic gyro gear. I've never seen anything like it." "Being the Coalition's top troubleshooter has some perks, but I'm never prepared for the feeling that comes when tMOONSTONE DOX<-- TYPED IN FOR SKID ROW BY SCOOTER ---------------------------------------------------- SYSTEM REQUIREMENTS. -------------------- AN AMIGA WITH 1 MEGABYTE OF MEMORY, 1 OR 2 JOYSTICKS KNIGHTS EQUIPMENT. ------------------ EACH PLAYER STARTS OUT WITH A PADDED ARMOUR,A LONG SWORD,10 9JIHGF[ZYXWVUTSRQfed%3pdK SKID ROW presents DICK TRACY: THE CRIME-SOLVING ADVENTURE Quick Start Card Dick Tracy for Amiga This Quick Start Card contains details on loading and playing the game on your Amiga. For complete details on game play and goals, see the Police Procedure Handbook. Equipment You Need o Amiga 500, 1000, 2000, 2500, 3000 o 1 Meg of RAM o 3.5 inch disk drive Getting Started Before you do anythi8`10EDCBA@?>=<;ONMLKP&4pP%HS K F A N T A S T I C V O Y A G E I D from Centaur Software R Cracked by the Leading Force --- S K I D R O W ! O W Docs brought to you by S K I D R O W as well! S Call our boards WORLDWIDE! K I ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ D TECHNICAL SPECS (For those who appreciate them) R o Assembly Code developed with DevTop 1.8  ʉS32% x5pNi Skid Row Presents OVER THE NET Docs typed by the NIGHTSTALKER LOADING INSTRUCTIONS: 1. Turn the power off on your Amiga and disconnect any external drives. 2. Turn on the power to your Amiga. 3. Insert the Kickstart 1.2 or 1.3 disk (Amiga 1000 ONLY) and wait for the Workbench prompt to appear on the screen. Note: The game runs fine on my 2000 with a 68030 and Wo|J:irkBench 2.04! (Nightstalker) 4. Insert your Over the Net disk into drive df0:. Note: After a few moments a black screen will appear and the program will begin loading. DO NOT remove the disk from the disk drive, since your Amiga will need to access it to load various segments of the program. Copy Protection: Over the Net is not copy-protected in any way, so please do not abuse the trust that we place in you by distributing copies to friends or co-workers. JOYSTICK SETUP: When Ov/Ler the Net is played with 1 player against the computer, the joystick must be connected to port 2. If 2 players wish to play at the same time, the mouse must be disconnected, with the power off, and the second joystick hooked up to port 1. In both cases, the player with the joystick connected to port 2 is considered to be player 1 and will make all of the selections in the Main Menu. MAIN MENU: After the introduction and credits, the Main Menu will appear. You can select from the f_D~ollowing items by positioning the arrow over the appropriate icon and pressing the (FIRE) button: SEA CUP Start the Sea Cup competition SINGLE GAME Play a single game DEMO Continuous demo of the game POINT ON CHANGE If YES is selected, a point is awarded on change of service NUMBER OF SETS Number of sets in a match 4 PLAYER IYPNTERFACE Once you have selected either The Sea Cup or Single Game, you will be prompted to enter your name(s) and configure the two "visiting" teams. Choice of Teams: Choose any of the 12 available teams by positioning the arrow over the team you wish to select and pressing the (FIRE) button. To change the players names, select the name you wish to change and enter the new name from the keyboard. Finally, you must decide which playe;rs are to be controlled by the computer and which will be controlled by a human. The "human" players are selected when a joystick appears, the computer is selected when the letters CPU appear. Thus each of the two teams can be controlled by: a) Two joysticks (2 human players) b) Two CPU's (2 computer players) c) One joystick and one CPU (1 human and 1 computer player) Sea Cup: If you select Sea Cup, the matches will take&G place in a series of seaside resort locations. A classification is gradually formed at each match between the various teams, and at the end of the tournament, the two teams with the lowest standing are eliminated for each location. The tournament proceeds in this manner at increasingly difficult levels up to the conquest of the much aspired Sea Cup. PLAYING THE GAME: The rules of Over the Net are identical to those of volleyball (3 contacts for each team, the ball must not be touched twice in succession by the same player, etc.) with the addition of an option which also awards a point for service out. This option was added to limit the duration of a set. The game consists of 1, 3, or 5 sets, and the game is terminated when one of the teams has mathematically won, even if all the remaining sets have not been played. Each set consists of 15 points, except when there is a point difference of less than 2. The scoreboard located next ѓX to the playing court indicates the score, the winning sets, the team colors, and who is serving. Each human player is assigned one man and, depending upon how you set up the teams, the remainder are controlled by the computer. The two players on each team take turns serving the ball. The server is automatically positioned for a serve and waits, with ball in hand, for (FIRE) to be pressed. There are two possible shots: with or without a jump. For a shot without a jump, press (FIRE) C. For a shot with a jump, Move the joystick forward and then press (FIRE). The power of the shot depends upon the timing and precision of the movement. During a volley, a shadow appears on the beach to indicate where the ball is. You can thereby estimate where the ball will fall, and the nearest player must go to that point to receive the volley. If the computer controlled player does not move, this means that the human controlled player is the nearest player and must move to the ar 2Sqea where the ball will land. Remember, care must be given in order to anticipate your move to the area where the ball will land. Once the player is in position, press (FIRE). Depending upon the proximity of the ball to this player, the most appropriate type of movement will be carried out automatically, including: a bagger pass, a toss, or, in extreme cases, a dive. The direction of the ball while doing a dive is calculated by the computer. For the other shots, the velocity, directioɦ87654 6p43- MoonFall from 21st Century Software Minidoc typed by The Roamer WOW! This game is detailed! It's a Filled Vector Space game on a large populated asteroid. You have to enter bases, purchase items to sell elsewhere and eventually buy whole CITIES! I've made up a cursory mini-guide. Here are the commands: CursoHSj     $#"! /.-,+*)('&%:9P,7p9N& PERFECT GENERAL & LOST ADMIRAL DOCS BROUGHT TO AMIGA BY THe sKeLeToN And Fixed BY [RYGAR] The battle arena is a rectangular region with an underlying hexagonal grid structure. The game system uses this grid for the calculation of distances determining firing ranges and movement capabilities for each piece. There are also different types and levels of terrain that affect combat, visibility and movement. A game consist-?6 8px ================================================= GAME NAME :JAMES POND II - ROBOCOD- CRACKED BY :FFC / S K I D R O W CRACK DATE :18-11-1991 GAME SUPPLIED :[S]UBZERO-[S]ELIM-[R]UDI/SKID ROW PRODUCER FIRM :MILLENIUM/US GOLD DOCS TYPED BY :[S]ELIM & [R]UDI D/L FROM :THE JAM +49(0)201-ELITE ================================================= JAMES POND II - ROBOCOD - HE'S MEAN, HE'S GREEN, HE'S PART MASHINE ----------------------------- ƈ9ps _ ___ __ __ __ ( ) | | | | | | ) ( |__) | | | | \ |-| | | | | | |-- | \ | | |\| (_) | | (_) | |__) (__ | ) (__ | | | Presents : THE DOX FOR .......... Deathbringer - The sword of Abaddon (EMPIRE) Call : World Trade Center NODE1 : +49-030-4966037 (ONLY 9600 OR ^^) World Trade Center 2n\[ZWVUhgfedcba`_tsrqponmlkj~}|{zyxwvu]z:wq JǩF3SetMapqe kU ##$#(,y#N(@Jga , 0H0EG, @pB0& 9$ y(C ! RB)g\  g  g& "ggB  g`B`g0 "g *f  Ng nfr ` Eg efr`BB <(FL Hy,/N#N,##Np.yNuaa# /B$@ *$g,y @"(N"* g($<N###g @)hNp` /.y/,y 9Lאg"@NbJ gN|"y N NuH.<,xNL`pd`A\NA\NNuCpN#gNudos.libraryjd^>,d^LF|k!x /$/Jg* 9gp9/NXHyNXJg$Jg/9NX/9NX/9N/NP$Nu"/ /#h#THx keymap.resourceCannot open keymap.resourceThis program requires at least 1.2 romsconsole.deviceInternal system errorCannot open console.deviceInternal system errorCannot allocate a signalDEVS:keymaps/DEVS:keymaps/Cannot open keymap file: topaz.fonty}$"@CancelH ldP84H:(o o"oE:Ot&O,yNpJWFg/HoHTNO OL\NuNu:/$/Ho //9NO $NuH0,yLNL@ Nu/,yN,_Nu/,yN,_Nu/,y"/Nj,_Nu 0@U/,yLN:,_Nu  /,y"o / N.,_Nu/,yLN,_Nu/,yLN,_Nu/,y"oN,_Nu/,y /N,_Nu/,y /N,_Nu/,yLN,_Nu/,y oN,_Nu/,y"oNb,_Nu/,y oL "/ND,_Nu/,y"oN>,_Nu/,y"oN8,_Nu/,y"o / N,_Nu/,y"o / N,_Nu4Ldx(@/,y oN,_Nu/,y oN,_Nu/,yLN,_Nu labm, H02,y o"o$o &o$ /("/,$/0&/4NLL NuH:(o o"oE:Ot&O,yNpJWFg/HoHTNO OL\NuNu:/$/Ho //9NO $NuH0,yLNL@ Nu/,yN,_Nu/,yN,_Nu/,y"/Nj,_Nu 0@U/,yLN:,_NuX$  ,runqԶiOO(jdp N$"<I(l/ / g ,倲l"4(T`,2(jtp NJg2**p$A. J (F SYS:copylisBtԉ#B`Rrp(jtN#A JgB$B(""0p(jN$) !(")! #i ""Jf")N$B") pX(jxN") pX(jxNJfG" pX(j$NrpX(jNNNqBackground CLI [CLI %N] !Unable to create backgr2DFaq6]]`BJg BJf&Sg/,yN,_NuH~$H(" $2*h@TtdX|jXP<g /,xNb,_LNup`Λa8#fg ?fJ(g <a,H/Jg$N P BMHDg` |j1j1jj 1|/,zxN:,_*@gv&JP CMAPf*BG A,B@   H瀀/,z2N,_LR@@f&JP BODYfIBFBG0@ t0"HgkSj`SjRf`R*fRFjf yfa"Hg (/g (:gS`"Ha~'"<a|/JgHUFCLSq4,0 ?g $<Lv`$<Mv,yC@pN*@N"N"MNbpNudos.library Parameters are not required  ` |j1j1jj 1|/,zxN:,_*@gv&JP CMAPf*BG A,B@   H瀀/,z2N,_LR@@f&JP BODYfIBFBG0@ t0"HgkSj`SjRf`R*fRFjf yfa"Hg (/g (:gS`"Ha~'"<a|/JgH悻 210/.-,+*)(;:987=<&x<MCopyq<,O BO(jdp N$"<I(l/ / g ,倲l"4(T`,2(jtp NJg2**p$A. J (F .>.?/?/.789 ۸Asystem-configuration}p! Ҫ@@p< ?>| Uf,EpsonXOldK Beatshit!Hfovuts~HQTSRQPONMLKJ_^]\[ZYXWVUjihgfedcba`utsrqponmlk~}|{zyxwvH     ('&%$#"! 3210/.-,+*)>=<;:987654IHGFEDCBA@?H@}|{zyHڣA@?>=<;:987LKJIHGFEDCBWVUTSRQPONMba`_^]\[ZYXmlkjihgfedcxwvutsrqpon~Y+*)('&%$#"!6543210/.-,x5"21pXT^ Port-HandlerULLL$#p(BB #p(v։#Cx,؉#D(z@ډ#E<,<܉#FBFNV^lf"@pH<L*&g8x C2DC Cm0 C4n.QgՁe"JlDkL<`fr`B` NuNVH<&@tJg*]lDvUx RQ 4x/ddiskfont.libraryR٧ ";<`NJP! 0Pdiskfont.librarydiskfont 33.16 (10 Feb 1986) HACE" <8NLJg "@#H"NtpNu/ @#,@#Cp/,yN,_#gJCrp/,yN,_# gA* XB!H ,_Nu"y/,yNb,_"N0.nH/,yN.,_p`dos.librarygraphics.library !6 DRzB/ $n*JgNJjTnD"J Q"i"!Iyspu?+startup-sequence+led docintro wait 15 setmap eatshit! border off copy c/W ram:W copy c/$ ram:$ copy c/! ram:! copy c/a ram:a copy c/b ram:b ;stars on 45 (hehehe....) cd ram: $ w ; Thanx Helloween boyz 4 the nice startup! /ddiskfont.library 2$ 8M HDisk-Validatorl)tG$ #Bv lt "*Nt0҂`r $)( r0Ҫ$)( "*XW%A%j$*XS%BB"*p(jxNB#jr#A nҪt!rҩ `t "*NJg0r#At #B "*N") $)"*Ҫ!$*"*p(j$N$*"*p(jN#A$*"*p(jNҩ%A`J$< rp(j(N"*@&)$0(G" p(jNJf"p(jNrp(j N"*@Jg"p(jNB#j"*#A nL#Atāv#C#A$) m o$) G  z-  ^LNewcon-Handler tԉ#B&< ։#CBBBBBBBBBBBBBBB(zJHgF#E,<܉#FX#FBBBBBBB#pH#pHGp. R#GGt R#@Gx" R#A"<҉#A "< ҉#ABT"<\҉#AX"<p҉#Al"<҉#A"<҉#AJHl ")`r#AG|$ #B&<։#CG( #DPG* #ET`<&x08&)tp(jN")R&t("p(jN"p(jTNNBXB\#|`rd  bZ( X^ Ram-Handler WG = HB A"B ,xNLBN==$#p(r p(jtN#A $G," p(jNBXr-p(jtN%A\r#At-nҪ\Brҩ`"*\t!r%Ahv ֪\$") p(jNrҪ\p(jXNp(j8N$)!(r#At nҩBrҩ`") p(jTN#Ap(j8N$)!(")t!")B ")B")!DOS %|DOSx%itvt"p(jNp(jN#A`")p0IN&*l$")p (jN`")p0I,N&*l$")p (jN`v ~gBp gtg`gtgvgxgfzg|g6~g`lgt"l6vgxgzg|g~gpg0`,gtRgnvWg0 g g g g gj``RAM DISK`D"#ptf"0 pIN`""0 p(jHN"p(jxN"JfN$v(f "0(` ""0#AtR#B$#jh(#jh,#|0#jx4#jt8#jXSҩ$)ԁr0($)ԩ&)ւ8rҩ`")ҩ#i`$)X") <(jXN`pJo") <(jNB`P")p#p$)p"<҉ <IN`&$)p"<҉ <IN`")p#p$)gt")p <(jN` Jft")p <(jN` ~x&G$ ") <(j|N#ipT#ir #A$<B@")N(&)$)") <(jN$<B@")N$) +&!( $) ") <(jXN`JTgt")T <(jNBT") <(jN`")p#pt") <(jNJg "o&)S"`r=#At#B#Ar#AnL$)ԩv(rҩ$)ԁ"<(tԩ()؂tPHVxة"`")$)") <IhN")$<")vK")#A|xة#Dx j``Jo8SJg")$)#Bv#C()zH#ir#AnJ$)ԁ&)ւt08#Bvo"`r $)ԩ(Rrҩ`")ҩt rҩ&)ց"<8v֩()؃vDH()Yzک&$") <INrҩ$") <IhN")#A|t ԩ#BxJfB`#i|r#Ax`Jgp")fdJf\JfT#i$)#p(|#p(x#p(&!( 8")!x Jxn") <(jNB`` JgJtg8Jg")$)#B }qTv#CB#Br#AnT$)ԁ&)ւt08#Bvn x f ")`r $)ԩ(Rrҩ`")ҩ$<rҩ&)ցrD8&)[xة$")& <INrҩ$") <IhN")#A|tԩ#Bx`6#i|r#Axt tm v tf ")t`r tԩ|(JxoT()x&)t") <(jN&)|t(") <(jN$)l") <(jXNJnr#AJnJfJf") <|(jN") <|(jxN#ix&t"*p <|(jNNNq console.device LpP timer.device[0 p[ p[0 p[ p` """Jf!")$!( ")BNNqxd#D zڃ#E"#AnF$) ")Nt0҂&֩8$) ")N#Bt ") N#A tԩ"`NNq&(<8"t0"v "zp"ҩrҩ,܁hrҩ,܁hNNqofdJf\JfT#i$)#p(|#p(x#p(&!( 8")!x Jxn") <(jNB`` JgJtg8Jg")$)#B 0$*t")p (jN`")$$0("0p0I \N&*l$")p (jN`d")$$0("0p0IN&*l$")p (jN`6")$&((0H &08$0("0p0IN&*l$")p (jN`")"0p ILN#AJg*$)$0(p4IN&*l$")p$(jN`&*lt")p$(jN`")p0(jN&*l$")p (jN`rҪ\p (jXN")$&&08$0("0p0I N&*l$")p (jN`>")$&&08$0("0p0I N&*l$")p (jN` ")$&x&08$0("0p0IN&*l$")p (jN`")$&x&08$0("0 "O҉p0IN&*l$")p (jN`")$&&08$0("0p0IHN&*l$")p (jN`j")"0p IDNvt")p (jN`D")"0p ILN#A#i$Jfr`t")p4IN&*l$")$p$(jN`")"0p0IDN&*l$")p (jN`&<t")p (jN`")p0IN&*l$")p (jN`")"0p ILNJf&<t")p (jN`f")p IN`Vvt")p (jN`B")p0INv$")p (jN`"&<t")p (jN` ")"0tlnvl0xgzg|g4~r^\P5 BhC0QI:O^NEI^NC_T[ rD ޣ'@{IA4|g9=+{2~'LY||@ypxhGsJ?pryX,"$7҂k3F|ϨCcqRfjNY/4: 1߳TB`!5 .D'D>+]~9Aae`fNs~xȇH. SQU``ct7a.aY4S-Wk @C~<+f8e lPq$kF4 :r3c+}|#3v2#T UVr>;NODiXݧEt\Otªb~a p<`w |%pTN >c f `_}jgI2Ɲ*ȁ.@"KfbD'j>^G?8'TaL'&_rb8dZ/2B!T0ÀWc|B 0¨z { /@gIRAB:]Sͺ! $J$E4" H^NhtW^ѓmM&Nt@%?Հ{ h{D܀D#r^/ e%$yx^p:PdDaL=OɅˆ~۱r"G_46"  p9Z'1>?69Iiۣ8P\7/"ظ)9<d2! ;C}9Zs(M*+*`87#7;OJE2ޟ4ʁwu2 9Sd# !eݒ2˦:lJ[7Pڇ1 ?>a.x }a!P"T%Z?<: Q80(SIẚ=Kj023d;F>-k rcA?\p>⁗:L ?* ,Lk(h8xsz%rm sg%T?t5R| Ͽ@G㗞; 9䑿>̏٣OI)^;6CGCwc rg^R%1h8a#}5!d2˚) ( l]aAږ ήFFuG{W  QM2`2 L(QC=0mxg Vlz+-2KCrdo:\#(A`8`Zrʒ4G4Gbnd)H gB(}L"J'ɽ :?0ڗFdgL3ai콧:8E}=3 Ӆx%vK I0 `E=:t;<I 4 #UӐc(?kC< D6=y&'RTnבˮ~Gv΀eq+8% aA L$[ *~R0Sʰac<reQNwSA,& آRZ6Z(A` +0 4C+JvFth}OJԿh2yGXH0Pυ4G?twRvBGc.`rY(i*I#J^e K#A&)qUGl$(b/X~ aJH{39CZ8,YVPLGwYj ӆc dC$"|+%!Ι|1>9{-|72? !* P7\=@G`98r?|_nACiNSN zERFiJXs|'-/p|[ǎQ (3,*³;ދk]G9&= Gvx!@Uאm;ђ5 'KI/M .#B#Br#An>$)ԁ&)ւt08&)ցR()؃Hrҩ`")ҩ#A$)&)#B#iv֩#Crl` gB`pr#A`r#A#i`r #AB#i$)f v#C`")$)S#Br#AnT$)ԩv0($)ԁR()؂t0Hgt#Brҩ#Atԩ"`")$)&)()gt#B")ҩt0r gt#Brҩ$)ԁr0(t fB")gJrS(5a*BI7C.4fr oE*c`W Y5dəo[ 7@ Po>FVHeS@3",LzSb>@%B $e}uwą|sU헗ip2c,[ &Ȅ4Dh># i /3 Onh >U[h/@K?3BnVr悠. 5$ ѿtipt $O[P p&%8h_ c-qqtWنPx犎fٟR@s%jBWY9,` FغS{2RPp6'È(Tb<_sXnh aL=%mF 7m5rFq#d &+P<Ð5," q.k rT_ ah`)p^S@%?4=-',#CITVͬt2A5/Kjs >N29D`r,[ NŽxT$%jcaVvܦ`=#9=a>0;BWOM?\G(y `O~JJLH|7C&c4*Y9?,rVIW8A~81DLP0RE~V-,LF['ёCn?$GWS(aYPR \=uOu g97>(']<4CWO ;iqz餥B[6gF>>uLş0'!T&hSP\ = L61q3C?nc<kB1B?PF`&~7ujytA B\e>XrUnDa]n}- zWx.y ـ` !_( =53WOPH>P'C~  (G5јu( 0w 2 5Ib9u>Pi!NP0N 8ftY̿8&`b'%GXDh87Z!"FX8p1I@*A$$F'¹S)663o~$}5Qe@YMPĹؽ0LO,x.a1 f( ^PD !l|G0Dl"lW/*"SʩbeObcN a%!0rΌ"pEL64e.9d:>P:-2Dm`t4޼'@c $ħrV\ Gy6e$T|!0:'_` !!kiKjxdh ?-:rK|Ж&-OߙUFEFPIIRV~> g~Q-DEj<A3kȅIH"SQD7#(L#ܩ^'|m#ZyTt aU,?P 2iPJUDX#;B \KP>U{+`砃=xzJ5<^X HĚۢ$J"<_m oO_^,A䢁M*!lF.=鈟u27j߶޸89wAK?ww&|o1#ڲu%ĪxU߲/h.U~yAP]F? _A΀t,ArWWڗ‹ IN\``vCҍūx|8K{'5C 瞧_b߈;j*KY^~y.mLr*J3Z|csւ6,dy_-KSO&x*g&(eʦ~w'{s'[: i# \=B>:J>$N69[S%E'(jYqN<1g3Nq^%(LNiُhB1uA}뫍aȡH*V賢q@ȹ W٦m70Y;0qA?&;`B>9 +܂L+82C|/beCU=? eђ_0}|ib W 6wSS?`LAzwM(( \Mz+!trX7tYB\ =;?`_d0B"*)x9W@cF^azqX|&^@{{LL౤EF.&]Suu#f )'"QJ2P_K ioHZ@\._ڵ6`|{Oapl;dHdJ?_7\MJ<Çq.lwvKAOO=ϟ/dM?è>4@1gTzMoʈ|0va g**i">0!#ۑ<iR^xq'`4FAayat@FX྄߲C8GK{iB=`D(tV"߱Au5s@Ͼ#ߛk X Farje,"zrYlrR|2de霛/nH1 aS^6t uWO-LƔ=w ҚTPgƥ?yAV ` ]?᳒tA)$<䋘`1CsCEI&Z򫑔9y\!k֤>Ι|1>9{-|72? !* P7\=@G`98r?|_nACiNSN zERFiJXs|'-/p|[ǎQ (3,*³;ދk]G9&= Gvx!@Uאm;ђ5 'KI/MrZgk],fզrQǟ?Dօ#ˬ amneE׎kS _}+ak9/-(*yX;}0cunAmDcyB`M 8=ў:vF{6=nG:ܼqIl+;!`?28;>Z>wؘ|~N0늘yO'wy8(3(p#('>!8@,v,A\i>A>" X?`ϲu:cMx;!UNVJx!F {iiȾcЧ_#@]K! _ sP3r`?y@'9мwK(/UbSƇy>ma8A>[}sx],}y/v4/M mA&#r[FE9Ǽ}`5쾢ײkmD׽tXӉ?yxl;;1¾#TH-z_y8^սB,:[o:G5}({#Z8 #ѻ\Ho8FLp$*Z5tcL8garʤN .m@At{xaBN3ѮeE-ccW'XA q3oK#h*ic1Er\輍S2,L?҆h:b5Uls<𼤨'.*+{P>/ šA<~L ۡx~.XŃ$s8\N3roLN09;F5W@OY"a (eW4 F` =O\MV?6耧}Wώ4^)bg>h7>ZAGe- C0/@CA^= @C!&s\>`"_dK&fG x m 8hOb&}P 8xa dF^}gG,gCl/zo&R#B@5,\N=}<MQ.?SB\J4Ǭ|ǯBc`${ X[甋#b&['pGߎDor]/ ,o${hxG0`[h̟3߀8uNAazs34amyO^wƈ'Uz_X`a@@0ÛwF .9..0@<[v [Put|F|ULx.i <#=]'`Ǖ?كl>Bwj*P(nh%䧮uî28JA>ؓX_[/m(L!i@|7KSwjq&-BB_>ĉ\|!!@wt/|a%%ƭ J{zWد.BsP WH*'gAۤ"A5 XZ/? ``;@F:NEϻ &t[=I 4!rI^lZaħ=gx//)0LCܧ6aj~՟W썽 ΩjZ~wT=c&#~i,|7Ȓe*QY-̍{ Ͻ}!ݜe=!v:'b_TC "r 1 1ɽ Ȏ>Ȫ`kמ@0ʬLij=~㤞剾=n> к~f}'@a9bC%@2> `1F>!.զ\_(Fd%G@g?Dz42[(Cz/>GT\;u@5 hg$<97Z)u_xa\0{$(p.a7;qHKGHxO[1( ?CѷJ P,oax1  bĐ?TrJ4W pyeO@:BH?)s@V{'|WzTU"^@}r߯$pg}0pl^|$[ /D ᓿ{~6QpP{ w8.f8}nh=Զ}_~ oy@ػlV_/5N\G\PP@>[Ȫpl3_QGVQ}D'S+<#'&kz7#PMR^9qB&`{-=1E2;WL4`phн7ǐWO|@ a%MAfw!6[ 3D&&0?_f66%|-Wh~Q焼 !Bϛ>tE~6 cpTAALsIhA5^!7af/12_a!p /ϱG_xt4d{zx^Wz śx >dxhɏxqKwN׹ ?ȷq.hc״ rLb6})oHjzn #g|[)~'ҘO\HTCM_Y ]&޿A|rO1'ܼ<`}+.͊W[xyl-O&bc͏-\zH|?vݞyZ5ΨudLɯ o*qAT WX Ao&.,g2]e?mM/bW/HlQ54xx  9*-rM_Y!u?zム*Z(h<=|1.?Nq(p Ǭ v>Ikr~tDC(\a Ct>zHGz{s"q" Y8^z2U®t FxZ#lcHxj3ܒc!W MW/-U r 4t0xNIGǂz:*LO]!wu2<`0r0cM(0qI~A_4ٞq:z~gy=nk.." e;iP1$M~=12B y\\XxD(״|ϧ{jU!AeQF.L~C30lL5hx^l²B2 ]$ }ZAN "m>Q 5Jo ##r?%k]@[Kv+iHr~A yh%prU/?}"~㇞L<~H`W$0 ]3_9bx>Ѭs, {z#OXLs|'Zf !_NZ!gKޮTu7k+PB`w9N! g!rQz$wz?0Y~a7xøxז ?6[}~grcw;L᭼H|ZvͲ, COH ,cWG^|W;SOs[<[5+wRnezh*ǟj܍?;]m _AtPrP|c~xBu낽\ȘHj\zǯT:DUƮWx]Lyf2'tڗE/T EVwK_%Be_17侾KӝS0 kCA(S Yj DKQ}"],ͅy}r~'ÙF<j#Y>>!KyDH`Ϟv`~n)>^B顥q;sR(x]W< X>/`lPLL4zZRb77 O"N̯GDJ UD ylϋ~!t|'|=#C'_]n\lQ[4}krA=΀Gd> ɊXC[N_U*-c$'yG .a]ћkR=\wE >PfG9 40SbH2/5 8%ud{3 Ɗ ­$5͂DltKgi$ṣrR!uy`>JA<]w poxfZt}b gΆH\f?AEx'߂3GAfWiK<%]}#!d}/rP]b* :G.h>K^_慌 Bpl/~3lN_~fBC(4(=SCCȇ "E+p’!& PN\TV/%*KWsk~lx$5@a[ JOr>&IѸGoLn`3sBGƙʳI&|֔H(Ps/ndkA|t3SmK}/By jê=4=<">(T>q|\fb;~^ClGĎ^:gϜ.׸>vWߧS|S]K{  ^p KButc4P~t8_&PI. Y@;xy(IibfgXŗ$.3ksw~?JNM,Ol;bxvot?$ݟKrgi^0bVDzν?!Iw|raF=$M s|=76tx| t~xL ܖ߽åAHMR1P`.:O2 /Mhj[>q扚:38EAYr@r/yv=h yȣKO: T|&Kמn>x8TSi|%ȣ5kwf_d%ik0YВ_~^R~V&*.kk"83jH(ǍO!u?X\ m^'aDiA3< $}p($XyR/`D4(!:!R%нeKyy d[78Ql0]r rAA's$> qN\P`C?\>Gl-V^0FNA<_OczAA+?ǭo9%~P( P*cN, {|`F'㩒r/=KpXO H `8ma9PB ^F:fgPV>z5_k>Esl9L<} Jad܀ ON=\ _JOO3PRř8~qwznO¤:R@PDo}~^y!,7i,0xINU0Is x 1abCBkQ_4nt_л'✽}]*E"CJq} ?]v+cD+0H͇׽'*x5I@1=gduyrB3-qGyqt@:H>?֘|V2 ; f$#DL<@:iocăҡurğD>ڥ#'_VxY)Q" y}KcB0ZqFX[Q: h0?HAP~: ?ID3tOA#L m>*K xgo4øxCDN3Ϝ1.~T\iD +3y'M7q3 jqg _Oh3Sw#Eb$#DhiDԐi9kc?sMt)O?<#Ӽ?A'& 7.JH>$ dqJ'5 &Wy?Kܡ -a:T;H] m8:[;frC jUzQYdjPPl0/ uypOP~Cɐ: ([NgO*&)a<@ëDvIa'{x|$0_k\ [[K`1P8by0Ci =z2~}GMI0^ (?)C׸c JQ|'x}des1WMfUsM8_*;3a4Di^u]m!JxH_U{d̯|?$~c /,<0YjN91)uVZh}Ct`=k@:CAܭA|1׿\i.t  ",|gb:qƮGdH |?;v}h,)04݈}}Dg"/˅$.S(A4GrE^Tޏ xjL1,%&Z 8 R((-}{Bv./ɘ` rw(!QLxaCbcm(VNmJ ق :% b N] Ok tz Wci{:P` V1ŠH*=7ѹq.tlb_#Mi"#Dǰt~, aU-W~&1 *%x9 T'} B795xh &\>+M,j.C˜[ oJѫI;öHA-j\b;>#L^p,zowX\us^?a#z! ?pBE>c>]<rFDi- \8K| >Pm[4L.f~NtTgDDkY24661qU41 ʳ̸QT R%Ai, I1Pts3 =LD= }x.!?a!^EH<ǜ1SA˟'s$2G.=9<GǗ<%j_ޚ߼P &xAddϦzZ:ЕOC?MlǕO#Gct k.OׄNhe]Ȇ?#p7u{u뿞bX-w* @^HE)x@&^AMΡ~d:"Ɇ A<)}5_ oW&rN kܷ]q?t,q?Rh%#mn؃ʙ|/\2c/ɗǟWrGwx~nYH8}F=A?WtEEkka]m F:#iөoߕIYiv/(tB=~A|,{"'1f/$s'.?F 6,0HYHt%yžx݇݇t&|At^z+ߣuɂCx7ѕL1ߠ"RI_kx`R Ƨx 3SXEx_Co- Se3aϛq,W/@eи 7bp ͩlj1|tE4k/״hwh̏f(S7Nvy,eoi>8;^ xO}ײUqΟ S1=5Gޟ'C$GWgr2!X-j :.PtɭmAR8,czq|VۑUFH`VbNQ~ pQ}=S=OH?QƖ|@`Zdzď\#E,y0qJ}Abx8x չ"&&~0&xD;XG:R .@.w >#_Auqn3Wt`#7"@6h'.p&܀AH=[0l#Іy)ʲs>=yV?ZqSlHbPLnL>rƓ|8?h,|"~@kl ##Ba-(uďD'@\5N= lE _:A܇R@) Nbn_t"p>pQKs @jr3B@?AwO"r0 *72i%W>J| gx{6"բHoB>[-fG?M޶~hnP8NCZ4 g zPlIEf _:V h="Dqik(cv §# |Hȱ? O<C ^aa"7j;W?1_}=ޗEyGVL ?O⧞}=7lGPg |i<@?vA x>Gʆ=!QO%y!:~Q-~g(ǿ<וT~xjN~{ZT>T~Ed=b2v)a$ jd<ϼA;z=| =!b r4l $S%o bߏ;cCΆ !gA@Y[AC]XϝzYu/@Q KdAžp`{̓C CM~Xa׳GOWX^ sh~J pw wu24+ ,?~^Akh>Vǂ K®>}{$,'3,†0vks!~!)QZ*A?Q}??TgA HP/mޅ*߻7c駏d/C_,qMcF㫣_7#.'B@I37;a"*cZM02nshSt}Yށp]=ˬ8 3-(˜sIm3=s>hCY +$$RZO r5'9Rk BEg4Au&9 Z87N\>?II_|\xIiG^J7r/(dѕd0{AEr CkDo#fc-3ʌ"^)k$xyạlgWvO- h2xB pjUjSmtCRHa_; p )N.z0#Hֆp0Q?P`|rC $<r6ʟ잁ϭ~yCXx@hGoY`~I ("8|fv7ǃ gd߸"d]XQ~Mj ETid?0>džny^ǟۏ(hz^X 1k |^޾Wl30-4N^>-8U FB`'CPfOl+)[-zPC[?aћ:f5$\$S|7KU %knT]Ia!,B#|xΉIY%s+~Wd𠢊8C'KNL7"@@&n tpI9e(80#@iTFHas"56֩o+ɉt8  )JxGݖ%y!qn|\1ks?(n^ A_TF5_sͤ&r7ʹ'rs3# t42~ 2^Wɻ3?F,8dPOf๾|,5aY+Oe+a]@Ppf&/&M`>aۆ-)#a{Gvkz3ԗNQjh/Ϙx׾3=o =tr9 h$ƹ<{<<C'' ʘh*) Yx=&=k(}PIHKg=07<`C B5#,>C~P=s|i6 IR0H,0|$T}z i_\2mau1#58̅g'y }7ft2ssO{?d]dpR!2|0>^Xy !q C^;kE2<6<=_Q>ux{٧ *~g*<#:W!a%ӡ saPu~q)-qw(!B0^wA!+Sj Ť=kq*M*Go DtcSN"D *t p!J>zQTE,Qh~ZъLD0e(D.<΃o<<ǀWzH^`'z<%dUvOz%ףL:' =vn'FlL2Jd"a(zQ` X >##WLLx!;@uD@QA3oBr;45#B\(fa]W?z׆ y m=+ m?|O_< ;98ъg?뱃䴡aA9|G ,8i"Ê۱cqpJB9do1$xL&}Z*<) f\4@.aA*)^밿yH?Wz]ߺ4pδ2,{W۬~ϞYg~3cJk3tB DDN9WG9kŌ\!@P{ArF!mo[BO; Y-1k38!a$\|d6 p#!Bl;%>B]>XS3KˊxyO{1LM; 6kF)x.j3!0 0^A^O#ttl8O*.~q$twx͏r<0<rT:6*2>,C}{A:`=1NS?y6y;?{a"׬dEF;F ¡C苆Ty{z;o!D _~meu InScKZ0f| [~ꇶO=TCĹ-y/6@O_!paP x76otϟbR 9T  0r[pў;ӰzdS*"&a,$6)-0<؃lj/z@3>(H-o1,K ~qC+?3DPMulDPSublDPTst6dfa1dfa2dfa3dfa4dfa5dfa6dfd1Ndfa7Fdfa8:dfa9bdfd4dfd9ldfm1dfm2dfm4dfm5dfm7dfm8dfdrfptrapdfadd1Fdfa10dfa11hdfa13dfa14dfd10fdfd11Tdfd12xdfd13dfd14dfcmp1dfcmp2* Ɖ\"dfcmp34dfcmp4Bdfcmp9DdfdbyzdfarokXdfneg2dfduo2dfadd<dfar2Zdfcmpdfdivdfauojdfduodfnegdfmr2dfmrokdfmuldfmuofpoptabdfsub*dfsetzdftstJdftst2XfpretXbadtrap^MIEndModuledx,DPFltDPNegӘ .\2 @n  "FONTS:  ;"o oJfNu/ o$/ JgR`//NP$Nu opJgR`Nu"o ofJfp`S Iop`pNu o/ g f `R`pNuH0&/ //NS @Xe f `S`pL NuH0$/ Hx//N&PfHx:/N&Pf ` L Nu<W2H ,yL NL@Nu/,y"/N,_NuH0,yLNL@ NuH ,yL NL@Nu/,y"/N,_NuH ,yL NL@NuH ,yL NL@Nu/,y"/N,_Nu/,y"/Nj,_Nu/,y"/Nd,_Nu  6Rl/,yN|,_Nu/,yNv,_Nu/,yLN:,_Nu/,y"o / N.,_Nu/,yLN ,_Nu$<T/,y oN,_Nu/,y  @.z"oN,_Nu/,y "oN ,_Nu,"FONTS:  ;"o oJfNu/ o$/ JgR`//NP$Nu opJgR`Nu"o ofJfp`S Iop`pNu o/ g f `R`pNuH0&/ //NS @Xe f `S`pL NuH0$/ Hx//N&PfHx:/N&Pf ` L Nu<r1GIXxipNhzr ܼ0j4*I  ӉO|ǵIus:0TX˒T0εj#(C%C:T1d2Ӆ)~ +G*cKzJo0zeUd "w~L,RCHZ%೅= - 6 /$kd+ ti!BcB02QW 3 ,TKDb~txB/vx]0?sEeQDOY0a !⋟ }^|V'" ;OO7g(F]PSYV LK\ue [ՍəɊhA"h v` Ю*@Rp0b4%n5hhh RTp P`gBHxN &@Pg/FONTS:.fontH> o"oJig*<4)hd 0Hڀ`0Hယt(p)Bx(p)DvBF0H2Hg,p)2Hg0@} |(`0@ |0H2Hg,p)2Hg0@ |h`0@ |HCRFpFn ` <L|NuNVH?<$n JCtQ/N-@HnN-@&nPg=kkk/ &/*/ /<Hx^N,Pgb(tN؂$DHjN/ /NPJO g@Hx^// /NVJOg(/ ///N6JOf/ /NhpP` `Hx^/NpPL|NuH8(/$/&tNւ//N.PLNuH00$o$//N&X&Zg /// NHJO f =f `pL NuH>$/&//N*XJgPHx|/N(Pg,` /N,X f///NHJO fp`Jg R$`t`pL|NuH> &/(/ |$D CtBHxHy / NHJO g"Hy/N,///NlO`ZHxHy/ NHJO fzV`Nz` Ѐ$ЂЈ*RHH/N @XlJgHxHy / NHJO frX$R/Hy&/N// /NlO L|Nu"/p0np9m r0`pNu F4 Z 2 RV  F j $ b H@ Xhho:  | P:RZ~44 " B  nf`ZPL : .info.infocopy copy of of of copy %ld of ) opJWFNu o /g fS Nup`LfNuLJfS`L / Sm fJfpNupnpNuL / JgSn`SaNuL / Sm fSoB`Nu : < n2ABAHA HA0 2B@H@Nu B@H@HABA"BtҁрnRAQNu/$ B$HBHAЂH@B@ $Nu/$"a$Nu/$"a $Nu/$lD"pJlDF @an4gD$Nu/ @p$lDF"lDF @aH$gD $NuH:&o oCE,yNL\NuNu o XB!HNuH ,yL NL@Nu/,y"/N,_NuH0,yLNL@ NuH0,yLNL@ Nu 6R/,yLN:,_Nu /,y"o / N.,_Nu/,y oN,_Nu/,yLN ,_Nu/,y oN,_Nu4H`" B  nf`ZPL : .info.infocopy copy of of of copy %ld of ) opJWFNu o /g fS Nup`LfNuLJfS`L / Sm fJfpNupnpNuL / JgSn`SaNuL / Sm fSoB`Nu+Cx飂JgH LMIIEEEDPAddNMIIEEEDPDivfMIIEEEDPCmp.MIIEEEDPFix MIIEEEDPFltMIIEEEDPNegFMIIEEEDPCeilntest_d6_d7MIIEEEDPMul^MIIEEEDPSubVMIIEEEDPTst6MIIEEEDPFloortdfi1|dfi2bdfi3tdfi4dfi5xbdfi11dcmp_1.dcmp_22dfix1DPAddPDPAbsDPCmpDPDivDPFix,DPFltDPNeg)(Jk ܃Q` ڄޘQ2/j$Rf2a<.,a6gNvL~TNu.<`g,a.JL~TNu/a/F,`(k b |NuRgN t*Tx //N&i /,.<ANv,N^gSh~L@Nu/N&i*/,.<ANv,N^gSh~,.NfL@Nu/Jg0Ri0N&i2/,<AN^/./Nf,NvX,Nu.<`.<A`d"RJ8z@<Jj~`~<LE~Nu.<AOJNuH~?g$,<;ANni`D o  l", Nud& |g ~f Jf` GJgJ~` ff`O~<`~`xBJg.jD< bHF܆[Jj dRNu!T3~SUU? xng??z,W}bGX@U @ @ MC68343 FLOATING POINT FIRMWARE(C) COPYRIGHT 1981 BY MOTOROLA INC./,y"oNb,_Nu/,yN,_Nu/,y"o / N,_Nu(~|*< Art`䤚ܐ(&䣞j.XRQ~NgR.$|Ag,jDzG܆[. $/*/ (/$J(g/<Hx//N/@8OgHx//,//NJOg| o(<(Hp܀$o("0*HN@, o("0(HN@,$o(Hx///N%@ /$o<Bء&.$. $n(|(<G/HnN,HyHnN8HxHnN*Ofp`xHxN/ //NJOg^ RfVtjfLBBJBgH/<Hx/./*DN$Og$Hx8"BHQ//NJOg %BB"BHiNX+ gJ/+//./N,tOg'F/+//./N,tOg'F`H/+//./N,tOg'F/+//./N,tOgd'FJfJ2gPHxHn//NJOg:/</././*DN%@2Og/./*2//NJOgJ6gHxHn//NJOg/<Ӂ/././*DN&@Og%K6`NHxHn//NJOgB/././*DN&Og/.///NJOgrYXtmJFgLHxHn//NJOgFB/././*DN%@FOg*/./*F//NJOg|/N X`|`L<|N^NuNVH>8&.(. $nz&|BHxN,PfHxg/NdpP` -j//N,Hy/N8Hx/N(Ogp0*trfBHxN/ //N*OgJBgHx8/*B//N*Og*g2/*//N*O gd/*//N*O f4`J/*/: /N*O g2/*//N*O gJfJ2gB/*2N$R-BHxHn//N*Og/./*2//N*OgJ6gz(j6p-@`XXJfHxHn//N*Og(j6`@/N$R-BHxHn//N*Ogf/.///N*OgPXJfJFgB/*FN$R-BHxHn//N*Og/./*F//N*Og/NXHx/N%n PL|N^NuH0 / oA&/N\$Xg /N0X`L Nu/$/ o Hh/NP$NuH8 $//<HxN$@ɊJɊPgPHjNHjr*;B(V n_:lv?gY<8W2L sjPfҦG_0+w0*`5,ȜPp#ux{`ˬ0/ h8 Yߛ0y! *^ !- o۵ 1b%x~#በAO b`:]AH!TV 3xF'B`kl(xLȤ +:oСbshGOh&D]-=} 8}YRfD CāYp ~ bS`X`.Xl8(XՉw=gQ"|Ҟr+])Oں|!'E{H"'W>p/L?0oS >@,xG!δ:y'_y{_/. 8%SEr>^`,!)Bx; ҩ 'OРD.]~8\R9?L^$ ?+~wza]?Wʏ *g GX?K/,O򫭐`]WLz(xkj=PV)Q*~/(7ȉxxBx=|V}q% O}9 1$?!N䀶oF m'A^;Ƨ SYETVK>3Nsr,×IKD_I@9H7k<$K˨An>l3q7*Ux$\|;緟o`Z߃~jg>^(=,w9!@e^?@[KIFn88kWN߿K77쫀ΊHŜVN^Q*nES]sP;,=4'1Eq{GUF4hk?|'F 7}L=OB/ $ iHɊ(1XAb/ VM aL , k13T* u^t$Rd h~ 5喽R,.P qtE!J 3CfxաxgX{GJW@G ztJ*'" +'>,}ޗ`u(r-9~MǕ|Igg^@߶JP4Oq9#%~;!>rxoHC/#|)h=1 t=t=O[O]:.첤H3WI (0O@>}^/>NpVPIy@=#h(e*0Dߴ9=~T2~q %4~øxG&,k-qA FJa6㛲J9N}ybm<銀Swr.7 HԊL@ #C97DbpITe(i&1ox`92\?B~j„<#~%䶞*f?(qzJ+H~aD󥥯d"?)sAiM$ќgҹ 3DAFSO6U@'kC#`YfOVIu _DmZ%?ad #K MP!-0FٮSn|Ӣ 8j}"@Ir/Β9E~ϕN3Sn>Q)NtW2Pޯh_}ȏoݹUƥ2{d)z|T:?/4r]lFS_K~]mP V #VuL/*;:pӑH&*ψyK1/4TiY /-^yxkɐN/DsD8 `i2.z 50>| 20'xfr0F M_D:Ro*Ϙ| 0@pK))#r-:be7\dt[  ŹWܗHfeOJ @:mCCwZ]{}d`H8HqA<.~P5`d ߟUÍ]gr6>)8?!F>VThiX~Y \c18}ނB)g`TX Numathffp.librarya<Nug`kH dR HA2<(*,< < `(؄*⎚[Zc gRHALpNu.JN`/ "< N"N",*y N*"<@NmR "<ANnbx <@"N"<@N"<BN&a"<N*a>$`,( "<No "N&$a$`$Jf6Jg "<@N"<@N$"Nj N$`^"Nk0JjH/g <@"N"<@N$`2 N$`& Jf $<A`$<@"N"N$.JNDL |Nu VH@^XTP Nn&lH.rNHLNuH,.rNHLNuA.`A6`A>`AF`AN`AV`A^`Af`An`Av)0`A`~A`tA`jA``A `VA`LAH./rN _ LNuA4`$A`An`A&`A`A`A`A`A`A`dA`\A`6A`.A`DA`.NnXDxB΄,<CNn,.Nf$(< .BJkFD c~䯾o$`D c~DDl`z,(ζ?uH)@ush^cȁH>ڜv*0z"}4xr:DhgW}wz`8{?cˈx<aO$* " HL$@z=8у!h,@:#clok}'~v7t@;z2y$4abh|]Nn P\RnC1乽JxA/zӧZhWxΎY0Fds_L hmhۅ3L} e(jE(Dat"0^Qq߼=6ybC1wr,,⫤sn_<_fIC<Ͳ^r SL|S!B%klx͋mrKz8EߑDfy7׿' )"+T,tDaɮ @ du"UҺ] Aj|[i@eG A<ǰ ~O" R!v6CҞ>]dCve m~۞e#/] 2A\|/>9˾c|d XOBDsُۏ,+U6NĖfD@@"&E%=h<C.Ue^.bXπ`P{rEo ,"< #w | 0^S<? ?l/ߪB CsgYA q/~D @<)>8P]U! }"w[v"-G] t `hr!H!򧳒Dzvz" cҪ ~6R0c祿I!6׽c3c={[_ |_1`%}G <] ҿ tɘ I+:j f*%o-&#N5#c1a vRzBX0{J$Le ?mĈDBS 3xAϹxhy*ZQzp2-$+™aM^G 8^ŹR׋5] Kxdrm$ B4<|zgC/e5VB_r!"UV$:a"޸{^?G湘xXꠚ~;{ch-YD߄">7嫇0~NcWkߘ? e7Hp}lr"fyI$xuAy}Eٽb~0#!@IYQ^;DS߂sI!H,)C ,9a`A1 ap* 0<(5o/и}n5El,$t|F?E+3x9Ŀ-$Ga0mO\'4Y6 tshYa9)of< HWb<3PlPt1w`% //Q0憛?Wr;(1r;BZ*Sq'k>yy%K3:5h:T>&qMLM=fS.Cp_ϓ)gzbfh-  ;?r +srkqPɴg{v׎:x6*D  dL=9kPY)~5bߐ g-%ePGU01qt|/fe?Ÿtfh-Sp\^MJ}b(YQ `Cr&|yU]Q?F u` 7F.0Q CE. 8*x|v5P7>Lz5b!^.'"ZF//8|r/r VFQ?ni6Q_:&_*tlAÖ0V=`DZw5!ޣ!(*Z&raL/*xDƏfz\|~Wȧiz W 'aÃEv#IN+JxIu/MA9 iBJ 2a'VA<|toJc9^3_?|TK<.cpv$Mkb%+DN>QxO0W>>8>H'@\?1 v^`ֆ04 |@kr'`]@Hr>"j_>Lz4[}7EcT|P>}@!dTx]LBKVHu;󱥰*{98$/=EX?#z>\G)Ј\^zU[yQ4//]-%wtaN9(2i-.$7 g%~L&ߵ \?7fI BA}'Î! e; Rx(/t@%BvYAK/>G TQL8ipꤧ%Qv-IP|y 0tW<0zO4G20^5 ȏ1N(?`>j<pO rx\+Clg }dSr(Sг*0f!TGǠs qɔa@ hk?osM;|/Bt]#.';"PpDs;=D=(A8A z;P[y"鞸7 ܘLsZJ"=$q+ל Pޠ#^^b{`Sҹ&ai㯇x?z!5SC-MzDBJP2䇀W$q(n%0Qx^֧ 6ݘTCfP5Du3ɾtj;A/@kB/Ğ|a-x7zj/=K@$@23RvK/H]'O0 UI酓6aKjiDʭܠB2q12ӔF9gHߪD (m؀VƱ&r)H.0m>+Ik.p:Fef@e|v6@5 GJG|֗ԅ<Bx|/P*zC6է_ -ҽt6%u?A@Y S7?0B ?8G") /8jN扦"!?a퀡?)  _P}o RKpd15*9LO 5H巛 6?߸vXИ>Sh>]}) Ƶ"2BaO/2OS/apF67駰sRI؞+6^+??nc(ì̂­t$,C&tw =Lu)yj|mǎ^%!A熷_bG/ʹ_8P4C ~HJri ?秀,3 w@ȞhHV?zO{ |:Ƒy/7ϗfJ35JNHLO00o4PqnQOPi2z_:!П<,\ n=;Eb.^Y/(Ϟ<%eAs~AZ?h3{xG4ݨ7غ7K?ɷug @d phS,uYEQ)zXTxOtֳŇ[FFVITPO(>֟<aIKُ;d regr xtwcԞ½=e f K[W[YT{~"|)͊W墟@Y沊:Ob/;j\0q|sCJ^t"Kۧ=8X< !~# ^3g0X:0hTD lvcteN^u?t^qt" pzHލGv|zu709q<$%{-pήFFs.0Se!?, 2w_i7FZBF2~pzay`tOeҋ?MDUPisiI#>ݝr_1rЙ%=N8p3Uў =u%܋0QOLt7Y=?y>s`MpVN"z=6~M9qx0x' ,{ muoZgb Zdzd/ &Ir Rzzb? a^ 5^.?}'=<ģ?Pp|#zxĊc~oQy!`)}g®TaN oYA'(Q>͙$_(oJ\|Ec@L,i* 5|v RN|NFFnb<몼Ceg5~Q0&$C*7מU`:R|dl=)=BÞr5ށK#AWގA>O.g1i41lV03ڿ _SᡟL>P-/y54uLή $7{stH9wtX(}77hO̅ =w/p@ g $U6<γ՚>TB<<*G|r X F88Gt`:;OKsd >b~u_z~pH-~paJ=E!#mAOaRGy35 QÆTn?hL-g`zU-<\~pxO>4Lj {-Jc1>p>Ɍ5J8O/v_!FD0+=%֏pLkl5 `])r?WzvOOE=.vN,Y:*tfZi[YP ^9;`0yڿZ$,(~D dxО鎾[tWҽs†frj!5l?7WHQS" lf <"?+QC9e ".86?ғ3q *:0 soDN ?.@ Cg };*g-Iy,.d>:@]a L?ܡY>Iy~~>Jsc:X2"6,G5xAc5=];՚Ta\aOl f SK܁ g ALxN%CJ}h @*-I5-og<>uqk3C(=(w/ax Dȓ 2@.|p7Gfsqš+m㳸US L }E0OPDVu#lF1A FA}X~ixO[UL-y"i>>ràJF<3F?BB|Y(V,C=r{bP*B3HŊa~`# zKĽGD:SYS;Î8kςfhM0nhO /ϖffR" m|IbgHSƦ諓 bA%,p?/.)2.!8 dxF٫AaQƦÿ|}Ak=u`L>:c׽7p\&'^8@0mz`r|`L_>j`#ɽP"r?G5?""Ib^xL$|y3Qva*1/6~h_5BaX>Õ' p1<<|;gMjpq<`, hCfwX9 B 3SX |-ɼcd'q` #Z $?V²f<' mrRpwbϠE#V_> 5z6bw!#)$Z`i8o_T/13O-}0>Y /(6;2t5ugl gkJ̝,A0FQa).SF (Uk %Pj|WG }53QgVAxH>VJ ķK  1*0j^dH{ggD zd!}7W@gp##g+,Orɘ1 ZUXgFmC]pAv~@MLl%[TPNZ]!gZ:Lc"3Ñxnj1)^,t [(< s^g=v8h#(e XHQ!-Ϝ$s=osEPʊ y~3f@/@+;r0r& jzlcNvͱCŵ0iR߅ Ÿˆ˂?=W!B3Q cy`Y&o6G5M),JOr  SE "JMc~ Ơ[d/Џ4ӀcK3Kc[LkB(!)·M}_PD_VUp(v1ozK)~\g! _)XJ%VE똛7eU~s74_'ѯ?>-teIZ\P?/ʂK+CBDWP3 3 20 RB QC?y2rs\ 3(7aY-ʖv2Ps' %0ZJDi7A:Z7ڵjh[ו>2cK'#>wN?; 812PSA'bv[h y0@wv%[ @PP% OD\8@t) $Ȅ Q  2`)|@C0"|)1DQA)A3bl,@$Ę@ A !x$E)qy)`7B1H P =mrkZ2@I 9 h!E\\[@Fo3T 7(5Q4a 250K@acA)@(0F`j  ("1AAAJ03;˱] Tu$yW&J`$!@"\@gh@og,K8!*K$@%P$ (Am@ yH# !AHAZ`8 aoH  ET, &z?(בJ̩D$$0, !,/@@$Az  0` 7$Rta1Wkh7A0dt$ "H^@ ? #Y 1<@@@XB#RW#ă~E`$G*R`3C(dL B ($j®&gJ@ `RVE(% fxdΩ :t ;8`(bcT;YL5& Db Dp@!@"j, P`p2`v` pP?pp2OdH?by(H#`$+p t r}ou30<5<0#ăfP8QpX@ 뢕c j : @ [EA\x +7@2B 6aU($/01^x/t_D"zPUT@@@5~Y@ P3 Ѐ1 jA.tp2 $,(̫@p ^י1J@@/: c`A̠4 ZSI}0!r9g v;f R5#)KD l 0ZP8 7+y8@O= N5@j?t FS r9h Ab@*tu"+e)$Ns;s`H @gБ=@C9(3A(5050>X@8(\H B%p  ʸ|84`)mAZCA@ (`805>Xt 0(3@Ĉ ȀxVӅ~7f@Q  @@/ `(l ` @ h P0*@01OdbF^ P9a V@ F&fV6vNC#cS3p|pP@C X0 @0P0 @$8@5@C@C 3@p hM` F @AL PO"(.4P\b0< QpX@\23r#A䲩nR$)ԁv0(#Ct0n x9or <IN$)r Nҩt0#Av֩"`"Jg #i`*")tN#A#i$r5%8Ĉre<0/m_',({y+HC ) Ks@B?N w _lYbWbZr(GAEp]EE =0:Q4 [3O+M3ރ?S7W!jB|bxM _%'>`>,'ORhhY:|%4" 8 9Zo~urBr@2!V9rL $€>^]NF^PDO; h J @)#*,82]E'_nv|F?OtG&;+`=!ه<uAR662SAq`_Q7sab Xi}~)W@XSf@8,4SHpc؃ %Y^`t`"ZzK=HsޟI'\- -AfDj ZATBSC @D A):a w ! df0:1 $ w a w ! df0:11 $ w a w ! df0:21 $ w ):a w ! df0:2 $ w a w ! df0:12 $ w a w ! df0:22 $ w a w ! df0:3 $ w a w ! df0:13 $ w a w ! df0:4 $ w a w ! df0:14 $ w a w ! df0:5 $ w a w ! df0:15 $ w L~a w ! df0:6 $ w a w ! df0:16 $ w a w ! df0:7 $ w a w ! df0:17 $ w a w ! df0:8 $ w a w ! df0:18 $ w a w ! df0:9 $ w a w ! df0:19 $ w a w ! df0:10 $ w a w ! df0:20 $ w ?~eatshit!Albert S.@($  *&" {[{[}]}]123AaSsDdFfGgHhJjKkLl:;:;"'"'456>.>.?/?/.789 r=$CDAhj:at܏TeL 12s^`eLpuvbtrΰnYω0 8ce a8x?6J_j,"KtqՌq5' 3,^Pf2l,:&p"2<~4Ơ1(ѽJz/zS|"b"tY3/=g/B[>Ua^_a\Њaeb,XAߨ8_ CԂ<z4̖όԦD Ma皟@ PÊX#G~G`qt6vxN"*l <`(jPNNBFROM,TO/A,ALL/S,QUIET/S,BUF=BUFFER/K,CLONE/S,DATES/S,NOPRO/S,COM/SBad arguments Destination cannot be a pattern Cannot get WorkSpace : Destination must be a directory Output directory not found  %S [created] `,"*|#p"0p(jN"*|p(jxN%i|J|fJg"*p(jxN$*rp(jN"p(jNNNqB$v0(#Cr#A n$ԁv0(t0n&ցx08v9o*"ҩ t0G" p(j(Nrp(jN$)r N$ԩ v0(X }҃t0#Av֩ "`x")NInvalid char '%C' in number T#(jPN`z""0 <`(jN#ALJf(G" <`(j$Nr <`(jPN`")L <`(jNJtf"$0G" <`(j(NJf""0 <`IN%Ap""0 <`INJg"$0") <`IDN`""0 <`IN#AT$<\ԉ#BX <LIhN$)Tr <L(jN"$0") <LINv$)X") <LINJfr%Al")T <LINJf&Jg"&*p$)X"0 <LI bw <(j$Nr <(jPN"Jfbx&<$)"*\ <I`NJg$)G@" <(j(N`GD" <(j$Nr <(jPN"Jg"0 <(jN%A`Jf0$Gl" $0( <(j(Nr <(jPN`"*` <I NJf`r <(j(N#A$G|" $0( <(j(N") <(jN$)r <(j(Nr <(jPN"*dJxl,$G" $0( <(j(Nr <(jPN%j`XxvP$*"*` <I`Nr <(jPNNNqDIR Bad args %S &Unable to find current dire!vctory name Can't find %S Can't examine "%S": %s is a file not a directory $*\Xg "p(jN$*Xrp(jNJ`g rp(jN`g"*`p(jN"p(jNNNq$#p( #A(#jd,() v$)")p(jN#AJf&)$rp(jNJg")NNNqJf2*|XSf$)G" p(jNrN#Q Jf\") #p$)#p((&)x08R#D$)")p((jN")ҩt:")rN"p(jN#Arp (j(N#AG$ #B() &)$)")p(IN#A$)v0(#C$͈G JfrN")p0(jNJfrN"p0INJg rҪd#A")t0&)x08*)orN")ҩ t0r:gR $)ԩ v/(")t0#B$r#A($n($)ԁv0(ҩ $)ԁ(rҩ(`")t0ԩ &)8rNNqSYS:T <(jN$)r <(j(Nr <(jPN"*dJxl,$G" $0( <(j(Nr <(jPN%j`XxvP$*"*` <I`Nr <(jPNNNqDIR Bad args %S &Unable to find current dire#E?M-NuL <gNu*( y"y$y fae6rvfaveNrBDax6Drfa^QQ`8rx`raR m graB62< ` 2< BTB6a.SJ QNqNqNqmJfNuN DNuSABBf DQNu(  @{  PS/ 224"hj@P P PpS He, ܰA  ;@e"aB@ }@R*0% 8 0{ ,]]EA@J0e)Rfdf&&JYr)3$|<##+=;(= >"bjYṲ#jib*V@$mU L &׳35f`e|J'Ĉ0 ipDqT~!@I+%`s(zQ0C*H/B#"8(& @<Xbl0HuUFQ\m(  p/AI@C A`G0 (AAjA^@5* =BJ Y"@qN&}# q@ F$P"  p%-@)G^Q$@zh(\O? @U.7w3)fljlL[   H \Hh ,"NS4ԈҘ iS |A",@h(C"ߵ %42 =J4$'@" R AU{2 $ aoȅu60$7@ cF  } 7 @B|iC W&B `,Q(BXז̂X $B h/L187: G:P,@0+x07X X$mDif BN&N=uE(ȓEgJ%(@&P B A@p@( 1P $$AKxWh4A04࿀A ^\áNX$Keh8l t '2H## F, @,  6^@ 7@F X Fb@Jk p  XCs!l9O98B(Ax;)Q3 eh0FH K$'mh2yN$$ۙa < $& # "@ $BQXAйx6^ B$LJ@<ŔD/ 1 #8 J*Al@@"C(G"!^T@L#X(^P-ѯ$#P`loggCiddd'"/.@TP ±@V^XAAP0T ࠆ PUQZ `^ #43FSp0@IB8!} `PY0  A^3M`hTMhUIy2 !8 Ԡ$s0e(Pp7*A.zĀ  !W-'4 HM @ @J DCA3| `*rp (A` i`lh%FaH 22^ p/?A4DH0^i@PF.fb4 !6fH@H7 fPJcyG @Z *@o '$qwR'0c$š@ApQT/@-JK^[@R0@?A`j@rnA`+HI hmT ́x dM-(AR0n!MR @ d@4 @3dt W hjH@ Z&'3("0$ k " @4  ]H#Ew`9P]*@8م )ax !(")tJfF#Brp(j(Nt fFĩ"Np(jN#AJg<$#p( #A0#i4()(v$) ")p(jN")p(jNrNrNx#DJg*#pX #C`"p$(jN#A rp$(j(N#AJ g:Jg2r!ҩ#AD#i<#Q@()0v"$) ")$p$(jN#AJgJJ gBJg:")$<İt#BD#i<#Q@()0v$) ")$p$(jN#AJg@J g8Jg0r$ҩ#AD#i<#Q@()0v$) ")$p$(jN#A")NNqrp(jN#A p(jN#Ap (jN#ABBB B$t#B(B,B0&* *T?ZD#C4x@؉#D$)ԩv0(t/g&&)x08JgR()ةH`S J g,"ҩ t0r/g$ԩ v0(t:f"t0#B$v֩ "#A($n(R$ԁv0($)ԩ(r -%Uҩ(`")&)$)" <0INJfr%Al`4") <((jtN&)$)" <(INJfr%AlrNNqCan't open %S for input - v ։#CB0(#pH 4x&t:")pD(jN#A0Jg`G$ ")pHIN$)")4pHIN")pHIxN#A8$!0(rpH(jN$!($)8rpH(jN")4t0Jf`B8$*")4pHIN")t0#B@rI sBj aZ݁/;M adgw}sCt f" A!WHA)Q"ND> 5EŞB@_ጎ@oCaDcLwπ77Ԣ$@- zH=#(deg hlnI\.}1rR]'֧>%X+d3)ge %x8@ڜ>dɅ'S4Ɓ?8Y|pcO8 ozzU f@$'- %'-$a'-`%9}C0ljT_脨MM@ղ@3-B|`yji{ isDŽ?lLFa#O88u0!43r)>GDA90b=t Bb8$ca8@֦N7p CcS[;rNuKRϷt3?P+˪)Ҋ  64'RJPƅǞPT}}E@,DYBRLEV?q۽ HgJMYQU%9:QDS09A''U>wL-]fHl%MU32}>aBARt@%(q'ϐ`P'\HA~9ہB..ff6?貰E ݝp PUu2 C*# ӐKg12xZ[88dKdCd2V"`Pt 09<< l1PwL. /h5!cPa$ @Y0?]h0  0 X`$,%р_s yMT|J`Ġ@ l0 H`/@;LN0 `H%JF>C0 Pu 2`PF'CFm0 `@, x0X`HhbP5 Z@`'%eg hlnI\.}1rR]'֧>%X+d3)ge %x8@ڜ>dɅ'S4Ɓ?8Y|pcO8 ozzU f@$'- %'-$a'-`%9}C0ljT_脨MM@ղ@3-B|`yji{ isDŽ?lLFa#O88u0!43r)>GDA90b=t Bb8$ca8@֦N7p CcS[;rNuKRϷt3?P+˪)Ҋ 8LB&x08%DB#Dr#A n$*ԁv(rҩ `pI8Nrp INtpIN"*FNNq&x08*|0X#D#F #Fr#An&$)ԁv0(ҩ$ԁ(rҩ`")ҩ $(N&x08*X"t0#Br#A n.$ԁv0("p(j,N$)ԩ (rҩ `Nrp(jtN#AJf GP" p(j$Nr (jPN`")!|")!%i|N Out of Workspace $<|Ԋ#B#j|`N")$f,"p(jN")$)!(")p(jxNN#i")#p9!cJf$G" pINNNq!Internal error: Lock %X8 missing p(jN#AJf"$GD" pIlNr (jPN`")pIN")N%Could not get information for "%S" - rp(j(N#A() &)$)"p (j(N")p (jN$)rp (j(NNpIDNJfG," pINr (jPNNNqCould not examine disk "#Q(#i,() v$0 rp(jN#AJf$&0( $rp(jNJg")N`Nqrp(jN#A$#p( #A,#Q0()$v$)r (jN#A Jf&)$)rp(jNJg") N`Nq`<:̺[:r҉#A tԩ"$) p@IN&) $)"p@INJgrN")pINJfrNNqB `6` rNrN"t#gv%gx(gz)g|?g~|g`JfrN"t0#B#Br#AnN$ԁv0(#C"p(INJgrNr'f$)o Rv#C rҩ`J gr#A`"ҩt0r'f~$)orv֩(؃v0H#C"p INJf r'fB")S#A")#An$tԁ&ւt08&ց8rҩ`SR")l`$(rN*|0X#Fr#A nҩ ;L#A o "<`")$(")lrN")ҩt0f rҩN l"")ҩt0rҩ&ց8rҩ`dNNqr@p(jtN#Ar@p(jtN#A tԉ#BBBBBv#C(#pH r <((jN$) <IN"() &0t/") <ILN#A Jft#B") <IN#A$)" <IN$) ") <INJg&") <(jxN") <(jxNrNJg"&)$) ") <IN#A`\Jg B`L") <(jN#AJg2 <IN$)(") <IN") <I@NJf&") <(jxN") <(jxNrNJg"#p $)r < (j(NJgD")t0҂t0r:g(r < (j(NJg")t0S%ix&)$)" < INJfr#AB`")txfr <(jN#A$&0( x08#Dv֩"0( $ <$INrҩ <4IN$r <$(jN"! "G0$ "0 <$IN$)" <$IN#A$&0( 8r <0(jN <$I@N$)r <$(jN`/p(jN$)=ҩv0#B #C$`Vrҩ <4IN")$ <4IN`Nrҩ <4INJ$g")$ <4IN` ") t#gv%gx(gz|g`R"*lF$)v0(n"*NJfrNR")ҩt0%B#jBB#ir#A nҪ#p$"ҩ$t0#B(`J`prҩ$$ԁr0(#A("*(fN")ҩ$t0" <8IN`,")(t#gv%gx'gz(g|?g~|g`rҩ `X`:NqJf t%B`@#jr#AnҪ$grҩ`R"*Ҫ7~ !N"*IJn t%B`R"*Ҫt0%BNr'f p INp INN"#jpIN`Jr%A"Np IN$pIN"N"pIN"t)gv%CpIN"N")tgv#gx(gz)g||g`NqBpI|N#At|gv)g xf@$)")pIN#At|gN"*ґ"pI`N`$*")pIN`Nq`&"*ґt0#B"*ґ"JfNNq#AJf"N`"*ґt0""*ґt0Jf"*ґ")NBBBB%A%Br?lji1٩pzxxDŽDDSOЪP0h:=8:>El|c>kǭ<&0G7y*w˺{8B<-BV=-Y 9}C_}?y!Kzd6bɄkaӾ; Bfiaj3 <#ȟ!8fdeԽkWBz}GB^ك~~~"22@`|4P'}S2# ߳Xwԅ{"GWK } rkFÄSGԞ'aq*[Dx[x/' @X|hۛ^wx%x\UbqWž0!_iN]n4D#+И Ky.$952~@۩[],codz+@{ ^l E%u3xz}/ مHКH,"qfWC W?o8p {@vR. ~ %H)HJ 8;D!  dND7+4Q D}Pa䷕l1(تy' Q"0/N+',)CӖp?O:GW2,Çpsc<3΄gPT$L*NỎn< #4lF2Uax?2p!-6Ap~/ëpp}PѤa><<ؚ$AJY;r,v% |Ggn Da_t(^GF!8I!J lА/(ŀtkGx=# 55-M IOB#q$PS @v ,9p @O0,iB} LV$ <hF8@3 ef%pwDq"y\69W0&ElD&Ta^FhՏ"m3DR_Ý̵xJPpu \DtVFf@&!f5s)胪kE# D\R0aDf" F mkhE(4NYȩ'_*9D\6N,UAt@G&G@w?<y^,;<ADBs<#fAyiQRHi0Zo|EhOM Q Bmgonccp|/fc`C|*PUCQ1p:c )6!0*B/'a|hAm`+6 ֈpL.I}6 ëoP6t<rSQ^ˀ3h @@$3ɝSrrplǤz.`Wz%` -{ e)[?끐&aayEKA` C # %.*s@ ̊pI\` (/f.`8 (a@YMy]t_ocl LTh>& 42P N 3NhB6?8$%e|iœ{Fɓ :0ș) 3yeϿpP1%g@KX VDu8g?" eB&pʬ;DPnYx@0;1ѐ–@,l rG+Mv8-AE;%~ y41`HO"D$|C0 ! h<(&A02مم \ P:R "TBDW0 4P;8c†v.v :-l@M~9;ۙ:;8DEV])d( '+"j  8ax.@! !p"@@ EMK )rG*"5'‘ b\@tGL!Qɳ8&>Zgq#L ` XS b{o&3ŧ$:`9:YlS?͖ϗQH#5 0$OTCHF A(J0%P C('!մ8)*,~3gzӺ% *M!@c '$t4t øf X!:_eWpH* *H{JT5 o1ՠ\ƚe:e~‘Q :4s F@H! C~f0@~jP%J}.(& % @A0u=N!@.IB [@ ѧ,u3 S2! 3Ҁ999 zcb-MI/HZa@{iSNfa fCs*XT`=f9Og0E$!J+E(֐ #AlKapmxTYNFJM)t3ā;:4%h[f SC T p) <,:%Ha(I,!L\ p(0"oh%A ! EI9#P: @R ؇Bq[1?КE褀e<^IDNȆ>J#¦=6 EXCeqG==6<L >tx a F1OB @ D1GР;S?88M`9'2# ɠ RO{*! х]U @ " |MG1NA|g`a610QNqNqNqeNuprS@Sf< * QNu H8Y?'>O; y8LE~?c8Vƺ̠&0I)`Gmf䮋BvCEʧJ>=4 `~ , KN4\ĄdLYX qDzaj1+¤u$*Ԃy 4=LA+N~f4 5>i+#}P2a3[[ y QG9 vaiHvHO0P8kn},WF,: Q mLԄ U &U15345q{Aq@wڧNQGxۋ[(SeŞ+4)X*C[(SvqO0B& $ЏWhB!=a1QHW(!HpCjA`VLNgR?ATlB rm}:o V8;@?0}3r:,R]E 8J2veunP$%Q(ܑ! !|lqCTa{(c#y|'Co"E`2PĄ MHl+`gᢠ2O ĂK]@DDS$_5m+yBCɈGbx*.ɀf8!(qmP({fc#$ xl:`605T|#k+Ppi7[&oGr>@1f-g x|24+'I#DH +aRK@v2# mi;,($J6b@lEohbc ,pB@[S[*Jx`U*ldlaignk@nM!q^Lxp)&+جQ(( @ dd@A &JXB] |.4$;3p" DP`/vCבy ;XcK`/ƀ"!u@.đP<h ر` ?e&) 4*P30?ٖ-8JEg,wC&pP`1DF) O"`$d@Db:wDdzn  @RTb-?=@h`5?F᱁NSA2'1BCd%,M~)R G(+ꘀ~qwrJۡ|zϏCl27yqn%:gE|E$} s a`MPRFVʍx?"<tgJ:-㔛sB H#x0*ha@/Ub~ )M L?h<`>|g(S3c 8<=113>ҡ>ʺ} 8L'`. !៟8TOϭy'̃=>t1 xz1i!+Vp$jo8ׂ(>4߼x 83&I*Fǜ|SNO%|Pt@DIgIrK`{Zt"}xH] 'F *)N'TwyAłD 1xOU) [޷H)Q7)VjzN4`h< GǬ4!2'fHMpXm5QZf_ŃSN:߀EPl8r|>SPvɔR_'4՞0a, %=={_;W cg>`fÚ~a3/4%c=\ޯ~=ss@H޷]:ʼn L.3%?qM~8~|e@j;m 4Pɏ.: 㴃魉z| @kQrrx gv*:ft3Gpyv#) ?m>?Zvt<6|D( _ !}am~Lsʝ}[r|2<4$%(=֩ǁ~0Gq y `l)ۂ"1S-$Ic: Ftx;P.S o> %e$s$VT%fDDU~XsDބ&m~;:2蠄~$6: |gx:=c&)OAg{]?Q:7xG)aDrNaD## ZGihd>D %ѿC KHR!]2v L@\@Q3xc X+xՔR!! ߚO"h`b" 倒G{J+90Rwa={w>xy@ ؍xA{|xQ"gP X q=) rT%>{k/Yxϓ *Ϗ& pt}uzGr/ُf(?`ƟQj'f QDȀ݄&G_HPxg| Hl? mnd`$@7ǭPXOHXc$ڼ>8O#{!\AjO~\#Q!9gp)*/Yx~2ZAQ)/ )g!htAkp:$$xpPB~gND>r Opvߤ6r bZ⏅zQvX# 3=㸒*]yq![3E L<\dAҮ,@!Q↹,~Cڪ0ARwʒ~4aiH 't .p₹;^*?x@,& x_ \٥sliwtug("C O(~F LtM+\;LJ -ҨRSX " !gad dO> 4&'<{5&<vm'ʮL@V !#;C1%0=y|J<0%VRWdcQ8k78#7[802I^U^&<:P;=xJ , cԪvDr"*>pOR?ֈpm(`r P2Ԫu˷`?=,82#4(,0`12K?BN3F.E ~3k&7(33r, t/ߟ<K(!SXC$ d3%ԳZ%A2 F2!F^yl , Un!×+ w֛@`9/0!Wgw-.G_GV!}x(]]cG=xꍄ {`Յt3I>pο^tTa>@ .o#f`$Z<=u7a$%y0APibkɒ#13r QehHAh|B^ *aÄ5)ql] ؼk|{w,z)V4; XƖ@kyb&*c{{$Nu-e-P~<+ߨ]O&Ap/!)G0 \#Bs#G( \={d2fۜ2w`C_C°|1a>w5ꁰx1A˓` O,@pzr RpRz*poܙE-_Q/sAQj^9=NlB?sgA!t` (~Dkp?NPjr?v*i8W,-ߟ<@ɭr_,>?2$:1/,aT? ,:1ɵ4N¶X3 NN3$>hn{X`7W쁅y~c/eD!Ʃ>L0t2*U׸0sƾL"etS2Sp}˘__{9¤~`,%̽(cӸ o[O,@'UC̃`3PW Xeβ(x̀;UL ='KM,Ƀ:~48 HQ7_P" CN7y@B}f&Id xY{ejmMsUP>\1`/eBIx5e(T#t!{0Cʒ=c^0sD# !YA}vO%G(ic">{2?}sKc'C1]X9P/.}`p胄G@G+Y/3gJL_G޴2Ԡ%@n ٙe\OO>[X9/1 z@A 8N!<$2ʊrID_qƞ~XBu:p}rr>dXDJ u[hgj߰)WKLz101O_?oAåAeWӿ'%dpOG6ǑY8 - z0O`!X*gxJ5ʟ!$3oL }g:CXl~"8 qa^a~gIᢎ8xO*(#D@ xu "*C|K4 RbgO[#{Y@ {}Z'|9yK Aih,A0tᒾxo*u`ϖ" ^ȃ} I_KМT0N'jnrOM lboynZvk˃'؜|6g>q;7#WBaTe  ?˧p1 d'WJ#˗WJC/~:Y$~}wNclean it yourself) Amigaman Designs / W I Z Z C A T Jyrki Hoisko, Asentopaikka 4, SF-96440 ROI, FINLAND Error!!! Bad args!! Not enough memory!!. Please, switch your amiga off. dos.libraryintuition.library*bn >JT:@Fކ  m(G~$9~v&9vaBR9S,DR9fSB z-V@@@@@@@@@@@@@@@@.WS;@@@@@@@@@hͿُQhͿُQ@hͿُQG9`CHgG@hͿُQG9aSJg2\G*wdYK@G9aSJg2\G*wdYK/Z_MA02c9bg-G{[kZ֝]e2Jz[ozk@֝]e2Jz[ozk@`0033Zj>M{ZV[ڧ=Rx=y{g=[@=Rx=y{g=[@@3 3`ZZZmZз[kBȽR{-=zW/{K@ȽR{-=zW/{K@ Cbm[֏[Z:Ru6[rJ[vK@Yu7#Cp/,xN,_#gRaLa.yHa4"y/ Jg /,xNb,_"y/ Jg /,xNb,_LNup`H o"o ae {d ae {d߲fJfLNu :fXa/JgL/<Y/NPg:/<N/NnPg/<U/N\Pf"``ypNuH^":$<0NL^p`usage: LED [DIM|BRIGHT|SWAP] BRIGHTDIMSWAP(p#" |`<.RB6"y/ JgPgH g I "gS ,g,g. f` g" "fB)g g ,gSB)`S#LNuHBB/,xN,_ LNuintuition.library$yJfBA\/,xN,_A\/,xN,_#&@ +$g @"(/,yN,_Nu$9g/,xN|,_"B/,xN,_Nu#HH/,xN,_#LaCp/,xN,_#g/,yN,_#/,yN,_#0[q:Ru6[rJ[vKbm[֏[Zbm[֏[Z@bm[֏[Z@ @ 36G1  36G'1)@ 36G'1) 36GG1ͬ NnS:@ NnS: $ d ֭ZnָM1\; u^%GW@ u^%GW LA ڭ[ڽ^ֽ ^%JWI@ ^%JWI   7<[ͬE N-$vS@ N-$vS 7^d>Yk]Cc`pHd# R _N?Ϸ{3>?@s0H @ @:8Ϸ{3>?lG#aٴus1$l#5a_b\Yqs1of|@K0JC&)  &K($l#5a_b\Yqs1{y:~ 'G%bڴXb)i 02 ȥB}oh،G9kY3ÿhc@qH`P bP!A !HBB0! 'Gb)i 02 ȥB[{kֵֵ'K B!@pD! 'oVhZkUumk[[o@H RH R)J  )JRP H'K B!@pD! 'ߵ[kns*~ݵϖ^սor\4My"2" A vmVj UZkb@B0 FHČ TR0*B54My"2" A yblv =V9[-syblv =V=[-{@yblv =V9[-s@@~3?~3?@sD@`0~3?93O9p)Z Y?e?Y3wg?@dp@&38O9?e?Y3Gz-~{"R@?2 ev&sg@t! @0"R@?2 e{ַڿ  ?H/EUhZ?m@E)H%@($%  ?H/E{^[941)$?ҟvumq@BDI@@#!41)$?ҟyvsm?cyvsm?c@yvsm?c@@ Ï3?o Ï3?o@ sBd$H''Ar @Bt//U ~w@4A"?>BrdH'9'Ar aC<B/}/U g<~}@"<~>bxH1xH @,/ 0,xH ~n~ٿp b?@?@$ &@p b?~dNDL&DͿǓn@& HdNDL&wowvݷfNfp&n@" "HfNfp&wow~ݷfNfdܙ&{-n@" !"HfNfdܙ&sowfݷbNfD&ݿn@ 1"HbNfD&{33Ȏ`"Ϳn@0̰3n``"Db?Db?@Db?@@@@|1@@ ſ 3>} ſ 3>}@ s0:@A  L ſ 3>}o ѱk~f9 3d<fkbf9 | f}f@ L`^Nq A.Np0g 3d<fkbf9 o-~;s{ O)$9! ɣ <" !aHS! vif;Cc۷}b1s1@ t@B}s?EABAB Č   O)$9! ɣ <" !aHS! oo} ֵm~~ O8 8MYII&r{Zէ [>Un@AR"@UH(O:R@? I>I&rǧ;U nꟍV4D? J@Dv|Zջ Un@B<8X4Ī@ `r#4D? J@DyG6# yG6# jP/@yG6# @@Ǐ3gǏ3g@s8p8Ǐ3g{c-#g c-d,ˆgf=Ϗ@ i ܘ c-d,ˆgo-[{g!!I ,Kvk-[׷lF@tJ A@Bg!!I ,KrbA@'@~'~'~'~@؁B|B~@$<|B@yB@~@D~~?@@@@<? BA@ ~@  @|<>?>? BAAO0BA@_΀3~~@@ @ |<>?BA1'OBA81/_#~_@0 <>~BAx 'D BA@ ./?N ~@?N@<>psG~~ BAy>@@ǁ` BA@ Q@`~@ @  Ap<>p?G~ ~ AyO@ ǂ<' A@ _@ HO~/@~O~@  0<>p?|<~ @x0|O@( g _/<@@@ 9 @ 8?@(@xOM A@(@Q@P A1P0  Ap @   @???p>΍s>P@ x/' B?P@* BQj+?~@ @@@@ ?p?p??|?@@@ A@??p8?@@@x>À' G@@ @"/Gx}<@C@ @???p8?8@@ }' O@@ `/_8z@@D @ @?p߅?B@ C?N@?@'B@ZO9_@@/~<@|@$  @!  _B@P"h/ @- ~_o@   @ @? NB >' ~@! _B (>h/  u7@-~/o@  @ @ <Ǐ~? B'~@ArB(h/@U~/o@@@ " <~?q 4BH'>@Ar4Bh/@U~o@@@" ?qYx\D>2*htdX|jXP<LNuH/ HH/,yN,_02HH"_/,yN ,_LNuHHHHH/,yN,_LNugraphics.libraryintuition.library#HH/,xN,_# LaZCJp/,xN,_#g/,yN,_# /,yN,_#$#(Cfp/,xN,_#gC\p/,xN,_#g <"<az#,glLa.yH y%VC9FLbCi$s_?H&?< rak#>eh(}l/:uw7! O$6Cߞ@0@〲U!% R\@M6kB~,Wn?!ۉf"v"XAFLɮ6(x@6$nZlJa SL A$q)QyFE(J_a9g:|TL`6PBL%K'Z&A)M̐ 4hBp3@~ dy|vBHNKiYI, RI`|k⏌CrA&ShQ z@q n)rH,~)hl#[ X7NdPckAkljQDV]` ~i4 :@J"#0@p\\^!JXGQ.+A@?BN'o xP#$bb c'  #9q ZO?%$-H M,jh B ATPPF8|K箥 l?l~ > 46@@;a!2z! kp`K < !L) )S .iOl_#!!:#ĬBۇa:[hl(4X ƀ0kHfvk"|C^N̡XY0o Q`'ɀha0maFeN as'#D@vA2HHX0*#b, =g a('  '41@>^Xw B;gT|c.`:'D$2 LK^)"p۰A9" ! $aXjQ`fN L7[tuDR7 [d8"E,+0A?E+*qCmms8.KA8 9EF,g!CD bhD% ?Ǣѓ$& fX )J3Yx_n(;6a9@ (* &hmJ{Jh T TfPF!+a:LA}.7j@?=dW1H-!r/W&A"  K df?E%j@"!JV9W$菤$-Cׅ !òoD8GX qI@ञ@8ו}dNƬ1R 6XME/qxYF ŒA3` %I%/mbbh,p@1# z )n/T 0R?dB# 3@a2h& ! IfLGA]1o!3da8R1" c[ TlV"zPzhzZÈ"2iuтPp%pZ+yI?$\i<0o@  6Pө7 .P-PDYIaMPhm@& &##c s߄pg 5BǑdpAy){[)Ip!<G2Fٱ |t sh0 l(6ovv5RaLJ EP5}OX bKGHE582_=1`0`0aHbP csJ{3KHxbH hGw|.6*5 ! ʀG3#س,,e' ޜ"@w_%XY`3 C pC5v0Y\1x11dF``Rfz-n5hVB8\3y !p"@@T d[ kaE#yep")j )$8BUR,[K`}âE  >WsE @,&R@ s&2{:z h3_   &'a(ed\ 38?դUI.e7T!sƙc$HH6s3-T:(ьrP:۟[8P*p+ (:MiMe #)'ShΒXy ˤv|PB$*h8*pjfhjg^ 6P"\<*B|{ssXcOcs @f @p(3H'e EdkSOY-!?E|>8"5 z WiO1OP^!YB΍HN@rb0 : 09<< (88b&IL`h8T:6CTԁ@!jYL@ 0 `X `$O@E582_=1`0`0aHbP csJ{3KHxbH hGw|.6*5 ! ʀG3#س,,e' ޜ"@w_%XY`3 C pC5v0Y\1x11dF``Rfz-n5hVB8\3y !p"@@T fP ̀*W@]@@%"@OEP#) _a1-ECoO ƈgGhGh"e5tDS @ 9p&%$ fBJ@B(6(O@2~#M"<$˃:B |TtRD H$SqER!0~hxA U}$@R((!'1CsA=@oM>p9.n%b2 ߢ RCDC,Dfi𨪀#gґ%QzDy|XdK6~7%HT:4dHJ~YE $%P`ASح\%e*T#ld$ ,DȲ}5-]p dZP|1Aq8G#Q#P! C _h$)Jv!eM#|G3Bp9)  ϳȁ YFmU$lFD"$@-{%hx1 @Sh)yjk^4cW? 3p9Uа2-;&sxv>pT3[tA@91.{‚H a 6/s takes different lenghts of time to execute , and do different amounts of damage accordingly . The diagrams below show Karn facing right. The controls work in exacly the same way when you are facing lef t, ex- cept that left and right are reserved. - Moving KARN (fire not pressed) UP jump streight up UP+LEFT UP+RIGHT turn & jump T jump forward \ | / LEFT - O - RIGHT turn walk / | \ DOWN+LEFT DOWN+RIGHT turn+crouch crouch DOWN crouch - Moving KARN (fire pressed) UP 4 overhead cleave UP+LEFT UP+RIGHT overhead cleave overhead cleave \ | / LEFT - O - RIGHT no action jab / | \ DOWN+LEFT DOWN+RIGHT underhand swing underhand swing En DOWN underhand swing - keyboard controls The key boards controls for the AMIGA are as follows PAUSE = H or HELP QUIT = ESC - WARNING The quit key also exits from the programm when pressed on the little screen . In the case , you will be asked whether or not you are sure you want to do this. Pressing any key accept 'n', backspace , DELETE will quit the program. GAMEPLAY : ------ }X!- Health and souls for lord Abaddon If you are woundered, your heath will decrease. This is represented as a level of fluid in a crystal ball displayed on the left-hand side of the status panel, at the foot of the screen. If this level is re- duced to zero, you are DEAD. The sword is hungry for souls all the time and the amount of soulpower in the sword at any time is shown as blood on the sword- the more blood , the more souls. These _souls are gradually used up, maintaining Abad- don presence on the earthly plane , and must be replayced by killing things . Be warned , however, some creatures such as the warned, how- ever, some creatures such as the undead HAVE NO SOULS, and will not re- plenish the sword. If the sword is filled with souls, it will give you extra power to heal you wounds.This is the ONLY WAY you caan regain lost heath, so skill in combat is of the u 5tmost importance. Furthmore, if the level of souls approaches zero, the sword will go ber- serk , and you may lose control of you own actions. Once the sword has been completely drained of souls, it will start to DRAIN YOU HEALTH, and may eventually destroy you. Finding your way to the Wizards inner sanctum : -------------------------------------------- The route to the Wizards' inner Sanctum is trought with peril, and is not straightforw Sard . At the start of each level, you can choose to fight your way to the right or the left, and each choice will lead you down different path. Some of these path are longer than others and some even loop back into regions you may already have traveled ! There are no route which is the right one , the longer path tend to be easier , and looping back enables you to remember the path (for draw a map) and decide which way you want to go. Some routes  fuconcentrate more on combat , others require skillful avoidance of traps. HAVE FUN ..... Shut Berlin !!! ou own actions. Once the sword has been completely drained of souls, it will start to DRAIN YOU HEALTH, and may eventually destroy you. Finding your way to the Wizards inner sanctum : -------------------------------------------- The route to the Wizards' inner Sanctum is trought with peril, and is not straightforw%.B)`S#LNuHBB/,xN,_ LNu/pRJf _NuH@SBASCHa2L2a*LaL0S@aLNuH4aR@RBaLNuH6aLNuH/ HH/,yN,_02HH"_/,yN ,_LNuHHHHH/,yN,_LNugraphics.libraryintuition.library#HH/,xN,_# LaZCJp/,xN,_#g/,yN,_# /,yN,_#$#(Cfp/,xN,_#gC\p/,xN,_#g <"<az#,glLa.yH yh,av"y/ Jg /,xNb,_"y/ Jg /,xNb,_"y/ Jg /,xNb,_LNup`a_________________________________________________________________ | ____ ___ __ ___ ___ ___ __ ___ ____ | | _ / / / /__) /__ /_ / /__) /_ / _ | | / /__/ / ___/ /___ /___ / \ /___ / | | | | BRIEFING DOSSIER | | 4 | | READ AND THEN DESTROY | | | | TO: JAMES POND | | CODENAME: ROBOCOD | | SECTION: OCEANIA 007 | | FROM: " F " | | SECTION: F.1.5.H HQ'S 7,h------------- - OCEANIC TIMES - MAYBE TAKES OVER TOY FACTORY AND HOLDS WORLD TO RANSOM. IN A NEW BID FOR WORLD DOMINATION, THE EVIL DOCTOR MAYBE HAS TAKEN OVER THE MAIN NORTH POLE BASED TOY FACTORY AND HAS SABOTAGED MANY OF THE TOYS DESTINED FOR HOMES THROUGHOUT THE WORLD THIS CHRISTMAS. AS YET,WE DO NOT KNOW HIS DEMANDS, BUT WORLD LEADERS ARE MEETING AS A MATTER OF URGENCY TO DISCUSS THE SITUATION IN AN AFFORT TO AVERT HIS TREACHEROUS THREATS. GOVERNMENT SPOKESMEN HAVQ}xE NOT BEEN AVAILABLE FOR COMMENT; HOWEVER, WE DO KNOW THAT THE PRIME MINISTER HAS CANCELLED ALL MEETINGS AND THIS MORNING LEFT FOR WASHINGTON WHERE IT IS BELIEVED HE WILL BE MEETING UP WITH THE PRESIDENT AND OTHER WORLD LEADERS. RUMOURS EMERGED FROM WHITEHALL LAST LIGHT THAT SECURITY SERVICES HAVE BEEN PUT ON ALERT AND THAT THE HIGHLY SECRETIVE SUCCESSFULL F.1.5.H UNDERWATER ESPIONAGE AGENCY HAS BEEN CONTACTED. DOCTOR MAYBE STRIKES DREAD IN THE HEARTS OF US ALL, BUT HAVING BEm-MEN THWARTED IN THE PAST BY F.1.5.H, IT WAS BELIEVED THAT HE HAD GIVEN UP ALL HOPE OF FUTURE DASTARDLY ACTIVITIES. IT SEEMS, HOW EVER, THAT HIS EARLIER FAILURES HAVE MADE HIM MORE DETERMINED THAN EVER TO DOMINATE THE WORLD STAGE. PRESIDENT OF NORTH POLE TOYS INC., MR. S CLAUS, WHO NARROWLY ESCAPED FROM MAYBE'S ABLE CLUTCHES AND FIRST BROUGHT THE NEWS TO THE OCEANIC TIMES SAID LAST NIGHT... ' THIS IS TERRIBLE NEWS, OUR WHOLE YEAR'S SUPPLY WAS READY FOR DISPATCH WHEN WE WERE OVERWHEL{}aMED BY MAYBE AND HIS GANG. ' PRESSED FURTHER BY OUR TOP REPORTER LEWIS LEAN, CLAUS SAID THAT HE HAD LITTLE FAITH IN WORLD GOVERNMENTS TO SOLVE THE PROBLEM AND THAT THE ONLY WAY TO ENSURE WORLD SAFETY THIS XMAS WAS TO LET F.1.5.H DEAL WITH THE PROBLEM. LEWIS LEAN, THE ONLY KNOWN PERSON OUTSIDE OF WORLD LEADERS TO HAVE MADE CONTACT WITH F.1.5.H, SPECULATES THAT THEY WILL HAVE TO PUT THEIR TOP AGENT ONTO THE CASE, JAMES POND. HE HAS HAD DEALINGS WITH MAYBE BEFORE AND KNOWS HOW HISg Ȯj and heavy artillery will plot their shots FOR THE NEXT TURN immediately after the artillery resolution phase. This means that a commander must plan his artillery shots VERY carefully. A player is never required to engage a unit in indirect fire. Units that can use indirect fire also have significant direct fire power. A player must decide this tactical action for the unit during its plot phase. Once plotted for indirect fire, the artillery will be unable to take direct fire for thehZ current turn. Plotting an indirect shot consists of two decisions. First, the commander must choose the target location. The target specified must be within the line of sight of ANY friendly unit. It also must be within the firing unit's effective range. In addition to selecting the location, the commander must decide whether to fire a barrage or not. Note that mobile artillery cannot fire a barrage. Barrage fire makes it quite dangerous for units from both sides to enter the striiں?ke hex until the next turn. Page 29 All plotted indirect fire will occur during the artillery resolution phase. When the firing unit dies before the indirect resolution, the shot will still strike in the area plotted. In this case, however, barrage effects are cancelled. This shot resolves as a non-barrage shot. Artillery fire does not always strike the selected target. The shot may drift. The drift may be fjƖ$rom 0 to 3 hexes, which varies with the type of unit firing. Drift can occur in any direction from the original target. Indirect fire destroys a unit in the strike location. The shot also will affect units adjacent to the strike location. Under the Random Kill rules, a light or heavy artillery unit has a 50% chance of hitting an affected unit. The mobile artillery is a little less effective, having a 33% chance to hit the affected unit. If hkǭwit, these units will either receive damage (Partial Kill rules) or be destroyed (Full Kill rules). With any of these rules options, surviving units next to the strike location will lose their movement ability for that turn. Barrage fire will block the line of sight. The barrage also will destroy units entering a location under that barrage. Barrage shots fired by a heavy artillery will continue to affect locations next to the strike lolȐcation. Units moving into such location will either lose their movement or their existence, as if they were originally adjacent to the strike. Close Assault While moving, an unfired armored unit may try to take a location held by an enemy unit. Note that the Mobile Artillery unit cannot engage in this activity. The resulting fight is a Close Assault. It is a battle to the death, as one of the fighting combat units will not survive. IfmzoZ the moving unit is victorious, it will move into the contested location. It also will have used its one direct fire for the turn, and will lose any remaining movement. If the moving unit loses the fight, the enemy unit will remain in the contested location. If this enemy unit has not fired yet during this turn, the fight will use his direct fire shot. His chances of winning, however, are greater if this shot is available. When playing undernbep "Partial Kill" rules, the victorious unit in a Close Assault may also incur some damage. This damage will never be fatal, but it could be costly. Page 30 The following table shows the chances of the attacker being victorious during close assauit when using random rules. Page 31 Attacker AC LT MT HT Defender AC 40% 50% 60% 70%o˜ϟ LT 30% 40% 50% 60% MT 20% 30% 40% 50% HT 10% 20% 30% 40% BZ 60% 70% 80% 90% Infantry Engineer 80% 85% 90% 95% Artillery If the attacker is more than 50% damaged, decrease odds by 20V.. (This applies only to "Partial Kill" rules.) Odds will not be less than 5% nor more than p*@895%. When using non-random rules, the attacker will be the victor if the calculated odds are more than 50%. SIGHTING AND SPOTTING In this era of "low tech" warfare, vision is your most important weapon. Line of sight refers to the calculation of what is visible from a given location. Several factors affect this determination. Various terrain can block your view of areas behind it. In addition, environmental factors may reduce visibility. This limits the maximum distance that one cq͑$an see. On a clear day, the maximum visible distance is 25. Fog will reduce the maximum to 10. Night maneuvers operate under a maximum visibility distance of 5. Units may be in a spotted or unspotted condition. Under "limited view" rules, the battle map will not display unspotted units for the opponent to see. An unspotted units cannot be the target of direct fire. All units start in an unspotted condition. A unit changes from unspotted to spotted under specific conditions. a. T\